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  • How do you re-mount an ext3 fs readwrite after it gets mounted readonly from a disk error?

    - by cagenut
    Its a relatively common problem when something goes wrong in a SAN for ext3 to detect the disk write errors and remount the filesystem read-only. Thats all well and good, only when the SAN is fixed I can't figure out how to re-re-mount the filesystem read-write without rebooting. Behold: [root@localhost ~]# multipath -ll mpath0 (36001f93000a310000299000200000000) dm-2 XIOTECH,ISE1400 [size=1.1T][features=1 queue_if_no_path][hwhandler=0][rw] \_ round-robin 0 [prio=2][active] \_ 1:0:0:1 sdb 8:16 [active][ready] \_ 2:0:0:1 sdc 8:32 [active][ready] [root@localhost ~]# mount /dev/mapper/mpath0 /mnt/foo [root@localhost ~]# touch /mnt/foo/blah All good, now I yank the LUN out from under it. [root@localhost ~]# touch /mnt/foo/blah [root@localhost ~]# touch /mnt/foo/blah touch: cannot touch `/mnt/foo/blah': Read-only file system [root@localhost ~]# tail /var/log/messages Mar 18 13:17:33 localhost multipathd: sdb: tur checker reports path is down Mar 18 13:17:34 localhost multipathd: sdc: tur checker reports path is down Mar 18 13:17:35 localhost kernel: Aborting journal on device dm-2. Mar 18 13:17:35 localhost kernel: Buffer I/O error on device dm-2, logical block 1545 Mar 18 13:17:35 localhost kernel: lost page write due to I/O error on dm-2 Mar 18 13:17:36 localhost kernel: ext3_abort called. Mar 18 13:17:36 localhost kernel: EXT3-fs error (device dm-2): ext3_journal_start_sb: Detected aborted journal Mar 18 13:17:36 localhost kernel: Remounting filesystem read-only It only thinks its read-only, in reality its not even there. [root@localhost ~]# multipath -ll sdb: checker msg is "tur checker reports path is down" sdc: checker msg is "tur checker reports path is down" mpath0 (36001f93000a310000299000200000000) dm-2 XIOTECH,ISE1400 [size=1.1T][features=0][hwhandler=0][rw] \_ round-robin 0 [prio=0][enabled] \_ 1:0:0:1 sdb 8:16 [failed][faulty] \_ 2:0:0:1 sdc 8:32 [failed][faulty] [root@localhost ~]# ll /mnt/foo/ ls: reading directory /mnt/foo/: Input/output error total 20 -rw-r--r-- 1 root root 0 Mar 18 13:11 bar How it still remembers that 'bar' file being there... mystery, but not important right now. Now I re-present the LUN: [root@localhost ~]# tail /var/log/messages Mar 18 13:23:58 localhost multipathd: sdb: tur checker reports path is up Mar 18 13:23:58 localhost multipathd: 8:16: reinstated Mar 18 13:23:58 localhost multipathd: mpath0: queue_if_no_path enabled Mar 18 13:23:58 localhost multipathd: mpath0: Recovered to normal mode Mar 18 13:23:58 localhost multipathd: mpath0: remaining active paths: 1 Mar 18 13:23:58 localhost multipathd: dm-2: add map (uevent) Mar 18 13:23:58 localhost multipathd: dm-2: devmap already registered Mar 18 13:23:59 localhost multipathd: sdc: tur checker reports path is up Mar 18 13:23:59 localhost multipathd: 8:32: reinstated Mar 18 13:23:59 localhost multipathd: mpath0: remaining active paths: 2 Mar 18 13:23:59 localhost multipathd: dm-2: add map (uevent) Mar 18 13:23:59 localhost multipathd: dm-2: devmap already registered [root@localhost ~]# multipath -ll mpath0 (36001f93000a310000299000200000000) dm-2 XIOTECH,ISE1400 [size=1.1T][features=1 queue_if_no_path][hwhandler=0][rw] \_ round-robin 0 [prio=2][enabled] \_ 1:0:0:1 sdb 8:16 [active][ready] \_ 2:0:0:1 sdc 8:32 [active][ready] Great right? It says [rw] right there. Not so fast: [root@localhost ~]# touch /mnt/foo/blah touch: cannot touch `/mnt/foo/blah': Read-only file system OK, doesn't do it automatically, I'll just give it a little push: [root@localhost ~]# mount -o remount /mnt/foo mount: block device /dev/mapper/mpath0 is write-protected, mounting read-only The hell you are: [root@localhost ~]# mount -o remount,rw /mnt/foo mount: block device /dev/mapper/mpath0 is write-protected, mounting read-only Noooooooooo. I have tried all sorts of different mount/tune2fs/dmsetup commands and I cannot figure out how to get it to un-flag the block device as write-protected. Rebooting will fix it, but I'd much rather do it on-line. An hour of googling has gotten me nowhere either. Save me ServerFault.

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  • Windows 8 Launch&ndash;Why OEM and Retailers Should STFU

    - by D'Arcy Lussier
    Microsoft has gotten a lot of flack for the Surface from OEM/hardware partners who create Windows-based devices and I’m sure, to an extent, retailers who normally stock and sell Windows-based devices. I mean we all know how this is supposed to work – Microsoft makes the OS, partners make the hardware, retailers sell the hardware. Now Microsoft is breaking the rules by not only offering their own hardware but selling them via online and through their Microsoft branded stores! The thought has been that Microsoft is trying to set a standard for the other hardware companies to reach for. Maybe. I hope, at some level, Microsoft may be covertly responding to frustrations associated with trusting the OEMs and Retailers to deliver on their part of the supply chain. I know as a consumer, I’m very frustrated with the Windows 8 launch. Aside from the Surface sales, there’s nothing happening at the retail level. Let me back up and explain. Over the weekend I visited a number of stores in hopes of trying out various Windows 8 devices. Out of three retailers (Staples, Best Buy, and Future Shop), not *one* met my expectations. Let me be honest with you Staples, I never really have high expectations from your computer department. If I need paper or pens, whatever, but computers – you’re not the top of my list for price or selection. Still, considering you flaunted Win 8 devices in your flyer I expected *something* – some sign of effort that you took the Windows 8 launch seriously. As I entered the 1910 Pembina Highway location in Winnipeg, there was nothing – no signage, no banners – nothing that would suggest Windows 8 had even launched. I made my way to the laptops. I had to play with each machine to determine which ones were running Windows 8. There wasn’t anything on the placards that made it obvious which were Windows 8 machines and which ones were Windows 7. Likewise, there was no easy way to identify the touch screen laptop (the HP model) from the others without physically touching the screen to verify. Horrible experience. In the same mall as the Staples I mentioned above, there’s a Future Shop. Surely they would be more on the ball. I walked in to the 1910 Pembina Highway location and immediately realized I would not get a better experience. Except for the sign by the front door mentioning Windows 8, there was *nothing* in the computer department pointing you to the Windows 8 devices. Like in Staples, the Win 8 laptops were mixed in with the Win 7 ones and there was nothing notable calling out which ones were running Win 8. I happened to hit up the St. James Street location today, thinking since its a busier store they must have more options. To their credit, they did have two staff members decked out in Windows 8 shirts and who were helping a customer understand Windows 8. But otherwise, there was nothing highlighting the Windows 8 devices and they were again mixed in with the rest of the Win 7 machines. Finally, we have the St. James Street Best Buy location here in Winnipeg. I’m sure Best Buy will have their act together. Nope, not even close. Same story as the others: minimal signage (there was a sign as you walked in with a link to this schedule of demo days), Windows 8 hardware mixed with the rest of the PC offerings, and no visible call-outs identifying which were Win 8 based. This meant that, like Future Shop and Staples, if you wanted to know which machine had Windows 8 you had to go and scrutinize each machine. Also, there was nothing identifying which ones were touch based and which were not. Just Another Day… To these retailers, it seemed that the Windows 8 launch was just another day, with another product to add to the showroom floor. Meanwhile, Apple has their dedicated areas *in all three stores*. It was dead simple to find where the Apple products were compared to the Windows 8 products. No wonder Microsoft is starting to push their own retail stores. No wonder Microsoft is trying to funnel orders through them instead of relying on these bloated retail big box stores who obviously can’t manage a product launch. It’s Not Just The Retailers… Remember when the Acer CEO, Founder, and President of Computer Global Operations all weighed in on how Microsoft releasing the Surface would have a “huge negative impact for the ecosystem and other brands may take a negative reaction”? Also remember the CEO stating “[making hardware] is not something you are good at so please think twice”? Well the launch day has come and gone, and so far Microsoft is the only one that delivered on having hardware available on the October 26th date. Oh sure, there are laptops running Windows 8 – but all in one desktop PCs? I’ve only seen one or two! And tablets are *non existent*, with some showing an early to late November availability on Best Buy’s website! So while the retailers could be doing more to make it easier to find Windows 8 devices, the manufacturers could help by *getting devices into stores*! That’s supposedly something that these companies are good at, according to the Acer CEO. So Here’s What the Retailers and Manufacturers Need To Do… Get Product Out The pivotal timeframe will be now to the end of November. We need to start seeing all these fantastic pieces of hardware ship – including the Samsung ATIV Smart PC Pro, the Acer Iconia, the Asus TAICHI 21, and the sexy Samsung Series 7 27” desktop. It’s not enough to see product announcements, we need to see actual devices. Make It Easy For Customers To Find Win8 Devices You want to make it easy to sell these things? Make it easy for people to find them! Have staff on hand that really know how these devices run and what can be done with them. Don’t just have a single demo day, have people who can demo it every day! Make It Easy to See the Features There’s touch screen desktops, touch screen laptops, tablets, non-touch laptops, etc. People need to easily find the features for each machine. If I’m looking for a touch-laptop, I shouldn’t need to sift through all the non-touch laptops to find them – at the least, I need to quickly be able to see which ones are touch. I feel silly even typing this because this should be retail 101 and I have no retail background (but I do have an extensive background as a customer). In Summary… Microsoft launching the Surface and selling them through their own channels isn’t slapping its OEM and retail partners in the face; its slapping them to wake the hell up and stop coasting through Windows launch events like they don’t matter. Unless I see some improvements from vendors and retailers in November, I may just hold onto my money for a Surface Pro even if I have to wait until early 2013. Your move OEM/Retailers. *Update – While my experience has been in Winnipeg, similar experiences have been voiced from colleagues in Calgary and Edmonton.

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  • UIScrollView and Cocos2D

    - by Carl
    I have created a UIScrollView in a cocos2d application. I am adding sprites dynamically, over 3 pages. On the first page, touch works perfectly on a sprite, however if I use the scroll view and navigate to the second page, touch does not work quite right... the sprite will respond to the touch when I touch the screen, approximately the amount I have scrolled to the left. If I scroll back to the first page, touch works perfectly for a sprite. Any ideas? I am using the following tutorial: http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ :)

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  • How can I programmatically link an UIView or UIImageView with an event like "touch up inside"?

    - by Thanks
    Interface Builder will only allow me to hook up such events for an button. But like in HTML, I just want to haven an blank UIImageView where - as soon as the user taps it - a method is invoked. I hope there is some cool programmatically way of doing that, which I don't know about. UPDATE: In my View Controller that creates the UIImageView I tried to do this: SEL actionSelector = @selector(doSomethingWhenImageIsTouched:); [self.myUIImageView addTarget:nil action:actionSelector forControlEvents:UIControlEventTouchUpInside]; The compiler gives me a warning, that UIImageView may not respond to addTarget:... what do I have to do so that it works with an UIImageView. I see in the docs that UIImageView does not inherit from UIControl, but addTarget: is part of UIControl. UPDATE: I ended up creating an UIButton after creating the UIImageView. Then I set the frame of that button to the frame of the UIImageView, and alpha to 0.1f. For some reason, it will not work if alpha is 0.0f. And then, I did that cool addTarget: thing...

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  • Is it okay to programmatically create UITouch and UIEvent objects to emulate touch events?

    - by mystify
    I want to simulate some touches on my UI, without using private API. So one simple way to do it is to simply call those -touchesBegan:withEvent:, -touchesMoved:withEvent:, -touchesEnded:WithEvent: and -touchesCancelled:withEvent: methods inside my custom controls. For that, I would have to create UITouch and UIEvent dummy objects with appropriate data inside. Is this fine with them? Or would they reject my app?

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  • How do I support the touch of the navigation bar label?

    - by iaefai
    I have an editor that I am making, and I need a way of editing the document's title. I was considering touching the title of the navigation item and have a custom view appear. I did this in an initial version of the application with a button bar item (and target/action), but I cannot seem to find a way to do it with the managed navigation bar. The alternative I was considering was putting another bar at the bottom with an item to do just that, but it doesn't seem like the best design if I don't need to do it, as it takes away from viewing space. Example image: i.imgur.com/NXAQs.png

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  • CoreLocation on iPod Touch, location caching and other conundrums...

    - by Moshe
    I have a few questions about Core Location. 1) Should the user refuse permission for my app to use core location, or core location is unavailable for some reason, is there a fallback? (Device Locale, for example?) 2)Can I cache a device's location for next time? Does Core Location do this itself? 3)I really need the sunset time in the user's area during the mid-spring season and I have a function to do that, once I have the Latitude and Longitude of the device. Perhaps I can just make an assumption about the time based on Locale? (Example: In the US, assume approximately 7:00pm.)

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  • iPod touch debugging: Error on install/run only if app exists on device already?

    - by Ben
    Hi all, I am using an iPod to test an app. The device is all set up with the right provisioning profiles, etc-- that's not really the issue. But every time I start the app from Xcode on the device, I get the "A signed resource has been added, modified, or deleted." error from the Organizer window. Wait, I know, you think it's a provisioning profile problem. But here's the kicker: if I just delete the app from the iPod (using the main screen) and try again, it works fine. I only get this error when the app is already installed. The other kicker is that this behavior doesn't happen on an iPhone that I have for occasional testing-- on that device, I can start/restart/restart indefinitely. But using the iPod, my compile-run-test cycle is annoyingly slow since I have to manually delete the app each time. Any ideas? I'm using Xcode 3.2.2 (prerelease) FWIW. The iPod has stock OS 3.1.2 on it. Thanks!

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  • Which is a better option, OpenGL or a game engine for developing a game for the iphone or ipod touch

    - by balraj
    I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer to OpenGL/OpenGL ES; which would be better to start this game? Or should I use a game engine? If so, then which game engine would give us the 3D feeling, quality of images and motion, and rendering of the views with the sound effects?

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  • how to detect touch on UIView with UIimage ontop of it?

    - by Silent
    hello all, i want to use a UIview and a UIImage ontop of it with a text box and button i want the user to drag it when the UIview or anything in the view is touched, what would be the best way to implement this method? the UIView is on a single View Controller and using Interface Builder to make my UIviews and UIimages.

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  • How to disable other touch gestures after adding another tap gesture to the view?

    - by Hudson Duan
    I have a view with some tables and buttons on it, and then I want to add a tap gesture to the entire view, but I only want that gesture recognizer to recognize taps. Ideally, I want to do something when the added gesture recognizer is tapped, then remove that gesture recognizer after so the other buttons and tables can be accessed. Basically a tap to dismiss functionality that replicates something like the facebook notifications window, tap outside to dismiss, but not interfere with the buttons outside of the notifications view. Can anybody help? My current code is: NotificationsWindow *customView = [[[NSBundle mainBundle]loadNibNamed:@"NotificationsWindow" owner:self options:nil]objectAtIndex:0]; customView.frame= CGRectMake(12, 12, customView.frame.size.width, customView.frame.size.height); UITapGestureRecognizer *recognizerForSubView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehindAgain:)]; [recognizerForSubView setNumberOfTapsRequired:1]; recognizerForSubView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView addGestureRecognizer:recognizerForSubView]; [self.view addSubview:customView]; UITapGestureRecognizer *recognizerForSuperView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)]; [recognizerForSuperView setNumberOfTapsRequired:1]; recognizerForSuperView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView.superview addGestureRecognizer:recognizerForSuperView]; (void)handleTapBehind:(UITapGestureRecognizer *)sender { NSLog(@"tapped"); [[self.view.subviews lastObject] removeFromSuperview]; [self.view removeGestureRecognizer:sender]; } I want to make it so that the recognizer for the super view dismisses the subview, but not to interfere with the other taps on the super view.

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  • How to deal with forward declaration / #import in Cocoa Touch (Objective-C cross C++) correctly?

    - by unknownthreat
    I am trying to write this header file: //@class AQPlayer; //#import "AQPlayer.h" @interface AQ_PWN_iPhoneViewController : UIViewController { AQPlayer* player; } @end AQPlayer is a .mm file written in C++. I tried to make a class forward declaration here, but it complains to me: error: cannot find interface declaration for 'AQPlayer' So I tried to "#import" the header file instead, but it complains something completely off and weird. Here's a slice of the error complained: In file included from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQPlayer.h:51, from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQ_PWN_iPhoneViewController.h:12, from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQ_PWN_iPhoneAppDelegate.m:10: /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:78: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'CAStreamBasicDescription' /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:230: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:231: error: expected '=', ',', ';', 'asm' or '__attribute__' before '==' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:233: error: expected '=', ',', ';', 'asm' or '__attribute__' before '!=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:234: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:235: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:236: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:239: error: expected ';', ',' or ')' before '&' token Am I missing something? Can't I do a forward declaration for this?

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  • ActionScript / AIR - One Button Limit (Exclusive Touch) For Mobile Devices?

    - by TheDarkIn1978
    two years ago, when i was developing an application for the iPhone, i used the following built-in system method on all of my buttons: [button setExclusiveTouch:YES]; essentially, if you had many buttons on screen, this method insured that the application wouldn't be permitted do crazy things when several button events firing at the same time as any new button press would cancel all others. problematic: ButtonA and ButtonB are available. each button has a mouse up event which fire a specific animated (tweened) reorganization/layout of the UI. if both button's events are fired at the same time, their events will likely conflict, causing a strange new layout, perhaps a runtime error. solution: application buttons cancel any current pending mouse up events when said button enters mouse down. private function mouseDownEventHandler(evt:MouseEvent):void { //if other buttons are currently in a mouse down state ready to fire //a mouse up event, cancel them all here. } of course it's simple to manually handle this if there are only a few buttons on stage, but managing buttons becomes more and more complicated / bug-prone if there are several / many buttons available. is there a convenience method available in AIR specifically for this functionality?

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  • Android browser touch events stop display being updated inc. canvas/elements - How to work around?

    - by Ed Kirk
    On some android's native browser touching the page seems to stop the display from being updated until the finger is released. This occurs for both html element based animation (switching classes) and for canvas based animation. It does not however stop normal js execution and other events are fired as normal. On devices with this problem the dolphin browser also seems effected (not firefox though). Touchstart/move both have preventDefault() fired as well as stopPropergation(), cancelBubble = true; and e.returnValue = false;. In the CSS webkit selection has also been disabled. The page will not scroll. A similar question has been asked here: Does Android browser lock DOM on touchStart? but I'd like to find out if this behaviour can be overcome, or at least to discover what devices will be effected by the problem, is it a device or version android issue? If you cannot answer the question running the demo and reporting your experience along with your device model and useragent (displayed at bottom of demo page) as a comment might help others or myself answer the question. Here is a demo and steps to reproduce the behaviour. A QR code for the link can be found here https://s3-eu-west-1.amazonaws.com/canvas-test-pd/tmp.png. https://s3-eu-west-1.amazonaws.com/canvas-test-pd/index.html The web page has a canvas at the top and a div with a background image at the bottom. Every second the canvas is cleared and a different image displayed and the div has it's class switched (both toggle between 0 and 1 pngs). Once this has toggled a few times place your finger on the canvas (the top grey box) and hold it there. Wait to see if the animation continues (sometimes it will once or twice then stops) and if there are any visual distortions. Update It seems that the Galaxy Tab running 3.2 requires handlers for touchstart/end of document, not just required divs for the screen to continue updating the display. Thanks jimpic. I'm starting to believe it's an issue caused by manufacturers skins, although this is difficult to prove.

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  • Safari on the iPhone & iPad gives colour feedback on touch, I want to stop this.

    - by Owen
    Clicking on an element which has a Javascript handler makes the element go have a 'grey overlay'. This is normally fine but I'm using event delegation to handle the touchdown events of many child elements. Because of the delegation the 'grey overlay' is appearing over the parent element and looks bad and confusing. I could attach event handlers to the individual elements to avoid the problem but this would be computationally very wasteful. I'd rather have some webkit css property that I can override to turn it off. I already have visual feedback in my app so the 'grey overlay' is not needed. Any ideas?

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  • How to detect the active iTunes store on the iPhone/iPod Touch/iPad?

    - by Paul
    I'd like to be able to determine which store the user connects to from inside my app, so that I can direct them to some appropriate content for their device AND store. Does anyone know how to get this information? Basically, if the user is in the UK, and connects to the UK store, I want my function/method to return GB, if in Korea, I want KR, Australia = AU etc. Any help would be appreciated.

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  • How can I get touch co-ordinates in cocos2d?

    - by Nouman
    Hi, I am a newbee in iPhone game development. What I want is that wherever user touches on iPhone screen, where I will display a pic at that place. Can anyone help me how to get co-ordinates of the area everytime when user touches the screen? Regards, Nouman

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  • "There was an internal API error." while running an app on any iPhone/iPod-touch device

    - by Martin Cowie
    I am in the process of submitting an iPhone app to the app store. While making the final touches to the app I was in the process of compiling and running the app on my iPhone when I got the message ... "There was an internal API error." The console had this to say ... 25/08/2010 10:10:54 Xcode[3556] Failed willExecute: Error Domain=com.apple.platform.iphoneos Code=0 UserInfo=0x2011adec0 "There was an internal API error." -- { NSLocalizedDescription = "There was an internal API error."; NSLocalizedFailureReason = ""; NSLocalizedRecoverySuggestion = ""; } The problem is specific to this project, others projects don't suffer the same problem. The same problem exhibits when moved to another machine, or another mobile device is swapped in. I should be most grateful for any hints or ideas on the subject ...

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  • ActionScript - One Button Limit (Exclusive Touch) For Mobile Devices?

    - by TheDarkIn1978
    two years ago, when i was developing an application for the iPhone, i used the following built-in system method on all of my buttons: [button setExclusiveTouch:YES]; essentially, if you had many buttons on screen, this method insured that the application wouldn't be permitted do crazy things when several button events firing at the same time. problematic: ButtonA and ButtonB are available. each button has a mouse up event which fire a specific reorganization/layout of the UI. if both button's events are fired at the same time, their events will likely conflict, causing a strange new layout, perhaps a runtime error. solution: application buttons cancel any current pending mouse up events when said button enters mouse down. private function mouseDownEventHandler(evt:MouseEvent):void { //if other buttons are currently in a mouse down state ready to fire //a mouse up event, cancel them all here. } of course it's simple to manually handle this if there are only a few buttons on stage, but managing buttons becomes more and more complicated / bug-prone if there are several / many buttons available. is there a convenience method available in AIR specifically for this functionality?

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