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  • When to Use workflow engines?

    - by A01_
    I'm totally new to this concept from design perspective. I've worked in past on some of the workflow engines as programmer but never had a clarity on why we chose the work-flow engines in first place. And as programmer I know that there are at least 100 ways to do anything when you are writing code but only few of the ways are the best! I still don't understand which use cases are best solved by workflow engines (or rather their concept) than designing a good DI enabled application. I'm looking for any general characteristics of domain-neutral use cases, where work-flow engines are one of the the best options. So my question is: What are general characteristics of a requirement which can be taken as a signal for opting for a good workflow engine and coding around it? Cheers!

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  • Why is it good not to rely on changing state?

    - by Slomojo
    This question arises out of the question Is Haskell worth learning? Generally a few often repeated statements are made, about how Haskell improves your coding skills in other languages, and furthermore, this is because Haskell is stateless, and that's a good thing. Why? I've seen someone compare this to only typing with the left hand, or perhaps closing your eyes for a day and just relying on touch. Surely there is more to it than that? Does it relate to hardware memory access, or something else which is a big performance gain?

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  • Android Java: Way to effectively pause system time while debugging?

    - by TheMaster42
    In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my phone is happily chugging along, so it's impossible to look at, say, two sequential frames of data in the debugger (since by the time I'm done looking at the first frame, the system time has continued to move ahead by seconds or even minutes). Is there a programming practice or method to pause the system clock (or a way for my code to intercept and fake my deltaTime) whenever I pause execution from the debugger? Additional Information: I'm using Eclipse Classic with the ADT plugin and a Samsung SII, coding in Java. My code invoking nanoTime: http://pastebin.com/0ZciyBtN I do all display via a Canvas object (2D sprites and animations).

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  • using static methods and classes

    - by vedant1811
    I know that static methods/variables are associated with the class and not the objects of the class and are useful in situations when we need to keep count of, say the number of objects of the class that were created. Non-static members on the other hand may need to work on the specific object (i.e. to use the variables initialized by the constructor) My question what should we do when we need neither of the functionalities? Say I just need a utility function that accepts value(s) and returns a value besed solely on the values passed. I want to know whether such methods should be static or not. How is programming efficiency affected and which is a better coding practice/convention and why. PS: I don't want to spark off a debate, I just want a subjective answer and/or references.

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  • How to properly code in Unity? [on hold]

    - by Vincent B.
    I'm fairly new to Unity (yet I touched it and made a few proto with it) and I'd like to know how I'm supposed to work with it. I'm student in programming so I'm used to C/C++ with SDL/SFML, writing code and only using Input/Graphics/Network libs. I followed a few Unity guides and it was way more around drag & drop on scenes and a bit of scripting to activate it all, which disturbed me. So I fond a way to only use one GameObject and use a Singleton to launch code and display stuff (for 2d games at least). At the end of the day I make games not using "Instantiate" or such at all. Is it the right way ? Am I supposed to do this ? How much are your scenes populated (in a professional environment) ? When should I stop coding and start using the editor ?

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  • Amazing Jutsu (Technique)

    - by Wian_Kiya
    Hy..I'm newbie here.. Please does anyone knows, how to create such a character(sprites) to have a different Style Technique and different kind of movement, so he/she can alternate many technique to defeat his/her opponent... I wanna make my 2d character his/her power had a technique like rasengan, I mean for the first the jutsu its just spining around above his/her hand and then going bigger and much bigger so can create a massive giant ball/light/swords or etc blow up when he/she use that technique to defeat his/her opponent? the e.g of game like Disgaea, Final Fantasy, Suikoden, and another RPG, MMORPG game How the coding is to combine the sprite with his/her different style of technique, and what should I do? Please your guide, thank's a lot... ^_^

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  • Where is the best place to start projects and attract developers?

    - by user49557
    I want to develop software for Linux or cross-platform. I want to work with other open-source and non-profit developers. I want a place where Ubuntu or other developers come to start open-source or commercial projects, and we can join the projects or start our own projects. I know there are social coding sites, but where can I start the project, and invite people or let people join? Then we can submit software to sourceforge.net. I know we can start projects at sourceforge.net, but is there anything more dedicated for Ubuntu developers, especially for Ubuntu and for the Ubuntu Software Center? Would you recommend Launchpad, sourceforge.net, github, gitorous or others?

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  • Which is better? Native App or hybrid App?

    - by Prabakaran
    I want to develop a simple App for iOS, Android and windows phone. I just wondered that a simple HTML5, JS and CSS combination can work in all of these platforms. I want to know which one will be efficient? No problem with time and coding. But if i can achieve everything with HTML5-JS itself, i will chose Hybrid development. I want to know the major difference between the Native and Hybrid Development with example(I know that the main difference is HTML5-JS supports cross platform). Note : I am not making a game app.

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  • As a minor, how can I make programming profitable? [closed]

    - by lesderid
    Possible Duplicate: Can I be “too young” to get a programming job? I’m 15 and I want to Freelance I've always loved programming. I started when I was about 8 with making some silly WinForms applications in VB.Net that basically did nothing. Now, I'm 15 and I would say I'm quite good C# and I'm reading through Jon Skeet's C# In Depth. I also have some experience with VB, C++ and Assembler (mostly reverse engineering). I really love coding, which got me wondering about college, what I can study to get into the software business. However, I would like to earn some money now, so I can spend it on better hardware, on development tools or on other hobbies. This is hard because I don't have any work experience nor have I done any programming-related studies. It's also not legal for me to do any freelancing jobs as I'm under the age of 18. How can I use my current experience at my age to earn some money?

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  • where do you track team Decisions

    - by rerun
    I have been on many development teams and as the team matures decisions about direction are made. These decisions often come back up over and over. Like why don't we fill in this field why didn't we use memcache over a custom solutions. These decisions add up over time and become a significant part of style guides coding standards and unit tests. My question is I have never run into a good way of tracking these decisions or the discovery that went into making them. Does anyone have a best practice.

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  • How to properly shield a Product Owner from outside?

    - by xsAce
    Update: We are a very small team (3 people) and thus I (Scrum Master) and the Product Owner are also developers doing some coding. We are aware of this situation and we are actively trying to recruit some new talents. But it's hard! Meanwhile... we need to adapt... so my question: The Product Owner complains about having too much outside noise (mainly stakeholders feature requests), and he can't focus on the sprint realisation. We agree that we should try to educate people on our process implications (sprint durations and product backlog), to reduce the noise. But as a Scrum Master, how am I supposed to shield a PO from outside? Isn't he supposed to be in contact with the management and business? Also, if people outside don't want to waste too much time learning agile, what is the best way to educate them?

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  • How well does Ubuntu run on the ASUS Eee tablet?

    - by Const
    I'm considering buying an ASUS Eee Transformer Prime. I mainly want it so I can do some light web coding on the go. I commute a lot and most of my time is spent on the trains unfortunately. I know that it is possible to install Ubuntu on the transformer prime. I'm also aware that it is not stable since its something new. I'm wondering if anyone has tried it, how responsive/ fast is it? Does the batter die quickly?

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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  • Want to learn a new language. Not sure which to pick.

    - by Regravity
    I've been coding in Batch, VBS and AutoIt for AGES, and while its been great and I've made some pretty complex desktop applications in AutoIt, I'd like to advance to something that is more flexible / powerful. I've found that I really love programming desktop applications to solve a wide variety of problems which is what I've been doing with AutoIt. I've done a lot of research on different languages, but I'm torn between a few, namely C++, C# and Python. Can anyone suggest which language I should tackle next? And reasons why I should?

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  • Windows Store compte 2452 applications à 1 mois du lancement de Windows 8, la galerie double de volume en 10 jours

    Windows Store compte 2 452 applications à 1 mois du lancement de Windows 8, la galerie double de volume en 10 jours L'engouement des développeurs pour Windows 8 semble se confirmer. Après un coding marathon qui a enregistré le plus fort taux de participation des développeurs à une compétition de développement, l'OS voit le nombre d'applications dans son store doublé en seulement 10 jours. À un mois de la sortie grand public de Windows 8, sa galerie d'application disposerait déjà de 2452 applications le 26 septembre. La galerie qui proposait 530 applications le 16 août, a franchi le cap des 1000 app...

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  • What do Embedded Software Developers do on a day to day basis?

    - by afree100
    Edit: I am not asking how to program embedded systems. I am asking how it is done in a practical business setting. I have searched for hours for information on what software developers actually do. More specifically, what coding challenges would one experience daily (e.g. code examples (although obviously not too large), specifics)? I am interested in Linux based embedded systems mainly, but any software development would be helpful (in the C/C++/Assembly areas). Also, regarding this, a distinction between junior, intermediate and senior developers would be helpful. Also, what is the best place to prepare for such things before getting a job for the first time?

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  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

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  • How to make Classic ASP interesting if you are stuck with it?

    - by reno812
    I used to work on a really small outsourcing company (4 programmers and the boss), then when the stress and the frequent long shifts made the situation unbearable I made the switch to a better paid job with a more relaxed schedule that allows me some more free time. The problem, however, is that for the most part, everything is coded in Classic ASP that interfaces with a custom made C++ queueing system that stores everything in AS400 systems. My boss used to be one of the developers that made the initial efforts towards this, and naturally won't ever approve a switch to another languages / technologies despite the increasing difficulty that represents developing today business needs with yesterday tools. I'm pretty much stuck coding with Classic ASP in the foreseeable future, and I'm struggling to find ways to make it at least interesting, as I used to work with .NET and Java previously, and I feel like I'm going backwards... Any advice?

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  • What's the reason in your mind Exception are heavily used in Managed (C# and Java) language but not in C++?

    - by ZijingWu
    AFAIK, a lot of C++ projects don't allow exceptions and deny them in coding guidelines. I have a lot of reasons, for example, Exception is hard to handle correctly if your binary needs to be compiled by separate and different compilers. But it doesn't fully convince me, there is a lot of projects which are just using one compiler. Compared to C++, Exceptions are heavily used in C# and Java and the reason can only be that Exception are not bringing enough benefit. One point is Debugbility in practice. Exception can not get the call stack in C++ code, but in C# and Java you can get the call stack from Exception, it is significant and makes debugging easier. No-CallStack is not the fault of the Exception, it is the language difference , but it impacts the Exception usage. So what's the reason that exceptions are frowned upon in c++ programs?

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  • How should i learn to make a game in c++ [on hold]

    - by Foo
    I been having a lot of trouble making a game by myself in c++. I know c++, I know how to implement anything I just don't know how to make all the classes work into a game it just turn into a lot of useless coding and the game never get off the basic drawing, input etc. I read sfml game developemt and the choice the author make are working and I say to myself "I would have never thought of making a scene node class and doing x that way" I just think I can't put my thoughts into working classes and make them communite the right way and make it work. Any help. Sorry I got bad English and I am not a native English speaker. And a grammar edits are welcome and tag fixing.

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  • System.Device.Location.GeoLocation

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2013/06/26/system.device.location.geolocation.aspxA co-worker (Scott) sent out this email and it was so good I asked him if I could share it with all of you. I changed the latitude and longitude to random locations to protect the innocent. “Stumbled across this method this morning while coding all the math out by hand to calculate distances. This one is definitely worth filing away for future reference, saved me a ton of work. This was added in v4 of the framework, and is in the core framework install, so should work in services as well as client applications. var location1 = new GeoCoordinate(40.102, -94.788171); var location2 = new GeoCoordinate(50.0011, -96.699148); // distance shown is straight line meters. Console.WriteLine(location1.GetDistanceTo(location2)); Console.ReadKey();   http://msdn.microsoft.com/en-us/library/system.device.location.geocoordinate.getdistanceto(v=vs.100).aspx http://en.wikipedia.org/wiki/Haversine_formula”

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  • XNA Load/Unload logic (contentmanager?)

    - by Rhinan
    I am trying to make a point-and-click adventure game with XNA, starting off simple. My experience with XNA is about a month old now, know how the classes and inheritance works (basic stuff). I have a problem where I cannot understand how I should load and unload the textures and game objects in the game, when the player transitions to another level. I've googled this 10 times, but all I find is hard coding while I don't even understand the basics of unloading yet. All I want, is transitioning to another level (replacing all the sprites with new ones). Thanks in advance

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  • How do you stay motivated for hobby projects? [closed]

    - by aubreyrhodes
    I started seriously programming as a hobbiest, student and then intern about 4 years ago and I've always done small projects on the side as a learning exercise. Schools over now though, and I spend my days at work as a software developer. I would still love to do projects on the side to learn about areas in computer science that I'm not exposed to at work, but I've noticed that after 8 hours of starring at an IDE it's far to tempting to veg out. Any time I do get up the gumption to work on something for a few hours lately it's gotten left by the wayside. Anyone have any advice for sticking with side projects when you spend most of your day coding?

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  • NetBeans 7.1 Release Candidate (RC) 1 is here

    - by alexismp
    NetBeans 7.1 RC 1 is here. Grab it from the usual place! As previously discussed, NetBeans 7.1 has full JavaFX 2.0 support but also a lot in store for Java EE and Web developers (CDI in particular is very neat). One of my personal favorite feature is that Deploy on Save is now set by default on Maven projects. Maybe one important part that didn't get proper coverage so far is CSS 3 support, an important feature which can be used from both Java EE and PHP but also from JavaFX. Java Downloads of NetBeans 7.1 start at 69 MB and a 166 MB download will get you everything you need to start coding right away with Java EE - a great tool and a fully integrated runtime (GlassFish 3.1.1). You really need to be not using Maven, not be interested in recent standards (Java EE 6, Java SE 7, Java FX 2.0, ...) and like to hand-craft assemble your IDE to afford ignoring NetBeans nowadays.

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  • Looking for a previous post about skillsets for an embedded/firmware engineer. Can't find it anymore [closed]

    - by Sandiego
    I remember reading a post inquiring the basic/advanced skills required for embedded engineer works. The top comment divides the answer into two parts, the basic level/design level ,not purely coding(something like this...). Then another level : writing application(all about programming). For each level/category, the top comment talks about the necessary skills/knowledge/college courses(for me at least) . While I was searching for this post as I was trying to read it again, I found similar questions, but these are not the one I saw: http://stackoverflow.com/questions/1091931/what-skill-set-should-a-low-level-programmer-possess http://stackoverflow.com/questions/45247/how-do-i-get-started-in-embedded-programming http://electronics.stackexchange.com/questions/3343/how-to-become-an-embedded-software-developer Has anyone seen the post I'm talking about? This is a repost from Stackoverflow where I was told that this question is off-topic. So..please help guys

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