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  • Problem with richfaces ajax datatable + buttons

    - by Schyzotrop
    Hello i have another problem with RichFaces this is my application and it shows how i want it to work : http://www.screencast.com/users/Schyzotrop/folders/Jing/media/a299dc1e-7a10-440e-8c39-96b1ec6e85a4 this is video of some glitch that i can't solve http://screencast.com/t/MDFiMGMzY the problem is that when i am trying to press any buttons on others than 1st category it won't do anything IF 1st category has less rows than the one i am calling it from from 1st category it works always i am using follwoing code in jsp for collumns : <h:form id="categoryAttributeList"> <rich:panel> <f:facet name="header"> <h:outputText value="Category Attribute List" /> </f:facet> <rich:dataTable id="table" value="#{categoryAttributeBean.allCategoryAttribute}" var="cat" width="100%" rows="10" columnClasses="col1,col2,col2,col3"> <f:facet name="header"> <rich:columnGroup> <h:column>Name</h:column> <h:column>Description</h:column> <h:column>Category</h:column> <h:column>Actions</h:column> </rich:columnGroup> </f:facet> <rich:column filterMethod="#{categoryAttributeFilteringBean.filterNames}"> <f:facet name="header"> <h:inputText value="#{categoryAttributeFilteringBean.filterNameValue}" id="input"> <a4j:support event="onkeyup" reRender="table , ds" ignoreDupResponses="true" requestDelay="700" oncomplete="setCaretToEnd(event);" /> </h:inputText> </f:facet> <h:outputText value="#{cat.name}" /> </rich:column> <rich:column filterMethod="#{categoryAttributeFilteringBean.filterDescriptions}"> <f:facet name="header"> <h:inputText value="#{categoryAttributeFilteringBean.filterDescriptionValue}" id="input2"> <a4j:support event="onkeyup" reRender="table , ds" ignoreDupResponses="true" requestDelay="700" oncomplete="setCaretToEnd(event);" /> </h:inputText> </f:facet> <h:outputText value="#{cat.description}" /> </rich:column> <rich:column filterMethod="#{categoryAttributeFilteringBean.filterCategories}"> <f:facet name="header"> <h:selectOneMenu value="#{categoryAttributeFilteringBean.filterCategoryValue}"> <f:selectItems value="#{categoryAttributeFilteringBean.categories}" /> <a4j:support event="onchange" reRender="table, ds" /> </h:selectOneMenu> </f:facet> <h:outputText value="#{cat.categoryID.name}" /> </rich:column> <h:column> <a4j:commandButton value="Edit" reRender="pnl" action="#{categoryAttributeBean.editCategoryAttributeSetup}"> <a4j:actionparam name="categoryAttributeID" value="#{cat.categoryAttributeID}" assignTo="#{categoryAttributeBean.id}" /> <a4j:actionparam name="state" value="edit" /> <a4j:actionparam name="editId" value="#{cat.categoryAttributeID}" /> </a4j:commandButton> <a4j:commandButton reRender="categoryAttributeList" value="Delete" action="#{categoryAttributeBean.deleteCategoryAttribute}"> <a4j:actionparam name="categoryAttributeID" value="#{cat.categoryAttributeID}" assignTo="#{categoryAttributeBean.id}" /> </a4j:commandButton> </h:column> <f:facet name="footer"> <rich:datascroller id="ds" renderIfSinglePage="false"></rich:datascroller> </f:facet> </rich:dataTable> <rich:panel id="msg"> <h:messages errorStyle="color:red" infoStyle="color:green"></h:messages> </rich:panel> </rich:panel> </h:form> and here is code of my backing bean @EJB private CategoryBeanLocal categoryBean; private CategoryAttribute categoryAttribute = new CategoryAttribute(); private ArrayList<SelectItem> categories = new ArrayList<SelectItem>(); private int id; private int categoryid; // Actions public void newCategoryAttribute() { categoryAttribute.setCategoryID(categoryBean.findCategoryByID(categoryid)); categoryBean.addCategoryAttribute(categoryAttribute); FacesContext.getCurrentInstance().addMessage("newCategoryAttribute", new FacesMessage("CategoryAttribute " + categoryAttribute.getName() + " created.")); this.categoryAttribute = new CategoryAttribute(); } public void editCategoryAttributeSetup() { categoryAttribute = categoryBean.findCategoryAttributeByID(id); } public void editCategoryAttribute() { categoryAttribute.setCategoryID(categoryBean.findCategoryByID(categoryid)); categoryBean.updateCategoryAttribute(categoryAttribute); FacesContext.getCurrentInstance().addMessage("newCategoryAttribute", new FacesMessage("CategoryAttribute " + categoryAttribute.getName() + " edited.")); this.categoryAttribute = new CategoryAttribute(); } public void deleteCategoryAttribute() { categoryAttribute = categoryBean.findCategoryAttributeByID(id); categoryBean.removeCategoryAttribute(categoryAttribute); FacesContext.getCurrentInstance().addMessage("categoryAttributeList", new FacesMessage("CategoryAttribute " + categoryAttribute.getName() + " deleted.")); this.categoryAttribute = new CategoryAttribute(); } // Getters public CategoryAttribute getCategoryAttribute() { return categoryAttribute; } public List<CategoryAttribute> getAllCategoryAttribute() { return categoryBean.findAllCategoryAttributes(); } public ArrayList<SelectItem> getCategories() { categories.clear(); List<Category> allCategory = categoryBean.findAllCategory(); Iterator it = allCategory.iterator(); while (it.hasNext()) { Category cat = (Category) it.next(); SelectItem select = new SelectItem(); select.setLabel(cat.getName()); select.setValue(cat.getCategoryID()); categories.add(select); } return categories; } public int getId() { return id; } public int getCategoryid() { return categoryid; } // Setters public void setCategoryAttribute(CategoryAttribute categoryAttribute) { this.categoryAttribute = categoryAttribute; } public void setId(int id) { this.id = id; } public void setCategoryid(int categoryid) { this.categoryid = categoryid; } and here is filtering bean : @EJB private CategoryBeanLocal categoryBean; private String filterNameValue = ""; private String filterDescriptionValue = ""; private int filterCategoryValue = 0; private ArrayList<SelectItem> categories = new ArrayList<SelectItem>(); public boolean filterNames(Object current) { CategoryAttribute currentName = (CategoryAttribute) current; if (filterNameValue.length() == 0) { return true; } if (currentName.getName().toLowerCase().contains(filterNameValue.toLowerCase())) { return true; } else { System.out.println("name"); return false; } } public boolean filterDescriptions(Object current) { CategoryAttribute currentDescription = (CategoryAttribute) current; if (filterDescriptionValue.length() == 0) { return true; } if (currentDescription.getDescription().toLowerCase().contains(filterDescriptionValue.toLowerCase())) { return true; } else { System.out.println("desc"); return false; } } public boolean filterCategories(Object current) { if (filterCategoryValue == 0) { getCategories(); filterCategoryValue = new Integer(categories.get(0).getValue().toString()); } CategoryAttribute currentCategory = (CategoryAttribute) current; if (currentCategory.getCategoryID().getCategoryID() == filterCategoryValue) { return true; } else { System.out.println(currentCategory.getCategoryID().getCategoryID() + "cate" + filterCategoryValue); return false; } } public ArrayList<SelectItem> getCategories() { categories.clear(); List<Category> allCategory = categoryBean.findAllCategory(); Iterator it = allCategory.iterator(); while (it.hasNext()) { Category cat = (Category) it.next(); SelectItem select = new SelectItem(); select.setLabel(cat.getName()); select.setValue(cat.getCategoryID()); categories.add(select); } return categories; } public String getFilterDescriptionValue() { return filterDescriptionValue; } public String getFilterNameValue() { return filterNameValue; } public int getFilterCategoryValue() { return filterCategoryValue; } public void setFilterDescriptionValue(String filterDescriptionValue) { this.filterDescriptionValue = filterDescriptionValue; } public void setFilterNameValue(String filterNameValue) { this.filterNameValue = filterNameValue; } public void setFilterCategoryValue(int filterCategoryValue) { this.filterCategoryValue = filterCategoryValue; } unfortunetly i can't even imagine what could cause this problem that's why i even made videos to help u understand my problem thanks for help!

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  • How can I make this client as a multithread client?

    - by Johanna
    Hi, I have read a lot about multithread client but for this one,I can not make it multithread! would you please help me? public class MainClient implements Runnable{ private static InformationClass info = new InformationClass(); private static Socket c; private static String text; public static String getText() { return text; } public static void setText(String text) { MainClient.text = text; } private static PrintWriter os; private static BufferedReader is; static boolean closed = false; /** * @param args the command line arguments */ public static void main(String[] args) { MainFrame farme = new MainFrame(); farme.setVisible(true); try { c = new Socket("localhost", 5050); os = new PrintWriter(c.getOutputStream(), true); is = new BufferedReader(new InputStreamReader(c.getInputStream())); } catch (UnknownHostException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } } public static void active() { String teXt = MainClient.getText(); System.out.println(teXt); os.println(teXt); try { String line = is.readLine(); System.out.println("Text received: " + line); os.flush(); is.close(); is.close(); c.close(); } catch (IOException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } } } also active method will be called when the client write something on the text area and then clicks on the send button. 2) also i have a question that: in the other class I have this action performed for my send button,does it mean that client is multithread?? private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { new Thread(new Runnable() { @Override public void run() { // This gets run in a background thread String text = jTextArea1.getText(); jTextArea2.append(client.getCurrentName() + " : " + text + "\n"); MainClient.setText(client.getCurrentName() + " : " + text + "\n"); clear(); MainClient.active(); } }).start(); } Last EDIT: this is my active method: public static void active() { String teXt = MainClient.getText(); os.println(teXt); String line = is.readLine(); System.out.println("Text received: " + line); os.flush(); is.close(); is.close(); c.close(); }

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  • Function with parameter type that has a copy-constructor with non-const ref chosen?

    - by Johannes Schaub - litb
    Some time ago I was confused by the following behavior of some code when I wanted to write a is_callable<F, Args...> trait. Overload resolution won't call functions accepting arguments by non-const ref, right? Why doesn't it reject in the following because the constructor wants a Test&? I expected it to take f(int)! struct Test { Test() { } // I want Test not be copyable from rvalues! Test(Test&) { } // But it's convertible to int operator int() { return 0; } }; void f(int) { } void f(Test) { } struct WorksFine { }; struct Slurper { Slurper(WorksFine&) { } }; struct Eater { Eater(WorksFine) { } }; void g(Slurper) { } void g(Eater) { } // chooses this, as expected int main() { // Error, why? f(Test()); // But this works, why? g(WorksFine()); } Error message is m.cpp: In function 'int main()': m.cpp:33:11: error: no matching function for call to 'Test::Test(Test)' m.cpp:5:3: note: candidates are: Test::Test(Test&) m.cpp:2:3: note: Test::Test() m.cpp:33:11: error: initializing argument 1 of 'void f(Test)' Can you please explain why one works but the other doesn't?

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  • Implementation/interface inheritance design question.

    - by Neil G
    I would like to get the stackoverflow community's opinion on the following three design patterns. The first is implementation inheritance; the second is interface inheritance; the third is a middle ground. My specific question is: Which is best? implementation inheritance: class Base { X x() const = 0; void UpdateX(A a) { y_ = g(a); } Y y_; } class Derived: Base { X x() const { return f(y_); } } interface inheritance: class Base { X x() const = 0; void UpdateX(A a) = 0; } class Derived: Base { X x() const { return x_; } void UpdateX(A a) { x_ = f(g(a)); } X x_; } middle ground: class Base { X x() const { return x_; } void UpdateX(A a) = 0; X x_; } class Derived: Base { void UpdateX(A a) { x_ = f(g(a)); } } I know that many people prefer interface inheritance to implementation inheritance. However, the advantage of the latter is that with a pointer to Base, x() can be inlined and the address of x_ can be statically calculated.

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  • breakpoint inside QComboBox subclass not working

    - by yan bellavance
    I have subclassed QComboBox to customize it for special needs. The subclass is used to promote QComboBoxes in a ui file from QtDesigner. Everything works except that when I put a break point in a slot, the program does not stop at the breakpoint. I do however know that it is being called from the result it generates. I checked other slots in my program and they work fine with breakpoints. Doing a clean and rebuild all did not fix it. What could be causing this and is there anything I can do about it? The slot in question is the only one in the subclass and is called "do_indexChanged()". You can find the slot on line 37 of the class header below and the signal-slot connection on line 10 of the class source file. CLASS HEADER: #ifndef WVQCOMBOBOX_H #define WVQCOMBOBOX_H #include <QWidget> #include <QObject> #include <QComboBox> #include <QVariant> class wvQComboBox : public QComboBox { Q_OBJECT //Q_PROPERTY(bool writeEnable READ writeEnable WRITE setWriteEnable) public: explicit wvQComboBox(QWidget *parent = 0); bool writeEnable() { return this->property("writeEnable").toBool(); } void setWriteEnable(const bool & writeEnable){ this->setProperty("writeEnable",writeEnable); } bool newValReady() { return this->property("newValReady").toBool(); } void setNewValReady(const bool & newValReady){ this->setProperty("newValReady",newValReady); } QString getNewVal(); int getNewValIndex(); int oldVal; //comboBox Index before user edit began private slots: void do_indexChanged(){ this->setWriteEnable(true); if(oldVal!=currentIndex()){ this->setNewValReady(true); oldVal=currentIndex(); } } protected: void focusInEvent ( QFocusEvent * event ); //void focusOutEvent ( QFocusEvent * event );//dont need because of currentIndexChanged(int) }; #endif // WVQCOMBOBOX_H #include "wvqcombobox.h" wvQComboBox::wvQComboBox(QWidget *parent) : QComboBox(parent) { this->setWriteEnable(true); this->setNewValReady(false); oldVal=this->currentIndex(); connect(this,SIGNAL(currentIndexChanged(int)),this,SLOT(do_indexChanged())); } void wvQComboBox::focusInEvent ( QFocusEvent * event ) { this->setWriteEnable(false); oldVal=this->currentIndex(); } QString wvQComboBox::getNewVal(){ setNewValReady(false); return this->currentText(); } int wvQComboBox::getNewValIndex(){ setNewValReady(false); return this->currentIndex(); }

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  • Problem while adding a new value to a hashtable when it is enumerated

    - by karthik
    `hi I am doing a simple synchronous socket programming,in which i employed twothreads one for accepting the client and put the socket object into a collection,other thread will loop through the collection and send message to each client through the socket object. the problem is 1.i connect to clients to the server and start send messages 2.now i want to connect a new client,while doing this i cant update the collection and add a new client to my hashtable.it raises an exception "collection modified .Enumeration operation may not execute" how to add a NEW value without having problems in a hashtable. private void Listen() { try { //lblStatus.Text = "Server Started Listening"; while (true) { Socket ReceiveSock = ServerSock.Accept(); //keys.Clear(); ConnectedClients = new ListViewItem(); ConnectedClients.Text = ReceiveSock.RemoteEndPoint.ToString(); ConnectedClients.SubItems.Add("Connected"); ConnectedList.Items.Add(ConnectedClients); ClientTable.Add(ReceiveSock.RemoteEndPoint.ToString(), ReceiveSock); //foreach (System.Collections.DictionaryEntry de in ClientTable) //{ // keys.Add(de.Key.ToString()); //} //ClientTab.Add( //keys.Add( } //lblStatus.Text = "Client Connected Successfully."; } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btn_receive_Click(object sender, EventArgs e) { Thread receiveThread = new Thread(new ThreadStart(Receive)); receiveThread.IsBackground = true; receiveThread.Start(); } private void Receive() { while (true) { //lblMsg.Text = ""; byte[] Byt = new byte[2048]; //ReceiveSock.Receive(Byt); lblMsg.Text = Encoding.ASCII.GetString(Byt); } } private void btn_Send_Click(object sender, EventArgs e) { Thread SendThread = new Thread(new ThreadStart(SendMsg)); SendThread.IsBackground = true; SendThread.Start(); } private void btnlist_Click(object sender, EventArgs e) { //Thread ListThread = new Thread(new ThreadStart(Configure)); //ListThread.IsBackground = true; //ListThread.Start(); } private void SendMsg() { while (true) { try { foreach (object SockObj in ClientTable.Keys) { byte[] Tosend = new byte[2048]; Socket s = (Socket)ClientTable[SockObj]; Tosend = Encoding.ASCII.GetBytes("FirstValue&" + GenerateRandom.Next(6, 10).ToString()); s.Send(Tosend); //ReceiveSock.Send(Tosend); Thread.Sleep(300); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } }

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  • How can I ignore an http request without clearing the browser?

    - by Timid Developer
    To prevent duplicate requests (i.e. pressing F5 right after clicking a command button), I've setup my page base class to ignore the request if it's detected as a duplicate. When I say 'ignore' I mean Response.End() Now I thought I've seen this work before, where there's an issue, I just Response.End() and the users page just does nothing. I don't know the exact circumstance in which this worked, but I'm unable to repeat it now. Now when I call Response.End(), I just get an empty browser. More specifically, I get this html. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=utf-8"></HEAD> <BODY></BODY></HTML> I setup the following test app to confirm the problem is not elsewhere in my app. Here it is: Add the following to an aspx form <asp:Label ID="lbl" Text="0" runat="server" /><br /> <asp:Button ID="btnAdd1" Text="Add 1" runat="server" /><br /> <asp:Button ID="btnAdd2" Text="Add 2" runat="server" /><br /> <asp:Button ID="btnAdd3" Text="Add 3" runat="server" /><br /> And here's the code behind file using System; namespace TestDupRequestCancellation { public partial class _Default : System.Web.UI.Page { protected void Page_Init(object sender, EventArgs e) { btnAdd1.Click += btnAdd1_Click; btnAdd2.Click += btnAdd2_Click; btnAdd3.Click += btnAdd3_Click; } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) CurrentValue = 0; else if (Int32.Parse(lbl.Text) != CurrentValue) Response.End(); } protected void Page_PreRender(object sender, EventArgs e) { lbl.Text = CurrentValue.ToString(); } protected int CurrentValue { get { return Int32.Parse(Session["CurrentValue"].ToString()); } set { Session["CurrentValue"] = value.ToString(); } } void btnAdd3_Click(object sender, EventArgs e) { CurrentValue += 3; } void btnAdd2_Click(object sender, EventArgs e) { CurrentValue += 2; } void btnAdd1_Click(object sender, EventArgs e) { CurrentValue += 1; } } } When you load the page, clicking any button does what is expected, but if you press F5 at any time after pressing one of the buttons, it will detect it as a duplicate request and call Response.End() which promptly ends the task. Which leaves the user with an empty browser. Is there anyway to leave the user with the page as it was, so they can just click a button? Also; please note that this code is the simplest code I could come up with to demonstrate my problem. It's not meant to demonstrate how to check for dup requests.

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  • C# method generic params parameter bug?

    - by Mike M
    Hey, I appears to me as though there is a bug/inconsistency in the C# compiler. This works fine (first method gets called): public void SomeMethod(string message, object data); public void SomeMethod(string message, params object[] data); // .... SomeMethod("woohoo", item); Yet this causes "The call is ambiguous between the following methods" error: public void SomeMethod(string message, T data); public void SomeMethod(string message, params T[] data); // .... SomeMethod("woohoo", (T)item); I could just use the dump the first method entirely, but since this is a very performance sensitive library and the first method will be used about 75% of the time, I would rather not always wrap things in an array and instantiate an iterator to go over a foreach if there is only one item. Splitting into different named methods would be messy at best IMO. Thoughts?

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  • How can you prevent both jumpiness, and interrupting tweens with animated Flash buttons?

    - by Kevin Suttle
    This is something I've never been able to figure out. You've got a button offscreen you want to animate in. We'll call it 'btn.' You've got a hit area that serves as the proximity sensor to trigger btn's animation. We'll call it 'hitZone' (as to not cause confusion with the hitArea property of display objects). Both btn and hitZone are MovieClips. The listeners go something like this. import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; var endPoint:Number = 31; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); hitZone.addEventListener(MouseEvent.CLICK, onHitZoneClick); btn.addEventListener(MouseEvent.ROLL_OVER, onBtnOver); btn.addEventListener(MouseEvent.ROLL_OUT, onBtnOut); btn.addEventListener(MouseEvent.CLICK, onBtnClick); btn.mouseChildren = false; function onHitZoneOver(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:endPoint, ease:Expo.easeOut}); trace("over hitZone"); } function onHitZoneOut(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:-1, ease:Expo.easeOut}); trace("out hitZone"); } function onBtnOver(e:MouseEvent):void { hitZone.mouseEnabled = false; hitZone.removeEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.removeEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("over BTN"); // This line is the only thing keeping the btn animation from being fired continuously // causing jumpiness. However, calling this allows the animation to be interrupted // at any point. TweenLite.killTweensOf(btn); } function onBtnOut(e:MouseEvent):void { hitZone.mouseEnabled = true; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("out BTN"); } function onBtnClick(e:MouseEvent):void { trace("click BTN"); } function onHitZoneClick(e:MouseEvent):void { trace("click hitZone"); } The issue is when your mouse is over both the hitZone and btn. The button continuously jumps unless you call TweenLite.killAllTweensOf(). This fixes the jumpiness, but it introduces a new problem. Now, it's very easy to interrupt the animation of the btn at any point, stopping it before it's totally visible on the stage. I've seen similar posts, but even they suffer from the same issue. Perhaps it's a problem with how Flash detects edges, because I've never once seen a workaround for this.

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  • Optimizing a shared buffer in a producer/consumer multithreaded environment

    - by Etan
    I have some project where I have a single producer thread which writes events into a buffer, and an additional single consumer thread which takes events from the buffer. My goal is to optimize this thing for a single machine to achieve maximum throughput. Currently, I am using some simple lock-free ring buffer (lock-free is possible since I have only one consumer and one producer thread and therefore the pointers are only updated by a single thread). #define BUF_SIZE 32768 struct buf_t { volatile int writepos; volatile void * buffer[BUF_SIZE]; volatile int readpos;) }; void produce (buf_t *b, void * e) { int next = (b->writepos+1) % BUF_SIZE; while (b->readpos == next); // queue is full. wait b->buffer[b->writepos] = e; b->writepos = next; } void * consume (buf_t *b) { while (b->readpos == b->writepos); // nothing to consume. wait int next = (b->readpos+1) % BUF_SIZE; void * res = b->buffer[b->readpos]; b->readpos = next; return res; } buf_t *alloc () { buf_t *b = (buf_t *)malloc(sizeof(buf_t)); b->writepos = 0; b->readpos = 0; return b; } However, this implementation is not yet fast enough and should be optimized further. I've tried with different BUF_SIZE values and got some speed-up. Additionaly, I've moved writepos before the buffer and readpos after the buffer to ensure that both variables are on different cache lines which resulted also in some speed. What I need is a speedup of about 400 %. Do you have any ideas how I could achieve this using things like padding etc?

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  • OpenGL, problems with GL_MODELVIEW GL_PROJECTION...

    - by Marcos Roriz
    Guys, I'm trying to finish up my homework but I'm having some problems here on these models on openGL... any Idea why is my draw not happening? One thing that strange is that if I change to gluPerspective it works.. #include <GL/glut.h> #include <stdlib.h> #include <stdio.h> static int shoulder = 0; static int elbow = 0; void init(void) { glClearColor(1.0, 1.0, 1.0, 0.0); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); /* BASE */ glRotatef((GLfloat) shoulder, 0.0, 0.0, 1.0); glTranslatef(1.0, 0.0, 0.0); glPushMatrix(); //glScalef(2.0, 0.4, 1.0); glBegin(GL_QUADS); glColor3f(0, 0, 0); glVertex2f(0.0, 0.0); glVertex2f(0.0, 10.0); glVertex2f(10.0, 10.0); glVertex2f(10.0, 0.0); glEnd(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho((GLfloat)-w/2, (GLfloat)w/2, (GLfloat)-h/2, (GLfloat)h/2, -1.0, 1.0); // modo de projecao ortogonal glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -5.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 's': shoulder = (shoulder + 5) % 360; glutPostRedisplay(); break; case 'S': shoulder = (shoulder - 5) % 360; glutPostRedisplay(); break; case 'e': elbow = (elbow + 5) % 360; glutPostRedisplay(); break; case 'E': elbow = (elbow - 5) % 360; glutPostRedisplay(); break; case 27: exit(0); break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(800, 400); glutInitWindowPosition(100, 100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }

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  • Programmatically changing code files

    - by Carra
    I'm changing our webservices to an async model. And for that I have to change over a hundred methods. Doing it manually is one (unappealing) option. Is there no way to programmatically parse & change multiple functions/code files? Example: [Webmethod] public void MyWebservice (string parameter1, string parameter2, string parameter3) { //Logic here } And change this to: public void InternalMyWebservice (string parameter1, string parameter2, string parameter3, AsyncCallback callback) { //Logic here } [Webmethod] public void BeginMyWebservice (string parameter1, string parameter2, string parameter3, AsyncCallback callback, object asyncState) { //Queue InternalMyWebservice in a threadpool } public void EndMyWebservice(IAsyncResult asyncResult) { //Set return values } It's basically the same thing I have to do for each webservice. Change the name to "InternalX", add a parameter and create the begin & end method.

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  • Replicating Java's DecimalFormat in C#

    - by Frank Krueger
    I am trying to replicate a subset of Java's DecimalFormat class. Below is what I've come up with. Does this look right to everyone? public class DecimalFormat : NumberFormat { int _maximumFractionDigits; int _minimumFractionDigits; string _format; void RebuildFormat () { _format = "{0:0."; _format += new string ('0', _minimumFractionDigits); if (_maximumFractionDigits > _minimumFractionDigits) { _format += new string ('#', _maximumFractionDigits - _minimumFractionDigits); } _format += "}"; } public override string format (object value) { return string.Format (_format, value); } public override void setMaximumFractionDigits (int n) { _maximumFractionDigits = n; RebuildFormat (); } public override void setMinimumFractionDigits (int n) { _minimumFractionDigits = n; RebuildFormat (); } public override void setGroupingUsed (bool g) { } public static NumberFormat getInstance () { return new DecimalFormat (); } }

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  • C++0x rvalue references - lvalues-rvalue binding

    - by Doug
    This is a follow-on question to http://stackoverflow.com/questions/2748866/c0x-rvalue-references-and-temporaries In the previous question, I asked how this code should work: void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } It seems that the move overload should probably be called because of the implicit temporary, and this happens in GCC but not MSVC (or the EDG front-end used in MSVC's Intellisense). What about this code? void f(std::string &&); //NB: No const string & overload supplied void g1(const char * arg) { f(arg); } void g2(const std::string & arg) { f(arg); } It seems that, based on the answers to my previous question that function g1 is legal (and is accepted by GCC 4.3-4.5, but not by MSVC). However, GCC and MSVC both reject g2 because of clause 13.3.3.1.4/3, which prohibits lvalues from binding to rvalue ref arguments. I understand the rationale behind this - it is explained in N2831 "Fixing a safety problem with rvalue references". I also think that GCC is probably implementing this clause as intended by the authors of that paper, because the original patch to GCC was written by one of the authors (Doug Gregor). However, I don't this is quite intuitive. To me, (a) a const string & is conceptually closer to a string && than a const char *, and (b) the compiler could create a temporary string in g2, as if it were written like this: void g2(const std::string & arg) { f(std::string(arg)); } Indeed, sometimes the copy constructor is considered to be an implicit conversion operator. Syntactically, this is suggested by the form of a copy constructor, and the standard even mentions this specifically in clause 13.3.3.1.2/4, where the copy constructor for derived-base conversions is given a higher conversion rank than other implicit conversions: A conversion of an expression of class type to the same class type is given Exact Match rank, and a conversion of an expression of class type to a base class of that type is given Conversion rank, in spite of the fact that a copy/move constructor (i.e., a user-defined conversion function) is called for those cases. (I assume this is used when passing a derived class to a function like void h(Base), which takes a base class by value.) Motivation My motivation for asking this is something like the question asked in http://stackoverflow.com/questions/2696156/how-to-reduce-redundant-code-when-adding-new-c0x-rvalue-reference-operator-over ("How to reduce redundant code when adding new c++0x rvalue reference operator overloads"). If you have a function that accepts a number of potentially-moveable arguments, and would move them if it can (e.g. a factory function/constructor: Object create_object(string, vector<string>, string) or the like), and want to move or copy each argument as appropriate, you quickly start writing a lot of code. If the argument types are movable, then one could just write one version that accepts the arguments by value, as above. But if the arguments are (legacy) non-movable-but-swappable classes a la C++03, and you can't change them, then writing rvalue reference overloads is more efficient. So if lvalues did bind to rvalues via an implicit copy, then you could write just one overload like create_object(legacy_string &&, legacy_vector<legacy_string> &&, legacy_string &&) and it would more or less work like providing all the combinations of rvalue/lvalue reference overloads - actual arguments that were lvalues would get copied and then bound to the arguments, actual arguments that were rvalues would get directly bound. Questions My questions are then: Is this a valid interpretation of the standard? It seems that it's not the conventional or intended one, at any rate. Does it make intuitive sense? Is there a problem with this idea that I"m not seeing? It seems like you could get copies being quietly created when that's not exactly expected, but that's the status quo in places in C++03 anyway. Also, it would make some overloads viable when they're currently not, but I don't see it being a problem in practice. Is this a significant enough improvement that it would be worth making e.g. an experimental patch for GCC?

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  • Need help with android.os.Build.VERSION.SDK_INT and SharedPreferences

    - by Fenderf4i
    I have a main activity where I call VersionSettings vs = new VersionSettings(this); if (vs.firstRun2()) vs.versionCheckbox(); What I'm trying to do is set a checkbox (checkboxVideoType) to an unchecked state if the Android version is 1.6-2.1 I only want to do this the very first time the app is ever run, it never needs to run again. I think I'm running into the problem when the main activity calls versionCheckbox(), I get a force close if it attempts to run the code inside that is going to set the checkbox to false. I'm very new to programming and would really appreciate some help with this. I think I'm close, but need a push. Thanks in advance! Main Activity import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.net.Uri; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; import android.view.Window; import android.widget.Button; import android.widget.ImageView; public class Nasatv extends Activity implements OnClickListener { boolean checkboxIsChecked; SharedPreferences nasaTV_Prefs; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); setContentView(R.layout.main); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.window_title); nasaTV_Prefs = getSharedPreferences("nasaTV_Prefs", 0); ChangeLog cl = new ChangeLog(this); if (cl.firstRun()) cl.getLogDialog().show(); VersionSettings vs = new VersionSettings(this); if (vs.firstRun2()) vs.versionCheckbox(); Button button = (Button) findViewById(R.id.button1); button.setOnClickListener(this); Button button2 = (Button) findViewById(R.id.button2); button2.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(Nasatv.this, LaunchCalendar.class); startActivity(i); } }); Button button3 = (Button) findViewById(R.id.button3); button3.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(Nasatv.this, PhotoInfo.class); startActivity(i); } }); CheckConnectivity check = new CheckConnectivity(); Boolean conn = check.checkNow(this.getApplicationContext()); if(conn == true){ ImageView updateImage = (ImageView) findViewById(R.id.updateImage); ImageDownloader downloader = new ImageDownloader(updateImage); downloader.execute("http://www.url.com/trl/ubox.jpg"); } else { ImageView updateImage = (ImageView) findViewById(R.id.updateImage); updateImage.setImageResource(R.drawable.uboxerror); } } public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.options_menu, menu); return true; } public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.setting_title: Intent settingsActivity =new Intent(getBaseContext(), Settings.class); startActivity(settingsActivity); return true; case R.id.photo_archive: Intent archive = new Intent(Nasatv.this, PhotoArchive.class); startActivity(archive); return true; case R.id.n_web: Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://www.nasa.gov/")); startActivity(intent); return true; case R.id.exit_title: finish(); return true; default: return super.onOptionsItemSelected(item); } } public void onResume() { super.onResume(); checkboxIsChecked = nasaTV_Prefs.getBoolean("checkboxVideoType", true); } @Override public void onClick(View v) { if (checkboxIsChecked) { Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://www.nasa.gov/multimedia/nasatv/nasatv_android_flash.html")); startActivity(intent); } else { Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse("rtsp://nasadln.qt.llnwd.net/nasa101.sdp")); startActivity(intent); } } } One-time run class import android.content.Context; import android.content.SharedPreferences; import android.preference.PreferenceManager; import android.util.Log; import android.widget.CheckBox; public class VersionSettings { private final Context context; private String notRun, hasRun; private SharedPreferences run; private CheckBox checkboxVideoType; private SharedPreferences nasaTV_Prefs; private static final String HAS_RUN = "PREFS_HAS_RUN"; int currentapiVersion = android.os.Build.VERSION.SDK_INT; /** * Constructor * * Retrieves whether the app has been run or not and saves to * SharedPreferences */ public VersionSettings(Context context) { this.context = context; this.run = PreferenceManager.getDefaultSharedPreferences(context); // get run/not run string number, which is "1" this.notRun = run.getString(HAS_RUN, ""); Log.d(TAG, "notRun: " + notRun); this.hasRun = context.getResources().getString(R.string.has_run_string); Log.d(TAG, "hasRun: " + hasRun); // save new number to preferences, which will be the same number, // so this is run only the very first time the app is run SharedPreferences.Editor editor = run.edit(); editor.putString(HAS_RUN, hasRun); editor.commit(); } /** * @return true if this version of your app is started for the first * time */ public boolean firstRun2() { return ! notRun.equals(hasRun); } /** * @return Change the checkboxVideoType to "unchecked" (false) * */ public void versionCheckbox() { // this.context = context; if (currentapiVersion < android.os.Build.VERSION_CODES.FROYO){ this.nasaTV_Prefs = PreferenceManager.getDefaultSharedPreferences(context); SharedPreferences.Editor editor = nasaTV_Prefs.edit(); editor.putBoolean("checkboxVideoType", false); editor.commit(); } } private static final String TAG = "VersionSettings"; } Preferences Activity import android.app.Activity; import android.content.SharedPreferences; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.Button; import android.widget.CheckBox; import android.widget.CompoundButton; import android.widget.CompoundButton.OnCheckedChangeListener; public class Settings extends Activity implements OnCheckedChangeListener { private CheckBox checkboxVideoType; private SharedPreferences nasaTV_Prefs; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); setContentView(R.layout.preferences); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.window_title); checkboxVideoType = (CheckBox) findViewById(R.id.checkboxVideoType); checkboxVideoType.setOnCheckedChangeListener(this); nasaTV_Prefs = getSharedPreferences("nasaTV_Prefs", 0); checkboxVideoType.setChecked(nasaTV_Prefs.getBoolean("checkboxVideoType", true)); Button clbutton = (Button) findViewById(R.id.clbutton); clbutton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { ChangeLog cl = new ChangeLog(Settings.this); cl.getFullLogDialog().show(); } }); } public void onCheckedChanged(CompoundButton cb, boolean isChecked) { if (cb == checkboxVideoType){ SharedPreferences.Editor editor = nasaTV_Prefs.edit(); editor.putBoolean("checkboxVideoType", isChecked); editor.commit(); // Commit the edit, i.e., save the state of the flag! } } }

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  • Is this a valid pattern for raising events in C#?

    - by Will Vousden
    Update: For the benefit of anyone reading this, since .NET 4, the lock is unnecessary due to changes in synchronization of auto-generated events, so I just use this now: public static void Raise<T>(this EventHandler<T> handler, object sender, T e) where T : EventArgs { if (handler != null) { handlerCopy(sender, e); } } And to raise it: SomeEvent.Raise(this, new FooEventArgs()); Having been reading one of Jon Skeet's articles on multithreading, I've tried to encapsulate the approach he advocates to raising an event in an extension method like so (with a similar generic version): public static void Raise(this EventHandler handler, object @lock, object sender, EventArgs e) { EventHandler handlerCopy; lock (@lock) { handlerCopy = handler; } if (handlerCopy != null) { handlerCopy(sender, e); } } This can then be called like so: protected virtual void OnSomeEvent(EventArgs e) { this.someEvent.Raise(this.eventLock, this, e); } Are there any problems with doing this? Also, I'm a little confused about the necessity of the lock in the first place. As I understand it, the delegate is copied in the example in the article to avoid the possibility of it changing (and becoming null) between the null check and the delegate call. However, I was under the impression that access/assignment of this kind is atomic, so why is the lock necessary? Update: With regards to Mark Simpson's comment below, I threw together a test: static class Program { private static Action foo; private static Action bar; private static Action test; static void Main(string[] args) { foo = () => Console.WriteLine("Foo"); bar = () => Console.WriteLine("Bar"); test += foo; test += bar; test.Test(); Console.ReadKey(true); } public static void Test(this Action action) { action(); test -= foo; Console.WriteLine(); action(); } } This outputs: Foo Bar Foo Bar This illustrates that the delegate parameter to the method (action) does not mirror the argument that was passed into it (test), which is kind of expected, I guess. My question is will this affect the validity of the lock in the context of my Raise extension method? Update: Here is the code I'm now using. It's not quite as elegant as I'd have liked, but it seems to work: public static void Raise<T>(this object sender, ref EventHandler<T> handler, object eventLock, T e) where T : EventArgs { EventHandler<T> copy; lock (eventLock) { copy = handler; } if (copy != null) { copy(sender, e); } }

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  • Should methods that are required to be executed in a specific order be private?

    - by TooFat
    I have a Class that retrieves some data and images does some stuff to them and them uploads them to a third party app using web services. The object needs to perform some specific steps in order. My question is should I be explicitly exposing each method publicly like so. myObject obj = new myObject(); obj.RetrieveImages(); obj.RetrieveAssociatedData(); obj.LogIntoThirdPartyWebService(); obj.UploadStuffToWebService(); or should all of these methods be private and encapsulated in a single public method like so. public class myObject() { private void RetrieveImages(){}; private void RetrieveAssociatedData(){}; private void LogIntoThirdPartyWebService(){}; private void UploadStuffToWebService(){}; public void DoStuff() { this.RetrieveImages(); this.RetrieveAssociatedData(); this.LogIntoThirdPartyWebService(); this.UploadStuffToWebService(); } } which is called like so. myObject obj = new myObject(); obj.DoStuff();

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  • Inject runtime exception to pthread sometime fails. How to fix that?

    - by lionbest
    I try to inject the exception to thread using signals, but some times the exception is not get caught. For example the following code: void _sigthrow(int sig) { throw runtime_error(strsignal(sig)); } struct sigaction sigthrow = {{&_sigthrow}}; void* thread1(void*) { sigaction(SIGINT,&sigthrow,NULL); try { while(1) usleep(1); } catch(exception &e) { cerr << "Thread1 catched " << e.what() << endl; } }; void* thread2(void*) { sigaction(SIGINT,&sigthrow,NULL); try { while(1); } catch(exception &e) { cerr << "Thread2 catched " << e.what() << endl; //never goes here } }; If I try to execute like: int main() { pthread_t p1,p2; pthread_create( &p1, NULL, &thread1, NULL ); pthread_create( &p2, NULL, &thread2, NULL ); sleep(1); pthread_kill( p1, SIGINT); pthread_kill( p2, SIGINT); sleep(1); return EXIT_SUCCESS; } I get the following output: Thread1 catched Interrupt terminate called after throwing an instance of 'std::runtime_error' what(): Interrupt Aborted How can I make second threat catch exception? Is there better idea about injecting exceptions?

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  • Is it good to subclass a class only to separate some functional parts?

    - by prostynick
    Suppose we have abstract class A (all examples in C#) public abstract class A { private Foo foo; public A() { } public void DoSomethingUsingFoo() { //stuff } public void DoSomethingElseUsingFoo() { //stuff } //a lot of other stuff... } But we are able to split it into two classes A and B: public abstract class A { public A() { } //a lot of stuff... } public abstract class B : A { private Foo foo; public B() : base() { } public void DoSomethingUsingFoo() { //stuff } public void DoSomethingElseUsingFoo() { //stuff } //nothing else or just some overrides of A stuff } That's good, but we are 99.99% sure, that no one will ever subclass A, because functionality in B is very important. Is it still good to have two separate classes only to split some code into two parts and to separate functional elements?

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  • Assemblies mysteriously loaded into new AppDomains

    - by Eric
    I'm testing some code that does work whenever assemblies are loaded into an appdomain. For unit testing (in VS2k8's built-in test host) I spin up a new, uniquely-named appdomain prior to each test with the idea that it should be "clean": [TestInitialize()] public void CalledBeforeEachTestMethod() { AppDomainSetup appSetup = new AppDomainSetup(); appSetup.ApplicationBase = @"G:\<ProjectDir>\bin\Debug"; Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; Evidence evidence = new Evidence( baseEvidence ); _testAppDomain = AppDomain.CreateDomain( "myAppDomain" + _appDomainCounter++, evidence, appSetup ); } [TestMethod] public void MissingFactoryCausesAppDomainUnload() { SupportingClass supportClassObj = (SupportingClass)_testAppDomain.CreateInstanceAndUnwrap( GetType().Assembly.GetName().Name, typeof( SupportingClass ).FullName ); try { supportClassObj.LoadMissingRegistrationAssembly(); Assert.Fail( "Should have nuked the app domain" ); } catch( AppDomainUnloadedException ) { } } [TestMethod] public void InvalidFactoryMethodCausesAppDomainUnload() { SupportingClass supportClassObj = (SupportingClass)_testAppDomain.CreateInstanceAndUnwrap( GetType().Assembly.GetName().Name, typeof( SupportingClass ).FullName ); try { supportClassObj.LoadInvalidFactoriesAssembly(); Assert.Fail( "Should have nuked the app domain" ); } catch( AppDomainUnloadedException ) { } } public class SupportingClass : MarshalByRefObject { public void LoadMissingRegistrationAssembly() { MissingRegistration.Main(); } public void LoadInvalidFactoriesAssembly() { InvalidFactories.Main(); } } If every test is run individually I find that it works correctly; the appdomain is created and has only the few intended assemblies loaded. However, if multiple tests are run in succession then each _testAppDomain already has assemblies loaded from all previous tests. Oddly enough, the two tests get appdomains with different names. The test assemblies that define MissingRegistration and InvalidFactories (two different assemblies) are never loaded into the unit test's default appdomain. Can anyone explain this behavior?

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  • Android 2.1: Muliple Handlers in a Single Activity

    - by Soumya Simanta
    Hi, I've more than one Handlers in an Activity. I create all the handlers in the onCreate() of the main activity. My understanding is the handlerMessage() method of each handler will never be called at the same time because all messages are put in the same queue (the Activity thread MessageQueue). Therefore, they will be executed in the order in which are put into the Queue. They will also be executed in the main activity thread. Is this correct ? public void onCreate() { this.handler1 = new Handler() { @Override public void handleMessage(Message msg) { //operation 1 : some operation with instanceVariable1 super.handleMessage(msg); } }; this.handler2 = new Handler() { @Override public void handleMessage(Message msg) { //Operation 2: some operation with instanceVariable1 super.handleMessage(msg); } }; this.handler3 = new Handler() { @Override public void handleMessage(Message msg) { //Operation 3: some operation with instanceVariable1 super.handleMessage(msg); } }; }

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  • how to implement windows service loop that waits for a period in C# / .NET2.0

    - by matti
    My question is that is this the best practice to do this. Couldn't find any good examples. I have following code in file created by VS2005: public partial class ObjectFolder : ServiceBase { protected override void OnStart(string[] args) { ObjectFolderApp.Initialize(); ObjectFolderApp.StartMonitorAndWork(); } protected override void OnStop() { // TODO: Add code here to perform any tear-down necessary to stop yourservice. } } then: class ObjectFolderApp { public static bool Initialize() { //all init stuff return true; } public static void StartMonitorAndWork() { Thread worker = new Thread(MonitorAndWork); worker.Start(); } private static void MonitorAndWork() { int loopTime = 60000; if (int.TryParse(_cfgValues.GetConfigValue("OfWaitLoop"), out loopTime)) loopTime = 1000 * loopTime; while (true) { /* create+open connection and fill DataSet */ DataSet ofDataSet = new DataSet("ObjectFolderSet"); using (_cnctn = _dbFactory.CreateConnection()) { _cnctn.Open(); //do all kinds of database stuff } Thread.Sleep(loopTime); } } }

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  • Running code when all threads are finished processing.

    - by rich97
    Quick note: Java and Android noob here, I'm open to you telling me I'm stupid (as long as you tell me why.) I have an android application which requires me start multiple threads originating from various classes and only advance to the next activity once all threads have done their job. I also want to add a "failsafe" timeout in case one the the threads takes too long (HTTP request taking too long or something.) I searched Stack Overflow and found a post saying that I should create a class to keep a running total of open threads and then use a timer to poll for when all the threads are completed. I think I've created a working class to do this for me, it's untested as of yet but has no errors showing in eclipse. Is this a correct implementation? Are there any APIs that I should be made aware of (such as classes in the Java or Android APIs that could be used in place of the abstract classes at the bottom of the class?) package com.dmp.geofix.libs; import java.util.ArrayList; import java.util.Iterator; import java.util.Timer; import java.util.TimerTask; public class ThreadMonitor { private Timer timer = null; private TimerTask timerTask = null; private OnSuccess onSuccess = null; private OnError onError = null; private static ArrayList<Thread> threads; private final int POLL_OPEN_THREADS = 100; private final int TIMEOUT = 10000; public ThreadMonitor() { timerTask = new PollThreadsTask(); } public ThreadMonitor(OnSuccess s) { timerTask = new PollThreadsTask(); onSuccess = s; } public ThreadMonitor(OnError e) { timerTask = new PollThreadsTask(); onError = e; } public ThreadMonitor(OnSuccess s, OnError e) { timerTask = new PollThreadsTask(); onSuccess = s; onError = e; } public void start() { Iterator<Thread> i = threads.iterator(); while (i.hasNext()) { i.next().start(); } timer = new Timer(); timer.schedule(timerTask, 0, POLL_OPEN_THREADS); } public void finish() { Iterator<Thread> i = threads.iterator(); while (i.hasNext()) { i.next().interrupt(); } threads.clear(); timer.cancel(); } public void addThread(Thread t) { threads.add(t); } public void removeThread(Thread t) { threads.remove(t); t.interrupt(); } class PollThreadsTask extends TimerTask { private int timeElapsed = 0; @Override public void run() { timeElapsed += POLL_OPEN_THREADS; if (timeElapsed <= TIMEOUT) { if (threads.isEmpty() == false) { if (onSuccess != null) { onSuccess.run(); } } } else { if (onError != null) { onError.run(); } finish(); } } } public abstract class OnSuccess { public abstract void run(); } public abstract class OnError { public abstract void run(); } }

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  • C# parameter count mismatch when trying to add AsyncCallback into BeginInvoke()

    - by PunX
    I have main form (PrenosForm) and I am trying to run Form2 asynchronously. It works without callback delegate: this.BeginInvoke(cp, new object[] { datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt }, null); //works 1. Doesn't work with callback delegate (parameter count mismatch): this.BeginInvoke(cp, new object[] { datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt }, new AsyncCallback(callBackDelegate), null); //doesn't work parameter count mismatch 2. Works with callback delegate if I do it like this: cp.BeginInvoke(datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt, new AsyncCallback(callBackDelegate), null); //works 3. My question is why does one way work and the other doesn't? I'm new at this. Would anyone be so kind as to answer my question and point out my mistakes? private delegate void copyDelegat(List<ListViewItem> datoteke, string path, PrenosForm forma, DragDropEffects efekt); private delegate void callBackDelegat(IAsyncResult a); public void doCopy(List<ListViewItem> datoteke, string path, PrenosForm forma, DragDropEffects efekt) { new Form2(datoteke, path, forma, efekt); } public void callBackFunc(IAsyncResult a) { AsyncResult res = a.AsyncState as AsyncResult; copyDelegat delegat = res.AsyncDelegate as copyDelegat; delegat.EndInvoke(a); } public void kopiraj(List<ListViewItem> datoteke, DragDropEffects efekt) { copyDelegat cp = new copyDelegat(doCopy); callBackDelegat callBackDelegate = new callBackDelegat(callBackFunc); this.BeginInvoke(cp, new object[] { datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt }, new AsyncCallback(callBackDelegate), null); //doesn't work parameter count missmatch 2. this.BeginInvoke(cp, new object[] { datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt }, null); //works 1. cp.BeginInvoke(datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt, new AsyncCallback(callBackDelegate), null); //works 3. }

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