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  • c++ i need help with this program. everytime i try to run it, i got a problem

    - by FOXMULDERIZE
    1-the program must read numeric data from a file. 2-only one line per number 3-half way between those numbers is a negative number. 4-the program must sum those who are above the negative number in a acumulator an those below the negative number in another acumulator. 5-the black screen shall print both results and determined who is grater or equal. include include using namespace std; void showvalues(int,int,int[]); void showvalues2(int,int); void sumtotal(int,int); int main() { int total1=0; int total2=0; const int SIZE_A= 9; int arreglo[SIZE_A]; int suma,total,a,b,c,d,e,f; ifstream archivo_de_entrada; archivo_de_entrada.open("numeros.txt"); //lee/// for(int count =0 ;count < SIZE_A;count++) archivo_de_entrada>>arreglo[count] ; archivo_de_entrada.close(); showvalues(0,3,arreglo); showvalues2(5,8); sumtotal(total1,total2); system("pause"); return 0; } void showvalues(int a,int b,int arreglos) { int total1=0; //muestra//////////////////////// cout<< "los num son "; for(int count = a ;count <= b;count++) total1 += arreglos[count]; cout < } void showvalues2(int c,int d) { ////////////////////////////// int total2=0; cout<< "los num 2 son "; for(count =5 ;count <=8;count++) total2 = total2 + arreglo[count]; cout < void sumtotal(int e,int f) { ///////////////////////////////// cout<<"la suma de t1 y t2 es "; total= total1 + total2; cout< }

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  • C two functions in one with casts

    - by Favolas
    I have two functions that do the exact same thing but in two different types of struct and this two types of struct are very similar. Imagine I have this two structs. typedef struct nodeOne{ Date *date; struct nodeOne *next; struct nodeOne *prev; }NodeOne; typedef struct nodeTwo{ Date *date; struct nodeTwo *next; struct nodeTwo *prev; }NodeTwo; Since my function to destroy each of the list is almost the same (Just the type of the arguments are different) I would like to make just one function to make the two thins. I have this two functions void destroyListOne(NodeOne **head, NodeOne **tail){ NodeOne *aux; while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } and this one: void destroyListTwo(NodeTwo **head, NodeTwo **tail){ NodeTwo *aux; while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } Since they are very similar I thought making something like this: void destroyList(void **ini, void **end, int listType){ if (listType == 0) { NodeOne *aux; NodeOne head = (NodeOne) ini; NodeOne tail = (NodeOne) ed; } else { NodeTwo *aux; NodeTwo head = (NodeTwo) ini; NodeTwo tail = (NodeTwo) ed; } while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } As you may now this is not working but I want to know if this is possible to achieve. I must maintain both of the structs as they are.

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  • How to get the size of a binary tree ?

    - by Andrei Ciobanu
    I have a very simple binary tree structure, something like: struct nmbintree_s { unsigned int size; int (*cmp)(const void *e1, const void *e2); void (*destructor)(void *data); nmbintree_node *root; }; struct nmbintree_node_s { void *data; struct nmbintree_node_s *right; struct nmbintree_node_s *left; }; Sometimes i need to extract a 'tree' from another and i need to get the size to the 'extracted tree' in order to update the size of the initial 'tree' . I was thinking on two approaches: 1) Using a recursive function, something like: unsigned int nmbintree_size(struct nmbintree_node* node) { if (node==NULL) { return(0); } return( nmbintree_size(node->left) + nmbintree_size(node->right) + 1 ); } 2) A preorder / inorder / postorder traversal done in an iterative way (using stack / queue) + counting the nodes. What approach do you think is more 'memory failure proof' / performant ? Any other suggestions / tips ? NOTE: I am probably going to use this implementation in the future for small projects of mine. So I don't want to unexpectedly fail :).

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  • How to specialize template for type derived from particular type

    - by relaxxx
    I have class World which manages creation of object... After creation it calls afterCreation method and I the created object is user-defined type derived from Entity (eg. MyEntity), I want to call addEntity. I the object was something else, I want to do nothing. addEntity must be called with appropriate T, because it generates unique IDs for every derived class etc. Here is my solution: template <int v> struct ToType { enum { value = v }; }; template <typename T> void World::afterCreation(T * t) { afterCreation(t, ToType<std::is_base_of<Entity, T>::value>()); } template <typename T> void World::afterCreation(T * t, ToType<true>) { addEntity(t); //here I cant pass Entity *, I need the real type, eg. MyEntity } template <typename T> void World::afterCreation(T * t, ToType<false>) { } My question is - Can in be done better way? How can I simulate following code without ToType or similar? template <typename T> void afterCreation(){/*generic impl*/} template <typename T where T is derived from Entity> void afterCreation(){/*some specific stuff*/} "specialize" in the title is only to describe my intention, no need to solve problem with template specialization

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  • How to prevent duplicates, macro or something?

    - by blez
    Well, the problem is that I've got a lot of code like this for each event passed to the GUI, how can I shortify this? Macros wont do the work I guess. Is there a more generic way to do something like a 'template' ? private delegate void DownloadProgressDelegate(object sender, DownloaderProgressArgs e); void DownloadProgress(object sender, DownloaderProgressArgs e) { if (this.InvokeRequired) { this.BeginInvoke(new DownloadProgressDelegate(DownloadProgress), new object[] { sender, e }); return; } label2.Text = d.speedOutput.ToString(); } private delegate void DownloadSpeedDelegate(object sender, DownloaderProgressArgs e); void DownloadSpeed(object sender, DownloaderProgressArgs e) { if (this.InvokeRequired) { this.BeginInvoke(new DownloadSpeedDelegate(DownloadSpeed), new object[] { sender, e }); return; } string speed = ""; speed = (e.DownloadSpeed / 1024).ToString() + "kb/s"; label3.Text = speed; }

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  • Cant render a .avi file

    - by Manish
    Hi, This is my 3rd post regarding this issue of cropping a file into smaller (same format files) .Please some one help me with this.Here is my code : CoInitialize(NULL); //Create the FGM CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC_SERVER,IID_IGraphBuilder,(void**)(&pGraphBuilder)); //Query the Interfaces pGraphBuilder->QueryInterface(IID_IMediaControl,(void**)&pMediaControl); pGraphBuilder->QueryInterface(IID_IMediaEvent,(void**)&pMediaEvent); pGraphBuilder->QueryInterface(IID_IMediaPosition,(void**)&pMediaPosition); //Adding a Filewriter before calling the renderfile IBaseFilter *pWriter=NULL; IFileSinkFilter *pSink=NULL; CoCreateInstance(CLSID_FileWriter,NULL,CLSCTX_INPROC_SERVER,IID_PPV_ARGS(&pWriter)); pWriter->QueryInterface(IID_IFileSinkFilter,(void**)&pSink); pSink->SetFileName(OUTFILE,NULL); //Create a source filter IBaseFilter* pSource=NULL; HRESULT hr11=pGraphBuilder->AddSourceFilter(FILENAME,L"Source",&pSource); //Create a AVI mux IBaseFilter *pAVImux; CoCreateInstance(CLSID_AviDest,NULL,CLSCTX_INPROC_SERVER,IID_PPV_ARGS(&pAVImux)); pGraphBuilder->AddFilter(pAVImux,L"AVI Mux"); pGraphBuilder->AddFilter(pWriter,L"File Writer"); //Connect Source and Mux IEnumPins* pEnum1=NULL; IPin* pPin1=NULL; IEnumPins *pEnum2=NULL; IPin *pPin2=NULL; pSource->EnumPins(&pEnum1); pEnum1->Next(1,&pPin1,NULL); HRESULT hr1=ConnectFilters(pGraphBuilder,pPin1,pAVImux); //Mux to Writer HRESULT hr4=ConnectFilters(pGraphBuilder,pAVImux,pWriter); //Render the input file HRESULT hr3=pGraphBuilder->RenderFile(FILENAME,NULL); //Set Display times pMediaPosition->put_CurrentPosition(0); pMediaPosition->put_StopTime(2); //Run the graph HRESULT hr=pMediaControl->Run(); On running no video is shown. All the hresults return S_OK .A .avi file( larger than original is created) and I cannot play that file.

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  • C++ - Breaking code implementation into different parts

    - by Kotti
    Hi! The question plot (a bit abstract, but answering this question will help me in my real app): So, I have some abstract superclass for objects that can be rendered on the screen. Let's call it IRenderable. struct IRenderable { // (...) virtual void Render(RenderingInterface& ri) = 0; virtual ~IRenderable() { } }; And suppose I also have some other objects that derive from IRenderable, e.g. Cat and Dog. So far so good. I add some Cat and Dog specific methods, like SeekForWhiskas(...) and Bark(...). After that I add specific Render(...) method for them, so my code looks this way: class Cat : public IRenderable { public: void SeekForWhiskas(...) { // Implementation could be here or moved // to a source file (depends on me wanting // to inline it or not) } virtual void Render(...) { // Here comes the rendering routine, that // is specific for cats SomehowDrawAppropriateCat(...); } }; class Dog : public IRenderable { public: void Bark(...) { // Same as for 'SeekForWhiskas(...)' } virtual void Render(...) { // Here comes the rendering routine, that // is specific for dogs DrawMadDog(...); } }; And then somewhere else I can do drawing the way that an appropriate rendering routine is called: IRenderable* dog = new Dog(); dog->Render(...); My question is about logical wrapping of such kind of code. I want to break apart the code, that corresponds to rendering of the current object and it's own methods (Render and Bark in this example), so that my class implementation doesn't turn into a mess (imagine that I have 10 methods like Bark and of course my Render method doesn't fit in their company and would be hard to find). Two ways of making what I want to (as far as I know) are: Making appropriate routines that look like RenderCat(Cat& cat, RenderInterface* ri), joining them to render namespace and then the functions inside a class would look like virtual void Render(...) { RenderCat(*this, ...); }, but this is plain stupid, because I'll lose access to Cat's private members and friending these functions looks like a total design disaster. Using visitor pattern, but this would also mean I have to rebuild my app's design and looks like an inadequate way to make my code complicated from the very beginning. Any brilliant ideas? :)

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  • Why is this simple Mobile Form not closed when using the player

    - by ajhvdb
    Hi, I created this simple sample Form with the close button. Everything is working as expected when NOT using the Interop.WMPLib.dll I've seen other applications using this without problems but why isn't the Form process closed when I just add the line: SoundPlayer myPlayer = new SoundPlayer(); and of course dispose it: if (myPlayer != null) { myPlayer.Dispose(); myPlayer = null; } The Form closes but the debugger VS2008 is still active. The Form project and the dll are still active. If you send me an email to [email protected], I can send you the zipped project. Below is the class for the dll: using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Runtime.InteropServices; using WMPLib; namespace WindowsMobile.Utilities { public delegate void SoundPlayerStateChanged(SoundPlayer sender, SoundPlayerState newState); public enum SoundPlayerState { Stopped, Playing, Paused, } public class SoundPlayer : IDisposable { [DllImport("coredll")] public extern static int waveOutSetVolume(int hwo, uint dwVolume); [DllImport("coredll")] public extern static int waveOutGetVolume(int hwo, out uint dwVolume); WindowsMediaPlayer myPlayer = new WindowsMediaPlayer(); public SoundPlayer() { myPlayer.uiMode = "invisible"; myPlayer.settings.volume = 100; } string mySoundLocation = string.Empty; public string SoundLocation { get { return mySoundLocation; } set { mySoundLocation = value; } } public void Pause() { myPlayer.controls.pause(); } public void PlayLooping() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.settings.setMode("loop", true); } public int Volume { get { return myPlayer.settings.volume; } set { myPlayer.settings.volume = value; } } public void Play() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.controls.play(); } public void Stop() { myPlayer.controls.stop(); myPlayer.close(); } #region IDisposable Members public void Dispose() { try { Stop(); } catch (Exception) { } // need this otherwise the process won't exit?! try { int ret = Marshal.FinalReleaseComObject(myPlayer); } catch (Exception) { } myPlayer = null; GC.Collect(); } #endregion } }

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  • Returning the index number of an Arraylist in Java

    - by Daniel
    I would like my method public void showClassRoomDetails(String teacherName) to return the Arraylist index number using the teacherName. Thanks import java.util.ArrayList; public class School { private ArrayList<Classroom> classrooms; private String classRoomName; private String teacherName; public School() { classrooms = new ArrayList<Classroom>(); } public void addClassRoom(Classroom newClassRoom, String theClassRoomName) { classrooms.add(newClassRoom); classRoomName = theClassRoomName; } public void addTeacherToClassRoom(int classroomId, String TeacherName) { if (classroomId < classrooms.size() ) { classrooms.get(classroomId).setTeacherName(TeacherName); } } public void showClassRoomDetails(String teacherName) { for (Classroom classroom : this.classrooms) { if (classroom.returnTeacherName().equals(teacherName)) { System.out.println(classroom.returnClassRoomName()); System.out.println(classroom.returnTeacherName()); break; } } } }

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  • Drill down rss reader iphone

    - by bing
    Hi everyone, I have made a simple rss reader. The app loads an xml atom file in an array. Now I have added categories to my atom feed, which are first loaded in the array What is the best way to add drill down functionality programmatically. Now only the categories are loaded into the array and displayed. This is the implementation code ..... loading xml file <snip> ..... - (void)parserDidStartDocument:(NSXMLParser *)parser { NSLog(@"found file and started parsing"); } - (void)parser:(NSXMLParser *)parser parseErrorOccurred:(NSError *)parseError { NSString * errorString = [NSString stringWithFormat:@"Unable to download story feed from web site (Error code %i )", [parseError code]]; NSLog(@"error parsing XML: %@", errorString); UIAlertView * errorAlert = [[UIAlertView alloc] initWithTitle:@"Error loading content" message:errorString delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [errorAlert show]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict{ //NSLog(@"found this element: %@", elementName); currentElement = [elementName copy]; if ([elementName isEqualToString:@"entry"]) { // clear out our story item caches... Categoryentry = [[NSMutableDictionary alloc] init]; currentID = [[NSMutableString alloc] init]; currentTitle = [[NSMutableString alloc] init]; currentSummary = [[NSMutableString alloc] init]; currentContent = [[NSMutableString alloc] init]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName{ //NSLog(@"ended element: %@", elementName); if ([elementName isEqualToString:@"entry"]) { // save values to an entry, then store that item into the array... [Categoryentry setObject:currentTitle forKey:@"title"]; [Categoryentry setObject:currentID forKey:@"id"]; [Categoryentry setObject:currentSummary forKey:@"summary"]; [Categoryentry setObject:currentContent forKey:@"content"]; [categories addObject:[Categoryentry copy]]; NSLog(@"adding category: %@", currentTitle); } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string{ //NSLog(@"found characters: %@", string); // save the characters for the current item... if ([currentElement isEqualToString:@"title"]) { [currentTitle appendString:string]; } else if ([currentElement isEqualToString:@"id"]) { [currentID appendString:string]; } else if ([currentElement isEqualToString:@"summary"]) { [currentSummary appendString:string]; } else if ([currentElement isEqualToString:@"content"]) { [currentContent appendString:string]; } } - (void)parserDidEndDocument:(NSXMLParser *)parser { [activityIndicator stopAnimating]; [activityIndicator removeFromSuperview]; NSLog(@"all done!"); NSLog(@"categories array has %d entries", [categories count]); [newsTable reloadData]; }

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  • Qthread - trouble shutting down threads

    - by Bryan Greenway
    For the last few days, I've been trying out the new preferred approach for using QThreads without subclassing QThread. The trouble I'm having is when I try to shutdown a set of threads that I created. I regularly get a "Destroyed while thread is still running" message (if I'm running in Debug mode, I also get a Segmentation Fault dialog). My code is very simple, and I've tried to follow the examples that I've been able to find on the internet. My basic setup is as follows: I've a simple class that I want to run in a separate thread; in fact, I want to run 5 instances of this class, each in a separate thread. I have a simple dialog with a button to start each thread, and a button to stop each thread (10 buttons). When I click one of the "start" buttons, a new instance of the test class is created, a new QThread is created, a movetothread is called to get the test class object to the thread...also, since I have a couple of other members in the test class that need to move to the thread, I call movetothread a few additional times with these other items. Note that one of these items is a QUdpSocket, and although this may not make sense, I wanted to make sure that sockets could be moved to a separate thread in this fashion...I haven't tested the use of the socket in the thread at this point. Starting of the threads all seem to work fine. When I use the linux top command to see if the threads are created and running, they show up as expected. The problem occurs when I begin stopping the threads. I randomly (or it appears to be random) get the error described above. Class that is to run in separate thread: // Declaration class TestClass : public QObject { Q_OBJECT public: explicit TestClass(QObject *parent = 0); QTimer m_workTimer; QUdpSocket m_socket; Q_SIGNALS: void finished(); public Q_SLOTS: void start(); void stop(); void doWork(); }; // Implementation TestClass::TestClass(QObject *parent) : QObject(parent) { } void TestClass::start() { connect(&m_workTimer, SIGNAL(timeout()),this,SLOT(doWork())); m_workTimer.start(50); } void TestClass::stop() { m_workTimer.stop(); emit finished(); } void TestClass::doWork() { int j; for(int i = 0; i<10000; i++) { j = i; } } Inside my main app, code called to start the first thread (similar code exists for each of the other threads): mp_thread1 = new QThread(); mp_testClass1 = new TestClass(); mp_testClass1->moveToThread(mp_thread1); mp_testClass1->m_socket.moveToThread(mp_thread1); mp_testClass1->m_workTimer.moveToThread(mp_thread1); connect(mp_thread1, SIGNAL(started()), mp_testClass1, SLOT(start())); connect(mp_testClass1, SIGNAL(finished()), mp_thread1, SLOT(quit())); connect(mp_testClass1, SIGNAL(finished()), mp_testClass1, SLOT(deleteLater())); connect(mp_testClass1, SIGNAL(finished()), mp_thread1, SLOT(deleteLater())); connect(this,SIGNAL(stop1()),mp_testClass1,SLOT(stop())); mp_thread1->start(); Also inside my main app, this code is called when a stop button is clicked for a specific thread (in this case thread 1): emit stop1(); Sometimes it appears that threads are stopped and destroyed without issue. Other times, I get the error described above. Any guidance would be greatly appreciated. Thanks, Bryan

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  • .net design pattern question

    - by user359562
    Hi. I am trying to understand design pattern problems. I am trying to modify the code like this in winforms and trying to see if any design pattern suits my requirement. Please suggest which is the best design pattern in this scenario. This is very basic code containing 2 tab pages which might have different controls can be added dynamically and read out different files on click of particular tab. To elaborate more... I have written this code to learn and understand design pattern. This is just a scenario where user click on a particular tab which will show dynamic controls generated. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void tabControl1_SelectedIndexChanged(object sender, EventArgs e) { if (tabControl1.SelectedTab.Name.Equals("tabPage1")) { GeneratedynamicControlsForTab1(); } else if (tabControl1.SelectedTab.Name.Equals("tabPage2")) { GeneratedynamicControlsForTab2(); } } private void GeneratedynamicControlsForTab1() { Label label1 = new Label(); label1.Text = "Label1"; tabPage1.Controls.Add(label1); ReadCSVFile(); } private void GeneratedynamicControlsForTab2() { tabPage1.Controls.Clear(); Label label2 = new Label(); label2.Text = "Label2"; tabPage2.Controls.Add(label2); ReadTextFile(); } private void ReadCSVFile() { } private void ReadTextFile() { } }

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  • Do I need multiple template specializations if I want to specialize for several kinds of strings?

    - by romkyns
    For example: template<typename T> void write(T value) { mystream << value; } template<> void write<const char*>(const char* value) { write_escaped(mystream, value); } template<> void write<char*>(char* value) { write_escaped(mystream, value); } template<> void write<std::string>(std::string value) { write_escaped(mystream.c_str(), value); } This looks like I'm doing it wrong, especially the two variants for const and non-const char*. However I checked that if I only specialize for const char * then passing a char * variable will invoke the non-specialized version, when called like this in VC++10: char something[25]; strcpy(something, "blah"); write(something); What would be the proper way of doing this?

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  • Avoid warning 'Unreferenced Formal Parameter'

    - by bdhar
    I have a super class like this: class Parent { public: virtual void Function(int param); }; void Parent::Function(int param) { std::cout << param << std::endl; } ..and a sub-class like this: class Child : public Parent { public: void Function(int param); }; void Child::Function(int param) { ;//Do nothing } When I compile the sub-class .cpp file, I get this error warning C4100: 'param' : unreferenced formal parameter As a practise, we used to treat warnings as errors. How to avoid the above warning? Thanks.

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  • Performance of C# method polymorphism with generics

    - by zildjohn01
    I noticed in C#, unlike C++, you can combine virtual and generic methods. For example: using System.Diagnostics; class Base { public virtual void Concrete() {Debug.WriteLine("base concrete");} public virtual void Generic<T>() {Debug.WriteLine("base generic");} } class Derived : Base { public override void Concrete() {Debug.WriteLine("derived concrete");} public override void Generic<T>() {Debug.WriteLine("derived generic");} } class App { static void Main() { Base x = new Derived(); x.Concrete(); x.Generic<PerformanceCounter>(); } } Given that any number of versions of Generic<T> could be instantiated, it doesn't look like the standard vtbl approach could be used to resolve method calls, and in fact it's not. Here's the generated code: x.Concrete(); mov ecx,dword ptr [ebp-8] mov eax,dword ptr [ecx] call dword ptr [eax+38h] x.Generic<PerformanceCounter>(); push 989A38h mov ecx,dword ptr [ebp-8] mov edx,989914h call 76A874F1 mov dword ptr [ebp-4],eax mov ecx,dword ptr [ebp-8] call dword ptr [ebp-4] The extra code appears to be looking up a dynamic vtbl according to the generic parameters, and then calling into it. Has anyone written about the specifics of this implementation? How well does it perform compared to the non-generic case?

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  • No GPS Update retrieved? Problem in Code?

    - by poeschlorn
    Hello mates, I've got a serious problem with my GPS on my Nexus One: I wrote a kind of hello world with GPS, but the Toast that should be displayed isn't :( I don't know what I'm doing wrong...maybe you could help me getting this work. Here's my code: package gps.test; import android.app.Activity; import android.content.Context; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.os.Bundle; import android.widget.Toast; public class GPS extends Activity { private LocationManager lm; private LocationListener locationListener; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // ---use the LocationManager class to obtain GPS locations--- lm = (LocationManager) getSystemService(Context.LOCATION_SERVICE); locationListener = new MyLocationListener(); lm.requestLocationUpdates(LocationManager.GPS_PROVIDER, 100, 1, locationListener); } private class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { if (loc != null) { Toast.makeText( getBaseContext(), "Location changed : Lat: " + loc.getLatitude() + " Lng: " + loc.getLongitude(), Toast.LENGTH_SHORT).show(); } } @Override public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } @Override public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } @Override public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } } } Theoretically there should be a new toast every 100 milliseconds, shouldn't it? Or at least, when I change my position by one meter!? I've no idea why it doesn't. I must admit I'm new to the topic, maybe I've missed something? It would be great if you could give me a hint :) nice greetings, poeschlorn

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  • GPS not update location after close and reopen app on android

    - by mrmamon
    After I closed my app for a while then reopen it again,my app will not update location or sometime it will take long time( about 5min) before update. How can I fix it? This is my code private LocationManager lm; private LocationListener locationListener; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); lm = (LocationManager) getSystemService(Context.LOCATION_SERVICE); locationListener = new mLocationListener(); lm.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, locationListener); } private class myLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { if (loc != null) { TextView gpsloc = (TextView) findViewById(R.id.widget28); gpsloc.setText("Lat:"+loc.getLatitude()+" Lng:"+ loc.getLongitude()); } } @Override public void onProviderDisabled(String provider) { // TODO Auto-generated method stub TextView gpsloc = (TextView) findViewById(R.id.widget28); gpsloc.setText("GPS OFFLINE."); } @Override public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } @Override public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } }

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  • sorting, average and finding the lowest number from a static array Java

    - by user3701322
    i'm trying to input students and input their results for course work and exams and what i'm having trouble with is finding the average total score, the lowest total score and printing all students in order of total scores highest - lowest import java.util.*; import java.text.*; public class Results { static String[] name = new String[100]; static int[] coursework = new int[100]; static int[] exam = new int[100]; static int count = 0; public static void main(String[] args) { Scanner input = new Scanner(System.in); boolean flag = true; while(flag) { System.out.println( "1. Add Student\n" + "2. List All Students\n" + "3. List Student Grades\n" + "4. Total Score Average\n" + "5. Highest Total Score\n" + "6. Lowest Total Score\n" + "7. List all Students and Total Scores\n" + "8. Quit\n"); System.out.print("Enter choice (1 - 8): "); int choice = input.nextInt(); switch(choice) { case 1: add(); break; case 2: listAll(); break; case 3: listGrades(); break; case 4: average(); break; case 5: highestTotal(); break; case 6: lowestTotal(); break; case 7: order(); break; case 8: flag = false; break; default: System.out.println("\nNot an option\n"); } DateFormat dateFormat = new SimpleDateFormat("dd/MM/yyyy HH:mm:ss"); Date date = new Date(); System.out.println(dateFormat.format(date)); } System.out.println("\n\nHave a nice day"); }//end of main static void add() { Scanner input = new Scanner(System.in); System.out.println("Insert Name: "); String names = input.nextLine(); System.out.println("Insert Coursework: "); int courseworks = input.nextInt(); System.out.println("Insert Exam: "); int exams = input.nextInt(); name[count] = names; coursework[count] = courseworks; exam[count] = exams; count++; } static void listAll() { for(int i=0;i<count;i++) { System.out.printf("%s %d %d\n", name[i], coursework[i], exam[i]); } } static void listGrades() { for(int i=0;i<count;i++){ if(coursework[i] + exam[i] > 79) { System.out.println(name[i] + " HD"); } else if(coursework[i] + exam[i] > 69) { System.out.println(name[i] + " DI"); } else if(coursework[i] + exam[i] > 59) { System.out.println(name[i] + " CR"); } else if(coursework[i] + exam[i] > 49) { System.out.println(name[i] + " PA"); } else { System.out.println(name[i] + " NN"); } } } static void average() { } static void highestTotal() { int largest=exam[0]; String student=name[0]; for(int i=0; i<exam.length; i++){ if(exam[i]>largest){ largest = exam[i] + coursework[i]; student = name[i]; } } System.out.printf(student + ": "+ largest + "\n" ); } static void lowestTotal() { int min = 0; for(int i=0; i<=exam[i]; i++){ for(int j =0; j<=exam[i]; j++){ if(exam[i]<=exam[j] && j==exam[j]){ min = exam[i] + coursework[i]; } else{ continue; } } } System.out.printf(name + ": "+ min + "\n" ); } static void order() { } }

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  • camera picturecallback intent not work

    - by Simon
    After I take the photo, the program automatically goes back like onBackPressed(). When I remove the putExtra, the intent runs. When I put startActivity() after takePicture(), it transfers null data.... I just want to put the image data to another activity to have other use. How can it be achieved? private PictureCallback picture = new PictureCallback(){ @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Intent intent = new Intent(CameraFilming.this, PhotoPreview.class); intent.putExtra("imageByte", data); //Picture data transfer to next activity startActivity(intent); } }; //take photo by pressing button private class captureBtnListener implements View.OnClickListener{ @Override public void onClick(View v){ capture.setOnClickListener(null); CountDownTimer timer = new CountDownTimer(10000, 1000){ @Override public void onTick(long millisUntilFinished) { // TODO Auto-generated method stub countdown.setText(millisUntilFinished/1000+""); } @Override public void onFinish() { // TODO Auto-generated method stub countdown.setText("0"); camera.takePicture(null, null, picture); } }; timer.start(); } } public class PhotoPreview extends Activity{ private RelativeLayout layout; private ImageView overlay, texture, face1, face2; @Override public void onCreate (Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.photo_preview); layout = (RelativeLayout)findViewById(R.id.preview_layout); byte[] data = getIntent().getByteArrayExtra("imageByte"); if (data == null){ Log.d("PhotoPreview", "no image data"); finish(); } Bitmap rawPhotoBitmap = BitmapFactory.decodeByteArray(data, 0, data.length); ImageProcess imgProcess = new ImageProcess(this); Bitmap resizedFace = imgProcess.scaleAccordingWidth(imgProcess.cropImage(rawPhotoBitmap, 840, 125, 440, 560), 77); face1 = new ImageView(this); face1.setImageBitmap(resizedFace); Log.d("testing", "testing"); } }

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  • Observer pattern and violation of Single Responsibility Principle

    - by Devil Jin
    I have an applet which repaints itself once the text has changed Design 1: //MyApplet.java public class MyApplet extends Applet implements Listener{ private DynamicText text = null; public void init(){ text = new DynamicText("Welcome"); } public void paint(Graphics g){ g.drawString(text.getText(), 50, 30); } //implement Listener update() method public void update(){ repaint(); } } //DynamicText.java public class DynamicText implements Publisher{ // implements Publisher interface methods //notify listeners whenever text changes } Isn't this a violation of Single Responsibility Principle where my Applet not only acts as Applet but also has to do Listener job. Same way DynamicText class not only generates the dynamic text but updates the registered listeners. Design 2: //MyApplet.java public class MyApplet extends Applet{ private AppletListener appLstnr = null; public void init(){ appLstnr = new AppletListener(this); // applet stuff } } // AppletListener.java public class AppletListener implements Listener{ private Applet applet = null; public AppletListener(Applet applet){ this.applet = applet; } public void update(){ this.applet.repaint(); } } // DynamicText public class DynamicText{ private TextPublisher textPblshr = null; public DynamicText(TextPublisher txtPblshr){ this.textPblshr = txtPblshr; } // call textPblshr.notifyListeners whenever text changes } public class TextPublisher implments Publisher{ // implements publisher interface methods } Q1. Is design 1 a SPR violation? Q2. Is composition a better choice here to remove SPR violation as in design 2.

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  • async_write/async_read problems while trying to implement question-answer logic

    - by Max
    Good day. I'm trying to implement a question - answer logic using boost::asio. On the Client I have: void Send_Message() { .... boost::asio::async_write(server_socket, boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Client::Handle_Write_Message, this, boost::asio::placeholders::error)); .... } void Handle_Write_Message(const boost::system::error_code& error) { .... std::cout << "Message was sent.\n"; .... boost::asio::async_read(server_socket_,boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Client::Handle_Read_Message, this, boost::asio::placeholders::error)); .... } void Handle_Read_Message(const boost::system::error_code& error) { .... std::cout << "I have a new message.\n"; .... } And on the Server i have the "same - logic" code: void Read_Message() { .... boost::asio::async_read(client_socket, boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Server::Handle_Read_Message, this, boost::asio::placeholders::error)); .... } void Handle_Read_Message(const boost::system::error_code& error) { .... std::cout << "I have a new message.\n"; .... boost::asio::async_write(client_socket_,boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Server::Handle_Write_Message, this, boost::asio::placeholders::error)); .... } void Handle_Write_Message(const boost::system::error_code& error) { .... std::cout << "Message was sent back.\n"; .... } Message it's just a structure. And the output on the Client is: Message was sent. Output on the Server is: I have a new message. And that's all. After this both programs are still working but nothing happens. I tried to implement code like: if (!error) { .... } else { // close sockets and etc. } But there are no errors in reading or writing. Both programs are just running normally, but doesn't interact with each other. This code is quite obvious but i can't understand why it's not working. Thanks in advance for any advice.

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  • virtual function call from base class

    - by Gal Goldman
    Say we have: Class Base { virtual void f(){g();}; virtual void g(){//Do some Base related code;} }; Class Derived : public Base { virtual void f(){Base::f();}; virtual void g(){//Do some Derived related code}; }; int main() { Base *pBase = new Derived; pBase-f(); return 0; } Which g() will be called from Base::f()? Base::g() or Derived::g()? Thanks...

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  • Method Overloading for NULL parameter

    - by Phani
    I have added three methods with parameters: public static void doSomething(Object obj) { System.out.println("Object called"); } public static void doSomething(char[] obj) { System.out.println("Array called"); } public static void doSomething(Integer obj) { System.out.println("Array called"); } When I am calling doSomething(null) , then compiler throws error as ambiguous methods. So Is the issue because Integer and char[] methods or Integer and Object methods?

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