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  • Library for polygon operations

    - by AJM
    I've recently encountered a need for a library or set of libraries to handle operations on 2D polygons. I need to be able to perform boolean/clipping operations (difference and union) and triangulation. So far the libraries I've found are poly2tri, CGAL, and GPC. Poly2tri looks good for triangulation but I'm still left with boolean operations, and I'm unsure about its maturity. CGAL and GPC are only free if my own project is free. My particular project isn't commercial, so I'm hesitant to pay or request for any licenses. But I may want to use my code for a future commercial project, so I'm hesitant about CGAL's open source licenses and GPC's freeware-only restriction. There doesn't seem to be any polygon clipping libraries with nice BSD-style licenses.

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  • What should a Java/SOA developer be able to do?

    - by Regular Joe
    I got assigned the task to list the activities a Java Developer should be able to perform and create an estimate about the time it would take. I've came up with the following: Create JDBC CRUD backend ( S=1d, M=5d, H=10d ) Create JSP/Servlet frontend for a CRUD app ( S=1d, M=10d, H=20d ) Create Swing desktop frontend ( S=1d, M=15d, H=30d) Create ORM based CRUD etc. Create Webapp fronend with webframework etc Where.. S = Small complexity M = Medium complexity H = High complexity 1d = 1 day This is thought for a Java "enterprise" developer. The other profile I have is SOA Developer, but I could not pass beyond: Create webservice ( S=.5d, M=2d, H=7d ) Q.- What other activities should a Java Developer be able to do? Q.- What activities should a SOA Developer be able to do? Please, help me with this, I know this is in the limit of the kind of questions that could be asked here, but I really need a little push on this, and I don't want to go to Yahoo Answers for this.

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  • Dynamic programming: Largest diamond(rhombus) block

    - by Darksody
    I have a small program to do in Java. I have a 2D array filled with 0 and 1, and I must find the largest rhombus (as in square rotated by 90 degrees) and their numbers. Example: 0 1 0 0 0 1 1 0 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 Result: 1 1 1 1 1 1 1 1 1 1 1 1 1 The problem is similar to this SO question. If you have any idea, post it here.

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  • calculate intersection between two segments in a symmetric way

    - by Elazar Leibovich
    When using the usual formulas to calculate intersection between two 2D segments, ie here, if you round the result to an integer, you get non-symmetric results. That is, sometimes, due to rounding errors, I get that intersection(A,B)!=intersection(B,A). The best solution is to keep working with floats, and compare the results up to a certain precision. However, I must round the results to integers after calculating the intersection, I cannot keep working with floats. My best solution so far was to use some full order on the segments in the plane, and have intersection to always compare the smaller segment to the larger segment. Is there a better method? Am I missing something?

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  • OpenGL: Textured Primitives + High Framerate

    - by James D
    Short version: What's the best practice going forward for efficiently rendering large numbers of independent texture-mapped, lighted 2D/3D primitives (circles, rects, etc.) in OpenGL? For example: a typical particle system using billboarded quads/triangles, point sprites, or whatever other technique, with blending. Because after reading this thread on the messiness of OpenGL versioning/deprecation I'm starting to have my doubts. My specific question is not the ABCs of displaying primitives in OpenGL, but rather how to do so efficiently in post-deprecation (or pre-deprecation) OpenGL, in a way that's going to be compatible with a wide range of commodity hardware and in a way that's not going to break or itself get deprecated, five years down the line. Thanks!

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  • Logging a specific package in log4j programmatically

    - by VinTem
    Hi there, here is the thing, I have to deploy a web app and the the log4j.properties file is created by the client so I dont have control over it. Their properties file is like this: log4j.rootCategory= FILE !-----------FILE--------------! log4j.category.FILE=DEBUG log4j.appender.FILE=org.apache.log4j.RollingFileAppender log4j.appender.FILE.File=${catalina.base}/logs/rcweb.log log4j.appender.FILE.MaxFileSize=1024KB log4j.appender.FILE.MaxBackupIndex=10 log4j.appender.FILE.layout=org.apache.log4j.PatternLayout log4j.appender.FILE.layout.ConversionPattern=%-2d{dd/MM/yyyy HH:mm:ss} [%t] %5p %c:%L - %m%n And in my classes I do something like this: private static final Logger LOG = Logger.getLogger(MaterialController.class); LOG.info("my log"); But the log file has never been created. I did the test and changed the log4j.properties file and deployed in my computer adding the following line: log4j.logger.br.com.golive.requisicaoCompras=DEBUG This works, but I cant use the file like this. Is there any ideas? Thanks

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  • Sum an Array - Objective-C

    - by Graham
    Hi Guys, I'm just starting out and I'm looking for an easy way to sum a simple array. I've read into apple developer site on key value coding and I don't understand how to apply that to my array or if that's the appropriate way to sum this. My stumbling block with the key value coding is the .keypathToProperty - I can sort of understand that you need a further reference in a 2D array but they don't show the array code, only the keypath to the title of the row so I can't figure it out yet. NSMutableArray *numArray = [NSMutableArray arrayWithCapacity:4]; [numArray addObject:num1]; [numArray addObject:num2]; [numArray addObject:num3]; [numArray addObject:num4]; I appreciate the replies! Thanks Graham

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  • Dynamic programming: Find largest diamond (rhombus)

    - by Darksody
    I have a small program to do in Java. I have a 2D array filled with 0 and 1, and I must find the largest rhombus (as in square rotated by 90 degrees) and their numbers. Example: 0 1 0 0 0 1 1 0 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 Result: 1 1 1 1 1 1 1 1 1 1 1 1 1 The problem is similar to this SO question. If you have any idea, post it here.

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  • C++ - dynamic pointer of array

    - by Eagle
    Hi to all, first i would like to say i am Newbie in C++. As part of my master thesis i am writing a program in C++ which also get as parameters the variables m and d (both integers). Were d is the power of 2 (this means 2^d elements). Parameter m define the number of possible interactions between one element and the total group (2^d elements). The number of possible interactions is computed as following: \kappa = \sum_{i=0}^m\binom{d}{i} (at present i generate vector of vectors for 2^d x \kappa, but my Prof. would like me to create different statistics to different m's. My first though was to to generate a dynamic array of m arrays of different sizes... Then i though of defining a 3-dim array with the biggest needed 2d array, but also program speed is important (e.g d = 20). i would like to ask for your advice how to define such kind of dynamic array that will also be fast. Regards

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  • 'Array of arrays' in matlab?

    - by waitinforatrain
    Hey, having a wee bit of trouble. Trying to assign a variable length 1d array to different values of an array, e.g. a(1) = [1, 0.13,0.52,0.3]; a(2) = [1, 0, .268]; However, I get the error: ??? In an assignment A(I) = B, the number of elements in B and I must be the same. Error in ==> lab2 at 15 a(1) = [1, 0.13,0.52,0.3]; I presume this means that it's expecting a scalar value instead of an array. Does anybody know how to assign the array to this value? I'd rather not define it directly as a 2d array as it is for are doing solutions to different problems in a loop Edit: Got it! a(1,1:4) = [1, 0.13,0.52,0.3]; a(2,1:3) = [1, 0, .268];

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  • Beagleboard: How do I send/receive data to/from the DSP?

    - by snakile
    I have a beagleboard with TMS320C64x+ DSP. I'm working on an image processing beagleboard application. Here's how it's going to work: The ARM reads an image from a file and put the image in a 2D array. The arm sends the matrix to the DSP. The DSP receives the matrix. The DSP performs the image processing algorithm on the received matrix (the algorithm code uses about 5MB of dynamically allocated memory). The DSP sends the processed image (matrix) to the ARM. The arm received the matrix. The arm saved the processed image to a file. I'v already written the code for steps 1,3,5. What is the easiest way to do steps 3+4 (sending the data)? Code examples are welcome.

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • Android: Deciding between SurfaceView and OpenGL (GLSurfaceView)

    - by Rich
    Is there a way to decide up front based on the expected complexity of a game/app in the planning phase whether to use regular Canvas drawing in a SurfaceView or to go with OpenGL? I've been playing around with a Canvas and only need 2D movement, and on a fairly new phone I'm getting pretty decent performance with a bunch of primitive objects and a few bitmaps running around the screen on a solid background. Is it fair to say that if I'm going to be drawing background images and increasing the number of objects being moved and drawn on top of them that I should go straight to OpenGL?

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  • How to determine which side of a 3D plane is showing?

    - by Josh Santangelo
    This is a 3d n00b question. I'm working on a WPF control which implements the basics of Silverlight's PerspectiveTransform feature, allowing a 2D plane to be rotated on any of the three axes. It works pretty well. However I'm a little stuck on the math required to determine whether or not the back of the plane is showing. My naive code for figuring that out now is: bool isBackShowing = Math.Abs(RotationX) > 90 && Math.Abs(RotationY) < 90; if (!isBackShowing) { isBackShowing = Math.Abs(RotationX) < 90 && Math.Abs(RotationY) > 90; } However, this fails when the rotation is between +-270 and +-360 on either axis. The underlying transform is using a Quaternion object to do the actual rotation, and that has nice Axis and Angle properties, so I'm guessing I could just use that if I knew how.

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  • multidimensional vector rotation and angle computation -- how?

    - by macias
    Input: two multidimensional (for example dim=8) vectors a and b. I need to find out the "directed" angle (0-2*Pi, not 0-Pi) between those vectors a and b. And if they are not parallel I need to rotate vector b in plane a,b by "directed" angle L. If they are parallel, plane does not matter, but angle of rotation is still the same L. For 2d and 3d this is quite easy, but for more dimensions I am lost, I didn't find anything on google, and I prefer using some already proved&tested equations (avoiding errors introduced by my calculations :-D). Thank you in advance for tips, links, etc. Edit: dimension of the space is the same as dimension of the vectors.

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  • how to deal with pdf annotation with ipad in objective c?

    - by Sarah
    Hello, I know that it may sound a silly question but i am really very confused. I am to work with one application that is having operations like PDF loading,annotation, scrolling,zooming and other such functions. Now my question is that i am little bit confused about what template i should use as i went through Quartz 2D Programming Guide and was little bit confused whether i'll be able to apply the above shown functions with the same guideline,as it displays the pdf page on the whole screen. Or is there any other way around? Please help me..Can i use UIWebView for the same functions as i listed above? I ll be grateful if you can help me. Thank you.

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  • Java2D: Fill a convex rounded polygon (QuadCurves)

    - by Martijn Courteaux
    Hi, If I have a QuadCurve like this (+ = node): + + \ ./ +--?? And I fill it in Java 2D the result is something like this: (x = colored) +xxxxxxxxx+ \xxxxxx./ +--?? But I want to color the other side: + + x\ ./x xxx +--??xx xxxxxxxxxxx This succeeds by drawing a rectangle around the curve in the color I want to color the other side and then fill the curve with the background color. But this isn't good enough to fill a convex rounded (based on QuadCurves) polygon. In case of some coordinates for the rectangles (as explained in the trick I used) overlap other pieces of the polygon. Here are two images (the green area is my polygon): So, the question is simple: "How can I color a shape build of curves?" But to the answer will not be simple I think... Any advice would be VERY VERY appreciated. Thanks in advance. Maybe I'm going to make a bounty for this question if I don't get an answer

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  • Tutorial for texture mapping a map onto an Open GL ES sphere?

    - by hotpaw2
    I'm not looking for a library or even open source code. I want to learn how to do this on my own. Where do I start to find an online tutorial, a book chapter, or other educational material for generating a polygonal model of a 3D sphere suitable for feeding to Open GL ES on an iPhone, and then mapping the polygons to some sort of 2D map data so I can texture map the sphere? Is there some sort of software tool (blenders? mayan?) with a tutorial on how to do generate this data? Where is the best place to start?

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  • How would MVVM be for games?

    - by Benny Jobigan
    Particularly for 2d games, and particularly silverlight/wpf games. If you think about it, you can divide a game object into its view (the graphic on the screen) and a view-model/model (the state, ai, and other data for the object). In silverlight, it seems common to make each object a user control, putting the model and view into a single object. I suppose the advantage of this is simplicity. But, perhaps it's less clean or has some disadvantages in terms of the underlying "game engine". What are your thoughts on this matter? What are some advantages and disadvantages of using the MVVM pattern for game development? How about performance? All thoughts are welcome.

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  • Operant conditioning algorithm?

    - by Ken
    What's the best way to implement real time operant conditioning (supervised reward/punishment-based learning) for an agent? Should I use a neural network (and what type)? Or something else? I want the agent to be able to be trained to follow commands like a dog. The commands would be in the form of gestures on a touchscreen. I want the agent to be able to be trained to follow a path (in continuous 2D space), make behavioral changes on command (modeled by FSM state transitions), and perform sequences of actions. The agent would be in a simulated physical environment.

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  • Is there a way to animate on a Home Widget?

    - by David
    Hi All, I want to use an animation on a Home page Widget, i.e. an AppWidgetProvider. I was hoping to use the "Frame Animation" technique: http://developer.android.com/guide/topics/graphics/2d-graphics.html#frame-animation which I've used successfully in an activity. But I can't translate that code to an AppWidgetProvider. Basically, in an AppWidgetProvider, I create and work with a RemoteViews object, which AFAIK doesn't provide me with a method to get a reference to an ImageView in the layout for me to call start() on the animation. There is also not a handler or a callback for when the widget displays so I can make the start() call. Is there another way this can be done? I suppose that I can probably do the animation on my own with very fast onUpdate() calls on the widget, but that seems awfully expensive.

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  • Suggest an Alternative for glTranslate() load on CPU.

    - by Nagaraj
    I have been working on a project of OpenGL. Here I just display a boat moving along with some option's for view change.. Its a 2D program. The thing is I have used many glTranslate functions for moving the boat in the code. It works properly in Windows(DEV-CPP) but when executed in Fedora it has a very very very slow movement for boat. When checked for the CPU LOAD it was huge. So any thing which i can try to move the boat faster? Please help :)

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  • A galaxy with stars, milkyway and other stuffs (WPF)

    - by boj
    What is a "realistic" way to build a galaxy in 2D with wpf? I'm not interessed in the physical modelling but the graphical aspect. At least the stars (position, size, color, pulsing etc.) should be generated from code. Generating milkyways would be nice. Main questions are: Stars: lens flare? texturing? Milkyway: bump mapping? "Far" stars: textures? generated? Pulsing? other elements, any effects are welcome! Some examples (taken from the web, I want to build similar pictures (animations) with wpf): Thank you.

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  • Is OpenGL required for my iPhone game?

    - by Ben X Tan
    On an iPhone: If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB of images. Add on to this music, and video (cut scenes). All 2D graphics, no 3D models. Is OpenGL required? Or can this be achieved with Quartz or Core Animation?

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  • Embed external images for use in HTML canvas?

    - by Philipp Lenssen
    I'm using JavaScript to load an image into my Canvas element in Firefox. This works fine for local images, but throws a security exception for external images. Is there any way to avoid this security exception, one that does not involve my server having to act as proxy to load the image locally (because that would stress my server)? PS: The current code is similar to this: var img = new Image(); var contextSource = canvasSource.getContext('2d'); contextSource.drawImage(img, 0, 0); // get image data to do stuff with pixels var imageDataSource = contextSource.getImageData(0, 0, width - 1, height - 1);

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