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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • Get Angle to Tangent that Intersects Point

    - by Christian Stewart
    I have a circle around a given point, call this point (x1, y1). I know the radius of the circle around this point. I also have a second point (x2, y2), that is a distance away, outside the radius of the circle. I need a algebraic way through code to calculate the heading (angle from vertical) needed to intersect the circle at 90* to the center point (I.E. get the angle of the tangent intersecting line 2) around the point (x1, y1) from the second point (x2, y2) A bit of background: Essentially the two points are GPS coordinates on a 2D map, I need to know the target heading to intersect the circle in order to follow its path around the center point. Thanks! Christian

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  • How do you calculate the reflex angle given to vectors in 3D space?

    - by Reimund
    I want to calculate the angle between two vectors a and b. Lets assume these are at the origin. This can be done with theta = arccos(a . b / |a| * |b|) However arccos gives you the angle in [0, pi], i.e. it will never give you an angle greater than 180 degrees, which is what I want. So how do you find out when the vectors have gone past the 180 degree mark? In 2D I would simply let the sign of the y-component on one of the vectors determine what quadrant the vector is in. But what is the easiest way to do it in 3D?

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  • How to use Haar wavelet to detect LINES on an image?

    - by Ole Jak
    So I have Image like this I want to get something like this (I hevent drawn all lines I want but I hope you can get my idea) I want to use SURF ( (Speeded Up Robust Features) is a robust image descriptor, first presented by Herbert Bay et al. in 2006 ) or something that is based on sums of 2D Haar wavelet responses and makes an efficient use of integral images for finding all straight lines on image. I want to get relative to picture pixel coords start and end points of lines. So on this picture to find all lines between tiles and thouse 2 black lines on top. Is there any such Code Example (with lines search capability) to start from? I love C and C++ but any other readable code will probably work for me=)

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  • Is there a faster alternative to using textures in XNA?

    - by Matthew Bowen
    I am writing a map editing program for a 2D game using XNA. To create a Texture2D for all of the tiles that a map requires takes too long. Are there any alternatives to using textures for drawing with XNA? I attempted to create just one texture per tile set instead of a texture for every tile in a tile set, but there is a limit to the size of textures and I could not fit all the tiles of a tile set into one texture. Currently the program contains all the would-be textures in memory as Bitmap objects. Is there a way to simply draw a Bitmap object to the screen in XNA? I have searched but I cannot find any information on this. This approach would avoid having to create textures altogether, however any tinting or effects I would have to do to the bitmap directly. Any help would be very much appreciated. Thanks

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  • What is the RSA SecurID packet format?

    - by bmatthews68
    I am testing a client application that authenticates using RSA SecurID hardware tokens. The authentication is failing and I am not finding any useful information in the log files. I am using Authentication Manager 8.0 and the Java SDK. I have a traffic capture which I would like to analyze with Wireshark to and from port 5500 on the authentication agent. But I can't find the packet format searching the internet or on the the RSA SecurCare knowledge base. Can anybody direct me to the packet format? Here is an extract from the rsa_api_debug.log file which dumps the UDP payload of the request and the response: [2013-11-06 15:11:08,602] main - b.a():? - Sending 508 bytes to 192.168.10.121; contents: 5c 5 0 3 3 5 0 0 2 0 0 0 0 0 1 ea 71 ee 50 6e 45 83 95 8 39 4 72 e 55 cf cc 62 6d d5 a4 10 79 89 13 d5 23 6a c1 ab 33 8 c3 a1 91 92 93 4f 1e 4 8d 2a 22 2c d0 c3 7 fc 96 5f ba bf 0 80 60 60 9d 1d 9c b9 f3 58 4b 43 18 5f e0 6d 5e f5 f4 5d df bf 41 b9 9 ae 46 a0 a9 66 2d c7 6 f6 d7 66 f1 4 f8 ad 8a 9f 4d 7e e5 9c 45 67 16 15 33 70 f0 1 d5 c0 38 39 f5 fd 5e 15 4f e3 fe ea 70 fa 30 c9 e0 18 ab 64 a9 fe 2c 89 78 a2 96 b6 76 3e 2e a2 ae 2e e0 69 80 8d 51 9 56 80 f4 1a 73 9a 70 f3 e7 c1 49 49 c3 41 3 c6 ce 3e a8 68 71 3f 2 b2 9b 27 8e 63 ce 59 38 64 d1 75 b7 b7 1f 62 eb 4d 1d de c7 21 e0 67 85 b e6 c3 80 0 60 54 47 e ef 3 f9 33 7b 78 e2 3e db e4 8e 76 73 45 3 38 34 1e dd 43 3e 72 a7 37 72 5 34 8e f4 ba 9d 71 6c e 45 49 fa 92 a f6 b bf 5 b 4f dc bd 19 0 7e d2 ef 94 d 3b 78 17 37 d9 ae 19 3a 7e 46 7d ea e4 3a 8c e1 e5 9 50 a2 eb df f2 57 97 bc f2 c3 a7 6f 19 7f 2c 1a 3f 94 25 19 4b b2 37 ed ce 97 f ae f ec c9 f5 be f0 8f 72 1c 34 84 1b 11 25 dd 44 8b 99 75 a4 77 3d e1 1d 26 41 58 55 5f d5 27 82 c d3 2a f8 4 aa 8d 5e e4 79 0 49 43 59 27 5e 15 87 a f4 c4 57 b6 e1 f8 79 3b d3 20 69 5e d0 80 6a 6b 9f 43 79 84 94 d0 77 b6 fc f 3 22 ca b9 35 c0 e8 7b e9 25 26 7f c9 fb e4 a7 fc bb b7 75 ac 7b bc f4 bb 4f a8 80 9b 73 da 3 94 da 87 e7 94 4c 80 b3 f1 2e 5b d8 2 65 25 bb 92 f4 92 e3 de 8 ee 2 30 df 84 a4 69 a6 a1 d0 9c e7 8e f 8 71 4b d0 1c 14 ac 7c c6 e3 2a 2e 2a c2 32 bc 21 c4 2f 4d df 9a f3 10 3e e5 c5 7f ad e4 fb ae 99 bf 58 0 20 0 0 0 0 0 0 0 0 0 0 [2013-11-06 15:11:08,602] main - b.b():? - Enterring getResponse [2013-11-06 15:11:08,618] main - b.a():? - Enterring getTimeoutValue(AceRequest AceAuthV4Request[AbstractAceRequest[ hdr=AcePacketHeader[Type=92 Ver=5 AppID=3 Enc=ENCRYPT Hi-Proto=5 Opt=0 CirID=0] created=1383750668571 trailer=AcePackeTrailer[nonce=39e7a607b517c4dd crc=722833884]] user=bmatthews node-sec-req=0 wpcodes=null resp-mac=0 m-resp-mac=0 client=192.168.10.3 passcode==ZTmY|? sec-sgmt=AceSecondarySegments[ cnt=3] response=none]) [2013-11-06 15:11:08,618] main - b.a():? - acm base timeout: 5 [2013-11-06 15:11:08,618] main - b.b():? - Timeout is 5000 [2013-11-06 15:11:08,618] main - b.b():? - Current retries: 0 [2013-11-06 15:11:10,618] main - b.b():? - Received 508 bytes from 192.168.10.121; contents: 6c 5 0 3 3 6 0 0 0 0 0 1 4d 18 55 ca 18 df 84 49 70 ee 24 4a a5 c3 1c 4e 36 d8 51 ad c7 ef 49 89 6e 2e 23 b4 7e 49 73 4 15 d f4 d5 c0 bf fc 72 5b be d1 62 be e0 de 23 56 bf 26 36 7f b f0 ba 42 61 9b 6f 4b 96 88 9c e9 86 df c6 82 e5 4c 36 ee dc 1e d8 a1 0 71 65 89 dc ca ee 87 ae d6 60 c 86 1c e8 ef 9f d9 b9 4c ed 7 55 77 f3 fc 92 61 f9 32 70 6f 32 67 4d fc 17 4e 7b eb c3 c7 8c 64 3f d0 d0 c7 86 ad 4e 21 41 a2 80 dd 35 ba 31 51 e2 a0 ef df 82 52 d0 a8 43 cb 7c 51 c 85 4 c5 b2 ec 8f db e1 21 90 f5 d7 1b d7 14 ca c0 40 c5 41 4e 92 ee 3 ec 57 7 10 45 f3 54 d7 e4 e6 6e 79 89 9a 21 70 7a 3f 20 ab af 68 34 21 b7 1b 25 e1 ab d 9f cd 25 58 5a 59 b1 b8 98 58 2f 79 aa 8a 69 b9 4c c1 7d 36 28 a3 23 f5 cc 2b ab 9e f a1 79 ab 90 fd 5f 76 9f d9 86 d1 fc 4c 7a 4 24 6d de 64 f1 53 22 b0 b7 91 9a 7c a2 67 2a 35 68 83 74 6a 21 ac eb f8 a2 29 53 21 2f 5a 42 d6 26 b8 f6 7f 79 96 5 3b c2 15 3a b d0 46 42 b7 74 4e 1f 6a ad f5 73 70 46 d3 f8 e a3 83 a3 15 29 6e 68 2 df 56 5c 88 8d 6c 2f ab 11 f1 5 73 58 ec 4 5f 80 e3 ca 56 ce 8 b9 73 7c 79 fc 3 ff f1 40 97 bb e3 fb 35 d1 8d ba 23 fc 2d 27 5b f7 be 15 de 72 30 b e d6 5c 98 e8 44 bd ed a4 3d 87 b8 9b 35 e9 64 80 9a 2a 3c a2 cf 3e 39 cb f6 a2 f4 46 c7 92 99 bc f7 4a de 7e 79 9d 9b d9 34 7f df 27 62 4f 5b ef 3a 4c 8d 2e 66 11 f7 8 c3 84 6e 57 ba 2a 76 59 58 78 41 18 66 76 fd 9d cb a2 14 49 e1 59 4a 6e f5 c3 94 ae 1a ba 51 fc 29 54 ba 6c 95 57 6b 20 87 cc b8 dc 5f 48 72 9c c0 2c dd 60 56 4e 4c 6c 1d 40 bd 4 a1 10 4e a4 b1 87 83 dd 1c f2 df 4c [2013-11-06 15:11:10,618] main - a.a():? - Response status is: 1 [2013-11-06 15:11:10,618] main - a.a():? - Authenticaton failed for bmatthews ! [2013-11-06 15:11:10,618] main - AuthSessionFactory.shutdown():? - RSA Authentication API shutdown invoked [2013-11-06 15:11:10,618] main - AuthSessionFactory.shutdown():? - RSA Authentication API shutdown successful

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  • Solving iPhone/iPad out of memory issues

    - by Joonas Trussmann
    I have a strange issue where I'm scrolling through a paged UIScrollView which displays the pages of a PDF document (using Quartz 2D and CATiledLayer). When I page through memory allocation looks fine with it going up with a few initial pages and then keeping it steady as it obviously releases the memory kept for earlier pages. Upon hitting page x (not a certain PDF page or a certain number per se) memory usage goes from a couple of megs to 308 megs and the app crashes. So my question is: how to best try to find what's causing this? The object alloc tool in instruments shows the memory as simply going to malloc. (in huge chunks).

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  • Errors/warnings passing int/char arrays by reference

    - by Ankur Banerjee
    I'm working on a program where I try to pass parameters by reference. I'm trying to pass a 2D int array and a 1D char array by reference. Function prototype: void foo (int* (&a)[2][2], char* (&b)[4]) Function call: foo (a, b); However, when I compile the code with -ansi and -Wall flags on gcc, I get the following errors: foo.c: At top level: error: expected ‘)’ before ‘&’ token error: expected ‘;’, ‘,’ or ‘)’ before ‘char’ foo.c: In function ‘main’: error: too many arguments to function ‘foo’ I've stripped out the rest of the code of my program and concentrated on the bits which throw up the errors. I've searched around on StackOverflow and tried out different ways to pass the parameters, but none of them seem to work. (I took this way of passing parameters from the discussion on StackOverflow here.) Could you please tell me where I'm going wrong?

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  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

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  • Some math and animation

    - by Ockonal
    Hello, I have a grass texture: I use it in my 2d-game. I want to animate it by code, without any predefined animations. The grass should interact with wind. So when the wind is stronger, the grass should stoop into need side more. First version of animation I made using sinusoid function, but such animation is a bit ugly, because the base of the grass moves left/right like all another part of picture. And with sinusoid I'm not able to regulate stoop of the image. Any advices?

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  • Unkillable console windows

    - by rep_movsd
    I'm developing an OpenGL based 2d simulation with GLUT under Visual C++ 2008, sometimes when I have an assert() or unhandled exception and break into the debugger, the GLUT display window closes, but the console window remains open.They just cant be killed!!! They do not show up with Task manager, Process Explorer or any other tool, I cannot find the window handle using the Spy++ tool either. Worst thing is they prevent my system (Windows XP) from shutting down, I have to manually poweroff (and of course I have to run chkdsk on my drives and invariably it finds and fixes minor errors after bad shutdowns) Has anyone come across such an issue?

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  • How do I randomly fill an array in Java?

    - by Kat
    I'm writing a program that creates a 2D array from a integer n. I then have to fill the array with values from 1 to the n*n array size and check to see if it is a magic square. The way I am doing it now fills the array in order from 1 to n*n array size. How can I make that random? My code: System.out.print("Enter an whole number: "); int n = scan.nextInt(); int [][] magic = new int [n][n]; for (int row = 0; row < magic.length; row++) { for(int col = 0; col < magic[row].length; col++) magic[row][col] = ((row * n) + 1) + col; }

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  • Matrix multiplication in java (RE-POST)

    - by Chapax
    Apologies for the re-post; the earlier time I'd posted I did not have all the details. My colleague, who quit the firm was a C# programmer, was forced to write Java code that involved (large, dense) matrix multiplication. He's coded his own DataTable class in Java, in order to be able to a) create indexes to sort and join with other DataTables b) do matrix multiplication. The code in its current form is NOT maintainable/extensible. I want to clean up the code, and thought using something like R within Java will help me focus on business logic rather than sorting, joining, matrix multiplication, etc. Plus, I'm very new to the concept of DataTable; I just want to replace the DataTable with 2D arrays, and let R handle the rest. (I currently do not know how to join 2 large datasets in java very efficiently Please let me know what you think. Also, are there any simple examples that I can take a look at?

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  • How much more complex is it to draw simple curves, lines and circles in OpenGL ES rather than in Qua

    - by mystify
    Is OpenGL ES really so much faster? Why? And is it really so horrible complicated to draw such simple things in OpenGL ES compared to drawing these in Quartz 2D? For example, I have a UIView subclass with -drawRect: implemented, where I draw some lines, curves and circles. Just simple paths, with some shadow. What would I do in OpenGL ES? Isn't there this nice EAGLView layer thing? One thing that comes to mind is how do touch events go into OpenGL ES? Maybe that's the complex thing about it? Are there tutorials on basic drawing operations in OpenGL ES?

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  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about designing this! This is for simple 2D top-down tile based rendering. No real 3D except what's inherent in OpenGL ES itself. Would anyone be able to get me started on the right path? Are there options that might scale nicely when I decide to start tilting my perspective and doing 3D?

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  • Coordinates in distorted grid

    - by Carsten
    I have a grid in a 2D system like the one in the before image where all points A,B,C,D,A',B',C',D' are given (meaning I know the respective x- and y-coordinates). I need to calculate the x- and y-coordinates of A(new), B(new), C(new) and D(new) when the grid is distorted (so that A' is moved to A'(new), B' is moved to B'(new), C' is moved to C'(new) and D' is moved to D'(new)). The distortion happens in a way in which the lines of the grid are each divided into sub-lines of equal length (meaning for example that AB is divided into 5 parts of the equal length |AB|/5 and A(new)B(new) is divided into 5 parts of the equal length |A(new)B(new)|/5). The distortion is done with the DistortImage class of the Sandy 3D Flash engine. (My practical task is to distort an image using this class where the handles are not positioned at the corners of the image like in this demo but somewhere within it).

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  • What kind of icon should I deploy with my Android 1.x and 2.x application?

    - by licorna
    The thing is this, in Android 1.5 and 1.6 we had the Icon Design Guidelines. In this guide there are specifications for application icons. Every application should conform to this. However, in recent Android versions (2.0 and 2.1) icons have changed from the old to this new flat 2D style. Every icon in Nexus One has this style, so not even Google is conforming to the guideline. To see the differences between high and low density icons see this image and compare Evernote icon with the rest. I've been able to use different icons by using two directories with different icons: drawables-hdpi/icon.png and drawables/icon.png, BUT not every Android 2.x is going to be HDPI and not every 1.x Android device is going to be low pixel density. So the question is: Should I deploy different icons for different Android platform version within my apk file? and if I should, How do I do it?

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  • Does C99 guarantee that arrays are contiguous ?

    - by kriss
    Following an hot comment thread in another question, I came to debate of what is and what is not defined in C99 standard about C arrays. Basically when I define a 2D array like int a[5][5], does the standard C99 garantee or not that it will be a contiguous block of ints, can I cast it to (int *)a and be sure I will have a valid 1D array of 25 ints. As I understand the standard the above property is implicit in the sizeof definition and in pointer arithmetic, but others seems to disagree and says casting to (int*) the above structure give an undefined behavior (even if they agree that all existing implementations actually allocate contiguous values). More specifically, if we think an implementation that would instrument arrays to check array boundaries for all dimensions and return some kind of error when accessing 1D array, or does not give correct access to elements above 1st row. Could such implementation be standard compilant ? And in this case what parts of the C99 standard are relevant.

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  • Variable alpha blending in pylab

    - by Hooked
    How does one control the transparency over a 2D image in pylab? I'd like to give two sets of values (X,Y,Z,T) where X,Y are arrays of positions, Z is the color value, and T is the transparency to a function like imshow but it seems that the function only takes alpha as a scalar. As a concrete example, consider the code below that attempts to display two Gaussians. The closer the value is to zero, the more transparent I'd like the plot to be. from pylab import * side = linspace(-1,1,100) X,Y = meshgrid(side,side) extent = (-1,1,-1,1) Z1 = exp(-((X+.5)**2+Y**2)) Z2 = exp(-((X-.5)**2+(Y+.2)**2)) imshow(Z1, cmap=cm.hsv, alpha=.6, extent=extent) imshow(Z2, cmap=cm.hsv, alpha=.6, extent=extent) show() Note: I am not looking for a plot of Z1+Z2 (that would be trivial) but for a general way to specify the alpha blending across an image.

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  • NumPy: how to quickly normalize many vectors?

    - by EOL
    How can a list of vectors be elegantly normalized, in NumPy? Here is an example that does not work: from numpy import * vectors = array([arange(10), arange(10)]) # All x's, then all y's norms = apply_along_axis(linalg.norm, 0, vectors) # Now, what I was expecting would work: print vectors.T / norms # vectors.T has 10 elements, as does norms, but this does not work The last operation yields "shape mismatch: objects cannot be broadcast to a single shape". How can the normalization of the 2D vectors in vectors be elegantly done, with NumPy? Edit: Why does the above not work while adding a dimension to norms does work (as per my answer below)?

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  • How do I determine which C/C++ compiler to use?

    - by Adam Siddhi
    Greetings, I am trying to figure out which C/C++ compiler to use. I found this list of C/C++ compilers at Wikipedia: http://en.wikipedia.org/wiki/List_of_compilers#C.2FC.2B.2B_compilers I am fairly certain that I want to go with an open source compiler. I feel that if it is open source then it will be a more complete compiler since many programmer perspectives are used to make it better. Please tell me if you disagree. I should mention that I plan on learning C/C++ mainly to program 2D/3D game applications that will be compatible with Windows, Linux, MAC and iPhone operating systems. I am currently using Windows Vista x64 OS. Thanks, Adam

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  • What should a Java/SOA developer be able to do?

    - by Regular Joe
    I got assigned the task to list the activities a Java Developer should be able to perform and create an estimate about the time it would take. I've came up with the following: Create JDBC CRUD backend ( S=1d, M=5d, H=10d ) Create JSP/Servlet frontend for a CRUD app ( S=1d, M=10d, H=20d ) Create Swing desktop frontend ( S=1d, M=15d, H=30d) Create ORM based CRUD etc. Create Webapp fronend with webframework etc Where.. S = Small complexity M = Medium complexity H = High complexity 1d = 1 day This is thought for a Java "enterprise" developer. The other profile I have is SOA Developer, but I could not pass beyond: Create webservice ( S=.5d, M=2d, H=7d ) Q.- What other activities should a Java Developer be able to do? Q.- What activities should a SOA Developer be able to do? Please, help me with this, I know this is in the limit of the kind of questions that could be asked here, but I really need a little push on this, and I don't want to go to Yahoo Answers for this.

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  • Merge overlapping triangles into a polygon

    - by nornagon
    I've got a bunch of overlapping triangles from a 3D model projected into a 2D plane. I need to merge each island of touching triangles into a closed, non-convex polygon. The resultant polygons shouldn't have any holes in them (since the source data doesn't). Many of the source triangles share (floating point identical) edges with other triangles in the source data. What's the easiest way to do this? Performance isn't particularly important, since this will be done at design time.

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  • Simple Android OpenGL App Lag

    - by Eugene
    Hi, I have an Android OpenGL application which simply draws 2D squares (using 2 triangles) and animates them moving down the screen. I essentially do this by running: glLoadIdentity(), then glTranslatef, and finally glDrawElements all in a for loop. (The for loop is to draw all 10 blocks on the screen for every frame). In every drawFrame, the y-position of the blocks increments for the animation. The problem I'm having is strange. I run the application and the animation is laggy and not smooth. Then I re-run the application and I get a smooth animation. If I run again, I may get a smooth animation, or possibly not. Is my method correct, or is there a better way of doing this animation? Thanks for the help!

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  • Library for polygon operations

    - by AJM
    I've recently encountered a need for a library or set of libraries to handle operations on 2D polygons. I need to be able to perform boolean/clipping operations (difference and union) and triangulation. So far the libraries I've found are poly2tri, CGAL, and GPC. Poly2tri looks good for triangulation but I'm still left with boolean operations, and I'm unsure about its maturity. CGAL and GPC are only free if my own project is free. My particular project isn't commercial, so I'm hesitant to pay or request for any licenses. But I may want to use my code for a future commercial project, so I'm hesitant about CGAL's open source licenses and GPC's freeware-only restriction. There doesn't seem to be any polygon clipping libraries with nice BSD-style licenses.

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