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  • Simple ViewController / View, remove white bar?

    - by fuzzygoat
    I am just looking at setting up a simple viewController programatically, I have a ViewController.xib file that I have set the background color to RED in interface builder. I have also added the following to my AppDelegate.m @implementation syntax_MapViewAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { viewController = [[MapViewController alloc] init]; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end When I run the code it does what I expect apart from the white bar at the bottom of the screen, can anyone give me any pointers in how to remove this? I have a feeling I might need to position the view within the window, but I am not sure how? cheers Gary

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  • Login method Customization using GINA [closed]

    - by netseng
    DUPLICATE:http://stackoverflow.com/questions/523912/login-method-customization-using-gina Hi All, I know it's not easy to find a master in GINA, but my question is most near to Interprocess Communication(IPC), I wrote my custom GINA in unmanaged c++, I included it a method that checks for validity of a fingerprint for the user try to login, this function will call some method in a running system windows service written in c#, the code follows: in GINA, unmanaged c++ if(Fingerprint.Validate(userName,finerprintTemplate) { //perform login } in windows service, C# public class Fingerprint { public static bool Validate(string userName, byte[] finerprintTemplate) { //Preform Some code to validate fingerprintTemplate with userName //and retuen result } } Does anyone know how to do such Communication between GINA and the windows service, or simply between c++ written service and C# written service. Thanks

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  • UIWebView in multithread ViewController

    - by Tao
    I have a UIWebView in a viewcontroller, which has two methods as below. The question is if I pop out(tap back on navigation bar) this controller before the second thread is done, the app will crash after [super dealloc], because "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread.". Any help would be really appreciated. -(void)viewDidAppear:(BOOL)animated { [super viewWillAppear:animated]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(load) object:nil]; [operationQueue addOperation:operation]; [operation release]; } -(void)load { [NSThread sleepForTimeInterval:5]; [self performSelectorOnMainThread:@selector(done) withObject:nil waitUntilDone:NO]; }

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  • How to make TwoWay binding on properties of ObservableCollection of custom class using mvvm pattern?

    - by mill
    I have the following class: public class UserGroup { public string GroupName { get; set; } public bool IsIntheGroup{ get; set; } } I want to bind an ObservableCollection of UserGroup items to listbox containing checkbox’s for each item in the collection and the checkbox is cheked based on the IsIntheGroup property of the UserGroup. In my ViewModel I made an ObservableCollection of the UserGroup class: public ObservableCollection Groups { get; set; } and loaded its contents (instances of UserGroup) from my database model I used the following code in my view: ListBox ItemsSource="{Binding Groups, ValidatesOnDataErrors=True, UpdateSourceTrigger=PropertyChanged}" ListBox.ItemTemplate DataTemplate StackPanel Orientation="Horizontal" CheckBox IsChecked="{Binding IsIntheGroup, Mode=TwoWay}"/ TextBlock Text="{Binding GroupName}" / /StackPanel /DataTemplate /ListBox.ItemTemplate /ListBox The problem is I am not notified when the user checks/unchecks a check box in the list so my two way binding failed… How do I do a two way binding in such a case?

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  • C++: warning: '...' declared with greater visibility than the type of its field '...::<anonymous>'

    - by Albert
    I'm getting these two warnings (with GCC 4.2 on MacOSX): /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154:0 /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154: warning: 'startMainLockDetector()::MainLockDetector' declared with greater visibility than the type of its field 'startMainLockDetector()::MainLockDetector::<anonymous' /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154:0 /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154: warning: 'startMainLockDetector()::MainLockDetector' declared with greater visibility than its base 'Action' In this code: struct Action { virtual ~Action() {} virtual int handle() = 0; }; static void startMainLockDetector() { /* ... */ struct MainLockDetector : Action { bool wait(Uint32 time) { /* ... */ } int handle() { /* ... */ } }; /* ... */ } I'm not exactly sure what these warnings mean (what visibility?) and how to fix them. (I really want the class MainLockDetector to be local for that function only.) I have already compiled the same code with a lot of other compilers (clang, GCC 3.*, GCC 4.0, GCC 4.4, etc) and never got any warning for this code.

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  • global std::unordered_map com server init problems

    - by PrettyFlower
    I want to have a static global std::unordered_map in the cpp of my entry point for my COM server. relevant header code: typedef unordered_map<HWND,IMyInterface*> MyMapType; relevant body: static MyMapType MyMap; void MyFunction(HWND hWnd, IMyInterface* pObj){ MyMap[HWND] = pObj; } HINSTANCE g_hInstModule = NULL; BOOL WINAPI DllMain ( __in HINSTANCE hInstDLL, __in DWORD fdwReason, __in LPVOID lpvReserved ) { if( fdwReason == DLL_PROCESS_ATTACH ) { g_hInstModule = hInstDLL; return true; } else if( fdwReason == DLL_PROCESS_DETACH ) { return true; } return false; } MyCoClass::MyCoClass() { DRM_Refcount = 1; } HRESULT STDMETHODCALLTYPE MyCoClass::InitMyCoClass() { CoInitializeEx(NULL, COINIT_APARTMENTTHREADED); //replace with make window code MyFunction(hWnd,ISomeInterface); return S_OK; } The only way I can get this to work is be making a map_type pointer and creating an instance of map_type on the heap and pointing at it with the global pointer. :/ WHY?

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  • Custom Memory Allocator for STL map

    - by Prasoon Tiwari
    This question is about construction of instances of custom allocator during insertion into a std::map. Here is a custom allocator for std::map<int,int> along with a small program that uses it: #include <stddef.h> #include <stdio.h> #include <map> #include <typeinfo> class MyPool { public: void * GetNext() { return malloc(24); } void Free(void *ptr) { free(ptr); } }; template<typename T> class MyPoolAlloc { public: static MyPool *pMyPool; typedef size_t size_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; typedef T value_type; template<typename X> struct rebind { typedef MyPoolAlloc<X> other; }; MyPoolAlloc() throw() { printf("-------Alloc--CONSTRUCTOR--------%08x %32s\n", this, typeid(T).name()); } MyPoolAlloc(const MyPoolAlloc&) throw() { printf(" Copy Constructor ---------------%08x %32s\n", this, typeid(T).name()); } template<typename X> MyPoolAlloc(const MyPoolAlloc<X>&) throw() { printf(" Construct T Alloc from X Alloc--%08x %32s %32s\n", this, typeid(T).name(), typeid(X).name()); } ~MyPoolAlloc() throw() { printf(" Destructor ---------------------%08x %32s\n", this, typeid(T).name()); }; pointer address(reference __x) const { return &__x; } const_pointer address(const_reference __x) const { return &__x; } pointer allocate(size_type __n, const void * hint = 0) { if (__n != 1) perror("MyPoolAlloc::allocate: __n is not 1.\n"); if (NULL == pMyPool) { pMyPool = new MyPool(); printf("======>Creating a new pool object.\n"); } return reinterpret_cast<T*>(pMyPool->GetNext()); } //__p is not permitted to be a null pointer void deallocate(pointer __p, size_type __n) { pMyPool->Free(reinterpret_cast<void *>(__p)); } size_type max_size() const throw() { return size_t(-1) / sizeof(T); } void construct(pointer __p, const T& __val) { printf("+++++++ %08x %s.\n", __p, typeid(T).name()); ::new(__p) T(__val); } void destroy(pointer __p) { printf("-+-+-+- %08x.\n", __p); __p->~T(); } }; template<typename T> inline bool operator==(const MyPoolAlloc<T>&, const MyPoolAlloc<T>&) { return true; } template<typename T> inline bool operator!=(const MyPoolAlloc<T>&, const MyPoolAlloc<T>&) { return false; } template<typename T> MyPool* MyPoolAlloc<T>::pMyPool = NULL; int main(int argc, char *argv[]) { std::map<int, int, std::less<int>, MyPoolAlloc<std::pair<const int,int> > > m; //random insertions in the map m.insert(std::pair<int,int>(1,2)); m[5] = 7; m[8] = 11; printf("======>End of map insertions.\n"); return 0; } Here is the output of this program: -------Alloc--CONSTRUCTOR--------bffcdaa6 St4pairIKiiE Construct T Alloc from X Alloc--bffcda77 St13_Rb_tree_nodeISt4pairIKiiEE St4pairIKiiE Copy Constructor ---------------bffcdad8 St13_Rb_tree_nodeISt4pairIKiiEE Destructor ---------------------bffcda77 St13_Rb_tree_nodeISt4pairIKiiEE Destructor ---------------------bffcdaa6 St4pairIKiiE ======Creating a new pool object. Construct T Alloc from X Alloc--bffcd9df St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d028 St4pairIKiiE. Destructor ---------------------bffcd9df St4pairIKiiE Construct T Alloc from X Alloc--bffcd95f St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d048 St4pairIKiiE. Destructor ---------------------bffcd95f St4pairIKiiE Construct T Alloc from X Alloc--bffcd95f St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d068 St4pairIKiiE. Destructor ---------------------bffcd95f St4pairIKiiE ======End of map insertions. Construct T Alloc from X Alloc--bffcda23 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d068. Destructor ---------------------bffcda23 St4pairIKiiE Construct T Alloc from X Alloc--bffcda43 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d048. Destructor ---------------------bffcda43 St4pairIKiiE Construct T Alloc from X Alloc--bffcda43 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d028. Destructor ---------------------bffcda43 St4pairIKiiE Destructor ---------------------bffcdad8 St13_Rb_tree_nodeISt4pairIKiiEE Last two columns of the output show that an allocator for std::pair<const int, int> is constructed everytime there is a insertion into the map. Why is this necessary? Is there a way to suppress this? Thanks! Edit: This code tested on x86 machine with g++ version 4.1.2. If you wish to run it on a 64-bit machine, you'll have to change at least the line return malloc(24). Changing to return malloc(48) should work.

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  • How to dynamically set validation messages on properties with a class validation attribute

    - by Dan
    I'm writing Validation attribute that sits on the class but inspects the properties of the class. I want it to set a validation message on each of the properties it finds to be invalid. How do I do this? This is what I have got so far: [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public class LinkedFieldValidationAttribute : ValidationAttribute { private readonly string[] _properiesToValidate; public LinkedFieldValidationAttribute(params string[] properiesToValidate) { _properiesToValidate = properiesToValidate; } public override bool IsValid(object value) { PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(value); foreach (var propertyName in _properiesToValidate) { var propertyValue = properties.Find(propertyName, false).GetValue(value); //if value is invalid add message from base } //return validity } }

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  • Replicating Java's DecimalFormat in C#

    - by Frank Krueger
    I am trying to replicate a subset of Java's DecimalFormat class. Below is what I've come up with. Does this look right to everyone? public class DecimalFormat : NumberFormat { int _maximumFractionDigits; int _minimumFractionDigits; string _format; void RebuildFormat () { _format = "{0:0."; _format += new string ('0', _minimumFractionDigits); if (_maximumFractionDigits > _minimumFractionDigits) { _format += new string ('#', _maximumFractionDigits - _minimumFractionDigits); } _format += "}"; } public override string format (object value) { return string.Format (_format, value); } public override void setMaximumFractionDigits (int n) { _maximumFractionDigits = n; RebuildFormat (); } public override void setMinimumFractionDigits (int n) { _minimumFractionDigits = n; RebuildFormat (); } public override void setGroupingUsed (bool g) { } public static NumberFormat getInstance () { return new DecimalFormat (); } }

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  • Hash Digest / Array Comparison in C#

    - by Erik Karulf
    Hi All, I'm writing an application that needs to verify HMAC-SHA256 checksums. The code I currently have looks something like this: static bool VerifyIntegrity(string secret, string checksum, string data) { // Verify HMAC-SHA256 Checksum byte[] key = System.Text.Encoding.UTF8.GetBytes(secret); byte[] value = System.Text.Encoding.UTF8.GetBytes(data); byte[] checksum_bytes = System.Text.Encoding.UTF8.GetBytes(checksum); using (var hmac = new HMACSHA256(key)) { byte[] expected_bytes = hmac.ComputeHash(value); return checksum_bytes.SequenceEqual(expected_bytes); } } I know that this is susceptible to timing attacks. Is there a message digest comparison function in the standard library? I realize I could write my own time hardened comparison method, but I have to believe that this is already implemented elsewhere.

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  • Sort CMap Key by String Length

    - by Yan Cheng CHEOK
    Previously, I am using STL map to perform the mentioned task. struct ltstr { bool operator()(std::string s1, std::string s2) const { const int l1 = s1.length(); const int l2 = s2.length(); if (l1 == l2) { // In alphabetical order. return s1.compare(s2) < 0; } // From longest length to shortest length. return l1 > l2; } }; std::map<std::string, int, ltstr> m; How can I perform the same task using CMap? // How to make key sorted by string length? CMap<CString, LPCTSTR, int, int> m;

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  • compiler warning on (ambiguous) method resolution with named parameters

    - by FireSnake
    One question regarding whether the following code should yield a compiler warning or not (it doesn't). It declares two methods of the same name/return type, one has an additional named/optional parameter with default value. NOTE: technically the resolution isn't ambiguous, because the rules clearly state that the first method will get called. See here, Overload resolution, third bullet point. This behavior is also intuitive to me, no question. public void Foo(int arg) { ... } public void Foo(int arg, bool bar = true) { ...} Foo(42); // shouldn't this give a compiler warning? I think a compiler warning would be kind of intuitive here. Though the code technically is clean (whether it is a sound design is a different question:)).

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  • Return value changed after finally

    - by Nestor
    I have the following code: public bool ProcessData(String data) { try { result= CheckData(data); if (TextUtils.isEmpty(result)) { summary="Data is invalid"; return false; } ... finally { Period period = new Period(startTime, new LocalDateTime()); String duration = String.format("Duration: %s:%s", period.getMinutes(), period.getSeconds()); LogCat(duration); } return true; As I learned from this question, the finally block is executed after the return statement. So I modified my code according to that, and in the finally I inserted code that does not modify the output. Strangely, the code OUTSIDE the finally block does. My method always returns true. As suggested, it is not a good idea to have 2 return. What should I do?

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  • What is the correct way to add a subview to a new window, making it aware of its available window si

    - by favo
    Hi, This is some kind of a basic question: I am adding a new Subview to a window using: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { viewController = [[myViewController alloc] initWithNibName:@"myNib" bundle:nil]; [window addSubview:viewController.view]; This displays the view at 100% on the window, having the Clock overlaying some pixels of that view on top. Rotating makes the view aware of the clock and resizes it to begin correctly below the clock without any overlay. What is the correct way to add a subview to a new window, making it aware of its available window size?

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  • Can I mix compile time string comparison with MPL templates?

    - by Negative Zero
    I got this compile time string comparison from another thread using constexpr and C++11 (http://stackoverflow.com/questions/5721813/compile-time-assert-for-string-equality). It works with constant strings like "OK" constexpr bool isequal(char const *one, char const *two) { return (*one && *two) ? (*one == *two && isequal(one + 1, two + 1)) : (!*one && !*two); } I am trying to use it in the following context: static_assert(isequal(boost::mpl::c_str<boost::mpl::string<'ak'>>::value, "ak"), "should not fail"); But it gives me an compilation error of static_assert expression is not an constant integral expression. Can I do this?

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  • An operator == whose parameters are non-const references

    - by Eduardo León
    I this post, I've seen this: class MonitorObjectString: public MonitorObject { // some other declarations friend inline bool operator==(/*const*/ MonitorObjectString& lhs, /*const*/ MonitorObjectString& rhs) { return lhs.fVal==rhs.fVal; } } Before we can continue, THIS IS VERY IMPORTANT: I am not questioning anyone's ability to code. I am just wondering why someone would need non-const references in a comparison. The poster of that question did not write that code. This was just in case. This is important too: I added both /*const*/s and reformatted the code. Now, we get back to the topic: I can't think of a sane use of the equality operator that lets you modify its by-ref arguments. Do you?

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  • Accepting drag operations in an NSCollectionView subclass

    - by andyvn22
    I've subclassed NSCollectionView and I'm trying to receive dragged files from the Finder. I'm receiving draggingEntered: and returning an appropriate value, but I'm never receiving prepareForDragOperation: (nor any of the methods after that in the process). Is there something obvious I'm missing here? Code: - (void)awakeFromNib { [self registerForDraggedTypes:[NSArray arrayWithObjects:NSFilenamesPboardType, nil]]; } - (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender { NSLog(@"entered"); //Happens NSPasteboard *pboard; NSDragOperation sourceDragMask; sourceDragMask = [sender draggingSourceOperationMask]; pboard = [sender draggingPasteboard]; if ([[pboard types] containsObject:NSFilenamesPboardType]) { NSLog(@"copy"); //Happens return NSDragOperationCopy; } return NSDragOperationNone; } - (BOOL)prepareForDragOperation:(id <NSDraggingInfo>)sender { NSLog(@"prepare"); //Never happens return YES; }

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  • Printdialog in multithreaded wpf window thrown TargetInvocationException

    - by Nils
    I have designed a multithreaded app, which is starting most windows in an dedicated thread like this: Thread newWindowThread = new Thread(new ThreadStart(ThreadStartingPoint)); newWindowThread.SetApartmentState(ApartmentState.STA); newWindowThread.IsBackground = true; newWindowThread.Start(); However, if in one of those window-in-own-thread I try to print something by simply calling PrintDialog pDialog = new PrintDialog(); bool? doPrint = pDialog.ShowDialog(); I get a TargetInvocationException - it does look like the PrintDialog does not reside in the same thread as my window. Is there any way to create a thread-agnostic (or "thread-save") PrinterDialog ?

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  • Including a NSUserDefault password test in 1st Tab.m to load a loginView gives eror?

    - by Michael Robinson
    I have a name and password in NSUserDefaults for login. I have this in my 1stTab View.m class to test for presence and load a login/signup loginView.xib modally if there is no password or name stored in the app. Here is the pulling of the defaults: -(void)refreshFields { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; usernameLabel.text = [defaults objectForKey:kUsernameKey]; passwordLabel.text = [defaults objectForKey:kPasswordKey]; { Here is the Test: - (void)viewDidAppear:(BOOL)animated { [self refreshFields]; [super viewDidAppear:animated]; if ([usernameLabel.text length] == 0 || [passwordLabel.text length] == 0) { LoginViewController * vc = [[[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil] autorelease]; [self presentModalViewController:vc animated: false]; } else { [[self tableView ]reloadData]; } } Thanks in advance, I'm getting this error in the console: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key usernameLabel.'

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  • Use relative Path in Microsoft Surface application?

    - by Roflcoptr
    I convert my wave file into a mp3 file by the following code: internal bool convertToMp3() { string lameEXE = @"C:\Users\Roflcoptr\Documents\Visual Studio 2008\Projects\Prototype_Concept_2\Prototype_Concept_2\lame\lame.exe"; string lameArgs = "-V2"; string wavFile = fileName; string mp3File = fileName.Replace("wav", "mp3"); Process process = new Process(); process.StartInfo = new ProcessStartInfo(); process.StartInfo.FileName = lameEXE; process.StartInfo.Arguments = string.Format("{0} {1} {2}", lameArgs, wavFile, mp3File); process.Start(); process.WaitForExit(); int exitCode = process.ExitCode; if (exitCode == 0) { return true; } else { return false; } } This works, but now I'd like to not use the absolut path to the lame.exe but a relative path. I included a lame.exe in the folder /lame/ on the root of the project. How can I reference it?

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  • Database indexes - what should they be

    - by WebweaverD
    Most of my database tables have a clear unique index through which lookups are done 90% of the time but I am a bit unsure on this one - I have a table which keeps track of user rating totals for items in my database, I now want to add another table, to track individual ratings with an ip address column to make sure no one can rate something twice. Since I can see this becoming a big, high use table it is important to optimize it correctly. (MYSQL table) This table will have the following fields: rating_id(always - unique), item_id (always - not unique), user_id (optional - not unique), ip_address (always - not unique), rating_value(always - not unique), has_review(bool) Now I envisions 90% the queries going something like this: When a user rates something - select where item_id = x and ip_address = y, (if rows = 0) insert rating When in user account pages - select where ip_address = x or username = y Now none of the fields searched on are unique, can I still use them as indexes (for example item _id and ip_address), can I have two indexes and will this still improve performance over a non indexed table?

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  • Core Animation bad access on device

    - by user1595102
    I'm trying to do a frame by frame animation with CAlayers. I'm doing this with this tutorial http://mysterycoconut.com/blog/2011/01/cag1/ but everything works with disable ARC, when I'm try to rewrite code with ARC, it's works on simulator perfectly but on device I got a bad access memory. Layer Class interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface MCSpriteLayer : CALayer { unsigned int sampleIndex; } // SampleIndex needs to be > 0 @property (readwrite, nonatomic) unsigned int sampleIndex; // For use with sample rects set by the delegate + (id)layerWithImage:(CGImageRef)img; - (id)initWithImage:(CGImageRef)img; // If all samples are the same size + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; // Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen - (unsigned int)currentSampleIndex; @end Layer Class implementation @implementation MCSpriteLayer @synthesize sampleIndex; - (id)initWithImage:(CGImageRef)img; { self = [super init]; if (self != nil) { self.contents = (__bridge id)img; sampleIndex = 1; } return self; } + (id)layerWithImage:(CGImageRef)img; { MCSpriteLayer *layer = [(MCSpriteLayer*)[self alloc] initWithImage:img]; return layer ; } - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; { self = [self initWithImage:img]; if (self != nil) { CGSize sampleSizeNormalized = CGSizeMake(size.width/CGImageGetWidth(img), size.height/CGImageGetHeight(img)); self.bounds = CGRectMake( 0, 0, size.width, size.height ); self.contentsRect = CGRectMake( 0, 0, sampleSizeNormalized.width, sampleSizeNormalized.height ); } return self; } + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; { MCSpriteLayer *layer = [[self alloc] initWithImage:img sampleSize:size]; return layer; } + (BOOL)needsDisplayForKey:(NSString *)key; { return [key isEqualToString:@"sampleIndex"]; } // contentsRect or bounds changes are not animated + (id < CAAction >)defaultActionForKey:(NSString *)aKey; { if ([aKey isEqualToString:@"contentsRect"] || [aKey isEqualToString:@"bounds"]) return (id < CAAction >)[NSNull null]; return [super defaultActionForKey:aKey]; } - (unsigned int)currentSampleIndex; { return ((MCSpriteLayer*)[self presentationLayer]).sampleIndex; } // Implement displayLayer: on the delegate to override how sample rectangles are calculated; remember to use currentSampleIndex, ignore sampleIndex == 0, and set the layer's bounds - (void)display; { if ([self.delegate respondsToSelector:@selector(displayLayer:)]) { [self.delegate displayLayer:self]; return; } unsigned int currentSampleIndex = [self currentSampleIndex]; if (!currentSampleIndex) return; CGSize sampleSize = self.contentsRect.size; self.contentsRect = CGRectMake( ((currentSampleIndex - 1) % (int)(1/sampleSize.width)) * sampleSize.width, ((currentSampleIndex - 1) / (int)(1/sampleSize.width)) * sampleSize.height, sampleSize.width, sampleSize.height ); } @end I create the layer on viewDidAppear and start animate by clicking on button, but after init I got a bad access error -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; NSString *path = [[NSBundle mainBundle] pathForResource:@"mama_default.png" ofType:nil]; CGImageRef richterImg = [UIImage imageWithContentsOfFile:path].CGImage; CGSize fixedSize = animacja.frame.size; NSLog(@"wid: %f, heigh: %f", animacja.frame.size.width, animacja.frame.size.height); NSLog(@"%f", animacja.frame.size.width); richter = [MCSpriteLayer layerWithImage:richterImg sampleSize:fixedSize]; animacja.hidden = 1; richter.position = animacja.center; [self.view.layer addSublayer:richter]; } -(IBAction)animacja:(id)sender { if ([richter animationForKey:@"sampleIndex"]) {NSLog(@"jest"); } if (! [richter animationForKey:@"sampleIndex"]) { CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"sampleIndex"]; anim.fromValue = [NSNumber numberWithInt:0]; anim.toValue = [NSNumber numberWithInt:22]; anim.duration = 4; anim.repeatCount = 1; [richter addAnimation:anim forKey:@"sampleIndex"]; } } Have you got any idea how to fix it? Thanks a lot.

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  • Boolean Code Clarity - which style to use? [closed]

    - by Anonymous
    I was wondering what style others' use when writing conditional statements that include boolean types. Currently I'm caught between using two styles. bool foo; if (foo == true) if (foo) if (foo == false) if (!foo) Obviously the first set is a bit more obvious. However, when combining conditions it could get a bit clunky. if (foo == true || blah == false || abc == true) if (foo || !blah || abc) Switching between one style for short conditionals and the other for long conditionals seems like inconsistent coding so it seems like I'd have to choose between one or the other. What do you prefer or consider better style and why?

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  • C operating system createprozess

    - by Tyzak
    hello, i'm new at C Programming (i learned c++) i want to create a process with windows.h at first i just want to start my main programm that creates a process ( -- starts an other programm) that's my code, but it doesn't really work, i removed every unnessasery line of code but "void sleep(700)" (or "sleep (700)" for testing if the windows methods work, but i get an error, that "sleep" cant be found. #include <iostream> #include <windows.h> #include <string> using namespace std; void main() { //bool ret; //startupinfo stupinfo; //prozess_information pro2info; //Getstartupinfo (&stupinfo); //createprozess(null, "C:\\bsss10\\betriebssystemePRA1.exe", null, null, false, create_new_console, null, // null, &stupinfo, &pro2info); sleep (700); cout<< "hello"; } thanks in advance

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  • Selectedindex in listview, throwing up an error!

    - by Luke
    Hey guys, the following code shows what i am trying to do. private void btnEdit_Click(object sender, EventArgs e) { iDeliverySelected = lstDeliveryDetails.SelectedIndex; bool addEdit = false; } The selectedindex is throwing up the following error.. 'System.Windows.Forms.ListView' does not contain a definition for 'SelectedIndex' and no extension method 'SelectedIndex' accepting a first argument of type 'System.Windows.Forms.ListView' could be found (are you missing a using directive or an assembly reference?) Any ideas why? First time I have tried to use SelectedIndex, not sure if i am using it correctly?

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