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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Why are my USB 2.0 devices hanging Windows XP?

    - by BenAlabaster
    Background on the machine I'm having a problem with: The machine was inherited and appears to be circa 2003 (there's a date stamp on the power supply which leads me to this conclusion). I've got it set up as a Skype terminal for my 2 year old to keep in touch with her grandparents and other members of the family - which everyone loves. It has a DFI CM33-TL/G ATX (identified using SiSoft Sandra) motherboard hosting an Intel Celeron 1.3GHz CPU, 768Mb PC133 SDRAM, a D-LINK WDA-2320 54G Wi-Fi network card and a generic USB 2.0 expansion board based on the NEC uPD720102 chipset containing 3 external and 1 internal USB sockets. It's also hosting a 1.44Mb floppy drive on FDD0, a new 80Gb Western Digital hard drive running as master on IDE0 and a Panasonic DVD+/-RW running as master on IDE1. All this is sitting in a slimline case running off a Macron Power MPT-135 135W Flex power supply. The motherboard is running a version of Award BIOS 05/24/2002-601T-686B-6A6LID4AC-00. Could this be updated? If so, from where? I've raked through the manufacturer's website but can't find any hint of downloads for either drivers or BIOS updates. The hard disk is freshly formatted and built with Windows XP Professional/Service Pack 3 and is up to date with all current patches. In addition to Windows XP, the only other software it's running is Skype 4.1 (4.2 hangs the whole machine as soon as it starts up, requiring a hard boot to recover). It's got a Daytek MV150 15" touch screen hooked up to the on board VGA and COM1 sockets with the most current drivers from the Daytek website and the most current version of ELO-Touchsystems drivers for the touch component. The webcam is a Logitech Webcam C200 with the latest drivers from the Logitech website. The problem: If I hook any devices to the USB 2.0 sockets, it hangs the whole machine and I have to hard boot it to get it back up. If I have any devices attached to the USB 2.0 sockets when I boot up, it hangs before Windows gets to the login prompt and I have to hard boot it to recover. Workarounds found: I can plug the same devices into the on board USB 1.0 sockets and everything works fine, albeit at reduced performance. I've tried 3 different kinds of USB thumb drives, 3 different makes/models of webcams and my iPhone all with the same effect. They're recognized and don't hang the machine when I hook them to the USB 1.0 but if I hook them to the USB 2.0 ports, the machine hangs within a couple of seconds of recognizing the devices were connected. Attempted solutions: I've seen suggestions that this could be a power problem - that the PSU just doesn't have the wattage to drive these ports. While I'm doubtful this is the problem [after all the motherboard has the same standard connector regardless of the PSU wattage], I tried disabling all the on board devices that I'm not using - on board LAN, the second COM port, the AGP connector etc. through the BIOS in what I'm sure is a futile attempt to reduce the power consumption... I also modified the ACPI and power management settings. It didn't have any noticeable affect, although it didn't do any harm either. Could the wattage of the PSU really cause this problem? If it can, is there anything I need to be aware of when replacing it or do I just need to make sure it's got a higher wattage than the current one? My interpretation was that the wattage only affected the number of drives you could hook up to the power connectors, is that right? I've installed the USB card in another machine and it works without issue, so it's not a problem with the USB card itself, and Windows says the card is installed and working correctly... right up until I connect a device to it. The only thing I haven't done which I only just thought of while writing this essay is trying the USB 2.0 card in a different PCI slot, or re-ordering the wi-fi and USB cards in the slots... although I'm not sure if this will make any difference - does anyone have any experience that would suggest this might work? Other thoughts/questions: Perhaps this is an incompatibility between the USB 2.0 card and the BIOS, would re-flashing the BIOS with a newer version help? Do I need to be able to identify the manufacturer of the motherboard in order to be able to find a BIOS edition specific for this motherboard or will any version of Award BIOS function in its place? Question: Does anyone have any ideas that could help me get my USB 2.0 devices hooked up to this machine?

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  • Are nullable types preferable to magic numbers?

    - by Matt H
    I have been having a little bit of a debate with a coworker lately. We are specifically using C#, but this could apply to any language with nullable types. Say for example you have a value that represents a maximum. However, this maximum value is optional. I argue that a nullable number would be preferable. My coworker favors the use of zero, citing precedent. Granted, things like network sockets have often used zero to represent an unlimited timeout. If I were to write code dealing with sockets today, I would personally use a nullable value, since I feel it would better represent the fact that there is NO timeout. Which representation is better? Both require a condition checking for the value meaning "none", but I believe that a nullable type conveys the intent a little bit better.

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  • Real-time chat in Ruby on Rails

    - by Skydreamer
    First, I'm sorry because I know this question has been asked many times but I'm still looking forward to finding the answer to my problem. I'd want to implement a Real-time chat for my Rails app but I can't really host the server which handles the sockets. I've tried Faye but it needs a server. I've also heard of pusher but it's limited to 20 users at a time on the chat and I can't really be sure they won't be more. I've thought of irc but I think I can't really embed it into a rails app, maybe it needs sockets... So here's my problem, can I implement a real-time chat without owning a server ? What can you advice me ? Thank you for your answers.

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  • Handle HTTPS Request in Proxy Server by C#

    - by Masoud Zohrabi
    I'm trying to write a Home Proxy Server in C# and I almost succeeded but I have problem to handle HTTPS requests (CONNECT). I don't know really how to handle this type of requests. In my studies I realized that for this requests we must to connect client to target host directly. Steps for these requests (that I realized): Receive first request from client (CONNECT https://www.example.ltd:443 HTTP/1.1) and send that to target host Send HTTP/1.1 200 Connection Established\r\n\r\n to client Listen to both sockets (client and target host) and send receives from each other to each other Listen until one of sockets disconnected Is this correct? If it is, how?

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  • Weird issue with iptables redirection

    - by skypemesm
    I am trying to redirect all incoming traffic on UDP port 5060 to port 56790, and all outgoing traffic from 5060 to the port 56789. I used these iptables rules: iptables -t nat -I PREROUTING -p udp ! -s localhost --dport 5060 -j REDIRECT --to-port 56790 iptables -t nat -I OUTPUT -p udp ! -s localhost --sport 5060 -j REDIRECT --to-port 56789 I listen on both ports using RAW SOCKETS after setting the interface to PROMISCUOUS mode using ioctl. I see packets ONLY on 56789 i.e.SENDING side, and I do not see any packets on 56790, while wireshark shows that many packets are delivered to port 5060. Why would this happen? Any ideas? Do you think it's a problem with iptables rules or something to do with raw sockets? [This is ubuntu 10.04 and iptables v1.4.4]

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  • place to host a simple php socket server

    - by bonusbox
    i am running a small project that occasionally requires me to run a php socket script through ssh. it uses a few bytes of bandwidth (just some text) which activates my art installation project. i tried a simple web hosting plan but that didn't support sockets, so know i am using a 32$ vps plan on namecheap.com just to run a simple php script. i don't really need to host anything else on it. i find it kind of excessive for such a simple thing. is there a place i can run my script for a lower cost? any servers that support php sockets and ssh?

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  • Adding multiplayer to an HTML5 game

    - by espais
    I am interested in making a game that I currently have a co-op experience, however I'm curious as to the best method of implementing this in HTML5. I have made games before using straight C sockets, and also with the Net library for SDL. What are some of my best options for doing this in a canvas-based environment? At present, all I can come up with are either AJAX/database solutions (with a high refresh rate), or somehow implementing a PHP server that would funnel the data through sockets. The overall gameplay would be a 2.5D platformer-ish type of game, so both clients would need to be continually updated with player positions, enemy positions, projectiles, environmental data, etc.

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  • Cannot install jdk 1.5 on Ubuntu 12.04

    - by u123
    I have installed Ubuntu 12.04.1 LTS (GNU/Linux 3.2.0-23-generic x86_64). Some info about the machine: $ grep --color "model name" /proc/cpuinfo model name : Intel(R) Xeon(R) CPU E5430 @ 2.66GHz model name : Intel(R) Xeon(R) CPU E5430 @ 2.66GHz model name : Intel(R) Xeon(R) CPU E5430 @ 2.66GHz model name : Intel(R) Xeon(R) CPU E5430 @ 2.66GHz I need to install jdk5 to support an old application. I have tried: ~$ sudo apt-get install openjdk-5-jdk Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package openjdk-5-jdk I have also tried: ~$ sudo apt-get install sun-java5-jdk Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package sun-java5-jdk So its not available in the repos. I have tried to follow this guide (adding the jaunty repos): http://leonardo-pinho.blogspot.dk/2010/11/java-15-no-ubuntu-1010.html but same result. Then I have tried to download jdk-1_5_0_22-linux-i586.bin from here: http://www.oracle.com/technetwork/java/javasebusiness/downloads/java-archive-downloads-javase5-419410.html#jdk-1.5.0_22-oth-JPR and do: ~$ chmod a+x jdk-1_5_0_22-linux-i586.bin ~$ sudo ./jdk-1_5_0_22-linux-i586.bin Sun Microsystems, Inc. Binary Code License Agreement yes Unpacking... Checksumming... 0 0 Extracting... ./jdk-1_5_0_22-linux-i586.bin: 424: ./jdk-1_5_0_22-linux-i586.bin: ./install.sfx.19556: not found ./jdk-1_5_0_22-linux-i586.bin: 1: cd: can't cd to jdk1.5.0_22 Any suggestions?

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  • PHP running too slow, always showing "504 Gateway Time-out"

    - by komase
    PHP running too slow, always showing "504 Gateway Time-out" My server spec: Dual core ATOM 330 CPU 2GB RAM Use nginx with PHP in fastcgi use eaccelerator CPU 74.3%id RAM used: 350MB of 2GB I have lots of sites in my server, with cron running every minutes all time, even on some minutes, double or triple cron running at same time. All my sites cron is heavy, usually the cron running more than one minutes. my nginx.conf has become too big until nginx refuse to start because too many sites in it. it has been solved by increasing server_names_hash_max_size. Im planning to add more sites in my server Now, opening my website always showing 504 Gateway Time-out. I have tested many eaccelerator and PHP setting, but this 504 Gateway Time-out still happen. the 504 Gateway Time-out will dissappeared when cron is disabled I have no idea: is this because not enough processor power? And what should I do? upgrade my processor? --------added this is top for my CPU just now: Cpu(s): 17.5%us, 3.8%sy, 0.1%ni, 71.6%id, 6.9%wa, 0.1%hi, 0.1%si, 0.0%st

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  • Intel z77 vs h77 for intensive compiling, gaming [closed]

    - by Bilal Akhtar
    I'm in the market for a desktop motherboard (preferably ATX) that functions well with Intel i7-3770 Ivy Bridge processor at 3.4 GHz with LGA1155 socket. That processor is very fast, and it should handle all my tasks. My question is about the type of motherboard chipset I should choose to accompany it. I plan to use my rig for compiling and developing Debian package and other OS components, web development, occasional Android apps, chroots, VMs, FlightGear, other gaming but nothing serious, and heavy multitasking, all on Ubuntu. I do NOT plan to overclock, and I never will, so that's not a cause of concern for me. That said, I'm down to three chipset choices: Intel H77 Intel Z68 Intel Z77 I'm planning to go for H77 since I don't need any of the new features in Z77. I don't plan to use a second GPU and I will never overclock my CPU/GPU. My question is, will H77 based MoBos handle all my tasks well? Intel advertises that chipset as "everyday computing" but other sites say it's base functionality is the same as Z77. Intel rather advertises Z77 for "serious multitaskers, hardcore gamers and overclocking enthusiasts". But the problem with all Z77 motherboards I've seen is, they're way too expensive and their main feature seems to be overclocking, which won't be useful to me. Will I lose any raw CPU/GPU performance or HDD R/w with the H77 when comparing it to a Z77? Will heat, etc be an issue too? From what I've seen, Z77 motherboards have larger heat sinks when compared to H77 ones. Will that be an issue too, if I go with an H77 motherboard with no heat sinks for the chipset? The CPU will have a fan in both cases, of course. tl;dr When it comes to CPU/GPU performance and HDD r/w, is the Intel H77 chipset slower than the Z77? I don't care about overclocking or multiple GPUs, and for the processor, I'm set on Ivy Bridge i7-3770.

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  • What should I do to make sure that IIS does not recycle my application?

    - by AngryHacker
    I have a WCF service app hosted in IIS. On startup, it goes and fetches a really expensive (in terms of time and cpu) resource to use as local cache. Unfortunately, IIS seems to recycle the process on a fairly regular basis. So I am trying to change the settings on the Application Pool to make sure that IIS does not recycle the application. So far, I've change the following: Limit Interval under CPU from 5 to 0. Idle Time-out under Process Model from 20 to 0. Regular Time Interval under Recycling from 1740 to 0. Will this be enough? And I have specific questions about the items I changed: What specifically does Limit Interval setting under CPU mean? Does it mean that if a certain CPU usage is exceeded, the application pool will be recycled? What exactly does "recycled" mean? Is the application completely torn down and started up again? What is the difference between "Worker Process shutdown" and "Application Pool recycling"? The documentation for the Idle Time-out under Process Model talks about shutting down the worker process. While the docs for Regular Time Interval under Recycling talk about application pool recycling. I don't quite grok the difference between the two. I thought the w3wp.exe is the worker process which runs the application pool. Can someone explain the difference to the application between the two? The reason for having IIS7 and IIS7.5 tags is because the app will run in both and hope the answers are the same between the versions. Image for reference:

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  • Apache 2.4 Prefork vs. PHP-FPM Event shows sig decrease in requests per second

    - by Mark
    On my Apache 2.4.2 server with a standard mod_php Prefork setup these are my server-status results Current Time: Wednesday, 24-Oct-2012 19:36:24 CDT Restart Time: Wednesday, 24-Oct-2012 01:27:30 CDT Parent Server Config. Generation: 1 Parent Server MPM Generation: 0 Server uptime: 18 hours 8 minutes 54 seconds Total accesses: 14304233 - Total Traffic: 342.3 GB CPU Usage: u12584.6 s721.93 cu.66 cs3.43 - 20.4% CPU load 219 requests/sec - 5.4 MB/second - 25.1 kB/request 507 requests currently being processed, 355 idle workers ______KKKKR_K______W_KKC___CKK_K_K_W__CC_KKK_KK._K_K_KK._KKKK_K_ K_____KK_KKKK_K_KK__K___KK_K___K_____CKKK_WK_K_____KCKK__K___K_K K_CK_K_K_____K__KKKK_K__K___K_KK_K_K_KKKCK____________KK_CK__KKK __C_KKKKKKK___CK___C_KKK_K__C__K_CK____KKK__K__K__K_K__KK_CK_K__ _KKKKK_K_W__KK______K___K__W___C_K__K____KKKKKKKK.KKKKKKKCK_K___ _C_KK_K_WK__K_KK__K__RK_KK___K____K_KK_K_K___RKC_KKKK___KKKC_K_W _C_KK_KK__W____KC__KKK__KKK___K___KKK_KK_K_KKW__K_KR_KK_KK__KKK_ R__KKK__KKKKKK__K_KKKKK_K__K_K___KKW_________KK_K___KKK___KK.K_C KKKKKKW_____K__K_KKC_KCKK_K_KK_K__KK__K___K__KK_KK__________KK__ __K___KK_K__K_C_KK_K___KK__KK__K__KCK_K__KK_________K_K_KK__.K__ K_CKK.CCRW__KKKKKKKKKKKC__W____K___KWK_KK_KKC______.K_K_KK_KKKC_ __KKK_W_KCKKK_K_K____CCCK__KC_KKKK_K____K_CK_K____K__K____KKK_KK KK___K_K_K__KW__KCKKKK____WKWK__K_KKRKK__C_K_KK_KK_K__KKCC_K__C_ KK_K___K_KK______K_____CKK_K_______KK_CKCK__KKKKK____K__K..K____ __KKWK_KW__KKK__K_KKK___K_KK_KKK__KK___KK___KK_KK___KK____KKWKKC KK_KKKK_................................` When I switch to a PHP-FPM setup with the Event MPM with no other variables changes, my requests/sec plummet and overall apache response is garbage. Current Time: Wednesday, 24-Oct-2012 19:51:21 CDT Restart Time: Wednesday, 24-Oct-2012 19:48:03 CDT Parent Server Config. Generation: 1 Parent Server MPM Generation: 0 Server uptime: 3 minutes 18 seconds Total accesses: 18720 - Total Traffic: 307.1 MB CPU Usage: u16.57 s4.74 cu0 cs0 - 10.8% CPU load 94.5 requests/sec - 1.6 MB/second - 16.8 kB/request 15 requests currently being processed, 49 idle workers PID Connections Threads Async connections total accepting busy idle writing keep-alive closing 11701 114 no 10 22 0 66 38 11702 134 no 5 27 0 81 48 Sum 248 15 49 0 147 86 __R_R__W___RRW________RR__R___W_W_______W_____W_____________R_R_ Is there any obvious reason anyone could think of why this would be the case. I can provide any other additional stats or server setup info to help out. Ive tried tweaking everything up and down and nothing really helps get the PHP-FPM setup anywhere near a baseic prefork/mod-php setup. Thanks!

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  • Xorg eating up too much RAM on Ubuntu 9.10 box

    - by Yang
    Xorg is eating up 444MB of 2GB total RAM on my Ubuntu 9.10 x86_64 machine with nvidia drivers installed for the nvidia G86 (GeForce 8300 GS). top shows: top - 18:21:41 up 6 days, 2:40, 9 users, load average: 0.46, 1.12, 1.22 Tasks: 266 total, 3 running, 262 sleeping, 1 stopped, 0 zombie Cpu(s): 8.4%us, 2.0%sy, 0.0%ni, 89.1%id, 0.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2055736k total, 1965136k used, 90600k free, 3952k buffers Swap: 979924k total, 979908k used, 16k free, 102636k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1432 root 20 0 1154m 442m 7492 S 8 22.0 32:56.97 Xorg 18462 yang 20 0 1001m 219m 8356 S 0 10.9 5:13.25 chrome 24099 yang 20 0 865m 83m 13m S 0 4.2 0:06.91 chrome xrestop shows: xrestop - Display: :0.0 Monitoring 47 clients. XErrors: 0 Pixmaps: 40430K total, Other: 142K total, All: 40573K total res-base Wins GCs Fnts Pxms Misc Pxm mem Other Total PID Identifier 1c00000 21 46 1 19 697 9128K 18K 9146K 3169 x-nautilus-desktop 1000000 4 3 0 17 194 9000K 4K 9004K 3134 gnome-settings-daemon 1600000 51 2 1 25 1100 7648K 28K 7676K ? compiz For comparison, here's my other Ubuntu box, which also has compiz etc. enabled but with ATI RV370 (Radeon X300SE): top - 18:18:18 up 58 days, 4:27, 9 users, load average: 0.00, 0.00, 0.00 Tasks: 224 total, 1 running, 223 sleeping, 0 stopped, 0 zombie Cpu(s): 0.3%us, 0.3%sy, 0.0%ni, 98.8%id, 0.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1024964k total, 987124k used, 37840k free, 247012k buffers Swap: 2048276k total, 94296k used, 1953980k free, 264744k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 24324 yang 20 0 61936 35m 6364 S 0 3.5 4:35.84 nxagent 1768 ntop 20 0 190m 32m 5388 S 1 3.2 283:36.15 ntop 1178 root 20 0 60588 29m 1788 S 0 3.0 5:48.89 console-kit-dae ... 1315 root 20 0 343m 4956 4020 S 0 0.5 3:43.87 Xorg Any ideas on how to get to the bottom of this? (i.e. not "Log out"/"Reboot") Thanks in advance.

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  • Computer turns off unexpectedly

    - by Shahar
    My computer turns itself off unexpectedly after some time of use. It appears that this might be temperature related, but not for sure. I installed 2 tools that monitor temperature: SpeedFan and CPU Thermometer. The only definite finding is that there is a sensor (labelled temp1 in SpeedFan and CPU in CPU thermometer), which shows a temperature of 108C a second before the computer powers down. Until that moment, this sensor shows a constant temperature of 40C. I can usually reproduce the shutdown by viewing a few movies together, which cause another sensor (labelled CPU in SpeedFan) to go up to 60sC, but I do experience the problem even at times when this sensor remains low and cool. It does seem that the problem is more frequent if the computer is turned back on immediately after shutdown, but not always. I have had other hardware problems recently, which might be related: My hard disk heated up. I installed a fan on it, which worked to reduce the heat. The hard disk sensor shows around 40C. I had occasional blue screens and hard disk failures. Replacing the power supply seems to solve both these issues, but then this powerdown problem began appearing. I would appreciate any suggestions as to how to determine where the fault is, or what needs to be replaced.

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  • Nice level not working on linux

    - by xioxox
    I have some highly floating point intensive processes doing very little I/O. One is called "xspec", which calculates a numerical model and returns a floating point result back to a master process every second (via stdout). It is niced at the 19 level. I have another simple process "cpufloattest" which just does numerical computations in a tight loop. It is not niced. I have a 4-core i7 system with hyperthreading disabled. I have started 4 of each type of process. Why is the Linux scheduler (Linux 3.4.2) not properly limiting the CPU time taken up by the niced processes? Cpu(s): 56.2%us, 1.0%sy, 41.8%ni, 0.0%id, 0.0%wa, 0.9%hi, 0.1%si, 0.0%st Mem: 12297620k total, 12147472k used, 150148k free, 831564k buffers Swap: 2104508k total, 71172k used, 2033336k free, 4753956k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 32399 jss 20 0 44728 32m 772 R 62.7 0.3 4:17.93 cpufloattest 32400 jss 20 0 44728 32m 744 R 53.1 0.3 4:14.17 cpufloattest 32402 jss 20 0 44728 32m 744 R 51.1 0.3 4:14.09 cpufloattest 32398 jss 20 0 44728 32m 744 R 48.8 0.3 4:15.44 cpufloattest 3989 jss 39 19 1725m 690m 7744 R 44.1 5.8 1459:59 xspec 3981 jss 39 19 1725m 689m 7744 R 42.1 5.7 1459:34 xspec 3985 jss 39 19 1725m 689m 7744 R 42.1 5.7 1460:51 xspec 3993 jss 39 19 1725m 691m 7744 R 38.8 5.8 1458:24 xspec The scheduler does what I expect if I start 8 of the cpufloattest processes, with 4 of them niced (i.e. 4 with most of the CPU, and 4 with very little)

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  • Very slow write performance on Debian 6.0 (AMD64) with DMCRYPT/LVM/RAID1

    - by jdelic
    I'm seeing very strange performance characteristics on one of my servers. This server is running a simple two-disk software-RAID1 setup with LVM spanning /dev/md0. One of the logical volumes /dev/vg0/secure is encrypted using dmcrypt with LUKS and mounted with the sync and noatimes flag. Writing to that volume is incredibly slow at 1.8 MB/s and the CPU usage stays near 0%. There are 8 crpyto/1-8 processes running (it's a Intel Quadcore CPU). I hope that someone on serverfault has seen this before :-(. uname -a 2.6.32-5-xen-amd64 #1 SMP Tue Mar 8 00:01:30 UTC 2011 x86_64 GNU/Linux Interestingly, when I read from the device I get good performance numbers: reading without encryption: $ dd if=/dev/vg0/secure of=/dev/null bs=64k count=100000 100000+0 records in 100000+0 records out 6553600000 bytes (6.6 GB) copied, 68.8951 s, 95.1 MB/s reading with encryption: $ dd if=/dev/mapper/secure of=/dev/null bs=64k count=100000 100000+0 records in 100000+0 records out 6553600000 bytes (6.6 GB) copied, 69.7116 s, 94.0 MB/s However, when I try to write to the device: $ dd if=/dev/zero of=./test bs=64k 8809+0 records in 8809+0 records out 577306624 bytes (577 MB) copied, 321.861 s, 1.8 MB/s Also, when I read I see CPU usage, when I write, the CPU stays at almost 0% usage. Here is output of cryptsetup luksDump: LUKS header information for /dev/vg0/secure Version: 1 Cipher name: aes Cipher mode: cbc-essiv:sha256 Hash spec: sha1 Payload offset: 2056 MK bits: 256 MK digest: dd 62 b9 a5 bf 6c ec 23 36 22 92 4c 39 f8 d6 5d c1 3a b7 37 MK salt: cc 2e b3 d9 fb e3 86 a1 bb ab eb 9d 65 df b3 dd d9 6b f4 49 de 8f 85 7d 3b 1c 90 83 5d b2 87 e2 MK iterations: 44500 UUID: a7c9af61-d9f0-4d3f-b422-dddf16250c33 Key Slot 0: ENABLED Iterations: 178282 Salt: 60 24 cb be 5c 51 9f b4 85 64 3d f8 07 22 54 d4 1a 5f 4c bc 4b 82 76 48 d8 a2 d2 6a ee 13 d7 5d Key material offset: 8 AF stripes: 4000 Key Slot 1: DISABLED Key Slot 2: DISABLED Key Slot 3: DISABLED Key Slot 4: DISABLED Key Slot 5: DISABLED Key Slot 6: DISABLED Key Slot 7: DISABLED

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  • Is there any limit to AIX 5.3 pipe size ?

    - by snowflake
    Hello, I'm in trouble while performing cat/tail/head operation on large files on Aix 5.3. When asking for a cat of several 1Go file redirected to another one: cat file1 file2 file3 > outputfile The outputfile is limited to 2Go (cat: output error and result file is 2147483647 bytes) Filesystem is jfs2. I successfully uploaded through ftp 10Go files on the filesystem without problem. I found nothing relevant in etc/security/limits: default: fsize = -1 core = 2097151 cpu = -1 data = 262144 rss = 65536 stack = 65536 nofiles = 20000 ulimit -a core file size (blocks) unlimited data seg size (kbytes) 245759 file size (blocks) unlimited max memory size (kbytes) unlimited open files 2000 pipe size (512 bytes) 64 stack size (kbytes) 32768 cpu time (seconds) unlimited max user processes 2048 virtual memory (kbytes) 278527 The problem does not occur on another AIX 5.3 server, I'm just looking for a different configuration that might be the source of the problem. /etc/security/limits on the server without the problem: default: fsize = -1 core = 2097151 cpu = -1 data = 262144 rss = 65536 stack = 65536 nofiles = 20000 ulimit -a on the server without the problem: core file size (blocks, -c) 1048575 data seg size (kbytes, -d) 131072 file size (blocks, -f) unlimited max memory size (kbytes, -m) 32768 open files (-n) 20000 pipe size (512 bytes, -p) 64 stack size (kbytes, -s) 32768 cpu time (seconds, -t) unlimited max user processes (-u) 262144 virtual memory (kbytes, -v) unlimited

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  • Representing server state with a metric

    - by Sal
    I'm using Microsoft's Performance Monitor to dump logs of RAM, CPU, network, and disk usage from multiple servers. I'd like to get a single metric that captures the state of a given variable to a good extent. For instance, disk usage is pretty stable, so if I take a single reading that says I have 50% remaining disk space, that reading will give me an accurate measure for the day. (The servers aren't doing heavy IO writing.) However, the tricky part here is monitoring CPU and network usage. The logs currently dump the % CPU usage every ten seconds. If I take a straight average of the numbers, it may not represent reality, as % CPU will be much lower during the night than day. (We host websites that sell appliance items.) I'd like to get an average over a span during peak hours (about 5 hours in the day) and present a daily peak hour metric. Of course, there are most likely some readings that will come in as overly spiked (if multiple users pinged the server at once) or no use (a momentary idle state). Is there a standard distribution/test industries use in these situation?

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  • No apparent reason for high load average

    - by Oz.
    We have several web servers running on Amazon (ec2) c1.xlarge, over Amazon AMI. The servers are duplicates of each other, running the exact same hardware and software. Each server spec is: 7 GB of memory 20 EC2 Compute Units (8 virtual cores with 2.5 EC2 Compute Units each) 1690 GB of instance storage 64-bit platform I/O Performance: High API name: c1.xlarge A couple of weeks ago we have run a yum upgrade on one of the servers. Starting on this upgrade the upgraded server started showing a high load average. Needless to say, we did not update the other servers and we can not do so until we understand the reason for this behavior. The strange thing is that when we compare the servers using top or iostat, we can not find the reason for the high load. Note that we have moved traffic from the "problematic" server to the others, which have made the "problematic" server less crowded in terms of requests, and still his load is higher. Do you have any idea what could it be, or where else can we check? Many thanks for the help! Oz. # # proper server # w command # 00:42:26 up 2 days, 19:54, 2 users, load average: 0.41, 0.48, 0.49 USER TTY FROM LOGIN@ IDLE JCPU PCPU WHAT pts/1 82.80.137.29 00:28 14:05 0.01s 0.01s -bash pts/2 82.80.137.29 00:38 0.00s 0.02s 0.00s w # # proper server # iostat command # Linux 3.2.12-3.2.4.amzn1.x86_64 _x86_64_ (8 CPU) avg-cpu: %user %nice %system %iowait %steal %idle 9.03 0.02 4.26 0.17 0.13 86.39 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn xvdap1 1.63 1.50 55.00 367236 13444008 xvdfp1 4.41 45.93 70.48 11227226 17228552 xvdfp2 2.61 2.01 59.81 491890 14620104 xvdfp3 8.16 14.47 94.23 3536522 23034376 xvdfp4 0.98 0.79 45.86 192818 11209784 # # problematic server # w command # 00:43:26 up 2 days, 21:52, 2 users, load average: 1.35, 1.10, 1.17 USER TTY FROM LOGIN@ IDLE JCPU PCPU WHAT pts/0 82.80.137.29 00:28 15:04 0.02s 0.02s -bash pts/1 82.80.137.29 00:38 0.00s 0.05s 0.00s w # # problematic server # iostat command # Linux 3.2.20-1.29.6.amzn1.x86_64 _x86_64_ (8 CPU) avg-cpu: %user %nice %system %iowait %steal %idle 7.97 0.04 3.43 0.19 0.07 88.30 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn xvdap1 2.10 1.49 76.54 374660 19253592 xvdfp1 5.64 40.98 85.92 10308946 21612112 xvdfp2 3.97 4.32 93.18 1087090 23439488 xvdfp3 10.87 30.30 115.14 7622474 28961720 xvdfp4 1.12 0.28 65.54 71034 16487112

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  • Server 2008R2 in Extra Small Windows Azure Instance?

    - by Shawn Eary
    Windows Azure hosting for an Extra Small (XS) Windows VM seems to come out to be about $10 a month right now. I think this XS instance gives you the equivalent of a 1 GHZ CPU with 768MB of RAM. I think the minimum requirements for Server 2008 is 1GHZ CPU with 512MB of RAM. Also, I think the minimum requirements for SQL Server Express is 1GHZ CPU with 256 MB of RAM and that the minimum requirements for Team Foundation Server Express 11 Beta is 2.2 GHZ CPU with 1 Gig of RAM (this 2.2 GHZ part could be a problem for my 1 GHZ XS VM...). Given the performance of the XS Azure instance, would I be able to install: a very basic MVC web site; a free instance of SQL Server Express; a free single user instance of Team Foundation Server Express 11 Beta and run the XS VM instance without serious crashing? I know there are other Shared WebHost providers that can provide these features for me, but those hosting providers have the following disadvantages: They sometimes cost a lot of money after all of the "addons" are in place They probably don't provide the level of security and employee integrity that Microsoft can provide They don't provide the total control that an Azure VM seems to provide

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  • UW-IMAP server, high load for one user

    - by Bruce Garlock
    We have been experiencing a very strange anomaly, with one specific user with our UW-IMAP server. We have about 75 users using the server, and one particular user, who is in about the middle as far as used storage keeps having issues with slow speed. Most of our users all use Thunderbird 2, or Thunderbird 3. Mostly 2, because of the performance issues we have had with 3. This user was on 3, and I downgraded him to 2. The performance has gotten better, but according to the imapd processes on the server, his username is using the most CPU % and CPU time. I've already done all the usual T/S'ing: Started profile from scratch, compacted folders, re-indexed, newer faster computer, etc.. Still, this users' imapd process is always using the most CPU on the server. For troubleshooting, we setup another user which has more usage, folders, etc.. than he does, but we don't see the users process taking up most of the CPU with the imapd process. So, it almost sounds like a particular email may be the culprit, but how can we find it, if thats the problem? This has been going on for a while, and he is a management person, so his patience is about to end. Does anyone have any ideas?

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  • Losing SQL connections

    - by john pavelka
    sql servr 2005 - Standard; one dedicated sql server (VM); windows server 2003; Small databases; About once a week we lose all sql connections. It seems to fix itself after about 5-10 minutes. System.Web.HttpUnhandledException: Exception of type 'System.Web.HttpUnhandledException' was thrown. --- System.Data.SqlClient.SqlException: Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding. We don't have a fully qualified DBA; it's kind of a joint effort here. Can somebody give me some general ideas for troubleshooting the network side and the application side? We already ran a few tuning profiles and ran through Database Tuning Advisor to apply indexing recommendations. It would sure be nice if there was a way to take a snapshot of what was running on sql server when these 100% cpu spikes occured, but sometimes we're not around. Is it common to throttle CPU for certain processes? Can this be done with Windows server 2003? For example, if security apps were making cpu spike to 100%, is there a way to limit their cpu usage? Any advice is appreciated. thanks,

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  • How do I find the cause for a huge difference in performance between two identical Ubuntu servers?

    - by the.duckman
    I am running two Dell R410 servers in the same rack of a data center. Both have the same hardware configuration, run Ubuntu 10.4, have the same packages installed and run the same Java web servers. No other load. One of them is 20-30% faster than the other, very consistently. I used dstat to figure out, if there are more context switches, IO, swapping or anything, but I see no reason for the difference. With the same workload, (no swapping, virtually no IO), the cpu usage and load is higher on one server. So the difference appears to be mainly CPU bound, but while a simple cpu benchmark using sysbench (with all other load turned off) did yield a difference, it was only 6%. So maybe it is not only CPU but also memory performance. I tried to figure out if the BIOS settings differ in some parameter, did a dump using dmidecode, but that yielded no difference. I compared /proc/cpuinfo, no difference. I compared the output of cpufreq-info, no difference. I am lost. What can I do, to figure out, what is going on?

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