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  • WpfToolkit DataGrid does not work in Windows Phone 7

    - by Igor Zevaka
    I am trying to use WpfToolkit DataGrid in Windows Phone 7 project (Silverligt 4) and it's not working. Here is the XAML: <UserControl x:Class="SilverlightControls.Grid" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:wtk="clr-namespace:Microsoft.Windows.Controls;assembly=WPFToolkit" d:DesignHeight="480" d:DesignWidth="480"> <Grid x:Name="LayoutRoot" Background="#FF1F1F1F" Width="960"> <Grid x:Name="TitleGrid"> <TextBlock Text="{Binding Title}" Style="{StaticResource PhoneTextPageTitle2Style}"/> </Grid> <wtk:DataGrid> </wtk:DataGrid> </Grid> </UserControl> The project compiles fine but crashes at runtime trying to load this control. The best clue I got so far is from Visual Studio Designer. Once I add wtk:DataGrid to the control the visual designer does not load and below is the exception it displays. Could it be that WpfToolkit relies on PresentationFramework.dll and it's not available in SL4? System.Reflection.Adds.UnresolvedAssemblyException Type universe cannot resolve assembly: PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35. at System.Reflection.Adds.AssemblyProxy.GetResolvedAssembly() at System.Reflection.Adds.AssemblyProxy.get_FullName() at Microsoft.Windows.Design.Metadata.ReflectionMetadataContext.PrepareAttributes(Reflectable`1 reflectableAssembly) at Microsoft.Windows.Design.Metadata.ReflectionMetadataContext.PrepareAttributes(Reflectable`1 reflectableType) at MS.Internal.Metadata.ClrType.GetAttributes[T](ReflectionMetadataContext context, IReflectable`1 member, ITypeMetadata attributeType, Boolean merge, AttributeMergeCache& cache) at MS.Internal.Metadata.ClrMember`1.GetLocalAttributes(ITypeMetadata attributeType) at MS.Internal.Design.Metadata.Xaml.XamlType.GetSpecialProperty(Int32 idx, PropertyIdentifier pid) at MS.Internal.Design.Metadata.Xaml.XamlType.get_ContentProperty() at Microsoft.Windows.Design.Metadata.Xaml.XamlExtensionImplementations.GetContentProperty(ITypeMetadata sourceType) at Microsoft.Windows.Design.Metadata.Xaml.XamlExtensions.GetContentProperty(ITypeMetadata source) at MS.Internal.Design.Metadata.ReflectionTypeNode.get_ContentProperty() at MS.Internal.Design.Markup.XmlElement.CalcChildWhitespaceImportant(XamlElement element) at MS.Internal.Design.Markup.XmlElement.ConvertChildrenToXaml(XamlElement result, PrefixScope scope, IParseContext context, IMarkupSourceProvider provider, Boolean childrenAsString) at MS.Internal.Design.Markup.XmlElement.ConvertToXaml(XamlElement parent, PrefixScope parentScope, IParseContext context, IMarkupSourceProvider provider) at MS.Internal.Design.Markup.XmlElement.ConvertChildrenToXaml(XamlElement result, PrefixScope scope, IParseContext context, IMarkupSourceProvider provider, Boolean childrenAsString) at MS.Internal.Design.Markup.XmlElement.ConvertToXaml(XamlElement parent, PrefixScope parentScope, IParseContext context, IMarkupSourceProvider provider) at MS.Internal.Design.DocumentModel.DocumentTrees.Markup.XamlSourceDocument.ParseElementFromSkeleton(XamlParseContext context, SkeletonNode node, XamlElement parent, Boolean fullElement) at MS.Internal.Design.DocumentModel.DocumentTrees.Markup.XamlSourceDocument.UpdateSkeleton(IDamageListener listener) at Microsoft.Windows.Design.DocumentModel.Trees.MarkupDocumentTreeManager.Update() at Microsoft.Windows.Design.DocumentModel.MarkupProducer.Update() at Microsoft.Windows.Design.DocumentModel.MarkupProducer.HandleMessage(DocumentTreeCoordinator sender, MessageKey key, MessageArguments args) at Microsoft.Windows.Design.DocumentModel.MarkupProducer.Microsoft.Windows.Design.DocumentModel.IDocumentTreeConsumer.HandleMessage(DocumentTreeCoordinator sender, MessageKey key, MessageArguments args) at Microsoft.Windows.Design.DocumentModel.DocumentTreeCoordinator.SendMessage[T](MessageKey`1 key, T args, Boolean isPrivateMessage) at Microsoft.Windows.Design.DocumentModel.DocumentTreeCoordinator.QueuedMessage`1.Microsoft.Windows.Design.DocumentModel.IQueuedMessage.Invoke() at Microsoft.Windows.Design.DocumentModel.DocumentTreeCoordinator.ProcessQueuedMessages(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

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  • Datatemplates while using theme does not work - WPF

    - by bobjink
    I am using the theme DarkExpression from WPF Futures. It does not seem to work well with datatemplates. Scenario 1: Here is how it looks like without datatemplates: Pic 1 Code: <ListView Name="playlistListView" ItemsSource="{Binding PlaylistList}" Margin="0" SelectionChanged="DatabindedPlaylistListView_SelectionChanged" Background="{x:Null}" Opacity="0.98"> <ListView.View> <GridView> <GridViewColumn Width="Auto" DisplayMemberBinding="{Binding Name}"> <GridViewColumnHeader HorizontalContentAlignment="Left" Content="Playlist" Tag="Playlist"/> </GridViewColumn> </GridView> </ListView.View> </ListView> Scenario 2: Here is how it looks like trying to use datatemplates while using the theme: Pic 2 Code: <ListView Name="playlistListView" ItemsSource="{Binding PlaylistList}" Margin="0" SelectionChanged="DatabindedPlaylistListView_SelectionChanged" Background="{x:Null}" Opacity="0.98"> <ListView.ItemTemplate> <DataTemplate> <Grid> <UserControls:SongDataTemplate Margin="4" /> </Grid> </DataTemplate> </ListView.ItemTemplate> </ListView> Scenario 3: Here is how it looks like trying to use datatemplates while overriding the theme: Pic3 Code: <UserControl.Resources> <Style x:Key="ListViewItemStretch" TargetType="{x:Type ListViewItem}"> <Setter Property="HorizontalContentAlignment" Value="Stretch"/> <Setter Property="Background" Value="Transparent" /> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot"> <ListView Name="playlistListView" ItemContainerStyle="{StaticResource ListViewItemStretch}" ItemsSource="{Binding PlaylistList}" Margin="0" SelectionChanged="DatabindedPlaylistListView_SelectionChanged" Background="{x:Null}" Opacity="0.98"> <ListView.ItemTemplate> <DataTemplate> <Grid> <UserControls:SongDataTemplate Margin="4" /> </Grid> </DataTemplate> </ListView.ItemTemplate> </ListView> I want to keep the theme style but I also want to use datatemplates to define how a playlist should look like. Any suggestions? Note: In scenario 2 and 3 I had to remove <ListView.View> <GridView> <GridViewColumn Width="Auto" DisplayMemberBinding="{Binding Name}"> <GridViewColumnHeader HorizontalContentAlignment="Left" Content="Playlist" Tag="Playlist"/> </GridViewColumn> </GridView> </ListView.View> Before the datatemplate would be used.

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  • WPF Open Combobox popup on Focus or GotFocus

    - by ashish.magroria
    Hi, I am trying to open the combobox popup when it is focused using Style/Event Trigger I used the following code in my Combobox control Template: <ControlTemplate x:Key="ComboBoxTemplate" TargetType="{x:Type ComboBox}"> <Grid > <ToggleButton Grid.Column="2" Template="{DynamicResource ComboBoxToggleButton}" x:Name="ToggleButton" Focusable="false" IsChecked="{Binding Path=IsDropDownOpen, Mode=TwoWay, RelativeSource={RelativeSource TemplatedParent}}" ClickMode="Press"/> <ContentPresenter HorizontalAlignment="Left" Margin="3,3,23,3" x:Name="ContentSite" VerticalAlignment="Center" Content="{TemplateBinding SelectionBoxItem}" ContentTemplate="{TemplateBinding SelectionBoxItemTemplate}" ContentTemplateSelector="{TemplateBinding ItemTemplateSelector}" IsHitTestVisible="False"/> <TextBox Visibility="Hidden" Template="{DynamicResource ComboBoxTextBox}" HorizontalAlignment="Left" Margin="3,3,23,3" x:Name="PART_EditableTextBox" Style="{x:Null}" VerticalAlignment="Center" Focusable="True" Background="Transparent" IsReadOnly="{TemplateBinding IsReadOnly}"/> <Popup IsOpen="{TemplateBinding IsDropDownOpen}" Placement="Bottom" x:Name="Popup" Focusable="False" AllowsTransparency="True" PopupAnimation="Slide"> <Grid MaxHeight="{TemplateBinding MaxDropDownHeight}" MinWidth="{TemplateBinding ActualWidth}" x:Name="DropDown" SnapsToDevicePixels="True"> <Border x:Name="DropDownBorder" Background="{DynamicResource ShadeBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1"/> <ScrollViewer Margin="4,6,4,6" SnapsToDevicePixels="True" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" CanContentScroll="True"> <StackPanel IsItemsHost="True" KeyboardNavigation.DirectionalNavigation="Contained"/> </ScrollViewer> </Grid> </Popup> </Grid> <ControlTemplate.Triggers> **<Trigger Property="IsMouseOver" Value="True"> <Setter Property="IsOpen" Value="True" TargetName="Popup"/> </Trigger>** </ControlTemplate.Triggers> </ControlTemplate> But nothing happens with this code. So I trid the following Event trigger in ControlTemplate.Triggers <EventTrigger RoutedEvent="UIElement.GotFocus"> <BeginStoryboard> <Storyboard > <BooleanAnimationUsingKeyFrames Storyboard.TargetName="Popup" Storyboard.TargetProperty="IsOpen" FillBehavior="HoldEnd"> <DiscreteBooleanKeyFrame KeyTime="00:00:00" Value="True" /> </BooleanAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> <EventTrigger RoutedEvent="UIElement.LostFocus"> <BeginStoryboard> <Storyboard > <BooleanAnimationUsingKeyFrames Storyboard.TargetName="Popup" Storyboard.TargetProperty="IsOpen" FillBehavior="HoldEnd"> <DiscreteBooleanKeyFrame KeyTime="00:00:00" Value="False" /> </BooleanAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> Now this helps open the popup on focus, but when I select any item from dropdown the pop up doesnt disappear as usual; it stays open. it closes only after I click somewhere else in the window. Can someone please suggest the proper way to do this Thanks in advance

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  • WinRT ControlTemplate ItemsPanel

    - by user1427149
    I'm new to WinRT and am trying to create a standard gridview which has a group heading with a number of tiles beneath it. That bit is easy. I'm trying to modify it so that beneath the grid of tiles I can also add a footer using the containers style: <GridView x:Name="itemGridView" AutomationProperties.AutomationId="ItemGridView" AutomationProperties.Name="Grouped Items" Margin="116,0,40,46" ItemsSource="{Binding Source={StaticResource groupedItemsViewSource}}" ItemTemplate="{StaticResource Project200x200ItemTemplate}" SelectionMode="None" IsItemClickEnabled="True" ItemClick="ItemView_ItemClick"> <GridView.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel Orientation="Horizontal"/> </ItemsPanelTemplate> </GridView.ItemsPanel> <GridView.GroupStyle> <GroupStyle> <GroupStyle.HeaderTemplate> <DataTemplate> <Grid Margin="1,0,0,6"> <Button AutomationProperties.Name="Group Title" Content="{Binding Name}" Click="Header_Click" Style="{StaticResource TextButtonStyle}" FontWeight="{Binding IsSelected, ConverterParameter=FontWeight, Converter={StaticResource BooleanToFontWeightConverter}}" /> </Grid> </DataTemplate> </GroupStyle.HeaderTemplate> <GroupStyle.Panel> <ItemsPanelTemplate> <VariableSizedWrapGrid Background="Red" Orientation="Vertical" Margin="0,0,40,0" /> </ItemsPanelTemplate> </GroupStyle.Panel> <GroupStyle.ContainerStyle> <Style TargetType="GroupItem"> <Setter Property="Template"> <Setter.Value> <ControlTemplate> <StackPanel> <ContentPresenter/> <ItemsPresenter/> <TextBlock Text="*** End of group ***"/> </StackPanel> </ControlTemplate> </Setter.Value> </Setter> </Style> </GroupStyle.ContainerStyle> </GroupStyle> </GridView.GroupStyle> </GridView> This almost works but after adding the container style, the grid of tiles no longer shows... the group header and 'End of group' textblock is showing, but I've lost the tile grid. Can anyone spot what I'm doing wrong...?

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  • WPF Linear Fill

    - by Ben
    Hi, I have found some example code that creates a gradient fill in a WPF rectangle control: <Rectangle Height="{Binding ElementName=txtName}" Width="{Binding ElementName=txtName}"> <Rectangle.Fill> <LinearGradientBrush> <GradientStop Color="Silver" Offset="0.0" /> <GradientStop Color="Black" Offset="0.5" /> <GradientStop Color="white" Offset="1.0" /> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> I have some written some code that displays a collection of ListBox's that contain details from MyObject: <UserControl.Resources> <DataTemplate x:Key="CustomerTemplate"> <Border BorderThickness="2" BorderBrush="Silver" CornerRadius="5" Padding="1" Height="50"> <Grid x:Name="thisGrid"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" > <Image Source="C:\MyImage.jpg" Height="50" Width="100" ></Image> </StackPanel> <Border Grid.Column="1" Margin="0" Padding="0"> <StackPanel Orientation="Vertical"> <TextBlock Name="txtName" Text="{Binding Name}" Background="Silver" Foreground="Black" FontSize="16" FontWeight="Bold" Height="25"/> </StackPanel> </Border> </Grid> </Border> </DataTemplate> </UserControl.Resources> <ListBox ItemsSource="{Binding}" ItemTemplate="{StaticResource CustomerTemplate}" Name="grdList" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" > </ListBox> I would like to apply the same stlye of fill that i get with the first example, in each of my ListBox's. I can't quite figure out how to do this. Can anyone help? Thanks

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  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

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  • How I can locate element depend on it value?

    - by Nikolay Kulakov
    I have some table: Title 1 | Title 2 | Title 3 | -------------------------------------------------- string value 1 | string value 2 | string value 3 | -------------------------------------------------- string value 4 | string value 5 | string value 6 | and some step: "And click on its < name", where < name can be anything from first column. So, how I can found needed element and click on its? Table code <div id="grid" class="k-grid k-widget" data-role="grid" tabindex="0" style=""> <div class="k-grid-header" style="padding-right: 17px;"> <div class="k-grid-header-wrap"> <table cellspacing="0"> <colgroup> <col style="width: 30px;"> <col style="width: 300px;"> <col> <col style="width: 200px;"> </colgroup> <thead> <tr> <th class="k-header" data-title="ID" data-field="id">ID</th> <th class="k-header" data-title="????????????" data-field="name" data-role="sortable" data-dir="asc"> <a class="k-link" href="#"> 2nd part ???????????? <span class="k-icon k-arrow-up"></span> </a> </th> <th class="k-header" data-title="????????" data-field="description">????????</th> <th class="k-header" data-field="undefined" data-role="sortable"> </tr> </thead> </table> </div> </div>

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  • Programmatically Binding to a Property

    - by M312V
    I know it's a generic title, but my question is specific. I think it will boil down to a question of practice. So, I have the following code: public class Component : UIElement { public Component() { this.InputBindings.Add(new MouseBinding(SomeCommandProperty, new MouseGesture(MouseAction.LeftClick))); } } I could easily aggregate the ViewModel that owns SomeCommandProperty into the Component class, but I'm currently waiving that option assuming there is another way. Component is a child of ComponentCollection which is child of a Grid which DataContext is the ViewModel. ComponentCollection as the name suggests contains a collection of Components. <Grid Name="myGrid"> <someNamespace:ComponentCollection x:Name="componentCollection"/> </Grid> It's the same scenario as the XAML below, but with TextBlock. I guess I'm trying to replicate what's being done in the XAML below programatically. Again, Component's top most ancestor's DataContext is set to ViewModel. <Grid Name="myGrid"> <TextBlock Text="SomeText"> <TextBlock.InputBindings> <MouseBinding Command="{Binding SomeCommandProperty}" MouseAction="LeftClick" /> </TextBlock.InputBindings> </TextBlock> </Grid> Update 1 Sorry, I'm unable to comment because I lack the reputation points. Basically, I have a custom control which inherit from a Panel which children are a collection of Component. It's not a hack, like I've mentioned, I could directly have access to SomeCommandProperty If I aggregate the ViewModel into Component. Doing so, however, feels icky. That is, having direct access to ViewModel from a Model. I guess the question I'm asking is. Given the situation that Component's parent UIElement's DataContext is set to ViewModel, is it possible to access SomeCommandProperty without Component owning a reference to the ViewModel that owns SomeCommandProperty? Programatically, that is. Using ItemsControl doesn't change the fact that I still need to bind SomeCommandProperty to each Items.

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  • How to merge two test into one RSpec

    - by thefonso
    Both the last two test work individually...but when both are set to run (non pending) I get problems. question: can I create a test that merges the two into one? How would this look?(yes, I am new to rspec) require_relative '../spec_helper' # the universe is vast and infinite....and...it is empty describe "tic tac toe game" do context "the game class" do before (:each) do player_h = Player.new("X") player_c = Player.new("O") @game = Game.new(player_h, player_c) end it "method drawgrid must return a 3x3 game grid" do @game.drawgrid.should eq("\na #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n----------\nb #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n----------\nc #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n----------\n 1 2 3 \n") @game.drawgrid end #FIXME - last two test here - how to merge into one? it "play method must display 3x3 game grid" do STDOUT.should_receive(:puts).and_return("\na #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n----------\nb #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n----------\nc #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n----------\n 1 2 3 \n").with("computer move") @game.play end it "play method must display 3x3 game grid" do STDOUT.should_receive(:puts).with("computer move") @game.play end end end just for info here is the code containing the play method require_relative "player" # #Just a Tic Tac Toe game class class Game #create players def initialize(player_h, player_c) #bring into existence the board and the players @player_h = player_h @player_c = player_c #value hash for the grid lives here $thegrid = { :a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" " } #make a global var for drawgrid which is used by external player class $gamegrid = drawgrid end #display grid on console def drawgrid board = "\n" board << "a #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n" board << "----------\n" board << "b #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n" board << "----------\n" board << "c #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n" board << "----------\n" board << " 1 2 3 \n" return board end #start the game def play #draw the board puts drawgrid #external call to player class @player = @player_c.move_computer("O") end end player_h = Player.new("X") player_c = Player.new("O") game = Game.new(player_h, player_c) game.play

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  • Raycasting "fisheye effect" question

    - by mattboy
    Continuing my exploration of raycasting, I am very confused about how the correction of the fisheye effect works. Looking at the screenshot below from the tutorial at permadi.com, the way I understand the cause of the fisheye effect is that the rays that are cast are distances from the player, rather than the distances perpendicular to the screen (or camera plane) which is what really needs to be displayed. The distance perpendicular to the screen then, in my world, should simply be the distance of Y coordinates (Py - Dy) assuming that the player is facing straight upwards. Continuing the tutorial, this is exactly how it seems to be according to the below screenshot. From my point of view, the "distorted distance" below is the same as the distance PD calculated above, and what's labelled the "correct distance" below should be the same as Py - Dy. Yet, this clearly isn't the case according to the tutorial. My question is, WHY is this not the same? How could it not be? What am I understanding and visualizing wrong here?

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  • 'cannot find -lboost_iostreams' while trying to install Deluge 1.3.3

    - by Muhammad
    While trying to install deluge 1.3.3 (I need this specific version) I get an error. I install all the needed packages through sudo apt-get install g++ make python-all-dev python-all python-dbus \ python-gtk2 python-notify librsvg2-common python-xdg python-support \ subversion libboost-dev libboost-python-dev \ libboost-thread-dev libboost-date-time-dev libboost-filesystem-dev \ libssl-dev zlib1g-dev python-setuptools \ python-mako python-twisted-web python-chardet python-simplejson I then build it $ python setup.py build and $ sudo python setup.py install then I get a long list at the end of which there is the error /usr/bin/ld: cannot find -lboost_iostreams collect2: ld returned 1 exit status error: command 'gcc' failed with exit status 1 Can you help me out with this?

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  • How to install Revolution R Enterprise?

    - by Abe
    Revolution R Enterprise is available as a red-hat rpm file. Normally I would use alien to install an rpm file, but the instructions for installing this package have an install.py file that I am supposed to execute. When I ./install.py, I get the following instructions: rpm: please use alien to install rpm packages on Debian, if you are really sure use --force-debian switch. See README.Debian for more details. There is no README.Debian file in the directory, and although I am not proficient in python, I can tell that there are at least four different directories with *rpm files in them. Has anyone had success with this? If possible, I'd prefer to install the Enterprise version instead of community version in the Ubuntu repository so that I can test it out.

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  • Quickly, syntax error: media_grid.show()

    - by Alex
    i run the app and get this error. the little arrow points to the 'd', dont know what that means. plus i had the same error just before but on this line: from quickly.widgets.dictionary grid import DictionaryGrid the arrow pointed to the 'd' in grid as well. then i changed it to this: from quickly.widgets.dictionary_grid import DictionaryGrid i added a '_' in the middle. and now i have the syntax error in the question. Thanks for any help that is given! Traceback (most recent call last): File "bin/simple-player", line 32, in <module> import simple_player File "/home/alex/simple-player/simple_player/__init__.py", line 14, in <module> from simple_player import SimplePlayerWindow File "/home/alex/simple-player/simple_player/SimplePlayerWindow.py", line 51 media_grid.show() ^ SyntaxError: invalid syntax

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  • Blender DirectX exporter to Panda3D

    - by jakebird451
    I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current attempt was to export the model was to first export with bones [Armatures] by checking the "Export Armatures" button in the export menu (file name: char.x). Thanks to the *.x file format, I read the file and it seems to have the same bone structure format as the model (with parenting and matrix positional data). The second export was selecting Animations - Full Animation to provide just the animation (file name: char_idle.x). The models exported just fine. I am not sure about the animation yet, but the file seems to be just fine. This is my code for loading the model into python & Panda3D: self.model = Actor("char.x",{"char_idle.x"}) When I run the program the command line provides a couple of errors, the main errors of interest are: :Actor(warning): char.x is not a character! and ... File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 284, in __init__ if (type(anims[anims.keys()[0]])==type({})): AttributeError: 'set' object has no attribute 'keys' The first error is the most interesting to me. The model works if I leave the animation dictionary blank. With no animations loaded the character appears in its un-animated T position, however the actor warning still shows up. The character should include the various bones when I exported the model right? I am not that experienced with blender, I'm just a programmer. So if the problem lies in blender please try to keep that in mind when posting a reply. I'll try my best to keep up. I also tried to print out the bone structure without any animations loaded and it provides a similar error with the line print self.model.listJoints(): File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 410, in listJoints Actor.notify.error("no part named: %s" % (partName)) File "C:\Panda3D-1.8.0\direct\directnotify\Notifier.py", line 132, in error raise exception(errorString) StandardError: no part named: modelRoot I really hope it is a simple exporting fix.

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  • Which web framework to use under Backbonejs?

    - by egidra
    For a previous project, I was using Backbonejs alongside Django, but I found out that I didn't use many features from Django. So, I am looking for a lighter framework to use underneath a Backbonejs web app. I never used Django built in templates. When I did, it was to set up the initial index page, but that's all. I did use the user management system that Django provided. I used the models.py, but never views.py. I used urls.py to set up which template the user would hit upon visiting the site. I noticed that the two features that I used most from Django was South and Tastypie, and they aren't even included with Django. Particularly, django-tastypie made it easy for me to link up my frontend models to my backend models. It made it easy to JSONify my front end models and send them to Tastypie. Although, I found myself overriding a lot of tastypie's methods for GET, PUT, POST requests, so it became useless. South made it easy to migrate new changes to the database. Although, I had so much trouble with South. Is there a framework with an easier way of handling database modifications than using South? When using South with multiple people, we had the worse time keeping our databases synced. When someone added a new table and pushed their migration to git, the other two people would spend days trying to use South's automatic migration, but it never worked. I liked how Rails had a manual way of migrating databases. Even though I used Tastypie and South a lot, I found myself not actually liking them because I ended up overriding most Tastypie methods for each Resource, and I also had the worst trouble migrating new tables and columns with South. So, I would like a framework that makes that process easier. Part of my problem was that they are too "magical". Which framework should I use? Nodejs or a lighter Python framework? Which works best with my above criteria?

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  • Installing pygame with pip

    - by David Y. Stephenson
    I'm trying to install pygame using pip in a virtualenv. I'm following this tutorial on using Kivy. However, running pip install pygame returns Downloading/unpacking pygame Downloading pygame-1.9.1release.tar.gz (2.1MB): 2.1MB downloaded Running setup.py egg_info for package pygame WARNING, No "Setup" File Exists, Running "config.py" Using UNIX configuration... /bin/sh: 1: sdl-config: not found /bin/sh: 1: smpeg-config: not found Hunting dependencies... WARNING: "sdl-config" failed! WARNING: "smpeg-config" failed! Unable to run "sdl-config". Please make sure a development version of SDL is installed. No files/directories in /tmp/pip-build-root/pygame/pip-egg-info (from PKG-INFO) Storing complete log in /home/david/.pip/pip.log The content of /home/david/.pip/pip.log can be found at http://paste.ubuntu.com/5800296/ What am I doing wrong? I'm trying to keep to the standard methodology for installing pygame as much as possible in order to avoid deviating from the tutorial. Suggestions?

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  • Oracle VM RAC template - what it took

    - by wcoekaer
    In my previous posting I introduced the latest Oracle Real Application Cluster / Oracle VM template. I mentioned how easy it is to deploy a complete Oracle RAC cluster with Oracle VM. In fact, you don't need any prior knowledge at all to get a complete production-ready setup going. Here is an example... I built a 4 node RAC cluster, completely configured in just over 40 minutes - starting from import template into Oracle VM, create VMs to fully up and running Oracle RAC. And what was needed? 1 textfile with some hostnames and ip addresses and deploycluster.py. The setup is a 4 node cluster where each VM has 8GB of RAM and 4 vCPUs. The shared ASM storage in this case is 100GB, 5 x 20GB volumes. The VM names are racovm.0-racovm.3. The deploycluster script starts the VMs, verifies the configuration and sends the database cluster configuration info through Oracle VM Manager to the 4 node VMs. Once the VMs are up and running, the first VM starts the actual Oracle RAC setup inside and talks to the 3 other VMs. I did not log into any VM until after everything was completed. In fact, I connected to the database remotely before logging in at all. # ./deploycluster.py -u admin -H localhost --vms racovm.0,racovm.1,racovm.2,racovm.3 --netconfig ./netconfig.ini Oracle RAC OneCommand (v1.1.0) for Oracle VM - deploy cluster - (c) 2011-2012 Oracle Corporation (com: 26700:v1.1.0, lib: 126247:v1.1.0, var: 1100:v1.1.0) - v2.4.3 - wopr8.wimmekes.net (x86_64) Invoked as root at Sat Jun 2 17:31:29 2012 (size: 37500, mtime: Wed May 16 00:13:19 2012) Using: ./deploycluster.py -u admin -H localhost --vms racovm.0,racovm.1,racovm.2,racovm.3 --netconfig ./netconfig.ini INFO: Login password to Oracle VM Manager not supplied on command line or environment (DEPLOYCLUSTER_MGR_PASSWORD), prompting... Password: INFO: Attempting to connect to Oracle VM Manager... INFO: Oracle VM Client (3.1.1.305) protocol (1.8) CONNECTED (tcp) to Oracle VM Manager (3.1.1.336) protocol (1.8) IP (192.168.1.40) UUID (0004fb0000010000cbce8a3181569a3e) INFO: Inspecting /root/rac/deploycluster/netconfig.ini for number of nodes defined... INFO: Detected 4 nodes in: /root/rac/deploycluster/netconfig.ini INFO: Located a total of (4) VMs; 4 VMs with a simple name of: ['racovm.0', 'racovm.1', 'racovm.2', 'racovm.3'] INFO: Verifying all (4) VMs are in Running state INFO: VM with a simple name of "racovm.0" is in a Stopped state, attempting to start it...OK. INFO: VM with a simple name of "racovm.1" is in a Stopped state, attempting to start it...OK. INFO: VM with a simple name of "racovm.2" is in a Stopped state, attempting to start it...OK. INFO: VM with a simple name of "racovm.3" is in a Stopped state, attempting to start it...OK. INFO: Detected that all (4) VMs specified on command have (5) common shared disks between them (ASM_MIN_DISKS=5) INFO: The (4) VMs passed basic sanity checks and in Running state, sending cluster details as follows: netconfig.ini (Network setup): /root/rac/deploycluster/netconfig.ini buildcluster: yes INFO: Starting to send cluster details to all (4) VM(s)....... INFO: Sending to VM with a simple name of "racovm.0".... INFO: Sending to VM with a simple name of "racovm.1"..... INFO: Sending to VM with a simple name of "racovm.2"..... INFO: Sending to VM with a simple name of "racovm.3"...... INFO: Cluster details sent to (4) VMs... Check log (default location /u01/racovm/buildcluster.log) on build VM (racovm.0)... INFO: deploycluster.py completed successfully at 17:32:02 in 33.2 seconds (00m:33s) Logfile at: /root/rac/deploycluster/deploycluster2.log my netconfig.ini # Node specific information NODE1=db11rac1 NODE1VIP=db11rac1-vip NODE1PRIV=db11rac1-priv NODE1IP=192.168.1.56 NODE1VIPIP=192.168.1.65 NODE1PRIVIP=192.168.2.2 NODE2=db11rac2 NODE2VIP=db11rac2-vip NODE2PRIV=db11rac2-priv NODE2IP=192.168.1.58 NODE2VIPIP=192.168.1.66 NODE2PRIVIP=192.168.2.3 NODE3=db11rac3 NODE3VIP=db11rac3-vip NODE3PRIV=db11rac3-priv NODE3IP=192.168.1.173 NODE3VIPIP=192.168.1.174 NODE3PRIVIP=192.168.2.4 NODE4=db11rac4 NODE4VIP=db11rac4-vip NODE4PRIV=db11rac4-priv NODE4IP=192.168.1.175 NODE4VIPIP=192.168.1.176 NODE4PRIVIP=192.168.2.5 # Common data PUBADAP=eth0 PUBMASK=255.255.255.0 PUBGW=192.168.1.1 PRIVADAP=eth1 PRIVMASK=255.255.255.0 RACCLUSTERNAME=raccluster DOMAINNAME=wimmekes.net DNSIP= # Device used to transfer network information to second node # in interview mode NETCONFIG_DEV=/dev/xvdc # 11gR2 specific data SCANNAME=db11vip SCANIP=192.168.1.57 last few lines of the in-VM log file : 2012-06-02 14:01:40:[clusterstate:Time :db11rac1] Completed successfully in 2 seconds (0h:00m:02s) 2012-06-02 14:01:40:[buildcluster:Done :db11rac1] Build 11gR2 RAC Cluster 2012-06-02 14:01:40:[buildcluster:Time :db11rac1] Completed successfully in 1779 seconds (0h:29m:39s) From start_vm to completely configured : 29m:39s. The other 10m was the import template and create 4 VMs from template along with the shared storage configuration. This consists of a complete Oracle 11gR2 RAC database with ASM, CRS and the RDBMS up and running on all 4 nodes. Simply connect and use. Production ready. Oracle on Oracle.

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  • Facing problem with "gtk.RESPONSE_OK" in the simple-player quickly tutorial

    - by sumit_gt
    I am fairly new to both quickly and Python. I am facing several problems while learning to use quickly from the following tutorial on the Ubuntu developers site: http://developer.ubuntu.com/resources/app-developer-cookbook/multimedia/creating-a-simple-media-player/ The following error I'm unable to understand: Traceback (most recent call last): File "/home/sumit/Sumit/simple-player/simple_player/SimplePlayerWindow.py", line 36, in on_openbutton_clicked if response==gtk.RESPONSE_OK: NameError: global name 'gtk' is not defined I realize that I am supposed to import something, so I tried to add import gtk which it didn't work and it gave the following error: from gtk import _gtk /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: g_type_get_qdata: assertion `node != NULL' failed from gtk import _gtk I have followed every step of the tutorials so far. But there is no mention of any other imports other that "prompts" and "os". Please help. Contribution of Agmenor, facing the same problem: I also tried to replace the text if response == gtk.RESPONSE_OK: by if response == Gtk.RESPONSE_OK: (notice the capital G). This gives another error: AttributeError: 'gi.repository.Gtk' object has no attribute 'RESPONSE_OK'

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  • Why does my sprite glitch when moving? [closed]

    - by rphello101
    Using Slick 2D/Java, I'm using the mouse to rotate a sprite and WASD to move it (A and D are used to strafe). I finally got the directional keys and rotation to work in sync, but I'm having problems with sporadic movement. It seems that the move speed is not always set to the value I have it at. Sometimes the sprite with just shoot across the screen. Furthermore, it seems that at 0 degrees, when the left key is pressed, the sprite moves backwards, not to the left. There also seems to be quite a bit of glitching when two keys are pressed, like left and up. Anyone see anything obvious? Here is the rotational code: int mX = Mouse.getX(); int mY = HEIGHT - Mouse.getY(); int pX = sprite.x+sprite.image.getWidth()/2; int pY = sprite.y+sprite.image.getHeight()/2; double mAng; if(mX!=pX){ mAng = Math.toDegrees(Math.atan2(mY - pY, mX - pX)); if(mAng==0 && mX<=pX) mAng=180; } else{ if(mY>pY) mAng=90; else mAng=270; } sprite.angle = mAng; sprite.image.setRotation((float) mAng); Movement code: Input input = gc.getInput(); Vector2f direction = new Vector2f(); Vector2f velocity = new Vector2f(); Vector2f left; Vector2f right; direction.x = (float) Math.cos(Math.toRadians(sprite.angle)); direction.y = (float) Math.sin(Math.toRadians(sprite.angle)); if(direction.length()>0) direction = direction.normalise(); left = new Vector2f(-direction.y, direction.x); right = new Vector2f(direction.y, -direction.x); velocity.x = (float) (direction.x * sprite.moveSpeed); velocity.y = (float) (direction.y * sprite.moveSpeed); if(input.isKeyDown(sprite.up)){ sprite.x += velocity.x*delta; sprite.y += velocity.y*delta; }if (input.isKeyDown(sprite.down)){ sprite.x -= velocity.x*delta; sprite.y -= velocity.y*delta; }if (input.isKeyDown(sprite.left)){ sprite.x += left.x * sprite.moveSpeed * delta; sprite.y += left.y * sprite.moveSpeed * delta; }if (input.isKeyDown(sprite.right)){ sprite.x += right.x * sprite.moveSpeed * delta; sprite.y += right.y * sprite.moveSpeed * delta; }

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  • Can I have a .desktop Launcher for both Python2 and Python3 depending on version installed?

    - by Takkat
    After very few issues only I moved my application from Python2 to Python3 making sure it will still run with Python 2.7, and hence has python = 2.7 as dependency only. This was mainly done because Python3, and some dependencies are not installed in a default 12.04 LTS, and I do not want my users to have to install all Python3 only to run my script. When I create an appname.desktop launcher I now need to decide if it starts my application using Python2, or Python3 like EXEC=python /path/app.py EXEC=python3 /path/app.py But what I would like it to do is to Launch the application with the Python3 interpreter if Python3 is installed. Otherwise use Python2 if Python3 is not installed. How can this be done? Do I need to tell it in my package installation script, or can I have a launcher which can handle both (in case people install Python3 after they had installed my script)?

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  • Why I Love the Social Management Platform I Use

    - by Mike Stiles
    Not long ago, I asked the product heads for the various components of the Oracle Social Cloud’s SRM to say what they thought was coolest about their component. And while they did a fine job, it was recently pointed out to me that no one around here uses the platform in a real-world setting more than I do, as I not only blog and podcast my brains out, I also run Oracle Social’s own social properties. Of course I’m pro-Oracle Social’s product. Duh. But if you can get around immediately writing this off as a puff piece, there are real reasons beyond my employment that the Oracle SRM works for me as a community manager. If it didn’t, I could have simply written about something else, like how people love smartphones or something genius like that. Post Grid I like seeing what I want to see. I’m difficult that way. Post grid lets me see all posts for all channels, with custom columns showing me how posts are doing. I can filter the grid by social channel, published, scheduled, draft, suggested, etc. Then there’s a pullout side panel that shows me post details, including engagement analytics. From the pullout, I can preview the post, do a quick edit, a full edit, or (my favorite) copy a post so I can edit it and schedule it for other times so I don’t have to repeat from scratch. I’m not lazy, just time conscious. The Post Creation Environment Given our post volume, I need this to be as easy as it can be. I can highlight which streams I want the post to go out on, edit for the individual streams, maintain a media library that’s easy to upload to and attach from, tag posts, insert links that auto-shorten to an orac.le shortlink, schedule with a nice calendar visual, geo-target, drop photos inline into Twitter, and review each post. Watching My Channels The Engage component of the Oracle SRM brings in and drops into a grid the activity that’s happening on all my channels. I keep this open round-the-clock. Again, I get to see only what I want; social network, stream, unread messages, engagement by how I labeled them, and date range. I can bring up a post with a click, reply, label it, retweet it, assign it, delete it, archive it, etc. So don’t bother trying to be a troll on my channels. Analytics Social publishing and engaging 24/7 would be pretty unrewarding if I couldn’t see how our audience was responding. Frankly, I get more analytics than I know what to do with (I’m a content creator, not a data analyst). But I do know what numbers I care about, and they’re available by channel, date range, and campaigns. I’m seeing fan count, sources and demographics. I’m seeing engagement, what kinds of posts are getting engagement, and top engagers. I’m seeing my reach, both organic and paid. I’m seeing how individual posts performed in terms of engagement and virality, and posting time/date insight. Have I covered all the value propositions? I’ve covered pathetically few of them. It would be impossible in blog length to give shout-outs to the vast number of features and functionalities. From organizing teams and managing permissions with Workflow to the powerful ability to monitor topics (and your competition) across the web in Listen, it’s a major, and increasingly necessary, weapon in your social marketing arsenal. The life of a Community Manager is not for everybody. So if the Oracle SRM can actually make a Community Manager’s life easier, what’s not to love? I invite you to take a look at and participate in our Oracle Social Cloud social channels! Facebook Twitter YouTube Google Plus LinkedIn Daily Podcast on iHeartRadio @mikestiles @oraclesocial Photo: freeimages.com

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  • Unable to run java file from command like Ubuntu

    - by KodeSeeker
    I'm a newbie to Ubuntu and Im looking to run Java code from the command line. Ive checked that path as well. The interesting thing is the code compiles but fails to run ie. user@ubuntu:~/py-scripts$ javac Main.java' works well. but when I do . `user@ubuntu:~/py-scripts$ java Main I get the following error Exception in thread "main" java.lang.UnsupportedClassVersionError: Main : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) Could not find the main class: Main. Program will exit.'

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  • What's the best way to create a static utility class in python? Is using metaclasses code smell?

    - by rsimp
    Ok so I need to create a bunch of utility classes in python. Normally I would just use a simple module for this but I need to be able to inherit in order to share common code between them. The common code needs to reference the state of the module using it so simple imports wouldn't work well. I don't like singletons, and classes that use the classmethod decorator do not have proper support for python properties. One pattern I see used a lot is creating an internal python class prefixed with an underscore and creating a single instance which is then explicitly imported or set as the module itself. This is also used by fabric to create a common environment object (fabric.api.env). I've realized another way to accomplish this would be with metaclasses. For example: #util.py class MetaFooBase(type): @property def file_path(cls): raise NotImplementedError def inherited_method(cls): print cls.file_path #foo.py from util import * import env class MetaFoo(MetaFooBase): @property def file_path(cls): return env.base_path + "relative/path" def another_class_method(cls): pass class Foo(object): __metaclass__ = MetaFoo #client.py from foo import Foo file_path = Foo.file_path I like this approach better than the first pattern for a few reasons: First, instantiating Foo would be meaningless as it has no attributes or methods, which insures this class acts like a true single interface utility, unlike the first pattern which relies on the underscore convention to dissuade client code from creating more instances of the internal class. Second, sub-classing MetaFoo in a different module wouldn't be as awkward because I wouldn't be importing a class with an underscore which is inherently going against its private naming convention. Third, this seems to be the closest approximation to a static class that exists in python, as all the meta code applies only to the class and not to its instances. This is shown by the common convention of using cls instead of self in the class methods. As well, the base class inherits from type instead of object which would prevent users from trying to use it as a base for other non-static classes. It's implementation as a static class is also apparent when using it by the naming convention Foo, as opposed to foo, which denotes a static class method is being used. As much as I think this is a good fit, I feel that others might feel its not pythonic because its not a sanctioned use for metaclasses which should be avoided 99% of the time. I also find most python devs tend to shy away from metaclasses which might affect code reuse/maintainability. Is this code considered code smell in the python community? I ask because I'm creating a pypi package, and would like to do everything I can to increase adoption.

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  • Help building pygtk application

    - by umpirsky
    This is my application. It is created with quickly. I would like to package it for Ubuntu now. I tried to package it with uickly, but that failed. At first, I was trying to install it using setup.py. But it is only copied in python lib dir, no icon, no desktop file installed. Then I tried to follow this guide, but I ended up with package without icon and it was of bad quality, but most important of all, it does not use setup.py, and it was pretty complicated. I would like to automate packaging process Can someone point me in the right direction, some examples of existing apps that have automated packaging etc? Thanks in advance.

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  • I am getting an error while writing my first app as shown in developer get-started tutorial

    - by TrickyJ
    I am trying to learn to develop apps in ubuntu and currently i am going through this tutorial. As shown in the video I am writing the below given codes: self.refreshbutton = self.builder.get_object("refreshbutton") def on_refreshbutton_clicked(self, widget): print "Refresh" As soon as I try to run my application it is giving me an error : I type this command to run my application : quickly run (trickybrowser:4418): Gtk-WARNING **: Theme parsing error: gtk-widgets.css:1971:11: Not using units is deprecated. Assuming 'px'. (trickybrowser:4418): Gtk-WARNING **: Failed to parse /usr/share/themes/mac-os-lion-theme-v2/gtk-3.0/settings.ini: Key file contains line '/* ' which is not a key-value pair, group, or comment Traceback (most recent call last): File "bin/trickybrowser", line 32, in <module> import trickybrowser File "/home/tricky/trickybrowser/trickybrowser/__init__.py", line 14, in <module> from trickybrowser import TrickybrowserWindow File "/home/tricky/trickybrowser/trickybrowser/TrickybrowserWindow.py", line 32 print "Refresh" ^ IndentationError: expected an indented block

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