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  • user generated / user specific functions

    - by pedalpete
    I'm looking for the most elegant and secure method to do the following. I have a calendar, and groups of users. Users can add events to specific days on the calendar, and specify how long each event lasts for. I've had a few requests from users to add the ability for them to define that events of a specific length include a break, of a certain amount of time, or require that a specific amount of time be left between events. For example, if event is 2 hours, include a 20min break. for each event, require 30 minutes before start of next event. The same group that has asked for an event of 2 hours to include a 20 min break, could also require that an event 3 hours include a 30 minute break. In the end, what the users are trying to get is an elapsed time excluding breaks calculated for them. Currently I provide them a total elapsed time, but they are looking for a running time. However, each of these requests is different for each group. Where one group may want a 30 minute break during a 2 hour event, and another may want only 10 minutes for each 3 hour event. I was kinda thinking I could write the functions into a php file per group, and then include that file and do the calculations via php and then return a calculated total to the user, but something about that doesn't sit right with me. Another option is to output the groups functions to javascript, and have it run client-side, as I'm already returning the duration of the event, but where the user is part of more than one group with different rules, this seems like it could get rather messy. I currently store the start and end time in the database, but no 'durations', and I don't think I should be storing the calculated totals in the db, because if a group decides to change their calculations, I'd need to change it throughout the db. Is there a better way of doing this? I would just store the variables in mysql, but I don't see how I can then say to mysql to calculate based on those variables. I'm REALLY lost here. Any suggestions? I'm hoping somebody has done something similar and can provide some insight into the best direction. If it helps, my table contains eventid, user, group, startDate, startTime, endDate, endTime, type The json for the event which I return to the user is {"eventid":"'.$eventId.'", "user":"'.$userId.'","group":"'.$groupId.'","type":"'.$type.'","startDate":".$startDate.'","startTime":"'.$startTime.'","endDate":"'.$endDate.'","endTime":"'.$endTime.'","durationLength":"'.$duration.'", "durationHrs":"'.$durationHrs.'"} where for example, duration length is 2.5 and duration hours is 2:30.

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  • Java delimiter reader

    - by newbieprogrammer
    I have a colon-delimited text file containing grouped, related data. The People group contains people's names followed by their ages, separated by colons. How can I parse the text and group people according to their ages? The structure is as follows: Group.txt Age:10:20:30:40: Group:G1:10:G2:30:G3:20:G4:40: People:Jack:10:Tom:30:Dick:20:Harry:10:Paul:10:Peter:20: People:Mary:20:Lance:10: And I want to display something like this: G1 Jack Harry Paul Lance G2 Dick Peter Marry G3 Tom G4

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  • SharedObject (Flex 3.2) behaving unexpectedly when query string present in URL

    - by rhtx
    Summary: The behavior detailed below seems to indicate that if your app at www.someplace.com sets/retrieves data via a SharedObject, there is some sort of .sol collision if the user hits your app at someplace.com, and then later at someplace.com?name=value. Can anyone confirm or refute this? I'm working on a Flex web app that presents the user with a login page. When the user has logged in, he/she is presented with a 'room' which is associated with a 'group'. We store the last-visited room/group combination in a SharedObject - so when a given user logs in, they are taken into the most recent room in which they were active. That works fine, but we also have an auto-login system which involves the user clicking on a link to the app url with a query string attached. There are two types of these links. 1) the query string includes username, groupId, and roomId 2) the query string includes only the username Because we are working fast and have only a few developers, the auto-login system is built on the last-vist system. During the auto-login process, the url is inspected and if groupId and roomId values are found in the query string, the SharedObject is opened and the last-visit group/room id values are overwritten by the param values. That works fine, also, when the app is hit with a query string of the second type (no groupId and roomId params), the app goes to the SharedObject to get the stored room and group id values, as it normally would. And here's the problem: The values it comes back with are whatever the last room/group param values were, not whatever the last last-visit room/group values are. And if the given user has never hit the app with query string that included group and room id values, the app gets null values from the SharedObject. It took some digging around, but what it looks like is happening is that a second set of data is being stored/expected in the SharedObject if a query string is present in the URL. Looking at the .sol file in a text editor I see more untranslated code, and additional group and room values, once I've hit the app with URLs that contain query strings. I'm not finding anything on the web about this, but that may just be due to a lack of necessary search skills. Has anyone else run into anything similar? Or do you know how to address this? I've tried setting Security.exactSettings to false, already - was really hoping that was going to work.

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  • How to Edit Permission on "Create" in MOSS07?

    - by DanSogaard
    When you go to Lists, and Create. I'd like to show the "Custom Lists" column only to specific group. I don't want the users to be able to create Web Pages, Document Libs .. etc But I'm not able to see how, I tried to create a custom group and edit permission level, but I cant find where exactly. does enabling "Create" to specific group opens all settings inside that you can't eliminate certain settings from showing to this group?.

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  • Populate Tree using data from ArrayCollection

    - by jtorrance
    Let's say I had an ArrayCollection like this: public var ac:ArrayCollection= new ArrayCollection([ {item:"dog", group:"Animal"}, {item:"orange", group:"Fruits"}, {item:"cat", group:"Animal"}, {item:"apple", group:"Fruits"} ]); How would I create a Tree component in Flex 3 that uses the groups as nodes, with the appropriate items listed under each node?

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  • FTP List format

    - by Yvan JANSSENS
    Hi, I'm writing an embedded ftp server, and I cannot get the listing format correctly. The server works completely, only programs like FileZilla cannot interpret the listing format. Here's a sample listing: -rwxr--r-- 1 owner group 640 1970 01 01 test -rwxr--r-- 1 owner group 13440 1970 01 01 test.html -rwxr--r-- 1 owner group 512 1970 01 01 test2.txt Which is basically: permissions[tab]number?[tab]owner[tab]group[tab]filesize[tab]date[tab]filename What am I doing wrong? Thanks, Yvan

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  • How to Edit Permission on "Create"? SharePoint

    - by DanSogaard
    When you go to Lists, and Create. I'd like to show the "Custom Lists" column only to specific group. I don't want the users to be able to create Web Pages, Document Libs .. etc But I'm not able to see how, I tried to create a custom group and edit permission level, but I cant find where exactly. does enabling "Create" to specific group opens all settings inside that you can't eliminate certain settings from showing to this group?.

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  • innerJoin query show error

    - by Chithri Ajay
    just i print the two table data so i am using inner join SELECT sd.GameName FROM LottoryTickets AS sd JOIN group AS p ON sd.Group = p.groupname WHERE p.groupname = 11 now i get #1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'group AS p ON sd.Group = p.groupname WHERE p.groupname = 11 LIMIT 0, 30' at line 3 this response please guide me thanks for advance.

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  • C# xml Class to substitute ini files

    - by Eduardo
    Hi guys, I am learning Windows Forms in C#.NET 2008 and i want to build a class to work with SIMPLE xml files (config file like INI files), but i just need a simple class (open, getvalue, setvalue, creategroup, save and close functions), to substitute of ini files. I already did something and it is working but I am having trouble when I need to create different groups, something like this: <?xml version="1.0" encoding="utf-8"?> <CONFIG> <General> <Field1>192.168.0.2</Field1> </General> <Data> <Field1>Joseph</Field1> <Field2>Locked</Field2> </Data> </CONFIG> how can i specify that i want to read the field1 of [data] group? note that i have same field name in both groups (Field1)! I am using System.Linq, something like this: To open document: XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(FilePath); To save document: xmlDoc.Save(FilePath); To get value: public string getValue(string Field) { string result = ""; try { XmlNodeList xmlComum = xmlDoc.GetElementsByTagName(Field); if (xmlComum.Item(0) == null) result = ""; else result = xmlComum.Item(0).InnerText; } catch (Exception ex) { return ""; } return result; } To set value: public void setValue(string Group, string Field, string FieldValue) { try { XmlNodeList xmlComum = xmlDoc.GetElementsByTagName(Field); if (xmlComum.Item(0) == null) { xmlComum = xmlDoc.GetElementsByTagName(Group); if (xmlComum.Item(0) == null) { // create group createGroup(Group); xmlComum = xmlDoc.GetElementsByTagName(Group); } XmlElement xmlE = xmlDoc.CreateElement(Field); XmlText xmlT = xmlDoc.CreateTextNode(FieldValue); xmlE.AppendChild(xmlT); xmlComum.Item(0).AppendChild(xmlE); } else { // item already exists, just change its value xmlComum.Item(0).InnerText = Value; } xmlDoc.Save(FilePath); } catch (Exception ex) { } } The CreateGroup code: public void createGroup(string Group) { try { XmlElement xmlComum = xmlDoc.CreateElement(Group); xmlDoc.DocumentElement.AppendChild(xmlComum); xmlDoc.Save(FilePath); } catch (Exception ex) { } } Thank You!

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  • OpenLDAP configuraion in Yast2 - groupOfUniqueNames/uniqueMember

    - by Ales
    hi all, in /etc/openldap/slapd.conf I have this acl and works: access to dn.subtree="ou=users,dc=domain" by group/groupofuniquenames/uniquemember="cn=partner,ou=groups,dc=domain" write by users read When I want to configure it in OpenSuSE 11.1 Yast2 LDAP server configuration it generates me file /etc/openldap/slap.d/cn=config/olcDatabase={1}bdb.ldif whit acl: olcAccess: {3}to dn.subtree="ou=users,dc=domain" by group="cn=partner,ou=groups,dc=domain" manage How can i set it from "by group" to "by group/groupofuniquenames/uniquemember" like in slapd.conf? thanks, Al

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  • php: parsing and converting array structure

    - by mwb
    I need to convert one array structure into another array structure. I hope someone will find it worthy their time to show how this could be done in a simple manner. It's a little above my array manipulation skills. The structure we start out with looks like this: $cssoptions = array( array( 'group' => 'Measurements' , 'selector' => '#content' , 'rule' => 'width' , 'value' => '200px' ) // end data set , array( 'group' => 'Measurements' , 'selector' => '#content' , 'rule' => 'margin-right' , 'value' => '20px' ) // end data set , array( 'group' => 'Colors' , 'selector' => '#content' , 'rule' => 'color' , 'value' => '#444' ) // end data set , array( 'group' => 'Measurements' , 'selector' => '.sidebar' , 'rule' => 'margin-top' , 'value' => '10px' ) // end data set ); // END $cssoptions It's a collection of discreet datasets, each consisting of an array that holds two key = value pairs describing a 'css-rule' and a 'css-rule-value'. Further, each dataset holds a key = value pair describing the 'css-selector-group' that the 'css-rule' should blong to, and a key = value pair describing a 'rule-group' that should be used for structuring the rendering of the final css into a neat css code block arranged by the kind of properties they describe (colors, measurement, typography etc..) Now, I need to parse that, and turn it into a new structure, where the: 'rule' => 'rule-name' , 'value' => 'value-string' for each dataset is converted into: 'rule-name' => 'value-string' ..and then placed into a new array structure where all 'rule-name' = 'value-string' pairs should be aggregated under the respective 'selector-values' Like this: '#content' => array( 'width' => '200px' , 'margin-right' => '20px' ) // end selecor block ..and finally all those blocks should be grouped under their respective 'style-groups', creating a final resulting array structure like this: $css => array( 'Measurements' => array( '#content' => array( 'width' => '200px' , 'margin-right' => '20px' ) // end selecor block , '.sidebar' => array( 'margin-top' => '10px' ) // end selector block ) // end rule group , 'Colors' => array( '#content' => array( 'color' => '#444' ) // end selector block ) // end rule group ); // end css

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  • Intermittent wired network issues in 14.04

    - by Tommy Brunn
    Since yesterday, my wired network connection has been dropping for a couple of seconds every 30 seconds or so. To my knowledge, I had not made any changes to my network. Output of ifconfig -a: ? ~ ifconfig -a eth0 Link encap:Ethernet HWaddr 6c:f0:49:b9:b1:7f inet addr:192.168.0.16 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::6ef0:49ff:feb9:b17f/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:11597 errors:0 dropped:0 overruns:0 frame:0 TX packets:9783 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:10101682 (10.1 MB) TX bytes:1215142 (1.2 MB) Interrupt:48 Base address:0x8000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:96691 errors:0 dropped:0 overruns:0 frame:0 TX packets:96691 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:13594355 (13.5 MB) TX bytes:13594355 (13.5 MB) lspci |grep Ethernet: 04:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 03) Pinging my router: ? ~ ping 192.168.0.1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. 64 bytes from 192.168.0.1: icmp_seq=1 ttl=64 time=0.435 ms 64 bytes from 192.168.0.1: icmp_seq=2 ttl=64 time=0.571 ms ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable 64 bytes from 192.168.0.1: icmp_seq=8 ttl=64 time=1.03 ms And the output of route: ? ~ route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 192.168.0.0 * 255.255.255.0 U 1 0 0 eth0 Some messages from /var/logs/syslog: ? ~ tail -f /var/log/syslog Jun 6 10:37:34 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:34 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:37:37 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:37:37 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:37:39 lolbox dhclient: XMT: Solicit on eth0, interval 8660ms. Jun 6 10:37:39 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:39 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:37:47 lolbox dhclient: XMT: Solicit on eth0, interval 16820ms. Jun 6 10:37:47 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:47 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:04 lolbox dhclient: XMT: Solicit on eth0, interval 34410ms. Jun 6 10:38:04 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:04 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> (eth0): DHCPv6 request timed out. Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13045 Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) scheduled... Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) started... Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): device state change: activated -> failed (reason 'ip-config-unavailable') [100 120 5] Jun 6 10:38:16 lolbox NetworkManager[862]: <info> NetworkManager state is now DISCONNECTED Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> Activation (eth0) failed for connection 'Wired connection 1' Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) complete. Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): device state change: failed -> disconnected (reason 'none') [120 30 0] Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): deactivating device (reason 'none') [0] Jun 6 10:37:34 lolbox whoopsie[1133]: online Jun 6 10:38:16 lolbox whoopsie[1133]: offline Jun 6 10:38:16 lolbox dbus[485]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Jun 6 10:38:16 lolbox dbus[485]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13044 Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> DNS: plugin dnsmasq update failed Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Removing DNS information from /sbin/resolvconf Jun 6 10:38:16 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:38:16 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:16 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:38:16 lolbox avahi-daemon[619]: Withdrawing address record for 192.168.0.16 on eth0. Jun 6 10:38:16 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:38:16 lolbox avahi-daemon[619]: Interface eth0.IPv4 no longer relevant for mDNS. Jun 6 10:38:16 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:38:17 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:17 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:38:17 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:38:18 lolbox dnsmasq[1138]: no servers found in /var/run/dnsmasq/resolv.conf, will retry Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Auto-activating connection 'Wired connection 1'. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) starting connection 'Wired connection 1' Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTING Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Jun 6 10:38:18 lolbox NetworkManager[862]: <info> dhclient started with pid 13160 Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv6 transaction (timeout in 45 seconds) Jun 6 10:38:18 lolbox NetworkManager[862]: <info> dhclient started with pid 13161 Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Jun 6 10:38:18 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:38:18 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:18 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:38:18 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:38:18 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:38:18 lolbox dhclient: All rights reserved. Jun 6 10:38:18 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:38:18 lolbox dhclient: Jun 6 10:38:19 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:38:19 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:38:19 lolbox dhclient: All rights reserved. Jun 6 10:38:19 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:38:19 lolbox dhclient: Jun 6 10:38:19 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed nbi -> preinit Jun 6 10:38:19 lolbox dhclient: Bound to *:546 Jun 6 10:38:19 lolbox dhclient: Listening on Socket/eth0 Jun 6 10:38:19 lolbox dhclient: Sending on Socket/eth0 Jun 6 10:38:19 lolbox NetworkManager[862]: <info> (eth0): DHCPv6 state changed nbi -> preinit6 Jun 6 10:38:19 lolbox dhclient: Listening on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:38:19 lolbox dhclient: Sending on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:38:19 lolbox dhclient: Sending on Socket/fallback Jun 6 10:38:19 lolbox dhclient: DHCPREQUEST of 192.168.0.16 on eth0 to 255.255.255.255 port 67 (xid=0x3fc9376d) Jun 6 10:38:19 lolbox dhclient: XMT: Solicit on eth0, interval 1020ms. Jun 6 10:38:19 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:38:19 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:38:20 lolbox dhclient: DHCPACK of 192.168.0.16 from 192.168.0.1 Jun 6 10:38:20 lolbox dhclient: bound to 192.168.0.16 -- renewal in 41481 seconds. Jun 6 10:38:20 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed preinit -> reboot Jun 6 10:38:20 lolbox NetworkManager[862]: <info> address 192.168.0.16 Jun 6 10:38:20 lolbox NetworkManager[862]: <info> prefix 24 (255.255.255.0) Jun 6 10:38:20 lolbox NetworkManager[862]: <info> gateway 192.168.0.1 Jun 6 10:38:20 lolbox NetworkManager[862]: <info> nameserver '83.255.245.11' Jun 6 10:38:20 lolbox NetworkManager[862]: <info> nameserver '193.150.193.150' Jun 6 10:38:20 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Jun 6 10:38:20 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Jun 6 10:38:20 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:38:20 lolbox avahi-daemon[619]: New relevant interface eth0.IPv4 for mDNS. Jun 6 10:38:20 lolbox avahi-daemon[619]: Registering new address record for 192.168.0.16 on eth0.IPv4. Jun 6 10:38:20 lolbox dhclient: XMT: Solicit on eth0, interval 2110ms. Jun 6 10:38:20 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:38:20 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:38:20 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:20 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:38:20 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> (eth0): device state change: ip-config -> secondaries (reason 'none') [70 90 0] Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> (eth0): device state change: secondaries -> activated (reason 'none') [90 100 0] Jun 6 10:38:21 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTED_GLOBAL Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Policy set 'Wired connection 1' (eth0) as default for IPv4 routing and DNS. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Writing DNS information to /sbin/resolvconf Jun 6 10:38:21 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 127.0.0.1#53 Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 193.150.193.150#53 Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 83.255.245.11#53 Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Activation (eth0) successful, device activated. Jun 6 10:38:21 lolbox whoopsie[1133]: message repeated 2 times: [ offline] Jun 6 10:38:21 lolbox whoopsie[1133]: online Jun 6 10:38:21 lolbox ntpdate[13217]: Can't find host ntp.ubuntu.com: Name or service not known (-2) Jun 6 10:38:21 lolbox ntpdate[13217]: no servers can be used, exiting Jun 6 10:38:22 lolbox dnsmasq[1138]: reading /var/run/dnsmasq/resolv.conf Jun 6 10:38:22 lolbox dnsmasq[1138]: using nameserver 127.0.1.1#53 Jun 6 10:38:22 lolbox dhclient: XMT: Solicit on eth0, interval 4080ms. Jun 6 10:38:22 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:22 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:26 lolbox dhclient: XMT: Solicit on eth0, interval 8450ms. Jun 6 10:38:26 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:26 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:35 lolbox dhclient: XMT: Solicit on eth0, interval 16630ms. Jun 6 10:38:35 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:35 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:51 lolbox dhclient: XMT: Solicit on eth0, interval 34860ms. Jun 6 10:38:51 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:51 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:58 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:38:58 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> (eth0): DHCPv6 request timed out. Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13161 Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) scheduled... Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) started... Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): device state change: activated -> failed (reason 'ip-config-unavailable') [100 120 5] Jun 6 10:39:04 lolbox NetworkManager[862]: <info> NetworkManager state is now DISCONNECTED Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> Activation (eth0) failed for connection 'Wired connection 1' Jun 6 10:38:22 lolbox whoopsie[1133]: online Jun 6 10:39:04 lolbox whoopsie[1133]: offline Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) complete. Jun 6 10:39:04 lolbox dbus[485]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): device state change: failed -> disconnected (reason 'none') [120 30 0] Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): deactivating device (reason 'none') [0] Jun 6 10:39:04 lolbox dbus[485]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13160 Jun 6 10:39:04 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:39:04 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:04 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:39:04 lolbox avahi-daemon[619]: Withdrawing address record for 192.168.0.16 on eth0. Jun 6 10:39:04 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:39:04 lolbox avahi-daemon[619]: Interface eth0.IPv4 no longer relevant for mDNS. Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> DNS: plugin dnsmasq update failed Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Removing DNS information from /sbin/resolvconf Jun 6 10:39:04 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:39:05 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:05 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:39:05 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:39:06 lolbox dnsmasq[1138]: no servers found in /var/run/dnsmasq/resolv.conf, will retry Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Auto-activating connection 'Wired connection 1'. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) starting connection 'Wired connection 1' Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTING Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Jun 6 10:39:07 lolbox NetworkManager[862]: <info> dhclient started with pid 13270 Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv6 transaction (timeout in 45 seconds) Jun 6 10:39:07 lolbox NetworkManager[862]: <info> dhclient started with pid 13271 Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Jun 6 10:39:07 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:39:07 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:07 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:39:07 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:39:07 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:39:07 lolbox dhclient: All rights reserved. Jun 6 10:39:07 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:39:07 lolbox dhclient: Jun 6 10:39:08 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:39:08 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:39:08 lolbox dhclient: All rights reserved. Jun 6 10:39:08 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:39:08 lolbox dhclient: Jun 6 10:39:08 lolbox dhclient: Bound to *:546 Jun 6 10:39:08 lolbox dhclient: Listening on Socket/eth0 Jun 6 10:39:08 lolbox dhclient: Sending on Socket/eth0 Jun 6 10:39:08 lolbox kernel: [ 1446.098590] type=1400 audit(1402043948.002:75): apparmor="DENIED" operation="signal" profile="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=13273 comm="nm-dhcp-client." requested_mask="send" denied_mask="send" signal=term peer="/sbin/dhclient" Jun 6 10:39:08 lolbox kernel: [ 1446.098599] type=1400 audit(1402043948.002:76): apparmor="DENIED" operation="signal" profile="/sbin/dhclient" pid=13273 comm="nm-dhcp-client." requested_mask="receive" denied_mask="receive" signal=term peer="/usr/lib/NetworkManager/nm-dhcp-client.action" Jun 6 10:39:08 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed nbi -> preinit Jun 6 10:39:08 lolbox dhclient: Listening on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:39:08 lolbox dhclient: Sending on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:39:08 lolbox dhclient: Sending on Socket/fallback Jun 6 10:39:08 lolbox dhclient: DHCPREQUEST of 192.168.0.16 on eth0 to 255.255.255.255 port 67 (xid=0x3e0183b9) Jun 6 10:39:08 lolbox dhclient: XMT: Solicit on eth0, interval 1050ms. Jun 6 10:39:08 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:39:08 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:39:09 lolbox dhclient: DHCPACK of 192.168.0.16 from 192.168.0.1 Jun 6 10:39:09 lolbox dhclient: bound to 192.168.0.16 -- renewal in 35498 seconds. Jun 6 10:39:09 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed preinit -> reboot Jun 6 10:39:09 lolbox NetworkManager[862]: <info> address 192.168.0.16 Jun 6 10:39:09 lolbox NetworkManager[862]: <info> prefix 24 (255.255.255.0) Jun 6 10:39:09 lolbox NetworkManager[862]: <info> gateway 192.168.0.1 Jun 6 10:39:09 lolbox NetworkManager[862]: <info> nameserver '83.255.245.11' Jun 6 10:39:09 lolbox NetworkManager[862]: <info> nameserver '193.150.193.150' Jun 6 10:39:09 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Jun 6 10:39:09 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Jun 6 10:39:09 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:39:09 lolbox avahi-daemon[619]: New relevant interface eth0.IPv4 for mDNS. Jun 6 10:39:09 lolbox avahi-daemon[619]: Registering new address record for 192.168.0.16 on eth0.IPv4. Jun 6 10:39:09 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:09 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:39:09 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:39:10 lolbox dhclient: XMT: Solicit on eth0, interval 2180ms. Jun 6 10:39:10 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:10 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> (eth0): device state change: ip-config -> secondaries (reason 'none') [70 90 0] Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> (eth0): device state change: secondaries -> activated (reason 'none') [90 100 0] Jun 6 10:39:10 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTED_GLOBAL Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Policy set 'Wired connection 1' (eth0) as default for IPv4 routing and DNS. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Writing DNS information to /sbin/resolvconf Jun 6 10:39:10 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 127.0.0.1#53 Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 193.150.193.150#53 Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 83.255.245.11#53 Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Activation (eth0) successful, device activated. Jun 6 10:39:10 lolbox whoopsie[1133]: message repeated 2 times: [ offline] Jun 6 10:39:10 lolbox whoopsie[1133]: online Jun 6 10:39:10 lolbox ntpdate[13339]: Can't find host ntp.ubuntu.com: Name or service not known (-2) Jun 6 10:39:10 lolbox ntpdate[13339]: no servers can be used, exiting Jun 6 10:39:11 lolbox dnsmasq[1138]: reading /var/run/dnsmasq/resolv.conf Jun 6 10:39:11 lolbox dnsmasq[1138]: using nameserver 127.0.1.1#53 Jun 6 10:39:12 lolbox dhclient: XMT: Solicit on eth0, interval 4350ms. Jun 6 10:39:12 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:12 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:16 lolbox dhclient: XMT: Solicit on eth0, interval 8740ms. Jun 6 10:39:16 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:16 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:17 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:17 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:25 lolbox dhclient: XMT: Solicit on eth0, interval 17610ms. Jun 6 10:39:25 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:25 lolbox dhclient: IA_NA status code NoAddrsAvail.

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  • WSUS 3.0 SP2 installation fails at "configuring database" step.

    - by flashkube
    Attempting to install WSUS 3.0 SP2 on a Windows Server 2003 Enterprise system. I'm asking the setup to create a new database on one of our existing SQL Server 2005 systems. When the setup gets to the "configuring database" step it stops and throws "There is a problem with this Windows Installer package. A program run as part of the setup did not finish as expected. Contact your support personnel or package vendor." The two logs it suggests I look at are below. I'm not seeing any errors that mean anything to me. Any direction you can give will be greatly appreciated. WSUSSetup.log: 2009-12-04 15:26:21 Success MWUSSetup Validating pre-requisites... 2009-12-04 15:26:22 Error MWUSSetup Failed to determine if an higher version of WSUS is installed. Assuming it is not... (Error 0x80070002: The system cannot find the file specified.) 2009-12-04 15:26:28 Success MWUSSetup No SQL instances found 2009-12-04 15:26:42 Success MWUSSetup Initializing installation details 2009-12-04 15:26:42 Success MWUSSetup Installing ASP.Net 2009-12-04 15:27:24 Success MWUSSetup ASP.Net is installed successfully 2009-12-04 15:27:24 Success MWUSSetup Installing WSUS... 2009-12-04 15:27:28 Success CustomActions.Dll Unable to get INSTALL_LANGUAGE property, calculating it... 2009-12-04 15:27:28 Success CustomActions.Dll Successfully set propery of WSUS admin groups' full names 2009-12-04 15:27:29 Success CustomActions.Dll .Net framework path: C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727 2009-12-04 15:27:33 Success CustomActions.Dll Creating user group: WSUS Reporters with Description: WSUS Administrators who can only run reports on the Windows Server Update Services server. 2009-12-04 15:27:33 Success CustomActions.Dll Creating WSUS Reporters user group 2009-12-04 15:27:33 Success CustomActions.Dll WSUS Reporters user group already exists 2009-12-04 15:27:33 Success CustomActions.Dll Successfully created WSUS Reporters user group 2009-12-04 15:27:33 Success CustomActions.Dll Creating user group: WSUS Administrators with Description: WSUS Administrators can administer the Windows Server Update Services server. 2009-12-04 15:27:33 Success CustomActions.Dll Creating WSUS Administrators user group 2009-12-04 15:27:33 Success CustomActions.Dll WSUS Administrators user group already exists 2009-12-04 15:27:33 Success CustomActions.Dll Successfully created WSUS Administrators user group 2009-12-04 15:27:33 Success CustomActions.Dll Successfully created WSUS user groups 2009-12-04 15:27:33 Success CustomActions.Dll Succesfully set binary SID property 2009-12-04 15:27:33 Success CustomActions.Dll Succesfully set binary SID property 2009-12-04 15:27:33 Success CustomActions.Dll Successfully set binary SID properties 2009-12-04 15:28:50 Error MWUSSetup InstallWsus: MWUS Installation Failed (Error 0x80070643: Fatal error during installation.) 2009-12-04 15:28:50 Error MWUSSetup CInstallDriver::PerformSetup: WSUS installation failed (Error 0x80070643: Fatal error during installation.) 2009-12-04 15:28:50 Error MWUSSetup CSetupDriver::LaunchSetup: Setup failed (Error 0x80070643: Fatal error during installation.) From the end of WSUSSetupmsi_091204_1527.log MSI (s) (58:7C) [15:28:49:860]: Note: 1: 1708 MSI (s) (58:7C) [15:28:49:860]: Product: Windows Server Update Services 3.0 SP2 -- Installation failed. MSI (s) (58:7C) [15:28:49:875]: Cleaning up uninstalled install packages, if any exist MSI (s) (58:7C) [15:28:49:875]: MainEngineThread is returning 1603 MSI (s) (58:78) [15:28:49:985]: Destroying RemoteAPI object. MSI (s) (58:90) [15:28:49:985]: Custom Action Manager thread ending. === Logging stopped: 12/4/2009 15:28:49 === MSI (c) (30:54) [15:28:50:016]: Decrementing counter to disable shutdown. If counter = 0, shutdown will be denied. Counter after decrement: -1 MSI (c) (30:54) [15:28:50:016]: MainEngineThread is returning 1603 === Verbose logging stopped: 12/4/2009 15:28:50 ===

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  • Mauritius Software Craftsmanship Community

    There we go! I finally managed to push myself forward and pick up an old, actually too old, idea since I ever arrived here in Mauritius more than six years ago. I'm talking about a community for all kind of ICT connected people. In the past (back in Germany), I used to be involved in various community activities. For example, I was part of the Microsoft Community Leader/Influencer Program (CLIP) in Germany due to an FAQ on Visual FoxPro, actually Active FoxPro Pages (AFP) to be more precise. Then in 2003/2004 I addressed the responsible person of the dFPUG user group in Speyer in order to assist him in organising monthly user group meetings. Well, he handed over management completely, and attended our meetings regularly. Why did it take you so long? Well, I don't want to bother you with the details but short version is that I was too busy on either job (building up new companies) or private life (got married and we have two lovely children, eh 'monsters') or even both. But now is the time where I was starting to look for new fields given the fact that I gained some spare time. My businesses are up and running, the kids are in school, and I am finally in a position where I can commit myself again to community activities. And I love to do that! Why a new user group? Good question... And 'easy' to answer. Since back in 2007 I did my usual research, eh Google searches, to see whether there existing user groups in Mauritius and in which field of interest. And yes, there are! If I recall this correctly, then there are communities for PHP, Drupal, Python (just recently), Oracle, and Linux (which used to be even two). But... either they do not exist anymore, they are dormant, or there is only a low heart-beat, frankly speaking. And yes, I went to meetings of the Linux User Group Meta (Mauritius) back in 2010/2011 and just recently. I really like the setup and the way the LUGM is organised. It's just that I have a slightly different point of view on how a user group or community should organise itself and how to approach future members. Don't get me wrong, I'm not criticizing others doing a very good job, I'm only saying that I'd like to do it differently. The last meeting of the LUGM was awesome; read my feedback about it. Ok, so what's up with 'Mauritius Software Craftsmanship Community' or short: MSCC? As I've already written in my article on 'Communities - The importance of exchange and discussion' I think it is essential in a world of IT to stay 'connected' with a good number of other people in the same field. There is so much dynamic and every day's news that it is almost impossible to keep on track with all of them. The MSCC is going to provide a common platform to exchange experience and share knowledge between each other. You might be a newbie and want to know what to expect working as a software developer, or as a database administrator, or maybe as an IT systems administrator, or you're an experienced geek that loves to share your ideas or solutions that you implemented to solve a specific problem, or you're the business (or HR) guy that is looking for 'fresh' blood to enforce your existing team. Or... you're just interested and you'd like to communicate with like-minded people. Meetup of 26.06.2013 @ L'arabica: Of course there are laptops around. Free WiFi, power outlet, coffee, code and Linux in one go. The MSCC is technology-agnostic and spans an umbrella over any kind of technology. Simply because you can't ignore other technologies anymore in a connected IT world as we have. A front-end developer for iOS applications should have the chance to connect with a Python back-end coder and eventually with a DBA for MySQL or PostgreSQL and exchange their experience. Furthermore, I'm a huge fan of cross-platform development, and it is very pleasant to have pure Web developers - with all that HTML5, CSS3, JavaScript and JS libraries stuff - and passionate C# or Java coders at the same table. This diversity of knowledge can assist and boost your personal situation. And last but not least, there are projects and open positions 'flying' around... People might like to hear others opinion about an employer or get new impulses on how to tackle down an issue at their workspace, etc. This is about community. And that's how I see the MSCC in general - free of any limitations be it by programming language or technology. Having the chance to exchange experience and to discuss certain aspects of technology saves you time and money, and it's a pleasure to enjoy. Compared to dusty books and remote online resources. It's human! Organising meetups (meetings, get-together, gatherings - you name it!) As of writing this article, the MSCC is currently meeting every Wednesday for the weekly 'Code & Coffee' session at various locations (suggestions are welcome!) in Mauritius. This might change in the future eventually but especially at the beginning I think it is very important to create awareness in the Mauritian IT world. Yes, we are here! Come and join us! ;-) The MSCC's main online presence is located at Meetup.com because it allows me to handle the organisation of events and meeting appointments very easily, and any member can have a look who else is involved so that an exchange of contacts is given at any time. In combination with the other entities (G+ Communities, FB Pages or in Groups) I advertise and manage all future activities here: Mauritius Software Craftsmanship Community This is a community for those who care and are proud of what they do. For those developers, regardless how experienced they are, who want to improve and master their craft. This is a community for those who believe that being average is just not good enough. I know, there are not many 'craftsmen' yet but it's a start... Let's see how it looks like by the end of the year. There are free smartphone apps for Android and iOS from Meetup.com that allow you to keep track of meetings and to stay informed on latest updates. And last but not least, there is a Trello workspace to collect and share ideas and provide downloads of slides, etc. Trello is also available as free smartphone app. Sharing is caring! As mentioned, the #MSCC is present in various social media networks in order to cover as many people as possible here in Mauritius. Following is an overview of the current networks: Twitter - Latest updates and quickies Google+ - Community channel Facebook - Community Page LinkedIn - Community Group Trello - Collaboration workspace to share and develop ideas Hopefully, this covers the majority of computer-related people in Mauritius. Please spread the word about the #MSCC between your colleagues, your friends and other interested 'geeks'. Your future looks bright Running and participating in a user group or any kind of community usually provides quite a number of advantages for anyone. On the one side it is very joyful for me to organise appointments and get in touch with people that might be interested to present a little demo of their projects or their recent problems they had to tackle down, and on the other side there are lots of companies that have various support programs or sponsorships especially tailored for user groups. At the moment, I already have a couple of gimmicks that I would like to hand out in small contests or raffles during one of the upcoming meetings, and as said, companies provide all kind of goodies, books free of charge, or sometimes even licenses for communities. Meeting other software developers or IT guys also opens up your point of view on the local market and there might be interesting projects or job offers available, too. A community like the Mauritius Software Craftsmanship Community is great for freelancers, self-employed, students and of course employees. Meetings will be organised on a regular basis, and I'm open to all kind of suggestions from you. Please leave a comment here in blog or join the conversations in the above mentioned social networks. Let's get this community up and running, my fellow Mauritians! Recent updates The MSCC is now officially participating in the O'Reilly UK User Group programm and we are allowed to request review or recension copies of recent titles. Additionally, we have a discount code for any books or ebooks that you might like to order on shop.oreilly.com. More applications for user group sponsorship programms are pending and I'm looking forward to a couple of announcement very soon. And... we need some kind of 'corporate identity' - Over at the MSCC website there is a call for action (or better said a contest with prizes) to create a unique design for the MSCC. This would include a decent colour palette, a logo, graphical banners for Meetup, Google+, Facebook, LinkedIn, etc. and of course badges for our craftsmen to add to their personal blogs and websites. Please spread the word and contribute. Thanks!

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  • Communication Between Your PC and Azure VM via Windows Azure Connect

    - by Shaun
    With the new release of the Windows Azure platform there are a lot of new features available. In my previous post I introduced a little bit about one of them, the remote desktop access to azure virtual machine. Now I would like to talk about another cool stuff – Windows Azure Connect.   What’s Windows Azure Connect I would like to quote the definition of the Windows Azure Connect in MSDN With Windows Azure Connect, you can use a simple user interface to configure IP-sec protected connections between computers or virtual machines (VMs) in your organization’s network, and roles running in Windows Azure. IP-sec protects communications over Internet Protocol (IP) networks through the use of cryptographic security services. There’s an image available at the MSDN as well that I would like to forward here As we can see, using the Windows Azure Connect the Worker Role 1 and Web Role 1 are connected with the development machines and database servers which some of them are inside the organization some are not. With the Windows Azure Connect, the roles deployed on the cloud could consume the resource which located inside our Intranet or anywhere in the world. That means the roles can connect to the local database, access the local shared resource such as share files, folders and printers, etc.   Difference between Windows Azure Connect and AppFabric It seems that the Windows Azure Connect are duplicated with the Windows Azure AppFabric. Both of them are aiming to solve the problem on how to communication between the resource in the cloud and inside the local network. The table below lists the differences in my understanding. Category Windows Azure Connect Windows Azure AppFabric Purpose An IP-sec connection between the local machines and azure roles. An application service running on the cloud. Connectivity IP-sec, Domain-joint Net Tcp, Http, Https Components Windows Azure Connect Driver Service Bus, Access Control, Caching Usage Azure roles connect to local database server Azure roles use local shared files,  folders and printers, etc. Azure roles join the local AD. Expose the local service to Internet. Move the authorization process to the cloud. Integrate with existing identities such as Live ID, Google ID, etc. with existing local services. Utilize the distributed cache.   And also some scenarios on which of them should be used. Scenario Connect AppFabric I have a service deployed in the Intranet and I want the people can use it from the Internet.   Y I have a website deployed on Azure and need to use a database which deployed inside the company. And I don’t want to expose the database to the Internet. Y   I have a service deployed in the Intranet and is using AD authorization. I have a website deployed on Azure which needs to use this service. Y   I have a service deployed in the Intranet and some people on the Internet can use it but need to be authorized and authenticated.   Y I have a service in Intranet, and a website deployed on Azure. This service can be used from Internet and that website should be able to use it as well by AD authorization for more functionalities. Y Y   How to Enable Windows Azure Connect OK we talked a lot information about the Windows Azure Connect and differences with the Windows Azure AppFabric. Now let’s see how to enable and use the Windows Azure Connect. First of all, since this feature is in CTP stage we should apply before use it. On the Windows Azure Portal we can see our CTP features status under Home, Beta Program page. You can send the apply to join the Beta Programs to Microsoft in this page. After a few days the Microsoft will send an email to you (the email of your Live ID) when it’s available. In my case we can see that the Windows Azure Connect had been activated by Microsoft and then we can click the Connect button on top, or we can click the Virtual Network item from the left navigation bar.   The first thing we need, if it’s our first time to enter the Connect page, is to enable the Windows Azure Connect. After that we can see our Windows Azure Connect information in this page.   Add a Local Machine to Azure Connect As we explained below the Windows Azure Connect can make an IP-sec connection between the local machines and azure role instances. So that we firstly add a local machine into our Azure Connect. To do this we will click the Install Local Endpoint button on top and then the portal will give us an URL. Copy this URL to the machine we want to add and it will download the software to us. This software will be installed in the local machines which we want to join the Connect. After installed there will be a tray-icon appeared to indicate this machine had been joint our Connect. The local application will be refreshed to the Windows Azure Platform every 5 minutes but we can click the Refresh button to let it retrieve the latest status at once. Currently my local machine is ready for connect and we can see my machine in the Windows Azure Portal if we switched back to the portal and selected back Activated Endpoints node.   Add a Windows Azure Role to Azure Connect Let’s create a very simple azure project with a basic ASP.NET web role inside. To make it available on Windows Azure Connect we will open the azure project property of this role from the solution explorer in the Visual Studio, and select the Virtual Network tab, check the Activate Windows Azure Connect. The next step is to get the activation token from the Windows Azure Portal. In the same page there is a button named Get Activation Token. Click this button then the portal will display the token to me. We copied this token and pasted to the box in the Visual Studio tab. Then we deployed this application to azure. After completed the deployment we can see the role instance was listed in the Windows Azure Portal - Virtual Connect section.   Establish the Connect Group The final task is to create a connect group which contains the machines and role instances need to be connected each other. This can be done in the portal very easy. The machines and instances will NOT be connected until we created the group for them. The machines and instances can be used in one or more groups. In the Virtual Connect section click the Groups and Roles node from the left side navigation bar and clicked the Create Group button on top. This will bring up a dialog to us. What we need to do is to specify a group name, description; and then we need to select the local computers and azure role instances into this group. After the Azure Fabric updated the group setting we can see the groups and the endpoints in the page. And if we switch back to the local machine we can see that the tray-icon have been changed and the status turned connected. The Windows Azure Connect will update the group information every 5 minutes. If you find the status was still in Disconnected please right-click the tray-icon and select the Refresh menu to retrieve the latest group policy to make it connected.   Test the Azure Connect between the Local Machine and the Azure Role Instance Now our local machine and azure role instance had been connected. This means each of them can communication to others in IP level. For example we can open the SQL Server port so that our azure role can connect to it by using the machine name or the IP address. The Windows Azure Connect uses IPv6 to connect between the local machines and role instances. You can get the IP address from the Windows Azure Portal Virtual Network section when select an endpoint. I don’t want to take a full example for how to use the Connect but would like to have two very simple tests. The first one would be PING.   When a local machine and role instance are connected through the Windows Azure Connect we can PING any of them if we opened the ICMP protocol in the Filewall setting. To do this we need to run a command line before test. Open the command window on the local machine and the role instance, execute the command as following netsh advfirewall firewall add rule name="ICMPv6" dir=in action=allow enable=yes protocol=icmpv6 Thanks to Jason Chen, Patriek van Dorp, Anton Staykov and Steve Marx, they helped me to enable  the ICMPv6 setting. For the full discussion we made please visit here. You can use the Remote Desktop Access feature to logon the azure role instance. Please refer my previous blog post to get to know how to use the Remote Desktop Access in Windows Azure. Then we can PING the machine or the role instance by specifying its name. Below is the screen I PING my local machine from my azure instance. We can use the IPv6 address to PING each other as well. Like the image following I PING to my role instance from my local machine thought the IPv6 address.   Another example I would like to demonstrate here is folder sharing. I shared a folder in my local machine and then if we logged on the role instance we can see the folder content from the file explorer window.   Summary In this blog post I introduced about another new feature – Windows Azure Connect. With this feature our local resources and role instances (virtual machines) can be connected to each other. In this way we can make our azure application using our local stuff such as database servers, printers, etc. without expose them to Internet.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • How can I move along an angled collision at a constant speed?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • How to bind std::map to Lua with LuaBind

    - by MahanGM
    Is this possible in lua to achieve? player.scripts["movement"].properties["stat"] = "stand" print (player.scripts["movement"].properties["stat"]) I've done getter method in c++ with this approach: luabind::object FakeScript::getProp() { luabind::object obj = luabind::newtable(L); for(auto i = this->properties.begin(); i != this->properties.end(); i++) { obj[i->first] = i->second; } return obj; } But I'm stuck with setter. The first line in lua code which I'm trying to set value "stand" for key "stat" is not going to work and it keep redirecting me to the getter method. Setter method only works when I drop ["stat"] from properties. I can do something like this for setter in my script: player.scripts["movement"].properties = {stat = "stand"} But this isn't what I want because I have to go through my real keys in c++ to determine which key is placed in setter argument table value. This is my map in class: std::map<std::string, std::string> properties;

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  • How can I resolve collisions at different speeds, depending on the direction?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c // solve for y. M = 2, x = input's x coord, c = rightYIntercept lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { //change the input vector's x position to match the //y position on the shape's edge. Formula for line: Y = MX+C // M is 2, C is rightYIntercept, y is the input y, solve for X. vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • Character Jump Control

    - by Abdullah Sorathia
    I would like to know how can I control the jump movement of a character in Unity3D. Basically I am trying to program the jump in such a way that while a jump is in progress the character is allowed to move either left or right in mid-air when the corresponding keys are pressed. With my script the character will correctly move to the left when, for example, the left key is pressed, but when the right key is pressed afterwards, the character moves to the right before the movement to the left is completed. Following is the script: void Update () { if(touchingPlatform && Input.GetButtonDown("Jump")){ rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange); touchingPlatform = false; isJump=true; } //left & right movement Vector3 moveDir = Vector3.zero; if(Input.GetKey ("right")||Input.GetKey ("left")){ moveDir.x = Input.GetAxis("Horizontal"); // get result of AD keys in X if(ShipCurrentSpeed==0) { transform.position += moveDir * 3f * Time.deltaTime; }else if(ShipCurrentSpeed<=15) { transform.position += moveDir * ShipCurrentSpeed * 2f * Time.deltaTime; }else { transform.position += moveDir * 30f * Time.deltaTime; } }

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  • this.BoundingBox.Intersects(Wall[0].BoundingBox) not working properly

    - by Pieter
    I seem to be having this problem a lot, I'm still learning XNA / C# and well, trying to make a classic paddle and ball game. The problem I run into (and after debugging have no answer) is that everytime I run my game and press either of the movement keys, the Paddle won't move. Debugging shows that it never gets to the movement part, but I can't understand why not? Here's my code: // This is the If statement for checking Left movement. if (keyboardState.IsKeyDown(Keys.Left) || keyboardState.IsKeyDown(Keys.A)) { if (!CheckCollision(walls[0])) { Location.X -= Velocity; } } //This is the CheckCollision(Wall wall) boolean public bool CheckCollision(Wall wall) { if (this.BoundingBox.Intersects(wall.BoundingBox)) { return true; } return false; } As far as I can tell there should be absolutely no problem with this, I initialize the bounding box in the constructor whenever a new instance of Walls and Paddle is created. this.BoundingBox = new Rectangle(0, 0, Sprite.Width, Sprite.Height); Any idea as to why this isn't working? I have previously succeeded with using the whole Location.X < Wall.Location.X + Wall.Texture.Width code... But to me that seems like too much coding if a simple boolean check could be done.

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  • Tiled Editor: How is this Map Handling Collision?

    - by user2736286
    BrowserQuest map in question. From what I understand, with tiled, there are two main ways to specify collision: Create an object layer, and interpret the shapes in the engine as collision objects. Create a tiled layer, and make all tiles in the layer have a collision property, and interpret all tiles in the layer as collision objects. I'm using BrowserQuest as a big source of inspiration for my project, and I want to know how they handled collision on the level editing side. I've checked through all their layers, expecting an object layer to be handling cliff collision like: But there are no such object layers to be found. Furthermore, the tile layers containing the tiles for such cliffs have no properties at all, meaning that they didn't just specify "collision" for such tile layers. I especially need to know how they handled less rectangular shapes like: I could imagine that they are not using explicit collision layers, but instead determining collision in the actual engine, based off the presence of specific tile layer sprites. Only because BrowserQuest has whole-tile movement, and it wouldn't look too odd if a small apple, taking up only a fraction of the tile size, prevents movement over that entire tile. But I'm creating a game with more precise movement, so collision has to be tight to the apple, and I really want to know how BrowserQuest approached collision defining. If anyone knowledgeable with Tiled could take a quick look at the map, I'd appreciate it! I'm tearing my hair out here :). Thanks

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  • Combining pathfinding with global AI objectives

    - by V_Programmer
    I'm making a turn-based strategy game using Java and LibGDX. Now I want to code the AI. I haven't written the AI code yet. I've simply designed it. The AI will have two components, one focused in tactics and resource management (create troops, determine who have strategical advantage, detect important objectives, etc) and a individual component, focused in assign the work to each unit, examine its possibilites and move the unit. Now I'm facing an important problem. The map where the action take place is a grid-based map. Each terrain has different movement cost. I read about pathfinding and I think A* is a very good option to determine a good route between two points. However, imagine I have an unit with movement = 5 (i.e, it can move 5 tiles of movement cost = 1). My tactical AI has found an objective at a distance d = 20 tiles (Manhattan distance) from my unit. My problem is the following: the unit won't be able to reach the objective in one turn. So the AI will have to store a list of position and execute them in various turns. I don't know how to solve this. PS. In my unit code, I have a list called "selectionMarks" which stores all the possible places where the unit can go in this turn. This places are calculed recursively using a "getSelectionMarks" function. Any help is appreciated :D

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  • Android edtftpj/PRo SFTP heap worker problem

    - by Mr. Kakakuwa Bird
    Hi I am using edtftpj-pro3.1 trial copy in my android app to make SFTP connection with the server. After few connections with the server with 5-6 file transfers, my app is crashing with following exception. Is it causing the problem or what could be the problem?? I tried setParallelMode(false) in SSHFTPClient, but it is not working. Exception i'm getting is, 05-31 18:28:12.661: ERROR/dalvikvm(589): HeapWorker is wedged: 10173ms spent inside Lcom/enterprisedt/net/j2ssh/sftp/SftpFileInputStream;.finalize()V 05-31 18:28:12.661: INFO/dalvikvm(589): DALVIK THREADS: 05-31 18:28:12.661: INFO/dalvikvm(589): "main" prio=5 tid=3 WAIT 05-31 18:28:12.661: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x4001b260 self=0xbd18 05-31 18:28:12.661: INFO/dalvikvm(589): | sysTid=589 nice=0 sched=0/0 cgrp=default handle=-1343993192 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.Object.wait(Native Method) 05-31 18:28:12.661: INFO/dalvikvm(589): - waiting on <0x122d70 (a android.os.MessageQueue) 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.Object.wait(Object.java:288) 05-31 18:28:12.661: INFO/dalvikvm(589): at android.os.MessageQueue.next(MessageQueue.java:148) 05-31 18:28:12.661: INFO/dalvikvm(589): at android.os.Looper.loop(Looper.java:110) 05-31 18:28:12.661: INFO/dalvikvm(589): at android.app.ActivityThread.main(ActivityThread.java:4363) 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.reflect.Method.invokeNative(Native Method) 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.reflect.Method.invoke(Method.java:521) 05-31 18:28:12.661: INFO/dalvikvm(589): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-31 18:28:12.661: INFO/dalvikvm(589): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-31 18:28:12.661: INFO/dalvikvm(589): at dalvik.system.NativeStart.main(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): "Transport protocol 1" daemon prio=5 tid=29 NATIVE 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x44774768 self=0x3a7938 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=605 nice=0 sched=0/0 cgrp=default handle=3834600 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.platform.OSNetworkSystem.receiveStreamImpl(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.platform.OSNetworkSystem.receiveStream(OSNetworkSystem.java:478) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.net.PlainSocketImpl.read(PlainSocketImpl.java:565) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.net.SocketInputStream.read(SocketInputStream.java:87) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.net.SocketInputStream.read(SocketInputStream.java:67) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.io.BufferedInputStream.fillbuf(BufferedInputStream.java:157) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.io.BufferedInputStream.read(BufferedInputStream.java:346) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.io.BufferedInputStream.read(BufferedInputStream.java:341) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.A.A((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.A.B((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.TransportProtocolCommon.processMessages((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.TransportProtocolCommon.startBinaryPacketProtocol((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.TransportProtocolCommon.run((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.671: INFO/dalvikvm(589): "StreamFrameSender" prio=5 tid=27 TIMED_WAIT 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x44750a60 self=0x3964d8 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=603 nice=0 sched=0/0 cgrp=default handle=3761648 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): - waiting on <0x399478 (a com.corventis.gateway.ppp.StreamFrameSender) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Object.java:326) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.ppp.StreamFrameSender.run(StreamFrameSender.java:154) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.util.MonitoredRunnable.run(MonitoredRunnable.java:41) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.671: INFO/dalvikvm(589): "SftpActiveWorker" prio=5 tid=25 TIMED_WAIT 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x447522b0 self=0x398e00 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=604 nice=0 sched=0/0 cgrp=default handle=3762704 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): - waiting on <0x3962d8 (a com.corventis.gateway.hostcommunicator.SftpActiveWorker) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Object.java:326) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.SftpActiveWorker.run(SftpActiveWorker.java:151) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.util.MonitoredRunnable.run(MonitoredRunnable.java:41) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.671: INFO/dalvikvm(589): "Thread-12" prio=5 tid=23 NATIVE 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x4474aca8 self=0x115690 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=602 nice=0 sched=0/0 cgrp=default handle=878120 05-31 18:28:12.671: INFO/dalvikvm(589): at android.bluetooth.BluetoothSocket.acceptNative(Native Method) 05-31 18:28:12.681: INFO/dalvikvm(589): at android.bluetooth.BluetoothSocket.accept(BluetoothSocket.java:287) 05-31 18:28:12.681: INFO/dalvikvm(589): at android.bluetooth.BluetoothServerSocket.accept(BluetoothServerSocket.java:105) 05-31 18:28:12.681: INFO/dalvikvm(589): at android.bluetooth.BluetoothServerSocket.accept(BluetoothServerSocket.java:91) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.bluetooth.BluetoothManager.openPort(BluetoothManager.java:215) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.bluetooth.BluetoothManager.open(BluetoothManager.java:84) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.patchcommunicator.PatchCommunicator.open(PatchCommunicator.java:123) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.patchcommunicator.PatchCommunicatorRunnable.run(PatchCommunicatorRunnable.java:134) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.681: INFO/dalvikvm(589): "HfGatewayApplication" prio=5 tid=21 RUNNABLE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=0 dsCount=0 s=N obj=0x4472d9b0 self=0x120928 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=601 nice=0 sched=0/0 cgrp=default handle=1264672 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.Deflate.deflateInit2(Deflate.java:~1361) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.Deflate.deflateInit(Deflate.java:1316) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.ZStream.deflateInit(ZStream.java:127) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.ZStream.deflateInit(ZStream.java:120) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.ZOutputStream.(ZOutputStream.java:62) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.zipfile.ZipStorer.addStream(ZipStorer.java:211) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.zipfile.ZipStorer.createZip(ZipStorer.java:127) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.HostCommunicator.scanAndCompress(HostCommunicator.java:453) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.HostCommunicator.doWork(HostCommunicator.java:1434) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hf.HfGatewayApplication.doWork(HfGatewayApplication.java:621) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hf.HfGatewayApplication.run(HfGatewayApplication.java:546) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.util.MonitoredRunnable.run(MonitoredRunnable.java:41) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.681: INFO/dalvikvm(589): "Thread-10" prio=5 tid=19 TIMED_WAIT 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x447287f8 self=0x1451b8 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=598 nice=0 sched=0/0 cgrp=default handle=1331920 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.VMThread.sleep(Native Method) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.sleep(Thread.java:1306) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.sleep(Thread.java:1286) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.util.Watchdog.run(Watchdog.java:167) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.681: INFO/dalvikvm(589): "Thread-9" prio=5 tid=17 RUNNABLE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=Y obj=0x44722c90 self=0x114e20 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=597 nice=0 sched=0/0 cgrp=default handle=1200048 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.time.Time.currentTimeMillis(Time.java:~77) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.patchcommunicator.PatchCommunicatorState$1.run(PatchCommunicatorState.java:27) 05-31 18:28:12.681: INFO/dalvikvm(589): "Thread-8" prio=5 tid=15 RUNNABLE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=Y obj=0x44722430 self=0x124dd0 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=596 nice=0 sched=0/0 cgrp=default handle=1199848 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.time.Time.currentTimeMillis(Time.java:~80) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.HostCommunicatorState$1.run(HostCommunicatorState.java:35) 05-31 18:28:12.681: INFO/dalvikvm(589): "Binder Thread #2" prio=5 tid=13 NATIVE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x4471ccc0 self=0x149b60 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=595 nice=0 sched=0/0 cgrp=default handle=1317992 05-31 18:28:12.681: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.681: INFO/dalvikvm(589): "Binder Thread #1" prio=5 tid=11 NATIVE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x447159a8 self=0x123298 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=594 nice=0 sched=0/0 cgrp=default handle=1164896 05-31 18:28:12.681: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: INFO/dalvikvm(589): "JDWP" daemon prio=5 tid=9 VMWAIT 05-31 18:28:12.691: INFO/dalvikvm(589): | group="system" sCount=1 dsCount=0 s=N obj=0x4470f2a0 self=0x141a90 05-31 18:28:12.691: INFO/dalvikvm(589): | sysTid=593 nice=0 sched=0/0 cgrp=default handle=1316864 05-31 18:28:12.691: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: INFO/dalvikvm(589): "Signal Catcher" daemon prio=5 tid=7 VMWAIT 05-31 18:28:12.691: INFO/dalvikvm(589): | group="system" sCount=1 dsCount=0 s=N obj=0x4470f1e8 self=0x124970 05-31 18:28:12.691: INFO/dalvikvm(589): | sysTid=592 nice=0 sched=0/0 cgrp=default handle=1316800 05-31 18:28:12.691: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: INFO/dalvikvm(589): "HeapWorker" daemon prio=5 tid=5 MONITOR 05-31 18:28:12.691: INFO/dalvikvm(589): | group="system" sCount=1 dsCount=0 s=N obj=0x431b4550 self=0x141670 05-31 18:28:12.691: INFO/dalvikvm(589): | sysTid=591 nice=0 sched=0/0 cgrp=default handle=1316400 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpSubsystemClient.closeHandle((null):~-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpSubsystemClient.closeFile((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpFile.close((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpFileInputStream.close((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpFileInputStream.finalize((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: ERROR/dalvikvm(589): VM aborting 05-31 18:28:12.801: INFO/DEBUG(49): * ** * ** * ** * ** * ** * 05-31 18:28:12.801: INFO/DEBUG(49): Build fingerprint: 'google/passion/passion/mahimahi:2.1-update1/ERE27/24178:user/release-keys' 05-31 18:28:12.801: INFO/DEBUG(49): pid: 589, tid: 601 com.corventis.gateway.hf <<< 05-31 18:28:12.801: INFO/DEBUG(49): signal 11 (SIGSEGV), fault addr deadd00d 05-31 18:28:12.801: INFO/DEBUG(49): r0 00000026 r1 afe13329 r2 afe13329 r3 00000000 05-31 18:28:12.801: INFO/DEBUG(49): r4 ad081f50 r5 400091e8 r6 009b3a6a r7 00000000 05-31 18:28:12.801: INFO/DEBUG(49): r8 000002e8 r9 ad082ba0 10 ad082ba0 fp 00000000 05-31 18:28:12.801: INFO/DEBUG(49): ip deadd00d sp 46937c58 lr afe14373 pc ad035b4c cpsr 20000030 05-31 18:28:12.851: INFO/DEBUG(49): #00 pc 00035b4c /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #01 pc 00044d7c /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #02 pc 000162e4 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #03 pc 00016b60 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #04 pc 00016ce0 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #05 pc 00057b64 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #06 pc 00057cc0 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #07 pc 00057dd4 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #08 pc 00012ffc /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #09 pc 00019338 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #10 pc 00018804 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #11 pc 0004eed0 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #12 pc 0004eef8 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #13 pc 000426d4 /system/lib/libdvm.so 05-31 18:28:12.881: INFO/DEBUG(49): #14 pc 0000fd74 /system/lib/libc.so 05-31 18:28:12.881: INFO/DEBUG(49): #15 pc 0000f840 /system/lib/libc.so 05-31 18:28:12.881: INFO/DEBUG(49): code around pc: 05-31 18:28:12.881: INFO/DEBUG(49): ad035b3c 58234808 b1036b9b f8df4798 2026c01c 05-31 18:28:12.881: INFO/DEBUG(49): ad035b4c 0000f88c ef52f7d8 0004c428 fffe631c 05-31 18:28:12.881: INFO/DEBUG(49): ad035b5c fffe94f4 000002f8 deadd00d f8dfb40e 05-31 18:28:12.881: INFO/DEBUG(49): code around lr: 05-31 18:28:12.881: INFO/DEBUG(49): afe14360 686768a5 f9b5e008 b120000c 46289201 05-31 18:28:12.881: INFO/DEBUG(49): afe14370 9a014790 35544306 37fff117 6824d5f3 05-31 18:28:12.881: INFO/DEBUG(49): afe14380 d1ed2c00 bdfe4630 00026ab0 000000b4 05-31 18:28:12.881: INFO/DEBUG(49): stack: 05-31 18:28:12.881: INFO/DEBUG(49): 46937c18 00000015 05-31 18:28:12.881: INFO/DEBUG(49): 46937c1c afe13359 /system/lib/libc.so 05-31 18:28:12.881: INFO/DEBUG(49): 46937c20 afe3b02c /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c24 afe3afd8 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c28 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c2c afe14373 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c30 afe13329 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c34 afe13329 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c38 afe13380 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c3c ad081f50 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c40 400091e8 /dev/ashmem/mspace/dalvik-heap/zygote/0 (deleted) 05-31 18:28:12.891: INFO/DEBUG(49): 46937c44 009b3a6a 05-31 18:28:12.891: INFO/DEBUG(49): 46937c48 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c4c afe1338d /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c50 df002777 05-31 18:28:12.891: INFO/DEBUG(49): 46937c54 e3a070ad 05-31 18:28:12.891: INFO/DEBUG(49): #00 46937c58 ad06f573 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c5c ad044d81 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): #01 46937c60 000027bd 05-31 18:28:12.891: INFO/DEBUG(49): 46937c64 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c68 463b6ab4 /data/dalvik-cache/data@[email protected]@classes.dex 05-31 18:28:12.891: INFO/DEBUG(49): 46937c6c 463d1ecf /data/dalvik-cache/data@[email protected]@classes.dex 05-31 18:28:12.891: INFO/DEBUG(49): 46937c70 00140450 [heap] 05-31 18:28:12.891: INFO/DEBUG(49): 46937c74 ad041d2b /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c78 ad082f2c /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c7c ad06826c /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c80 00140450 [heap] 05-31 18:28:12.891: INFO/DEBUG(49): 46937c84 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c88 000002f8 05-31 18:28:12.891: INFO/DEBUG(49): 46937c8c 400091e8 /dev/ashmem/mspace/dalvik-heap/zygote/0 (deleted) 05-31 18:28:12.891: INFO/DEBUG(49): 46937c90 ad081f50 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c94 000002f8 05-31 18:28:12.891: INFO/DEBUG(49): 46937c98 00002710 05-31 18:28:12.891: INFO/DEBUG(49): 46937c9c ad0162e8 /system/lib/libdvm.so Thanks & Regards,

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  • Analytic functions – they’re not aggregates

    - by Rob Farley
    SQL 2012 brings us a bunch of new analytic functions, together with enhancements to the OVER clause. People who have known me over the years will remember that I’m a big fan of the OVER clause and the types of things that it brings us when applied to aggregate functions, as well as the ranking functions that it enables. The OVER clause was introduced in SQL Server 2005, and remained frustratingly unchanged until SQL Server 2012. This post is going to look at a particular aspect of the analytic functions though (not the enhancements to the OVER clause). When I give presentations about the analytic functions around Australia as part of the tour of SQL Saturdays (starting in Brisbane this Thursday), and in Chicago next month, I’ll make sure it’s sufficiently well described. But for this post – I’m going to skip that and assume you get it. The analytic functions introduced in SQL 2012 seem to come in pairs – FIRST_VALUE and LAST_VALUE, LAG and LEAD, CUME_DIST and PERCENT_RANK, PERCENTILE_CONT and PERCENTILE_DISC. Perhaps frustratingly, they take slightly different forms as well. The ones I want to look at now are FIRST_VALUE and LAST_VALUE, and PERCENTILE_CONT and PERCENTILE_DISC. The reason I’m pulling this ones out is that they always produce the same result within their partitions (if you’re applying them to the whole partition). Consider the following query: SELECT     YEAR(OrderDate),     FIRST_VALUE(TotalDue)         OVER (PARTITION BY YEAR(OrderDate)               ORDER BY OrderDate, SalesOrderID               RANGE BETWEEN UNBOUNDED PRECEDING                         AND UNBOUNDED FOLLOWING),     LAST_VALUE(TotalDue)         OVER (PARTITION BY YEAR(OrderDate)               ORDER BY OrderDate, SalesOrderID               RANGE BETWEEN UNBOUNDED PRECEDING                         AND UNBOUNDED FOLLOWING),     PERCENTILE_CONT(0.95)         WITHIN GROUP (ORDER BY TotalDue)         OVER (PARTITION BY YEAR(OrderDate)),     PERCENTILE_DISC(0.95)         WITHIN GROUP (ORDER BY TotalDue)         OVER (PARTITION BY YEAR(OrderDate)) FROM Sales.SalesOrderHeader ; This is designed to get the TotalDue for the first order of the year, the last order of the year, and also the 95% percentile, using both the continuous and discrete methods (‘discrete’ means it picks the closest one from the values available – ‘continuous’ means it will happily use something between, similar to what you would do for a traditional median of four values). I’m sure you can imagine the results – a different value for each field, but within each year, all the rows the same. Notice that I’m not grouping by the year. Nor am I filtering. This query gives us a result for every row in the SalesOrderHeader table – 31465 in this case (using the original AdventureWorks that dates back to the SQL 2005 days). The RANGE BETWEEN bit in FIRST_VALUE and LAST_VALUE is needed to make sure that we’re considering all the rows available. If we don’t specify that, it assumes we only mean “RANGE BETWEEN UNBOUNDED PRECEDING AND CURRENT ROW”, which means that LAST_VALUE ends up being the row we’re looking at. At this point you might think about other environments such as Access or Reporting Services, and remember aggregate functions like FIRST. We really should be able to do something like: SELECT     YEAR(OrderDate),     FIRST_VALUE(TotalDue)         OVER (PARTITION BY YEAR(OrderDate)               ORDER BY OrderDate, SalesOrderID               RANGE BETWEEN UNBOUNDED PRECEDING                         AND UNBOUNDED FOLLOWING) FROM Sales.SalesOrderHeader GROUP BY YEAR(OrderDate) ; But you can’t. You get that age-old error: Msg 8120, Level 16, State 1, Line 5 Column 'Sales.SalesOrderHeader.OrderDate' is invalid in the select list because it is not contained in either an aggregate function or the GROUP BY clause. Msg 8120, Level 16, State 1, Line 5 Column 'Sales.SalesOrderHeader.SalesOrderID' is invalid in the select list because it is not contained in either an aggregate function or the GROUP BY clause. Hmm. You see, FIRST_VALUE isn’t an aggregate function. None of these analytic functions are. There are too many things involved for SQL to realise that the values produced might be identical within the group. Furthermore, you can’t even surround it in a MAX. Then you get a different error, telling you that you can’t use windowed functions in the context of an aggregate. And so we end up grouping by doing a DISTINCT. SELECT DISTINCT     YEAR(OrderDate),         FIRST_VALUE(TotalDue)              OVER (PARTITION BY YEAR(OrderDate)                   ORDER BY OrderDate, SalesOrderID                   RANGE BETWEEN UNBOUNDED PRECEDING                             AND UNBOUNDED FOLLOWING),         LAST_VALUE(TotalDue)             OVER (PARTITION BY YEAR(OrderDate)                   ORDER BY OrderDate, SalesOrderID                   RANGE BETWEEN UNBOUNDED PRECEDING                             AND UNBOUNDED FOLLOWING),     PERCENTILE_CONT(0.95)          WITHIN GROUP (ORDER BY TotalDue)         OVER (PARTITION BY YEAR(OrderDate)),     PERCENTILE_DISC(0.95)         WITHIN GROUP (ORDER BY TotalDue)         OVER (PARTITION BY YEAR(OrderDate)) FROM Sales.SalesOrderHeader ; I’m sorry. It’s just the way it goes. Hopefully it’ll change the future, but for now, it’s what you’ll have to do. If we look in the execution plan, we see that it’s incredibly ugly, and actually works out the results of these analytic functions for all 31465 rows, finally performing the distinct operation to convert it into the four rows we get in the results. You might be able to achieve a better plan using things like TOP, or the kind of calculation that I used in http://sqlblog.com/blogs/rob_farley/archive/2011/08/23/t-sql-thoughts-about-the-95th-percentile.aspx (which is how PERCENTILE_CONT works), but it’s definitely convenient to use these functions, and in time, I’m sure we’ll see good improvements in the way that they are implemented. Oh, and this post should be good for fellow SQL Server MVP Nigel Sammy’s T-SQL Tuesday this month.

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