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  • AVAudioPlayer making noise when playing multiple sounds at the same time

    - by Rob
    I am having an issue where AVAudioPlayer is introducing noise into playback ONLY when I play multiple sound files at the same time. If I play them each individually, they all sound perfect. But, if I play sound clip B while sound clip A is still playing, the speakers start crackling like there is noise. I have tried both m4a files AND caf files and both make the same noise, so it has to be something with how I am implementing this method or a quirk with AVAudioPlayer. Any insights? code I am using: UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [soundArray objectAtIndex:[touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"m4a"]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio play];

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  • How can we change color of a text programmatically ?

    - by user297535
    My code is -(UIImage *)addText:(UIImage *)img text:(NSString *)text1{ int w = img.size.width; int h = img.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding]; CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetTextDrawingMode(context, kCGTextFill); CGContextSetRGBFillColor(context, 255, 255, 255, 2); CGContextShowTextAtPoint(context, 10, 170, text, strlen(text)); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } -(UIImage *)addText:(UIImage *)img text:(NSString *)text1{ int w = img.size.width; int h = img.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding]; CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetTextDrawingMode(context, kCGTextFill); CGContextSetRGBFillColor(context, 255, 255, 255, 2); CGContextShowTextAtPoint(context, 10, 170, text, strlen(text)); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } How can we change the color of the text programmatically? Answers will be greatly appreciated!

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  • UISearchDisplayController not working when created in code??

    - by Nick Bedford
    I'm working on a tab bar application and one of the tabs has a UISearchDisplayController hooked up to a UISearchBar. It's all connected up in the NIB and is working. When I tap the search bar, the Scope and Cancel buttons fly in etc, and the search delegate updates the results table correctly. However, I'm trying to implement the same code in the viewDidLoad message instead of the NIB, however when I delete the search display controller from the NIB and uncomment my code to create the same controller in the function, it doesn't work. It's as if there's some fundamental connection not being made so that all my search delegate functionality isn't being called. Here's my working NIB version of the Search Display Controller. It's hooked up to the search bar, the UINavigationController subclass (MASearchController) and the root view of that is hooked up as the searchContentsController. Now this is what you would expect to do in code to create the same, right? What I'm doing is leaving the UISearchBar in the NIB to eliminate one piece of the puzzle at a time in code. // [MASearchController viewDidLoad] UISearchDisplayController *searchController = [[[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:[[self viewControllers] objectAtIndex:0]] autorelease]; [searchController setDelegate:self]; [searchController setSearchResultsDelegate:self]; [searchController setSearchResultsDataSource:self]; I've checked all objects at run time and they all check out. Essentially I've deleted the search display controller from the NIB and then put in the code to create it in the viewDidLoad message. Why would this not work? The search keyboard comes up but none of my search and button animation functionality work???

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  • Obtaining the tropicity of an image on the iPhone

    - by WhiteTiger
    Hello all I was wondering how it's possible to find out if an image in the iPhone photo library is isotropic or anisotropic. Basically how many millimeters each pixel measures in height and in width. In JPG images the information is hardcoded into the data stream so it's possible to do by simply pointing a const char* to the image file, but I'm not sure I can do that with the data the iPhone image returns. Thank you in advance

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  • Possible to use Buddypress within an iPhone app?

    - by lostInTransit
    Hi I want to create a community for my venture and also an iphone application for the same. I am thinking of using Buddypress for the community. But is it possible to use buddypress with an iPhone app? I'd like that when user posts a message via the iPhone app, it is also posted on buddypress? Or do I have to write custom scripts for editing the buddypress db according to user actions in the iPhone app? Thanks.

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  • First Tap on customcell of uitableview should expand it and second should contract it.

    - by neha
    Hi all, In my application I have this requirement that first tap on custom cell of uitableview with a label in it should expand it and second should contract it. I'm able to expand and contract cell and expand label inside cell, but not able to contract the label on second tap. I'm using this function - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; if( selected == YES ) { [self expandRow]; } else { [self contractRow]; } height = [lblFeed frame].size.height + 75; } expandRow expands the label and contractRow contracts it. I'm perplexed as for how many rows this function gets called. It doesn't get called only for the cell tapped, it gets called more number of times for single tap on single cell may be for other cells but I'm not getting which rows. This' really urgent. Can anybody please help?

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  • UIImageView rotation (NOT the image, but the view)

    - by Kuko
    Hi. How do I rotate the ImageView ... i'm trying to use landscape mode, and have a problem with accelerometer moving the image ... Because when I work in portrait mode the x of accelerometer is the same as the x of the image ... But when I work landscape, the x of accelerometer is the y of the image, because the ImageView autorotates with the parent View. When I rotate the image with CGAffineTransformMakeRotation(M_PI/2), it rotates only the image in it's ImageView... and the x,y sides stays untouched ... Is there any way to make own class which will extend UIImageView where I will swap the x,y sides of a UIImageView ? Or is there some way to rotate the UIImageView, and not only the image in it?

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  • How to get selected item of a singlechoice Alert Dialog?

    - by Pentium10
    I have this code to show a dialog with singlechoice(radio) options. AlertDialog ad = new AlertDialog.Builder(this) .setCancelable(false) .setIcon(R.drawable.alert_dialog_icon) .setTitle(R.string.choose_one) .setSingleChoiceItems(seq, pos,null) .setPositiveButton( R.string.ok, new DialogInterface.OnClickListener() { public void onClick( DialogInterface dialog, int whichButton) { // dialog dismissed } }).create(); How do I get the choice that has been selected?

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  • NSAlert doesn't work

    - by Marco
    Hello i have implemented the following NSAlert: NSString *title = [NSString stringWithFormat:@"Keine Internetverbindung"]; NSString *alertMessage = [NSString stringWithFormat:@"Es konnte keine Verbindung zu www.sip.de aufgebaut werden!"]; NSString *ok = [NSString stringWithFormat:@"Ok"]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; [alert show]; [alert release]; and this is the delegate method to close the app: - (void)alertView:(UIAlertView *)alertView didDisMissWithButtonIndex:(NSInteger)buttonIndex{ exit(3); } But why the programm doesn't go into the method, what is my mistake? greetings Marco

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  • Stock symbol auto-complete API

    - by Satish
    Hi, I am looking for some stock symbol look-up API. I could able to query yahoo finance with a symbol & could able to retrieve the stock price & other details. I am looking for some auto-complete stock look-up API like if i query fo "Go*" ... how can i get all stock symbols starting with GO* = Goog etc ... is there any APi for wildcard stock symbol searches Any help would be great .. Thanks

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  • Dragging a Sprite (Cocos2D) while Chipmunk is simulating

    - by itai alter
    Hello all! I have a simple project built with Cocos2D and Chipmunk. So far it's just a Ball (body, shape & sprite) bouncing on the Ground (a static line segment at the bottom of the screen). I implemented the ccTouchesBegan/Moved/Ended methods to drag the ball around. I've tried both: cpBodySlew(ballBody, touchPoint, 1.0/60.0f); and ballBody->p = cgPointMake(touchPoint.x,touchPoint.y); and while the Ball does follow my dragging, it's still being affected by gravity and it tries to go down (which causes velocity problems and others). Does anyone know of the preferred way to Drag an active Body while the physics simulation is going on? Do I need somehow to stop the simulation and turn it back on afterwards? Thanks!

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  • Avoid hardcoding iPhone screen size with programmatic view creation

    - by miorel
    Hi, I was looking up how to create a view programmatically and found the following example code: self.view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; This works great, except I don't like that it hardcodes the size of the screen. Is there a way to look up the size of the screen? An important point someone brought up is that if the app is running during a phone call then the screen will be slightly smaller because of the green "return to call" bar.

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  • NSURL doesn't work any time

    - by Marco
    Hello community, i have the following problem sometimes my openURL-Dialog works perfectly, then i looked at the variable from the url and that is the variable: www.brehm-gmbh.de but some other times there are some crazy elements at the end of the variable like this: www.adamczyk-fenster.de%E2%80%8E i get this pages from an .asc file and both are in this file normal without this elements, what can i do to solve this problem? thank you all for helping beforehand

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  • How to identify WHICH NSURLConnection did finish loading when there are multiple ones?

    - by RexOnRoids
    Multiple NSURLConnections being started (in a single UIViewController) to gather different kinds of data. When they return (-connectionDidFinishLoading) I wanna do stuff with the data, depending on the type of data that has arrived. But one prob, HOW DO I KNOW WHICH NSURLConnection returned? I need to know so I can take action specific to the type of data that came. (Eg. display a twitter update if it was the twitter xml data)(Eg. display an image if it was a photo) How do people usually solve this?

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  • Nav Controller, UITableViewController, UITextField to become firstResponder?

    - by Daniel Granger
    I have a core data application which uses a navigation controller to drill down to a detail view and then if you edit one of the rows of data in the detail view you get taken to an Edit View for the that single line, like in Apples CoreDataBooks example! The edit view is a UITableviewController which creates its table with a single section single row and a UITextfield in the cell, programatically. What I want to happen is when you select a row to edit and the edit view is pushed onto the nav stack and the edit view is animated moving across the screen, I want the textfield to be selected as firstResponder so that the keyboard is already showing as the view moves across the screen to take position. Like in the Contacts app or in the CoreDataBooks App. I currently have the following code in my app which causes the view to load and then you see the keyboard appear (which isn't what I want, I want the keyboard to already be there) - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [theTextField becomeFirstResponder]; } You can't put this in -viewWillAppear as the textfield hasn't been created yet so theTextField is nil. In the CoreDataBooks App where they achieve what i want they load there tableview from a nib so they use the same code but in -viewWillAppear as the textfield has already been created! Is there anyway of getting around this without creating a nib, I want to keep the implementation programatic to enable greater flexibility. Many Thanks

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  • How to troubleshoot deallocation of object in uitableview?

    - by 4thSpace
    I have a table view with tall cells. About 300 in height. The cells are custom and have an associated nib. In cellForRowAtIndexPath, I access an object in an array using indexPath.row. The object has properties, which I assign to labels on the custom cell. This works fine for the first two cells. Once I scroll enough for the third cell to get created, the app crashes. I have NSZombieEnabled set and here is the output: 2010-04-19 21:48:13.360 MyApp[54463:207] *** -[CALayer release]: message sent to deallocated instance 0xfc4e50 (gdb) continue 2010-04-19 21:48:18.382 MyApp[54463:207] *** NSInvocation: warning: object 0xfc4e50 of class '_NSZombie_CALayer' does not implement methodSignatureForSelector: -- trouble ahead 2010-04-19 21:48:18.383 MyApp[54463:207] *** NSInvocation: warning: object 0xfc4e50 of class '_NSZombie_CALayer' does not implement doesNotRecognizeSelector: -- abort (gdb) continue Program received signal: “EXC_BAD_ACCESS”. (gdb) I'm not sure what is deallocated. How can I trace this to the source?

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  • iPhone: Utility Application - Open Flipside on startup

    - by Joel
    I have an application that I started with the Utility Application template. I'm using the Flipside for the Settings screen. I'm having the settings serialized to a file when the app is closed and deserialized when the app is opened. If there is no file to deserialize at startup, I want the flipside to be shown so the user can enter required information. This is what I have: - (void)viewDidLoad { flipController = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; flipController.delegate = self; flipController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; if(![self deserialize]) { [self showInfo]; } } - (IBAction)showInfo { [self presentModalViewController:flipController animated:YES]; } showInfo is the method that is called with the little 'i' button is pressed on the MainView. The button works, however my call in viewDidLoad doesn't. I have run through my code with the debugger. [self deserialize] is returning NO and [self showInfo] is being called, and I checked if flipController is nil in that context, and it's not. I've searched around and couldn't find anyone who's tried to do the same thing. I'm stumped to as why this isn't working. Anyone see what I'm doing wrong? Thanks

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  • Capture Touch Event on UITableViewCell and after enter didSelectRowAdTindePath method

    - by Luca
    Hi I want to personalize my UITableView changing background when user tap on a specific cell. I've a dedicated ViewController for each cell and if I implement touchesBegan method in this viewController i can change my cell background without any problem. The problem is that the method "didSelectRowAtIndexPath" of the UITableView is no longer called. How can I call it manually? I am in another viewController and I have no access to that method. or how can propagate to the touch tableView? Thanks a lot

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  • How to change to a grouped table view in xcode without using Interface Builder

    - by Dave
    I have a table that I created within xcode so there is no nib file in this case. I want to make my table into the 'Grouped' style but im not sure how. I think it has somthing to do with the method below, the problem is Im not really sure how to call it, I do understand how methods work I'm just not too sure on where to start with this one: - (id)initWithFrame:(CGRect)frame style:(UITableViewStyle)UITableViewStyleGrouped So could someone tell me how to call it? The problem is that its not a method I wrote its a built in one so I could put that line into my header file but how would I use it in my implementation file? Thanks guys,

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  • pass value through url

    - by shishir.bobby
    hi all, i hv a question. my url is some thing like this http://www.google.com?to=shishir&from=friend and i hv 2 textfeild from where i m getting value of to and from. i need to set those values of 2 textfeiilds into the URL to="values from textfeild" from="value from textfeild" to create a somewhat called a dynamic URL. how can i do it quick reply is always appreciated regards shishir

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