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  • What are the most likely bottlenecks determining the performance of CamStudio screen recording?

    - by Steve314
    When doing screen recording, I can get a frame rate of maybe 15 frames per second for the full screen on my 1080p monitor using the XVID codec. I can increase the speed a bit by recording a region, changing screen modes, and tweaking other settings, but I'm curious what hardware upgrades might give me the biggest bang for my buck. My PC is budget, but modern... Athlon 2 X4 645 (3.1GHz, quad core, limited cache) processor. 4GB single channel DDR3 1066 RAM. ASRock motherboard with NVidia GeForce 7025/nForce 630a Chipset. ATI Radeon HD 5450 graphics card - 512MB on board, not configured to steal system RAM. I dual-boot Windows XP and Windows 7. For the moment, XP is my bigger performance concern as it's still my getting-things-done O/S as opposed to my browser-host O/S. My goal is to make a few programming-related tutorials. For a lot of that I don't need screen recording - I can make up some slides, record audio with the PC switched off, yada yada. When I do need screen recording, I'll mostly be recording Notepad++, Visual Studio or a command prompt. Occasionally, I may be recording some kind of graphics or diagram program and using my pre-Bamboo cheap Wacom tablet - I have the CS2 versions of Photoshop and Illustrator, but I'd much more likely be using Microsoft Paint. Basically, what I'll be recording won't be making huge demands on the machine - but recording a fair number of pixels (720p preferred) will be useful. What's particularly wierd - not so long ago I still had a five-year-old Pentium 4 based PC. And (with the same 1080p monitor) it could record at not far from the same frame rate. So clearly the performance issues are more subtle than just throw-money-at-it. My first guess would be that the main bottleneck is the bandwidth for transferring data to/from the graphics card. Is that likely to be correct? In support of that, see this [Radeon HD 5450 review][1] - the memory bandwidth is only 12.8 GB/s. If you can't get data out of graphics memory quickly, you can't transfer it back to the system memory quickly. Apparently, that's slower than some top-end cards in 2002.

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  • iTunes and Hulu Playback Choppy and Slow?

    - by Bart Silverstrim
    Specs: Windows XP, latest updates 1.7 ghz Pentium 4 1 gig ram DirectX 9.0c NVIDIA GeForce FX 5200 with 256 meg RAM OpenGL 2.1 The story: Okay, I had an older system laying around that I figured I would try turning into a mini-media system to connect to our TV. I put together a lot of older parts, got it into working order, etc. and hooked it up and voila'...slower, but usable system that displayed to the TV. It could run some things decently. I put in iTunes, it played video okay. Not great, but okay. Played Hulu and since we have a 1Mb download rate, the minimum for their site, there were some choppy moments when watching their shows, but I found that (sadly) changing resolution to 800x600 seemed to help with the issue when running full screen. I downloaded the application called Boxee and installed it. It wouldn't run; apparently the video card in the system supported OpenGL 1.2, and needed at least 1.4. I bought a cheap card, the 5200, with four times the memory in it and support for OpenGL 2.1. Installed, everything seemed fine. iTunes seemed to run fine, the video driver (PNY video card) came with OpenGL 2.1, and Boxee finally ran. I then upgraded to the latest drivers for the video card and ran the DirectX updater from MS. After that, the OpenGL Extension Viewer wouldn't run. It just stayed as an icon in the task bar. Also, any and all videos in iTunes stuttered and went out of sync horribly. Unwatchable. I tried watching Hulu video in Boxee, and it displayed video like it was a series of stills in a very bad powerpoint. Playing straightforward audio-only came through fine, no stutters no hiccups. I tried system restore to roll back updates to pre-directX updates (I thought that seemed to be the time that triggered the weird behavior), no joy. I tried uninstalling and reinstalling the video drivers. I installed updated audio drivers (ensoniq audiopci), nothing helped. I finally wiped the drive last night and tried reinstalling everything and restoring my iTunes content via an import from a backup. Fresh install, no updater on the video card or directx. the problem was still there although I haven't tested Hulu, the iTunes player is still stuttering like crazy if I play video, fine if I play audio. I know the processor isn't high in heft, but with one gig of RAM and the fact that it seemed to do okay before I thought that the problem must be software related. Has anyone else run into this sort of issue and have a solution other than "buy a new computer"? What specs seem to work with video at the low end for you? Right now the system is of little use other than keeping my music library and iTunes apps synced with my iPod.

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  • Low FPS in some games, but hardware not fully used

    - by Mario De Schaepmeester
    I just did a little funny experiment in the game/sim "Train Simulator 2013". I normally have good FPS in it (around 30) at full settings. What I did was make a really, really long train so that the calculations the sim needed to make were enormous (the sim is quite realistic, it takes all things into account like speed/acceleration, G-forces, comfort levels, possible wheel slip and many more, and most of those things on each carriage seperately). This resulted in only 14FPS as reported by the game, but it felt more like 8FPS or so. I have a Logitech G15 keyboard which has an LCD, and it allows me to monitor CPU/RAM and video card load on it. The strange thing is, all CPU cores were busy, but the total load was only about 60% maximum at all times. The video card was only on 30% load (possibly an important note, the memory was full, which is however not unusual for the game in question). The RAM had plenty of room and there weren't many operations as it didn't grow or shrink much. I just have the feeling that the game would run smoother if it used more of my hardware power. Why is it not doing so? I had the same in another game, The Elder Scrolls: Morrowind when using more than 100 mods (that all use scripting) and a few high res texture mods, + a full-on graphics improvement program. The engine is very old (2003), and so I thought this might be the cause (not being optimised for multithreading). I had thought of possible causes, like: The operating system doesn't let the games use all the resources. It doesn't make use of multi-threading appropriately. To eliminate the former, I tried a CPU stress tool and that got 100% CPU juice as I let it run, so the OS is not the problem. I gave its thread the "higher" priority though. My actual question In both games, I did things the engine was not really built to do or support. Can those games' framerate be limited cause of their own engine not being able to cope? What is the real reason and more importantly, can I help it? And in any case, could something actually be wrong with my hardware? It's all reasonably new, a couple of months, and I (almost) never experience any other trouble. Modern and much more demanding games work absolutely fine. Specs CPU: AMD Phenom II 965 X4 @ 3.4gHz RAM: 8GB of DDR3 RAM Video: MSI GTX560 (nVidia chip) with 1GB of GDDR5 memory OS: Windows 7 Ultimate 64 bit Nothing overclocked.

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  • Is your team is a high-performing team?

    As a child I can remember looking out of the car window as my father drove along the Interstate in Florida while seeing prisoners wearing bright orange jump suits and prison guards keeping a watchful eye on them. The prisoners were taking part in a prison road gang. These road gangs were formed to help the state maintain the state highway infrastructure. The prisoner’s primary responsibilities are to pick up trash and debris from the roadway. This is a prime example of a work group or working group used by most prison systems in the United States. Work groups or working groups can be defined as a collection of individuals or entities working together to achieve a specific goal or accomplish a specific set of tasks. Typically these groups are only established for a short period of time and are dissolved once the desired outcome has been achieved. More often than not group members usually feel as though they are expendable to the group and some even dread that they are even in the group. "A team is a small number of people with complementary skills who are committed to a common purpose, performance goals, and approach for which they are mutually accountable." (Katzenbach and Smith, 1993) So how do you determine that a team is a high-performing team?  This can be determined by three base line criteria that include: consistently high quality output, the promotion of personal growth and well being of all team members, and most importantly the ability to learn and grow as a unit. Initially, a team can successfully create high-performing output without meeting all three criteria, however this will erode over time because team members will feel detached from the group or that they are not growing then the quality of the output will decline. High performing teams are similar to work groups because they both utilize a collection of individuals or entities to accomplish tasks. What distinguish a high-performing team from a work group are its characteristics. High-performing teams contain five core characteristics. These characteristics are what separate a group from a team. The five characteristics of a high-performing team include: Purpose, Performance Measures, People with Tasks and Relationship Skills, Process, and Preparation and Practice. A high-performing team is much more than a work group, and typically has a life cycle that can vary from team to team. The standard team lifecycle consists of five states and is comparable to a human life cycle. The five states of a high-performing team lifecycle include: Formulating, Storming, Normalizing, Performing, and Adjourning. The Formulating State of a team is first realized when the team members are first defined and roles are assigned to all members. This initial stage is very important because it can set the tone for the team and can ultimately determine its success or failure. In addition, this stage requires the team to have a strong leader because team members are normally unclear about specific roles, specific obstacles and goals that my lay ahead of them.  Finally, this stage is where most team members initially meet one another prior to working as a team unless the team members already know each other. The Storming State normally arrives directly after the formulation of a new team because there are still a lot of unknowns amongst the newly formed assembly. As a general rule most of the parties involved in the team are still getting used to the workload, pace of work, deadlines and the validity of various tasks that need to be performed by the group.  In this state everything is questioned because there are so many unknowns. Items commonly questioned include the credentials of others on the team, the actual validity of a project, and the leadership abilities of the team leader.  This can be exemplified by looking at the interactions between animals when they first meet.  If we look at a scenario where two people are walking directly toward each other with their dogs. The dogs will automatically enter the Storming State because they do not know the other dog. Typically in this situation, they attempt to define which is more dominating via play or fighting depending on how the dogs interact with each other. Once dominance has been defined and accepted by both dogs then they will either want to play or leave depending on how the dogs interacted and other environmental variables. Once the Storming State has been realized then the Normalizing State takes over. This state is entered by a team once all the questions of the Storming State have been answered and the team has been tested by a few tasks or projects.  Typically, participants in the team are filled with energy, and comradery, and a strong alliance with team goals and objectives.  A high school football team is a perfect example of the Normalizing State when they start their season.  The player positions have been assigned, the depth chart has been filled and everyone is focused on winning each game. All of the players encourage and expect each other to perform at the best of their abilities and are united by competition from other teams. The Performing State is achieved by a team when its history, working habits, and culture solidify the team as one working unit. In this state team members can anticipate specific behaviors, attitudes, reactions, and challenges are seen as opportunities and not problems. Additionally, each team member knows their role in the team’s success, and the roles of others. This is the most productive state of a group and is where all the time invested working together really pays off. If you look at an Olympic figure skating team skate you can easily see how the time spent working together benefits their performance. They skate as one unit even though it is comprised of two skaters. Each skater has their routine completely memorized as well as their partners. This allows them to anticipate each other’s moves on the ice makes their skating look effortless. The final state of a team is the Adjourning State. This state is where accomplishments by the team and each individual team member are recognized. Additionally, this state also allows for reflection of the interactions between team members, work accomplished and challenges that were faced. Finally, the team celebrates the challenges they have faced and overcome as a unit. Currently in the workplace teams are divided into two different types: Co-located and Distributed Teams. Co-located teams defined as the traditional group of people working together in an office, according to Andy Singleton of Assembla. This traditional type of a team has dominated business in the past due to inadequate technology, which forced workers to primarily interact with one another via face to face meetings.  Team meetings are primarily lead by the person with the highest status in the company. Having personally, participated in meetings of this type, usually a select few of the team members dominate the flow of communication which reduces the input of others in group discussions. Since discussions are dominated by a select few individuals the discussions and group discussion are skewed in favor of the individuals who communicate the most in meetings. In addition, Team members might not give their full opinions on a topic of discussion in part not to offend or create controversy amongst the team and can alter decision made in meetings towards those of the opinions of the dominating team members. Distributed teams are by definition spread across an area or subdivided into separate sections. That is exactly what distributed teams when compared to a more traditional team. It is common place for distributed teams to have team members across town, in the next state, across the country and even with the advances in technology over the last 20 year across the world. These teams allow for more diversity compared to the other type of teams because they allow for more flexibility regarding location. A team could consist of a 30 year old male Italian project manager from New York, a 50 year old female Hispanic from California and a collection of programmers from India because technology allows them to communicate as if they were standing next to one another.  In addition, distributed team members consult with more team members prior to making decisions compared to traditional teams, and take longer to come to decisions due to the changes in time zones and cultural events. However, team members feel more empowered to speak out when they do not agree with the team and to notify others of potential issues regarding the work that the team is doing. Virtual teams which are a subset of the distributed team type is changing organizational strategies due to the fact that a team can now in essence be working 24 hrs a day because of utilizing employees in various time zones and locations.  A primary example of this is with customer services departments, a company can have multiple call centers spread across multiple time zones allowing them to appear to be open 24 hours a day while all a employees work from 9AM to 5 PM every day. Virtual teams also allow human resources departments to go after the best talent for the company regardless of where the potential employee works because they will be a part of a virtual team all that is need is the proper technology to be setup to allow everyone to communicate. In addition to allowing employees to work from home, the company can save space and resources by not having to provide a desk for every team member. In fact, those team members that randomly come into the office can actually share one desk amongst multiple people. This is definitely a cost cutting plus given the current state of the economy. One thing that can turn a team into a high-performing team is leadership. High-performing team leaders need to focus on investing in ongoing personal development, provide team members with direction, structure, and resources needed to accomplish their work, make the right interventions at the right time, and help the team manage boundaries between the team and various external parties involved in the teams work. A team leader needs to invest in ongoing personal development in order to effectively manage their team. People have said that attitude is everything; this is very true about leaders and leadership. A team takes on the attitudes and behaviors of its leaders. This can potentially harm the team and the team’s output. Leaders must concentrate on self-awareness, and understanding their team’s group dynamics to fully understand how to lead them. In addition, always learning new leadership techniques from other effective leaders is also very beneficial. Providing team members with direction, structure, and resources that they need to accomplish their work collectively sounds easy, but it is not.  Leaders need to be able to effectively communicate with their team on how their work helps the company reach for its organizational vision. Conversely, the leader needs to allow his team to work autonomously within specific guidelines to turn the company’s vision into a reality.  This being said the team must be appropriately staffed according to the size of the team’s tasks and their complexity. These tasks should be clear, and be meaningful to the company’s objectives and allow for feedback to be exchanged with the leader and the team member and the leader and upper management. Now if the team is properly staffed, and has a clear and full understanding of what is to be done; the company also must supply the workers with the proper tools to achieve the tasks that they are asked to do. No one should be asked to dig a hole without being given a shovel.  Finally, leaders must reward their team members for accomplishments that they achieve. Awards could range from just a simple congratulatory email, a party to close the completion of a large project, or other monetary rewards. Managing boundaries is very important for team leaders because it can alter attitudes of team members and can add undue stress to the team which will force them to loose focus on the tasks at hand for the group. Team leaders should promote communication between team members so that burdens are shared amongst the team and solutions can be derived from hearing the opinions of multiple sources. This also reinforces team camaraderie and working as a unit. Team leaders must manage the type and timing of interventions as to not create an even bigger mess within the team. Poorly timed interventions can really deflate team members and make them question themselves. This could really increase further and undue interventions by the team leader. Typically, the best time for interventions is when the team is just starting to form so that all unproductive behaviors are removed from the team and that it can retain focus on its agenda. If an intervention is effectively executed the team will feel energized about the work that they are doing, promote communication and interaction amongst the group and improve moral overall. High-performing teams are very import to organizations because they consistently produce high quality output and develop a collective purpose for their work. This drive to succeed allows team members to utilize specific talents allowing for growth in these areas.  In addition, these team members usually take on a sense of ownership with their projects and feel that the other team members are irreplaceable. References: http://blog.assembla.com/assemblablog/tabid/12618/bid/3127/Three-ways-to-organize-your-team-co-located-outsourced-or-global.aspx Katzenbach, J.R. & Smith, D.K. (1993). The Wisdom of Teams: Creating the High-performance Organization. Boston: Harvard Business School.

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  • 8 Things You Can Do In Android’s Developer Options

    - by Chris Hoffman
    The Developer Options menu in Android is a hidden menu with a variety of advanced options. These options are intended for developers, but many of them will be interesting to geeks. You’ll have to perform a secret handshake to enable the Developer Options menu in the Settings screen, as it’s hidden from Android users by default. Follow the simple steps to quickly enable Developer Options. Enable USB Debugging “USB debugging” sounds like an option only an Android developer would need, but it’s probably the most widely used hidden option in Android. USB debugging allows applications on your computer to interface with your Android phone over the USB connection. This is required for a variety of advanced tricks, including rooting an Android phone, unlocking it, installing a custom ROM, or even using a desktop program that captures screenshots of your Android device’s screen. You can also use ADB commands to push and pull files between your device and your computer or create and restore complete local backups of your Android device without rooting. USB debugging can be a security concern, as it gives computers you plug your device into access to your phone. You could plug your device into a malicious USB charging port, which would try to compromise you. That’s why Android forces you to agree to a prompt every time you plug your device into a new computer with USB debugging enabled. Set a Desktop Backup Password If you use the above ADB trick to create local backups of your Android device over USB, you can protect them with a password with the Set a desktop backup password option here. This password encrypts your backups to secure them, so you won’t be able to access them if you forget the password. Disable or Speed Up Animations When you move between apps and screens in Android, you’re spending some of that time looking at animations and waiting for them to go away. You can disable these animations entirely by changing the Window animation scale, Transition animation scale, and Animator duration scale options here. If you like animations but just wish they were faster, you can speed them up. On a fast phone or tablet, this can make switching between apps nearly instant. If you thought your Android phone was speedy before, just try disabling animations and you’ll be surprised how much faster it can seem. Force-Enable FXAA For OpenGL Games If you have a high-end phone or tablet with great graphics performance and you play 3D games on it, there’s a way to make those games look even better. Just go to the Developer Options screen and enable the Force 4x MSAA option. This will force Android to use 4x multisample anti-aliasing in OpenGL ES 2.0 games and other apps. This requires more graphics power and will probably drain your battery a bit faster, but it will improve image quality in some games. This is a bit like force-enabling antialiasing using the NVIDIA Control Panel on a Windows gaming PC. See How Bad Task Killers Are We’ve written before about how task killers are worse than useless on Android. If you use a task killer, you’re just slowing down your system by throwing out cached data and forcing Android to load apps from system storage whenever you open them again. Don’t believe us? Enable the Don’t keep activities option on the Developer options screen and Android will force-close every app you use as soon as you exit it. Enable this app and use your phone normally for a few minutes — you’ll see just how harmful throwing out all that cached data is and how much it will slow down your phone. Don’t actually use this option unless you want to see how bad it is! It will make your phone perform much more slowly — there’s a reason Google has hidden these options away from average users who might accidentally change them. Fake Your GPS Location The Allow mock locations option allows you to set fake GPS locations, tricking Android into thinking you’re at a location where you actually aren’t. Use this option along with an app like Fake GPS location and you can trick your Android device and the apps running on it into thinking you’re at locations where you actually aren’t. How would this be useful? Well, you could fake a GPS check-in at a location without actually going there or confuse your friends in a location-tracking app by seemingly teleporting around the world. Stay Awake While Charging You can use Android’s Daydream Mode to display certain apps while charging your device. If you want to force Android to display a standard Android app that hasn’t been designed for Daydream Mode, you can enable the Stay awake option here. Android will keep your device’s screen on while charging and won’t turn it off. It’s like Daydream Mode, but can support any app and allows users to interact with them. Show Always-On-Top CPU Usage You can view CPU usage data by toggling the Show CPU usage option to On. This information will appear on top of whatever app you’re using. If you’re a Linux user, the three numbers on top probably look familiar — they represent the system load average. From left to right, the numbers represent your system load over the last one, five, and fifteen minutes. This isn’t the kind of thing you’d want enabled most of the time, but it can save you from having to install third-party floating CPU apps if you want to see CPU usage information for some reason. Most of the other options here will only be useful to developers debugging their Android apps. You shouldn’t start changing options you don’t understand. If you want to undo any of these changes, you can quickly erase all your custom options by sliding the switch at the top of the screen to Off.     

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  • How do you setup the driver for a Philips based TV capture card?

    - by user8270
    Hi, I have a TV card that I have not managed to install with Ubuntu 10.10 i386. I have tried various topics in various forums and I could not install it. I hope you can help me to install it thank you. lspci 01:07.0 Multimedia controller: Philips Semiconductors SAA7130 Video Broadcast Decoder (rev 01) dmesg [10299.516344] saa7134 ALSA driver for DMA sound unloaded [11385.340661] Linux video capture interface: v2.00 [11385.384278] saa7130/34: v4l2 driver version 0.2.16 loaded [11385.384390] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [11385.384403] saa7130[0]: subsystem: 1131:0000, board: LifeView/Typhoon FlyVIDEO2000 [card=3,insmod option] [11385.384412] saa7130[0]: can't get MMIO memory @ 0x0 [11385.384431] saa7134: probe of 0000:01:07.0 failed with error -16 [11385.401174] saa7134 ALSA driver for DMA sound loaded [11385.401182] saa7134 ALSA: no saa7134 cards found [11477.797019] tvtime[12534]: segfault at 6b0 ip 0804cf64 sp bf928a4c error 4 in tvtime[8048000+76000] [11626.141821] tvtime[12549]: segfault at 6b0 ip 0804cf64 sp bfec357c error 4 in tvtime[8048000+76000] [12218.120632] saa7134 ALSA driver for DMA sound unloaded [12464.993061] Linux video capture interface: v2.00 [12465.028285] saa7130/34: v4l2 driver version 0.2.16 loaded [12465.028392] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [12465.028404] saa7134: <rant> [12465.028406] saa7134: Congratulations! Your TV card vendor saved a few [12465.028408] saa7134: cents for a eeprom, thus your pci board has no [12465.028411] saa7134: subsystem ID and I can't identify it automatically [12465.028414] saa7134: </rant> [12465.028416] saa7134: I feel better now. Ok, here are the good news: [12465.028418] saa7134: You can use the card=<nr> insmod option to specify [12465.028421] saa7134: which board do you have. The list: [12465.028428] saa7134: card=0 -> UNKNOWN/GENERIC [12465.028435] saa7134: card=1 -> Proteus Pro [philips reference design] 1131:2001 1131:2001 [12465.028447] saa7134: card=2 -> LifeView FlyVIDEO3000 5168:0138 4e42:0138 [12465.028457] saa7134: card=3 -> LifeView/Typhoon FlyVIDEO2000 5168:0138 4e42:0138 [12465.028467] saa7134: card=4 -> EMPRESS 1131:6752 [12465.028475] saa7134: card=5 -> SKNet Monster TV 1131:4e85 [12465.028484] saa7134: card=6 -> Tevion MD 9717 [12465.028491] saa7134: card=7 -> KNC One TV-Station RDS / Typhoon TV Tune 1131:fe01 1894:fe01 [12465.028501] saa7134: card=8 -> Terratec Cinergy 400 TV 153b:1142 [12465.028510] saa7134: card=9 -> Medion 5044 [12465.028517] saa7134: card=10 -> Kworld/KuroutoShikou SAA7130-TVPCI [12465.028523] saa7134: card=11 -> Terratec Cinergy 600 TV 153b:1143 [12465.028532] saa7134: card=12 -> Medion 7134 16be:0003 16be:5000 [12465.028542] saa7134: card=13 -> Typhoon TV+Radio 90031 [12465.028548] saa7134: card=14 -> ELSA EX-VISION 300TV 1048:226b [12465.028557] saa7134: card=15 -> ELSA EX-VISION 500TV 1048:226a [12465.028565] saa7134: card=16 -> ASUS TV-FM 7134 1043:4842 1043:4830 1043:4840 [12465.028576] saa7134: card=17 -> AOPEN VA1000 POWER 1131:7133 [12465.028585] saa7134: card=18 -> BMK MPEX No Tuner [12465.028592] saa7134: card=19 -> Compro VideoMate TV 185b:c100 [12465.028600] saa7134: card=20 -> Matrox CronosPlus 102b:48d0 [12465.028608] saa7134: card=21 -> 10MOONS PCI TV CAPTURE CARD 1131:2001 [12465.028617] saa7134: card=22 -> AverMedia M156 / Medion 2819 1461:a70b [12465.028625] saa7134: card=23 -> BMK MPEX Tuner [12465.028632] saa7134: card=24 -> KNC One TV-Station DVR 1894:a006 [12465.028640] saa7134: card=25 -> ASUS TV-FM 7133 1043:4843 [12465.028648] saa7134: card=26 -> Pinnacle PCTV Stereo (saa7134) 11bd:002b [12465.028657] saa7134: card=27 -> Manli MuchTV M-TV002 [12465.028663] saa7134: card=28 -> Manli MuchTV M-TV001 [12465.028670] saa7134: card=29 -> Nagase Sangyo TransGear 3000TV 1461:050c [12465.028679] saa7134: card=30 -> Elitegroup ECS TVP3XP FM1216 Tuner Card( 1019:4cb4 [12465.028687] saa7134: card=31 -> Elitegroup ECS TVP3XP FM1236 Tuner Card 1019:4cb5 [12465.028695] saa7134: card=32 -> AVACS SmartTV [12465.028702] saa7134: card=33 -> AVerMedia DVD EZMaker 1461:10ff [12465.028710] saa7134: card=34 -> Noval Prime TV 7133 [12465.028717] saa7134: card=35 -> AverMedia AverTV Studio 305 1461:2115 [12465.028725] saa7134: card=36 -> UPMOST PURPLE TV 12ab:0800 [12465.028734] saa7134: card=37 -> Items MuchTV Plus / IT-005 [12465.028740] saa7134: card=38 -> Terratec Cinergy 200 TV 153b:1152 [12465.028749] saa7134: card=39 -> LifeView FlyTV Platinum Mini 5168:0212 4e42:0212 5169:1502 [12465.028760] saa7134: card=40 -> Compro VideoMate TV PVR/FM 185b:c100 [12465.028768] saa7134: card=41 -> Compro VideoMate TV Gold+ 185b:c100 [12465.028776] saa7134: card=42 -> Sabrent SBT-TVFM (saa7130) [12465.028783] saa7134: card=43 -> :Zolid Xpert TV7134 [12465.028790] saa7134: card=44 -> Empire PCI TV-Radio LE [12465.028796] saa7134: card=45 -> Avermedia AVerTV Studio 307 1461:9715 [12465.028805] saa7134: card=46 -> AVerMedia Cardbus TV/Radio (E500) 1461:d6ee [12465.028813] saa7134: card=47 -> Terratec Cinergy 400 mobile 153b:1162 [12465.028821] saa7134: card=48 -> Terratec Cinergy 600 TV MK3 153b:1158 [12465.028830] saa7134: card=49 -> Compro VideoMate Gold+ Pal 185b:c200 [12465.028838] saa7134: card=50 -> Pinnacle PCTV 300i DVB-T + PAL 11bd:002d [12465.028847] saa7134: card=51 -> ProVideo PV952 1540:9524 [12465.028855] saa7134: card=52 -> AverMedia AverTV/305 1461:2108 [12465.028863] saa7134: card=53 -> ASUS TV-FM 7135 1043:4845 [12465.028871] saa7134: card=54 -> LifeView FlyTV Platinum FM / Gold 5168:0214 5168:5214 1489:0214 5168:0304 [12465.028884] saa7134: card=55 -> LifeView FlyDVB-T DUO / MSI TV@nywhere D 5168:0306 4e42:0306 [12465.028894] saa7134: card=56 -> Avermedia AVerTV 307 1461:a70a [12465.028903] saa7134: card=57 -> Avermedia AVerTV GO 007 FM 1461:f31f [12465.028911] saa7134: card=58 -> ADS Tech Instant TV (saa7135) 1421:0350 1421:0351 1421:0370 1421:1370 [12465.028924] saa7134: card=59 -> Kworld/Tevion V-Stream Xpert TV PVR7134 [12465.028931] saa7134: card=60 -> LifeView/Typhoon/Genius FlyDVB-T Duo Car 5168:0502 4e42:0502 1489:0502 [12465.028942] saa7134: card=61 -> Philips TOUGH DVB-T reference design 1131:2004 [12465.028951] saa7134: card=62 -> Compro VideoMate TV Gold+II [12465.028958] saa7134: card=63 -> Kworld Xpert TV PVR7134 [12465.028964] saa7134: card=64 -> FlyTV mini Asus Digimatrix 1043:0210 [12465.028973] saa7134: card=65 -> V-Stream Studio TV Terminator [12465.028980] saa7134: card=66 -> Yuan TUN-900 (saa7135) [12465.028986] saa7134: card=67 -> Beholder BeholdTV 409 FM 0000:4091 [12465.028995] saa7134: card=68 -> GoTView 7135 PCI 5456:7135 [12465.029003] saa7134: card=69 -> Philips EUROPA V3 reference design 1131:2004 [12465.029011] saa7134: card=70 -> Compro Videomate DVB-T300 185b:c900 [12465.029020] saa7134: card=71 -> Compro Videomate DVB-T200 185b:c901 [12465.029028] saa7134: card=72 -> RTD Embedded Technologies VFG7350 1435:7350 [12465.029036] saa7134: card=73 -> RTD Embedded Technologies VFG7330 1435:7330 [12465.029045] saa7134: card=74 -> LifeView FlyTV Platinum Mini2 14c0:1212 [12465.029053] saa7134: card=75 -> AVerMedia AVerTVHD MCE A180 1461:1044 [12465.029062] saa7134: card=76 -> SKNet MonsterTV Mobile 1131:4ee9 [12465.029070] saa7134: card=77 -> Pinnacle PCTV 40i/50i/110i (saa7133) 11bd:002e [12465.029078] saa7134: card=78 -> ASUSTeK P7131 Dual 1043:4862 [12465.029087] saa7134: card=79 -> Sedna/MuchTV PC TV Cardbus TV/Radio (ITO [12465.029094] saa7134: card=80 -> ASUS Digimatrix TV 1043:0210 [12465.029102] saa7134: card=81 -> Philips Tiger reference design 1131:2018 [12465.029110] saa7134: card=82 -> MSI TV@Anywhere plus 1462:6231 1462:8624 [12465.029120] saa7134: card=83 -> Terratec Cinergy 250 PCI TV 153b:1160 [12465.029128] saa7134: card=84 -> LifeView FlyDVB Trio 5168:0319 [12465.029137] saa7134: card=85 -> AverTV DVB-T 777 1461:2c05 1461:2c05 [12465.029147] saa7134: card=86 -> LifeView FlyDVB-T / Genius VideoWonder D 5168:0301 1489:0301 [12465.029156] saa7134: card=87 -> ADS Instant TV Duo Cardbus PTV331 0331:1421 [12465.029165] saa7134: card=88 -> Tevion/KWorld DVB-T 220RF 17de:7201 [12465.029173] saa7134: card=89 -> ELSA EX-VISION 700TV 1048:226c [12465.029182] saa7134: card=90 -> Kworld ATSC110/115 17de:7350 17de:7352 [12465.029191] saa7134: card=91 -> AVerMedia A169 B 1461:7360 [12465.029200] saa7134: card=92 -> AVerMedia A169 B1 1461:6360 [12465.029208] saa7134: card=93 -> Medion 7134 Bridge #2 16be:0005 [12465.029216] saa7134: card=94 -> LifeView FlyDVB-T Hybrid Cardbus/MSI TV 5168:3306 5168:3502 5168:3307 4e42:3502 [12465.029229] saa7134: card=95 -> LifeView FlyVIDEO3000 (NTSC) 5169:0138 [12465.029238] saa7134: card=96 -> Medion Md8800 Quadro 16be:0007 16be:0008 16be:000d [12465.029249] saa7134: card=97 -> LifeView FlyDVB-S /Acorp TV134DS 5168:0300 4e42:0300 [12465.029259] saa7134: card=98 -> Proteus Pro 2309 0919:2003 [12465.029267] saa7134: card=99 -> AVerMedia TV Hybrid A16AR 1461:2c00 [12465.029276] saa7134: card=100 -> Asus Europa2 OEM 1043:4860 [12465.029284] saa7134: card=101 -> Pinnacle PCTV 310i 11bd:002f [12465.029293] saa7134: card=102 -> Avermedia AVerTV Studio 507 1461:9715 [12465.029301] saa7134: card=103 -> Compro Videomate DVB-T200A [12465.029308] saa7134: card=104 -> Hauppauge WinTV-HVR1110 DVB-T/Hybrid 0070:6700 0070:6701 0070:6702 0070:6703 0070:6704 0070:6705 [12465.029324] saa7134: card=105 -> Terratec Cinergy HT PCMCIA 153b:1172 [12465.029332] saa7134: card=106 -> Encore ENLTV 1131:2342 1131:2341 3016:2344 [12465.029344] saa7134: card=107 -> Encore ENLTV-FM 1131:230f [12465.029352] saa7134: card=108 -> Terratec Cinergy HT PCI 153b:1175 [12465.029360] saa7134: card=109 -> Philips Tiger - S Reference design [12465.029367] saa7134: card=110 -> Avermedia M102 1461:f31e [12465.029375] saa7134: card=111 -> ASUS P7131 4871 1043:4871 [12465.029384] saa7134: card=112 -> ASUSTeK P7131 Hybrid 1043:4876 [12465.029392] saa7134: card=113 -> Elitegroup ECS TVP3XP FM1246 Tuner Card 1019:4cb6 [12465.029401] saa7134: card=114 -> KWorld DVB-T 210 17de:7250 [12465.029409] saa7134: card=115 -> Sabrent PCMCIA TV-PCB05 0919:2003 [12465.029418] saa7134: card=116 -> 10MOONS TM300 TV Card 1131:2304 [12465.029426] saa7134: card=117 -> Avermedia Super 007 1461:f01d [12465.029435] saa7134: card=118 -> Beholder BeholdTV 401 0000:4016 [12465.029443] saa7134: card=119 -> Beholder BeholdTV 403 0000:4036 [12465.029451] saa7134: card=120 -> Beholder BeholdTV 403 FM 0000:4037 [12465.029459] saa7134: card=121 -> Beholder BeholdTV 405 0000:4050 [12465.029468] saa7134: card=122 -> Beholder BeholdTV 405 FM 0000:4051 [12465.029476] saa7134: card=123 -> Beholder BeholdTV 407 0000:4070 [12465.029484] saa7134: card=124 -> Beholder BeholdTV 407 FM 0000:4071 [12465.029493] saa7134: card=125 -> Beholder BeholdTV 409 0000:4090 [12465.029501] saa7134: card=126 -> Beholder BeholdTV 505 FM 5ace:5050 [12465.029510] saa7134: card=127 -> Beholder BeholdTV 507 FM / BeholdTV 509 5ace:5070 5ace:5090 [12465.029520] saa7134: card=128 -> Beholder BeholdTV Columbus TVFM 0000:5201 [12465.029528] saa7134: card=129 -> Beholder BeholdTV 607 FM 5ace:6070 [12465.029537] saa7134: card=130 -> Beholder BeholdTV M6 5ace:6190 [12465.029545] saa7134: card=131 -> Twinhan Hybrid DTV-DVB 3056 PCI 1822:0022 [12465.029554] saa7134: card=132 -> Genius TVGO AM11MCE [12465.029560] saa7134: card=133 -> NXP Snake DVB-S reference design [12465.029567] saa7134: card=134 -> Medion/Creatix CTX953 Hybrid 16be:0010 [12465.029576] saa7134: card=135 -> MSI TV@nywhere A/D v1.1 1462:8625 [12465.029584] saa7134: card=136 -> AVerMedia Cardbus TV/Radio (E506R) 1461:f436 [12465.029592] saa7134: card=137 -> AVerMedia Hybrid TV/Radio (A16D) 1461:f936 [12465.029601] saa7134: card=138 -> Avermedia M115 1461:a836 [12465.029609] saa7134: card=139 -> Compro VideoMate T750 185b:c900 [12465.029617] saa7134: card=140 -> Avermedia DVB-S Pro A700 1461:a7a1 [12465.029626] saa7134: card=141 -> Avermedia DVB-S Hybrid+FM A700 1461:a7a2 [12465.029634] saa7134: card=142 -> Beholder BeholdTV H6 5ace:6290 [12465.029642] saa7134: card=143 -> Beholder BeholdTV M63 5ace:6191 [12465.029651] saa7134: card=144 -> Beholder BeholdTV M6 Extra 5ace:6193 [12465.029659] saa7134: card=145 -> AVerMedia MiniPCI DVB-T Hybrid M103 1461:f636 1461:f736 [12465.029669] saa7134: card=146 -> ASUSTeK P7131 Analog [12465.029676] saa7134: card=147 -> Asus Tiger 3in1 1043:4878 [12465.029684] saa7134: card=148 -> Encore ENLTV-FM v5.3 1a7f:2008 [12465.029693] saa7134: card=149 -> Avermedia PCI pure analog (M135A) 1461:f11d [12465.029701] saa7134: card=150 -> Zogis Real Angel 220 [12465.029708] saa7134: card=151 -> ADS Tech Instant HDTV 1421:0380 [12465.029716] saa7134: card=152 -> Asus Tiger Rev:1.00 1043:4857 [12465.029725] saa7134: card=153 -> Kworld Plus TV Analog Lite PCI 17de:7128 [12465.029733] saa7134: card=154 -> Avermedia AVerTV GO 007 FM Plus 1461:f31d [12465.029742] saa7134: card=155 -> Hauppauge WinTV-HVR1150 ATSC/QAM-Hybrid 0070:6706 0070:6708 [12465.029752] saa7134: card=156 -> Hauppauge WinTV-HVR1120 DVB-T/Hybrid 0070:6707 0070:6709 0070:670a [12465.029763] saa7134: card=157 -> Avermedia AVerTV Studio 507UA 1461:a11b [12465.029772] saa7134: card=158 -> AVerMedia Cardbus TV/Radio (E501R) 1461:b7e9 [12465.029780] saa7134: card=159 -> Beholder BeholdTV 505 RDS 0000:505b [12465.029789] saa7134: card=160 -> Beholder BeholdTV 507 RDS 0000:5071 [12465.029797] saa7134: card=161 -> Beholder BeholdTV 507 RDS 0000:507b [12465.029806] saa7134: card=162 -> Beholder BeholdTV 607 FM 5ace:6071 [12465.029815] saa7134: card=163 -> Beholder BeholdTV 609 FM 5ace:6090 [12465.029823] saa7134: card=164 -> Beholder BeholdTV 609 FM 5ace:6091 [12465.029832] saa7134: card=165 -> Beholder BeholdTV 607 RDS 5ace:6072 [12465.029840] saa7134: card=166 -> Beholder BeholdTV 607 RDS 5ace:6073 [12465.029849] saa7134: card=167 -> Beholder BeholdTV 609 RDS 5ace:6092 [12465.029857] saa7134: card=168 -> Beholder BeholdTV 609 RDS 5ace:6093 [12465.029866] saa7134: card=169 -> Compro VideoMate S350/S300 185b:c900 [12465.029874] saa7134: card=170 -> AverMedia AverTV Studio 505 1461:a115 [12465.029883] saa7134: card=171 -> Beholder BeholdTV X7 5ace:7595 [12465.029892] saa7134: card=172 -> RoverMedia TV Link Pro FM 19d1:0138 [12465.029900] saa7134: card=173 -> Zolid Hybrid TV Tuner PCI 1131:2004 [12465.029909] saa7134: card=174 -> Asus Europa Hybrid OEM 1043:4847 [12465.029917] saa7134: card=175 -> Leadtek Winfast DTV1000S 107d:6655 [12465.029926] saa7134: card=176 -> Beholder BeholdTV 505 RDS 0000:5051 [12465.029934] saa7134: card=177 -> Hawell HW-404M7 [12465.029941] saa7134: card=178 -> Beholder BeholdTV H7 [12465.029948] saa7134: card=179 -> Beholder BeholdTV A7 [12465.029955] saa7134: card=180 -> Avermedia PCI M733A 1461:4155 1461:4255 [12465.029967] saa7130[0]: subsystem: 1131:0000, board: UNKNOWN/GENERIC [card=0,autodetected] [12465.030033] saa7130[0]: can't get MMIO memory @ 0x0 [12465.030051] saa7134: probe of 0000:01:07.0 failed with error -16 [12465.053892] saa7134 ALSA driver for DMA sound loaded [12465.053900] saa7134 ALSA: no saa7134 cards found tvtime-scanner Leyendo la configuración de /etc/tvtime/tvtime.xml Leyendo la configuración de /home/ricardo/.tvtime/tvtime.xml Escaneando usando la norma de TV NTSC. /home/ricardo/.tvtime/stationlist.xml: No existing NTSC station list "Custom". videoinput: Cannot open capture device /dev/video0: No existe el dispositivo o la dirección

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  • Problems with capture TV card

    - by user8270
    Hi, I have a TV card that I have not managed to install with Ubuntu 10.10 i386. I have tried various topics in various forums and I could not install it. I hope you can help me to install it thank you. lspci 01:07.0 Multimedia controller: Philips Semiconductors SAA7130 Video Broadcast Decoder (rev 01) dmesg [10299.516344] saa7134 ALSA driver for DMA sound unloaded [11385.340661] Linux video capture interface: v2.00 [11385.384278] saa7130/34: v4l2 driver version 0.2.16 loaded [11385.384390] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [11385.384403] saa7130[0]: subsystem: 1131:0000, board: LifeView/Typhoon FlyVIDEO2000 [card=3,insmod option] [11385.384412] saa7130[0]: can't get MMIO memory @ 0x0 [11385.384431] saa7134: probe of 0000:01:07.0 failed with error -16 [11385.401174] saa7134 ALSA driver for DMA sound loaded [11385.401182] saa7134 ALSA: no saa7134 cards found [11477.797019] tvtime[12534]: segfault at 6b0 ip 0804cf64 sp bf928a4c error 4 in tvtime[8048000+76000] [11626.141821] tvtime[12549]: segfault at 6b0 ip 0804cf64 sp bfec357c error 4 in tvtime[8048000+76000] [12218.120632] saa7134 ALSA driver for DMA sound unloaded [12464.993061] Linux video capture interface: v2.00 [12465.028285] saa7130/34: v4l2 driver version 0.2.16 loaded [12465.028392] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [12465.028404] saa7134: <rant> [12465.028406] saa7134: Congratulations! Your TV card vendor saved a few [12465.028408] saa7134: cents for a eeprom, thus your pci board has no [12465.028411] saa7134: subsystem ID and I can't identify it automatically [12465.028414] saa7134: </rant> [12465.028416] saa7134: I feel better now. Ok, here are the good news: [12465.028418] saa7134: You can use the card=<nr> insmod option to specify [12465.028421] saa7134: which board do you have. The list: [12465.028428] saa7134: card=0 -> UNKNOWN/GENERIC [12465.028435] saa7134: card=1 -> Proteus Pro [philips reference design] 1131:2001 1131:2001 [12465.028447] saa7134: card=2 -> LifeView FlyVIDEO3000 5168:0138 4e42:0138 [12465.028457] saa7134: card=3 -> LifeView/Typhoon FlyVIDEO2000 5168:0138 4e42:0138 [12465.028467] saa7134: card=4 -> EMPRESS 1131:6752 [12465.028475] saa7134: card=5 -> SKNet Monster TV 1131:4e85 [12465.028484] saa7134: card=6 -> Tevion MD 9717 [12465.028491] saa7134: card=7 -> KNC One TV-Station RDS / Typhoon TV Tune 1131:fe01 1894:fe01 [12465.028501] saa7134: card=8 -> Terratec Cinergy 400 TV 153b:1142 [12465.028510] saa7134: card=9 -> Medion 5044 [12465.028517] saa7134: card=10 -> Kworld/KuroutoShikou SAA7130-TVPCI [12465.028523] saa7134: card=11 -> Terratec Cinergy 600 TV 153b:1143 [12465.028532] saa7134: card=12 -> Medion 7134 16be:0003 16be:5000 [12465.028542] saa7134: card=13 -> Typhoon TV+Radio 90031 [12465.028548] saa7134: card=14 -> ELSA EX-VISION 300TV 1048:226b [12465.028557] saa7134: card=15 -> ELSA EX-VISION 500TV 1048:226a [12465.028565] saa7134: card=16 -> ASUS TV-FM 7134 1043:4842 1043:4830 1043:4840 [12465.028576] saa7134: card=17 -> AOPEN VA1000 POWER 1131:7133 [12465.028585] saa7134: card=18 -> BMK MPEX No Tuner [12465.028592] saa7134: card=19 -> Compro VideoMate TV 185b:c100 [12465.028600] saa7134: card=20 -> Matrox CronosPlus 102b:48d0 [12465.028608] saa7134: card=21 -> 10MOONS PCI TV CAPTURE CARD 1131:2001 [12465.028617] saa7134: card=22 -> AverMedia M156 / Medion 2819 1461:a70b [12465.028625] saa7134: card=23 -> BMK MPEX Tuner [12465.028632] saa7134: card=24 -> KNC One TV-Station DVR 1894:a006 [12465.028640] saa7134: card=25 -> ASUS TV-FM 7133 1043:4843 [12465.028648] saa7134: card=26 -> Pinnacle PCTV Stereo (saa7134) 11bd:002b [12465.028657] saa7134: card=27 -> Manli MuchTV M-TV002 [12465.028663] saa7134: card=28 -> Manli MuchTV M-TV001 [12465.028670] saa7134: card=29 -> Nagase Sangyo TransGear 3000TV 1461:050c [12465.028679] saa7134: card=30 -> Elitegroup ECS TVP3XP FM1216 Tuner Card( 1019:4cb4 [12465.028687] saa7134: card=31 -> Elitegroup ECS TVP3XP FM1236 Tuner Card 1019:4cb5 [12465.028695] saa7134: card=32 -> AVACS SmartTV [12465.028702] saa7134: card=33 -> AVerMedia DVD EZMaker 1461:10ff [12465.028710] saa7134: card=34 -> Noval Prime TV 7133 [12465.028717] saa7134: card=35 -> AverMedia AverTV Studio 305 1461:2115 [12465.028725] saa7134: card=36 -> UPMOST PURPLE TV 12ab:0800 [12465.028734] saa7134: card=37 -> Items MuchTV Plus / IT-005 [12465.028740] saa7134: card=38 -> Terratec Cinergy 200 TV 153b:1152 [12465.028749] saa7134: card=39 -> LifeView FlyTV Platinum Mini 5168:0212 4e42:0212 5169:1502 [12465.028760] saa7134: card=40 -> Compro VideoMate TV PVR/FM 185b:c100 [12465.028768] saa7134: card=41 -> Compro VideoMate TV Gold+ 185b:c100 [12465.028776] saa7134: card=42 -> Sabrent SBT-TVFM (saa7130) [12465.028783] saa7134: card=43 -> :Zolid Xpert TV7134 [12465.028790] saa7134: card=44 -> Empire PCI TV-Radio LE [12465.028796] saa7134: card=45 -> Avermedia AVerTV Studio 307 1461:9715 [12465.028805] saa7134: card=46 -> AVerMedia Cardbus TV/Radio (E500) 1461:d6ee [12465.028813] saa7134: card=47 -> Terratec Cinergy 400 mobile 153b:1162 [12465.028821] saa7134: card=48 -> Terratec Cinergy 600 TV MK3 153b:1158 [12465.028830] saa7134: card=49 -> Compro VideoMate Gold+ Pal 185b:c200 [12465.028838] saa7134: card=50 -> Pinnacle PCTV 300i DVB-T + PAL 11bd:002d [12465.028847] saa7134: card=51 -> ProVideo PV952 1540:9524 [12465.028855] saa7134: card=52 -> AverMedia AverTV/305 1461:2108 [12465.028863] saa7134: card=53 -> ASUS TV-FM 7135 1043:4845 [12465.028871] saa7134: card=54 -> LifeView FlyTV Platinum FM / Gold 5168:0214 5168:5214 1489:0214 5168:0304 [12465.028884] saa7134: card=55 -> LifeView FlyDVB-T DUO / MSI TV@nywhere D 5168:0306 4e42:0306 [12465.028894] saa7134: card=56 -> Avermedia AVerTV 307 1461:a70a [12465.028903] saa7134: card=57 -> Avermedia AVerTV GO 007 FM 1461:f31f [12465.028911] saa7134: card=58 -> ADS Tech Instant TV (saa7135) 1421:0350 1421:0351 1421:0370 1421:1370 [12465.028924] saa7134: card=59 -> Kworld/Tevion V-Stream Xpert TV PVR7134 [12465.028931] saa7134: card=60 -> LifeView/Typhoon/Genius FlyDVB-T Duo Car 5168:0502 4e42:0502 1489:0502 [12465.028942] saa7134: card=61 -> Philips TOUGH DVB-T reference design 1131:2004 [12465.028951] saa7134: card=62 -> Compro VideoMate TV Gold+II [12465.028958] saa7134: card=63 -> Kworld Xpert TV PVR7134 [12465.028964] saa7134: card=64 -> FlyTV mini Asus Digimatrix 1043:0210 [12465.028973] saa7134: card=65 -> V-Stream Studio TV Terminator [12465.028980] saa7134: card=66 -> Yuan TUN-900 (saa7135) [12465.028986] saa7134: card=67 -> Beholder BeholdTV 409 FM 0000:4091 [12465.028995] saa7134: card=68 -> GoTView 7135 PCI 5456:7135 [12465.029003] saa7134: card=69 -> Philips EUROPA V3 reference design 1131:2004 [12465.029011] saa7134: card=70 -> Compro Videomate DVB-T300 185b:c900 [12465.029020] saa7134: card=71 -> Compro Videomate DVB-T200 185b:c901 [12465.029028] saa7134: card=72 -> RTD Embedded Technologies VFG7350 1435:7350 [12465.029036] saa7134: card=73 -> RTD Embedded Technologies VFG7330 1435:7330 [12465.029045] saa7134: card=74 -> LifeView FlyTV Platinum Mini2 14c0:1212 [12465.029053] saa7134: card=75 -> AVerMedia AVerTVHD MCE A180 1461:1044 [12465.029062] saa7134: card=76 -> SKNet MonsterTV Mobile 1131:4ee9 [12465.029070] saa7134: card=77 -> Pinnacle PCTV 40i/50i/110i (saa7133) 11bd:002e [12465.029078] saa7134: card=78 -> ASUSTeK P7131 Dual 1043:4862 [12465.029087] saa7134: card=79 -> Sedna/MuchTV PC TV Cardbus TV/Radio (ITO [12465.029094] saa7134: card=80 -> ASUS Digimatrix TV 1043:0210 [12465.029102] saa7134: card=81 -> Philips Tiger reference design 1131:2018 [12465.029110] saa7134: card=82 -> MSI TV@Anywhere plus 1462:6231 1462:8624 [12465.029120] saa7134: card=83 -> Terratec Cinergy 250 PCI TV 153b:1160 [12465.029128] saa7134: card=84 -> LifeView FlyDVB Trio 5168:0319 [12465.029137] saa7134: card=85 -> AverTV DVB-T 777 1461:2c05 1461:2c05 [12465.029147] saa7134: card=86 -> LifeView FlyDVB-T / Genius VideoWonder D 5168:0301 1489:0301 [12465.029156] saa7134: card=87 -> ADS Instant TV Duo Cardbus PTV331 0331:1421 [12465.029165] saa7134: card=88 -> Tevion/KWorld DVB-T 220RF 17de:7201 [12465.029173] saa7134: card=89 -> ELSA EX-VISION 700TV 1048:226c [12465.029182] saa7134: card=90 -> Kworld ATSC110/115 17de:7350 17de:7352 [12465.029191] saa7134: card=91 -> AVerMedia A169 B 1461:7360 [12465.029200] saa7134: card=92 -> AVerMedia A169 B1 1461:6360 [12465.029208] saa7134: card=93 -> Medion 7134 Bridge #2 16be:0005 [12465.029216] saa7134: card=94 -> LifeView FlyDVB-T Hybrid Cardbus/MSI TV 5168:3306 5168:3502 5168:3307 4e42:3502 [12465.029229] saa7134: card=95 -> LifeView FlyVIDEO3000 (NTSC) 5169:0138 [12465.029238] saa7134: card=96 -> Medion Md8800 Quadro 16be:0007 16be:0008 16be:000d [12465.029249] saa7134: card=97 -> LifeView FlyDVB-S /Acorp TV134DS 5168:0300 4e42:0300 [12465.029259] saa7134: card=98 -> Proteus Pro 2309 0919:2003 [12465.029267] saa7134: card=99 -> AVerMedia TV Hybrid A16AR 1461:2c00 [12465.029276] saa7134: card=100 -> Asus Europa2 OEM 1043:4860 [12465.029284] saa7134: card=101 -> Pinnacle PCTV 310i 11bd:002f [12465.029293] saa7134: card=102 -> Avermedia AVerTV Studio 507 1461:9715 [12465.029301] saa7134: card=103 -> Compro Videomate DVB-T200A [12465.029308] saa7134: card=104 -> Hauppauge WinTV-HVR1110 DVB-T/Hybrid 0070:6700 0070:6701 0070:6702 0070:6703 0070:6704 0070:6705 [12465.029324] saa7134: card=105 -> Terratec Cinergy HT PCMCIA 153b:1172 [12465.029332] saa7134: card=106 -> Encore ENLTV 1131:2342 1131:2341 3016:2344 [12465.029344] saa7134: card=107 -> Encore ENLTV-FM 1131:230f [12465.029352] saa7134: card=108 -> Terratec Cinergy HT PCI 153b:1175 [12465.029360] saa7134: card=109 -> Philips Tiger - S Reference design [12465.029367] saa7134: card=110 -> Avermedia M102 1461:f31e [12465.029375] saa7134: card=111 -> ASUS P7131 4871 1043:4871 [12465.029384] saa7134: card=112 -> ASUSTeK P7131 Hybrid 1043:4876 [12465.029392] saa7134: card=113 -> Elitegroup ECS TVP3XP FM1246 Tuner Card 1019:4cb6 [12465.029401] saa7134: card=114 -> KWorld DVB-T 210 17de:7250 [12465.029409] saa7134: card=115 -> Sabrent PCMCIA TV-PCB05 0919:2003 [12465.029418] saa7134: card=116 -> 10MOONS TM300 TV Card 1131:2304 [12465.029426] saa7134: card=117 -> Avermedia Super 007 1461:f01d [12465.029435] saa7134: card=118 -> Beholder BeholdTV 401 0000:4016 [12465.029443] saa7134: card=119 -> Beholder BeholdTV 403 0000:4036 [12465.029451] saa7134: card=120 -> Beholder BeholdTV 403 FM 0000:4037 [12465.029459] saa7134: card=121 -> Beholder BeholdTV 405 0000:4050 [12465.029468] saa7134: card=122 -> Beholder BeholdTV 405 FM 0000:4051 [12465.029476] saa7134: card=123 -> Beholder BeholdTV 407 0000:4070 [12465.029484] saa7134: card=124 -> Beholder BeholdTV 407 FM 0000:4071 [12465.029493] saa7134: card=125 -> Beholder BeholdTV 409 0000:4090 [12465.029501] saa7134: card=126 -> Beholder BeholdTV 505 FM 5ace:5050 [12465.029510] saa7134: card=127 -> Beholder BeholdTV 507 FM / BeholdTV 509 5ace:5070 5ace:5090 [12465.029520] saa7134: card=128 -> Beholder BeholdTV Columbus TVFM 0000:5201 [12465.029528] saa7134: card=129 -> Beholder BeholdTV 607 FM 5ace:6070 [12465.029537] saa7134: card=130 -> Beholder BeholdTV M6 5ace:6190 [12465.029545] saa7134: card=131 -> Twinhan Hybrid DTV-DVB 3056 PCI 1822:0022 [12465.029554] saa7134: card=132 -> Genius TVGO AM11MCE [12465.029560] saa7134: card=133 -> NXP Snake DVB-S reference design [12465.029567] saa7134: card=134 -> Medion/Creatix CTX953 Hybrid 16be:0010 [12465.029576] saa7134: card=135 -> MSI TV@nywhere A/D v1.1 1462:8625 [12465.029584] saa7134: card=136 -> AVerMedia Cardbus TV/Radio (E506R) 1461:f436 [12465.029592] saa7134: card=137 -> AVerMedia Hybrid TV/Radio (A16D) 1461:f936 [12465.029601] saa7134: card=138 -> Avermedia M115 1461:a836 [12465.029609] saa7134: card=139 -> Compro VideoMate T750 185b:c900 [12465.029617] saa7134: card=140 -> Avermedia DVB-S Pro A700 1461:a7a1 [12465.029626] saa7134: card=141 -> Avermedia DVB-S Hybrid+FM A700 1461:a7a2 [12465.029634] saa7134: card=142 -> Beholder BeholdTV H6 5ace:6290 [12465.029642] saa7134: card=143 -> Beholder BeholdTV M63 5ace:6191 [12465.029651] saa7134: card=144 -> Beholder BeholdTV M6 Extra 5ace:6193 [12465.029659] saa7134: card=145 -> AVerMedia MiniPCI DVB-T Hybrid M103 1461:f636 1461:f736 [12465.029669] saa7134: card=146 -> ASUSTeK P7131 Analog [12465.029676] saa7134: card=147 -> Asus Tiger 3in1 1043:4878 [12465.029684] saa7134: card=148 -> Encore ENLTV-FM v5.3 1a7f:2008 [12465.029693] saa7134: card=149 -> Avermedia PCI pure analog (M135A) 1461:f11d [12465.029701] saa7134: card=150 -> Zogis Real Angel 220 [12465.029708] saa7134: card=151 -> ADS Tech Instant HDTV 1421:0380 [12465.029716] saa7134: card=152 -> Asus Tiger Rev:1.00 1043:4857 [12465.029725] saa7134: card=153 -> Kworld Plus TV Analog Lite PCI 17de:7128 [12465.029733] saa7134: card=154 -> Avermedia AVerTV GO 007 FM Plus 1461:f31d [12465.029742] saa7134: card=155 -> Hauppauge WinTV-HVR1150 ATSC/QAM-Hybrid 0070:6706 0070:6708 [12465.029752] saa7134: card=156 -> Hauppauge WinTV-HVR1120 DVB-T/Hybrid 0070:6707 0070:6709 0070:670a [12465.029763] saa7134: card=157 -> Avermedia AVerTV Studio 507UA 1461:a11b [12465.029772] saa7134: card=158 -> AVerMedia Cardbus TV/Radio (E501R) 1461:b7e9 [12465.029780] saa7134: card=159 -> Beholder BeholdTV 505 RDS 0000:505b [12465.029789] saa7134: card=160 -> Beholder BeholdTV 507 RDS 0000:5071 [12465.029797] saa7134: card=161 -> Beholder BeholdTV 507 RDS 0000:507b [12465.029806] saa7134: card=162 -> Beholder BeholdTV 607 FM 5ace:6071 [12465.029815] saa7134: card=163 -> Beholder BeholdTV 609 FM 5ace:6090 [12465.029823] saa7134: card=164 -> Beholder BeholdTV 609 FM 5ace:6091 [12465.029832] saa7134: card=165 -> Beholder BeholdTV 607 RDS 5ace:6072 [12465.029840] saa7134: card=166 -> Beholder BeholdTV 607 RDS 5ace:6073 [12465.029849] saa7134: card=167 -> Beholder BeholdTV 609 RDS 5ace:6092 [12465.029857] saa7134: card=168 -> Beholder BeholdTV 609 RDS 5ace:6093 [12465.029866] saa7134: card=169 -> Compro VideoMate S350/S300 185b:c900 [12465.029874] saa7134: card=170 -> AverMedia AverTV Studio 505 1461:a115 [12465.029883] saa7134: card=171 -> Beholder BeholdTV X7 5ace:7595 [12465.029892] saa7134: card=172 -> RoverMedia TV Link Pro FM 19d1:0138 [12465.029900] saa7134: card=173 -> Zolid Hybrid TV Tuner PCI 1131:2004 [12465.029909] saa7134: card=174 -> Asus Europa Hybrid OEM 1043:4847 [12465.029917] saa7134: card=175 -> Leadtek Winfast DTV1000S 107d:6655 [12465.029926] saa7134: card=176 -> Beholder BeholdTV 505 RDS 0000:5051 [12465.029934] saa7134: card=177 -> Hawell HW-404M7 [12465.029941] saa7134: card=178 -> Beholder BeholdTV H7 [12465.029948] saa7134: card=179 -> Beholder BeholdTV A7 [12465.029955] saa7134: card=180 -> Avermedia PCI M733A 1461:4155 1461:4255 [12465.029967] saa7130[0]: subsystem: 1131:0000, board: UNKNOWN/GENERIC [card=0,autodetected] [12465.030033] saa7130[0]: can't get MMIO memory @ 0x0 [12465.030051] saa7134: probe of 0000:01:07.0 failed with error -16 [12465.053892] saa7134 ALSA driver for DMA sound loaded [12465.053900] saa7134 ALSA: no saa7134 cards found tvtime-scanner Leyendo la configuración de /etc/tvtime/tvtime.xml Leyendo la configuración de /home/ricardo/.tvtime/tvtime.xml Escaneando usando la norma de TV NTSC. /home/ricardo/.tvtime/stationlist.xml: No existing NTSC station list "Custom". videoinput: Cannot open capture device /dev/video0: No existe el dispositivo o la dirección ls /dev/ No video directory here

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  • Invalid Opcode 0000

    - by Mr47
    At random times (usually when watching a movie in XBMC), the computer locks up. I can still sometimes SSH in and get the 'dmesg' output before that locks up too. A hard reboot is usually required to get things going again. I have cut out the date/time/server columns for easier reading, please do ask if these seem relevant omissions... System: Ubuntu 11.04 (2.6.38-8-server) x64 X11 installed with IceWm (and XBMC) Core 2 Duo E8400 @ 3.00GHz 8 GB RAM Asus P5Q premium motherboard Primary harddrive: OCZ Vertex 2 60 GB (SSD) Other harddrives: various 750GB, 1TB, 1.5TB & 2TB (WD & samsung) Any important information I am not supplying is purely a sign of my incompetence in these matters, so please do ask and excuse me for my inabilities... invalid opcode: 0000 [#1] SMP last sysfs file: /sys/devices/system/cpu/cpu1/cache/index2/shared_cpu_map CPU 0 Modules linked in: parport_pc ppdev vesafb snd_hda_codec_analog tuner_simple tuner_types wm8775 tda9887 tda8290 tea5767 tuner cx25840 ir_lirc_codec lirc_dev snd_hda_intel snd_hda_codec snd_hwdep snd_pcm ir_sony_decoder snd_seq_midi snd_rawmidi snd_seq_midi_event snd_seq rc_rc6_mce ivtv ir_jvc_decoder cx2341x i2c_algo_bit v4l2_common mceusb videodev ir_rc6_decoder ir_rc5_decoder snd_timer ir_nec_decoder nvidia(P) btusb bluetooth rc_core v4l2_compat_ioctl32 tveeprom snd_seq_device pata_marvell psmouse shpchp serio_raw snd asus_atk0110 soundcore snd_page_alloc lp parport firewire_ohci firewire_core crc_itu_t r8169 sky2 ahci libahci Pid: 4597, comm: xbmc.bin Tainted: P 2.6.38-8-server #42-Ubuntu System manufacturer P5Q Premium/P5Q Premium RIP: 0010:[<ffffffff8119bc4a>] [<ffffffff8119bc4a>] do_mpage_readpage+0x9a/0x510 RSP: 0018:ffff88021f5a59d8 EFLAGS: 00210246 RAX: 0000000000000020 RBX: ffff88021f5a5ac8 RCX: 0000000000000000 RDX: 0000000000000001 RSI: 0000000015e36fe0 RDI: 0000000000000000 RBP: ffff88021f5a5a98 R08: ffff88021f5a5ac8 R09: ffff88021f5a5b38 R10: 0000000000000000 R11: 0000000000000000 R12: 0000000000000000 R13: 000000000000b148 R14: 0000000000000001 R15: ffff8802067034b8 FS: 00007f3f34eb1700(0000) GS:ffff8800cfc00000(0000) knlGS:0000000000000000 CS: 0010 DS: 0000 ES: 0000 CR0: 0000000080050033 CR2: 00007feb8d515000 CR3: 000000021d744000 CR4: 00000000000406f0 DR0: 0000000000000000 DR1: 0000000000000000 DR2: 0000000000000000 DR3: 0000000000000000 DR6: 00000000ffff0ff0 DR7: 0000000000000400 Process xbmc.bin (pid: 4597, threadinfo ffff88021f5a4000, task ffff88021f63db80) Stack: ffff88021f5a5a28 ffffffff8116019d ffff88021f5a5b40 0000002000000003 ffff88021f5a5b38 ffff880206703370 ffffea0006d800f8 0000000000000000 ffffea0006d800f8 0000000c811270b5 ffff88021f5a5a68 ffffffff8110bdba Call Trace: [<ffffffff8116019d>] ? mem_cgroup_cache_charge+0xed/0x130 [<ffffffff8110bdba>] ? add_to_page_cache_locked+0xea/0x160 [<ffffffff8119c232>] mpage_readpages+0x102/0x150 [<ffffffff812063e0>] ? ext4_get_block+0x0/0x20 [<ffffffff812063e0>] ? ext4_get_block+0x0/0x20 [<ffffffff81149475>] ? alloc_pages_current+0xa5/0x110 [<ffffffff8120157d>] ext4_readpages+0x1d/0x20 [<ffffffff81116a9b>] __do_page_cache_readahead+0x14b/0x220 [<ffffffff81116ed1>] ra_submit+0x21/0x30 [<ffffffff81116ff5>] ondemand_readahead+0x115/0x230 [<ffffffff811171a0>] page_cache_async_readahead+0x90/0xc0 [<ffffffff8110b184>] ? file_read_actor+0xd4/0x170 [<ffffffff812de72e>] ? radix_tree_lookup_slot+0xe/0x10 [<ffffffff8110c521>] do_generic_file_read.clone.23+0x271/0x450 [<ffffffff8110d1ba>] generic_file_aio_read+0x1ca/0x240 [<ffffffff8100a82e>] ? __switch_to+0x20e/0x2f0 [<ffffffff81164c82>] do_sync_read+0xd2/0x110 [<ffffffff8108b61c>] ? hrtimer_try_to_cancel+0x4c/0xe0 [<ffffffff81279083>] ? security_file_permission+0x93/0xb0 [<ffffffff81164fa1>] ? rw_verify_area+0x61/0xf0 [<ffffffff81165463>] vfs_read+0xc3/0x180 [<ffffffff81165571>] sys_read+0x51/0x90 [<ffffffff8100bfc2>] system_call_fastpath+0x16/0x1b Code: ff ff 48 c7 85 78 ff ff ff 00 00 00 00 49 d3 ee b9 0c 00 00 00 2b 4d 8c 48 8b b2 c8 00 00 00 ba 01 00 00 00 41 0f af c6 49 d3 e5 <0f> 36 4d 8c 4c 01 e8 d3 e2 4c 8d 44 16 ff 48 8b 53 20 49 d3 f8 RIP [<ffffffff8119bc4a>] do_mpage_readpage+0x9a/0x510 RSP <ffff88021f5a59d8> ---[ end trace ac6cd2f4692205a3 ]--- Please note that the error is ALWAYS occuring at do_mpage_readpage+0x9a/0x510 with the same numbers after it. I've tried to come up with the possible meaning of these, but couldn't get any further. I've also noticed that the top block from the call trace is always the following with the exact same numbers: [<ffffffff8116019d>] ? mem_cgroup_cache_charge+0xed/0x130 [<ffffffff8110bdba>] ? add_to_page_cache_locked+0xea/0x160 [<ffffffff8119c232>] mpage_readpages+0x102/0x150 [<ffffffff812063e0>] ? ext4_get_block+0x0/0x20 [<ffffffff812063e0>] ? ext4_get_block+0x0/0x20 Could this indicate a hard drive issue, a RAM issue or something else entirely?

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  • Atmospheric Scattering

    - by Lawrence Kok
    I'm trying to implement atmospheric scattering based on Sean O`Neil algorithm that was published in GPU Gems 2. But I have some trouble getting the shader to work. My latest attempts resulted in: http://img253.imageshack.us/g/scattering01.png/ I've downloaded sample code of O`Neil from: http://http.download.nvidia.com/developer/GPU_Gems_2/CD/Index.html. Made minor adjustments to the shader 'SkyFromAtmosphere' that would allow it to run in AMD RenderMonkey. In the images it is see-able a form of banding occurs, getting an blueish tone. However it is only applied to one half of the sphere, the other half is completely black. Also the banding appears to occur at Zenith instead of Horizon, and for a reason I managed to get pac-man shape. I would appreciate it if somebody could show me what I'm doing wrong. Vertex Shader: uniform mat4 matView; uniform vec4 view_position; uniform vec3 v3LightPos; const int nSamples = 3; const float fSamples = 3.0; const vec3 Wavelength = vec3(0.650,0.570,0.475); const vec3 v3InvWavelength = 1.0f / vec3( Wavelength.x * Wavelength.x * Wavelength.x * Wavelength.x, Wavelength.y * Wavelength.y * Wavelength.y * Wavelength.y, Wavelength.z * Wavelength.z * Wavelength.z * Wavelength.z); const float fInnerRadius = 10; const float fOuterRadius = fInnerRadius * 1.025; const float fInnerRadius2 = fInnerRadius * fInnerRadius; const float fOuterRadius2 = fOuterRadius * fOuterRadius; const float fScale = 1.0 / (fOuterRadius - fInnerRadius); const float fScaleDepth = 0.25; const float fScaleOverScaleDepth = fScale / fScaleDepth; const vec3 v3CameraPos = vec3(0.0, fInnerRadius * 1.015, 0.0); const float fCameraHeight = length(v3CameraPos); const float fCameraHeight2 = fCameraHeight * fCameraHeight; const float fm_ESun = 150.0; const float fm_Kr = 0.0025; const float fm_Km = 0.0010; const float fKrESun = fm_Kr * fm_ESun; const float fKmESun = fm_Km * fm_ESun; const float fKr4PI = fm_Kr * 4 * 3.141592653; const float fKm4PI = fm_Km * 4 * 3.141592653; varying vec3 v3Direction; varying vec4 c0, c1; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main( void ) { // Get the ray from the camera to the vertex, and its length (which is the far point of the ray passing through the atmosphere) vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Pos = normalize(gl_Vertex.xyz) * fOuterRadius; vec3 v3Ray = v3CameraPos - v3Pos; float fFar = length(v3Ray); v3Ray = normalize(v3Ray); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(normalize(v3LightPos), v3SamplePoint) / fHeight; float fCameraAngle = dot(normalize(v3Ray), v3SamplePoint) / fHeight; float fScatter = (-fStartOffset + fDepth*( scale(fLightAngle) - scale(fCameraAngle)))/* 0.25f*/; vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } // Finally, scale the Mie and Rayleigh colors and set up the varying variables for the pixel shader vec4 newPos = vec4( (gl_Vertex.xyz + view_position.xyz), 1.0); gl_Position = gl_ModelViewProjectionMatrix * vec4(newPos.xyz, 1.0); gl_Position.z = gl_Position.w * 0.99999; c1 = vec4(v3FrontColor * fKmESun, 1.0); c0 = vec4(v3FrontColor * (v3InvWavelength * fKrESun), 1.0); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: uniform vec3 v3LightPos; varying vec3 v3Direction; varying vec4 c0; varying vec4 c1; const float g =-0.90f; const float g2 = g * g; const float Exposure =2; void main(void){ float fCos = dot(normalize(v3LightPos), v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); gl_FragColor = c0 + fMiePhase * c1; gl_FragColor.a = 1.0; }

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  • Searching for the Perfect Developer&rsquo;s Laptop.

    - by mbcrump
    I have been in the market for a new computer for several months. I set out with a budget of around $1200. I knew up front that the machine would be used for developing applications and maybe some light gaming. I kept switching between buying a laptop or a desktop but the laptop won because: With a Laptop, I can carry it everywhere and with a desktop I can’t. I searched for about 2 weeks and narrowed it down to a list of must-have’s : i7 Processor (I wasn’t going to settle for an i5 or AMD. I wanted a true Quad-core machine, not 2 dual-core fused together). 15.6” monitor SSD 128GB or Larger. – It’s almost 2011 and I don’t want an old standard HDD in this machine. 8GB of DDR3 Ram. – The more the better, right? 1GB Video Card (Prefer NVidia) – I might want to play games with this. HDMI Port – Almost a standard on new Machines. This would be used when I am on the road and want to stream Netflix to the HDTV in the Hotel room. Webcam Built-in – This would be to video chat with the wife and kids if I am on the road. 6-Cell Battery. – I’ve read that an i7 in a laptop really kills the battery. A 6-cell or 9-cell is even better. That is a pretty long list for a budget of around $1200. I searched around the internet and could not buy this machine prebuilt for under $1200. That was even with coupons and my company’s 10% Dell discount. The only way that I would get a machine like this was to buy a prebuilt and replace parts. I chose the  Lenovo Y560 on Newegg to start as my base. Below is a top-down picture of it.   Part 1: The Hardware The Specs for this machine: Color :  GrayOperating System : Windows 7 Home Premium 64-bitCPU Type : Intel Core i7-740QM(1.73GHz)Screen : 15.6" WXGAMemory Size : 4GB DDR3Hard Disk : 500GBOptical Drive : DVD±R/RWGraphics Card : ATI Mobility Radeon HD 5730Video Memory : 1GBCommunication : Gigabit LAN and WLANCard slot : 1 x Express Card/34Battery Life : Up to 3.5 hoursDimensions : 15.20" x 10.00" x 0.80" - 1.30"Weight : 5.95 lbs. This computer met most of the requirements above except that it didn’t come with an SSD or have 8GB of DDR3 Memory. So, I needed to start shopping except this time for an SSD. I asked around on twitter and other hardware forums and everyone pointed me to the Crucial C300 SSD. After checking prices of the drive, it was going to cost an extra $275 bucks and I was going from a spacious 500GB drive to 128GB. After watching some of the SSD videos on YouTube I started feeling better. Below is a pic of the Crucial C300 SSD. The second thing that I needed to upgrade was the RAM. It came with 4GB of DDR3 RAM, but it was slow. I decided to buy the Crucial 8GB (4GB x 2) Kit from Newegg. This RAM cost an extra $120 and had a CAS Latency of 7. In the end this machine delivered everything that I wanted and it cost around $1300. You are probably saying, well your budget was $1200. I have spare parts that I’m planning on selling on eBay or Anandtech.  =) If you are interested then shoot me an email and I will give you a great deal mbcrump[at]gmail[dot]com. 500GB Laptop 7200RPM HDD 4GB of DDR3 RAM (2GB x 2) faceVision HD 720p Camera – Unopened In the end my Windows Experience Rating of the SSD was 7.7 and the CPU 7.1. The max that you can get is a 7.9. Part 2: The Software I’m very lucky that I get a lot of software for free. When choosing a laptop, the OS really doesn’t matter because I would never keep the bloatware pre-installed or Windows 7 Home Premium on my main development machine. Matter of fact, as soon as I got the laptop, I immediately took out the old HDD without booting into it. After I got the SSD into the machine, I installed Windows 7 Ultimate 64-Bit. The BIOS was out of date, so I updated that to the latest version and started downloading drivers off of Lenovo’s site. I had to download the Wireless Networking Drivers to a USB-Key before I could get my machine on my wireless network. I also discovered that if the date on your computer is off then you cannot join the Windows 7 Homegroup until you fix it. I’m aware that most people like peeking into what programs other software developers use and I went ahead and listed my “essentials” of a fresh build. I am a big Silverlight guy, so naturally some of the software listed below is specific to Silverlight. You should also check out my master list of Tools and Utilities for the .NET Developer. See a killer app that I’m missing? Feel free to leave it in the comments below. My Software Essential List. CPU-Z Dropbox Everything Search Tool Expression Encoder Update Expression Studio 4 Ultimate Foxit Reader Google Chrome Infragistics NetAdvantage Ultimate Edition Keepass Microsoft Office Professional Plus 2010 Microsoft Security Essentials 2  Mindscape Silverlight Elements Notepad 2 (with shell extension) Precode Code Snippet Manager RealVNC Reflector ReSharper v5.1.1753.4 Silverlight 4 Toolkit Silverlight Spy Snagit 10 SyncFusion Reporting Controls for Silverlight Telerik Silverlight RadControls TweetDeck Virtual Clone Drive Visual Studio 2010 Feature Pack 2 Visual Studio 2010 Ultimate VS KB2403277 Update to get Feature Pack 2 to work. Windows 7 Ultimate 64-Bit Windows Live Essentials 2011 Windows Live Writer Backup. Windows Phone Development Tools That is pretty much it, I have a new laptop and am happy with the purchase. If you have any questions then feel free to leave a comment below.  Subscribe to my feed

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  • CodePlex Daily Summary for Monday, November 26, 2012

    CodePlex Daily Summary for Monday, November 26, 2012Popular ReleasesRedmine Reports: Redmine Reports V 1.0.7: added new sample report added new DateRange feature for report generation (see issue Tracker ID 15372) updated to latest MySql (6.6.4.0)sb0t v.5: sb0t 5.00 alpha 4: First public alpha release. Don't be surprised if it crashes. :)datajs - JavaScript Library for data-centric web applications: datajs version 1.1.0: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes...VFPX: Code Analyst 1.0.3: Code Analyst 1.0.3 addresses a bug discovered with FoxCodePlus where the initialization code does not properly recognize the location of the folder as well as some of the open issues in the Issue Tracker.Team Foundation Server Administration Tool: 2.2: TFS Administration Tool 2.2 supports the Team Foundation Server 2012 Object Model. Visual Studio 2012 or Team Explorer 2012 must be installed before you can install this tool. You can download and install Team Explorer 2012 from http://aka.ms/TeamExplorer2012. There are no functional changes between the previous release (2.1) and this release.XrmServiceToolkit - A CRM 2011 JavaScript Library: XrmServiceToolkit 1.3.1: Version: 1.3.1 Date: November, 2012 Dependency: JSON2, jQuery (latest or 1.7.2 above) New Feature - A change of logic to increase peroformance when returning large number of records New Function - XrmServiceToolkit.Soap.QueryAll: Return all available records by query options (>5k+) New Fix - XrmServiceToolkit.Rest.RetrieveMultiple not returning records more than 50 New Fix - XrmServiceToolkit.Soap.Business error when refering number fields like (int, double, float) New ...Coding Guidelines for C# 3.0, C# 4.0 and C# 5.0: Coding Guidelines for CSharp 3.0, 4.0 and 5.0: See Change History for a detailed list of modifications.Math.NET Numerics: Math.NET Numerics v2.3.0: Portable Library Build: Adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) New: portable build also for F# extensions (.Net 4.5, SL5 and .NET for Windows Store apps) NuGet: portable builds are now included in the main packages, no more need for special portable packages Linear Algebra: Continued major storage rework, in this release focusing on vectors (previous release was on matrices) Thin QR decomposition (in addition to existing full QR) Static Cr...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.ZXing.Net: ZXing.Net 0.10.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2521 of the java version windows phone 8 assemblies improvements and fixesCharmBar: Windows 8 Charm Bar for Windows 7: Windows 8 Charm Bar for Windows 7BlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesGetPropertyValue now returns an object, not a string (only affects upgrades from 4.10.x to 4.11.0) NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...New ProjectsAirlocker: Airlocker is a lightweight yet effective backup software. Right-click your folder, select "Send To -> Airlocker", and that's all! Next time you do it, only new & changed files will be copied.Architecture Lab: Domain as XML: Domain as XML - Driven Development: Visual Studio Code SamplesBase de datos 2 Farmacia distribuida: This is my summaryBullfrog project 2k11: This project was our entry for the XNA challenge 2011 at Games Fleadh. This is currently being used for a college project.CedarLogic SharePoint Utilities and Extensions: Various utilities, tools, features that provide cross cutting capabilities in support of Windows SharePoint Services 3.0 and Microsoft Office SharePoint Server 2007.Concurrent Extensions Library (CEL): Concurrent Extensions Library (CEL) provides functionality and implementations commonly useful in concurrent programming. CookieChipper - Tasty treats!: Explore your IE cookie cache dispaying forensic information, lock favorite cookies, delete all unlocked, search, manage, enjoy!CqRS Event Sourcing Sample: CqRS SampleCrivo de Erastóteles: Simples programa que devolve à você todos os números primos entre 1 e 1 bilhão em um arquivo de saída chamado "primos.txt" Simply program returns all prime numbers from 1 to 1 bi into a "primos.txt" out file.DonNicky.Common: A set of helpers for everyday coding: extensions for common purpose classes like Type, IEnumerable or Assembly, reflection routines, xml parsing and validation.DotNetDevNet iPhone App: Now you can find out what meetings are being held at DotNetDevNet through your iPhone. Information on the meeting and the speakersEuro for Windows XP: A simple tool and sample to change Estonian currency from Estonian Krone (kr) to Euro (€). Applies to all versions of Windows and from .NET 2.0 which is default build. The sample creates a custom locale and updates existing users through Registry.Floridum: Project for a XML Database.FsSignals: FsSignals is a push reactive library. Fuse8.CMF: Free Content Management System based on Microsoft ASP.NET MVC 3Fuse8.DF.Practicies: Domain Framework Best practicesFuse8.GlobalisationFramework: GlobalizationHatena Netfx Library: .NET Library for Hatena Services.Ideopuzzle: A puzzle gameinohigo: a programming language that was developed by inohiro.jasBetaApplication: Beta place for the JAS-applicationJasmine - Community Management Infrastructure: "Jasmine" is a XML based Community Management Infrastructure.Jupiter Toolkit: Jupiter Toolkit was a temporary name used for WinRT XAML Toolkit. If you clicked a link to get here - replace jupitertoolkit with winrtxamltoolkit in the URL.Kiwi Repo: Il modo più semplice per creare e gestire i tuoi repository cydia su windowsKnak: .NET APIs for CLR Type Mapping and Micro-ORM. Fast and intuitive, convention based, delivered in small C# source files.Micajah Mindtouch Deki Wiki Copier: Small C# application to move data between 2 Deki Wiki installs or, more importantly, from a wik.is account to a locally installed systemmisframework: misframeworkMulyareksa Jayasakti Accounting: Sistem Informasi Akunting Penjualan Jasa PT Mulyareksa Jayasakti SemarangMutualGuaranteeOnlineServices: MutualGuaranteeOnlineServicesMySQL PowerShell Extensions: MySQL PowerShell Extensions Provides a set of PowerShell Cmdlets to manipulate remote or local MySQL Database Server.Old Book Transaction: Website trao d?i sách cu.OneFineDay: ???Paymill Wrapper .NET: Paymill Wrapper. NET is an API for easy integration for recurring billings and payments online through the product https://www.paymill.comPoliceHealth: Police Health SystemRbac_Eshoping: Rbac Std ProjectRhombus: Rhombus is a suite of applications to make it easier for small software teams to document what they and others are doing with a minimum of effort. It is developed on the .NET 4.0 framework, primarily in C# and ASP.NET.Rollout Sharepoint Solutions - ROSS: ROSS performs the following actions: - Delete sitecollection and restart services - 'Get Latest Version' from SourceSafe - Rebuild Solution - Install all wsp solutions - Create SiteCollections - Check for build en provisioning errors - Send email to developers if errors occurredRooBooks: RooBooks - Books management tool for students and such. (circa 2004)SEI_Parkour: “Project ParkOUR” is the codename for the product being developed by members of the Software Engineering Incorporated team.Simple Memory: A simple Memory. You can define the dimension x*y. Also there are two playing modes possible. - Pairs with the same cards (classical memory) - Pairs with different cards (find the same meaning)Simples: A dot-net-a-ma-bob eco-system designed to be 'simples' to use.Slatebox.js: Real-time mind-mapping and concept drawing.Sychevs: ?????????? ?????Tambourine.NUnit: Provides pivot report creating from NUnit combinatorial test result xml files. Also supports viewing of pivot data and its exporting to xlsx.TheAssassin's OpenSource Software: Open source software for everyone's use. Mostly written in Python 3 (3.2, 3.3).Titan: a lightweight object-relational mapping framework TT: Awesome TT appUkázkové projekty: Obsahuje ukázkové projekty uživatele TenCoKaciStromy.Unified Cloud API: This API aims to provide a single interface for different cloud-based services and their corresponding providers.VolgaTransTelecomClient: VolgaTransTelecomClient makes it easier for clients of "Volga TransTelecom" company to get info about account. It's developed in C#.Windows Phone Shortcuts: This a windows phone app project. Shortcuts for Bluetooth, Wi-Fi, Cellular, Airplane Mode from the Start Screen.WPFResumeVideo: Play video on any computer, and resume where you left offWyvern's Depot: Personal code repository.?????????: ??????????,???。

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  • How do I turn on wireless adapter on HP Envy dv6 7200 under Ubuntu (any version)?

    - by Dave B.
    I have a new HP Envy dv6 7200 with dual boot Windows 8 / Ubuntu 12.04. In windows, the F12 key in Windows activates the "airplane mode" switch which enables/disables both on-board (mini PCIe) and USB wireless adapters. In Ubuntu, however, the wireless adapter is turned off by default and cannot be turned back on via the F12 key (or any other combination of F12 and Ctrl, Fn, Shift, etc.). Let me explain the "fixes" I've seen in various forums and explain what did or did not happen. These are listed in no particular order. (Spoiler alert: wireless is still broke). Solution 1? Use HP's "Wireless Assistant" utility to permanently activate the wireless card in Windows, then boot into Ubuntu to happily find it working. Unfortunately, this utility works in Windows 7 but not Windows 8. On the other hand, hardware drivers from HP are only available for Windows 8 for this model. Catch 22 (I could not find a comparable utility for Windows 8). Solution 2? Use a USB wireless adapter to sidestep the on-board device. I purchased such a device from thinkpenguin.com to be sure that it would be Linux-friendly. However, the wireless switch enables / disables all wireless devices including USB. So, there's my $50 donation to the nice folks at thinkpenguin.com, but still no solution. Solution 3? Following the Think Penguin folk's suggestion, modify the mini PCI express adapter following instructions here: http://www.notebookforums.com/t/225429/broken-wireless-hardware-switch-fix Tempting, but I then violate the terms of my warranty mere days after opening the box. This might be a good solution for an older machine that you want to get your geek on with, but not for a new box. Solution 4? rfkill unblock all No effect whatsoever. ubuntu@ubuntu-hp-evny:~$ rfkill unblock all ubuntu@ubuntu-hp-evny:~$ rfkill list all 0: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: yes Solution 5? Re-install drivers. Done and done. Ubuntu recognizes the device - perhaps even without re-installing the drivers? - but cannot turn it on. How do I know this? In the Network Manager drop-down menu, the wireless option is blacked out and a message reads something like: "wireless network is disabled by a hardware switch". Solution 6? Identify a physical switch on the laptop and flip it. There is no such switch on this machine. In fact, walking through Best Buy yesterday, I checked and not a single new laptop PC had a physical switch on it. All of the wireless switches are either the F2 or F12 key ... I wonder if askubuntu will not be plagued by this exact issue in the near future? Additional info - lspci ubuntu@ubuntu-hp-evny:~$ lspci 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.2 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 3 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 RAID bus controller: Intel Corporation 82801 Mobile SATA Controller [RAID mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0de9 (rev a1) 08:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. Device 5229 (rev 01) 0a:00.0 Network controller: Ralink corp. Device 539b 0b:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) Any suggestions would be much appreciated!

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  • The Linux powered LAN Gaming House

    - by sachinghalot
    LAN parties offer the enjoyment of head to head gaming in a real-life social environment. In general, they are experiencing decline thanks to the convenience of Internet gaming, but Kenton Varda is a man who takes his LAN gaming very seriously. His LAN gaming house is a fascinating project, and best of all, Linux plays a part in making it all work.Varda has done his own write ups (short, long), so I'm only going to give an overview here. The setup is a large house with 12 gaming stations and a single server computer.The client computers themselves are rack mounted in a server room, and they are linked to the gaming stations on the floor above via extension cables (HDMI for video and audio and USB for mouse and keyboard). Each client computer, built into a 3U rack mount case, is a well specced gaming rig in its own right, sporting an Intel Core i5 processor, 4GB of RAM and an Nvidia GeForce 560 along with a 60GB SSD drive.Originally, the client computers ran Ubuntu Linux rather than Windows and the games executed under WINE, but Varda had to abandon this scheme. As he explains on his site:"Amazingly, a majority of games worked fine, although many had minor bugs (e.g. flickering mouse cursor, minor rendering artifacts, etc.). Some games, however, did not work, or had bad bugs that made them annoying to play."Subsequently, the gaming computers have been moved onto a more conventional gaming choice, Windows 7. It's a shame that WINE couldn't be made to work, but I can sympathize as it's rare to find modern games that work perfectly and at full native speed. Another problem with WINE is that it tends to suffer from regressions, which is hardly surprising when considering the difficulty of constantly improving the emulation of the Windows API. Varda points out that he preferred working with Linux clients as they were easier to modify and came with less licensing baggage.Linux still runs the server and all of the tools used are open source software. The hardware here is a Intel Xeon E3-1230 with 4GB of RAM. The storage hanging off this machine is a bit more complex than the clients. In addition to the 60GB SSD, it also has 2x1TB drives and a 240GB SDD.When the clients were running Linux, they booted over PXE using a toolchain that will be familiar to anyone who has setup Linux network booting. DHCP pointed the clients to the server which then supplied PXELINUX using TFTP. When booted, file access was accomplished through network block device (NBD). This is a very easy to use system that allows you to serve the contents of a file as a block device over the network. The client computer runs a user mode device driver and the device can be mounted within the file system using the mount command.One snag with offering file access via NBD is that it's difficult to impose any security restrictions on different areas of the file system as the server only sees a single file. The advantage is perfomance as the client operating system simply sees a block device, and besides, these security issues aren't relevant in this setup.Unfortunately, Windows 7 can't use NBD, so, Varda had to switch to iSCSI (which works in both server and client mode under Linux). His network cards are not compliant with this standard when doing a netboot, but fortunately, gPXE came to the rescue, and he boostraps it over PXE. gPXE is also available as an ISO image and is worth knowing about if you encounter an awkward machine that can't manage a network boot. It can also optionally boot from a HTTP server rather than the more traditional TFTP server.According to Varda, booting all 12 machines over the Gigabit Ethernet network is surprisingly fast, and once booted, the machines don't seem noticeably slower than if they were using local storage. Once loaded, most games attempt to load in as much data as possible, filling the RAM, and the the disk and network bandwidth required is small. It's worth noting that these are aspects of this project that might differ from some other thin client scenarios.At time of writing, it doesn't seem as though the local storage of the client machines is being utilized. Instead, the clients boot into Windows from an image on the server that contains the operating system and the games themselves. It uses the copy on write feature of LVM so that any writes from a client are added to a differencing image allocated to that client. As the administrator, Varda can log into the Linux server and authorize changes to the master image for updates etc.SummaryOverall, Varda estimates the total cost of the project at about $40,000, and of course, he needed a property that offered a large physical space in order to house the computers and the gaming workstations. Obviously, this project has stark differences to most thin client projects. The balance between storage, network usage, GPU power and security would not be typical of an office installation, for example. The only letdown is that WINE proved to be insufficiently compatible to run a wide variety of modern games, but that is, perhaps, asking too much of it, and hats off to Varda for trying to make it work.

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  • Intel Centrino Wireless-N 1000 Again ! Ubuntu 13.04 x64

    - by vafa
    First I have to say that I tried everything written about this concept. The problem is that it stops working randomly in 3 main forms : 1 - sometimes it disconnect from wireless network and reconnect automatically 2 - sometimes it disconnect and wont connect no matter what (needs reboot) 3 - some times it's still connected but cannot ping or surf or whatever. I already tried disabling N mod using these commands : sudo modprobe -r iwlwifi modprobe iwlwifi 11n_disable=1 (or 0, whatever) it didn't help . these are the results of lspci, sudo lshw -C network, ifconfig, iwconfig, rfkill list when it disconnected and didn't connect till reboot : ifconfig : eth0 Link encap:Ethernet HWaddr c8:0a:a9:34:65:77 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:1563213476557380 errors:9379306629148050 dropped:3126435543049350 overruns:1563217771524675 frame:7816088857623375 TX packets:1563217771524675 errors:6252871086098700 dropped:0 overruns:1563217771524675 carrier:3126435543049350 collisions:7816088857623375 txqueuelen:1000 RX bytes:1563217771524675 (1.5 PB) TX bytes:1563217771524675 (1.5 PB) ham0 Link encap:Ethernet HWaddr 7a:79:19:a5:e4:93 inet addr:25.165.228.147 Bcast:25.255.255.255 Mask:255.0.0.0 inet6 addr: fe80::7879:19ff:fea5:e493/64 Scope:Link inet6 addr: 2620:9b::19a5:e493/96 Scope:Global UP BROADCAST RUNNING MULTICAST MTU:1404 Metric:1 RX packets:7743 errors:0 dropped:0 overruns:0 frame:0 TX packets:1250 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:665642 (665.6 KB) TX bytes:204056 (204.0 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:41138 errors:0 dropped:0 overruns:0 frame:0 TX packets:41138 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:6420962 (6.4 MB) TX bytes:6420962 (6.4 MB) wlan0 Link encap:Ethernet HWaddr 00:1e:64:45:fb:70 inet6 addr: fe80::21e:64ff:fe45:fb70/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:286999 errors:0 dropped:0 overruns:0 frame:0 TX packets:226966 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:324386887 (324.3 MB) TX bytes:30674804 (30.6 MB) iwconfig : ham0 no wireless extensions. eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=14 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off sudo lshw -C network: *-network description: Wireless interface product: Centrino Wireless-N 1000 [Condor Peak] vendor: Intel Corporation physical id: 0 bus info: pci@0000:07:00.0 logical name: wlan0 version: 00 serial: 00:1e:64:45:fb:70 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.8.0-30-generic firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bg resources: irq:46 memory:c0400000-c0401fff *-network description: Ethernet interface product: AR8131 Gigabit Ethernet vendor: Qualcomm Atheros physical id: 0 bus info: pci@0000:09:00.0 logical name: eth0 version: c0 serial: c8:0a:a9:34:65:77 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.1-NAPI latency=0 link=no multicast=yes port=twisted pair resources: irq:47 memory:c0900000-c093ffff ioport:5000(size=128) *-network description: Ethernet interface physical id: 2 logical name: ham0 serial: 7a:79:19:a5:e4:93 size: 10Mbit/s capabilities: ethernet physical configuration: autonegotiation=off broadcast=yes driver=tun driverversion=1.6 duplex=full ip=25.165.228.147 link=yes multicast=yes port=twisted pair speed=10Mbit/s lspci: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:01.0 PCI bridge: Intel Corporation Mobile 4 Series Chipset PCI Express Graphics Port (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 01:00.0 VGA compatible controller: NVIDIA Corporation G98M [GeForce G 105M] (rev a1) 07:00.0 Network controller: Intel Corporation Centrino Wireless-N 1000 [Condor Peak] 09:00.0 Ethernet controller: Qualcomm Atheros AR8131 Gigabit Ethernet (rev c0) rfkill list : 1: acer-wireless: Wireless LAN Soft blocked: no Hard blocked: no 2: acer-bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 9: phy0: Wireless LAN Soft blocked: no Hard blocked: no any help will be REALLLYYYY appreciated

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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • My Feelings About Microsoft Surface

    - by Valter Minute
    Advice: read the title carefully, I’m talking about “feelings” and not about advanced technical points proved in a scientific and objective way I still haven’t had a chance to play with a MS Surface tablet (I would love to, of course) and so my ideas just came from reading different articles on the net and MS official statements. Remember also that the MVP motto begins with “Independent” (“Independent Experts. Real World Answers.”) and this is just my humble opinion about a product and a technology. I know that, being an MS MVP you can be called an “MS-fanboy”, I don’t care, I hope that people can appreciate my opinion, even if it doesn’t match theirs. The “Surface” brand can be confusing for techies that knew the “original” surface concept but I think that will be a fresh new brand name for most of the people out there. But marketing department are here to confuse people… so I can understand this “recycle” of an existing name. So Microsoft is entering the hardware arena… for me this is good news. Microsoft developed some nice hardware in the past: the xbox, zune (even if the commercial success was quite limited) and, last but not least, the two arc mices (old and new model) that I use and appreciate. In the past Microsoft worked with OEMs and that model lead to good and bad things. Good thing (for microsoft, at least) is market domination by windows-based PCs that only in the last years has been reduced by the return of the Mac and tablets. Google is also moving in the hardware business with its acquisition of Motorola, and Apple leveraged his control of both the hardware and software sides to develop innovative products. Microsoft can scare OEMs and make them fly away from windows (but where?) or just lead the pack, showing how devices should be designed to compete in the market and bring back some of the innovation that disappeared from recent PC products (look at the shelves of your favorite electronics store and try to distinguish a laptop between the huge mass of anonymous PCs on displays… only Macs shine out there…). Having to compete with MS “official” hardware will force OEMs to develop better product and bring back some real competition in a market that was ruled only by prices (the lower the better even when that means low quality) and no innovative features at all (when it was the last time that a new PC surprised you?). Moving into a new market is a big and risky move, but with Windows 8 Microsoft is playing a crucial move for its future, trying to be back in the innovation run against apple and google. MS can’t afford to fail this time. I saw the new devices (the WinRT and Pro) and the specifications are scarce, misleading and confusing. The first impression is that the device looks like an iPad with a nice keyboard cover… Using “HD” and “full HD” to define display resolution instead of using the real figures and reviving the “ClearType” brand (now dead on Win8 as reported here and missed by people who hate to read text on displays, like myself) without providing clear figures (couldn’t you count those damned pixels?) seems to imply that MS was caught by surprise by apple recent “retina” displays that brought very high definition screens on tablets.Also there are no specifications about the processors used (even if some sources report NVidia Tegra for the ARM tablet and i5 for the x86 one) and expected battery life (a critical point for tablets and the point that killed Windows7 x86 based tablets). Also nothing about the price, and this will be another critical point because other platform out there already provide lots of applications and have a good user base, if MS want to enter this market tablets pricing must be competitive. There are some expansion ports (SD and USB), so no fixed storage model (even if the specs talks about 32-64GB for RT and 128-256GB for pro). I like this and don’t like the apple model where flash memory (that it’s dirt cheap used in thumdrives or SD cards) is as expensive as gold (or cocaine to have a more accurate per gram measurement) when mounted inside a tablet/phone. For big files you’ll be able to use external media and an SD card could be used to store files that don’t require super-fast SSD-like access times, I hope. To be honest I really don’t like the marketplace model and the limitation of Windows RT APIs (no local database? from a company that based a good share of its success on VB6+Access!) and lack of desktop support on the ARM (even if the support is here and has been used to port office). It’s a step toward the consumer market (where competitors are making big money), but may impact enterprise (and embedded) users that may not appreciate Windows 8 new UI or the limitations of the new app model (if you aren’t connected you are dead ). Not having compatibility with the desktop will require brand new applications and honestly made all the CPU cycles spent to convert .NET IL into real machine code in the past like a huge waste of time… as soon as a new processor architecture is supported by Windows you still have to rewrite part of your application (and MS is pushing HTML5+JS and native code more than .NET in my perception). On the other side I believe that the development experience provided by Visual Studio is still miles (or kilometres) ahead of the competition and even the all-uppercase menu of VS2012 hasn’t changed this situation. The new metro UI got mixed reviews. On my side I should say that is very pleasant to use on a touch screen, I like the minimalist design (even if sometimes is too minimal and hides stuff that, in my opinion, should be visible) but I should also say that using it with mouse and keyboard is like trying to pick your nose with boxing gloves… Metro is also very interesting for embedded devices where touch screen usage is quite common and where having an application taking all the screen is the norm. For devices like kiosks, vending machines etc. this kind of UI can be a great selling point. I don’t need a new tablet (to be honest I’m pretty happy with my wife’s iPad and with my PC), but I may change my opinion after having a chance to play a little bit with those new devices and understand what’s hidden under all this mysterious and generic announcements and specifications!

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  • Soft lockup after upgrade - cannot install from live CD

    - by nbm
    I dual-boot MacIntel Core 2 duo. nVidia graphics. Ran upgrade from ubuntu 13.10 to 14.04 (64 bit). On restart ran into {numbers} Bug: soft lockup - CPU#0 stuck for 22s! [swapper/0:1] Tried loading earlier kernel: same problem Tried re-installing ubuntu from a liveCD that has worked in the past: version 13.04. Same problem. Tried re-partitioning hard drive using Mac OS X disk utility and then installing ubuntu 14.04LTS from liveCD. Same problem. Not possible to verify liveCD disk (creates same "soft lockup" bug.) Tried installing from the liveCD with version 13.04 that I know works (that's how I got Ubuntu on this machine in the first place.) Same problem. I know this is not a hardware problem as OS X works just fine, I am using it right now on the same machine. I have been using various versions of Ubuntu for 2 years. Things I cannot do: Open a terminal Verify CD image Start ubuntu from CD (same soft lockup problem) This problem is similar to some other questions, none of which have been satisfactorily answered: Ubuntu 14.04 soft lockup on Vostro 3500 Cannot do fresh install of Ubuntu 13.04 while booting from DVD: "soft lockup" bug Live CD stalls when installing Ubuntu 13.10 UPDATE 6/11/14: Following some much-appreciated advice from bain (see below) I burned a 12.04LTS disk and started with kernel parameters: noapic, no1apic, acpi=off, nomodeset, elevator=deadline, and clocksource=jiffies. With all of these parameters I was able to load the 12.04LTS CD ("Try without installing"). It worked fine. However, as soon as I tried to install Ubuntu from the CD, my wired ethernet (eth0) connection would hang. There are already various askubuntu questions and bug reports about this problem, none of which had answers for me. (E.g., dhclient eth0 does nothing, none of the various reset commands does anything, manually setting IP &etc does nothing. I could reliably kill the ethernet connection by clicking "install ubuntu" every single time.) I could go ahead and install 12.04 without an internet connection, but the install would freeze after mostly completing (I tried several times.) There were some relevant error messages in the details of the install output script that, IIRC, had to do with searching for missing files and not being able to access eth0 (internet) to get them. To be honest I gave up at that point and I'm not sure I wrote those down. If I find some notes I will post them. At this point I no longer have Ubuntu on my system. I wiped the partitions and am using exclusively OS X. I am leaving this question in case it helps anyone else with similar problems. I love open source and I love Linux, and the next machine I get I will probably just build from Arch. At the moment I miss repositories and a lot of other things about Ubuntu, but the OS X terminal is 'nix, I can pretty much use all the open source apps I like, and while I am not a fan of the Apple software it gets the job done for me. Unlike Ubuntu, which can't even install. I realize this isn't necessarily a place for a soapbox speech, but when I first installed 12.04 several years ago there were already people in the community complaining that Canonical was going too "commercial". But I loved it. Several years later and all I've seen is Canonical adding more not-so-useful bells and whistles to Ubuntu while continually failing to fix basic problems on upgrades. With a dual-boot (and sometimes triple-boot) system it always took me some tweaking to get an upgrade to work, and to some extent that is okay. But at this point I feel like Canonical ought to just put a price tag on Ubuntu. All I see is more commercialism and advertising and product tie-ins, and ongoing problems do not get fixed. I am a big fan of open-source, not-for profit enterprise. I am also a big fan of for-profit enterprise, which certainly has its place and usefulness. I am not a fan of companies who pretend to be in favor of open source but really are just out to make a buck, and IMNSHO that is what Canonical has become. This is a great community and I wish you all the best, but my next install of Linux will not be Ubuntu.

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  • Synergy - easy share of keyboard and mouse between multiple computers

    Did you ever have the urge to share one set of keyboard and mouse between multiple machines? If so, please read on... Using multiple machines Honestly, as a software craftsman it is my daily business to run multiple machines - either physical or virtual - to be able to solve my customers' requirements. Recent hardware equipment allows this very easily. For laptops it's a no-brainer to attach a second or even a third screen in order to extend your native display. This works quite handy and in my case I used to attached two additional screens - one via HD15 connector, the other via HDMI. But... as it's a laptop and therefore a mobile unit there are slight restrictions. Detaching and re-attaching all cables when changing locations is one of them but hardware limitations, too. After all, it's a laptop and not a workstation. I guess, that anyone working in IT (or ICT) has more than one machine at their workplace or their home office and at least I find it quite annoying to have multiple sets of keyboard and mouse conquering my remaining space on my desk. Despite the ugly looks of all those cables and whatsoever 'chaos of distraction' I prefer a more clean solution and working environment. This allows me to actually focus on my work and tasks to do rather than to worry about choosing the right combination of keyboard/mouse. My current workplace is a patch work of various pieces of hardware (approx. 2-3 years): DIY desktop on Ubuntu 12.04 64-bit, Core2 Duo (E7400, 2.8GHz), 4GB RAM, 2x 250GB HDD, nVidia GPU 512MB Dell Inspiron 1525 on Windows 8 64-bit, 4GB RAM, 200GB HDD HP Compaq 6720s on Windows Vista 32-bit, Core2 Duo (T5670, 1.8GHz), 2GB RAM, 160GB HDD Mac mini on Mac OS X 10.7, Core i5 (2.3 GHz), 2GB RAM, 500GB HDD I know... Not the latest and greatest but a decent combination to work with. New system(s) is/are already on the shopping list but I live in the 'wrong' country to buy computer hardware. So, the next trip abroad will provide me with some new stuff. Using multiple operating systems The list of hardware above already names different operating systems, and actually I have only one preference: Linux. But still my job as a software craftsman for Visual FoxPro and .NET development requires other OSes, too. Not a big deal, it's just like this. Additionally to those physical machines, there are a bunch of virtual machines around. Most of them running either Windows XP or Windows 7. Since years I have the practice that each development for one customer is isolated into its own virtual machine and environment. This keeps it clean and version-safe. But as you can easily imagine with that setup there are a couple of constraints referring to keyboard and mouse. Usually, those systems require their own pieces of hardware attached. As stated, I don't like clutter on my desk's surface, so a cross-platform solution has to come in here. In the past, I tried it with various applications, hardware or network protocols like X11, RDP, NX, TeamViewer, RAdmin, KVM switch, etc. but the problem in this case is that they either allow you to remotely connect to the other system or exclusively 'bind' your peripherals to the active system. Not optimal after all. Synergy to the rescue Quote from their website: "Synergy lets you easily share your mouse and keyboard between multiple computers on your desk, and it's Free and Open Source. Just move your mouse off the edge of one computer's screen on to another. You can even share all of your clipboards. All you need is a network connection. Synergy is cross-platform (works on Windows, Mac OS X and Linux)." Yep, that's it! All I need for my setup here... Actually, I couldn't believe it myself that I didn't stumble over synergy earlier but 'Get over it' and there we go. And despite the fact that it is Open Source, no, it's also for free. Donations for the developers are very welcome and recently they introduced Synergy Premium. A possibility to buy so-called premium votes that can be used to put more weight / importance on specific issues or bugs that you would like the developers to look into. Installation and configuration Simply download the installation packages for your systems of choice, run the installer and enter some minor information about your network setup. I chose my desktop machine for the role of the Synergy server and configured my screen setup as follows: The screen setup allows you currently to build or connect up to 15 machines. The number of screens can be higher as those machine might have multiple screens physically attached. Synergy takes this into the overall calculations and simply works as expected. I tried it for fun with a second monitor each connected to both laptops to have a total number of 6 active screens. No flaws after all - stunning! All the other machines are configured as clients like so: Side note: The screenshot was taken on Windows 8 and pasted via clipboard into Gimp running on Ubuntu. Resume Synergy is now definitely in my box of tools for my daily work, and amongst the first pieces of software I install after the operating system. It just simplifies my life and cleans my desk. Never again without Synergy!Now, only waiting for an Android version to integrate my Galaxy Tab 10.1, too. ;-) Please, check out that superb product and enjoy sharing one keyboard, one mouse and one clipboard between your various machines and operating systems.

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Xpath question Xml Xpath

    - by Ibrar Afzal
    I need an xpath expression that would return the value of I need to get the value of this node. the value to extract is my xpath expression is //rates/rate[loantype='30-Year Fixed Rate'] The issue hre is that there are three value each node has a subtype element. Beside fileter for loantype I also need to filter for subtype. I am not sure how to do it in xpath. I have the following xml 40-Year Fixed Rate A 3 5.375 1.000 5.491 0 1 40-Year Fixed Rate B 5.500 0.500 5.579 0 1 40-Year Fixed Rate C 5.625 0.000 5.667 0 1 30-Year Fixed Rate A 3 5.000 1.000 5.134 0 1 30-Year Fixed Rate B 5.125 0.500 5.215 0 1 30-Year Fixed Rate C 5.250 0.000 5.297 0 1 20-Year Fixed Rate A 3 4.875 1.000 5.055 0 1 20-Year Fixed Rate B 5.000 0.500 5.121 0 1 20-Year Fixed Rate C 5.125 0.000 5.187 0 1 15-Year Fixed Rate A 3 4.250 1.000 4.467 0 1 15-Year Fixed Rate B 4.375 0.500 4.512 0 1 15-Year Fixed Rate C 4.500 0.000 4.570 0 1 10-Year Fixed Rate A 3 4.125 1.000 4.435 0 1 10-Year Fixed Rate B 4.250 0.500 4.454 0 1 10-Year Fixed Rate C 4.375 0.000 4.473 0 1 High-Balance 15-Year Fixed Rate D 3 4.250 1.000 4.461 0 1 High-Balance 15-Year Fixed Rate B 4.375 0.500 4.512 0 1 High-Balance 15-Year Fixed Rate C 4.500 0.000 4.563 0 1 High-Balance 30-Year Fixed Rate D 3 5.000 1.000 5.130 0 1 High-Balance 30-Year Fixed Rate B 5.125 0.500 5.211 0 1 High-Balance 30-Year Fixed Rate C 5.250 0.000 5.293 0 1 30-Year Fixed Rate Jumbo A 2 5.125 1.000 5.254 1 1 30-Year Fixed Rate Jumbo B 5.250 0.500 5.336 1 1 30-Year Fixed Rate Jumbo C 5.375 0.000 5.417 1 1 -- 15-Year Fixed Rate Jumbo A 2 5.000 1.000 5.220 1 1 15-Year Fixed Rate Jumbo B 5.125 0.500 5.270 1 1 15-Year Fixed Rate Jumbo C 5.250 0.000 5.320 1 1 -- 3/1 30-Year Adjustable Rate A 3 3.625 1.000 3.431 0 0 3/1 30-Year Adjustable Rate B 3.875 0.500 3.448 0 0 3/1 30-Year Adjustable Rate C 4.125 0.000 3.465 0 0 3/1 40-Year Adjustable Rate A 3 3.875 1.000 3.438 0 0 3/1 40-Year Adjustable Rate B 4.125 0.500 3.453 0 0 3/1 40-Year Adjustable Rate C 4.375 0.000 3.467 0 0 5/1 30-Year Adjustable Rate A 3 3.375 1.000 3.401 0 0 5/1 30-Year Adjustable Rate B 3.625 0.500 3.457 0 0 5/1 30-Year Adjustable Rate C 3.875 0.000 3.514 0 0 5/1 40-Year Adjustable Rate A 3 3.625 1.000 3.441 0 0 5/1 40-Year Adjustable Rate B 3.875 0.500 3.481 0 0 5/1 40-Year Adjustable Rate C 4.125 0.000 3.531 0 0 7/1 30-Year Adjustable Rate A 3 3.875 1.000 3.670 0 0 7/1 30-Year Adjustable Rate B 4.125 0.500 3.755 0 0 7/1 30-Year Adjustable Rate C 4.375 0.000 3.841 0 0 10/1 30-Year Adjustable Rate A 3 4.375 1.000 4.092 0 0 10/1 30-Year Adjustable Rate B 4.625 0.500 4.217 0 0 10/1 30-Year Adjustable Rate C 4.875 0.000 4.342 0 0 -- 2/2 ARM 30-Year (Purchase only) DH 5.250 0.000 3.709 0 0 -- High-Balance 5/1 30-Year Adjustable Rate D 3 3.375 1.000 3.366 0 0 High-Balance 5/1 30-Year Adjustable Rate B 3.625 0.500 3.404 0 0 High-Balance 5/1 30-Year Adjustable Rate C 3.875 0.000 3.454 0 0 High-Balance 7/1 30-Year Adjustable Rate D 3 3.875 1.000 3.670 0 0 High-Balance 7/1 30-Year Adjustable Rate B 4.125 0.500 3.755 0 0 High-Balance 7/1 30-Year Adjustable Rate C 4.375 0.000 3.841 0 0 3/1 30-Year Jumbo Adjustable Rate A 2 4.875 1.000 3.719 1 0 3/1 30-Year Jumbo Adjustable Rate B 5.000 0.500 3.708 1 0 3/1 30-Year Jumbo Adjustable Rate C 5.125 0.000 3.704 1 0 -- 3/1 40-Year Jumbo Adjustable Rate A 2 5.250 1.000 3.733 1 0 3/1 40-Year Jumbo Adjustable Rate B 5.375 0.500 3.727 1 0 3/1 40-Year Jumbo Adjustable Rate C 5.500 0.000 3.725 1 0 -- 5/1 30-Year Jumbo Adjustable Rate A 3 4.375 1.000 3.791 1 0 5/1 30-Year Jumbo Adjustable Rate B 4.500 0.500 3.803 1 0 5/1 30-Year Jumbo Adjustable Rate C 4.625 0.000 3.814 1 0 5/1 40-Year Jumbo Adjustable Rate A 2 5.000 1.000 3.922 1 0 5/1 40-Year Jumbo Adjustable Rate B 5.125 0.500 3.925 1 0 5/1 40-Year Jumbo Adjustable Rate C 5.250 0.000 3.936 1 0 -- 7/1 30-Year Jumbo Adjustable Rate A 3 4.950 1.000 4.261 1 0 7/1 30-Year Jumbo Adjustable Rate B 5.075 0.500 4.286 1 0 7/1 30-Year Jumbo Adjustable Rate C 5.200 0.000 4.311 1 0 2/2 ARM 30-Year Jumbo (Purchase only) DH 6.500 0.000 4.260 1 0 -- 30 Due in 7 Fixed Rate JUMBO Balloon A 6.375 1.000 6.613 1 0 30 Due in 7 Fixed Rate JUMBO Balloon B 6.500 0.500 6.625 1 0 40 due in 7 Fixed Rate offer1 5.250 0.000 5.374 0 0 1 40 Due in 7 Fixed Rate JUMBO Balloon offer2 6.500 0.000 6.625 1 0 1 Interest Only HELOC A To 80% LTV 3.250 0 1 Home Equity Loan - 7Yrs A Up to $100,000.00 Up to 75% LTV 6.000 6.000 0 2 Home Equity Loan - 7Yrs A $100,000.01 - $250,000.00 Up to 75% LTV 6.00 6.153 0 2 Home Equity Loan - 7Yrs A Up to $100,000.00 Up to 80% LTV 6.250 6.250 0 2 Home Equity Loan - 7Yrs A $100,000.01 - $250,000.00 Up to 80% LTV 6.25 6.403 0 2 Home Equity Loan - 7Yrs B $100,000.01 - $250,000.00 Up to 90% LTV 6.99 7.145 0 2 Home Equity Loan - 10,15Yrs C $5,000-$250,000.00 To 75% LTV 6.50 6.612 0 2 Home Equity Loan - 10,15Yrs C $5,000-$250,000.00 To 80% LTV 6.75 6.863 0 2 Home Equity Loan - 10,15Yrs D $5,000-$250,000.00 Up to 90% LTV 7.50 7.614 0 2 Home Equity Loan - 20Yrs E $5,000-$250,000.00 To 75% LTV 7.50 7.566 0 2 Home Equity Loan - 20Yrs E $5,000-$250,000.00 To 80% LTV 7.75 7.817 0 2 Home Equity Loan - 20Yrs F $5,000-$250,000.00 Up to 90% LTV 8.50 8.569 0 2 Equity Edge $5,000-$25,000.00 Up to 125% LTV 12.00 12.188 Current Index 0.350 Prime Index 3.250 03/26/2010

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  • h:commandButton not working within PrimeFaces p:dataTable

    - by JamesB
    I have a PrimeFaces datatable. For each row in this table, I want to allow the user to update/delete the row entry (a user). <html xmlns="http://www.w3.org/1999/xhtml" xmlns:f="http://java.sun.com/jsf/core" xmlns:h="http://java.sun.com/jsf/html" xmlns:p="http://primefaces.prime.com.tr/ui"> <h:head> <link type="text/css" rel="stylesheet" href="themes/bluesky/skin.css" /> </h:head> <h:body> <center> <h:form> <p:panel id="viewUsersPanel" header="View Users"> <p:dataTable var="user" value="#{uController.users}" emptyMessage="No Users Found."> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="Name" /> </f:facet> <h:outputText value="#{user.name}" /> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="Postal Address" /> </f:facet> <h:outputText value="#{user.address}" /> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="Phone Number" /> </f:facet> <h:outputText value="#{user.phone}" /> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="Email Address" /> </f:facet> <h:outputText value="#{user.email}" /> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="DOB" /> </f:facet> <h:outputText value="#{user.dob}"> <f:convertDateTime pattern="dd-MMM-yyyy" /> </h:outputText> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="No. Memberships" /> </f:facet> <h:outputText value="#{user.numberOfMemberships}" /> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="Actions" /> </f:facet> <h:commandButton value="Update" action="#{uController.update}" /> <h:commandButton value="Delete" action="#{uController.delete}" /> </p:column> </p:dataTable> <h:panelGrid columns="2" cellpadding="2" id="footerPanelGrid" border="0"> <h:commandButton action="#{uController.home}" value="Home Page" /> </h:panelGrid> </p:panel> </h:form> </center> </h:body> </html> However, neither of the buttons work. Instead they appear to simply refresh the view page. I have ran the app in debug and neither update or delete method is hit. I suspect this may be due to using h:commandButton within a p:dataTable. However, I have also tried p:commandButton but to no avail. For reference, here is a snippet of the UserController class: @ManagedBean(name="uController") public class UserController extends AbstractController { private Collection<User> users; ... public String update() { System.out.println("Ready for update"); return "update-user"; } public String delete() { System.out.println("Ready for delete"); return "delete-user"; } ... }

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  • WPF Animation FPS vs. CPU usage - Am I expecting too much?

    - by Cory Charlton
    Working on a screen saver for my wife, http://cchearts.codeplex.com/, and while I've been able to improve FPS on lower end machines (switch from Path to StreamGeometry, use DrawingVisual instead of UserControl, etc) the CPU usage still seems very high. Here's some numbers I ran from a few 5 minute sampling periods: ~60FPS 35% average CPU on Core 2 Duo T7500 @ 2.2GHz, 3GB ram, NVIDIA Quadro NVS 140M (128MB), Vista [My dev laptop] ~40FPS 50% average CPU on Pentium D @ 3.4GHz, 1.5GB ram, Standard VGA Graphics Adapter (unknown), 2003 Server [A crappy desktop] I can understand the lower frame rate and higher CPU usage on the crappy desktop but it still seems pretty high and 35% on my dev laptop seems high as well. I'd really like to analyze the application to get more details but I'm having issues there as well so I'm wondering if I'm doing something wrong (never profiled WPF before). WPF Performance Suite: Process Launch Error Unable to attach to process: CCHearts.exe Do you want to kill it? This error message occurs when I click cancel after attempting launch. If I don't click cancel it sits there idle, I guess waiting to attach. Performance Explorer: Could not launch C:\Projects2\CC.Hearts\CC.Hearts\bin\Debug (USEVISUAL)\CCHearts.exe. Previous attempt to profile the application finished unsuccessfully. Please restart the application. Output Window from Performance: Profiling started. Profiling process ID 5360 (CCHearts). Process ID 5360 has exited. Data written to C:\Projects2\CC.Hearts\CCHearts100608.vsp. Profiling finished. PRF0025: No data was collected. Profiling complete. So I'm stuck wanting to improve performance but have no concrete way to determine where the bottleneck is. Have been relatively successful throwing darts at this point but I'm beyond that now :) PS: Screensaver is hosted at CodePlex if you want to look at the source and missed the link above. Edit: My RenderOptions darts... // NOTE: Grasping at straws here ;-) RenderOptions.SetBitmapScalingMode(newHeart, BitmapScalingMode.LowQuality); RenderOptions.SetCachingHint(newHeart, CachingHint.Cache); RenderOptions.SetEdgeMode(newHeart, EdgeMode.Aliased); I threw those a little while back and didn't see much difference (not sure if the bitmap scaling even comes into play). Really wish I could get profiling working to know where I should try to optimize. For now I assume there is some overhead in creating a new HeartVisual and the DrawingVisual contained inside. Maybe if I reset and reused the hearts (tossed them in a queue once they completed or something) I'd see an improvement. Shrug Throwing darts while blindfolder is always fun.

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  • WPF Choppy Animation

    - by Chris Dunaway
    WPF Windows-XP SP3 I'm having a problem with a simple WPF animation. I use the following Xaml code (in XamlPad and also in a WPF project): <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Border Name="MyBorder" BorderThickness="10" BorderBrush="Blue" CornerRadius="10" Background="DarkRed" > <Rectangle Name="MyRectangle" Margin="10" StrokeDashArray="2.0,1.0" StrokeThickness="10" RadiusX="10" RadiusY="10" Stroke="Black" StrokeDashOffset="0"> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="MyRectangle" Storyboard.TargetProperty="StrokeDashOffset" From="0.0" To="3.0" Duration="0:0:1" RepeatBehavior="Forever" Timeline.DesiredFrameRate="30" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Border> </Page> It has the effect of causing the border to animate around the rectangle. After a fresh reboot of the machine, this animation is nice and smooth. However, I tend to leave my machine on all the time and after a period time elapses (I don't know how long), the animation starts stuttering and becomes choppy. I thought that it may be memory or resource issues, but after shutting down all other apps and any services that seem unnecessary, the stuttering still continues. However, after a system reboot, the animation is smooth again! I get the same symptoms in a WPF app or in XamlPad. In the case of the app, it doesn't seem to make any difference whether I run in the debugger or if I run the executable directly. I applied the patch at this link: http://support.microsoft.com/kb/981741 and I thought that it had taken care of the issue, but it seems not to have. I have seen some posts that might indicate that using transparency might affect animation, but as you can see, my xaml does not use transparency. Can anyone give me some suggestions on how to determine what the problem is? Are there any WPF diagnostic tools that might help? UPDATE: I have checked my video drivers and they are the latest version. (nVidia GeForce 8400 GS)

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  • OpenGL suppresses exceptions in MFC dialog-based application

    - by Mikhail
    Hello. I have an MFC-driven dialog-based application created with MSVS2005. Here is my problem step by step. I have button on my dialog and corresponding click-handler with code like this: int* i = 0; *i = 3; I'm running debug version of program and when I click on the button, Visual Studio catches focus and alerts "Access violation writing location" exception, program cannot recover from the error and all I can do is to stop debugging. And this is the right behavior. Now I add some OpenGL initialization code in the OnInitDialog() method: HDC DC = GetDC(GetSafeHwnd()); static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW | // support window PFD_SUPPORT_OPENGL | // support OpenGL PFD_DOUBLEBUFFER, // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 32, // 32-bit z-buffer 0, // no stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; int pixelformat = ChoosePixelFormat(DC, &pfd); SetPixelFormat(DC, pixelformat, &pfd); HGLRC hrc = wglCreateContext(DC); ASSERT(hrc != NULL); wglMakeCurrent(DC, hrc); Of course this is not exactly what I do, it is the simplified version of my code. Well now the strange things begin to happen: all initialization is fine, there are no errors in OnInitDialog(), but when I click the button... no exception is thrown. Nothing happens. At all. If I set a break-point at the *i = 3; and press F11 on it, the handler-function halts immediately and focus is returned to the application, which continue to work well. I can click button again and the same thing will happen. It seems like someone had handled occurred exception of access violation and silently returned execution into main application message-receiving cycle. If I comment the line wglMakeCurrent(DC, hrc);, all works fine as before, exception is thrown and Visual Studio catches it and shows window with error message and program must be terminated afterwards. I experience this problem under Windows 7 64-bit, NVIDIA GeForce 8800 with latest drivers (of 11.01.2010) available at website installed. My colleague has Windows Vista 32-bit and has no such problem - exception is thrown and application crashes in both cases. Well, hope good guys will help me :) PS The problem originally where posted under this topic.

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  • cuda/thrust: Trying to sort_by_key 2.8GB of data in 6GB of gpu RAM throws bad_alloc

    - by Sven K
    I have just started using thrust and one of the biggest issues I have so far is that there seems to be no documentation as to how much memory operations require. So I am not sure why the code below is throwing bad_alloc when trying to sort (before the sorting I still have 50% of GPU memory available, and I have 70GB of RAM available on the CPU)--can anyone shed some light on this? #include <thrust/device_vector.h> #include <thrust/sort.h> #include <thrust/random.h> void initialize_data(thrust::device_vector<uint64_t>& data) { thrust::fill(data.begin(), data.end(), 10); } #define BUFFERS 3 int main(void) { size_t N = 120 * 1024 * 1024; char line[256]; try { std::cout << "device_vector" << std::endl; typedef thrust::device_vector<uint64_t> vec64_t; // Each buffer is 900MB vec64_t c[3] = {vec64_t(N), vec64_t(N), vec64_t(N)}; initialize_data(c[0]); initialize_data(c[1]); initialize_data(c[2]); std::cout << "initialize_data finished... Press enter"; std::cin.getline(line, 0); // nvidia-smi reports 48% memory usage at this point (2959MB of // 6143MB) std::cout << "sort_by_key col 0" << std::endl; // throws bad_alloc thrust::sort_by_key(c[0].begin(), c[0].end(), thrust::make_zip_iterator(thrust::make_tuple(c[1].begin(), c[2].begin()))); std::cout << "sort_by_key col 1" << std::endl; thrust::sort_by_key(c[1].begin(), c[1].end(), thrust::make_zip_iterator(thrust::make_tuple(c[0].begin(), c[2].begin()))); } catch(thrust::system_error &e) { std::cerr << "Error: " << e.what() << std::endl; exit(-1); } return 0; }

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