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  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

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  • How do I make this ad execution?

    - by Maggie
    I am doing research on replicating an ad execution - http://www.digitalbuzzblog.com/gol-airlines-mobile-controlled-banner-game/ It's a simple "game" involving using the phone as a forward/back/left/right controller for a car in flash on the internet. I've started reading on P2P, but I'm finding such a vast amount of information and non specific to what I need that it's hard for me to sort through. Does anyone know any tutorials or can shed some light on how I might go about making a very simple mobile controller for a flash game?

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  • How to deal with elimination of duplicate logic vs. cost of complexity increase?

    - by Gabriel
    I just wrote some code that is very representative of a recurring theme (in my coding world lately): repeated logic leads to an instinct to eliminate duplication which results in something that is more complex the tradeoff seems wrong to me (the examples of the negative side aren't worth posting - but this is probably the 20th console utility I've written in the past 12 months). I'm curious if I'm missing some techniques or if this is really just on of those "experience tells you when to do what" type of issues. Here's the code... I'm tempted to leave it as is, even though there will be about 20 of those if-blocks when I'm done. static void Main(string[] sargs) { try { var urls = new DirectTrackRestUrls(); var restCall = new DirectTrackRestCall(); var logger = new ConsoleLogger(); Args args = (Args)Enum.Parse(typeof(Args), string.Join(",", sargs)); if (args.HasFlag(Args.Campaigns)) { var getter = new ResourceGetter(logger, urls.ListAdvertisers, restCall); restCall.UriVariables.Add("access_id", 1); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } if (args.HasFlag(Args.Advertisers)) { var getter = new ResourceGetter(logger, urls.ListAdvertisers, restCall); restCall.UriVariables.Add("access_id", 1); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } if (args.HasFlag(Args.CampaignGroups)) { var getter = new ResourceGetter(logger, urls.ListCampaignGroups, restCall); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } } catch (Exception e) { Console.WriteLine(e.InnerException); Console.WriteLine(e.StackTrace); }

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  • Why are effect-less functions executed?

    - by user828584
    All the languages I know of would execute something like: i = 0 while i < 100000000 i += 1 ..and you can see it take a noticeable amount of time to execute. Why though, do languages do this? The only effect this code will have is taking time. edit: I mean inside a function which is called function main(){ useless() } function useless(){ i = 0 while i < 100000000 i += 1 }

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  • How many textures can usually I bind at once?

    - by Avi
    I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement. My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount? My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.

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  • How to write comments to explain the "why" behind the callback function when the function and parameter names are insufficient for that?

    - by snowmantw
    How should I approach writing comments for callback functions? I want to explain the "why" behind the function when the function and parameter names are insufficient to explain what's going on. I have always wonder why comments like this can be so ordinary in documents of libraries in dynamic languages: /** * cb: callback // where's the arguments & effects? */ func foo( cb ) Maybe the common attitude is "you can look into source code on your own after all" which pushes people into leaving minimalist comments like this. But it seems like there should be a better way to comment callback functions. I've tried to comment callbacks in Haskell way: /** * cb: Int -> Char */ func foo(cb) And to be fair, it's usually neat enough. But it gets into trouble when I need to pass some complex structure. The problem being partly due to the lack of type system: /** * cb: Int -> { err: String -> (), success: () -> Char } // too long... */ func foo(cb) Or I have tried this too: /** * cb: Int -> { err: String -> (), * success: () -> Char } // better ? */ func bar(cb) The problem is that you may put the structure in somewhere else, but you must give it a name to reference it. But then when you name a structure you're about to use immediately looks so redundant: // Somewhere else... // ResultCallback: { err: String -> (), success: () -> Char } /** * cb: Int -> ResultCallback // better ?? */ func foo(cb) And it bothers me if I follow the Java-doc like commenting style since it still seems incomplete. The comments don't tell you anything that you couldn't immediately see from looking at the function. /** * @param cb {Function} yeah, it's a function, but you told me nothing about it... * @param err {Function} where should I put this callback's argument ?? * Not to mention the err's own arguments... */ func foo(cb) These examples are JavaScript like with generic functions and parameter names, but I've encountered similar problems in other dynamic languages which allow complex callbacks.

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  • Help with a formula for Google Adwords [closed]

    - by XaviEsteve
    Hi guys, This question is more about maths and algorythms in Google Adwords but guess it's the most appropriate community in SE to ask this. I am creating a spreadsheet to calculate Adword formulas and I am stuck in how to calculate the Monthly Net Income for each keyword. I have created a formula which calculates it but can't figure out how to limit the Monthly Budget. The formula I've created is this one: Monthly Net Income = ( DailyClicks x ConversionRate x SaleProfit) - ( CPC x DailyClicks ) There is an example of the formula in the file which is a Google Spreadsheet publicly available here: https://spreadsheets.google.com/ccc?key=0AnQMyM9XJ0EidDB6TUF0OTdaZ2dFb2ZGNmhQeE5lb0E&hl=en_GB#gid=2 (you can create your own copy going to File Make a copy...) I am releasing this set of tools as Public Domain so feel free to use it :) Any help is much appreciated!

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  • Torvalds' quote about good programmer

    - by beyeran
    Accidentally I've stumbled upon the following quote by Linus Torvalds: "Bad programmers worry about the code. Good programmers worry about data structures and their relationships." I've thought about it for the last few days and I'm still confused (which is probably not a good sign), hence I wanted to discuss the following: What interpretation of this possible/makes sense? What can be applied/learned from it?

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  • Is there a language offering LISP-like macros with a more complex syntax?

    - by blubb
    LISP's macros are extremely powerful constructs, and the inability to introspect and modify the program itself beyond the method signature level has always struck me as a limitation. Yet I favour "complex" syntax because it tends to be closer to natural language. So far I have failed to find a language which combines a powerful macro mechanism such as LISP's with a naturally looking syntax (1). Is anyone aware of such a language? Footnote: I would consider python to have a naturally looking syntax as it allows constructs like this: if 0 < a < 5 and b in list. The avoidance of braces to structure blocks is irrelevant in this case, though.

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  • Should HTTP Verbs Be Used Semantically?

    - by Xophmeister
    If I'm making a web application which integrates with a server-side backend, would it be considered best practice to use HTTP methods semantically? That is, for example, if I'm fetching data (e.g., to populate a menu, etc.), I would use GET, but to update data (e.g., save a record), I would use POST. (I realise there are other methods that may be even more appropriate, but we need to consider browser support.) I can see the benefits of this in the sense that it's effectively a RESTful API, but at a slightly increased development cost. In my previous projects, I've POST'd everything: Is it worth switching to a RESTful mindset simply for the sake of best practice?

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  • reading k&r(c book) and confusing 1st chapter code [closed]

    - by DarkEnergy
    #include <stdio.h> /* copy input to output; 2nd version*/ main() { int c; while ((c = getchar()) != EOF) putchar(c); } this is very confusing... since you never escape the while loop. I've learned that EOF is -1. i type -1 but it just reprints it. It's a never ending loop. Over time did the library get changed and differs from what the book intended it to be? when i say library i mean the putchar()/getchar() that's in the library... sorry.

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  • How do I daemonify my daemon?

    - by jonobacon
    As part of the Ubuntu Accomplishments system I have a daemon that runs as well as a client that connects to it. The daemon is written in Python (using Twisted) and provides a dbus service and a means of processing requests from the clients. Right now the daemon is just a program I run before I run the client and it sets up the dbus service and provides an API that can be used by the clients. I want to transform this into something that can be installed and run as a system service for the user's session (e.g. starting on boot) and providing a means to start and stop it etc. The problem is, I am not sure what I need to do to properly daemonify it so it can run as this service. I wanted to ask if others can provide some guidance. Some things I need to ask: How can I treat it as a service that is run for the current user service (not a system service right now)? How do I ensure I can start, stop, and restart this session service? When packaging this, how do I ensure that it installs it as a service for the user's session and is started on login etc? In responding, if you can point me to specific examples or solutions I need to implement, that would be helpful. :-) Thanks! Jono

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  • Storing a looong lookup table

    - by inquisitive
    Background The product i am working on has a very long lookup-table. the table contains static data and cannot be auto generated. there are about 500 rows and 10 columns. columns have mostly integers and strings. to complicate the matters, there are actually two such tables. every row in table-1 maps to zero-or-more rows in table-2. we use an SQLite database with two tables. the product installer places the SQLite file in the installation directory. the application is written in dot-net and we use ADO to load the data once on startup. now, the lookup table grows. in each release a month, we add about 10 new entries existing entries are adjusted. every release we fine tune existing entries. The problem a team of (10) developers work on the lookup table. Code goes in the SVN, but the little devil the SQLite does not. this prevents multiple developers to work on it. we do take regular backups of the file, but proper versioning is not possible. we never know who did the breaking change. the worse thing is we dont know if there is any change at all. diff'ing databases is tedious if not impossible. the tables are expected to grow quite large in years to come and we would need developers to work in parallel on it. the data is business critical. we need to be able to audit changes made to it. Question What would be a solution for the problems outlines above? one idea was to transform the whole thing to XML and treat it like just another source file. that way SVN can do the versioning and we can work in parallel. but the data shows relational behavior. with XML we loose the unique and foreign-key constraints. also we cant query it with sql like ease. any help here will be appreciated.

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  • Data Access Objects old fashioned? [on hold]

    - by Bono
    A couple of weeks ago I delivered some work for a university project. After a code review with some teachers I got some snarky remarks about the fact that I was (still) using Data Access Objects. The teacher in question who said this mentions the use of DAO's in his classes and always says something along the lines of "Back then we always used DAO's". He's a big fan of Object Relational Mapping, which I also think is a great tool. When I was talking about this with some of my fellow students, they also mentioned that they prefer the use of ORM, which I can understand. It did make me wonder though, is using DAO's really so old fashioned? I know that at my work DAO's are still being used, but this is due to the fact that some of the code is rather old and therefor can't be coupled with ORM. We also do use ORM at my work. Trying to find some more information on Google or Stack Exchange sites didn't really enlighten me. Should I step away from the use of DAO's and only start implementing ORM? I just feel that ORM's can be a bit overkill for some simple projects. I'd love to hear your opinions (or facts) about this.

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  • How to program a cutting tool for 3D model in game

    - by Jesse S
    I'm looking for a resource to figure out how to program a function to cut a 3d model in game. Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody texture where normally a 'polygon hole' would be. The first step is to actually 'cut/slice' the model, then add in polygons to fill the hole in the model. I know this can be done in 3D modelling software, but I'm not sure how to go about doing this in a game, code-wise. I do not wish to use 'pre cut-up" models, the code will determine where the cut is. Any pointers in the right direction would be greatly appreciated.

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  • What's wrong with this OpenGL model picking code?

    - by openglNewbie
    I am making simple model viewer using OpenGL. When I want to pick an object OpenGL returns nothing or an object that is in another place. This is my code: GLuint buff[1024] = {0}; GLint hits,view[4]; glSelectBuffer(1024,buff); glGetIntegerv(GL_VIEWPORT, view); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPickMatrix(x,y,1.0,1.0,view); gluPerspective(45,(float)view[2]/(float)view[4],1.0,1500.0); glMatrixMode(GL_MODELVIEW); glRenderMode(GL_SELECT); glLoadIdentity(); //I make the same transformations for normal render glTranslatef(0, 0, -zoom); glMultMatrixf(transform.M); glInitNames(); glPushName(-1); for(int j=0;j<allNodes.size();j++) { glLoadName(allNodes.at(j)->id); allNodes.at(j)->Draw(textures); } glPopName(); glMatrixMode(GL_PROJECTION); glPopMatrix(); hits = glRenderMode(GL_RENDER);

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  • Develop a small size software using C only for copying same data to multiple external drives simultaneously [on hold]

    - by VSP
    I want to develop a software that can copy the same data to multiple external drives, simultaneously. For example, consider a file Movie and I have 3 external drives to copy it to, and I want to copy Movie to all these 3 drives(these drives can be flash storage or external hard-disk or pen-drive etc. but have one thing in common, i.e. they are all external drives) at the same time, means when I right-click on Movie there has to be 1 option saying Copy to All Drives. It's a sort of mini-project and I want to use C language only. For starting I would like it to work only on Windows OS. What are the requirements of developing this software (not the system requirements but what will I need to develop such a software, like editor,compiler etc.)? I know this type of software must have already been developed but I want to use C language and C Language only. So, is it possible to develop such a software?

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  • What server-side language should I learn to be able to start big user-input websites (like twitter, facebook, stackexchange...)?

    - by DarkLightA
    I'm thinking ASP.NET, but I don't really know. Can someone tell me what a good server-side language for the "Zuckerberg-dorm-room-starting-up-a-huge-website" deal? I know the latter used PHP, but as I've understood it that's kind of outdated and C#/ASP.NET is a better way to go about it. Is HTML + CSS + JavaScript + C#/ASP.NET MVC + MySQL a good combination for it? Is MySQL combined in ASP.NET MVC? Also, where's a good tutorial for the server-side language you suggest? As mentioned previously it has to be able to handle massive user-input without much fuss.

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  • How can I optimize my development machine's files and directories? [closed]

    - by LuxuryMode
    Like any programmer, I've got a lot of stuff on my machine. Some of that stuff is projects of my own, some are projects I'm working on for my employer, others are open-source tools and projects, etc. Currently, I have my files organized as follows: /Code --/development (things I'm sort of hacking on plus maybe libraries used in other projects) --/scala (organized by language...why? I don't know!) --/android --/ruby --/employer_name -- /mobile --/android --/ios --/open-source (basically my forks that I'm pushing commits back upstream from) --/some-awesome-oss-project --/another-awesome-one --/tools random IDE settings sprinkled in here plus some other apps As you can see, things are kind of a mess here. How can I keep things organized in some sort of coherent fashion?

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  • I can't see how a mature agile team requires any *management*?

    - by ashy_32bit
    After a recent heated debate over Scrum, I realized my problem is that I think of management as a quite unnecessary and redundant activity in a fully agile team. I believe a mature Agile team does not require management or any non-technical decision making process of whatsoever. To my (apparently erring) eyes it is more than obvious that the only one suitable and capable of managing a mature development team is their coach (and that being the most technically competent colleague with proper communication skills). I can't imagine how a Scrum master can contribute to such a team. I am having a great difficulty realizing and understanding the value of such things as Scrum and manager as someone who is not a veteran developer but is well skilled in planning the production cycles when a coach exists in the team. What does that even mean? How on earth someone with no edge-skills of development can manage a highly technical team? Perhaps management here means something else? I see management as a total waste of time and a by-product of immaturity. In my understanding a mature team is fully self-managing. Apparently I'm mistaken since many great people say the contrary but I can't convince myself.

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  • Team Foundation Server– Debug symbols(pdb files) generated in Release build? Fix it.

    - by Gopinath
    Yesterday I setup TFS for my .NET playground website to implement continuous integration and deployments. After a successful build I noticed that debug symbols(pdb files) were generated even though TFS is configured to build in Release mode.  After a bit of analysis its turned out to be the behavior of TFS to generate debug symbols (pdb files) until we pass the attribute DebugType = None. Here are the steps to pass DebugType parameter to MSBuild of TFS Go to Team Explorer Select Build Defintion >> Edit Build Definition Switch to Process tab Navigate to Advanced Section and locate MSBuild Arguments Add the following: /p:Configuration=Release /p:DebugType=none

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  • Why does there seem to be a lot of fear in choosing the "wrong" language to learn?

    - by Shewbox
    Perhaps its just me, but as a current CS student I have already come across many questions on this site and elsewhere about not just "Which language should I use for x?" but also "Does anyone still use language Y?" My first CS class was taught in Scheme, which, if I'm not mistaken, isn't used widely (at least in comparison to languages like Java, PHP, Python, etc). Many of my classmates balked at the idea of having to learn a language they would never have to use again, but I don't quite understand where so much of this fear of learning less popular languages comes from. No, I may not use Scheme in any job I get, but I certainly don't regret having learned to use it (albeit in a very beginner, not very in-depth manner in that one semester). I am taking a search engines class this semester, which is done in Perl and again I am seeing classmates complaining about the language choice. I can understand having a favorite language and disliking others but why do some get worked up over learning it in the first place? Can you really learn the "wrong" language? Isn't learning something like Scheme or Haskell good mental exercise if nothing else, and useful at least to exposure to different ways of solving problems?

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  • How often do you look for code examples?

    - by Newly Insecure
    I am a comp sci student with several years of experience in C and C++, and for the last few years I've been constantly working with Java/Objective C doing app dev and now I have switched to web dev and am mainly focused on ruby on rails and I came to the realization that (as with app dev, really) I reference other code wayyyy too much. I constantly google functionality for lots of things I imagine I should be able to do from scratch and it's really cracked my confidence a bit. Basic fundamentals are not an issue, I hate to use this as an example but I can run through javabat in both java/python at a sprint - obviously not an accomplishment and but what I mean to say is I have a strong base for the fundamentals I think? I was wondering how often you guys reference other code and does it just boil down to a lack of memorization of intricate tasks on my part? I know what I need to use typically but reference syntax constantly. Would love some advice and input on this, as it has been holding me back pretty solidly in terms of looking for work in this field even though I'm finishing my degree. My main reason for asking is not really about employment, but more that I don't want to be the only guy at a hackathon not hammering out nonstop code and sitting there with 20 google/github tabs open, and I have refrained from attending any due to a slight lack of confidence... tl;dr: I google for code examples for basically ALL semi advanced/advanced functionality, how to fix this and do you do as well?

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  • webgame engine how does it works

    - by TWCrap
    Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works... The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and forge of empires. How does that keeping alive work. I mean, a user is building an building, and quit the browser... The building is build even when the session of the user is expired. but the points of the user is updated when the building is finished... So how does that works. What do you guys think? do they have some kind of cronjob that is fired every second, and that walks throug the database, and search for finished buildings, and update's the stuff? or do you guys think that they do it difrent?!? I hope that i was clear. -NOTE- i don't need anny code, i'm just intrested in the progress behind the game... Greetingz Marc

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  • On Handling Dates in SQL

    The calendar is inherently complex by the very nature of the astronomy that underlies the year, and the conflicting historical conventions. The handling of dates in TSQL is even more complex because, when SQL Server was Sybase, it was forced by the lack of prevailing standards in SQL to create its own ways of processing and formatting dates and times. Joe Celko looks forward to a future when it is possible to write standard SQL date-processing code with SQL Server.

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