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  • Attaching Events to Document Better Than Attaching Them to Elements?

    - by Todd
    While bouncing around StackOverflow, I've noticed a number of people attaching events (notably click events) to the document as opposed to the elements themselves. Example: Given this: <button id="myButton">CLICK ME</button> Instead of writing this (using jQuery just for brevity): $('#myButton').on('click', function() { ... }); They do this: $(document).on('click', function() { ... }); And then presumably use event.target to drill down to the element that was actually clicked. Are there any gains/advantages in capturing events at the document level instead of at the element level?

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  • Long lines of text in source code [closed]

    - by ale
    Possible Duplicate: Is the 80 character limit still relevant in times of widescreen monitors? I used to set a vertical line set at 80 characters in my text editor and then I added carriage returns if the lines got too long. I later increased the value to 135 characters. I started using word wrap and not giving myself a limit but tried to keep lines short if I could because it took a lot of time shortening my lines. People at work use word wrap and don't give themselves a limit.. is this the correct way? What are you meant to do ? Many thanks.

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  • How to write a real time data acquisition program [closed]

    - by Tosin Awe
    I have to write a program in assembly language that will monitor temperature continuously, and I have no idea where to begin. The temperature must be displayed in BCD format, and the high and low set points will be programmed into the system. if the set points are exceeded then an alarm will be indicated. The low point is 20 degrees Celsius, and the high point is 24 degrees Celsius. Can somebody give me some hints on how to complete this task?

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  • Rewriting software using Agile methodologies

    - by Asier
    Suppose you have to rewrite an entire application using Agile methodologies, how would you do it? I guess you could write a big bunch of user stories based in the behavior of your current system. And then implement them in small iterations. But this wouldn't mean that we have the requirements UP FRONT?? Also, when would you start releasing? Agile says we should release early and often, but it doesn't make much sense to release before the complete rewrite has been completed. Anybody has used Agile before to rewrite software? How did you do it?

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  • High-level description of how experimental C++ features are developed?

    - by Praxeolitic
    Herb Sutter in a video answers a question about the concepts proposal considered for C++11 and from his remarks it sounds like multiple groups offered prototype implementations but all of them left concerns about slow compile times. The comment surprised me because it suggests that, at least in some cases, the prototypes being developed are not just proofs of concept -- they're even expected to perform. All the work that must take has me curious. For mature languages, especially C++, how are experimental language features developed? Is it much different from developing a compiler that implements a standard? Does a developer have a sense of if it will work and perform or even if it ever could? What are the most time consuming parts and are any parts surprisingly easier than one might expect? The question is not what does the C++ standards committee do, but rather the part that comes before. When an experimental implementation for a proposal is being put together and there aren't any completely solidified rules, how is the sausage made? I'm not a professional compiler developer nor do I expect answers with step by step accounts. I'd like a high-level idea of how this would be done or if there are any general patterns at all. I don't know what to expect from the answers but even if there are no rules to the process and the small number of people who do this just cowboy it and then, for stuff that worked out, write up the "official version" as a proposal, that answer would still be informative.

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  • How do you balance between "do it right" and "do it ASAP" in your daily work?

    - by Flot2011
    I find myself pondering this question times and times again. I want to do things the right way, to write a clean, understandable, correct code that is easy to maintain, but what I really do pretty often is writing a patch upon patch just because there is no time, clients are waiting, a bug should be fixed overnight, the company is losing money on this problem, a manager is pressing hard etc. etc. I know perfectly well that in a long shot I am wasting much more time on these patches, but as this time is spread over months of work, nobody cares. Also, as one of my managers used to say, we don't know if there will be this long shot if we will not fix it now. I am sure I am not the only one entrapped in this endless real/ideal choices. So how you, fellow programmers, are coping with this?

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  • update(100) behaves slightly different than 10 times update(10) - is that a problem? [on hold]

    - by futlib
    While looking into some test failures, I've identified an curious issue with my update logic. This: game.update(100); Behaves slightly different from: for (int i = 0; i < 10; i++) game.update(10); The concrete example here is a rotating entity. It rotates by exactly 360 degrees in the first case, but only by about 352 in the second. This leads to slight variations in how things move, depending on the frame rate. Not enough to be noticeable in practice, but I did notice it when writing tests. Now my question is: Should this be fully deterministic, i.e. the outcome of update(1) * n should equal update(n) exactly? Or is it normal to have some variance and I should make my test assertions more generous?

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  • What's the most useful piece of logic you use? [closed]

    - by nomaderWhat
    Just tapping away and automatically made use of that one logic algorithm I always use, which you'll probably guess is: (not A) OR (not B) = not (A AND B) Curious if this is the case for just about everyone else, and more curious if there is a different algorithm that other programmers make use of that is just as if not more useful to them. Really hoping for the latter, cause the one above is well... so boring.

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  • How should I define my Java Objects?

    - by HonorGod
    I have a data grid where I sort of show the following information - All Guests Total Adults = 22 Total Children = 27 Confirmed Total Adults = 9 Total Children = 13 Country = Germany Total Adults = 5 Total Childres = 6 Friends Adults = 2 Children = 2 Relatives Adults = 3 Children = 4 Country = USA Total Adults = 4 Total Childres = 7 Friends Adults = 2 Children = 5 Relatives Adults = 2 Children = 2 Tentative Total Adults = 13 Total Children - 14 Country = Australia Total Adults = 7 Total Childres = 8 Friends Adults = 2 Children = 3 Relatives Adults = 5 Children = 5 Country = China Total Adults = 6 Total Childres = 6 Friends Adults = 2 Children = 4 Relatives Adults = 4 Children = 2 And in the database what I have is data at the lowest level which is Friends / Relatives and the corresponding countries set as a look-up value which in indirectly connected to another look-up that can tell me if they fall under confirmed or tentative. I guess my question is how do I layout my Java Object and perform the aggregations and give it back to the client. I am not sure if I am clear with my question, but feel free to comment so I can update the question accordingly.

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  • Working for a company vs starting my own? [closed]

    - by Mark
    I need some advice, I am considering going to grad school for CS. I have a few big projects I came up with on my own that I am extremely motivated to work on and complete and try to turn it into a career. I am currently completing an internship working for a big company, decent pay, 9-5 hours in an office. I feel like working for the same company many people would enjoy and like, is extremely boring in my opinion and procedural at times and kills my motivation. As a result, I am kind of unsure if I should continue to get my CS M.S. degree and start working for a big company? What I would enjoy doing most is working for myself and developing my own project, but I am not sure if I will be able to finanically support myself doing that and I do not want to miss out on a big opportuinities/ job offers to work for a company. With that being said, I will never know if my project will ever succeed if I don't give it %110 of my time and dedication, so if I decide to go that route and work on my own project, I will have to set everything else aside, If anyone could give me any advice on what they think about my situation?

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  • Map multiple functions over a single data item

    - by Linus Norton
    I'm in the process of learning Scala and I came across a scenario today where I need to map multiple functions over a single piece of data and wondered if there was a formal name for this. It sort of feels like the inverse of map. I'm not sure this is the correct way of expressing it, but this is what I did: dmap(x: Object, fns: List[Function]) = fns.map(_(x)) Is there a built in way to do something similar? Is there a formal name for this function?

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  • Will Java or C# be a better career choice for the future? [closed]

    - by learner_17
    I am in a tough situation here,and i know this question has been asked a thousand times.I have been asked by an employer to switch to java ,although i am currently working on c# for the last 3-4 months. my dilemna is should i go for it? is java tough?and if i go whats the best way to learn java. And if I dont switch how do i sharpen my c# skills - or should is say my whole grip over the entire .net framework.

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  • Changing a Sprite When Hit in GameMaker

    - by Pixels_
    I am making a simple little Galaga style game. I want the objects sprite to change whenever it is hit. For example if a laser hits an alien then the sprite takes 1 out of 4 damage to its health points (HP). However I want the sprite to change from green to yellow after 1 hit, yellow to orange after 2 hits, orange to red after 3 hits, and red to pixel explosion after all 4 HPs are lost. That way you can easily distinguish the amount of health each alien has left. How can I do this? Preferably explain it in code.

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  • Should sanity be a property of a programmer or a program?

    - by toplel32
    I design and implement languages, that can range from object notations to markup languages. In many cases I have considered restrictions in favor of sanity (common knowledge), like in the case of control characters in identifiers. There are two consequences to consider before doing this: It takes extra computation It narrows liberty I'm interested to learn how developers think of decisions like this. As you may know Microsoft C# is very open on the contrary. If you really want to prefix your integer as Long with 'l' instead of 'L' and so risk other developers of confusing '1' and 'l', no problem. If you want to name your variables in non-latin script so they will contrast with C#'s latin keywords, no problem. Or if you want to distribute a string over multiple lines and so break a series of indentation, no problem. It is cheap to ensure consistency with restrictions and this makes it tempting to implement. But in the case of disallowing non-latin characters (concerning the second example), it means a discredit to Unicode, because one would not take full advantage of its capacity.

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  • How can I add a custom item to the Sound Indicator?

    - by con-f-use
    One of the strength of Unity are the various standardized indicators. I want to customize the sound indicator with an additional menu entry that runs a small shell script. I'm not afraid of a little Python code and I hope someone can point me to the right subroutine in the right file. I suspect that will be fairly easy but all the indicators are just so bloated that I can't look through their code in a reasonable time. Any help is appreciated. I know it is possible as the marvelous Skype-Wrapper does it.

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  • What's involved in resetting the graphics device?

    - by Donutz
    I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially display. I'm pretty sure it has something to do with needing to reset the device or something, but can't find any clear instructions or sample code. It's not just a case of needing to increase the preferredbackbuffer size, because even if I shrink the window I get this symptom. I've looked at the source code that I was able to get from Microsoft before they shut down XNA, but it doesn't actually explain anything. Any help or advice? If it makes any difference I'm creating DrawableGameComponents and doing my updates and drawing in their Draw/Update routines.

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  • Is there an imperative language with a Haskell-like type system?

    - by Graham Kaemmer
    I've tried to learn Haskell a few times over the last few years, and, maybe because I know mainly scripting languages, the functional-ness of it has always bothered me (monads seem like a huge mess for doing lots of I/O). However, I think it's type system is perfect. Reading through a guide to Haskell's types and typeclasses (like this), I don't really see a reason why they would require a functional language, and furthermore, they seem like they would be perfect for an industry-grade object-oriented language (like Java). This all begs the question: has anyone ever taken Haskell's typing system and made a imperative, OOP language with it? If so, I want to use it.

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  • 3D Location Handling

    - by tgrosinger
    I am thinking about making a simulator type game that will involve having lots of small objects in a 3D space. What is the typical solution for handling these objects? The first thing that comes to mind is a 3D Array, but I can't help but think there is a more efficient solution. Another idea that comes to mind is objects having possession of smaller items. For example a House possesses a Table which possesses a Cup and Bowl. The final way I can think of handling this is just having an array of "objects" that each have an x, y, z value. While this would make storing them easy I do not understand how you would detect collisions without just looking at every possible object and checking to see if it is in the way. Are there other ways of holding onto these objects that is more efficient?

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  • Recommended learning path?

    - by stairmast0r
    First, my current standing: I know C++ at an.. advanced beginner level? I've gone through a book, I know the syntax well enough, I know a fair amount of standard library functions, and I've programmed some simple console stuff with it. I'd probably be able to program more with it if I knew how to structure a program, but I just can't seem to wrap my head around the whole concept of structuring something remotely complex. I've messed around with Java for a day or two, and the syntax was extremely easy to get the hang of, except that I didn't really know any functions. I'm plenty willing to learn, and to work hard to do so, but I don't really know where to go from here. Now, at the risk of sounding cliche, what I'd like to become is someone like the great three of id; Carmack, Romero, and Abrash. To be considered a genius. I believe anything can be learned, and nothing mentally limits anyone except lack of desire to learn. But I don't know how to learn this. They learned by doing, and making do with what resources they had. On the other hand, I have access to almost any books I want, access to the internet, and access to a more than capable computer and software. Should I learn more languages? Assembly? LISP? BASIC? Haskell? Should I dive straight into advanced topics like OpenGL? Or should I wait until I feel I've come closer to mastering the simpler things, like console programs, first? Should I follow tutorials? Should I follow books? Should I just dive into writing something and follow a reference manual as I go? What order should I do all this in? How should I do it? I want to completely master this; to be considered a genius. The most perfect career I can imagine is to start the next id. I have the drive to do it, I just don't know where to begin...

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  • Should I expect to know a lot about every language I put on my resume as a college student?

    - by Newbie_code
    If I am asked to program an algorithm, say binary search, in languages other than Java during an interview, I will have a hard time trying to remember the syntax. Is it okay to tell my interviewer that I can only code this in Java, because I have worked with other languages before but have not used them for a while? If not, what suggestions do you have (i.e. what languages and parts of those languages among these should I pick up the syntax of before my interview)?

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  • How to export user input data from python (Tkinter) to excel? [migrated]

    - by mrn
    I am trying to develop a user form in python 2.7.3. Please note that I am a python beginner. I am trying to use xlwt to export data to excel. I want to write values of following variables i.e. a (value to write:'x1') & d (value to write: be user defined information in text box), to an excel sheet, a=StringVar() checkBox1=Checkbutton(root, text="text1", variable=a, onvalue="x1", offvalue="N/A") checkBox1.place(relx=0., rely=0., relwidth=0., relheight=0.) checkBox1.pack() d=StringVar() atextBox1=Entry(root, textvariable=d, font = '{MS Sans Serif} 10') atextBox1.pack()

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  • How does process of updating code with Continous Integration work?

    - by BleakCabalist
    I want to draw a model of process of updating the source code with the use of Continous Integration. The main issue is I don't really understand how it works when there are several programmers working on various aspects of the code at the same time. I can't visualize it in my mind. Here's what I know but I might be wrong: New code is sent to repository. Continous Integration server asks Version Control System if there is a new code in repository. If there is than CIS executes tests on the code. If tests show there are problems than CIS orders VCS to revert back to working wersion of the code and communicates it to programmer. If tests are passed positively it compiles the repository code and makes new build of a game? New build is made not after ever single change, but at the end of the day I believe? Are my assumptions above correct? If yes, does it also work when there are several programmers updating repository at once? Is this enough to draw a model of the process in your opinions or did I miss something? Also, what software would I need for above process? Can you guys give examples for CIS software and VCS software and whatever else I need? Does CIS software perform code tests or do I need another tool for that and integrate it with CIS? Is there a repository software?

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  • Best advice for game programmer who wants to go indie?

    - by JStriedinger
    So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. Here's the things. I wanna go indie, the main reason is for fun, I really enjoy games and by making indie games I believe I can let my imagination fly and make personal personal stuff. Unfortunately I...I just don't know where to start! I'm interestes in making mobile and web games so what...should I download Stencyl? Construct 2?...XCODE for iOS, maybe a great plugin for Unity would be fine? What whould be your single best advice for someone like me? (programmer and interestes in design) :)

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  • What kind of process should I use to learn a big system?

    - by user394128
    I just joined a new company and started to study one of the their bigger system. For me to be productive, I need to understand the entire system without too much help. Other programers are really busy and dont' have time to hold my hands. I used to use brain map to draw a pictorial representation of the system. Any recommendations on what is the right appproach to dissect a big program? It is a .net prgoram by the way.

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  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

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