RPGMakerVX - Changing item_max?
- by rackemup420
I've been working on a game for awhile and I am developing it with RPG Maker VX. I came to a point where I needed to... I guess for lack of better explanation... Limit the key items to just 1. So I started looking through my scripts and found (in Game_Party):
#--------------------------------------------------------------------------
# * Get Maximum Number of Items Possessed
#--------------------------------------------------------------------------
def max_item_number(item)
return 99
end
and added below it:
#--------------------------------------------------------------------------
# * Get Maximum Number of Key Items Possessed
#--------------------------------------------------------------------------
def max_key_item_number(item)
return 1
end
and right below that is:
#--------------------------------------------------------------------------
# * Determine if Maximum Number of Items Are Possessed
#--------------------------------------------------------------------------
def item_max?(item)
item_number(item) >= max_item_number(item)
end
So I changed the last one too:
#--------------------------------------------------------------------------
# * Determine if Maximum Number of Items Are Possessed
#--------------------------------------------------------------------------
def item_max?(item)
if key_item? == true
item_number(item) >= max_key_item_number(item)
end
if key_item? == false
item_number(item) >= max_item_number(item)
end
end
Now this seemed to not affect anything (that I could tell). I tested it and its still the same as before I touched anything. I am new to developing games and relatively new to scripting for them. Is this approach even close to what I want to do? Any help is greatly apprecieated!