Importing an object from Blender into a scene, rotation on X axis?
- by Arne
This is my situation:
I save the scene with blender no export with any processing steps.
Blender has x right y up -z into the scene for the view coordinates (OpenGL)
I have x right y up -z into the scene for the view coordinates (OpenGl)
Bleneder has x/y plane and z up as world coordinates
I have x/y plane and z up as world coordinates
I load the mesh with assimp directly from the blend file with absolutely no post processing.
The object is rotated abount p/2 on the x-axis. Why?