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  • How does the Amazon Recommendation feature work?

    - by Rachel
    What technology goes in behind the screens of Amazon recommendation technology? I believe that Amazon recommendation is currently the best in the market, but how do they provide us with such relevant recommendations? Recently, we have been involved with similar recommendation kind of project, but would surely like to know about the in and outs of the Amazon recommendation technology from a technical standpoint. Any inputs would be highly appreciated. Update: This patent explains how personalized recommendations are done but it is not very technical, and so it would be really nice if some insights could be provided. From the comments of Dave, Affinity Analysis forms the basis for such kind of Recommendation Engines. Also here are some good reads on the Topic Demystifying Market Basket Analysis Market Basket Analysis Affinity Analysis Suggested Reading: Data Mining: Concepts and Technique

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  • what are the recent dataStructure and algorithms that one should know?

    - by Shamik
    Recently I came across the SkipList data structure. It really helped me to solve one otherwise critical problem to be solved. I was struggling to solve the same problem with Balanced Binary tree but it became very complex as the tree needs to be always balanced and I wanted to know the existence of not only a particular value but values in certain range. SkipList helped me to solve that problem effectively. I am wondering what else data structures that I need to know? I know - Array, List, Stack, Queue, Linked List, hashtable, tree and its different forms like B-tree, Trie etc. Would like to know if you find some other data structure/concept very interesting to know yet effective enough to be used in a daily development cycle.

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  • Given a word, how do I get the list of all words, that differ by one letter?

    - by user187809
    Let's say I have the word "CAT". These words differ from "CAT" by one letter (not the full list) CUT CAP PAT FAT COT etc. Is there an elegant way to generate this? Obviously, one way to do it is through brute force. pseduo code: while (0 to length of word) while (A to Z) replace one letter at a time, and check if the resulting word is a valid word If I had a 10 letter word, the loop would run 26 * 10 = 260 times. Is there a better, elegant way to do this?

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  • How do LL(*) parsers work?

    - by freezer878
    I cannot find any complete description about LL(*) parser, such as ANTLR, on Internet. I'm wondering what is the difference between an LL(k) parser and an LL(*) one and why they can't support left-recusrive grammars despite their flexibility.

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  • Determine coordinates of rotated rectangle

    - by MathieuK
    I'm creating an utility application that should detect and report the coordinates of the corners of a transparent rectangle (alpha=0) within an image. So far, I've set up a system with Javascript + Canvas that displays the image and starts a floodfill-like operation when I click inside the transparent rectangle in the image. It correctly determines the bounding box of the floodfill operation and as such can provide me the correct coordinates. Here's my implementation so-far: http://www.scriptorama.nl/image/ (works in recent Firefox / Safari ). However, the bounding box approach breaks down then the transparent rectangle is rotated (CW or CCW) as the resulting bounding box no longer properly represents the proper width and height. I've tried to come up with a few alternatives to detect to corners, but have not been able to think up a proper solution. So, does anyone have any suggestions on how I might approach this so I can properly detect the coordinates of 4 corners of the rotated rectangle?

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  • Fast, Vectorizable method of taking floating point number modulus of special primes?

    - by caffiend
    Is there a fast method for taking the modulus of a floating point number? With integers, there are tricks for Mersenne primes, so that its possible to calculate y = x MOD 2^31 without needing division. Can any similar tricks be applied for floating point numbers? Preferably, in a way that can be converted into vector/SIMD operations, or moved into GPGPU code. The primes I'm interested in would be 2^7 and 2^31, although if there are more efficient ones for floating point numbers, those would be welcome.

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  • Java algorithm for normalizing audio

    - by Marty Pitt
    I'm trying to normalize an audio file of speech. Specifically, where an audio file contains peaks in volume, I'm trying to level it out, so the quiet sections are louder, and the peaks are quieter. I know very little about audio manipulation, beyond what I've learnt from working on this task. Also, my math is embarrassingly weak. I've done some research, and the Xuggle site provides a sample which shows reducing the volume using the following code: (full version here) @Override public void onAudioSamples(IAudioSamplesEvent event) { // get the raw audio byes and adjust it's value ShortBuffer buffer = event.getAudioSamples().getByteBuffer().asShortBuffer(); for (int i = 0; i < buffer.limit(); ++i) buffer.put(i, (short)(buffer.get(i) * mVolume)); super.onAudioSamples(event); } Here, they modify the bytes in getAudioSamples() by a constant of mVolume. Building on this approach, I've attempted a normalisation modifies the bytes in getAudioSamples() to a normalised value, considering the max/min in the file. (See below for details). I have a simple filter to leave "silence" alone (ie., anything below a value). I'm finding that the output file is very noisy (ie., the quality is seriously degraded). I assume that the error is either in my normalisation algorithim, or the way I manipulate the bytes. However, I'm unsure of where to go next. Here's an abridged version of what I'm currently doing. Step 1: Find peaks in file: Reads the full audio file, and finds this highest and lowest values of buffer.get() for all AudioSamples @Override public void onAudioSamples(IAudioSamplesEvent event) { IAudioSamples audioSamples = event.getAudioSamples(); ShortBuffer buffer = audioSamples.getByteBuffer().asShortBuffer(); short min = Short.MAX_VALUE; short max = Short.MIN_VALUE; for (int i = 0; i < buffer.limit(); ++i) { short value = buffer.get(i); min = (short) Math.min(min, value); max = (short) Math.max(max, value); } // assign of min/max ommitted for brevity. super.onAudioSamples(event); } Step 2: Normalize all values: In a loop similar to step1, replace the buffer with normalized values, calling: buffer.put(i, normalize(buffer.get(i)); public short normalize(short value) { if (isBackgroundNoise(value)) return value; short rawMin = // min from step1 short rawMax = // max from step1 short targetRangeMin = 1000; short targetRangeMax = 8000; int abs = Math.abs(value); double a = (abs - rawMin) * (targetRangeMax - targetRangeMin); double b = (rawMax - rawMin); double result = targetRangeMin + ( a/b ); // Copy the sign of value to result. result = Math.copySign(result,value); return (short) result; } Questions: Is this a valid approach for attempting to normalize an audio file? Is my math in normalize() valid? Why would this cause the file to become noisy, where a similar approach in the demo code doesn't?

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  • assignment vs std::swap and merging and keeping duplicates in seperate object

    - by rubenvb
    Say I have two std::set<std::string>s. The first one, old_options, needs to be merged with additional options, contained in new_options. I can't just use std::merge (well, I do, but not only that) because I also check for doubles and warn the user about this accordingly. To this effect, I have void merge_options( set<string> &old_options, const set<string> &new_options ) { // find duplicates and create merged_options, a stringset containing the merged options // handle duplicated the way I want to // ... old_options = merged_options; } Is it better to use std::swap( merged_options, old_options ); or the assignment I have? Is there a better way to filter duplicates and return the merged set than consecutive calls to std::set_intersection and std::set_union to detect dupes and merge the sets? I know it's slower than one traversal and doing both at once, but these sets are small (performance is not critical) and I trust the Standard more than I trust myself.

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  • How is load balancing in big systems implemented?

    - by uther-lightbringer
    Hello, I'm wondering how is implemented load balancing in realy big applications like google or facebook. I know that in normal scenario there may be machine dedicated to this task, but I would like to know how is it resolved in realy big aplication with hundreds of thousans people accessing it in any given time. I am just wondering how exactly when one types google.com will that request find its way to concrete computer (are there multiple load balancers? and how is it set up and implemented that user's request will find the way to concrete balancer out of many others). I will realy appreciate if someone enlightens me this issue, thank you.

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  • How to optimize this Python code?

    - by RandomVector
    def maxVote(nLabels): count = {} maxList = [] maxCount = 0 for nLabel in nLabels: if nLabel in count: count[nLabel] += 1 else: count[nLabel] = 1 #Check if the count is max if count[nLabel] > maxCount: maxCount = count[nLabel] maxList = [nLabel,] elif count[nLabel]==maxCount: maxList.append(nLabel) return random.choice(maxList) nLabels contains a list of integers. The above function returns the integer with highest frequency, if more than one have same frequency then a randomly selected integer from them is returned. E.g. maxVote([1,3,4,5,5,5,3,12,11]) is 5

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  • An O(1) Sort ~~~

    - by FlySwat
    Before you stone me for being a heretic, There is a sort that proclaims to be O(1), called "Bead Sort" (http://en.wikipedia.org/wiki/Bead_sort) , however that is pure theory, when actually applied I found that it was actually O(N * M), which is pretty pathetic. That said, Lets list out some of the fastest sorts, and their best case and worst case speed in Big O notation. ~~ FlySwat ~~

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  • How to compute palindrome from a stream of characters in sub-linear space/time?

    - by wrick
    I don't even know if a solution exists or not. Here is the problem in detail. You are a program that is accepting an infinitely long stream of characters (for simplicity you can assume characters are either 1 or 0). At any point, I can stop the stream (let's say after N characters were passed through) and ask you if the string received so far is a palindrome or not. How can you do this using less sub-linear space and/or time.

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  • Is there a website to lookup already common code functions?

    - by pinnacler
    I'm sitting here writing a function that I'm positive has been written before, somewhere on earth. It's just too common to have not been attempted, and I'm wondering why I can't just go to a website and search for a function that I can then copy and paste into my project in 2 seconds, instead of wasting my day reinventing the wheel. Sure there are certain libraries you can use, but where do you find these libraries and when they are absent, is there a site like I'm describing?

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  • Auto scale and rotate images

    - by Dave Jarvis
    Given: two images of the same subject matter; the images have the same resolution, colour depth, and file format; the images differ in size and rotation; and two lists of (x, y) co-ordinates that correlate the images. I would like to know: How do you transform the larger image so that it visually aligns to the second image? (Optional.) What are the minimum number of points needed to get an accurate transformation? (Optional.) How far apart do the points need to be to get an accurate transformation? The transformation would need to rotate, scale, and possibly shear the larger image. Essentially, I want to create (or find) a program that does the following: Input two images (e.g., TIFFs). Click several anchor points on the small image. Click the several corresponding anchor points on the large image. Transform the large image such that it maps to the small image by aligning the anchor points. This would help align pictures of the same stellar object. (For example, a hand-drawn picture from 1855 mapped to a photograph taken by Hubble in 2000.) Many thanks in advance for any algorithms (preferably Java or similar pseudo-code), ideas or links to related open-source software packages.

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  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

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  • How to determine item at a index in pattern

    - by el.gringogrande
    I have the following elements in a list/array a1,a2,a3 and these elements are used to build another list in a predictable pattern example a1,a1,a2,a2,a3,a3,a1,a1,a2,a2,a3,a3... The pattern may change but I will always know how many times each element repeats and all elements repeats the same number of times. And the elements always show up in the same order. so another pattern might be a1,a1,a1,a2,a2,a2,a3,a3,a3,a1,a1,a1,a2,a2,a2,a3,a3,a3... or a1,a2,a3,a1,a2,a3 it will never be a2,a2,a1,a1,a3,a3... or a1,a2,a3,a2,a3,a1 etc How I determine what element is at any index in the list?

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  • Python - Compress Ascii String

    - by n0idea
    I'm looking for a way to compress an ascii-based string, any help? I need also need to decompress it. I tried zlib but with no help. What can I do to compress the string into lesser length? code: def compress(request): if request.POST: data = request.POST.get('input') if is_ascii(data): result = zlib.compress(data) return render_to_response('index.html', {'result': result, 'input':data}, context_instance = RequestContext(request)) else: result = "Error, the string is not ascii-based" return render_to_response('index.html', {'result':result}, context_instance = RequestContext(request)) else: return render_to_response('index.html', {}, context_instance = RequestContext(request))

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  • List of Big-O for PHP functions?

    - by Kendall Hopkins
    After using PHP for a while now, I've noticed that not all PHP built in functions as fast as expected. Consider the below two possible implementations of a function that finds if a number is prime using a cached array of primes. //very slow for large $prime_array $prime_array = array( 2, 3, 5, 7, 11, 13, .... 104729, ... ); $result_array = array(); foreach( $array_of_number => $number ) { $result_array[$number] = in_array( $number, $large_prime_array ); } //still decent performance for large $prime_array $prime_array => array( 2 => NULL, 3 => NULL, 5 => NULL, 7 => NULL, 11 => NULL, 13 => NULL, .... 104729 => NULL, ... ); foreach( $array_of_number => $number ) { $result_array[$number] = array_key_exists( $number, $large_prime_array ); } This is because in_array is implemented with a linear search O(n) which will linearly slow down as $prime_array grows. Where the array_key_exists function is implemented with a hash lookup O(1) which will not slow down unless the hash table gets extremely populated (in which case it's only O(logn)). So far I've had to discover the big-O's via trial and error, and occasionally looking at the source code. Now for the question... I was wondering if there was a list of the theoretical (or practical) big O times for all* the PHP built in functions. *or at least the interesting ones For example find it very hard to predict what the big O of functions listed because the possible implementation depends on unknown core data structures of PHP: array_merge, array_merge_recursive, array_reverse, array_intersect, array_combine, str_replace (with array inputs), etc.

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  • .NET Performance: Deep Recursion vs Queue

    - by JeffN825
    I'm writing a component that needs to walk large object graphs, sometimes 20-30 levels deep. What is the most performant way of walking the graph? A. Enqueueing "steps" so as to avoid deep recursion or B. A DFS (depth first search) which may step many levels deep and have a "deep" stack trace at times. I guess the question I'm asking is: Is there a performance hit in .NET for doing a DFS that causes a "deep" stack trace? If so, what is the hit? And would I better better off with some BFS by means of queueing up steps that would have been handled recursively in a DFS? Sorry if I'm being unclear. Thanks.

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  • Just for fun (C# and C++)...time yourself [closed]

    - by Ted
    Possible Duplicate: What is your solution to the FizzBuzz problem? OK guys this is just for fun, no flamming allowed ! I was reading the following http://www.codinghorror.com/blog/2007/02/why-cant-programmers-program.html and couldn't believe the following sentence... " I've also seen self-proclaimed senior programmers take more than 10-15 minutes to write a solution." For those that can't be bothered to read the article, the background is this: ....I set out to develop questions that can identify this kind of developer and came up with a class of questions I call "FizzBuzz Questions" named after a game children often play (or are made to play) in schools in the UK. An example of a Fizz-Buzz question is the following: Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers which are multiples of both three and five print "FizzBuzz". SO I decided to test myself. I took 5 minutes in C++ and 3mins in c#! So just for fun try it and post your timings + language used! P.S NO UNIT TESTS REQUIRED, NO OUTSOURCING ALLOWED, SWITCH OFF RESHARPER! :-) P.S. If you'd like to post your source then feel free

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  • Another Nim's Game Variant

    - by Terry Smith
    Given N binary sequence Example : given one sequence 101001 means player 0 can only choose a position with 0 element and cut the sequence from that position {1,101,1010} player 1 can only choose a position with 1 element ans cut the sequence from that position {null,10,101000} now player 0 and player 1 take turn cutting the sequence, on each turn they can cut any one non-null sequence, if a player k can't make a move because there's no more k element on any sequence, he lose. Assume both player play optimally, who will win ? I tried to solve this problem with grundy but i'm unable to reduce the sequence to a grundy number because it both player don't have the same option to move. Can anyone give me a hint to solve this problem ?

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  • How can I solve the Log Pile wooden puzzle with a computer program?

    - by craig1410
    Can anyone suggest how to solve the Log Pile wooden puzzle using a computer program? See here to visualise the puzzle: http://www.puzzlethis.co.uk/products/madcow/the_log_pile.htm The picture only shows some of the pieces. The full set of 10 pieces are configured as follows with 1 representing a peg, -1 representing a hole and 0 representing neither a peg nor a hole. -1,1,0,-1,0 1,0,1,0,0 1,-1,1,0,0 -1,-1,0,0,-1 -1,1,0,1,0 0,1,0,0,1 1,0,-1,0,-1 0,-1,0,1,0 0,0,-1,1,-1 1,0,-1,0,0 The pieces can be interlocked in two layers of 5 pieces each with the top layer at 90 degrees to the bottom layer as shown in the above link. I have already created a solution to this problem myself using Java but I feel that it was a clumsy solution and I am interested to see some more sophisticated solutions. Feel free to either suggest a general approach or to provide a working program in the language of your choice. My approach was to use the numeric notation above to create an array of "Logs". I then used a combination/permutation generator to try all possible arrangements of the Logs until a solution was found where all the intersections equated to zero (ie. Peg to Hole, Hole to Peg or Blank to Blank). I used some speed-ups to detect the first failed intersection for a given permutation and move on to the next permutation. I hope you find this as interesting as I have. Thanks, Craig.

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  • help implementing algorithm

    - by davit-datuashvili
    http://en.wikipedia.org/wiki/All_nearest_smaller_values this is site of the problem and here is my code but i have some trouble to implement it import java.util.*; public class stack{ public static void main(String[]args){ int x[]=new int[]{ 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 }; Stack<Integer> st=new Stack<Integer>(); for (int a:x){ while (!st.empty() && st.pop()>=a){ System.out.println( st.pop()); if (st.empty()){ break; } else{ st.push(a); } } } } } and here is pseudo code from site S = new empty stack data structure for x in the input sequence: while S is nonempty and the top element of S is greater than or equal to x: pop S if S is empty: x has no preceding smaller value else: the nearest smaller value to x is the top element of S push x onto S

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