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  • Is there an apt command to download a deb file to the current directory?

    - by Lekensteyn
    I am often interested in the installation triggers (postinst, postrm) or certain parts (/usr/share or /etc) of packages. Currently, I am running the next command to retrieve the source code: apt-get source [package-name] The downside is, this file is often much bigger than the binary package and does not reflect the installation tree. Right now, I am downloading the packages through http://packages.ubuntu.com/: Search for [package-name] Select the package Click on amd64/i386 for download Download the actual file This takes too long for me and as someone who really likes the shell, I would like to do something like the next (imaginary) command: apt-get get-deb-file [package-name] I could not find something like this in the apt-get manual page. The most close I found was the --download-only switch, but this puts the package in /var/cache/apt/archives (which requires root permissions) and not in the current directory.

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  • "Unable to connect" to getdeb.net, how do I fix it?

    - by Nirmik
    i want to know what this error means and how to fix it? The following is the output on the terminal- W: Failed to fetch http://archive.getdeb.net/ubuntu/dists/precise-getdeb/Release.gpg Unable to connect to archive.getdeb.net:http: W: Failed to fetch http://archive.getdeb.net/ubuntu/dists/precise-getdeb/apps/binary-i386/Packages Unable to connect to archive.getdeb.net:http: W: Failed to fetch http://archive.getdeb.net/ubuntu/dists/precise-getdeb/apps/i18n/Translation-en_IN Unable to connect to archive.getdeb.net:http: W: Failed to fetch http://archive.getdeb.net/ubuntu/dists/precise-getdeb/apps/i18n/Translation-en Unable to connect to archive.getdeb.net:http: E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • I'm looking for websites with programming problems that I can practice [on hold]

    - by Spentak
    I want to become a more skilled programmer. I also want to do it through Objective-C and iOS. What websites or programs that you know of have problems that I can solve (with the answers)? I have failed some programming tests for jobs (such as "Given 2 values in a Binary Tree - how do you find the lowest common ancestor?) and I want to become a better engineer. I have developed 54 iOS/Android apps to date, but my core CS Skills apparently are rusty/bad. I have looked at TopCoder - but there aren't very many competitions going on, the website is terrible, and there does not appear to be anything that really supports Objective-C/iOS Websites?

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  • copying same file name from client to server using tcp protocol with same size of file

    - by user3686570
    This is the client and server program where a client sends a file to server to save in the server. There is a issuse in that same file name is not getting copied on the server with same file size Please help me in this Client program import socket import sys s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect(("localhost",9999)) path=raw_input("Please enter the complete PATH of your file : ") f=open (path, "rb") l = f.read(256) while (l): s.sendall(l) l = f.read(10000) s.close() Server Program import socket import sys s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.bind(("localhost",9999)) s.listen(10) while True: s, address = s.accept() print address i=1 f = open( str(i),'wb') #open in binary #i=i+1 while (True): l=s.recv(256) #while (l): f.write(l) l=s.recv(256) print 'File recieve succesfully' f.close() #sc.close() s.close() Thanks in advance

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  • Dealing with numerous, simultaneous sounds in unity

    - by luxchar
    I've written a custom class that creates a fixed number of audio sources. When a new sound is played, it goes through the class, which creates a queue of sounds that will be played during that frame. The sounds that are closer to the camera are given preference. If new sounds arrive in the next frame, I have a complex set of rules that determines how to replace the old ones. Ideally, "big" or "important" sounds should not be replaced by small ones. Sound replacement is necessary since the game can be fast-paced at times, and should try to play new sounds by replacing old ones. Otherwise, there can be "silent" moments when an old sound is about to stop playing and isn't replaced right away by a new sound. The drawback of replacing old sounds right away is that there is a harsh transition from the old sound clip to the new one. But I wonder if I could just remove that management logic altogether, and create audio sources on the fly for new sounds. I could give "important" sounds more priority (closer to 0 in the corresponding property) as opposed to less important ones, and let Unity take care of culling out sound effects that exceed the channel limit. The only drawback is that it requires many heap allocations. I wonder what strategy people use here?

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  • Impact of Server Failure on Coherence Request Processing

    - by jpurdy
    Requests against a given cache server may be temporarily blocked for several seconds following the failure of other cluster members. This may cause issues for applications that can not tolerate multi-second response times even during failover processing (ignoring for the moment that in practice there are a variety of issues that make such absolute guarantees challenging even when there are no server failures). In general, Coherence is designed around the principle that failures in one member should not affect the rest of the cluster if at all possible. However, it's obvious that if that failed member was managing a piece of state that another member depends on, the second member will need to wait until a new member assumes responsibility for managing that state. This transfer of responsibility is (as of Coherence 3.7) performed by the primary service thread for each cache service. The finest possible granularity for transferring responsibility is a single partition. So the question becomes how to minimize the time spent processing each partition. Here are some optimizations that may reduce this period: Reduce the size of each partition (by increasing the partition count) Increase the number of JVMs across the cluster (increasing the total number of primary service threads) Increase the number of CPUs across the cluster (making sure that each JVM has a CPU core when needed) Re-evaluate the set of configured indexes (as these will need to be rebuilt when a partition moves) Make sure that the backing map is as fast as possible (in most cases this means running on-heap) Make sure that the cluster is running on hardware with fast CPU cores (since the partition processing is single-threaded) As always, proper testing is required to make sure that configuration changes have the desired effect (and also to quantify that effect).

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  • How do I reduce package content on a custom install CD?

    - by Pete Ashdown
    I normally do all my installs via PXE server, but I'm building a custom CD for kvm installs that are not on the same vlan as my PXE server. I would prefer this CD was as small as possible and it fetched packages from the network like netinstall mini.iso CD does, but netinstall doesn't mount /cdrom like the server install CD does. I need the cdrom for preseed. I've got my custom server install CD working, but it is still ~700MB. Trying to modify "dists/lucid/main/binary-amd64/Packages.gz" gives me no love as it complains that I've got a corrupt Packages.gz no matter what I do. I'd rather the preseeded mirror was used rather than CD once it gets the cdrom setup. Any ideas?

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  • Could not write bytes: broken pipe - looking for log of removed packages

    - by user288987
    I have a dual boot system with 12.04 and windows 7. Ubuntu worked fine yesterday but this morning upon boot I get subject. Searched the forums and unsuccessful with recovery. I tried sudo gedit /var/log/apt/history.log to see the log of removed packages, but get the following... ** (gedit:976): WARNING **: Command line 'dbus-launch --autolaunch=2d7d18532e9953bc8a2b852e00000007 --binary-syntax --close-stderr' exited with non-zero exit status 1: Autolaunch error: X11 initialization failed.\n Cannot open display: Run 'gedit --help' to see a full list of available command line options. Anyone have any suggestions for a fix? Please let me know if you require any additional information. Thanks! Mark

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  • What's the reason exceptions are heavily used in managed (C# and Java) languages but not in C++? [on hold]

    - by ZijingWu
    AFAIK, a lot of C++ projects don't allow exceptions and deny them in coding guidelines. I have a lot of reasons, for example, exception is hard to handle correctly if your binary needs to be compiled by separate and different compilers. But it doesn't fully convince me, there is a lot of projects which are just using one compiler. Compared to C++, exceptions are heavily used in C# and Java and the reason can only be that exception are not bringing enough benefit. One point is debugbility in practice. Exception can not get the call stack in C++ code, but in C# and Java you can get the call stack from exception, it is significant and makes debugging easier. No-callstack is not the fault of the exception, it is the language difference, but it impacts the exception usage. So what's the reason that exceptions are frowned upon in c++ programs?

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • What is the most serious limitation of Unity?

    - by ashes999
    Having read this heated question about Unity vs. UDK vs. ID something, I'm curious to know: what the repeatedly-hit, most crippling limitation(s) of Unity? In order to keep this question non-subjective, again, I'm talking about the top repeated offender(s) of Unity are. This is something that, as a Unity user, you really wish someone had told you about before you started using it. I have heard from someone that Unity does not deal well with version control, since it generates a lot of binary files (which are un-diffable). This, to me, is not really crippling as I work alone. Thoughts?

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  • No such file but the file is there!

    - by user288757
    I'm trying to compile a C++ file with some includes. My main file (well I didn't make it hdf5_getters includes a file which includes the file hdf5.h, also not my design but it's a downloaded library. Every time I try to compile it I get the error message that the file hdf5.h does not exist while it clearly does. I started reading on the internet and people say it can happen because it's a 32bit binary running on a 64bit architecture. But I'm running a 32bit Ubuntu so that can't be it... I'm out of ideas, if anyone can help me please :) This is the errormessage with commands: make hdf5_getters g++ -c -Wall -std=c++0x -O2 -c hdf5_getters.cc In file included from H5Cpp.h:20:0, from hdf5_getters.cc:34: H5Include.h:17:18: fatal error: hdf5.h: No such file or directory #include <hdf5.h> ^ compilation terminated. make: *** [hdf5_getters.o] Error 1

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  • How to get BURG on 12.10 (Quantal Quetzal)

    - by Warpspace
    I've been using BURG for years to get rid of the eye sore that is the standard GRUB interface. When I upgraded to Quantal, the repository does not contain the updated information. I.e. after I add sudo add-apt-repository ppa:n-muench/burg sudo apt-get update I get the annoying response W: Failed to fetch http://ppa.launchpad.net/n-muench/burg/ubuntu/dists/quantal/main/binary-amd64/Packages 404 Not Found It's been like this for a month, contrary to various websites which say it works. Is BURG being maintained? Have they created a better alternative (such as integration with GRUB, like it should have been in the first place). How do I get a decent-looking bootloader?

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  • apt-get could not open lock file

    - by user114373
    I am trying to get an nfs client running on a Sheeva-plug running debian 2.6.22. The host is Ubuntu 12.04 and claims (from showmount -e) to be exporting the desired directory. There is no showmount binary in the sheeva-plug, so I'm trying to install it from the nfs-common package: # apt-get install nfs-common The response ends with E: could not open lock file /var/cache/apt/archives/lock - open (no such file or directory) E: Unable to lock the download directory. I am root while doing this. Similar errors arise when trying to install other packages. How do I correct these errors so apt-get will do its work?

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  • On a dual monitor setup, how can I set which lone monitor the ALT-TAB interface appears?

    - by conner_bw
    On a dual monitor setup, how can I set which monitor the ALT-TAB (or ALT+`) interfaces appear? Right now, it's flying all over the place, possibly based on on which app is focused? I'm not sure. In any case this is not useful to me. I spend 80% of my time staring at the monitor in front of me, and sometimes I turn my head to the left to look at logs, or whatever. When I press ALT-TAB or ALT+`, I want the interface to appear, 100% of the time, on the monitor in front of me. Geforce GT 430, NVIDIA binary drivers, Ubuntu 12.04 LTS. Help?

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  • Any chance for fully working X1600 PCI-E ID 71c3/Unity under Ubuntu 12.04?

    - by user74975
    How can I get Unity working under an ATI Radeon X1600 PCI-E on Ubuntu 12.04? I'm rather Windows guy, but I can do some things with CLI. ATI seems to have ended support for this card for both Windows and Linux. Theres no proper driver in jockey; binary driver from Software Center doesn't give Unity, just Unity 2D. Yes, I've tried the commands from this post - without any positive results; should I try installing drivers manually?

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  • Is there an apt command to download a deb file from the repositories to the current directory?

    - by Lekensteyn
    I am often interested in the installation triggers (postinst, postrm) or certain parts of packages (like /usr/share and /etc). Currently, I am running the next command to retrieve the source code: apt-get source [package-name] The downside is, this file is often much bigger than the binary package and does not reflect the installation tree. Right now, I am downloading the packages through http://packages.ubuntu.com/: Search for [package-name] Select the package Click on amd64/i386 for download Download the actual file This takes too long for me and as someone who really likes the shell, I would like to do something like the next (imaginary) command: apt-get get-deb-file [package-name] I could not find something like this in the apt-get manual page. The most close I found was the --download-only switch, but this puts the package in /var/cache/apt/archives (which requires root permissions) and not in the current directory.

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  • About to graduage from good school without any progamming skills

    - by newprint
    Not sure if it is good place to ask this question, but found this section to be suitable. I am about to graduate from good school (in the US) with Computer Science degree, having good grades and high GPA. I have no freaking clue how to write a good program, how to properly test it... nada, zero. We were never been tough how to write software. Ye, sure the Comp. Architecture class is important, and I can tell you a lot about how MIPS processor works, and I can tell you about Binary Trees and Red-Black Trees and running time of operations in Big Oh, but it has nothing to do with programming in "real" life. For god sake, none of my classmates know how to use STLs or write templated code !!! To be honest, I found that many of my classes to be waste of time. What should I do ? How to step into real life and learn how to program ?

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  • Oracle Solaris Preflight Applications Checker 11.2 now available

    - by CarylTakvorian-Oracle
    ISV Engineering is happy to announce the release of the latest version of our Solaris Preflight Checker tool supporting Solaris 11.2. which is now available for download. The Solaris Preflight Checker enables a developer to determine the Oracle Solaris 11.2 readiness of an application by analyzing a working application on Oracle Solaris 10. A successful check with this tool will be a strong indicator that an application will run unmodified on the latest Oracle Solaris 11.This release includes: Updated symbol database which will help migration from Solaris 10 to Solaris 11.2 Kernel binary and source scanners that now detects, usage of "data structures" changed between Solaris 10 and Solaris 11.2 An application analyzer, which looks for usage of specific Solaris features and recommends better ways of implementing the same on Solaris 11.2   e.g. suitability of high performance libraries shipped with Solaris, crypto offload for Java & C based applications,  etc. And bug fixes

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  • cannot do apt-get update on 12.04, cannot connect to IP

    - by user171771
    i cannot update my ubuntu from terminal or software centre and the links work if i go to them manually. heres the terinal feed..i have to remove the links but they work... ........ Err security.ubuntu.com precise-security/main amd64 Packages Unable to connect to 172.25.10.3:80: ......... ....... ........ ....... W: Failed to fetch archive.linux.duke.edu/ubuntu/dists/precise/universe/binary-amd64/Packages Unable to connect to 172.25.10.3:80:

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  • Installing ImageMagick for C(++) on Ubuntu 12.10

    - by user167747
    I'm having a hard time installing the ImageMagick software for Ubuntu 12.10. So, I want the C and C++ API, not much more. Now when I go to imagemagick.org, they have a binary package for unix, namely an rpm. When I download and launch it, RPM complains that firstly I should be using alien, and secondly there are like 10000 missing dependencies. If I use alien to create a deb file, and the install it via the software center, the package does indeed install, but only the command line interface - no includes, anything. Same with apt-get imagemagick. (BTW - wtf, they don't have support for ubuntu?) I tried compiling from source (which I shoudn't be doing anyway - I'm not expecting much customization am I?), and then the includes are present, but the programs won't compile complaining about "undefined reference" and then a list of everything that isn't pure C (and I'm using the command imagemagick.org told me to use, namely cc -o wand pkg-config --cflags --libs MagickWand wand.c) so clearly I'm doing something wrong. Any help would be much appreciated.

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  • How do I know if a particular build has a particular version control change in it?

    - by carleeto
    Let's say I have a build. I need to know if a particular changelist/commit is present in that build. How would I solve this problem? I can think of a couple of possible approaches: 1) Add the changelist number into the binary so that I can look somewhere in the GUI and know what the changelist number is. I can then use this information to determine if the change I'm interested in is within that build. 2) Tag version control using some string that uniquely identifies that build. What unique string would I use? Is either of these two better? Are there any other better approaches? The solution would have to work for both Mac and Windows builds.

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  • Help my graphists sharing their work

    - by Andy M
    As a developer I'm used to Subversion for source control and I think it's great for sharing source code between developers. Now thinking about my graphists and game designers, they need to have a slightly different approach I think. They need to share binary files They need to be able to have a thumbnail and preview of their work I don't want to include their binaries into my game repository (would be much too heavy for developer when updating) I've seen that some graphists uses personally created website to share their work but I was wondering if some "standard" application existed in order to provide my graphists a cool way of working together. Is there a common way of dealing with this? Is the way I want to do (only final sprites on my game repo) correct? How do you guys do this as game developers?

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • Nvidia x server setting no specific option

    - by WiiTold
    I just freshly installed Ubuntu 14.04 and did only 4 things: 1) $ sudo add-apt-repository ppa:xorg-edgers/ppa $ sudo apt-get update $ sudo apt-get install nvidia-340 2) sudo apt-get install nvidia-current-updates nvidia-settings-updates 3) Went to Software & Updates/Additional drivers and chosen Using NVIDIA binary driver - version 340.32 from nvidia-340 (open source) I had to do part 3 because after part 1 I had driver version 304 Now to the main part. I cant set up custom resolution. When I had Ubuntu 12.04 year ago there was option in Nvidia x server setting called "Add custom resolution" or something like that and it was alright. Now this option is gone. How can I change/add custom resolution?

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