Search Results

Search found 11380 results on 456 pages for 'cpu speed'.

Page 95/456 | < Previous Page | 91 92 93 94 95 96 97 98 99 100 101 102  | Next Page >

  • How can I speed up my Perl regex matching?

    - by est
    I want to capture several text using the following regex: $text_normal = qr{^(\/F\d+) FF (.*?) SCF SF (.*?) MV (\(.*?)SH$}; A sample of the string is like below: my $text = '/F12345 FF FF this is SCF SF really MV (important stuff SH'; Can that be rewritten to speed up the matching?

    Read the article

  • Do really need a count lock on Multi threads with one CPU core?

    - by MrROY
    If i have some code looks like this(Please ignore the syntax, i want to understand it without a specified language): count = 0 def countDown(): count += 1 if __name__ == '__main__': thread1(countDown) thread2(countDown) thread3(countDown) Here i have a CPU with only one core, do i really need a lock to the variable count in case of it could be over-written by other threads. I don't know, but if the language cares a lot, please explain it under Java?C and Python, So many thanks.

    Read the article

  • Is it possible to profile CPU / memory inside an Adobe AIR application?

    - by dain
    Couldn`t find any ActionScript native APIs even in the beta documentation, am I right supposing that this means the only way to measure CPU / memory consumption is by cooking up a custom native solution, hooking it up with AIR and making it work on each targeted platform? Basically the aim is to be able to have this information available inside AIR and not having to use an external application for profiling, not even Flex / Flash builder.

    Read the article

  • How can I measure the speed of code written in Java? (AI algorithms)

    - by Registered User
    Hi All, How can I measure the speed of code written in Java? I planning to develop software which will solve Sudoku using all presently available AI and ML algorithms and compare time against simple brute-force method. I need to measure time of each algorithm, I would like to ask for suggestions on what is the best way of doing that? Very important, program must be useful on any machine regardless to CPU power/memory. Thank you.

    Read the article

  • How to set a global CURL rate(speed) limit?

    - by Mint
    I had a look around for the CURL settings file but didn't find it in /etc/ and didn't find much on the curl site ether... So basically what I want to do set a maximum speed limit that curl can upload at (no matter how many instances of it are running) so that my server has some upload capacity left for other tasks.

    Read the article

  • Macro keeps crashing need to speed it up or rewrite it, excel vba 50,000 lines of data

    - by Joel
    Trying to speed up a macro that runs over 50,000 lines ! I have two ways of performing the same vba macro Sub deleteCommonValue() Dim aRow, bRow As Long Dim colB_MoreFirst, colB_LessFirst, colB_Second, colC_MoreFirst, colC_LessFirst, colC_Second As Integer Dim colD_First, colD_Second As Integer Application.ScreenUpdating = False Application.DisplayStatusBar = False Application.Calculation = xlCalculationManual Application.EnableEvents = False aRow = 2 bRow = 3 colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value Do If colB_Second <= colB_MoreFirst And colB_Second >= colB_LessFirst Then If colC_Second <= colC_MoreFirst And colC_Second >= colC_LessFirst Then If colD_Second = colD_First Or colD_Second > colD_First Then Range(bRow & ":" & bRow).Delete 'bRow delete, assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- Else Range(aRow & ":" & aRow).Delete bRow = aRow + 1 'aRow value deleted, assign new value to aRow and bRow colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Else bRow = bRow + 1 'Assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Else bRow = bRow + 1 'Assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If If IsEmpty(Range("D" & bRow).Value) = True Then aRow = aRow + 1 bRow = aRow + 1 'finish compare aRow, assign new value to aRow and bRow colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Loop Until IsEmpty(Range("D" & aRow).Value) = True Application.ScreenUpdating = False Application.DisplayStatusBar = False Application.Calculation = xlCalculationAutomatic Application.EnableEvents = False End Sub or Sub deleteCommonValue() Dim aRow, bRow As Long Application.ScreenUpdating = False aRow = 2 bRow = 3 Do If Range("B" & bRow).Value <= (Range("B" & aRow).Value + 0.05) _ And Range("B" & bRow).Value >= (Range("B" & aRow).Value - 0.05) Then If Range("C" & bRow).Value <= (Range("C" & aRow).Value + 0.05) _ And Range("C" & bRow).Value >= (Range("C" & aRow).Value - 0.05) Then If Range("D" & bRow).Value = (Range("D" & aRow).Value) _ Or Range("D" & bRow).Value > (Range("D" & aRow).Value) Then Range(bRow & ":" & bRow).Delete Else Range(aRow & ":" & aRow).Delete bRow = aRow + 1 Range("A" & aRow).Select End If Else bRow = bRow + 1 Range("A" & bRow).Select End If Else bRow = bRow + 1 Range("A" & bRow).Select End If If IsEmpty(Range("D" & bRow).Value) = True Then aRow = aRow + 1 bRow = aRow + 1 End If Loop Until IsEmpty(Range("D" & aRow).Value) = True End Sub I dont know if my best option will be to split the rows into multiple sheets?

    Read the article

  • Raspberry Pi how to format HDD

    - by Speed
    Hi I am very new to Raspberry Pi environment, so looking for a bit of help to format a usb hard disk drive. I ran lsblk and got sda 8:0 0 37.3G 0 disk sda1 8:1 0 37.3G 0 part looking on web, if tried the following "sudo mkfs.ext4 /dev/sda1 -L USB40gb" it did something but when I tried to mount the drive again, it still showed the files that were there before and I can not create new file/folder "Error creating directory: Permission denied" I am writing this from my windows 8.1 pc so can not cut and paste from the pi. trying to format its output is a bit hard. Oh, there is Nothing written after the word "part" above. There use to be /media/USB40gb so I have done something because this has disappeared. I am using PCManFM 0.9.10 It does not have a format option, which would make life a lot easier, but then its not windows. I think I am running the basic linux os for the pi. It boots to a graphic environment, but I do not know how to advise what it is. I think its OpenBox 2.0.4 Thanks in advance Speed PS: I reran the format string above but this time I changed the label to read USB37gb. I did this to confirm that I was in fact formatting the right drive. Low and behold, it actually formatted the drive, wiping everything from it. Great ... testing it by creating a new folder on the drive and get error msg Permission Denied! So I have fixed the formatting issue by trial and error but still can't use the drive... Suggestions anyone?

    Read the article

  • HSDPA modem only working on certain USB ports

    - by nabulke
    Depending on which USB port I use to connect my HSDPA modem, the network manager will connect to the internet or not. I used to work (i.e. established a internet connection automatically) on all ports, but over time it simply stopped on some ports. lsusb output in all cases looks like that (Device ID varies depending on USB port): Bus 001 Device 009: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Any ideas what could cause this behaviour? What can I do to fix this? ADDED One additional information about the modem: if connected via USB it will be available as as harddrive AND as a HSDPA modem (kind of a duality...). In the error case, it will only be shown as a harddrive. ADDITIONAL INFO AS REQUESTED MODEM NOT WORKING Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 413c:8000 Dell Computer Corp. BC02 Bluetooth Adapter Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 007: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Bus 001 Device 005: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 001 Device 004: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB Bus 001 Device 003: ID 413c:0058 Dell Computer Corp. Port Replicator Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub laptop:~$ dmesg | grep 'usb' [ 0.225371] usbcore: registered new interface driver usbfs [ 0.225387] usbcore: registered new interface driver hub [ 0.225418] usbcore: registered new device driver usb [ 0.504291] usb usb1: configuration #1 chosen from 1 choice [ 0.504767] usb usb2: configuration #1 chosen from 1 choice [ 0.505046] usb usb3: configuration #1 chosen from 1 choice [ 0.505601] usb usb4: configuration #1 chosen from 1 choice [ 1.061064] usb 1-6: new high speed USB device using ehci_hcd and address 3 [ 1.192636] usb 1-6: configuration #1 chosen from 1 choice [ 1.447006] usb 2-2: new full speed USB device using uhci_hcd and address 2 [ 1.634908] usb 2-2: configuration #1 chosen from 1 choice [ 1.708164] usb 1-6.1: new high speed USB device using ehci_hcd and address 4 [ 1.801668] usb 1-6.1: configuration #1 chosen from 1 choice [ 2.076279] usb 1-6.1.1: new low speed USB device using ehci_hcd and address 5 [ 2.174932] usb 1-6.1.1: configuration #1 chosen from 1 choice [ 6.580315] usb 1-6.1.2: new high speed USB device using ehci_hcd and address6 [ 6.683479] usb 1-6.1.2: configuration #1 chosen from 1 choice [ 20.018671] usbcore: registered new interface driver btusb [ 20.131703] usbcore: registered new interface driver usb-storage [ 20.131988] usb-storage: device found at 6 [ 20.131991] usb-storage: waiting for device to settle before scanning [ 20.207981] usb 1-6.1.2: USB disconnect, address 6 [ 20.291499] usbcore: registered new interface driver hiddev [ 20.297052] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6.1/1-6.1.1/1-6.1.1:1.0/input/input6 [ 20.297465] generic-usb 0003:046D:C00C.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:1d.7-6.1.1/input0 [ 20.297534] usbcore: registered new interface driver usbhid [ 20.297803] usbhid: v2.6:USB HID core driver [ 26.552360] usb 1-6.1.2: new high speed USB device using ehci_hcd and address 7 [ 26.663506] usb 1-6.1.2: configuration #1 chosen from 1 choice [ 26.709628] usb-storage: device found at 7 [ 26.709631] usb-storage: waiting for device to settle before scanning [ 26.732387] usb-storage: device found at 7 [ 26.732390] usb-storage: waiting for device to settle before scanning [ 31.709568] usb-storage: device scan complete [ 31.733676] usb-storage: device scan complete MODEM WORKING Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 413c:8000 Dell Computer Corp. BC02 Bluetooth Adapter Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub dmesg | grep 'usb' [ 0.134811] usbcore: registered new interface driver usbfs [ 0.134826] usbcore: registered new interface driver hub [ 0.134858] usbcore: registered new device driver usb [ 0.360327] usb usb1: configuration #1 chosen from 1 choice [ 0.360783] usb usb2: configuration #1 chosen from 1 choice [ 0.361061] usb usb3: configuration #1 chosen from 1 choice [ 0.361611] usb usb4: configuration #1 chosen from 1 choice [ 1.144122] usb 2-2: new full speed USB device using uhci_hcd and address 2 [ 1.346896] usb 2-2: configuration #1 chosen from 1 choice [ 1.588072] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 1.761204] usb 3-1: configuration #1 chosen from 1 choice [ 5.972042] usb 1-1: new high speed USB device using ehci_hcd and address 4 [ 6.115438] usb 1-1: configuration #1 chosen from 1 choice [ 19.990565] usbcore: registered new interface driver usbserial [ 19.991429] usb-storage: device found at 4 [ 19.991432] usb-storage: waiting for device to settle before scanning [ 20.017260] usbcore: registered new interface driver usb-storage [ 20.017305] usbcore: registered new interface driver usbserial_generic [ 20.017308] usbserial: USB Serial Driver core [ 20.017817] usb-storage: device found at 4 [ 20.017820] usb-storage: waiting for device to settle before scanning [ 20.070796] usbcore: registered new interface driver btusb [ 20.229525] usb 1-1: GSM modem (1-port) converter now attached to ttyUSB0 [ 20.229776] usb 1-1: GSM modem (1-port) converter now attached to ttyUSB1 [ 20.229843] usbcore: registered new interface driver option [ 20.230396] usbcore: registered new interface driver hiddev [ 20.246280] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:1d.1/usb3/3-1/3-1:1.0/input/input6 [ 20.246438] generic-usb 0003:046D:C00C.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:1d.1-1/input0 [ 20.246479] usbcore: registered new interface driver usbhid [ 20.246483] usbhid: v2.6:USB HID core driver [ 25.436579] usb-storage: device scan complete [ 25.437674] usb-storage: device scan complete

    Read the article

  • 3 Ways to Make Steam Even Faster

    - by Chris Hoffman
    Have you ever noticed how slow Steam’s built-in web browser can be? Do you struggle with slow download speeds? Or is Steam just slow in general? These tips will help you speed it up. Steam isn’t a game itself, so there are no 3D settings to change to achieve maximum performance. But there are some things you can do to speed it up dramatically. Speed Up the Steam Web Browser Steam’s built-in web browser — used in both the Steam store and in Steam’s in-game overlay to provide a web browser you can quickly use within games – can be frustratingly slow on many systems. Rather than the typical speed we’ve come to expect from Chrome, Firefox, or even Internet Explorer, Steam seems to struggle. When you click a link or go to a new page, there’s a noticeable delay before the new page appears — something that doesn’t happen in desktop browsers. Many people seem to have made peace with this slowness, accepting that Steam’s built-in browser is just bad. However, there’s a trick that will eliminate this delay on many systems and make the Steam web browser fast. This problem seems to arise from an incompatibility with the Automatically Detect Proxy Settings option, which is enabled by default on Windows. This is a compatibility option that very few people should actually need, so it’s safe to disable it. To disable this option, open the Internet Options dialog — press the Windows key to access the Start menu or Start screen, type Internet Options, and click the Internet Options shortcut. Select the Connections tab in the Internet Options window and click the LAN settings button. Uncheck the Automatically detect settings option here, then click OK to save your settings. If you experienced a significant delay every time a web page loaded in Steam’s web browser, it should now be gone. In the unlikely event that you encounter some sort of problem with your network connection, you could always re-enable this option. Increase Steam’s Game Download Speed Steam attempts to automatically select the nearest download server to your location. However, it may not always select the ideal download server. Or, in the case of high-traffic events like big seasonal sales and huge game launches, you may benefit from selecting a less-congested server. To do this, open Steam’s settings by clicking the Steam menu in Steam and selecting Settings. Click over to the Downloads tab and select the closest download server from the Download Region box. You should also ensure that Steam’s download bandwidth isn’t limited from here. You may want to restart Steam and see if your download speeds improve after changing this setting. In some cases, the closest server might not be the fastest. One a bit farther away could be faster if your local server is more congested, for example. Steam once provided information about content server load, which allowed you to select a regional server that wasn’t under high-load, but this information no longer seems to be available. Steam still provides a page that shows you the amount of download activity happening in different regions, including statistics about the difference in download speeds in different US states, but this information isn’t as useful. Accelerate Steam and Your Games One way to speed up all your games — and Steam itself —  is by getting a solid-state drive and installing Steam to it. Steam allows you to easily move your Steam folder — at C:\Program Files (x86)\Steam by default — to another hard drive. Just move it like you would any other folder. You can then launch the Steam.exe program as if you had never moved Steam’s files. Steam also allows you to configure multiple game library folders. This means that you can set up a Steam library folder on a solid-state drive and one on your larger magnetic hard drive. Install your most frequently played games to the solid-state drive for maximum speed and your less frequently played ones to the slower magnetic hard drive to save SSD space. To set up additional library folders, open Steam’s Settings window and click the Downloads tab. You’ll find the Steam Library Folders option here. Click the Add Library Folder button and create a new game library on another hard drive. When you install a game in Steam, you’ll be asked which library folder you want to install it to. With the proxy compatibility option disabled, the correct download server chosen, and Steam installed to a fast SSD, it should be a speed demon. There’s not much more you can do to speed up Steam, short of upgrading other hardware like your computer’s CPU. Image Credit: Andrew Nash on Flickr     

    Read the article

  • Mouse takes a while to start working after boot

    - by warkior
    I just recently installed Ubuntu 12.04 (64 bit) and a number of my USB devices have stopped working. At least, they don't work for the first 3-5 minutes. I have two mice (one wireless, one wired) and a camera, which seem to take Ubuntu 3-5 minutes to recognize after booting up. Eventually, they do start to work, but it takes ages! lsusb results: (when the mice are working...) $ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 046d:c512 Logitech, Inc. LX-700 Cordless Desktop Receiver Bus 003 Device 003: ID 03f0:3f11 Hewlett-Packard PSC-1315/PSC-1317 Bus 006 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 006 Device 003: ID 046d:c52b Logitech, Inc. Unifying Receiver syslog entries for what seems (to my very untrained eye) to be the problem: Oct 12 20:12:51 REMOVED-GA-MA785GM-US2H kernel: [ 17.420117] usb 2-3: device descriptor read/64, error -110 Oct 12 20:12:57 REMOVED-GA-MA785GM-US2H goa[1879]: goa-daemon version 3.4.0 starting [main.c:112, main()] Oct 12 20:13:06 REMOVED-GA-MA785GM-US2H kernel: [ 32.636107] usb 2-3: device descriptor read/64, error -110 Oct 12 20:13:06 REMOVED-GA-MA785GM-US2H kernel: [ 32.852122] usb 2-3: new high-speed USB device number 3 using ehci_hcd Oct 12 20:13:21 REMOVED-GA-MA785GM-US2H kernel: [ 47.964131] usb 2-3: device descriptor read/64, error -110 Oct 12 20:13:37 REMOVED-GA-MA785GM-US2H kernel: [ 63.180115] usb 2-3: device descriptor read/64, error -110 Oct 12 20:13:37 REMOVED-GA-MA785GM-US2H kernel: [ 63.396126] usb 2-3: new high-speed USB device number 4 using ehci_hcd Oct 12 20:13:47 REMOVED-GA-MA785GM-US2H kernel: [ 73.804158] usb 2-3: device not accepting address 4, error -110 Oct 12 20:13:47 REMOVED-GA-MA785GM-US2H kernel: [ 73.916190] usb 2-3: new high-speed USB device number 5 using ehci_hcd Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H kernel: [ 84.324160] usb 2-3: device not accepting address 5, error -110 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H kernel: [ 84.324197] hub 2-0:1.0: unable to enumerate USB device on port 3 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: failed to claim interface Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: Failed to get parent Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: device devpath is /devices/pci0000:00/0000:00:12.0/usb3/3-3 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: MFG:hp MDL:psc 1310 series SERN:CN47CB60BJO2 serial:CN47CB60BJO2 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H kernel: [ 84.768132] usb 5-3: new full-speed USB device number 2 using ohci_hcd Oct 12 20:14:01 REMOVED-GA-MA785GM-US2H udev-configure-printer: no corresponding CUPS device found Oct 12 20:14:13 REMOVED-GA-MA785GM-US2H kernel: [ 99.904185] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:29 REMOVED-GA-MA785GM-US2H kernel: [ 115.144188] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:29 REMOVED-GA-MA785GM-US2H kernel: [ 115.384178] usb 5-3: new full-speed USB device number 3 using ohci_hcd Oct 12 20:14:44 REMOVED-GA-MA785GM-US2H kernel: [ 130.520196] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:59 REMOVED-GA-MA785GM-US2H kernel: [ 145.760179] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:59 REMOVED-GA-MA785GM-US2H kernel: [ 146.000173] usb 5-3: new full-speed USB device number 4 using ohci_hcd Oct 12 20:15:10 REMOVED-GA-MA785GM-US2H kernel: [ 156.408168] usb 5-3: device not accepting address 4, error -110 Oct 12 20:15:10 REMOVED-GA-MA785GM-US2H kernel: [ 156.544188] usb 5-3: new full-speed USB device number 5 using ohci_hcd Oct 12 20:15:20 REMOVED-GA-MA785GM-US2H kernel: [ 166.952181] usb 5-3: device not accepting address 5, error -110 Oct 12 20:15:20 REMOVED-GA-MA785GM-US2H kernel: [ 166.952215] hub 5-0:1.0: unable to enumerate USB device on port 3 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.216164] usb 6-2: new low-speed USB device number 2 using ohci_hcd Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: checking bus 6, device 2: "/sys/devices/pci0000:00/0000:00:13.1/usb6/6-2" Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: bus: 6, device: 2 was not an MTP device Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.396138] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:13.1/usb6/6-2/6-2:1.0/input/input16 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.396442] generic-usb 0003:046D:C00C.0003: input,hidraw2: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:13.1-2/input0 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.660187] usb 6-3: new full-speed USB device number 3 using ohci_hcd Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: checking bus 6, device 3: "/sys/devices/pci0000:00/0000:00:13.1/usb6/6-3" Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: bus: 6, device: 3 was not an MTP device Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.859045] logitech-djreceiver 0003:046D:C52B.0006: hiddev0,hidraw3: USB HID v1.11 Device [Logitech USB Receiver] on usb-0000:00:13.1-3/input2 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.865086] input: Logitech Unifying Device. Wireless PID:400a as /devices/pci0000:00/0000:00:13.1/usb6/6-3/6-3:1.2/0003:046D:C52B.0006/input/input17 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.865291] logitech-djdevice 0003:046D:C52B.0007: input,hidraw4: USB HID v1.11 Mouse [Logitech Unifying Device. Wireless PID:400a] on usb-0000:00:13.1-3:1 Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 139: unable get_string_descriptor -1: Operation not permitted Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 2040: invalid product id string ret=-1 Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 139: unable get_string_descriptor -1: Operation not permitted Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 2045: invalid serial id string ret=-1 Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 139: unable get_string_descriptor -1: Operation not permitted Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 2050: invalid manufacturer string ret=-1

    Read the article

  • Car Class (first time with classes)

    - by user2967605
    For an assignment I needed to use a class named car and have it display the make and model, and also have the speed increase by 5 when you use accelerate and decrease by 5 when you brake. My teacher helped me along the way but when I got to the end I couldn't get it to run. Could someone correct me and tell my why it's wrong? Imp--------- #include <iostream> #include <string> using namespace std; void accelerate() { int speed; speed = speed + 5; } void brake() { int speed; speed = speed - 5; } Header #include <iostream> #include <string> using namespace std; class car { public: car(int getYear, string getMake); void accelerate(); void brake(); private: int year; string make; int speed; }; CarClass.cpp #include <string> #include "CarClass.h" using namespace std; int main() { car.(2013,"Kia") car.accelerate() car.brake() }

    Read the article

  • S5000XVN Intel Motherboard - Only sees 12 out of 16GB of RAM

    - by Richie086
    So I have an older Intel S5000XVN motherboard, here are the specs CPU Arch : 2 CPU - 2 Cores - 2 Threads CPU PSN : Intel Xeon CPU 5160 @ 3.00GHz CPU EXT : MMX, SSE (1, 2, 3, 3S), EM64T, VT-x CPUID : 6.F.6 / Extended : 6.F CPU Cache : L1 : 2 x 32 / 2 x 32 KB - L2 : 4096 KB Core : Woodcrest (65 nm) / Stepping : B2 Freq : 2985.21 MHz (331.69 * 9) MB Brand : Intel MB Model : S5000XVN NB : Intel 5000X rev 31 SB : Intel 6321ESB rev 09 RAM : 16384 MB FB-DDR2 RAM Speed : 331.7 MHz (1:1) @ N/A Slot 1 : 2048MB (5300) Slot 1 Manufacturer : Kingston Slot 2 : 2048MB (5300) Slot 2 Manufacturer : Qimonda Slot 3 : 2048MB (5300) Slot 3 Manufacturer : Kingston Slot 4 : 2048MB (5300) Slot 4 Manufacturer : Qimonda Slot 5 : 2048MB (5300) Slot 5 Manufacturer : Kingston Slot 6 : 2048MB (5300) Slot 6 Manufacturer : Qimonda As you can clearly see, CPU-Z says I have 16GB of PC2-5300 RAM installed. For some reason in both BIOS and in Windows the maximum usable RAM is 12GB instead of 16GB. I have a dedicated video card connnected, so it can't be stealing RAM to use for the GPU (the S5000XVN does not have any onboard video). I am running Windows Server 2008 R2 x64 as the primary OS - so there should not be a memory limitation imposed on me from the OS. Has anyone experienced this before? Any ideas on how I can actually use all 16GB of RAM? I plan on using this machine to use for a Hyper-V server and have x2 Quad Core Xeon CPUs on the way as I write this post.

    Read the article

  • Is this processor burned?

    - by Jhonnytunes
    I've recently exchange the processors in two PCChips boards. Both boards are LGA775. Board A is P17G(Pentium 4 HyperThreading 3GHz) and board B is P49G(Pentium Dual Core 3GHz). I use board A to watch videos, and some of them are 3GB size and this is why I exchanged the CPU. I installed Dual Core in board A and it worked out of the box, now 3GB videos use 5% of CPU instead of 50%. When I installed the pentium in the board B, I forgot to connect the 4pin power and, when i powered on the PC, the CPU fan stay off. Then, I connected all right this time, and now the board doesnt show video. I think the CPU is not working but im not sure about that. The PC turns on and the HD spins, the CPU fan spins, network socket blinking, but not video and case power led is neither blinking. I tried with other PSU and everything was the same. I figure out that CPU have that paste above. IDK really what's happening, I hope I dont have to buy another CPU. Is it Burned?

    Read the article

  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

    Read the article

< Previous Page | 91 92 93 94 95 96 97 98 99 100 101 102  | Next Page >