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  • If you can't do a Support Role, does this mean you should not be in development?

    - by Alex
    Hi, I've been shifted around roles a lot, and have been put in a support role which seems to deal out a lot of rubbish due to poor business management. Anyway, my line manager says that he's not sure he would recommend me for a developer role as they regard support as a poor technical role. What I resent is the fact that not all the information is available to us about what we're supporting and I miss coding. This thing I'm supporting has been regarded as a disaster when it went in and is still highly unstable. The thing is...does he have a point about Support roles being under developers, or are they completely two different kettle of fish?

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  • Please list here your deliberate practices in software development...

    - by JDelage
    What are your deliberate practices in relation with your work as a software developer / professional, or as a CS student? Deliberate practice are exercise and repetitions targeted specifically at an individual's weak points and meant to consistently stretch / grow someone's ability. It was described in this Anders Ericsson paper. To qualify as a deliberate practice, the exercise must satisfy the following: Is not inherently enjoyable. Is not play or paid practice. Is relevant to the skill being developed. Is not simply watching the skill being performed. Requires effort and attention from the learner. Often involves activities selected by a coach or teacher to facilitate learning. Please answer with one practice per answer. I'll seed the question with one possible answer.

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  • Proactively using 'lines of code' (LOC) metric in your software-development process?

    - by manuel aldana
    hi there, I find the LOC (lines of code) metric a simple but nice metric to get an overview of software codebase complexity (see also blog-entry 'implications of lines-of-code'). I wondered how many of you out there are using this metric as a centric part for retrospective (for removing unused functionality or dead code). I think creating awareness that more lines-of-code mean more complexity in maintenance and extension is valuable.

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  • Discussion on SEO best-practices for site development involving php...

    - by Bradley Herman
    Recently in our work, I've started getting some experience with SEO (finally). It's something I've put off for a long time because I've always maintained that SEO is a buzz-word b.s. pseudo-science and more about providing quality, relevant content (assuming proper header tags and the basics are covered). However, sometimes a client doesn't have stellar content yet still demands SEO and high rankings. While it's not how I design sites 100% of the time (as design dictates structure), I typically create a basic template from the design my boss gives me, then I optimize it, and then strip the top and bottom and move those to header.php and footer.php, using the following to bring in the header and footer based on AJAX versus HTML requests: <?php if($_SERVER['HTTP_X_REQUESTED_WITH']==''){ include('includes/header.php'); }?> #content here <?php if($_SERVER['HTTP_X_REQUESTED_WITH']==''){ include('includes/footer.php'); }?> Then, I use jQuery to intercept page requests and I use AJAX to fill in, for example, a #copy div with the new content. This avoids unnecessarily loading all the header and footer info everytime, but still allows users without Java to access pages without any problems. (also to think about, depending on size of content, do the extra http requests added using this method render it more of a server strain versus a single, larger file?) I don't have a really solid understanding of the meta keywords and their SEO significance, but as I recall reading, the keywords, title, and description on a page should match up to the pages content--ie. each page should have slightly different keywords/description while retaining some common ground. What I'm getting at here is trying to foster a discussion on whether my approach is flawed to begin with, if there are things I can do (within reason) that keep the site structure simple but allow for better SEO practices, or if my SEO understandings are wrong. This isn't a question, per say, but hopefully a constructive discussion here that more than just I can learn from. I appreciate any responses and hope to hear from you. Thanks!

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  • Are there any design-patterns specifically useful for game-development?

    - by Baelnorn
    This question's been bugging me for a long time. I've always wondered how game developers were solving certain problems or situations that are quite common in certain genres. For example, how would one implement the quests of a typical role-playing game (e.g. BG or TES)? Or how would you implement weapons with multiple stacking effects in a first-person shooter (e.g. the Shrink-gun or Freezer from DN3D)? How would you implement multiple choice options with a possibly intricate decision tree leading to several different outcomes (e.g. the mission trees in WC)? Are there any examples or other resources for that? Blogs? Books? Sourcecode?

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  • Quest for Multi-Development Web Platforms: Titanium, OpenLaszlo or others if any ? Which to prefer ?

    - by asksuperuser
    In my quest for Multidevelopement Web Platforms (Desktop Browser and Mobile), I have encountered only 2 : Titanium Openlaszlo Only two. So are there any others ? I have looked at Titanium, seems very promising but I wasn't even able to create a project as It crashed on my windows 7 PC. As for Openlaszlo I heard about it years ago; OpenLaszlo can generate both flash and html. I wasn't really interested until now as I didn't really have any real need for being multiplatform. Flash alone could suffice with Web Desktop. Did you try any of them ?

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  • Where is a Web Development Career fueled by Passion? [closed]

    - by JMC Creative
    Quick Background Since learning basic html 5 years ago, I've become completely obsessed with the technology, the logic, and the thrill of solving problems involved with building websites. I am still stuck at a thoroughly non-programming type job, but would really like to move into the field of web programming/design. I have no educational background in the field (was trained as a fine artist and tutor), but in the past few years have progressed fully self-taught (and self-motivated) from html to css to php, mysql, jquery, and am now building rich web applications. The Question How can I prove to a company that even though I have no education, I have a passion to learn whatever is thrown my way? ...That essentially I would come at every issue with not only knowledge, but with a passionate desire to solve it, whether that means tackling a new language or debugging code for hours at a time? p.s. Sorry for the stupid title.

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  • Viable development for iPhone after 3.3.1 change?

    - by Kevin
    With the latest changes to the developer agreement by Apple, how inherant is the risk of using any kind of framework to develop Apps for devices now? Should shops risk using things like MonoTouch, Three20, Appcelerator since this change? How are some iPhone/iPad developers here handling it? http://www.pcworld.com/article/193916/apples_new_iphone_app_policy_unreasonable_and_unjustifiable.html http://www.wired.com/gadgetlab/2010/04/iphone-flash-policy-steve-jobs/ http://37signals.com/svn/posts/2273-five-rational-arguments-against-apples-331-policy

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  • Game Development: How do you make a story game?

    - by Martijn Courteaux
    Hi, I made already a few simple games: enter a level, get up to the end, continue to the next level. But I'm still wondering how "real" game developers create games with a story. Here are a few things what a story game has (and where I'm wondering about how they make it) : A sequence of places the player have to visit and do there that, that and that. The first time you see a guy, he says just hello. After a few hours game progress, he gives you a hint to go to a specific place. The first time you walk over a bridge nothing happens, a second time: the bridge falls and you will enter a new location under the bridge. The first time you enter a new location, you will get a lot of information from e.g. villagers, etc. Next time nothing happens The last points are a bit three times the same. But, I don't think they have a save-file with a lot of booleans and integers for holding things like: Player did the first time .... Player enters the tenth time that location Player talked for the ###th time to that person etc When I talk about story games, I'm thinking to: The Legend of Zelda (all games of the serie) Okami And this are a few examples of level-in-level-out games: Mario Braid Crayon Physics Thanks

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  • What traits can hint a teenager he should pursue software development career?

    - by sharptooth
    We're gonna have a day when employees' kids will visit our company office. The idea is that they will come see "how parents work", "how cool stuff is done", have fun, etc. Kids will be up to 17 years old. Now I suppose some of the teenagers already think of what they wanna do when they finally grow up and will ask questions like "how can I tell I should get a degree in software engineering and not in logistics/finances/whatever?" So I think we better be prepared and ready to answer those questions so that those who really fit don't waste time but use their potential to the full. What traits that already emerge in teenage years indicate that a person could become a very good software developer?

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  • What would be a good starting point for development of a 3D application for representation of struct

    - by Lela Dax
    I was thinking QT on OpenGL. Multiplatform ability and being able to be closed (at no cost) at a later point would be important points. But I'm very interested in finding a way that is not only viable but also has the least amount of reinvention of the wheel. e.g. "Why not Ogre? A ready powerful 3D engine without reinventing that part". But I'm very uncertain in what is the optimal collection of tools for that job.

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  • How exactly can Python compliment your C# skills for windows based development?

    - by JL
    I'm looking for a fun challenge, and am thinking about learning Python. I've heard really good things about the language. My question is, how (if at all) can Python compliment the skills of a typical C# developer working mainly with MS technologies on a Windows Platform. Some examples of typical C# dev on windows would be (SOA applications, web applications, windows services, automation, xml handling) Surely there must be some scenarios where knowing Python would help you get certain tasks done quicker or more efficiently than using traditional C# / MS technologies. If you know of any specific scenarios, then please share. And lastly should this question be a community wiki?

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  • web-development: how do you usually handle the "under costruction" page"?

    - by Patrick
    hi, I was wondering what's the best way to switch a website to a temporary "under costruction" page and switch it back to the new version. For example, in a website, my customer decided to switch from Joomla to Drupal and I had to create a subfolder for the new CMS, and then move all the content to the root folder. 1) Moving all the content back to the root folder always create some problems with file permissions, links, etc... 2) Creating a rewrite rule in .htaccess or forward with php is not a solution because another url is shown including the top folder. 3) Many host services do not allow to change the root directory, so this is not an option since I don't have access to apache config file. Thanks

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  • What is the difference between a desktop environment and a window manager?

    - by Zolomon
    As the title says. I'm having a really hard time trying to understand what the differences between a desktop environment and a window manager are? EDIT: This is what I found out later. There are basically three layers that can be included in the Linux desktop: X Windows – This is the foundation that allows for graphic elements to be drawn on the display. X Windows builds the primitive framework that allows moving of windows, interactions with keyboard and mouse, and draws windows. This is required for any graphical desktop. Window Manager – The Window Manager is the piece of the puzzle that controls the placement and appearance of windows. Window Managers include: Enlightenment, Afterstep, FVWM, Fluxbox, IceWM, etc. Requires X Windows but not a desktop environment. Desktop Environment – This is where it begins to get a little fuzzy for some. A Desktop Environment includes a Window Manager but builds upon it. The Desktop Environment typically is a far more fully integrated system than a Window Manager. Requires both X Windows and a Window Manager.

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  • How did I get here? My route to Android, iPhone, Windows Phone 7, and interest in Mobile Devices

    - by Wallym
    I get asked all the time how/why I got interested in mobile and jumped on this fairly early.  I tend to give half answers because it wasn't just one thing that took me to mobile, but a whole host of separate ivents culminating in a specific event where I wasdoing market research in May/June 2008.  Let me throw out the events and the facts about me: I tend to like new, different, cool stuff.  I jumped on .NET early on.  I jumped on Ajax early on.  I don't jump on every new technology that comes down the road, I'm probably the only person on the planet that doesn't "get" MVC, though I acknowledge that a lot of people do and it solves a number of problems in the default settings of ASP.NET WebForms. I remember buying an early Windows CE device. It was interesting, but dang, this stylus thing sucks. After I lost my third stylus, i just gave up.  I got my first mobile phone in early 1999.  Reception was crappy, but I could see the value in being mobile. In 1999, I worked on a manufacturing systems project.  One piece of the projects was a set of handheld devices on the shop floor.  While the UI was a crappy DOS based, yes I said DOS as in Disk Operating System Version 6.22, I could see that the wireless world was a direction I wanted to be in. In 2000, Microsoft released the first public alpha of .NET.  Very cool stuff indeed.  One piece of the puzzle was a set of mobile controls for ASP.NET.  I build numerous test apps as well as mobile version using these mobile controls.  Now, the mobile UIs of the time were based on WML, which was crap. I could real all the analysis of mobile and read all about growth rates.  Now, you have to realize that growth rates can be impressive when dealing with small numbers, but I knew it was a comer. In our first book, I got talked out of mobile because of the line from the publisher "Wally, mobile doesn't sell." Blackberry was the dominant device of the mid 2000s.  Its users were referred to as "Crackberry addicts."  Unfortunately, the mobile development experience for native apps was crap and the web experience was fairly rough as well, but if they could get the ecosystem started, other phones and better blackberryies would come out.  I finally jumped into using a blackberry. Sometime around 2006, I heard "Wally, mobile doesn't sell" again.  Now, anyone that knows me knows that someone saying something like this to me means I'll keep trying it. The phones of the mid 2000s were moving to be more graphical, but there were too many that had this idea that they had to use a stylus.  Stylus suck.  They get lost too easily. I worked on a project in 2007 and 2008 for a startup trying to answer the question of "What is there to do where I am at?"  For some reason, they wanted to be tied to PCs.  As it became obvious that they were having problems, their investor asked us to do some market research and to figure out what the marketplace did want.  One of the important things that I figured out was the we lived in a mobile world and if you had a mobile app, it need to be on a mobile device, not tied to a desktop/laptop/netbook device.  If there was any single event, this was it - I was doing some market research and sat and talked to people in a bar/restaurant in Atlanta called "The Grove" on Lavista.  The consensus of the people that I talked to was that they wanted their data where ever they were at, laptop, pc, mobile, whereever. In 2007, Apple released the iPhone.  Wow, what an impressive device, even with all the problems of a 1st generation device.  I bought an iPod Touch 1st generation to understand touch better, one of the best decisions I ever made. I decided in late 2008, to make a move into cloud, for a number of reasons.  I was working on an example app.  In April, 2009, one of my friends at Microsoft said "don't mention my name with this, but you need an iPhone front end for this app."  How do you get on the iPhone.  Well, there are a number of ways including: ObjectiveC.  Its hard to teach an old dog new tricks, and this dog knows .NET, not ObjectiveC. HTML, web, javascript optimized interface.  yeah, this is possible. PhoneGap.  Now, this is interesting, take an html interface and get it to run on the iPhone, Android, Blackberry, and other platforms.  I thought that this way made the most sense for me until......... MonoTouch.  In May/June 2009, Novell announced a way for .NET/c# developers to write apps for the iPhone.  This is the way that made the most sense to me. Titanium by Appcelerator.  This is similar in concept to PhoneGap.  I haven't played with this much but do want to learn more about it. In July, 2009, I emailed one of my contacts at Wrox to see if they would be interested in a short MonoTouch ebook in their Wrox Blox format.  I fully expected another  response along the lines of "Wally, mobile doesn't sell."  The response I got was "Wally, iPhone is H O T, get started immediately, can you have this to me before Labor Day."  Not quite the response I expected.  Thankfully, we didn't make the Labor Day, first draft date. I kept pushing back because I had a feeling that things were not going to be quite as polished and feature rich as necessary.  After all, Novell doesn't have the resouces of Microsoft's developer division. The ebook shipped on November 30, 2009. On about December, 15, 2009, my editor emailed and said "Your ebook is selling really well, lets do a full book and it by March 1 so get started."  Thankfully, guys like Craig Dunn and Chris Hardy were interested along with Martin and Ror joinged us later on. I bought my wife an iPhone 3Gs in early 2010 to go along with all my iPod Touch devices. I tried to pretend in 2010 that I wasn't that interested in mobile and still had interest in the desktop technologies.  I love the technologies and continue to use them today, but that isn't where my interest is right now.  I'm just about all mobile all the time with my energies.  Our book shipped in the beginning of July, 2010 right in the middle of the Apple FUD.I've been looking at Mobile Web as a way around the AppStores and Apple FUD problems of 2010. With all the Apple self FUD, we became interested in Android.I went up to Dino Esposito at DevConnections in Las Vegas at introduced myself. I've always tried to keep up with what Dino has been doing. I was shocked, he wanted to meet me.  We must have talked for 1.5 hours. It was way more time than I deserved. If you get a chance, go and introduce yourself to Dino. He's a great guy. Microsoft released Windows Phone 7 in the Fall of 2010.  I'm not doing development on that platform at this time.  I think they have a very interesting user interface.  The devices are being positively reviewed.  For my purposes, the devices are limited at this point in time.  We'll see what 2011 brings as far as updates to the operating system.  I need multitasking/background processing and html5 in the browser. Add that as well as acceptance in the marketplace and I'll be more interested in the device. Obviosuly, I'm now working on a MonoDroid book . I own Android and iPhone/iOS devices.  I am currently working on some startup ideas and am exploring as much in that area as I can. For 2011, I'm planning on speaking at Android Developer's Conference (AnDevCon) and Mobile Connections.  I'm really excited about this. I have a couple of magazine articles coming out in 2011 on Android and iPhone development with the Mono technologies.is Mono "The Answer"? What's "The Question?" I think it will work for me.  It might work for you, it might not.  it depends on your situation.  Its the current horse that I am riding. I might find a better horse tomorrow. So, that's how I got here.  I'm in love with mobile.  Mobile native apps on the device as well as mobile web.  I'm into all this cool stuff.  Where are you at?

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  • Job Interview at Starbucks for Programmers [closed]

    - by Soner Gönül
    My friend is called for a job interviewing at Starbucks a few days ago. IMHO, but these kind of places a not very suitable environment for interviewing specialy for programmers. Actually, my question has 2 sides; Side of Interviewers: If you are interviewing at starbucks with a candidate as an Interviewer, How candidate should act there you prefer? What he/she should do or not? What would you pay attention on his/her? Side of Candidate: How you should act instead of interviewing in a meeting room? Should you drink something or not (if Interviewer ask)? Should you ask a question like "Why am I interviewing in this place?" What is the advantages and disadvantages of an interviewing by programmers in this kind of places?

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  • PHP developer wanting to learn python

    - by dclowd9901
    I'm pretty familiar at this point with PHP (Javascript, too), up to the point of OOP in PHP, and am looking to branch out my knowledge. I'm looking at Python next, but a lot of it is a bit alien to me as a PHP developer. I'm less concerned about learning the language itself. I'm positive there's plenty of good resources, documentation and libraries to help me get the code down. I'm less sure about the technical aspects of how to set up a dev environment, unit testing and other more mundane details that are very important, aid in rapid development, but aren't as widely covered. Are there any good resources out there for this?

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