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  • Silverlight TV 19: Hidden Gems from MIX10, UFC's Multi-Touch App

    John ran into Silverlight MVP Ward Bell of IdeaBlade while at MIX10 (how could anyone miss him!). Ward was kind enough to sit and talk with John to show off the multi-touch application his company wrote for UFC using Silverlight. It uses multi-touch, Caliburn, MVVM, and, of course, Silverlight! Relevant links: John's Blog Ward's Blog Silverlight 4 RC Features (or download here) Follow us on Twitter @SilverlightTV Learn more about Silverlight with the new Silverlight Training Course...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can throwing the iPhone high in the air launch my app or trigger desired function in iOS 7 or later

    - by aMother
    My app is an emergency app. It will be used by people in emergency and disasters. It's possible that they got stuck in situations where they just don't have the time to enter or draw their password, launch the appp and push a button. Is it possible that ask the OS to launch the app if user throw their iphone up in the air or shake it vigrously or something else. PS: I think it's possible with the accelerometer.

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  • Le Touch Pack de Windows 7 est disponible, Microsoft offre ses applications multitouch

    Le Touch Pack de Windows 7 est disponible, Microsoft offre ses applications multitouch Microsoft vient de rendre disponible le Touch Pack de Windows 7. Il s'agit de plusieurs applications gratuites utilisant les capacités multitouch du système. Voici la composition du pack : Surface Globe : Application utilisant le moteur Virtual Earth 3D et permettant de visiter la planète sur le bout des doigts. Surface Collage : Permet de sélectionner un dossier pour en disposer et présenter les images à l'envie. Surface Lagoon : Ecran de veille mais avec lequel on peut interagir, provoquer des remous dans l'eau, attirer les poissons, etc. Blackboard : Jeu ...

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  • Java ME Tech Holiday Gift Idea #3: Kindle Touch Wi-Fi

    - by hinkmond
    Here's a Java ME tech-enabled device holiday gift idea: The venerable Amazon Kindle Touch with built-in Wi-Fi. Niiiice! See: Java ME Tech Gift Idea #3 Here's a quote: + Most-advanced E Ink display, now with multi-touch + New sleek design - 8% lighter, 11% smaller, holds 3,000 books + Only e-reader with text-to-speech, audiobooks and mp3 support + Built in Wi-Fi - Get books in 60 seconds If you want to give someone special a cool device, you want to give something with Java ME technology. Give only the best this holiday season! Hinkmond

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  • Why can't my pc and iPhone find each other via Bluetooth?

    - by Torben Gundtofte-Bruun
    I've got Bluetooth enabled on both the computer and the iPhone, and both devices can see my Bluetooth headset so this confirms that Bluetooth itself works. But when I let either device look for other devices, they find nothing (when the headset is off). I'm using 11.10 with all the latest updates. I have not installed any special or additional Bluetooth software; only whatever Ubuntu provides by default.

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  • ultrasn0w Unlocks iOS 4.2.1

    - by Gopinath
    iPhone dev team who always succeeds in jailbreaking  iPhones and other iOS devices has done it again. They are able to unlock all iPhones running on iOS 4.2 except iPhone 4. MuscleNerd, a member of iPhone Dev team tweeted Finally got ultrasn0w working fully on 4.2.1. Apple inadvertently(!) broke ultrasn0w via aggressive compiler optimization The jailbreak tool for iPhone 3G and iPhone 3GS will be released soon(may be tomorrow) even though they are still trying to figure out a way to unlock iPhone 4. Read more details on this at dev team blog. This article titled,ultrasn0w Unlocks iOS 4.2.1, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How to navigate to connected iPhone? Filesystem path to `afc://`?

    - by Torben Gundtofte-Bruun
    When I connect my iPhone to Ubuntu 11.10, it gets automounted as afc://ca60751cc4b1ebb427c2f9da324914b0643a21f8/ and I can see that there are photos stored in afc://ca60751cc4b1ebb427c2f9da324914b0643a21f8/DCIM/103APPLE. I would like to use programs to access these photo files, but they don't accept the afc:// protocol -- they accept only normal file system paths. Is there a "normal file system equivalent" to afc:// paths?

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  • Get Advanced Solutions by Outsourcing iPhone Application Development Services

    Developed by Apple, iPhone is a smart phone which has outstanding features like high resolution camera, access to internet, video iPod etc. The increasing demand of iPhone among the users has increased the demand of iphone applications to attract new and existing customers. This demand has given rise to the iPhone application development services. The software development companies are focusing on new applications which can be installed in the iPhone.

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  • Is there an Ubuntu alternative to iExplorer (formerly iPhone Explorer)?

    - by nerdabilly
    I'm trying to view the entire contents of my iPhone in Ubuntu 10.04. I'm able to mount and view the digital media folders, but I'm looking for behavior more like the Mac/Windows iExplorer app that will list the /var folder as well as Applications, etc rather than just making it look like an external filesystem. I've found a few options that require jailbreak but I'd rather not go that route if it's at all possible. Thanks!

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  • Touch Event Not Work With PinchZoom

    - by Siddharth
    I was implemented pinch zoom functionality for my tower of defense game. I manage different entity to display all the towers. From that entity game player select the tower and drag to the actual position where he want to plot the tower. I set the entity in HUD also, so user scroll and zoom the region, the tower become visible all the time. Basically I have created the different entity to show and hide towers only so I can manage it easily. My problem is when I have not perform the scroll and zoom the tower touch and the dragging easily done but when I zoom and scroll the scene at that time the tower touch event does not call so the player can not able to drag and drop it to actual position. So anybody please help me to come out of it.

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  • If I were to start an Android or iPhone app or game, what program should I use?

    - by John
    I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything free that I can use to make games for those platforms? Or if not, any suggestions for engines or anything else? I was wondering about Unity, for example, is that a good investment to use for making games?

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  • Use an iPhone as a bluetooth headset for a mac?

    - by Phillip Oldham
    Is there any way, such as an iPhone app, that will let me connect my iPhone to my iMac via bluetooth, so that the iMac pushes all audio through the iPhone? Specifically, what I'm looking to do is be able to watch movies on my iMac with the sound being played through my iPhone & in turn the ear buds.

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  • Get Advanced Solutions by Outsourcing iPhone Application Development Services

    Developed by Apple, iPhone is a smart phone which has outstanding features like high resolution camera, access to internet, video iPod etc. The increasing demand of iPhone among the users has increased the demand of iphone applications to attract new and existing customers. This demand has given rise to the iPhone application development services. The software development companies are focusing on new applications which can be installed in the iPhone.

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  • my ipod is froze or something please help me

    - by Cait P
    okay iI have no clue what to do iI have tried the most common ways to fix it and nothing has work it has 4 gb Idk what generation or anything iI bought it from my aunt but here is the problem when iI first got it it worked fine iI plugged it into my computer to put music on it and it screwed up ever since it has showed the apple screen then flashes black over and over until it dies i cannot turn it on at all my computer doesn't even register it when iI plug it up idon't know what to do and iI really want it to work please help someone?

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  • UITextView w/ Syntax Highlighting

    - by Travis
    Is there a common library, parser, etc. for Cocoa or Cocoa-Touch that can take a chunk of text and do the proper syntax highlighting? As a simple example, I'd like to have a UITextView that has C/C++ syntax highlighting.

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  • Passing a ManagedObjectContext to a second view

    - by amo
    I'm writing my first iPhone/Cocoa app. It has two table views inside a navigation view. When you touch a row in the first table view, you are taken to the second table view. I would like the second view to display records from the CoreData entities related to the row you touched in the first view. I have the CoreData data showing up fine in the first table view. You can touch a row and go to the second table view. I'm able to pass info from the selected object from the first to the second view. But I cannot get the second view to do its own CoreData fetching. For the life of me I cannot get the managedObjectContext object to pass to the second view controller. I don't want to do the lookups in the first view and pass a dictionary because I want to be able to use a search field to refine results in the second view, as well as insert new entries to the CoreData data from there. Here's the function that transitions from the first to the second view. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here -- for example, create and push another view controller. NSManagedObject *selectedObject = [[self fetchedResultsController] objectAtIndexPath:indexPath]; SecondViewController *secondViewController = [[SecondViewController alloc] initWithNibName:@"SecondView" bundle:nil]; secondViewController.tName = [[selectedObject valueForKey:@"name"] description]; secondViewController.managedObjectContext = [self managedObjectContext]; [self.navigationController pushViewController:secondViewController animated:YES]; [secondViewController release]; } And this is the function inside SecondViewController that crashes: - (void)viewDidLoad { [super viewDidLoad]; self.title = tName; NSError *error; if (![[self fetchedResultsController] performFetch:&error]) { // <-- crashes here // Handle the error... } } - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) { return fetchedResultsController; } /* Set up the fetched results controller. */ // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. // **** crashes on the next line because managedObjectContext == 0x0 NSEntityDescription *entity = [NSEntityDescription entityForName:@"SecondEntity" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // <snip> ... more code here from Apple template, never gets executed because of the crashing return fetchedResultsController; } Any ideas on what I am doing wrong here? managedObjectContext is a retained property. UPDATE: I inserted a NSLog([[managedObjectContext registeredObjects] description]); in viewDidLoad and it appears managedObjectContext is being passed just fine. Still crashing, though. Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'SecondEntity''

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  • Handling touches in UITableViewController

    - by subw
    I want to implement the handling of an additional swipe gesture in my UITableViewController. However, it seems that in the case of tableviews the usual touch handling methods like -[touchesBegan::] of the controller are not called. How can I handle touches on a UITableView?

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  • Detecting Acceleration in a car (iPhone Accelerometer)

    - by TheGazzardian
    Hello, I am working on an iPhone app where we are trying to calculate the acceleration of a moving car. Similar apps have accomplished this (Dynolicious), but the difference is that this app is designed to be used during general city driving, not on a drag strip. This leads us to one big concern that Dynolicious was luckily able to avoid: hills. Yes, hills. There are two important stages to this: calibration, and actual driving. Our initial run was simple and suffered the consequences. During the calibration stage, I took the average force on the phone, and during running, I just subtracted the average force from the current force to get the current acceleration this frame. The problem with this is that the typical car receives much more force than just the forward force - everything from turning to potholes was causing the values to go out of sync with what was really happening. The next run was to add the condition that the iPhone must be oriented in such a way that the screen was facing toward the back of the car. Using this method, I attempted to follow only force on the z-axis, but this obviously lead to problems unless the iPhone was oriented directly upright, because of gravity. Some trigonometry later, and I had managed to work gravity out of the equation, so that the car was actually being read very, very well by the iPhone. Until I hit a slope. As soon as the angle of the car changed, suddenly I was receiving accelerations and decelerations that didn't make sense, and we were once again going out of sync. Talking with someone a lot smarter than me at math lead to a solution that I have been trying to implement for longer than I would like to admit. It's steps are as follows: 1) During calibration, measure gravity as a vector instead of a size. Store that vector. 2) When the car initially moves forward, take the vector of motion and subtract gravity. Use this as the forward momentum. (Ignore, for now, the user cases where this will be difficult and let's concentrate on the math :) 3) From the forward vector and the gravity vector, construct a plane. 4) Whenever a force is received, project it onto said plane to get rid of sideways force/etc. 5) Then, use that force, the known magnitude of gravity, and the known direction of forward motion to essentially solve a triangle to get the forward vector. The problem that is causing the most difficulty in this new system is not step 5, which I have gotten to the point where all the numbers look as they should. The difficult part is actually the detection of the forward vector. I am selecting vectors whose magnitude exceeds gravity, and from there, averaging them and subtracting gravity. (I am doing some error checking to make sure that I am not using a force just because the iPhone accelerometer was off by a bit, which happens more frequently than I would like). But if I plot these vectors that I am using, they actually vary by an angle of about 20-30 degrees, which can lead to some strong inaccuracies. The end result is that the app is even more inaccurate now than before. So basically - all you math and iPhone brains out there - any glaring errors? Any potentially better solutions? Any experience that could be useful at all? Award: offering a bounty of $250 to the first answer that leads to a solution.

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