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  • Not receiving touchesEnded/Moved/Cancelled after adding subView

    - by Sam
    Title more or less says it all. In response to a touchesBegan event, my UIViewController recolours itself and adds some subviews. It never receives the touchesEnded. I guess because the added subviews are somehow intercepting the event. I tried calling resignFirstResponder on the subviews to no avail. The code works fine when I don't add the child views and the touch events are called as normal. Any ideas? Thanks

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  • UIView capturing all events

    - by Josh P.
    I have a UIView that uses several UIGestureRecognizers and this view again has at least one child view that contains a MPMoviePlayerController. When a touch event occurs over the movie player, the main view seems to 'eat' all the events, leaving the media player idle. How can I make sure that the events are delivered correctly to the player?

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  • Stop UIWebView from "bouncing" vertically ?

    - by Brad Parks
    Hi there; Does anyone know how to stop a UIWebView from bouncing vertically? I mean when a user touches their iphone screen, drags their finger downwards, and the webview shows a blank spot above the web page I had loaded? I've looked at the following possible solutions, but none of them worked for me: http://www.iphonedevsdk.com/forum/iphone-sdk-development/996-turn-off-scrolling-bounces-uiwebview.html http://forums.macrumors.com/showthread.php?t=619534 http://stackoverflow.com/questions/173786/how-do-i-stop-a-uiscrollview-from-bouncing-horizontally Thanks! Brad

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  • Resize images in UIWebView to viewport size

    - by atz
    I'm displaying HTML with some images inside a UIWebView in my iPhone App. When the images are wider than the viewport of the iPhone I get horizontal scrollers which I don't want because its mostly about the text not the images. Is there a way to resize images displayed inside the UIWebView according to the width (best: even if the device is rotated)?

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  • scroll image using UIscrollview

    - by summer
    i looked at the example from the iphone dev: http://developer.apple.com/iphone/library/samplecode/Scrolling/index.html everything looks cool except that for 5 image they set the "const NSUInteger kNumImages = 5;" what happens is that what if i have 1000 images?and i wan to view it without having to change the number everytime?also if i will to set the number to 1000 and i have only 10 images then in the simulator the user can scroll "blank view" till it reaches count 1000! help please..thanks

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  • Accessing Private Frameworks to see what they do...

    - by Moshe
    I am investigating the UIFont thing on iPhone. (You can't easily use custom fonts.) I was wondering if the peeking at the Quarts drawing methods would help. The issue is, i don't know where to look or how to access that information. Where can I find the framework headers? Also, I was wondering where the iPhone stores the Fonts. (Path to them...)

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  • How do you make a UIBarButtonItem animation flip?

    - by Andrew Arrow
    In the iPod app on the iPhone there is a UIBarButtonItem in the upper right toolbar that flips between the song and track listings for the album. When you select the button, the button itself does a flip animation. Is there a way to do this with: CGContextRef context = UIGraphicsGetCurrentContext(); [UIView beginAnimations:nil context:context]; [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft forView:[self superview] cache:YES]; Do I need to make a UIBarButtonItem with initWithCustomView vs. initWithImage to achieve this?

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  • help me pick the right iPhone audio class - MPMoviePlayer vs AVAudioPlayer vs MPMusicPlayer

    - by huevos de oro
    Does anyone know of a good tutorial on the distinction between the MPMoviePlayer vs AVAudioPlayer vs MPMusicPlayer? I want to play audio from an mp3 file available at an external URL. Ideally it is played in an iPod-like audio view. I toyed with MPMoviePlayer but it appears to be more suitable for video, as when audio starts a "movie playing" message displays, the controls disappear and a white quicktime splash page displays. I would like the standard ipod audio controls to display all the time, and to customize the image behind them.

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  • Managing multiple apps with one Google Analytics account?

    - by Charles S.
    I've just setup a Google Analytics for Mobile Apps account and I've implemented the SDK in my iPhone app with no trouble at all. However, I haven't figured out how to manage multiple apps with one account. It seems fairly easy to setup multiple subdomains when dealing with websites and I've noticed the javascript code has a setSubdomain function that doesn't seem to be present in the iPhone SDK. Is there any way I can have google analytics differentiate my different apps for the same account?

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  • jQuery - improve/reduce my ipod-style dropdown code! - challenge?

    - by aSeptik
    Hi all guys! by keeping inspiration from this http://www.filamentgroup.com/examples/menus/ipod.php i have maked my own from scratch cause i have needed this smarty dropdown solution for a client, but more lightweight & efficient! so with a good cup of coffe in my hand i have maked this DEMO: http://jsbin.com/ufuga SOURCE: http://jsbin.com/ufuga/edit since this is a proof o concept, whould be nice to know, before port this into a plugin, what you think about it! is good, bad or can be improved or reduced in size!? i'm glad to share this code with you and whould be nice if you want give me any feedback! ;-) PS: work perfectly in IE6+, Firefox, Chrome, Opera and of course support the jQuery Theme Roller and have zero configuration steps! thank you guys!

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  • NSXMLParser + encoding="windows-1257"

    - by Moze
    So i'm making small program and it download ziped XML database file that is ~30 MB size (unziped). As I understand there is only way with such big files on iPhone, it's to use NSXMLParser. But that file is encoded with windows-1257 format and NSXMLParser does not eat files like that. What can I do? Is there a way to change file encoding on iphone or make NSXMLParser work with other then UTF8 encoded files?

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  • UIAccelerometer

    - by xyz
    hello, I want to make a iPhone application which makes use of UIAccelerometer and the application is as follows... As you move your iPhone in space, Air Paint(my application) creates a path of this movement mimicking a form of light graffiti.can any body have an idea of how to go about it?

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  • IPHONE DEVELOPMENT PROFILE EXPIRED - I TRIED EVERYTHING AND YES, I READ THE DOCS

    - by theiphoneguy
    I really combed this site and others. I read and re-read the related links here and the Apple docs. I'm sorry, but either I am obviously missing something right under my nose, or this Apple profile/certificate stuff is a bit convoluted. Here it is: I have a product in the App Store. I have updated it several times and users like it. My development profile recently expired just when I was improving the app for its next release. I can run the app in the simulator. I can compile and put the distribution build on my iPhone just fine. I went to the Apple portal and renewed the development profile. I downloaded it and installed it in Xcode. I see it in the Organize window. I see it on my iPhone. I CANNOT put the debug build on my iPhone to debug or run with Instruments. The message is that either there is not a valid signed profile or it is untrusted. I subsequently tried to download and install the certificate to my Mac's keychain. Still no success. I checked the code signing section of Project settings and also for the target and the root. All appears to indicate that it is using the expected development profile for debug. Yes, I had deleted the old profile from my iPhone, from the Organizer. I cleaned the Xcode cache and all targets. I have done all of this several times and in varying sequences to try to cover every possibility. I am ready to do anything to be able to debug with Instruments in order to check for leaks or high memory usage. Even though the distribution compile runs fine on my iPhone and plays well with other running processes, I will not release anything without a leaks/memory test. Any ideas will be appreciated. If I missed something obvious, please forgive me - it was not due to just posting a question without searching for similar postings. Thanks!

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  • IPhone Development Profile Expired

    - by theiphoneguy
    I really combed this site and others. I read and re-read the related links here and the Apple docs. I'm sorry, but either I am obviously missing something right under my nose, or this Apple profile/certificate stuff is a bit convoluted. Here it is: I have a product in the App Store. I have updated it several times and users like it. My development profile recently expired just when I was improving the app for its next release. I can run the app in the simulator. I can compile and put the distribution build on my iPhone just fine. I went to the Apple portal and renewed the development profile. I downloaded it and installed it in Xcode. I see it in the Organize window. I see it on my iPhone. I CANNOT put the debug build on my iPhone to debug or run with Instruments. The message is that either there is not a valid signed profile or it is untrusted. I subsequently tried to download and install the certificate to my Mac's keychain. Still no success. I checked the code signing section of Project settings and also for the target and the root. All appears to indicate that it is using the expected development profile for debug. Yes, I had deleted the old profile from my iPhone, from the Organizer. I cleaned the Xcode cache and all targets. I have done all of this several times and in varying sequences to try to cover every possibility. I am ready to do anything to be able to debug with Instruments in order to check for leaks or high memory usage. Even though the distribution compile runs fine on my iPhone and plays well with other running processes, I will not release anything without a leaks/memory test. Any ideas will be appreciated. If I missed something obvious, please forgive me - it was not due to just posting a question without searching for similar postings. Thanks!

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  • Customize Annotation problem....Plz Help.. !!

    - by user128647
    I want to show my custom UIView(.Xib View) to appear when user tabbed on pins (not apple's callOutBubble) and in that UIView there should be a button which fires an IBAction on touched down event. Therefore i have added an AddObserver method to MKAnnotationView. which responds to touch events over pin in MKMapView. But i have also added 3 buttons over that XIB view, which have also assined IBActions. But when i run application, Buttons in Customized Annotation view are not responding to IBAction (Touch Down)? Why this happens ?? What is the solution for that??? I need to have called some method, when those 3 buttons tabbed. Thanks

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  • sound loop breaks after some time in background music in iphone app

    - by amy
    I am playing sounds in loop in my app. So it should continue playing through out the app. but sometimes it stops after playing sound for 3/4 times.I don't understand whats happening. I am using audio-toolbox framework for playing sound. creating audio queue and then playing sounds in loop. I am also playing sound from ipod library using mediaplayer. Same thing happening with song from ipod. I have set [musicPlayer setRepeatMode: MPMusicRepeatModeOne]; but still it stops after 3/4 times.

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  • background music stops after 3/4 runs in iphone app

    - by amy
    I am playing sounds in loop in my app. So it should continue playing through out the app. but sometimes it stops after playing sound for 3/4 times.I don't understand whats happening. I am using audio-toolbox framework for playing sound. creating audio queue and then playing sounds in loop. I am also playing sound from ipod library using mediaplayer. Same thing happening with song from ipod. I have set [musicPlayer setRepeatMode: MPMusicRepeatModeOne]; but still it stops after 3/4 times.

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  • what is WEBDAV?

    - by senthilmuthu
    hi, i want to use webDAv server to share files among systems and (iPod or iPhone)in my iphone project.to use it,i have to use individual webserver? or is it a built in facility ? any one can help?

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  • problem with get http request from IPhone

    - by user317192
    Hi, I am writing a sample PHP Web Service that is sending GET Http request from the iphone to the web server. The server side code is returning JSON Data to iphone, the server side code looks like: function getUsers(){ $con=mysql_connect("localhost","root","123456") or die(mysql_error()); if(!mysql_select_db("eventsfast",$con)) { echo "Unable to connect to DB"; exit; } $sql="SELECT * from users"; $result=mysql_query($sql); if(!$result) { die('Could not successfully run query Error:'.mysql_error()); } $data = array(); while($row = mysql_fetch_assoc($result)){ $data['username'][] = $row['username']; $data['password'][]= $row['password']; } mysql_close($con); //print_r(json_encode($data)); //return (json_encode($data)); return json_encode('success'); } getUsers(); ? Its a simple code that Fetches all the data from the user table and send it to the iphone application. *****************************************************IPHONE APPLICATION (void)viewDidLoad { [super viewDidLoad]; responseData = [[NSMutableData data] retain]; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://localhost:8888/GetData.php"]]; [[NSURLConnection alloc] initWithRequest:request delegate:self]; } (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [responseData appendData:data]; } (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { label.text = [NSString stringWithFormat:@"Connection failed: %@", [error description]]; } (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSError *error; SBJSON *json = [[SBJSON new] autorelease]; NSArray *luckyNumbers = [json objectWithString:responseString error:&error]; [responseString release]; if (luckyNumbers == nil) label.text = [NSString stringWithFormat:@"JSON parsing failed: %@", [error localizedDescription]]; else { NSMutableString *text = [NSMutableString stringWithString:@"Lucky numbers:\n"]; for (int i = 0; i < [luckyNumbers count]; i++) [text appendFormat:@"%@\n", [luckyNumbers objectAtIndex:i]]; NSLog(text); label.text = text; } } ********************PROBLEM**************** The problem is that nothing is coming on iphone side of the application........... the response doesn't contains anything.............. Please help..............

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  • Customized annotation problem

    - by user128647
    I want my custom UIView (.Xib View) to appear when user tabs on pins (not apple's callOutBubble) and in that UIView there should be a button which fires an IBAction on touched down event. Therefore I have added an AddObserver method to MKAnnotationView. which responds to touch events over pin in MKMapView. I have also added 3 buttons over that XIB view, which have also assigned IBActions. But when I run my application, buttons in the customized annotation view are not responding to IBAction (Touch Down). Why does this happen, and how can I fix it? I need to call a method when those 3 buttons are tabbed.

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  • Select videos using UIImagePickerController in 2G/3G

    - by Raj
    Hi, I am facing a problem where-in I cannot select videos from the photo album in iPhone 2G/3G device. The default photos application does show videos and is capable of playing them, which in turn means that UIImagePickerController should clearly be capable of showing videos in photo album and selecting them. I have coded this to determine whether the device is capable of snapping a photo, recording video, selecting photos and selecting videos: // Check if camera and video recording are available: [self setCameraAvailable:NO]; [self setVideoRecordingAvailable:NO]; [self setPhotoSelectionAvailable:NO]; [self setVideoSelectionAvailable:NO]; // For live mode: NSArray *availableTypes = [UIImagePickerController availableMediaTypesForSourceType:UIImagePickerControllerSourceTypeCamera]; NSLog(@"Available types for source as camera = %@", availableTypes); if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { if ([availableTypes containsObject:(NSString*)kUTTypeMovie]) [self setVideoRecordingAvailable:YES]; if ([availableTypes containsObject:(NSString*)kUTTypeImage]) [self setCameraAvailable:YES]; } // For photo library mode: availableTypes = [UIImagePickerController availableMediaTypesForSourceType:UIImagePickerControllerSourceTypePhotoLibrary]; NSLog(@"Available types for source as photo library = %@", availableTypes); if ([availableTypes containsObject:(NSString*)kUTTypeImage]) [self setPhotoSelectionAvailable:YES]; if ([availableTypes containsObject:(NSString*)kUTTypeMovie]) [self setVideoSelectionAvailable:YES]; The resulting logs for 3G device is as follows: 2010-05-03 19:09:09.623 xyz [348:207] Available types for source as camera = ( "public.image" ) 2010-05-03 19:09:09.643 xyz [348:207] Available types for source as photo library = ( "public.image" ) As the logs state, for photo library the string equivalent of kUTTypeMovie is not available and hence the UIImagePickerController does not show up (or rather throws exception if we set the source types array which includes kUTTypeMovie) the movie files in photo library. I havent tested for 3GS, but I am sure that this problem does not exist in it with reference to other threads. I have built the app for both 3.0 (base SDK) and 3.1 but with the same results. This issue is already discussed in the thread: http://www.iphonedevsdk.com/forum/iphone-sdk-development/36197-uiimagepickercontroller-does-not-show-movies-albums.html But it does not seem to host a solution. Any solutions to this problem? Thanks and Regards, Raj Pawan

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