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  • Fast rectangle to rectangle intersection

    - by Jeremy Rudd
    What's a fast way to test if 2 rectangles are intersecting? A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

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  • Last words of a ??? programmer

    - by Peter
    What will the last words of some kind of programmer be? Like: LW of a Perl programmer: I don't have to write documentation. The source is formatted so well, I can read it anytime later... or Im just going to write a regular expression to find this, then I'm done...

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  • What's the standard algorithm for syncing two lists of objects?

    - by Oliver Giesen
    I'm pretty sure this must be in some kind of text book (or more likely in all of them) but I seem to be using the wrong keywords to search for it... :( A common task I'm facing while programming is that I am dealing with lists of objects from different sources which I need to keep in sync somehow. Typically there's some sort of "master list" e.g. returned by some external API and then a list of objects I create myself each of which corresponds to an object in the master list. Sometimes the nature of the external API will not allow me to do a live sync: For instance the external list might not implement notifications about items being added or removed or it might notify me but not give me a reference to the actual item that was added or removed. Furthermore, refreshing the external list might return a completely new set of instances even though they still represent the same information so simply storing references to the external objects might also not always be feasible. Another characteristic of the problem is that both lists cannot be sorted in any meaningful way. You should also assume that initializing new objects in the "slave list" is expensive, i.e. simply clearing and rebuilding it from scratch is not an option. So how would I typically tackle this? What's the name of the algorithm I should google for? In the past I have implemented this in various ways (see below for an example) but it always felt like there should be a cleaner and more efficient way. Here's an example approach: Iterate over the master list Look up each item in the "slave list" Add items that do not yet exist Somehow keep track of items that already exist in both lists (e.g. by tagging them or keeping yet another list) When done iterate once more over the slave list Remove all objects that have not been tagged (see 4.) Update Thanks for all your responses so far! I will need some time to look at the links. Maybe one more thing worthy of note: In many of the situations where I needed this the implementation of the "master list" is completely hidden from me. In the most extreme cases the only access I might have to the master list might be a COM-interface that exposes nothing but GetFirst-, GetNext-style methods. I'm mentioning this because of the suggestions to either sort the list or to subclass it both of which is unfortunately not practical in these cases unless I copy the elements into a list of my own and I don't think that would be very efficient. I also might not have made it clear enough that the elements in the two lists are of different types, i.e. not assignment-compatible: Especially, the elements in the master list might be available as interface references only.

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  • Is there a website to look up common, already written functions?

    - by pinnacler
    I'm sitting here writing a function that I'm positive has been written before, somewhere on earth. It's just too common to have not been attempted, and I'm wondering why I can't just go to a website and search for a function that I can then copy and paste into my project in 2 seconds, instead of wasting my day reinventing the wheel. Sure there are certain libraries you can use, but where do you find these libraries and when they are absent, is there a site like I'm describing? Possibly a wiki of some type that contains free code that anybody can edit and improve? Edit: I can code things fine, I just don't know HOW to do them. So for example, right now, I'm trying to localize a robot/car/point in space. I KNOW there is a way to do it, just based off of range and distance. Triangulation and Trilateration. How to code that is a different story. A site that could have psuedo code, step by step how to do that would be ridiculously helpful. It would also ensure the optimal solution since everybody can edit it. I'm also writing in Matlab, which I hate because it's quirky, adding to my desire for creating a website like I describe.

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  • Extract all text from a HTML page without losing context

    - by grmbl
    For a translation program I am trying to get a 95% accurate text from a HTML file in order to translate the sentences and links. For example: <div><a href="stack">Overflow</a> <span>Texts <b>go</b> here</span></div> Should give me 2 results to translate: Overflow Texts <b>go</b> here Any suggestions or commercial packages available for this problem?

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  • Humor in code

    - by pfranza
    When you are writing code or naming products, which sources of cultural references are you most likely to draw from? Which reference sources do you think are more likely to be universally understood? For example when findbugs sees that you've implemented equals() without overriding hashCode() it suggest that you implement it by returning 42 (a reference from HHGTTG) Or why we have big endian vs little endian encoding, referencing Gulliver's Travels Not that we should act unprofessionally with our code, but if you going to tell a person that they could only (watch/read/...) one (book/movie/show/...) which one would allow them to 'get' the most jokes?

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  • How to identify ideas and concepts in a given text

    - by Nick
    I'm working on a project at the moment where it would be really useful to be able to detect when a certain topic/idea is mentioned in a body of text. For instance, if the text contained: Maybe if you tell me a little more about who Mr Balzac is, that would help. It would also be useful if I could have a description of his appearance, or even better a photograph? It'd be great to be able to detect that the person has asked for a photograph of Mr Balzac. I could take a really naïve approach and just look for the word "photo" or "photograph", but this would obviously be no good if they wrote something like: Please, never send me a photo of Mr Balzac. Does anyone know where to start with this? Is it even possible? I've looked into things like nltk, but I've yet to find an example of someone doing something similar and am still not entirely sure what this kind of analysis is called. Any help that can get me off the ground would be great. Thanks!

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  • Find location using only distance and bearing?

    - by pinnacler
    Triangulation works by checking your angle to three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and it's to my right at 90 degrees." Repeat 2 more times for different targets and angles. Trilateration works by checking your distance from three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and I'm 100 meters away from that." Repeat 2 more times for different targets and ranges. But both of those methods rely on knowing WHAT you're looking at. Say you're in a forest and you can't differentiate between trees, but you know where key trees are. These trees have been hand picked as "landmarks." You have a robot moving through that forest slowly. Do you know of any ways to determine location based solely off of angle and range, exploiting geometry between landmarks? Note, you will see other trees as well, so you won't know which trees are key trees. Ignore the fact that a target may be occluded. Our pre-algorithm takes care of that. 1) If this exists, what's it called? I can't find anything. 2) What do you think the odds are of having two identical location 'hits?' I imagine it's fairly rare. 3) If there are two identical location 'hits,' how can I determine my exact location after I move the robot next. (I assume the chances of having 2 occurrences of EXACT angles in a row, after I reposition the robot, would be statistically impossible, barring a forest growing in rows like corn). Would I just calculate the position again and hope for the best? Or would I somehow incorporate my previous position estimate into my next guess? If this exists, I'd like to read about it, and if not, develop it as a side project. I just don't have time to reinvent the wheel right now, nor have the time to implement this from scratch. So if it doesn't exist, I'll have to figure out another way to localize the robot since that's not the aim of this research, if it does, lets hope it's semi-easy.

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  • How closely related is music composition to coding?

    - by ehsanul
    It seems to me as if there are a higher proportion of musicians in the programming field than in the general public. Maybe it's just an illusion caused by the fact that I'm an amateur guitarist myself, so I tend to notice coding musicians (or musical coders?) more. But I wonder if there really is some connection. Perhaps a shared set of skills or an innate quality that makes it more likely for someone who enjoys programming to also enjoy playing and composing music. How closely related is music composition to coding? I'd especially like to hear from the musicians around here.

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  • Another word for Business Logic?

    - by herzmeister der welten
    What is another good word for Business Logic? Software might also run in civil service offices or for hobbyists, so I never felt that comfortable with using that term in certain modules and documentation. App Logic is too specific as well, because logic modules might also be used in services.

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  • Drawing Directed Acyclic Graphs: Minimizing edge crossing?

    - by Robert Fraser
    Laying out the verticies in a DAG in a tree form (i.e. verticies with no in-edges on top, verticies dependent only on those on the next level, etc.) is rather simple without graph drawing algorithms such as Efficient Sugimiya. However, is there a simple algorithm to do this that minimizes edge crossing? (For some graphs, it may be impossible to completely eliminate edge crossing.) A picture says a thousand words, so is there an algorithm that would suggest: instead of: EDIT: As the picture suggests, a vertex's inputs are always on top and outputs are always below, which is another barrier to just pasting in an existing layout algorithm.

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  • How/when to hire new programmers, and how to integrate them?

    - by Shaul
    Hiring new programmers, especially in a small company, can often present a Catch-22 situation. We have too much work to do, so we need to hire new programmers. But we can't hire new programmers now, because they will need mentoring and several months of learning curve in your industry/product/environment before they're useful, and none of the programmers has time to be a mentor to a new programmer, because they're all completely swamped with the current work load. That may be a slightly frivolous way of describing the situation, but nevertheless, it's difficult for a small company on a tight budget to justify hiring someone who is not only going to be unproductive for a long time, but will also take away from the performance of the current programmers. How have you dealt with this kind of situation? When is the best time to hire someone? What are the best tasks to assign to a new team member so that they can learn their way around your code base and start getting their hands dirty as quickly as possible? How do you get the new guy useful without bogging your existing programmers down in too much mentoring? Any comments & suggestions you have are much appreciated!

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  • What design pattern do you use the most?

    - by spoon16
    I'm interested in understanding what design patterns people find themselves using often. Hopefully this list will help other recognize common scenarios and the associated design pattern that can be used to solve them. Please describe a common problem you find yourself solving and the design pattern(s) you use to solve it. Links to blogs or documentation describing the pattern are also appreciated. Edit: Please expand on your answers a bit, I would like this to be a useful reference for someone who wants to learn more about design patterns and is curious on what situations a specific design pattern might be used. Nobody has linked to any "more learning" resources.

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  • Most hazardous performance bottleneck misconceptions

    - by David Murdoch
    The guys who wrote Bespin (cloud-based canvas-based code editor [and more]) recently spoke about how they re-factored and optimize a portion of the Bespin code because of a misconception that JavaScript was slow. It turned out that when all was said and done, their optimization produced no significant improvements. I'm sure many of us go out of our way to write "optimized" code based on misconceptions similar to that of the Bespin team. What are some common performance bottleneck misconceptions developers commonly subscribe to?

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  • Using Inch or cm/mm from metric system for americans and canadians?

    - by gamma
    We're developing an international product that displays a ruler to the user. Now in Germany and many other countries its of course common to use the metric system: cm or mm. I'm aware that americans and canadians (and maybe others too) do still use inches, feet and yards. So the question is: will todays americans (and other inch-country-citizens) understand the metric system and take it for granted - or do they still love their inches so much that they'd rather die than use a product with incorrect measurements? ( sorry for being blunt ;) )

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  • Literature and Tutorials for Writing a Ray Tracer

    - by grrussel
    I am interested in finding recommendations on books on writing a raytracer, simple and clear implementations of ray tracing that can be seen on the web, and online resources on introductory raytracing. Ideally, the approach would be incremental and tutorial in style, and explain both the programming techniques and underyling mathematics, starting from the basics.

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  • English dictionary as txt or xml file with support of synonyms

    - by Simon
    Can someone point me to where I can download English dictionary as a txt or xml file. I am building a simple app for myself and looking for something what I could start using immediately without learning complex API. Support for synonyms would be great, that is it should be easier to retrieve all the synonyms for particular word. It would be absolutely fantastic if dictionary would be listing British and American spelling of the words where they are differ. Even if it would be small dictionary (few 000's words) that's ok, I only need it for small project. I even would be willing to buy one if the price is reasonable, and dictionary is easy to use - simple xml wold be great. Any directions please.

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  • C#, weird optimization

    - by Snake
    Hi, I'm trying to read my compiled C# code. this is my code: using(OleDbCommand insertCommand = new OleDbCommand("...", connection)) { // do super stuff } But! We all know that a using gets translated to this: { OleDbCommand insertCommand = new OleDbCommand("...", connection) try { //do super stuff } finally { if(insertCommand != null) ((IDisposable)insertCommand).Dispose(); } } (since OleDbCommand is a reference type). But when I decompile my assembly (compiled with .NET 2.0) I get this in Resharper: try { insertCommand = new OleDbCommand("", connection); Label_0017: try { //do super stuff } finally { Label_0111: if ((insertCommand == null) != null) { goto Label_0122; } insertCommand.Dispose(); Label_0122:; } I'm talking about this line: if ((insertCommand == null) != null). True is not null, it never is, nor is false. So how is my object disposed properly? WTF? Thanks! -Kristof

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  • Why do software engineers hate writing documentation?

    - by Stewart Johnson
    I ask because I quite enjoy it! I'm talking about design documentation and implementation notes (NOT user manuals), which are non-existent in most of the codebases I've been handed. I can understand why a developer wouldn't want to write requirements (that's the analyst's job) or the user documentation (that's a technical writer's job) but I don't get why developers hate writing design docs. I don't think I would feel as if I'd finished the job if I only wrote the code and walked away -- mainly because when I've been introduced to code-only situations I've seen how hard it is to figure out what's been done and what the software does. I would hate for people to suffer the same situation when inheriting my code. What makes you loath writing supporting documentation for your code?

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