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  • Artisan unable to access environment variables from $_ENV

    - by hansn
    Any artisan command I enter into the command line throws this error: $ php artisan <? return array( 'DB_HOSTNAME' => 'localhost', 'DB_USERNAME' => 'root', 'DB_NAME' => 'pc_booking', 'DB_PASSWORD' => 'secret', ); PHP Warning: Invalid argument supplied for foreach() in /home/martin/code/www/pc_backend/vendor/laravel/framework/src/Illuminate/Config/EnvironmentVariables.php on line 35 {"error":{"type":"ErrorException","message":"Undefined index: DB_HOSTNAME","file":"\/home\/martin\/code\/www\/pc_backend\/app\/config\/database.php","line":57}} This is only on my local development system, where I recently installed apache and php. On my production system on a shared host artisan commands work just fine. The prod system has it's own .env.php, but other than that the code should be identical. Relevant files: .env.local.php <? return array( 'DB_HOSTNAME' => 'localhost', 'DB_USERNAME' => 'root', 'DB_NAME' => 'pc_booking', 'DB_PASSWORD' => 'secret', ); app/config/database.php <?php return array( 'fetch' => PDO::FETCH_CLASS, 'default' => 'mysql', 'connections' => array( 'mysql' => array( 'driver' => 'mysql', 'host' => $_ENV['DB_HOSTNAME'], 'database' => $_ENV['DB_NAME'], 'username' => $_ENV['DB_USERNAME'], 'password' => $_ENV['DB_PASSWORD'], 'charset' => 'utf8', 'collation' => 'utf8_unicode_ci', 'prefix' => '', ), ), 'migrations' => 'migrations', ), ); The $_ENV array is populated as expected on the website - the problem appears to be with artisan only.

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  • Jquery Ajax loading Problem

    - by Starx
    I have a function to load a html part into a element in main index page kinda like this $(".ajax").click(function() { //load a page into a element }); This works But the HTML part which i have just loaded also have links that need to trigger same function above, but it does not. Until I save that function in a separate .js file and load in the main index file as well as all other files from where I need to trigger that function even though these internal files are going to loaded into the the first main file . Is there any way for a function in the index file to run from the html document that is loaded inside a element.

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  • [IE 7/8] Loading HTML content in via Javascript nulls my <title> tag in some instances

    - by Simon
    This is an Explorer only problem and the symptoms are: I have links that when clicked will load in HTML chunks (none of which contain html header tags) using javascript. The html chunks are placed in various <div>s around the page, perhaps 3 different places with 3 different chunks brought in via javascript. When these chunks load in the <title> tag of the page gets set to <title></title> for some unknown (to me) reason. I've used the IE developer toolbar to confirm this by inspecting the DOM tree. I have other pages that do similar things but it does not seem to be a problem there.

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  • AS3 Accessing Variables of Parent Class From Child

    - by TheDarkIn1978
    i'm trying to assign a parent's variable from the parent's child //Parent public class Main extends Sprite { public var selectedSquare:Sprite; public function Main() { //inits and adds new Square child class to display list } ... ------- //Child public function dragSquare(evt:MouseEvent):void { Sprite(parent).selectedSquare = this; //evil doesn't work! parent.addChild(this); this.startDrag(); } i'm receiving this error, but i'm casting parent from displayObjectContainer to a Sprite so i have no idea why it's not working. 1119: Access of possibly undefined property selectedSquare through a reference with static type flash.display:Sprite.

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  • Static Variables somehow maintaining state?

    - by gfoley
    I am working on an existing project, setup by another coder. I'm having some trouble understanding how state is being maintained between pages. There is a Class library which has some helper objects. Mostly these objects are just used for there static methods and rarely instantiated or inherited. This is an example class I'm testing with. public sealed class Application { public static string Test; } Now when i run something like the following in the base class of my page, I would expect the result to be "1: 2:Test" all the time (note that "1" is empty), but strangly its only this way the first time it is run. Then every time afterwards its "1:Test 2:Test". Somehow its maintaining the state of the static variable between pages and being refreshed?? Response.Write("1:" + SharedLibrary.Application.Test); SharedLibrary.Application.Test = "Test"; Response.Write(" 2:" + SharedLibrary.Application.Test); I need to create more classes like this, but want to understand why this is occurring in the first place. Many Thanks

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  • Loading dictionary for input method suggestion list

    - by jpspringall
    Hi, For various reasons, i'm trying to write my own input keyboard. So far all is going well except that of creating the suggestions. I've found the latinIME algorithm, which is all good. However i'm having major difficulty working out how to load the dictionary in the first place. I've had a good look round the net, and found various suggestions, but no definitive answers, and i cant seem to get any of them to work. If anyone has any suggestions on how best to do it, or even better some sample code, that would be brilliant. Many Thanks James

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  • Loading non-RJS javascript via ajax in Rails

    - by David Smith
    I've written a rails module that generates some javascript for a google map. As the user makes changes on the webpage, I use observe_field to call back to the server to regenerate the map's javascript (without updating the whole page). I'm having trouble finding a good way to insert the new javascript into the page. I've tried <div id='my_div_1'>div1</div> <%= update_page_tag do |page| page.replace_html 'my_div_1', "<script>alert('hi');</script>" end %> but it seems that replace_html only works for non-script html. It chokes when the content includes the closing < /script tag. Additional information...here is a page that I think is the root of the problem. http://www.wwco.com/~wls/blog/2007/04/25/using-script-in-a-javascript-literal/

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  • Loading .sql files from within PHP

    - by Josh Smeaton
    I'm creating an installation script for an application that I'm developing and need to create databases dynamically from within PHP. I've got it to create the database but now I need to load in several .sql files. I had planned to open the file and mysql_query it a line at a time - until I looked at the schema files and realised they aren't just one query per line. So, please.. how do I load an sql file from within PHP? (as phpMyAdmin does with it's import command).

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  • Loading images to UIScrollview crashes

    - by Icky
    Hello All. I have a Navigationcontroller pushing a UIViewController with a scrollview inside. Within the scrollview I download a certain number of images around 20 (sometimes more) each sized around 150 KB. All these images are added to the scrollview so that their origin is x +imageSize and the following is sorted right to the one before. All in all I think its a lot of data (3-4 MB). On an I pod Touch this sometimes crashes, the IPhone can handle it once, if it has to load the data again (some other images) , it crashes too. I guess its a memory issue but within my code, I download the image, save it to a file on the phone as NSData, read it again from file and add it to a UIImageview which I release. So I have freed the memory I allocated, nevertheless it still crashes. Can anyone help me out? Since Im new to this, I dont know the best way to handle the Images in a scrollview. Besides I create the controller at start from nib, which means I dont have to release it, since I dont use alloc - right? Code: In my rootviewcontroller I do: -(void) showImages { [[self naviController] pushViewController:imagesViewController animated:YES]; [imagesViewController viewWillAppear:YES]; } Then in my Controller handling the scroll View, this is the method to load the images: - (void) loadOldImageData { for (int i = 0; i < 40 ; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"img%d.jpg", i]]; NSData *myImg = [NSData dataWithContentsOfFile:filePath]; UIImage *im = [UIImage imageWithData:myImg]; if([im isKindOfClass:[UIImage class]]) { NSLog(@"IM EXISTS"); UIImageView *imgView = [[UIImageView alloc] initWithImage:im]; CGRect frame = CGRectMake(i*320, 0, 320, 416); imgView.frame = frame; [myScrollView addSubview:imgView]; [imgView release]; //NSLog(@"Adding img %d", i); numberImages = i; NSLog(@"setting numberofimages to %d", numberImages); //NSLog(@"scroll subviews %d", [myScrollView.subviews count]); } } myScrollView.contentSize = CGSizeMake(320 * (numberImages + 1), 416); }

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  • Storing and loading a subtitle of an annotation with NSUserDefualts

    - by Krismutt
    Happy new year everybody! Basically, what I try to do is to save a subtitle to an annotation when the application terminates. When the application starts again I want this stored subtitle to show up in the callout of the annotation again. What am I doing wrong? I just can't get it to work... storeLocation.m - (void)setCoordinate:(CLLocationCoordinate2D)coor { MKReverseGeocoder *geocoder = [[[MKReverseGeocoder alloc] initWithCoordinate:coor] autorelease]; geocoder.delegate = self; coordinate = coor; [geocoder start]; NSUserDefaults *userDef = [NSUserDefaults standardUserDefaults]; [userDef setValue:subtitle forKey:@"SavedAddress"]; [userDef synchronize]; NSLog(@"Sparade adress"); } mainViewController.m -(void)viewDidLoad { NSString *savedAddress = [[NSUserDefaults standardUserDefaults] objectForKey:@"SavedAddress"]; if (savedAddress) { // what code should I add here // so that the subtitle shows up // when the application launches? } } Would really appreciate some help with this one... Thanks in advance!

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  • Incompatible classes when loading SWF

    - by Bart van Heukelom
    I have two ActionScript 3 projects, game(.swf) and minigame(.swf). At runtime the main game loads the minigame via Loader. I also have a shared library (SWC) of event classes, included by both, which minigame will need to dispatch and game will need to listen to. First: Is this possible this way? Second: What will happen if I compile the minigame, then change the event classes so they're incompatible, then compile the main game. Will Flash crash when trying to load the minigame SWF? (I hope so) Third: And what will happen if I change the event classes, but in a way that preserves interface-level compatibility?

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  • IUNavigationController loading more viewControllers

    - by Goods
    Not a Noob as yesterday, but still green. I have a UITabbarcontoller and a IUNavigationController they seem to work fine. I have a UITableviewController to which I loads my NSMutable array. The user clicks a cell and didSelectRowAtIndexPath xib is loaded onto the stack. I have a 'Learn More' button on the current xib. I've tried a few approaches to load a newer xib when the 'Learn More' button is pressed but have failed. Im thinking it has to do with the Navigation Controller? Do I need to import the navigationcontroller to every ViewControllerSubclass I make? Thanks.

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  • ASP session variables leak

    - by Rafael Soto
    Hi folks, How can i look every user session variable on IIS Application Server. This issue is to find a biggest session variable on my application to find a leak because my session timeout requirement is too high.

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  • App Crashes Loading View Controllers

    - by golfromeo
    I have the following code in my AppDelegate.h file: @class mainViewController; @class AboutViewController; @interface iSearchAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; mainViewController *viewController; AboutViewController *aboutController; UINavigationController *nav; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet mainViewController *viewController; @property (nonatomic, retain) IBOutlet AboutViewController *aboutController; @property (nonatomic, retain) IBOutlet UINavigationController *nav; [...IBActions declared here...] @end Then, in my .m file: @implementation iSearchAppDelegate @synthesize window; @synthesize viewController, aboutController, settingsData, nav, engines; (void)applicationDidFinishLaunching:(UIApplication *)application { [window addSubview:nav.view]; [window addSubview:aboutController.view]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } -(IBAction)switchToHome{ [window bringSubviewToFront:viewController.view]; } -(IBAction)switchToSettings{ [window bringSubviewToFront:nav.view]; } -(IBAction)switchToAbout{ [window bringSubviewToFront:aboutController.view]; } - (void)dealloc { [viewController release]; [aboutController release]; [nav release]; [window release]; [super dealloc]; } @end Somehow, when I run the app, the main view presents itself fine... however, when I try to execute the actions to switch views, the app crashes with an EXC_BAD_ACCESS. Thanks for any help in advance.

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  • Public static variables and Android activity life cycle management

    - by jsstp24n5
    According to the documentation the Android OS can kill the activity at the rear of the backstack. So, say for example I have an app and open the Main Activity (let's call it Activity A). In this public activity class I declare and initialize a public static variable (let's call it "foo"). In Activity A's onCreate() method I then change the value of "foo." From Activity A the user starts another activity within my app called Activity B. Variable "foo" is used in Activity B. Activity B is then paused after the user navigates to some other activities in other apps. Eventually, after a memory shortage occurs, Activity A then Activity B can be killed. After the user navigates back to my app it restarts (actually "recreates") activity B. What happens: 1) Will variable "foo" at this point have the value that was set to it when Activity A's onCreate() method ran? 2) Variable "foo" does not exist? 3) Variable "foo" exists and but is now the initialized value and not the value set in Activity A's onCreate() method?

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  • Internet Explorer not loading stylesheet.

    - by Antarr Byrd
    I have a page that uses css. I works fine in firefox but when I open in IE there appears to be no styling. <!DOCTYPE html> <html> <head> <title>MySite</title> <%= stylesheet_link_tag :all %> <%= javascript_include_tag :defaults %> <%= csrf_meta_tag %> </head> <body> <p> <nav> <ul> <li> <a href="#">Login</a> </li> <li> <a href="#">Blog</a> </li> <li> <a href="#">Contact Us </a> </li> <li> <a href="#">Help</a> </li> <li> <a href="#">Trends</a> </li> <li> <a href="#">Your Privacy!</a> </li> <li> <a href="#">Terms of Use</a> </li> <li> <a href="#">mySite.com</a> </li> </ul> </nav> </p> <%= yield %> </body> <aside style ="float:right; font-size:x-small;background:#ffffff;"> <center> Local Areas </center> <% @states.each do |state| %> <ul> <a href= "/states"> <li> <%= state.name %> </li> </a> </ul> <% end %> </aside> <footer> </footer> </html>

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  • Java applet loading images from external jars

    - by Mathias
    I have a jar on a server, and users should be able to develop extensions for it. Therefore the jars main class should be extended and some resources should be added to a second user created jar which will be loaded from another server or locally. Now I have problems accessing the resources (images) from the user loaded jars. Heres is the structure: My Server: game.jar containing game.class images.class ... image1.png (...) Local: user.jar containing: user.class extends game userimage.png The extension is loaded via Greasemonkey, it modifies the "archive" attribute to "/home/username/user.jar, game.jar" and the "code" attribute to "user.class". The user should be able to overwrite already defined images. If the image does not exist in game.jar, it is loaded correctly from user.jar. But the images loaded early in the game are always loaded from the game.jar, others seem to be overwritten correctly by the user. Is there a way to make sure they are always loaded in the correct order? This might be because of some caching mechanism. Because Greasemonkey removes the game from the page, changes the archive and code and reinsert it, the game is loaded without a mod for a brief second. In that time, images are loaded as expected from game jar, but those are the ones not being overwritable by the user. But how to avoid it? Another thing: If I overwrite the "run" method in user.class, the game is unable to load any image at all. Not from the user.jar and not from the game.jar. Java doesn't find the image, as the URL object "getClass().getResource(imagename)" returns with null. I tried to overwrite the image.class, but that doesn't fix the problem, unless I overwrite every class from game.class involved into calling the image.class

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  • I have problem loading all items from XML with for each

    - by vaha
    Hi all, I'm low level as3 programmer and I need help whit this code: I have gallery XML file: 1 0 Lokacije 1 1.jpg 2 2 Coaching 1 2.jpg 3 0 0 3.jpg And: var loader: URLLoader = new URLLoader(); loader.load(new URLRequest("gallery.xml"); var xml = new XML(evt.target.data); for each(var item in xml..item) { centralniText.htmlText = item.slika; } only shows last item from XML file: 3.jpg I want all. Please help.

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  • Javascript storing properties and functions in variables

    - by richard
    Hello, I'm having trouble with my programming style and I hope to get some feedback here. I recently bought Javascript: The Good Parts and while I find this a big help, I'm still having trouble designing this application. Especially when it comes to writing function and methods. Example: I have a function that let's the user switches games in my app. This function updates game-specific information in the current view. var games = { active: Titanium.App.Properties.getString('active_game'), gameswitcher_positions: { 'Game 1': 0, 'Game 2': 1, 'Game 3': 2, 'Game 4': 3, 'Game 5': 4 }, change: function(game) { if (active_game !== game) { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('_selected', ''); gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage.replace('.png', '_selected.png'); events.update(game); this.active = game; } }, init: function() { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('.png', '_selected.png'); events.update(this.active); } }; gameswitcher is a container view which contains buttons to switch games. I am not satisfied with this approach but I cannot think of a better one. Should I place the gameswitcher_positions outside of the variable in a seperate variable instead of as a property? And what about the active game? Please give me feedback, what am I doing wrong?

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  • Luntbuild + svn - set tagging directory using variables

    - by David Belanger
    Hi, I'm using Luntbuild with Subversion and would like to have our svn tagging environment specific (dev, testing, etc.) and I'm wondering if there's a way to use a variable in the VCS Adapters section. I'm looking for something like this: Directory for tags: tags/Builds/${env}/Service Where ${env} is a variable I can set in the Luntbuild builders section or elsewhere. Does anyone know if what I'm wanting is possible? Thanks.

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  • Alternatives to static variables in Android

    - by Mocha
    I am using static Arrays and HashMaps to store some values in my AppWidgetProvider class. But they are becoming null when the process dies, so the widget does not work anymore. Are there any alternatives to using static members to store data for an AppWidgetProvider in Android?

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  • How to load a jar file at runtime

    - by Amir Arad
    Hi, I was asked to build a java system that will have the ability to load new code (expantions) while running. How do I re-load a jar file while my code is running? or how do I load a new jar? Obviously, since constant up-time is important, I'd like to add the ability to re-load existing classes while at it (if it does not complicate things too much). What are the things I should look out for? (think of it as two different questions - one regarding reloading classes at runtime, the other regarding adding new classes).

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  • cmd.exe Command Line Parsing of Environment Variables

    - by Artefacto
    I can't figure how to have cmd.exe not interpret something like %PATH% as an environment variable. Given this program: #include<stdio.h> #include<windows.h> int main(int argc, char *argv[]) { int i; printf("cmd line: %s\n", GetCommandLine()); for (i = 0; i < argc; i++) { printf("%d: %s\n", i, argv[i]); } return 0; } I have these different outputs according to the position of the arguments: >args "k\" o" "^%PATH^%" cmd line: args "k\" o" "%PATH%" 0: args 1: k" o 2: %PATH% >args "^%PATH^%" "k\" o" cmd line: args "^%PATH^%" "k\" o" 0: args 1: ^%PATH^% 2: k" o I guess it's because cmd.exe doesn't recognize the escaped \" and sees the escaped double quote as closing the first, leaving in the first case %PATH% unquoted. I say this, because if I don't quote the argument, it always works: >args ^%PATH^% "k\" o" cmd line: args %PATH% "k\" o" 0: args 1: %PATH% 2: k" o but then I can have no spaces...

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