Is it possible to work with a dedicated server in XNA?
- by Jake
Hi I want to release my XNA game to the XBOX platform, but I'm worried about the networking limitations. Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not possible.
Which is why I'm wondering about:
Using port 80 web calls to php-driven database
Using an xbox as a master-server (is that possible?)
I like the sound of #1, because I could write my own application to run on the xbox, and I would assume other users could connect to it similar to the p2p architecture.
Anyone able to expand on theory #2 above? or #1 as worst-case scenario?