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  • Rowspan not using top row

    - by DaAwesomeP
    I don't understand why my column won't span to the top and bottom rows I created. It is supposed to look like the "Today" column is taller on the top and bottom then the other columns. I tried accomplishing this by adding rows above and below it and then using rowspan. For some reason, it only works on the bottom row. It's a lot of code, and I wasn't sure what I should cut without deforming it all or adding a new variable (it needs a fluid height). JSFiddle: http://jsfiddle.net/DaAwesomeP/aU9Le/ Basic HTML Layout (the full fiddle has the css: <table id="weatherForecast"> <tr class="weatherForecast-row-outer"> <td></td> </tr> <tr id="weatherForecast-row"> <td id="weatherForecast-DATE" class="weatherForecast-day weatherForecast-day-today" rowspan="2"> <!-- Cell Content for "Today" Here --> <td id="weatherForecast-DATE" class="weatherForecast-day "> <!-- Cell Content Here. There are 4 of these --> </td> </tr> <tr class="weatherForecast-row-outer"> <td></td> </tr> </table> An image showing what I am trying to accomplish: http://s14.postimg.org/ba3xwcm75/Rowspan_not_using_top_row.png

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  • Add to extra div to the side of the content

    - by Kreker
    Hi. I've read some post for adding extra divs to the both sides of the main content and act like a sidebars. But I want to add 2 extra div for adding some graphics and the right will be to the right of the actual sidebar. I took a screenshot for explain my self better. I've added to extra div before the pagewrap and working with css I locate the divs to left and to the right but there is a problem, if some has a resolution smaller then me the divs start moving messing up the loyout. I want that they stay near the content and the sidebar for all the resolution. I've tryed working with css with position and % but with no results. Ok so, the cyan rectangle would be the extra divs, and the gray graphics the contents of these. I don't care if the users has smaller resolutions, the graphics can go out the screen, but the "roots" must be fixed to the side of the main content ;) Hope I explained well. This is the screenshot http://cl.ly/0D2H1s0t3Y0p2A412L35/Schermata-2011-01-11-a-22.22.17.png Thanks for help

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  • SharePoint 2010 - Access denied during ApplyWebConfigModifications()

    - by tcoalson
    I have SharePoint 2010 installed on a Windows Server 2008 R2 machine which is also hosting SQL Sever 2008 R2. I am attempting to deploy a solution that includes web parts in the 2010 environment that is working fine in MOSS 2007. The Web Part feature has a feature receiver that updates the web.config. When I try to activate the feature through the Site Collection Feature GUI, I receive an access denied message. I am logged on to the server and in SharePoint with the APP Pool account which is also a member of the domain administrator group, local administrator group and SharePoint Farm Admin group. This account is also dbo on SQL Server. This same feature activates fine using the stsadm command. I have dug into this issue at length and here is what I have found: Looking at the Microsoft assemblies in reflector, my error is coming from the SPWebApplication.ApplyWebConfigModifications() method. I can see the trace statements from SPWebConfigFileChanges.RemoveModificationsWebConfigXMLDocument and SPWebConfigFileChanges.ApplyModificationsWebConfigXMLDocument. The next line is a Save(str). Below is the output from the SharePoint logs that pertain to this error: Apply web config modifications to web app 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation General 8grn Medium WebConfigModification: Applying web config modifications to web app in server tw-s1-m4400-007 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology 88gw Medium WebConfigModification: Applying web config modifications to file C:\inetpub\wwwroot\wss\VirtualDirectories\2008\web.config 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology 887b Medium Removing web config node - Path configuration/system.web/httpModules Node name add[@name='JivePageController'] 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology 887b Medium Removing web config node - Path configuration/system.web/httpHandlers Node name add[@path='ScriptResource.axd'] 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology 887b Medium Removing web config node - Path configuration/runtime/*[local-name()="assemblyBinding" and namespace-uri()="urn:schemas-microsoft-com:asm.v1"] Node name [local-name()="dependentAssembly"][/@name="System.Web.Extensions.Design"] 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology 887b Medium Removing web config node - Path configuration/runtime/*[local-name()="assemblyBinding" and namespace-uri()="urn:schemas-microsoft-com:asm.v1"] Node name [local-name()="dependentAssembly"][/@name="System.Web.Extensions"] 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology 8gp8 Medium WebConfigModification: Adding web config node - Path - configuration/runtime/*[local-name()="assemblyBinding" and namespace-uri()="urn:schemas-microsoft-com:asm.v1"] Node name - [local-name()="dependentAssembly"][/@name="System.Web.Extensions"] Node value - in web.config file C:\inetpub\wwwroot\wss\VirtualDirectories\2008\web.config 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology 8gp8 Medium WebConfigModification: Adding web config node - Path - configuration/runtime/*[local-name()="assemblyBinding" and namespace-uri()="urn:schemas-microsoft-com:asm.v1"] Node name - [local-name()="dependentAssembly"][/@name="System.Web.Extensions.Design"] Node value - in web.config file C:\inetpub\wwwroot\wss\VirtualDirectories\2008\web.config 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology 8gp8 Medium WebConfigModification: Adding web config node - Path - configuration/system.web/httpHandlers Node name - add[@path='ScriptResource.axd'] Node value - in web.config file C:\inetpub\wwwroot\wss\VirtualDirectories\2008\web.config 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology 8gp8 Medium WebConfigModification: Adding web config node - Path - configuration/system.web/httpModules Node name - add[@name='JivePageController'] Node value - in web.config file C:\inetpub\wwwroot\wss\VirtualDirectories\2008\web.config 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.09 w3wp.exe (0x15C4) 0x1444 SharePoint Foundation Topology e5mb Medium WcfReceiveRequest: LocalAddress: 'http://tw-s1-m4400-007.jivedemo.local:32843/15702467ece1408f881abeabac3b5077/MetadataWebService.svc' Channel: 'System.ServiceModel.Channels.ServiceChannel' Action: xxx MessageId: 'urn:uuid:4e859532-ed7f-4937-8b88-68d3af43d589' 9f403ede-2c94-490b-a05c-e169cc5fe58d 02/24/2010 16:05:41.10 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology f6kh High WebConfigModification: Save of web.config file C:\inetpub\wwwroot\wss\VirtualDirectories\2008\web.config for applying modifications to web app SharePoint - 2008 failed. Error message - Access to the path 'C:\inetpub\wwwroot\wss\VirtualDirectories\2008\web.config' is denied. 5a817a37-7bf6-4d26-be51-207369e38f5b 02/24/2010 16:05:41.10 w3wp.exe (0x0F64) 0x1034 SharePoint Foundation Topology 8j2o High WebConfigModification: Changes not applied to web application SharePoint - 2008 with Url xxx 5a817a37-7bf6-4d26-be51-207369e38f5b Any help would be appreciated!

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  • trie reg exp parse step over char and continue

    - by forest.peterson
    Setup: 1) a string trie database formed from linked nodes and a vector array linking to the next node terminating in a leaf, 2) a recursive regular expression function that if A) char '*' continues down all paths until string length limit is reached, then continues down remaining string paths if valid, and B) char '?' continues down all paths for 1 char and then continues down remaining string paths if valid. 3) after reg expression the candidate strings are measured for edit distance against the 'try' string. Problem: the reg expression works fine for adding chars or swapping ? for a char but if the remaining string has an error then there is not a valid path to a terminating leaf; making the matching function redundant. I tried adding a 'step-over' ? char if the end of the node vector was reached and then followed every path of that node - allowing this step-over only once; resulted in a memory exception; I cannot find logically why it is accessing the vector out of range - bactracking? Questions: 1) how can the regular expression step over an invalid char and continue with the path? 2) why is swapping the 'sticking' char for '?' resulting in an overflow? Function: void Ontology::matchRegExpHelper(nodeT *w, string inWild, Set<string> &matchSet, string out, int level, int pos, int stepover) { if (inWild=="") { matchSet.add(out); } else { if (w->alpha.size() == pos) { int testLength = out.length() + inWild.length(); if (stepover == 0 && matchSet.size() == 0 && out.length() > 8 && testLength == tokenLength) {//candidate generator inWild[0] = '?'; matchRegExpHelper(w, inWild, matchSet, out, level, 0, stepover+1); } else return; //giveup on this path } if (inWild[0] == '?' || (inWild[0] == '*' && (out.length() + inWild.length() ) == level ) ) { //wild matchRegExpHelper(w->alpha[pos].next, inWild.substr(1), matchSet, out+w->alpha[pos].letter, level, 0, stepover);//follow path -> if ontology is full, treat '*' like a '?' } else if (inWild[0] == '*') matchRegExpHelper(w->alpha[pos].next, '*'+inWild.substr(1), matchSet, out+w->alpha[pos].letter, level, 0, stepover); //keep adding chars if (inWild[0] == w->alpha[pos].letter) //follow self matchRegExpHelper(w->alpha[pos].next, inWild.substr(1), matchSet, out+w->alpha[pos].letter, level, 0, stepover); //follow char matchRegExpHelper(w, inWild, matchSet, out, level, pos+1, stepover);//check next path } } Error Message: +str "Attempt to access index 1 in a vector of size 1." std::basic_string<char,std::char_traits<char>,std::allocator<char> > +err {msg="Attempt to access index 1 in a vector of size 1." } ErrorException Note: this function works fine for hundreds of test strings with '*' wilds if the extra stepover gate is not used Semi-Solved: I place a pos < w->alpha.size() condition on each path that calls w->alpha[pos]... - this prevented the backtrack calls from attempting to access the vector with an out of bounds index value. Still have other issues to work out - it loops infinitely adding the ? and backtracking to remove it, then repeat. But, moving forward now. Revised question: why during backtracking is the position index accumulating and/or not deincrementing - so at somepoint it calls w->alpha[pos]... with an invalid position that is either remaining from the next node or somehow incremented pos+1 when passing upward?

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  • Creating an ASP.NET report using Visual Studio 2010 - Part 2

    - by rajbk
    We continue building our report in this three part series. Creating an ASP.NET report using Visual Studio 2010 - Part 1 Creating an ASP.NET report using Visual Studio 2010 - Part 3 Creating the Client Report Definition file (RDLC) Add a folder called “RDLC”. This will hold our RDLC report.   Right click on the RDLC folder, select “Add new item..” and add an “RDLC” name of “Products”. We will use the “Report Wizard” to walk us through the steps of creating the RDLC.   In the next dialog, give the dataset a name called “ProductDataSet”. Change the data source to “NorthwindReports.DAL” and select “ProductRepository(GetProductsProjected)”. The fields that are returned from the method are shown on the right. Click next.   Drag and drop the ProductName, CategoryName, UnitPrice and Discontinued into the Values container. Note that you can create much more complex grouping using this UI. Click Next.   Most of the selections on this screen are grayed out because we did not choose a grouping in the previous screen. Click next. Choose a style for your report. Click next. The report graphic design surface is now visible. Right click on the report and add a page header and page footer. With the report design surface active, drag and drop a TextBox from the tool box to the page header. Drag one more textbox to the page header. We will use the text boxes to add some header text as shown in the next figure. You can change the font size and other properties of the textboxes using the formatting tool bar (marked in red). You can also resize the columns by moving your cursor in between columns and dragging. Adding Expressions Add two more text boxes to the page footer. We will use these to add the time the report was generated and page numbers. Right click on the first textbox in the page footer and select “Expression”. Add the following expression for the print date (note the = sign at the left of the expression in the dialog below) "© Northwind Traders " & Format(Now(),"MM/dd/yyyy hh:mm tt") Right click on the second text box and add the following for the page count.   Globals.PageNumber & " of " & Globals.TotalPages Formatting the page footer is complete.   We are now going to format the “Unit Price” column so it displays the number in currency format.  Right click on the [UnitPrice] column (not header) and select “Text Box Properties..” Under “Number”, select “Currency”. Hit OK. Adding a chart With the design surface active, go to the toolbox and drag and drop a chart control. You will need to move the product list table down first to make space for the chart contorl. The document can also be resized by dragging on the corner or at the page header/footer separator. In the next dialog, pick the first chart type. This can be changed later if needed. Click OK. The chart gets added to the design surface.   Click on the blue bars in the chart (not legend). This will bring up drop locations for dropping the fields. Drag and drop the UnitPrice and CategoryName into the top (y axis) and bottom (x axis) as shown below. This will give us the total unit prices for a given category. That is the best I could come up with as far as what report to render, sorry :-) Delete the legend area to get more screen estate. Resize the chart to your liking. Change the header, x axis and y axis text by double clicking on those areas. We made it this far. Let’s impress the client by adding a gradient to the bar graph :-) Right click on the blue bar and select “Series properties”. Under “Fill”, add a color and secondary color and select the Gradient style. We are done designing our report. In the next section you will see how to add the report to the report viewer control, bind to the data and make it refresh when the filter criteria are changed.   Creating an ASP.NET report using Visual Studio 2010 - Part 3

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • Deciding On Features For Open Source

    - by Robz / Fervent Coder
    Open source feature selection is subjective. An interesting question was posed to me recently at a presentation - “How do you decide what features to include in the [open source] projects you manage?” Is It Objective? I’d like to say that it’s really objective and that we vote on features and look at what carries the most interest of the populace. Actually no I wouldn’t. I don’t think I would enjoy working on open source (OSS) as much if it someone else decided on what features I should include. It already works that way at work. I don’t want to come home from work and work on things that others decide for me unless they are paying me for those features. So how do I decide on features for our open source projects? I think there are at least three paths to feature selection and they are not necessarily mutually exclusive. Feature Selection IS the Set of Features For the Domain Your product, in whatever domain it is in, needs to have the basic set of features that make it answer the needs of that domain. That is different for every product, but if you take for example a build tool, at the very least it needs to be able to compile source. And these basic needed features are not always objective either. Two people could completely disagree what makes for a required feature to meet a domain need for a product. Even one person may disagree with himself/herself about what features are needed based on different timeframes. So that leads us down to subjective. Feature Selection IS An Answer To Competition Some features go in because the competition adds a feature that may draw others away from your product offering. With OSS, there are all free alternatives, so if your competition adds a killer feature and you don’t, there isn’t much other than learning (how to use the other product) to move your customers off to the competition. If you want to keep your customers, you need to be ready to answer the questions of adding the features your competition has added.  Sometimes it’s about adding a feature that your competition charges for, but you add it for free. That draws people to the free alternative – so sometimes that adds a motivation to select a feature. Sometimes it’s because you want those features in your product, either to learn how you can answer the question of how to do something and/or because you have a need for that feature and you want it in your product. That also leads us down the road to subjective. Feature Selection IS Subjective I decide on features based on what I want to see in the product I am working on. Things I am interested in or have the biggest need for usually get picked first, with things that do not interest me either coming later or not at all. Most people get interested in an area of OSS because it solves a need for them and/or they find it interesting. If one of these two things is not happening and they are not being paid, it’s likely that person will move on to something else they find interesting or just stop OSS altogether. OSS feature selection is just that – subjective. If it wasn’t, it wouldn’t be opinionated and it wouldn’t have a personality about it. Most people like certain OSS because they like where the product is going or the personalities behind the product. For me, I want my products to be easy to use and solve an important problem. If it takes you more than 5-10 minutes to learn how to use my product, I know you are probably going somewhere else. So I pick features that make the product easy to use and learn, and those are not always the simplest features to work on. I work for conventions and make the product opinionated, because I think that is what makes using a product easier, if it already works with little setup. And I like to provide the ability for power users to get in and change the conventions to suit their needs. So those are required features for me above and beyond the domain features. I like to think I do a pretty good job at this. Usually when I present on something I’ve created, I like seeing people’s eyes light up when they see how simple it is to set up a powerful product like UppercuT. Patches And/Or Donations But remember before you say I’m a bad person or won’t use my product, I’ll always accept patches or I might like the feature that you suggest. If you like using the products I provide and they solve a problem for you the two biggest compliments you can provide are either a patch or a donation.  If you think the product is great, but if it could do this one other thing, it would be awesome(!), then consider contacting me and providing a patch, or consider contacting me with a donation and a request to put the feature in. And alternatively, if it’s a big feature, you could hire me to work on the product to make it even better. What If There Are Multiple Committers? In the question of multiple committers, I choose that someone always makes the ultimate decision to select whether a feature should be part of a product or not. But for other OSS project maybe this is not the case. If there is not an ultimate decision maker, then there is the possibility of either adding every feature suggested or having a deadlock on two conflicting features.   So let me pose this question. If you work on Open Source, how do you decide on what features to put in your open source projects? How do you decide what doesn’t belong? What do you do when there are conflicting features?

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  • Blog Buzz - Devoxx 2011

    - by Janice J. Heiss
    Some day I will make it to Devoxx – for now, I’m content to vicariously follow the blogs of attendees and pick up on what’s happening.  I’ve been doing more blog "fishing," looking for the best commentary on 2011 Devoxx. There’s plenty of food for thought – and the ideas are not half-baked.The bloggers are out in full, offering useful summaries and commentary on Devoxx goings-on.Constantin Partac, a Java developer and a member of Transylvania JUG, a community from Cluj-Napoca/Romania, offers an excellent summary of the Devoxx keynotes. Here’s a sample:“Oracle Opening Keynote and JDK 7, 8, and 9 Presentation•    Oracle is committed to Java and wants to provide support for it on any device.•    JSE 7 for Mac will be released next week.•    Oracle would like Java developers to be involved in JCP, to adopt a JSR and to attend local JUG meetings.•    JEE 7 will be released next year.•    JEE 7 is focused on cloud integration, some of the features are already implemented in glassfish 4 development branch.•    JSE 8 will be release in summer of 2013 due to “enterprise community request” as they can not keep the pace with an 18    month release cycle.•    The main features included in JSE8 are lambda support, project Jigsaw, new Date/Time API, project Coin++ and adding   support for sensors. JSE 9 probably will focus on some of these features:1.    self tuning JVM2.    improved native language integration3.    processing enhancement for big data4.    reification (adding runtime class type info for generic types)5.    unification of primitive and corresponding object classes6.    meta-object protocol in order to use type and methods define in other JVM languages7.    multi-tenancy8.    JVM resource management” Thanks Constantin! Ivan St. Ivanov, of SAP Labs Bulgaria, also commented on the keynotes with a different focus.  He summarizes Henrik Stahl’s look ahead to Java SE 8 and JavaFX 3.0; Cameron Purdy on Java EE and the cloud; celebrated Java Champion Josh Bloch on what’s good and bad about Java; Mark Reinhold’s quick look ahead to Java SE 9; and Brian Goetz on lambdas and default methods in Java SE 8. Here’s St. Ivanov’s account of Josh Bloch’s comments on the pluses of Java:“He started with the virtues of the platform. To name a few:    Tightly specified language primitives and evaluation order – int is always 32 bits and operations are executed always from left  to right, without compilers messing around    Dynamic linking – when you change a class, you need to recompile and rebuild just the jar that has it and not the whole application    Syntax  similarity with C/C++ – most existing developers at that time felt like at home    Object orientations – it was cool at that time as well as functional programming is today    It was statically typed language – helps in faster runtime, better IDE support, etc.    No operator overloading – well, I’m not sure why it is good. Scala has it for example and that’s why it is far better for defining DSLs. But I will not argue with Josh.”It’s worth checking out St. Ivanov’s summary of Bloch’s views on what’s not so great about Java as well. What's Coming in JAX-RS 2.0Marek Potociar, Principal Software Engineer at Oracle and currently specification lead of Java EE RESTful web services API (JAX-RS), blogged on his talk about what's coming in JAX-RS 2.0, scheduled for final release in mid-2012.  Here’s a taste:“Perhaps the most wanted addition to the JAX-RS is the Client API, that would complete the JAX-RS story, that is currently server-side only. In JAX-RS 2.0 we are adding a completely interface-based and fluent client API that blends nicely in with the existing fluent response builder pattern on the server-side. When we started with the client API, the first proposal contained around 30 classes. Thanks to the feedback from our Expert Group we managed to reduce the number of API classes to 14 (2 of them being exceptions)! The resulting is compact while at the same time we still managed to create an API that reflects the method invocation context flow (e.g. once you decide on the target URI and start setting headers on the request, your IDE will not try to offer you a URI setter in the code completion). This is a subtle but very important usability aspect of an API…” Obviously, Devoxx is a great Java conference, one that is hitting this year at a time when much is brewing in the platform and beginning to be anticipated.

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  • Upgrading to Code Based Migrations EF 4.3.1 with Connector/Net 6.6

    - by GABMARTINEZ
    Entity Framework 4.3.1 includes a new feature called code first migrations.  We are adding support for this feature in our upcoming 6.6 release of Connector/Net.  In this walk-through we'll see the workflow of code-based migrations when you have an existing application and you would like to upgrade to this EF 4.3.1 version and use this approach, so you can keep track of the changes that you do to your database.   The first thing we need to do is add the new Entity Framework 4.3.1 package to our application. This should via the NuGet package manager.  You can read more about why EF is not part of the .NET framework here. Adding EF 4.3.1 to our existing application  Inside VS 2010 go to Tools -> Library Package Manager -> Package Manager Console, this will open the Power Shell Host Window where we can work with all the EF commands. In order to install this library to your existing application you should type Install-Package EntityFramework This will make some changes to your application. So Let's check them. In your .config file you'll see a  <configSections> which contains the version you have from EntityFramework and also was added the <entityFramework> section as shown below. This section is by default configured to use SQL Express which won't be necesary for this case. So you can comment it out or leave it empty. Also please make sure you're using the Connector/Net 6.6.x version which is the one that has this support as is shown in the previous image. At this point we face one issue; in order to be able to work with Migrations we need the __MigrationHistory table that we don't have yet since our Database was created with an older version. This table is used to keep track of the changes in our model. So we need to get it in our existing Database. Getting a Migration-History table into an existing database First thing we need to do to enable migrations in our existing application is to create our configuration class which will set up the MySqlClient Provider as our SQL Generator. So we have to add it with the following code: using System.Data.Entity.Migrations;     //add this at the top of your cs file public class Configuration : DbMigrationsConfiguration<NameOfYourDbContext>  //Make sure to use the name of your existing DBContext { public Configuration() { this.AutomaticMigrationsEnabled = false; //Set Automatic migrations to false since we'll be applying the migrations manually for this case. SetSqlGenerator("MySql.Data.MySqlClient", new MySql.Data.Entity.MySqlMigrationSqlGenerator());     }   }  This code will set up our configuration that we'll be using when executing all the migrations for our application. Once we have done this we can Build our application so we can check that everything is fine. Creating our Initial Migration Now let's add our Initial Migration. In Package Manager Console, execute "add-migration InitialCreate", you can use any other name but I like to set this as our initial create for future reference. After we run this command, some changes were done in our application: A new Migrations Folder was created. A new class migration call InitialCreate which in most of the cases should have empty Up and Down methods as long as your database is up to date with your Model. Since all your entities already exists, delete all duplicated code to create any entity which exists already in your Database if there is any. I found this easier when you don't have any pending updates to do to your database. Now we have our empty migration that will make no changes in our database and represents how are all the things at the begining of our migrations.  Finally, let's create our MigrationsHistory table. Optionally you can add SQL code to delete the edmdata table which is not needed anymore. public override void Up() { // Just make sure that you used 4.1 or later version         Sql("DROP TABLE EdmMetadata"); } From our Package Manager Console let's type: Update-database; If you like to see the operations made on each Update-database command you can use the flag -verbose after the Update-database. This will make two important changes.  It will execute the Up method in the initial migration which has no changes in the database. And second, and very important,  it will create the __MigrationHistory table necessary to keep track of your changes. And next time you make a change to your database it will compare the current model to the one stored in the Model Column of this table. Conclusion The important thing of this walk through is that we must create our initial migration before we start doing any changes to our model. This way we'll be adding the necessary __MigrationsHistory table to our existing database, so we can keep our database up to date with all the changes we do in our context model using migrations. Hope you have found this information useful. Please let us know if you have any questions or comments, also please check our forums here where we keep answering questions in general for the community.  Happy MySQL/Net Coding!

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  • Application Composer Series: Where and When to use Groovy

    - by Richard Bingham
    This brief post is really intended as more of a reference than an article. The table below highlights two things, firstly where you can add you own custom logic via groovy code (end column), and secondly (middle column) when you might use each particular feature. Obviously this applies only where Application Composer exists, namely Fusion CRM and Oracle Sales Cloud, and is based on current (release 8) functionality. Feature Most Common Use Case Groovy Field Triggers React to run-time data changes. Only fired when the field is changed and upon submit. Y Object Triggers To extend the standard processing logic for an object, based on record creation, updates and deletes. There is a split between these firing events, with some related to UI/ADF actions and others originating in the database. UI Trigger Points: After Create - fires when a new object record is created. Commonly used to set default values for fields. Before Modify - Fires when the end-user tries to modify a field value. Could be used for generic warnings or extra security logic. Before Invalidate - Fires on the parent object when one of its child object records is created, updated, or deleted. For building in relationship logic. Before Remove - Fires when an attempt is made to delete an object record. Can be used to create conditions that prevent deletes. Database Trigger Points: Before Insert in Database - Fires before a new object is inserted into the database. Can be used to ensure a dependent record exists or check for duplicates. After Insert in Database - Fires after a new object is inserted into the database. Could be used to create a complementary record. Before Update in Database -Fires before an existing object is modified in the database. Could be used to check dependent record values. After Update in Database - Fires after an existing object is modified in the database. Could be used to update a complementary record. Before Delete in Database - Fires before an existing object is deleted from the database. Could be used to check dependent record values. After Delete in Database - Fires after an existing object is deleted from the database. Could be used to remove dependent records. After Commit in Database - Fires after the change pending for the current object (insert, update, delete) is made permanent in the current transaction. Could be used when committed data that has passed all validation is required. After Changes Posted to Database - Fires after all changes have been posted to the database, but before they are permanently committed. Could be used to make additional changes that will be saved as part of the current transaction. Y Field Validation Displays a user entered error message based groovy logic validating the field value. The message is shown only when the validation logic returns false, and the logic is triggered only when tabbing out of the field on the user interface. Y Object Validation Commonly used where validation is needed across multiple related fields on the object. Triggered on the submit UI action. Y Object Workflows All Object Workflows are fired upon either record creation or update, along with the option of adding a custom groovy firing condition. Y Field Updates - change another field when a specified one changes. Intended as an easy way to set different run-time values (e.g. pick values for LOV's) plus the value field permits groovy logic entry. Y E-Mail Notification - sends an email notification to specified users/roles. Templates support using run-time value tokens and rich text. N Task Creation - for adding standard tasks for use in the worklist functionality. N Outbound Message - will create and send an XML payload of the related object SDO to a specified endpoint. N Business Process Flow - intended for approval using the seeded process, however can also trigger custom BPMN flows. N Global Functions Utility functions that can be called from any groovy code in Application Composer (across applications). Y Object Functions Utility functions that are local to the parent object. Usually triggered from within 'Buttons and Actions' definitions in Application Composer, although can be called from other code for that object (e.g. from a trigger). Y Add Custom Fields When adding custom fields there are a few places you can include groovy logic. Y Default Value - to add logic within setting the default value when new records are entered. Y Conditionally Updateable - to add logic to set the field to read-only or not. Y Conditionally Required - to add logic to set the field to required or not. Y Formula Field - Used to provide a new aggregate field that is entirely based on groovy logic and other field values. Y Simplified UI Layouts - Advanced Expressions Used for creating dynamic layouts for simplified UI pages where fields and regions show/hide based on run-time context values and logic. Also includes support for the depends-on feature as a trigger. Y Related References This Blog: Application Composer Series Extending Sales Guide: Using Groovy Scripts Groovy Scripting Reference Guide

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  • Understanding the 'High Performance' meaning in Extreme Transaction Processing

    - by kyap
    Despite my previous blogs entries on SOA/BPM and Identity Management, the domain where I'm the most passionated is definitely the Extreme Transaction Processing, commonly called XTP.I came across XTP back to 2007 while I was still FMW Product Manager in EMEA. At that time Oracle acquired a company called Tangosol, which owned an unique product called Coherence that we renamed to Oracle Coherence. Beside this innovative renaming of the product, to be honest, I didn't know much about it, except being a "distributed in-memory cache for Extreme Transaction Processing"... not very helpful still.In general when people doesn't fully understand a technology or a concept, they tend to find some shortcuts, either correct or not, to justify their lack-of understanding... and of course I was part of this category of individuals. And the shortcut was "Oracle Coherence Cache helps to improve Performance". Excellent marketing slogan... but not very meaningful still. By chance I was able to get away quickly from that group in July 2007* at Thames Valley Park (UK), after I attended one of the most interesting workshops, in my 10 years career in Oracle, delivered by Brian Oliver. The biggest mistake I made was to assume that performance improvement with Coherence was related to the response time. Which can be considered as legitimus at that time, because after-all caches help to reduce latency on cached data access, hence reduce the response-time. But like all caches, you need to define caching and expiration policies, thinking about the cache-missed strategy, and most of the time you have to re-write partially your application in order to work with the cache. At a result, the expected benefit vanishes... so, not very useful then?The key mistake I made was my perception or obsession on how performance improvement should be driven, but I strongly believe this is still a common problem to most of the developers. In fact we all know the that the performance of a system is generally presented by the Capacity (or Throughput), with the 2 important dimensions Speed (response-time) and Volume (load) :Capacity (TPS) = Volume (T) / Speed (S)To increase the Capacity, we can either reduce the Speed(in terms of response-time), or to increase the Volume. However we tend to only focus on reducing the Speed dimension, perhaps it is more concrete and tangible to measure, and nicer to present to our management because there's a direct impact onto the end-users experience. On the other hand, we assume the Volume can be addressed by the underlying hardware or software stack, so if we need more capacity (scale out), we just add more hardware or software. Unfortunately, the reality proves that IT is never as ideal as we assume...The challenge with Speed improvement approach is that it is generally difficult and costly to make things already fast... faster. And by adding Coherence will not necessarily help either. Even though we manage to do so, the Capacity can not increase forever because... the Speed can be influenced by the Volume. For all system, we always have a performance illustration as follow: In all traditional system, the increase of Volume (Transaction) will also increase the Speed (Response-Time) as some point. The reason is simple: most of the time the Application logics were not designed to scale. As an example, if you have a while-loop in your application, it is natural to conceive that parsing 200 entries will require double execution-time compared to 100 entries. If you need to "Speed-up" the execution, you can only upgrade your hardware (scale-up) with faster CPU and/or network to reduce network latency. It is technically limited and economically inefficient. And this is exactly where XTP and Coherence kick in. The primary objective of XTP is about designing applications which can scale-out for increasing the Volume, by applying coding techniques to keep the execution-time as constant as possible, independently of the number of runtime data being manipulated. It is actually not just about having an application running as fast as possible, but about having a much more predictable system, with constant response-time and linearly scale, so we can easily increase throughput by adding more hardwares in parallel. It is in general combined with the Low Latency Programming model, where we tried to optimize the network usage as much as possible, either from the programmatic angle (less network-hoops to complete a task), and/or from a hardware angle (faster network equipments). In this picture, Oracle Coherence can be considered as software-level XTP enabler, via the Distributed-Cache because it can guarantee: - Constant Data Objects access time, independently from the number of Objects and the Coherence Cluster size - Data Objects Distribution by Affinity for in-memory data grouping - In-place Data Processing for parallel executionTo summarize, Oracle Coherence is indeed useful to improve your application performance, just not in the way we commonly think. It's not about the Speed itself, but about the overall Capacity with Extreme Load while keeping consistant Speed. In the future I will keep adding new blog entries around this topic, with some sample codes experiences sharing that I capture in the last few years. In the meanwhile if you want to know more how Oracle Coherence, I strongly suggest you to start with checking how our worldwide customers are using Oracle Coherence first, then you can start playing with the product through our tutorial.Have Fun !

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  • Debian squeeze keyboard and touchpad not working / detected on laptop

    - by Esa
    They work before gdm3 starts. a connected mouse also stops working, but functions after removal and re-plug. no xorg.conf. log doesn't show any loading of drivers for kbd/touchpad [ 33.783] X.Org X Server 1.10.4 Release Date: 2011-08-19 [ 33.783] X Protocol Version 11, Revision 0 [ 33.783] Build Operating System: Linux 3.0.0-1-amd64 x86_64 Debian [ 33.783] Current Operating System: Linux sus 3.2.0-0.bpo.2-amd64 #1 SMP Sun Mar 25 10:33:35 UTC 2012 x86_64 [ 33.783] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-0.bpo.2-amd64 root=UUID=8686f840-d165-4d1e-b995-2ebbd94aa3d2 ro quiet [ 33.783] Build Date: 28 August 2011 09:39:43PM [ 33.783] xorg-server 2:1.10.4-1~bpo60+1 (Cyril Brulebois <[email protected]>) [ 33.783] Current version of pixman: 0.16.4 [ 33.783] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 33.783] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 33.783] (==) Log file: "/var/log/Xorg.0.log", Time: Wed Mar 28 09:34:04 2012 [ 33.837] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 33.936] (==) No Layout section. Using the first Screen section. [ 33.936] (==) No screen section available. Using defaults. [ 33.936] (**) |-->Screen "Default Screen Section" (0) [ 33.936] (**) | |-->Monitor "<default monitor>" [ 33.936] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 33.936] (==) Automatically adding devices [ 33.936] (==) Automatically enabling devices [ 34.164] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 34.164] Entry deleted from font path. [ 34.226] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/100dpi/:unscaled, /usr/share/fonts/X11/75dpi/:unscaled, /usr/share/fonts/X11/Type1, /usr/share/fonts/X11/100dpi, /usr/share/fonts/X11/75dpi, /var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType, built-ins [ 34.226] (==) ModulePath set to "/usr/lib/xorg/modules" [ 34.226] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 34.226] (II) Loader magic: 0x7d3ae0 [ 34.226] (II) Module ABI versions: [ 34.226] X.Org ANSI C Emulation: 0.4 [ 34.226] X.Org Video Driver: 10.0 [ 34.226] X.Org XInput driver : 12.2 [ 34.226] X.Org Server Extension : 5.0 [ 34.227] (--) PCI:*(0:1:5:0) 1002:9712:103c:1661 rev 0, Mem @ 0xd0000000/268435456, 0xf1400000/65536, 0xf1300000/1048576, I/O @ 0x00008000/256 [ 34.227] (--) PCI: (0:2:0:0) 1002:6760:103c:1661 rev 0, Mem @ 0xe0000000/268435456, 0xf0300000/131072, I/O @ 0x00004000/256, BIOS @ 0x????????/131072 [ 34.227] (II) Open ACPI successful (/var/run/acpid.socket) [ 34.227] (II) LoadModule: "extmod" [ 34.249] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 34.277] (II) Module extmod: vendor="X.Org Foundation" [ 34.277] compiled for 1.10.4, module version = 1.0.0 [ 34.277] Module class: X.Org Server Extension [ 34.277] ABI class: X.Org Server Extension, version 5.0 [ 34.277] (II) Loading extension SELinux [ 34.277] (II) Loading extension MIT-SCREEN-SAVER [ 34.277] (II) Loading extension XFree86-VidModeExtension [ 34.277] (II) Loading extension XFree86-DGA [ 34.277] (II) Loading extension DPMS [ 34.277] (II) Loading extension XVideo [ 34.277] (II) Loading extension XVideo-MotionCompensation [ 34.277] (II) Loading extension X-Resource [ 34.277] (II) LoadModule: "dbe" [ 34.277] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 34.299] (II) Module dbe: vendor="X.Org Foundation" [ 34.299] compiled for 1.10.4, module version = 1.0.0 [ 34.299] Module class: X.Org Server Extension [ 34.299] ABI class: X.Org Server Extension, version 5.0 [ 34.299] (II) Loading extension DOUBLE-BUFFER [ 34.299] (II) LoadModule: "glx" [ 34.299] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 34.477] (II) Module glx: vendor="X.Org Foundation" [ 34.477] compiled for 1.10.4, module version = 1.0.0 [ 34.477] ABI class: X.Org Server Extension, version 5.0 [ 34.477] (==) AIGLX enabled [ 34.477] (II) Loading extension GLX [ 34.477] (II) LoadModule: "record" [ 34.478] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 34.481] (II) Module record: vendor="X.Org Foundation" [ 34.481] compiled for 1.10.4, module version = 1.13.0 [ 34.481] Module class: X.Org Server Extension [ 34.481] ABI class: X.Org Server Extension, version 5.0 [ 34.481] (II) Loading extension RECORD [ 34.481] (II) LoadModule: "dri" [ 34.481] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 34.512] (II) Module dri: vendor="X.Org Foundation" [ 34.512] compiled for 1.10.4, module version = 1.0.0 [ 34.512] ABI class: X.Org Server Extension, version 5.0 [ 34.512] (II) Loading extension XFree86-DRI [ 34.512] (II) LoadModule: "dri2" [ 34.512] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 34.515] (II) Module dri2: vendor="X.Org Foundation" [ 34.515] compiled for 1.10.4, module version = 1.2.0 [ 34.515] ABI class: X.Org Server Extension, version 5.0 [ 34.515] (II) Loading extension DRI2 [ 34.515] (==) Matched ati as autoconfigured driver 0 [ 34.515] (==) Matched vesa as autoconfigured driver 1 [ 34.515] (==) Matched fbdev as autoconfigured driver 2 [ 34.515] (==) Assigned the driver to the xf86ConfigLayout [ 34.515] (II) LoadModule: "ati" [ 34.706] (II) Loading /usr/lib/xorg/modules/drivers/ati_drv.so [ 34.724] (II) Module ati: vendor="X.Org Foundation" [ 34.724] compiled for 1.10.3, module version = 6.14.2 [ 34.724] Module class: X.Org Video Driver [ 34.724] ABI class: X.Org Video Driver, version 10.0 [ 34.724] (II) LoadModule: "radeon" [ 34.725] (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so [ 34.923] (II) Module radeon: vendor="X.Org Foundation" [ 34.923] compiled for 1.10.3, module version = 6.14.2 [ 34.923] Module class: X.Org Video Driver [ 34.923] ABI class: X.Org Video Driver, version 10.0 [ 34.945] (II) LoadModule: "vesa" [ 34.945] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 34.988] (II) Module vesa: vendor="X.Org Foundation" [ 34.988] compiled for 1.10.3, module version = 2.3.0 [ 34.988] Module class: X.Org Video Driver [ 34.988] ABI class: X.Org Video Driver, version 10.0 [ 34.988] (II) LoadModule: "fbdev" [ 34.988] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 35.020] (II) Module fbdev: vendor="X.Org Foundation" [ 35.020] compiled for 1.10.3, module version = 0.4.2 [ 35.020] ABI class: X.Org Video Driver, version 10.0 [ 35.020] (II) RADEON: Driver for ATI Radeon chipsets: <snip> [ 35.023] (II) VESA: driver for VESA chipsets: vesa [ 35.023] (II) FBDEV: driver for framebuffer: fbdev [ 35.023] (++) using VT number 7 [ 35.033] (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so [ 35.033] (II) [KMS] Kernel modesetting enabled. [ 35.033] (WW) Falling back to old probe method for vesa [ 35.034] (WW) Falling back to old probe method for fbdev [ 35.034] (II) Loading sub module "fbdevhw" [ 35.034] (II) LoadModule: "fbdevhw" [ 35.034] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 35.185] (II) Module fbdevhw: vendor="X.Org Foundation" [ 35.185] compiled for 1.10.4, module version = 0.0.2 [ 35.185] ABI class: X.Org Video Driver, version 10.0 [ 35.288] (II) RADEON(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 [ 35.288] (==) RADEON(0): Depth 24, (--) framebuffer bpp 32 [ 35.288] (II) RADEON(0): Pixel depth = 24 bits stored in 4 bytes (32 bpp pixmaps) [ 35.288] (==) RADEON(0): Default visual is TrueColor [ 35.288] (==) RADEON(0): RGB weight 888 [ 35.288] (II) RADEON(0): Using 8 bits per RGB (8 bit DAC) [ 35.288] (--) RADEON(0): Chipset: "ATI Mobility Radeon HD 4200" (ChipID = 0x9712) [ 35.288] (II) RADEON(0): PCI card detected [ 35.288] drmOpenDevice: node name is /dev/dri/card0 [ 35.288] drmOpenDevice: open result is 9, (OK) [ 35.288] drmOpenByBusid: Searching for BusID pci:0000:01:05.0 [ 35.288] drmOpenDevice: node name is /dev/dri/card0 [ 35.288] drmOpenDevice: open result is 9, (OK) [ 35.288] drmOpenByBusid: drmOpenMinor returns 9 [ 35.288] drmOpenByBusid: drmGetBusid reports pci:0000:01:05.0 [ 35.288] (II) Loading sub module "exa" [ 35.288] (II) LoadModule: "exa" [ 35.288] (II) Loading /usr/lib/xorg/modules/libexa.so [ 35.335] (II) Module exa: vendor="X.Org Foundation" [ 35.335] compiled for 1.10.4, module version = 2.5.0 [ 35.335] ABI class: X.Org Video Driver, version 10.0 [ 35.335] (II) RADEON(0): KMS Color Tiling: disabled [ 35.335] (II) RADEON(0): KMS Pageflipping: enabled [ 35.335] (II) RADEON(0): SwapBuffers wait for vsync: enabled [ 35.360] (II) RADEON(0): Output VGA-0 has no monitor section [ 35.360] (II) RADEON(0): Output LVDS has no monitor section [ 35.364] (II) RADEON(0): Output HDMI-0 has no monitor section [ 35.388] (II) RADEON(0): EDID for output VGA-0 [ 35.388] (II) RADEON(0): EDID for output LVDS [ 35.388] (II) RADEON(0): Manufacturer: LGD Model: 2ac Serial#: 0 [ 35.388] (II) RADEON(0): Year: 2010 Week: 0 [ 35.388] (II) RADEON(0): EDID Version: 1.3 [ 35.388] (II) RADEON(0): Digital Display Input [ 35.388] (II) RADEON(0): Max Image Size [cm]: horiz.: 34 vert.: 19 [ 35.388] (II) RADEON(0): Gamma: 2.20 [ 35.388] (II) RADEON(0): No DPMS capabilities specified [ 35.388] (II) RADEON(0): Supported color encodings: RGB 4:4:4 YCrCb 4:4:4 [ 35.388] (II) RADEON(0): First detailed timing is preferred mode [ 35.388] (II) RADEON(0): redX: 0.616 redY: 0.371 greenX: 0.355 greenY: 0.606 [ 35.388] (II) RADEON(0): blueX: 0.152 blueY: 0.100 whiteX: 0.313 whiteY: 0.329 [ 35.388] (II) RADEON(0): Manufacturer's mask: 0 [ 35.388] (II) RADEON(0): Supported detailed timing: [ 35.388] (II) RADEON(0): clock: 69.3 MHz Image Size: 344 x 194 mm [ 35.388] (II) RADEON(0): h_active: 1366 h_sync: 1398 h_sync_end 1430 h_blank_end 1486 h_border: 0 [ 35.388] (II) RADEON(0): v_active: 768 v_sync: 770 v_sync_end 774 v_blanking: 782 v_border: 0 [ 35.388] (II) RADEON(0): LG Display [ 35.388] (II) RADEON(0): LP156WH2-TLQB [ 35.388] (II) RADEON(0): EDID (in hex): [ 35.388] (II) RADEON(0): 00ffffffffffff0030e4ac0200000000 [ 35.388] (II) RADEON(0): 00140103802213780ac1259d5f5b9b27 [ 35.388] (II) RADEON(0): 19505400000001010101010101010101 [ 35.388] (II) RADEON(0): 010101010101121b567850000e302020 [ 35.388] (II) RADEON(0): 240058c2100000190000000000000000 [ 35.388] (II) RADEON(0): 00000000000000000000000000fe004c [ 35.388] (II) RADEON(0): 4720446973706c61790a2020000000fe [ 35.388] (II) RADEON(0): 004c503135365748322d544c514200c1 [ 35.388] (II) RADEON(0): Printing probed modes for output LVDS [ 35.388] (II) RADEON(0): Modeline "1366x768"x59.6 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 35.388] (II) RADEON(0): Modeline "1280x720"x59.9 74.50 1280 1344 1472 1664 720 723 728 748 -hsync +vsync (44.8 kHz) [ 35.388] (II) RADEON(0): Modeline "1152x768"x59.8 71.75 1152 1216 1328 1504 768 771 781 798 -hsync +vsync (47.7 kHz) [ 35.388] (II) RADEON(0): Modeline "1024x768"x59.9 63.50 1024 1072 1176 1328 768 771 775 798 -hsync +vsync (47.8 kHz) [ 35.388] (II) RADEON(0): Modeline "800x600"x59.9 38.25 800 832 912 1024 600 603 607 624 -hsync +vsync (37.4 kHz) [ 35.388] (II) RADEON(0): Modeline "848x480"x59.7 31.50 848 872 952 1056 480 483 493 500 -hsync +vsync (29.8 kHz) [ 35.388] (II) RADEON(0): Modeline "720x480"x59.7 26.75 720 744 808 896 480 483 493 500 -hsync +vsync (29.9 kHz) [ 35.388] (II) RADEON(0): Modeline "640x480"x59.4 23.75 640 664 720 800 480 483 487 500 -hsync +vsync (29.7 kHz) [ 35.392] (II) RADEON(0): EDID for output HDMI-0 [ 35.392] (II) RADEON(0): Output VGA-0 disconnected [ 35.392] (II) RADEON(0): Output LVDS connected [ 35.392] (II) RADEON(0): Output HDMI-0 disconnected [ 35.392] (II) RADEON(0): Using exact sizes for initial modes [ 35.392] (II) RADEON(0): Output LVDS using initial mode 1366x768 [ 35.392] (II) RADEON(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 35.392] (II) RADEON(0): mem size init: gart size :1fdff000 vram size: s:10000000 visible:fba0000 [ 35.392] (II) RADEON(0): EXA: Driver will allow EXA pixmaps in VRAM [ 35.392] (==) RADEON(0): DPI set to (96, 96) [ 35.392] (II) Loading sub module "fb" [ 35.392] (II) LoadModule: "fb" [ 35.392] (II) Loading /usr/lib/xorg/modules/libfb.so [ 35.492] (II) Module fb: vendor="X.Org Foundation" [ 35.492] compiled for 1.10.4, module version = 1.0.0 [ 35.492] ABI class: X.Org ANSI C Emulation, version 0.4 [ 35.492] (II) Loading sub module "ramdac" [ 35.492] (II) LoadModule: "ramdac" [ 35.492] (II) Module "ramdac" already built-in [ 35.492] (II) UnloadModule: "vesa" [ 35.492] (II) Unloading vesa [ 35.492] (II) UnloadModule: "fbdev" [ 35.492] (II) Unloading fbdev [ 35.492] (II) UnloadModule: "fbdevhw" [ 35.492] (II) Unloading fbdevhw [ 35.492] (--) Depth 24 pixmap format is 32 bpp [ 35.492] (II) RADEON(0): [DRI2] Setup complete [ 35.492] (II) RADEON(0): [DRI2] DRI driver: r600 [ 35.492] (II) RADEON(0): Front buffer size: 4224K [ 35.492] (II) RADEON(0): VRAM usage limit set to 228096K [ 35.615] (==) RADEON(0): Backing store disabled [ 35.615] (II) RADEON(0): Direct rendering enabled [ 35.658] (II) RADEON(0): Setting EXA maxPitchBytes [ 35.658] (II) EXA(0): Driver allocated offscreen pixmaps [ 35.658] (II) EXA(0): Driver registered support for the following operations: [ 35.658] (II) Solid [ 35.658] (II) Copy [ 35.658] (II) Composite (RENDER acceleration) [ 35.658] (II) UploadToScreen [ 35.658] (II) DownloadFromScreen [ 35.687] (II) RADEON(0): Acceleration enabled [ 35.687] (==) RADEON(0): DPMS enabled [ 35.687] (==) RADEON(0): Silken mouse enabled [ 35.721] (II) RADEON(0): Set up textured video [ 35.721] (II) RADEON(0): RandR 1.2 enabled, ignore the following RandR disabled message. [ 35.721] (--) RandR disabled [ 35.721] (II) Initializing built-in extension Generic Event Extension [ 35.721] (II) Initializing built-in extension SHAPE [ 35.721] (II) Initializing built-in extension MIT-SHM [ 35.721] (II) Initializing built-in extension XInputExtension [ 35.721] (II) Initializing built-in extension XTEST [ 35.721] (II) Initializing built-in extension BIG-REQUESTS [ 35.721] (II) Initializing built-in extension SYNC [ 35.721] (II) Initializing built-in extension XKEYBOARD [ 35.721] (II) Initializing built-in extension XC-MISC [ 35.721] (II) Initializing built-in extension SECURITY [ 35.721] (II) Initializing built-in extension XINERAMA [ 35.721] (II) Initializing built-in extension XFIXES [ 35.721] (II) Initializing built-in extension RENDER [ 35.721] (II) Initializing built-in extension RANDR [ 35.721] (II) Initializing built-in extension COMPOSITE [ 35.721] (II) Initializing built-in extension DAMAGE [ 35.721] (II) SELinux: Disabled on system [ 35.982] (II) AIGLX: enabled GLX_MESA_copy_sub_buffer [ 35.982] (II) AIGLX: enabled GLX_INTEL_swap_event [ 35.982] (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control [ 35.982] (II) AIGLX: enabled GLX_SGI_make_current_read [ 35.982] (II) AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects [ 35.982] (II) AIGLX: Loaded and initialized /usr/lib/dri/r600_dri.so [ 35.982] (II) GLX: Initialized DRI2 GL provider for screen 0 [ 35.999] (II) RADEON(0): Setting screen physical size to 361 x 203 [ 43.896] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.896] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.896] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 43.924] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.924] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.924] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 43.988] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.988] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.988] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 67.375] (II) config/udev: Adding input device Logitech USB Optical Mouse (/dev/input/event1) [ 67.376] (**) Logitech USB Optical Mouse: Applying InputClass "evdev pointer catchall" [ 67.376] (II) LoadModule: "evdev" [ 67.376] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 67.392] (II) Module evdev: vendor="X.Org Foundation" [ 67.392] compiled for 1.10.3, module version = 2.6.0 [ 67.392] Module class: X.Org XInput Driver [ 67.392] ABI class: X.Org XInput driver, version 12.2 [ 67.392] (II) Using input driver 'evdev' for 'Logitech USB Optical Mouse' [ 67.392] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 67.392] (**) Logitech USB Optical Mouse: always reports core events [ 67.392] (**) Logitech USB Optical Mouse: Device: "/dev/input/event1" [ 67.392] (--) Logitech USB Optical Mouse: Found 12 mouse buttons [ 67.392] (--) Logitech USB Optical Mouse: Found scroll wheel(s) [ 67.392] (--) Logitech USB Optical Mouse: Found relative axes [ 67.392] (--) Logitech USB Optical Mouse: Found x and y relative axes [ 67.392] (II) Logitech USB Optical Mouse: Configuring as mouse [ 67.392] (II) Logitech USB Optical Mouse: Adding scrollwheel support [ 67.392] (**) Logitech USB Optical Mouse: YAxisMapping: buttons 4 and 5 [ 67.392] (**) Logitech USB Optical Mouse: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 [ 67.392] (**) Option "config_info" "udev:/sys/devices/pci0000:00/0000:00:13.0/usb5/5-1/5-1:1.0/input/input14/event1" [ 67.392] (II) XINPUT: Adding extended input device "Logitech USB Optical Mouse" (type: MOUSE) [ 67.392] (II) Logitech USB Optical Mouse: initialized for relative axes. [ 67.392] (**) Logitech USB Optical Mouse: (accel) keeping acceleration scheme 1 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration profile 0 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration factor: 2.000 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration threshold: 4 [ 67.392] (II) config/udev: Adding input device Logitech USB Optical Mouse (/dev/input/mouse0) [ 67.392] (II) No input driver/identifier specified (ignoring) [ 78.692] (II) Logitech USB Optical Mouse: Close [ 78.692] (II) UnloadModule: "evdev" [ 78.692] (II) Unloading evdev

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  • Introducing Data Annotations Extensions

    - by srkirkland
    Validation of user input is integral to building a modern web application, and ASP.NET MVC offers us a way to enforce business rules on both the client and server using Model Validation.  The recent release of ASP.NET MVC 3 has improved these offerings on the client side by introducing an unobtrusive validation library built on top of jquery.validation.  Out of the box MVC comes with support for Data Annotations (that is, System.ComponentModel.DataAnnotations) and can be extended to support other frameworks.  Data Annotations Validation is becoming more popular and is being baked in to many other Microsoft offerings, including Entity Framework, though with MVC it only contains four validators: Range, Required, StringLength and Regular Expression.  The Data Annotations Extensions project attempts to augment these validators with additional attributes while maintaining the clean integration Data Annotations provides. A Quick Word About Data Annotations Extensions The Data Annotations Extensions project can be found at http://dataannotationsextensions.org/, and currently provides 11 additional validation attributes (ex: Email, EqualTo, Min/Max) on top of Data Annotations’ original 4.  You can find a current list of the validation attributes on the afore mentioned website. The core library provides server-side validation attributes that can be used in any .NET 4.0 project (no MVC dependency). There is also an easily pluggable client-side validation library which can be used in ASP.NET MVC 3 projects using unobtrusive jquery validation (only MVC3 included javascript files are required). On to the Preview Let’s say you had the following “Customer” domain model (or view model, depending on your project structure) in an MVC 3 project: public class Customer { public string Email { get; set; } public int Age { get; set; } public string ProfilePictureLocation { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When it comes time to create/edit this Customer, you will probably have a CustomerController and a simple form that just uses one of the Html.EditorFor() methods that the ASP.NET MVC tooling generates for you (or you can write yourself).  It should look something like this: With no validation, the customer can enter nonsense for an email address, and then can even report their age as a negative number!  With the built-in Data Annotations validation, I could do a bit better by adding a Range to the age, adding a RegularExpression for email (yuck!), and adding some required attributes.  However, I’d still be able to report my age as 10.75 years old, and my profile picture could still be any string.  Let’s use Data Annotations along with this project, Data Annotations Extensions, and see what we can get: public class Customer { [Email] [Required] public string Email { get; set; }   [Integer] [Min(1, ErrorMessage="Unless you are benjamin button you are lying.")] [Required] public int Age { get; set; }   [FileExtensions("png|jpg|jpeg|gif")] public string ProfilePictureLocation { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now let’s try to put in some invalid values and see what happens: That is very nice validation, all done on the client side (will also be validated on the server).  Also, the Customer class validation attributes are very easy to read and understand. Another bonus: Since Data Annotations Extensions can integrate with MVC 3’s unobtrusive validation, no additional scripts are required! Now that we’ve seen our target, let’s take a look at how to get there within a new MVC 3 project. Adding Data Annotations Extensions To Your Project First we will File->New Project and create an ASP.NET MVC 3 project.  I am going to use Razor for these examples, but any view engine can be used in practice.  Now go into the NuGet Extension Manager (right click on references and select add Library Package Reference) and search for “DataAnnotationsExtensions.”  You should see the following two packages: The first package is for server-side validation scenarios, but since we are using MVC 3 and would like comprehensive sever and client validation support, click on the DataAnnotationsExtensions.MVC3 project and then click Install.  This will install the Data Annotations Extensions server and client validation DLLs along with David Ebbo’s web activator (which enables the validation attributes to be registered with MVC 3). Now that Data Annotations Extensions is installed you have all you need to start doing advanced model validation.  If you are already using Data Annotations in your project, just making use of the additional validation attributes will provide client and server validation automatically.  However, assuming you are starting with a blank project I’ll walk you through setting up a controller and model to test with. Creating Your Model In the Models folder, create a new User.cs file with a User class that you can use as a model.  To start with, I’ll use the following class: public class User { public string Email { get; set; } public string Password { get; set; } public string PasswordConfirm { get; set; } public string HomePage { get; set; } public int Age { get; set; } } Next, create a simple controller with at least a Create method, and then a matching Create view (note, you can do all of this via the MVC built-in tooling).  Your files will look something like this: UserController.cs: public class UserController : Controller { public ActionResult Create() { return View(new User()); }   [HttpPost] public ActionResult Create(User user) { if (!ModelState.IsValid) { return View(user); }   return Content("User valid!"); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Create.cshtml: @model NuGetValidationTester.Models.User   @{ ViewBag.Title = "Create"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) { @Html.ValidationSummary(true) <fieldset> <legend>User</legend> @Html.EditorForModel() <p> <input type="submit" value="Create" /> </p> </fieldset> } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } In the Create.cshtml view, note that we are referencing jquery validation and jquery unobtrusive (jquery is referenced in the layout page).  These MVC 3 included scripts are the only ones you need to enjoy both the basic Data Annotations validation as well as the validation additions available in Data Annotations Extensions.  These references are added by default when you use the MVC 3 “Add View” dialog on a modification template type. Now when we go to /User/Create we should see a form for editing a User Since we haven’t yet added any validation attributes, this form is valid as shown (including no password, email and an age of 0).  With the built-in Data Annotations attributes we can make some of the fields required, and we could use a range validator of maybe 1 to 110 on Age (of course we don’t want to leave out supercentenarians) but let’s go further and validate our input comprehensively using Data Annotations Extensions.  The new and improved User.cs model class. { [Required] [Email] public string Email { get; set; }   [Required] public string Password { get; set; }   [Required] [EqualTo("Password")] public string PasswordConfirm { get; set; }   [Url] public string HomePage { get; set; }   [Integer] [Min(1)] public int Age { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now let’s re-run our form and try to use some invalid values: All of the validation errors you see above occurred on the client, without ever even hitting submit.  The validation is also checked on the server, which is a good practice since client validation is easily bypassed. That’s all you need to do to start a new project and include Data Annotations Extensions, and of course you can integrate it into an existing project just as easily. Nitpickers Corner ASP.NET MVC 3 futures defines four new data annotations attributes which this project has as well: CreditCard, Email, Url and EqualTo.  Unfortunately referencing MVC 3 futures necessitates taking an dependency on MVC 3 in your model layer, which may be unadvisable in a multi-tiered project.  Data Annotations Extensions keeps the server and client side libraries separate so using the project’s validation attributes don’t require you to take any additional dependencies in your model layer which still allowing for the rich client validation experience if you are using MVC 3. Custom Error Message and Globalization: Since the Data Annotations Extensions are build on top of Data Annotations, you have the ability to define your own static error messages and even to use resource files for very customizable error messages. Available Validators: Please see the project site at http://dataannotationsextensions.org/ for an up-to-date list of the new validators included in this project.  As of this post, the following validators are available: CreditCard Date Digits Email EqualTo FileExtensions Integer Max Min Numeric Url Conclusion Hopefully I’ve illustrated how easy it is to add server and client validation to your MVC 3 projects, and how to easily you can extend the available validation options to meet real world needs. The Data Annotations Extensions project is fully open source under the BSD license.  Any feedback would be greatly appreciated.  More information than you require, along with links to the source code, is available at http://dataannotationsextensions.org/. Enjoy!

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  • C#/.NET Fundamentals: Choosing the Right Collection Class

    - by James Michael Hare
    The .NET Base Class Library (BCL) has a wide array of collection classes at your disposal which make it easy to manage collections of objects. While it's great to have so many classes available, it can be daunting to choose the right collection to use for any given situation. As hard as it may be, choosing the right collection can be absolutely key to the performance and maintainability of your application! This post will look at breaking down any confusion between each collection and the situations in which they excel. We will be spending most of our time looking at the System.Collections.Generic namespace, which is the recommended set of collections. The Generic Collections: System.Collections.Generic namespace The generic collections were introduced in .NET 2.0 in the System.Collections.Generic namespace. This is the main body of collections you should tend to focus on first, as they will tend to suit 99% of your needs right up front. It is important to note that the generic collections are unsynchronized. This decision was made for performance reasons because depending on how you are using the collections its completely possible that synchronization may not be required or may be needed on a higher level than simple method-level synchronization. Furthermore, concurrent read access (all writes done at beginning and never again) is always safe, but for concurrent mixed access you should either synchronize the collection or use one of the concurrent collections. So let's look at each of the collections in turn and its various pros and cons, at the end we'll summarize with a table to help make it easier to compare and contrast the different collections. The Associative Collection Classes Associative collections store a value in the collection by providing a key that is used to add/remove/lookup the item. Hence, the container associates the value with the key. These collections are most useful when you need to lookup/manipulate a collection using a key value. For example, if you wanted to look up an order in a collection of orders by an order id, you might have an associative collection where they key is the order id and the value is the order. The Dictionary<TKey,TVale> is probably the most used associative container class. The Dictionary<TKey,TValue> is the fastest class for associative lookups/inserts/deletes because it uses a hash table under the covers. Because the keys are hashed, the key type should correctly implement GetHashCode() and Equals() appropriately or you should provide an external IEqualityComparer to the dictionary on construction. The insert/delete/lookup time of items in the dictionary is amortized constant time - O(1) - which means no matter how big the dictionary gets, the time it takes to find something remains relatively constant. This is highly desirable for high-speed lookups. The only downside is that the dictionary, by nature of using a hash table, is unordered, so you cannot easily traverse the items in a Dictionary in order. The SortedDictionary<TKey,TValue> is similar to the Dictionary<TKey,TValue> in usage but very different in implementation. The SortedDictionary<TKey,TValye> uses a binary tree under the covers to maintain the items in order by the key. As a consequence of sorting, the type used for the key must correctly implement IComparable<TKey> so that the keys can be correctly sorted. The sorted dictionary trades a little bit of lookup time for the ability to maintain the items in order, thus insert/delete/lookup times in a sorted dictionary are logarithmic - O(log n). Generally speaking, with logarithmic time, you can double the size of the collection and it only has to perform one extra comparison to find the item. Use the SortedDictionary<TKey,TValue> when you want fast lookups but also want to be able to maintain the collection in order by the key. The SortedList<TKey,TValue> is the other ordered associative container class in the generic containers. Once again SortedList<TKey,TValue>, like SortedDictionary<TKey,TValue>, uses a key to sort key-value pairs. Unlike SortedDictionary, however, items in a SortedList are stored as an ordered array of items. This means that insertions and deletions are linear - O(n) - because deleting or adding an item may involve shifting all items up or down in the list. Lookup time, however is O(log n) because the SortedList can use a binary search to find any item in the list by its key. So why would you ever want to do this? Well, the answer is that if you are going to load the SortedList up-front, the insertions will be slower, but because array indexing is faster than following object links, lookups are marginally faster than a SortedDictionary. Once again I'd use this in situations where you want fast lookups and want to maintain the collection in order by the key, and where insertions and deletions are rare. The Non-Associative Containers The other container classes are non-associative. They don't use keys to manipulate the collection but rely on the object itself being stored or some other means (such as index) to manipulate the collection. The List<T> is a basic contiguous storage container. Some people may call this a vector or dynamic array. Essentially it is an array of items that grow once its current capacity is exceeded. Because the items are stored contiguously as an array, you can access items in the List<T> by index very quickly. However inserting and removing in the beginning or middle of the List<T> are very costly because you must shift all the items up or down as you delete or insert respectively. However, adding and removing at the end of a List<T> is an amortized constant operation - O(1). Typically List<T> is the standard go-to collection when you don't have any other constraints, and typically we favor a List<T> even over arrays unless we are sure the size will remain absolutely fixed. The LinkedList<T> is a basic implementation of a doubly-linked list. This means that you can add or remove items in the middle of a linked list very quickly (because there's no items to move up or down in contiguous memory), but you also lose the ability to index items by position quickly. Most of the time we tend to favor List<T> over LinkedList<T> unless you are doing a lot of adding and removing from the collection, in which case a LinkedList<T> may make more sense. The HashSet<T> is an unordered collection of unique items. This means that the collection cannot have duplicates and no order is maintained. Logically, this is very similar to having a Dictionary<TKey,TValue> where the TKey and TValue both refer to the same object. This collection is very useful for maintaining a collection of items you wish to check membership against. For example, if you receive an order for a given vendor code, you may want to check to make sure the vendor code belongs to the set of vendor codes you handle. In these cases a HashSet<T> is useful for super-quick lookups where order is not important. Once again, like in Dictionary, the type T should have a valid implementation of GetHashCode() and Equals(), or you should provide an appropriate IEqualityComparer<T> to the HashSet<T> on construction. The SortedSet<T> is to HashSet<T> what the SortedDictionary<TKey,TValue> is to Dictionary<TKey,TValue>. That is, the SortedSet<T> is a binary tree where the key and value are the same object. This once again means that adding/removing/lookups are logarithmic - O(log n) - but you gain the ability to iterate over the items in order. For this collection to be effective, type T must implement IComparable<T> or you need to supply an external IComparer<T>. Finally, the Stack<T> and Queue<T> are two very specific collections that allow you to handle a sequential collection of objects in very specific ways. The Stack<T> is a last-in-first-out (LIFO) container where items are added and removed from the top of the stack. Typically this is useful in situations where you want to stack actions and then be able to undo those actions in reverse order as needed. The Queue<T> on the other hand is a first-in-first-out container which adds items at the end of the queue and removes items from the front. This is useful for situations where you need to process items in the order in which they came, such as a print spooler or waiting lines. So that's the basic collections. Let's summarize what we've learned in a quick reference table.  Collection Ordered? Contiguous Storage? Direct Access? Lookup Efficiency Manipulate Efficiency Notes Dictionary No Yes Via Key Key: O(1) O(1) Best for high performance lookups. SortedDictionary Yes No Via Key Key: O(log n) O(log n) Compromise of Dictionary speed and ordering, uses binary search tree. SortedList Yes Yes Via Key Key: O(log n) O(n) Very similar to SortedDictionary, except tree is implemented in an array, so has faster lookup on preloaded data, but slower loads. List No Yes Via Index Index: O(1) Value: O(n) O(n) Best for smaller lists where direct access required and no ordering. LinkedList No No No Value: O(n) O(1) Best for lists where inserting/deleting in middle is common and no direct access required. HashSet No Yes Via Key Key: O(1) O(1) Unique unordered collection, like a Dictionary except key and value are same object. SortedSet Yes No Via Key Key: O(log n) O(log n) Unique ordered collection, like SortedDictionary except key and value are same object. Stack No Yes Only Top Top: O(1) O(1)* Essentially same as List<T> except only process as LIFO Queue No Yes Only Front Front: O(1) O(1) Essentially same as List<T> except only process as FIFO   The Original Collections: System.Collections namespace The original collection classes are largely considered deprecated by developers and by Microsoft itself. In fact they indicate that for the most part you should always favor the generic or concurrent collections, and only use the original collections when you are dealing with legacy .NET code. Because these collections are out of vogue, let's just briefly mention the original collection and their generic equivalents: ArrayList A dynamic, contiguous collection of objects. Favor the generic collection List<T> instead. Hashtable Associative, unordered collection of key-value pairs of objects. Favor the generic collection Dictionary<TKey,TValue> instead. Queue First-in-first-out (FIFO) collection of objects. Favor the generic collection Queue<T> instead. SortedList Associative, ordered collection of key-value pairs of objects. Favor the generic collection SortedList<T> instead. Stack Last-in-first-out (LIFO) collection of objects. Favor the generic collection Stack<T> instead. In general, the older collections are non-type-safe and in some cases less performant than their generic counterparts. Once again, the only reason you should fall back on these older collections is for backward compatibility with legacy code and libraries only. The Concurrent Collections: System.Collections.Concurrent namespace The concurrent collections are new as of .NET 4.0 and are included in the System.Collections.Concurrent namespace. These collections are optimized for use in situations where multi-threaded read and write access of a collection is desired. The concurrent queue, stack, and dictionary work much as you'd expect. The bag and blocking collection are more unique. Below is the summary of each with a link to a blog post I did on each of them. ConcurrentQueue Thread-safe version of a queue (FIFO). For more information see: C#/.NET Little Wonders: The ConcurrentStack and ConcurrentQueue ConcurrentStack Thread-safe version of a stack (LIFO). For more information see: C#/.NET Little Wonders: The ConcurrentStack and ConcurrentQueue ConcurrentBag Thread-safe unordered collection of objects. Optimized for situations where a thread may be bother reader and writer. For more information see: C#/.NET Little Wonders: The ConcurrentBag and BlockingCollection ConcurrentDictionary Thread-safe version of a dictionary. Optimized for multiple readers (allows multiple readers under same lock). For more information see C#/.NET Little Wonders: The ConcurrentDictionary BlockingCollection Wrapper collection that implement producers & consumers paradigm. Readers can block until items are available to read. Writers can block until space is available to write (if bounded). For more information see C#/.NET Little Wonders: The ConcurrentBag and BlockingCollection Summary The .NET BCL has lots of collections built in to help you store and manipulate collections of data. Understanding how these collections work and knowing in which situations each container is best is one of the key skills necessary to build more performant code. Choosing the wrong collection for the job can make your code much slower or even harder to maintain if you choose one that doesn’t perform as well or otherwise doesn’t exactly fit the situation. Remember to avoid the original collections and stick with the generic collections.  If you need concurrent access, you can use the generic collections if the data is read-only, or consider the concurrent collections for mixed-access if you are running on .NET 4.0 or higher.   Tweet Technorati Tags: C#,.NET,Collecitons,Generic,Concurrent,Dictionary,List,Stack,Queue,SortedList,SortedDictionary,HashSet,SortedSet

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  • Building a &ldquo;real&rdquo; extension for Expression Blend

    - by Timmy Kokke
    .Last time I showed you how to get started building extensions for Expression Blend. Lets build a useful extension this time and go a bit deeper into Blend. Source of project  => here Compiled dll => here (extract into /extensions folder of Expression Blend)   The Extension When working on large Xaml files in Blend it’s often hard to find a specific control in the "Objects and Timeline Pane”. An extension that searches the active document and presents all elements that satisfy the query would be helpful. When the user starts typing a search query a search will be performed and the results are shown in the list. After the user selects an item in the results list, the control in the "Objects and Timeline Pane” will be selected. Below is a sketch of what it is going to look like. The Solution Create a new WPF User Control project as shown in the earlier tutorial in the Configuring the extension project section, but name it AdvancedSearch this time. Delete the default UserControl1.Xaml to clear the solution (a new user control will be added later thought, but adding a user control is easier then renaming one). Create the main entry point of the addin by adding a new class to the solution and naming this  AdvancedSearchPackage. Add a reference to Microsoft.Expression.Extensibility and to System.ComponentModel.Composition . Implement the IPackage interface and add the Export attribute from the MEF to the definition. While you’re at it. Add references to Microsoft.Expression.DesignSurface, Microsoft.Expression.FrameWork and Microsoft.Expression.Markup. These will be used later. The Load method from the IPackage interface is going to create a ViewModel to bind to from the UI. Add another class to the solution and name this AdvancedSearchViewModel. This class needs to implement the INotifyPropertyChanged interface to enable notifications to the view.  Add a constructor to the class that takes an IServices interface as a parameter. Create a new instance of the AdvancedSearchViewModel in the load method in the AdvanceSearchPackage class. The AdvancedSearchPackage class should looks like this now:   using System.ComponentModel.Composition; using Microsoft.Expression.Extensibility;   namespace AdvancedSearch { [Export(typeof(IPackage))] public class AdvancedSearchPackage:IPackage {   public void Load(IServices services) { new AdvancedSearchViewModel(services); }   public void Unload() { } } }   Add a new UserControl to the project and name this AdvancedSearchView. The View will be created by the ViewModel, which will pass itself to the constructor of the view. Change the constructor of the View to take a AdvancedSearchViewModel object as a parameter. Add a private field to store the ViewModel and set this field in the constructor. Point the DataContext of the view to the ViewModel. The View will look something like this now:   namespace AdvancedSearch { public partial class AdvancedSearchView:UserControl { private readonly AdvancedSearchViewModel _advancedSearchViewModel;   public AdvancedSearchView(AdvancedSearchViewModel advancedSearchViewModel) { _advancedSearchViewModel = advancedSearchViewModel; InitializeComponent(); this.DataContext = _advancedSearchViewModel; } } }   The View is going to be created in the constructor of the ViewModel and stored in a read only property.   public FrameworkElement View { get; private set; }   public AdvancedSearchViewModel(IServices services) { _services = services; View = new AdvancedSearchView(this); } The last thing the solution needs before we’ll wire things up is a new class, PossibleNode. This class will be used later to store the search results. The solution should look like this now:   Adding UI to the UI The extension should build and run now, although nothing is showing up in Blend yet. To enable the user to perform a search query add a TextBox and a ListBox to the AdvancedSearchView.xaml file. I’ve set the rows of the grid too to make them look a little better. Add the TextChanged event to the TextBox and the SelectionChanged event to the ListBox, we’ll need those later on. <Grid> <Grid.RowDefinitions> <RowDefinition Height="32" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <TextBox TextChanged="SearchQueryTextChanged" HorizontalAlignment="Stretch" Margin="4" Name="SearchQuery" VerticalAlignment="Stretch" /> <ListBox SelectionChanged="SearchResultSelectionChanged" HorizontalAlignment="Stretch" Margin="4" Name="SearchResult" VerticalAlignment="Stretch" Grid.Row="1" /> </Grid>   This will create a user interface like: To make the View show up in Blend it has to be registered with the WindowService. The GetService<T> method is used to get services from Blend, which are your entry points into Blend.When writing extensions you will encounter this method very often. In this case we’re asking for an IWindowService interface. The IWindowService interface serves events for changing windows and themes, is used for adding or removing resources and is used for registering and unregistering Palettes. All panes in Blend are palettes and are registered thru the RegisterPalette method. The first parameter passed to this method is a string containing a unique ID for the palette. This ID can be used to get access to the palette later. The second parameter is the View. The third parameter is a title for the pane. This title is shown when the pane is visible. It is also shown in the window menu of Blend. The last parameter is a KeyBinding. I have chosen Ctrl+Shift+F to call the Advanced Search pane. This value is also shown in the window menu of Blend.   services.GetService<IWindowService>().RegisterPalette( "AdvancedSearch", viewModel.View, "Advanced Search", new KeyBinding { Key = Key.F, Modifiers = ModifierKeys.Control | ModifierKeys.Shift } );   You can compiler and run now. After Blend starts you can hit Ctrl+Shift+F or go the windows menu to call the advanced search extension. Searching for controls The search has to be cleared on every change of the active document. The DocumentServices fires an event every time a new document is opened, a document is closed or another document view is selected. Add the following line to the constructor of the ViewModel to handle the ActiveDocumentChanged event:   _services.GetService<IDocumentService>().ActiveDocumentChanged += ActiveDocumentChanged;   And implement the ActiveDocumentChanged method:   private void ActiveDocumentChanged(object sender, DocumentChangedEventArgs e) { }   To get to the contents of the document we first need to get access to the “Objects and Timeline” pane. This pane is registered in the PaletteRegistry in the same way as this extension has registered itself. The palettes are accessible thru an associative array. All you need to provide is the Identifier of the palette you want. The Id of the “Objects and Timeline” pane is “Designer_TimelinePane”. I’ve included a list of the other default panes at the bottom of this article. Each palette has a Content property which can be cast to the type of the pane.   var timelinePane = (TimelinePane)_services.GetService<IWindowService>() .PaletteRegistry["Designer_TimelinePane"] .Content;   Add a private field to the top of the AdvancedSearchViewModel class to store the active SceneViewModel. The SceneViewModel is needed to set the current selection and to get the little icons for the type of control.   private SceneViewModel _activeSceneViewModel;   When the active SceneViewModel changes, the ActiveSceneViewModel is stored in this field. The list of possible nodes is cleared and an PropertyChanged event is fired for this list to notify the UI to clear the list. This will make the eventhandler look like this: private void ActiveDocumentChanged(object sender, DocumentChangedEventArgs e) { var timelinePane = (TimelinePane)_services.GetService<IWindowService>() .PaletteRegistry["Designer_TimelinePane"].Content;   _activeSceneViewModel = timelinePane.ActiveSceneViewModel; PossibleNodes = new List<PossibleNode>(); InvokePropertyChanged("PossibleNodes"); } The PossibleNode class used to store information about the controls found by the search. It’s a dumb data class with only 3 properties, the name of the control, the SceneNode and a brush used for the little icon. The SceneNode is the base class for every possible object you can create in Blend, like Brushes, Controls, Annotations, ResourceDictionaries and VisualStates. The entire PossibleNode class looks like this:   using System.Windows.Media; using Microsoft.Expression.DesignSurface.ViewModel;   namespace AdvancedSearch { public class PossibleNode { public string Name { get; set; } public SceneNode SceneNode { get; set; } public DrawingBrush IconBrush { get; set; } } }   Add these two methods to the AdvancedSearchViewModel class:   public void Search(string searchText) { } public void SelectElement(PossibleNode node){ }   Both these methods are going to be called from the view. The Search method performs the search and updates the PossibleNodes list.  The controls in the active document can be accessed thru TimeLineItemsManager class. This class contains a read only collection of TimeLineItems. By using a Linq query the possible nodes are selected and placed in the PossibleNodes list.   var timelineItemManager = new TimelineItemManager(_activeSceneViewModel); PossibleNodes = new List<PossibleNode>( (from d in timelineItemManager.ItemList where d.DisplayName.ToLowerInvariant().StartsWith( searchText.ToLowerInvariant()) select new PossibleNode() { IconBrush = d.IconBrush, SceneNode = d.SceneNode, Name = d.DisplayName }).ToList() ); InvokePropertyChanged(InternalConst.PossibleNodes);   The Select method is pretty straight forward. It contains two lines.The first to clear the selection. Otherwise the selected element would be added to the current selection. The second line selects the nodes. It is given a new array with the node to be selected.   _activeSceneViewModel.ClearSelections(); _activeSceneViewModel.SelectNodes(new[] { node.SceneNode });   The last thing that needs to be done is to wire the whole thing to the View. The two event handlers just call the Search and SelectElement methods on the ViewModel.   private void SearchQueryTextChanged(object sender, TextChangedEventArgs e) { _advancedSearchViewModel.Search(SearchQuery.Text); }   private void SearchResultSelectionChanged(object sender, SelectionChangedEventArgs e) { if(e.AddedItems.Count>0) { _advancedSearchViewModel.SelectElement(e.AddedItems[0] as PossibleNode); } }   The Listbox has to be bound to the PossibleNodes list and a simple DataTemplate is added to show the selection. The IconWithOverlay control can be found in the Microsoft.Expression.DesignSurface.UserInterface.Timeline.UI namespace in the Microsoft.Expression.DesignSurface assembly. The ListBox should look something like:   <ListBox SelectionChanged="SearchResultSelectionChanged" HorizontalAlignment="Stretch" Margin="4" Name="SearchResult" VerticalAlignment="Stretch" Grid.Row="1" ItemsSource="{Binding PossibleNodes}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <tlui:IconWithOverlay Margin="2,0,10,0" Width="12" Height="12" SourceBrush="{Binding Path=IconBrush, Mode=OneWay}" /> <TextBlock Text="{Binding Name}"/> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox>   Compile and run. Inside Blend the extension could look something like below. What’s Next When you’ve got the extension running. Try placing breakpoints in the code and see what else is in there. There’s a lot to explore and build extension on. I personally would love an extension to search for resources. Last but not least, you can download the source of project here.  If you have any questions let me know. If you just want to use this extension, you can download the compiled dll here. Just extract the . zip into the /extensions folder of Expression Blend. Notes Target framework I ran into some issues when using the .NET Framework 4 Client Profile as a target framework. I got some strange error saying certain obvious namespaces could not be found, Microsoft.Expression in my case. If you run into something like this, try setting the target framework to .NET Framework 4 instead of the client version.   Identifiers of default panes Identifier Type Title Designer_TimelinePane TimelinePane Objects and Timeline Designer_ToolPane ToolPane Tools Designer_ProjectPane ProjectPane Projects Designer_DataPane DataPane Data Designer_ResourcePane ResourcePane Resources Designer_PropertyInspector PropertyInspector Properties Designer_TriggersPane TriggersPane Triggers Interaction_Skin SkinView States Designer_AssetPane AssetPane Assets Interaction_Parts PartsPane Parts Designer_ResultsPane ResultsPane Results

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  • WPF - Overlapping Custom Tabs in a TabControl and ZIndex

    - by Rachel
    Problem I have a custom tab control using Chrome-shaped tabs that binds to a ViewModel. Because of the shape, the edges overlap a bit. I have a function that sets the tabItem's ZIndex on TabControl_SelectionChanged which works fine for selecting tabs, and dragging/dropping tabs, however when I Add or Close a tab via a Relay Command I am getting unusual results. Does anyone have any ideas? Default View http://i193.photobucket.com/albums/z197/Lady53461/tabs_default.jpg Removing Tabs http:/i193.photobucket.com/albums/z197/Lady53461/tabs_removing.jpg Adding 2 or more Tabs in a row http:/i193.photobucket.com/albums/z197/Lady53461/tabs_adding.jpg Code to set ZIndex private void PrimaryTabControl_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (e.Source is TabControl) { TabControl tabControl = sender as TabControl; ItemContainerGenerator icg = tabControl.ItemContainerGenerator; if (icg.Status == System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated) { foreach (object o in tabControl.Items) { UIElement tabItem = icg.ContainerFromItem(o) as UIElement; Panel.SetZIndex(tabItem, (o == tabControl.SelectedItem ? 100 : 90 - tabControl.Items.IndexOf(o))); } } } } By using breakpoints I can see that it is correctly setting the ZIndex to what I want it to, however the layout is not displaying the changes. I know some of the changes are in effect because if none of them were working then the tab edges would be reversed (the right tabs would be drawn on top of the left ones). Clicking a tab will correctly set the zindex of all tabs (including the one that should be drawn on top) and dragging/dropping them to rearrange them also renders correctly (which removes and reinserts the tab item). The only difference I can think of is I am using the MVVM design pattern and the buttons that Add/Close tabs are relay commands. Does anyone have any idea why this is happening and how I can fix it?? p.s. I did try setting a ZIndex in my ViewModel and binding to it, however the same thing happens when adding/removing tabs via the relay command. EDIT: Being a new user I couldn't post images and could only post 1 link. Images just show a picture of what the tags render as after each scenario. Adding more then 1 at a time will not reset the zindex of other recently-added tabs so they go behind the tab on the Right, and closing tabs does not correctly render the ZIndex of the SelectedTab that replaces it and it shows up behind the tab on its right.

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  • Condition Error: Property is not declared. It may be inaccessible due to its protection level.

    - by Stoive
    I've have a workflow whose root activity is a custom NativeActivity with a public InArgument called XmlData. When I try and use this argument in a child If activity I get the following error using XmlData within the condition: 'XmlData' is not declared. It may be inaccessible due to its protection level I'm adding the argument inside CacheMetadata using the metadata.AddArgument method, and I've tried adding the child property it has using both AddChild and AddImplementationChild. If I replace my custom activity with an ActivityBuilder and use code to create a DynamicActivityProperty then the condition can be compiled successfully, so I don't see what I'm missing when I use my own code.

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  • Visual Studio DataSet Designer Refresh Tables

    - by LnDCobra
    In visual studio datasource designer(The screen where you have all the UML Diagrams including relations) is there any way to refresh a table and its relations/foreign key constraints without refreshing the whole table? The way I am doing it at the moment is removing the table and adding it again. This adds all the relations and refreshes all fields. Also if I change a fields data type, is there a way to automatically refresh all the fields in the datasource? Again without deleting the table and adding it again. Reason for this is because some of my TableAdapters have quite a number of complex queries attached to them and when I remove the table the adapter gets removed as well including all its queries. I am using Visual Studio 2008 and connecting to a MySQL database.

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  • iPad and UIPickerView (or UIDatePickerView)

    - by Staros
    Hey all, Has anyone had any luck using a UIPicker in the 3.2 SDK? I'm in the middle of porting an iPhone application over to an iPad and that's the one thing I can't seem to get to work. I've tried... -Creating an action sheet, add the picker as a subview and displaying it. -Creating that above action sheet, making it the view of a generic ViewController, adding that VC to a UIPopover -Making just the picker the view of a generic ViewController, adding that VC to a UIPopover With the action sheet it doesn't even attempt to draw it. In the popover view it attempts to draw but doesn't get rendered correctly. Just wanted to check to see if anyone has accomplished this and if so how. Thanks everyone!

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  • why is there no interface file with silverlight enabled wcf services

    - by Ralph Shillington
    Using Visual Studio 2010 when creating a wcf service the template creates a class file, svc endpoint and an interface file. Why is it that when adding a silverlight-enabled wcf service they don't follow this pattern. As discussed here this seems like a bad idea. After adding the silverlight-enabled service, should one go back and incorporate the interface as discussed in the referenced article. If so, then would it not be as simple to start with a simple WCF service, bypassing the whole "silverlight-enabled" bits altogether.

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  • Passing parameter to SOAP Web Service Requests Using Visual Studio Team System 2008

    - by Nicholas
    How can I pass in the current datetime parameter to a SOAP request? I know you can pass in parameters by adding a datasource to the web test project and reference it like this {{DataSource.TableName.FieldName}}. But I want to pass in current datetime parameter as a dynamic value (something like DateTime.Now). How do I go about doing this? Below is sample SOAP request that I put into String Body: <soap:body> <MyQuery xmlns="http://something.com"> <req> <QueryType>{{DataSource.Table.QueryType}}</QueryType> <Name>{{DataSource.Table.Name}}</Name> <RequestDateTime>{{insert DateTime.Now here}}</RequestDatetime> </req> </MyQuery> </soap:body> P.S. Running web test by adding Web Service Request in Visual Studio Team System 2008

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  • Entity Framework and consuming a WCF service

    - by nakori
    I'm getting data where the database is hidden behind a WCF service. Is it possible to use Entity Framework in a scenario where I have custom objects coming from a web service? (No access to the external database, and no current plans for insert/update/delete logic) Starting with an empty EF model and adding an entity I get this error on compile: No mapping specified for instances of the EntitySet and AssociationSet in the EntityContainer .. Is it possible to make an entity this way, and fill it with data received from an object? (In this case a WCF, but could also be a predefined model class/xml data) If the web service retured a Customer object I could do something like this with a dataset: Make an unbound table and do a loop through the customer properties adding them to a temp row, add it with tbl_Customer.Addtbl_CustomerRow(customerRow) to get my view filled. thanks, nakori

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  • z-Index overlay in google maps version 3

    - by fredrik
    Hi, I'm trying to get an overlay in google maps api v3 to appear above all markers. But it seems that the google api always put my overlay with lowest z-index priority. Only solution i've found is to iterate up through the DOM tree and manually set z-index to a higher value. Poor solution. I'm adding my a new div to my overlay with: onclick : function (e) { var index = $(e.target).index(), lngLatXYposition = $.view.overlay.getProjection().fromLatLngToDivPixel(this.getPosition()); icon = this.getIcon(), x = lngLatXYposition.x - icon.anchor.x, y = lngLatXYposition.y - icon.anchor.y $('<div>test</div>').css({ left: x, position: 'absolute', top: y + 'px', zIndex: 1000 }).appendTo('.overlay'); } I've tried every property I could think of while creating my overlay. zIndex, zPriority etc. I'm adding my overlay with: $.view.overlay = new GmapOverlay( { map: view.map.gmap }); And GmapOverlay inherits from new google.maps.OverlayView. Any ideas? ..fredrik

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  • Cannot add margin to Legend element in Safari & Chrome

    - by Graham
    I have some pretty straightforward markup: <form action=""> <fieldset class="compact"> <legend>Member Tools</legend> <label for="username">Username</label> <input name="username" id="username" type="text"/> <label for="password">Password</label> <input name="password" id="password" type="password" /> </fieldset> </form> I am attempting to add a small margin to the bottom of the Legend element, this works just fine in Firefox 2 and 3 as well as IE 5-8, however in Safari and Chrome adding a margin does nothing. As far as I know legend is just another block level element and Webkit should have no issue adding a margin to it, or am I incorrect?

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