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  • Send parameters in order in HTTPService

    - by Suraj Chandran
    I am trying to work with a simple HTTPService. The problem is that my webservice is conscious of the order of arguments it gets. I will tell the problem with an example: var service:HTTPService = new HTTPService(); var params:Object = new Object(); params.rows = 0; params.facet = "true"; service.send(params); Note that in the above code I have mentioned the parameter rows before facet, but the url I recieve is facet=true&rows=0. So I recieve the argument rows before facet and hence my webservice does not work. I figured out that the contents of array is always sent in alphabetical order, which I dont want. Is there any way I can achieve explict ordering of parameters sent? Note that I am not in power of changing the logic of webservice(its basically a RPC service supporting both desktop and web client). Thanks.

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  • Loading an external SWF App in a new Air window with resize functionality

    - by t.stamm
    Hello everyone, i'm trying to load a local SWF Application in my Air Application via the SWFLoader class. The SWFLoader class is displayed in a new Window. Therefore, i'm trying to resize the window automatically, when the Flash Application is resizing. But here's the problem. The SWFLoader does not get any events when the loader App has been resized. The Problem seems to be the Sandbox Restrictions. I'm able to call methods in the childSandboxBridge and parentSandboxBridge Objects that i've set in the LoaderInfo of the SWFLoaders content (the loaded SWF Application). But i cannot listen to any ResizeEvents or something like that when i'm resizing the loaded App. I'm aware of the workaround with the Loader Class and the codeExecution Property, but i don't want to bypass the Air Sandbox - if possible. Can anyone help me with this? Thanks in advance

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  • creating Object equality "HashMap" in ActionScript3 as java HashMap

    - by jason
    const jonny1 : Person = new Person("jonny", 26); const jonny2 : Person = new Person("jonny", 26); const table : Dictionary = new Dictionary(); table[jonny1] = "That's me"; trace(table[jonny1]) // traces: "That's me" trace(table[jonny2]) // traces: undefined. But I want use Dictionary like this way: trace(table[jonny2]) // traces: "That's me". in a word, I want implements a data-structure works like HashMap in java

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  • How can I have different colors for different tabs in SuperTabNavigator.

    - by Zeeshan Rang
    Hi Well the heading is basically what my question is: How can I have different colors for different tabs in SuperTabNavigator. Below is the code to my SuperTabNavigator with three tabs: <containers:SuperTabNavigator x="0" y="10" width="100%" height="100%" right="1" top="1" left="1" bottom="1" color="black" creationPolicy="all" id="tab_nav" popUpButtonPolicy="{SuperTabNavigator.POPUPPOLICY_OFF}"> <mx:Canvas label="My Friends" id="friends_container" width="100%" height="100%"/> <mx:Canvas label="My Groups" id="groups_container" width="100%" height="100%"/> <mx:Canvas label="Address Book" id="address_container" width="100%" height="100%"/> </containers:SuperTabNavigator> I want to have different color for every different tab. How should I do this. Thank you Zeeshan

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  • How do I manage library symbols with linked classes in Flash CS4 to compile/debug in Flash Builder 4

    - by wpjmurray
    I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish. --In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this: var ppbutton:PlayPauseButtonAsset = new PlayPauseButtonAsset(); addChild(ppbutton); At this point ppbutton doesn't have any functionality because I didn't create any code for it. So I create a new class called video.controls.PlayPauseButtonLogic which extends assets.PlayPauseButtonAsset. I add some logic, and now I can use that new class to put a working ppbutton on the stage: var ppbutton:PlayPauseButtonLogic = new PlayPauseButtonLogic(); addChild(ppbutton); This works fine, but you may be asking why I didn't just link the ppbutton symbol in Flash to the video.controls.PlayPauseButtonLogic class in the first place. The reason is that I have a designer creating the UI in Flash and I don't want to have to re-publish the SWC from Flash every time I make a change in the logic. Basically, I want my designer to be able to make a symbol in Flash, link that symbol to a logically named class in Linkage properties, and export the SWC. I do not want to have to touch that .fla file again unless the designer makes changes to the symbols or layout. I'm using a versioning system for the project as well and it's cleaner to make sure only the designer is touching the .fla file. So, finally, here's the issue I'm running into: --As the design gets more complex, the designer is nesting symbols to position the video controls on the control bar. He creates a controlbar symbol and links it to assets.ControlBarAsset. The controlbar symbol contains the ppbutton symbol. --The designer publishes the SWC and ControlBarAsset is now available in FB4. I create new class called video.controls.ControlBarLogic that extends assets.ControlBarAsset so I can add some logic to the controlbar, and I add the controlbar to the stage: var controlbar:ControlBarLogic = new ControlBarLogic(); addChild(controlbar); --This works, but the ppbutton doesn't do anything. That's because ppbutton, while inside controlbar, is still only linked to PlayPauseButtonAsset, which doesn't have any logic. I'm no longer instantiating a ppbutton object because it's part of controlbar. That's where I'm stuck today. I can't seem to simply re-cast controlbar's ppbutton as PlayPauseButtonLogic as I get a Type error. And I don't want to have to make a class that has to instantiate each of the video player controls, the place them at their x and y values on the stage according to how the designer placed them, as that would require me to open the .fla and check the various properties of a symbol, then add those values to the code. If the designer made a change, I'd have to go into the code each time just to update those properties each time. Not good. How do I re-cast nested symbols to use the logic classes that I create that extend the asset classes? Remember, the solution is not to link Flash symbols to actual classes so I don't have to keep recompiling the SWC, unless there's a way to do that without having to re-compile the SWC. I want the designer to do his thing, publish the SWC, and be done with it. Then I can take his SWC, apply my logic to his assets, and be able to debug and compile the final SWF.

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  • Test existence of xml attribute in as3

    - by matb
    Hi, What is the best method to test the existence of an attribute on an XML object in ActionScript 3 ? http://martijnvanbeek.net/weblog/40/testing_the_existance_of_an_attribute_in_xml_with_as3.html is suggesting to test using if ( node.@test != node.@nonexistingattribute ) and I saw comments suggesting to use: if ( node.hasOwnProperty('@test')) { // attribute qtest exists } But in both case, tests are case sensitive. From the XML Specs : "XML processors should match character encoding names in a case-insensitive way" so I presume attribute name should also be match using a case-insensitive comparison. Thank you

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  • How can I make an AdvancedDataGrid re-display its labels when the results of the labelFunction chang

    - by Chris R
    I have an AdvancedDataGrid with a custom label function whose value can change based on other form status (specifically, there's a drop down to choose the time display format for some columns). Right now, I have this labelFunction: internal function formatColumnTime(item: Object, column: AdvancedDataGridColumn): String { var seconds: Number = item[column.dataField]; return timeFormat.selectedItem.labelFunction(seconds); } internal function formatTimeAsInterval(time: Number): String { if (isNaN(time)) return ""; var integerTime: int = Math.round(time); var seconds: int = integerTime % 60; integerTime = integerTime / 60; var minutes: int = integerTime % 60; var hours: int = integerTime / 60; return printf("%02d:%02d:%02d", hours, minutes, seconds); } internal function formatTimeAsFractions(time: Number): String { if (isNaN(time)) return ""; var hours: Number = time / 3600.0; return new String(Math.round(hours * 100) / 100); } ... and the timeFormat object is a combo box with items whose labelFunction attributes are formatTimeAsFractions and formatTimeAsInterval. The columns that have time formats have formatColumnTime as their labelFunction value, because extracting the seconds in that function and passing it in to the formatters made for a more testable app (IMHO). So, when the timeFormat.selectedItem value changes, I want to force my grid to re-calculate the labels of these colums. What method must I call on it? invalidateProperties() didn't work, so that's out.

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  • Add icon on spark button skin

    - by Jerry
    Hello all I am trying to add different icon on different buttons. I have my skin file ready but not sure if I have to create different skin class for different button. It sounds inefficient. Any suggestions? Thanks for the reply... <s:Button id="pass" width="110" height="35" fontWeight="bold" fontSize="12" fontFamily="arial" label="Past Track" data="@Embed('assets/IconAirplain.png')" click="pass_clickHandler(event)" skinClass="skins.CustomSkin"/> <s:Button id="future" width="110" height="20" fontWeight="bold" fontSize="12" fontFamily="arial" label="Future Plan" click="future_clickHandler(event)" skinClass="skins.CustomSkin"/> Skin..... <!-- layer 2: fill --> <!--- @private --> <s:Rect id="fill" left="1" right="1" top="1" bottom="1" radiusX="2"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="#304fd7" color.over="#4b6bf6" color.down="0xAAAAAA" alpha="0.85" /> <s:GradientEntry color="#1f38a3" color.over="#3653cf" color.down="0x929496" alpha="0.85" /> </s:LinearGradient> </s:fill> </s:Rect> <!-- icon --> // I could add my icon here but that would make me to create //different icon image for different button

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  • Getting Facebook email/email hash.

    - by Zenzen
    I'll make it short: is it possible to get the user's facebook email adress (or a hashed email adress), so I can let's say compare his facebook email with his email in my database? I'm trying to get a FacebookUser and then use facebookUser.email_hash but that returns nothing.

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  • Maintain combobox selected item across TabNavigator Tabs

    - by camcim
    Hi guys, I've just recently started out using Flash Builder and have a question surrounding states. In fact I'm not entirely sure it is related to states but read on and I hope it will become clearer. I currently have a custom component that contains 3 comboboxes. This resides in a TabNavigator component. The TabNavigator consits of 5 pages (Tabs). The custom container holding the comboboxes should display the same selected data across all Tabs. ie. If I am in Tab1 and select an item from one of the comboboxes then click on Tab2 I need to mirror the combobox's selection in Tab2. Can anyone offer me suggestions on how to best tackle this? Di I need to set a global variable?

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  • Definition could not be found error compiling ClassReference in CSS file to Swf file

    - by Roaders
    Hi All I am compiling my css files to swf files and loading them at run time. I have no problem compiling these and using ClassReference statements most of the time: .miniCashLadderGridStyle { color : #2a2a2a; backgroundAlpha : 0; borderSkin : ClassReference("mx.skins.ProgrammaticSkin"); headerSortSeparatorSkin : ClassReference("mx.skins.ProgrammaticSkin"); horizontalSeparatorSkin : ClassReference("company.assets.GridHorzDivLine"); verticalSeparatorSkin : ClassReference("company.assets.GridVertDivLine"); } That works fine. The assets come from a seperate swc, However this: header-background-skin : ClassReference("company.view.grid.skin.HeaderBackground"); Does not work. The difference is that the HeaderBackground is a class in the same project as the css file. That does compiel fine if I move the style into my mxml file though. I wonder if the compiler uses different source paths when compiling the css fiels or something. This is in FlashBuilder 4 build 269271 SDK 13963

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  • ActionScript 3 and camelcase package name

    - by Paul Dinh
    I'm using Flash Builder 4 to build my AIR application. For a certain reason, I need to declare my package name in camelcase, and class names in lowercase: //test.as package Core { public class test { } } The folder structure is like this (the dir 'Core' matches the package name): src/ Core/ test.as However, Flash Builder shows error and it doesn't compile at all, only when I put the package name as 'core' then it compiles. Does AS3 syntax allow uppercase letters in package name? Or just because Flash Builder implicitly disallows this?

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  • Advanced Data Grid sorting

    - by Ravi K Chowdary
    Hi, I have using AdvancedDataGrid and using sorting fucntionality. By default the grid sorting is decending. I want to make a sorting is ascending. I write a sorting function and click on the header on the advanced datagrid, the first and second time it is not working ,it is working on thrid time. It is not remembering the first sorting call. It is remember the call after 3 clicks. Please any one of you can answer it asap. Thanks, ravi

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  • regexp uppercase to lowercase

    - by luccio
    Hi, is it possible to transform regexp pattern match to lowercase? var pattern:RegExp; var str:String = "HI guys"; pattern = /([A-Z]+)/g; str = str.replace(pattern, thisShouldBeLowerCase); Output should look like this: "hi guys" Thx

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  • added Effects and removed Effects start almost together.

    - by Ravz
    Hi, I have run into a problem where I am removing a component and adding another one. I have set addedEffect and removedEffect for corresponding component. But the addedEffect starts before the removedEffect completes. How can i make them in order ?? I am doing this in actionscript.So, in this case i'm not using state and transition. Any help would be really good. Thanks.

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  • Actionscript 3 introspection -- function names

    - by Markus O'reilly
    I am trying to iterate through each of the members of an object. For each member, I check to see if it is a function or not. If it is a function, I want to get the name of it and perform some logic based on the name of the function. I don't know if this is even possible though. Is it? Any tips? example: var mems: Object = getMemberNames(obj, true); for each(mem: Object in members) { if(!(mem is Function)) continue; var func: Function = Function(mem); //I want something like this: if(func.getName().startsWith("xxxx")) { func.call(...); } } I'm having a hard time finding much on doing this. Thanks for the help.

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