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  • Stairway to T-SQL DML Level 12: Using the MERGE Statement

    The final level of this stairway looks at the MERGE statement in detail, focusing on how to perform insert, update and delete logic using the MERGE statement. An accidental DBA? Try SQL MonitorUse the 30-day full product free trial to get easy-to-understand insights into SQL Server, and get suggestions on how to solve the type of issues that are uncovered. Begin your free trial.

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  • Maintaining unmaintainable code

    - by uman
    Hi guys, I'm at a job where I have to do a lot of bugfixing in code that's, shall we say, not the most best-practicey in the world. One example I found today: The logic for checking whether a form has been modified and we should prompt the user if he wants to save is in a function called "IsImage". The function has nothing to do with images whatsoever. Hmmm... How do fellow stackexchangers deal with situations like this and maintain their sanity?

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  • How would I detect if two 2D arrays of any shape collided?

    - by user2104648
    Say there's two or more moveable objects of any shape in 2D plane, each object has its own 2D boolean array to act as a bounds box which can range from 10 to 100 pixels, the program then reads each pixel from a image that represents it, and appropriatly changes the array to true(pixel has a alpha more then 1) or false(pixel has a alpha less than one). Each time one of these objects moves, what would be the best accurate way to test if they hit another object in Java using as few APIs/libraries as possible?

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  • Back to Basics: Converting a Web Page to a Web Form View

    ASP.NET developers can learn a lot from MVC practices. This article shows you how to structure a WebPage in an ASP.Net web application so that it is behaves like an MVC View, and suggests a number of ways to increase the quality, and portability, of ASP.NET applications by encapsulation, and separating the logic between the Presenter and View.

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  • optional parameter in c# 4

    - by anirudha
    public static string name(int name=4) { // code logic here } this advanced feature only include in Vc# 4. if you call it name() then he accept by default 4 and if you call it name(5) then he accept 5

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  • How to handle status columns in designing tables

    - by altsyset
    How to handle multiple statuses for a table entry, for example an item table may have an active, inactive, fast moving, and/or batch statuses. And I wanted to handle them in single column with VARCHAR type. Also I might set each of those attributes as a boolean with different columns. But I am not sure what consequences this might lead to. So if you have experienced such situations which one would be the best way to handle it?

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  • Linux Users Speak...Devs Open Source Their Games

    <b>Blog of Helios:</b> "Nils Grotnes emailed me about 20 minutes ago with some pretty cool news. Aquaria by Bit Blot ,Gish Published by Chronic Logic, Lugaru HD by Wolfire, and Penumbra Overture of course by Frictional Games have pledged to go open source."

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  • Is a 1:* write:read thread system safe?

    - by Di-0xide
    Theoretically, thread-safe code should fix race conditions. Race conditions, as I understand it, occur because two threads attempt to write to the same location at the same time. However, what about a threading model in which a single thread is designed to write to a location, and several slave/worker threads simply read from the location? Assuming the value/timing at which they read the data isn't relevant/doesn't hinder the worker thread's outcome, wouldn't this be considered 'thread safe', or am I missing something in my logic?

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  • Open source Entity-Component game [on hold]

    - by Papavoikos
    I've been reading a lot about entity-component design but every article talks about the philosophy behind such design, leaving a lot of details and implementations outside. I'm looking for an open source game that uses the entity-component design so I can study the concrete implementations and see how they deal with things such as How (and if) they deal with inter-component communication How much logic each component has or doesn't have How a subsystem can change it's behavior depending on an entity's state (the screen darkens depending on the player's health)

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  • Reasons NOT to use JSF [closed]

    - by Vain Fellowman
    I am new to StackExchange, but I figured you would be able to help me. We're crating a new Java Enterprise application, replacing an legacy JSP solution. Due to many many changes, the UI and parts of the business logic will completely be rethought and reimplemented. Our first thought was JSF, as it is the standard in Java EE. At first I had a good impression. But now I am trying to implement a functional prototype, and have some really serious concerns about using it. First of all, it creates the worst, most cluttered invalid pseudo-HTML/CSS/JS mix I've ever seen. It violates every single rule I learned in web-development. Furthermore it throws together, what never should be so tightly coupled: Layout, Design, Logic and Communication with the server. I don't see how I would be able to extend this output comfortably, whether styling with CSS, adding UI candy (like configurable hot-keys, drag-and-drop widgets) or whatever. Secondly, it is way too complicated. Its complexity is outstanding. If you ask me, it's a poor abstraction of basic web technologies, crippled and useless in the end. What benefits do I have? None, if you think about. Hundreds of components? I see ten-thousands of HTML/CSS snippets, ten-thousands of JavaScript snippets and thousands of jQuery plug-ins in addition. It solves really many problems - we wouldn't have if we wouldn't use JSF. Or the front-controller pattern at all. And Lastly, I think we will have to start over in, say 2 years. I don't see how I can implement all of our first GUI mock-up (Besides; we have no JSF Expert in our team). Maybe we could hack it together somehow. And then there will be more. I'm sure we could hack our hack. But at some point, we'll be stuck. Due to everything above the service tier is in control of JSF. And we will have to start over. My suggestion would be to implement a REST api, using JAX-RS. Then create a HTML5/Javascript client with client side MVC. (or some flavor of MVC..) By the way; we will need the REST api anyway, as we are developing a partial Android front-end, too. I doubt, that JSF is the best solution nowadays. As the Internet is evolving, I really don't see why we should use this 'rake'. Now, what are pros/cons? How can I emphasize my point to not use JSF? What are strong points to use JSF over my suggestion?

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  • MVC Can the model know ANYTHING about the view?

    - by AwDogsGo2Heaven
    I'm working on a game, and without getting into any details I am using MVC "patterns", "rules" or whatever you want to call it to make the game. The view includes everything needed to draw things on the screen, the controller passes input to the model. And the Model contains game logic. Here's my problem, the game is being made for mobile devices that vary in screen sizes. I feel my model needs to know the view size so it can appropriately adjust for it. I've thought about it for a while I could put all the adjustments in the view, but it just seems inefficient to translate the model positioning to the view's needed positioning every time. If the model knows the size it only needed to adjust itself once. So my question is can I pass the view size to the model without 'breaking' MVC? I feel personally they are still decoupled this way because a size is just a number, I could still change the view any time as long as it has a size. But I wanted to get a community response on this because I haven't seen many discussions of MVC being used in a game. (And to be clear I don't want an answer of why I shouldn't use it in a game, but do I break MVC by letting it know the view's size) EDIT - More details on the game's needs and why I wanted to pass the view. Some objects positions need to be set relative to the edge of the screen (such as UI elements) so that they appear relatively in the same place. Sprite sizes are not stretched if the window size is wider such as an IPhone 5 screen. They will just be placed relatively to the screen edge. .If I gave it to the view to handle this, I will need a flag saying that this element is positioned say x number of pixels from TOP BOTTOM RIGHT LEFT. Then allow the view to draw it with that information. Its acceptable, I just wanted to know if there was a better way while still being MVC because it seems this way will be repeating a logic over and over, where as if I knew the view size in the model, I could convert all the relative positions into absolute positions in one run, but with this I have to convert on every update to the screen.

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  • How to Find a Trustworthy SEO Specialist

    If you think you already have the best website in the world and it's supposed to work, you might be wrong. No award -winning website, no matter how ace at logic or design, will ever be good enough if it's not getting traffic. So how do you bring people to your website?

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  • LogonUser function (2 replies)

    I am trying to access a server using LogonUser function as follows Dim returnValue As Boolean LogonUser(Domain\UserName, MachineName, password, LOGON32 LOGON NEW CREDENTIALS, LOGON32 PROVIDER DEFAULT, tokenHandle) I get a token, and seems to me that I get authenticated. However when I execute the following Dim AllCountersCategories As PerformanceCounterCategory() PerformanceCounterCategory.GetCate...

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • How to disable the RAID in x3400 M2

    - by BanKtsu
    Hi I just wanna disable the default RAID in my server IBM System X3400 M2 Server(7837-24X),i have 3 disk drives SAS. I want to make them a JBOD "Just a Bunch Of Disks", because I want to install in the drive 0 CentOS, and the other two make them cache files for a squid server. I disable the RAID in the BIOS: System Settings/Adapters and UEFI drivers/LSI Logic Fusion MPT SAS Driver -PciRoot(0x0)/Pci(0x3,0X0)/Pci(0x0,0x0) LSI Logic MPT Setup Utility RAID Properties/Delete Array Later I boot the CentOS live CD and install the OS in the drive 0, and the others 2 mounted like this: *LVM Volume Groups vg_proxyserver 139508 lv_root 51200 / ext4 lv_home 84276 /home ext4 lv_swap 4032 Hard Drive sdb(/dev/sdb) free 140011 sdc(/dev/sdc) free 140011 sdd(/dev/sdd) sdd1 500 /boot ext4 sdd2 139512 vg_proxyserver physical volume(LVM) But when I restart the server give me the error: Boot failed Hard Disk 0 UEFI PXE PciRoot(0x0)/Pci(0x1,0X0)/Pci(0x0,0x0)/MAC(001A64B15130,0X0)) ........PXE-E18:Server response timeout. UEFI PXE PciRoot(0x0)/Pci(0x1,0X0)/Pci(0x0,0x0)/MAC(001A64B15132,0X0)) ........PXE-E18:Server response timeout. and the OS not start. The IBM force me to do a RAID?,why?

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  • Windows 7 XP Mode disable time sync

    - by Oskar Duveborn
    So I've tried the trick from Virtual PC 2007, adding the following section to the vmc configuration file: <components> <host_time_sync> <enabled type="boolean">false</enabled> </host_time_sync> </components> Later someone suggested VPC doesn't want the components level so added this instead: <host_time_sync> <enabled type="boolean">false</enabled> <frequency type="integer">15</frequency> <threshold type="integer">10</threshold> </host_time_sync> When I start up XP Mode (Microsoft Virtual PC) it completely ignores any of these two configuration changes and if I change the clock it's instantly reset to the host time again. I've also obviously disabled the Windows Time service but as it's not joined to a domain or set up with a source it shouldn't be involved anyway. I need to test an application over a few midnight passes and thought the XP Mode machine would be perfect, so I didn't have to mess with my workstation clock... is there any way to get the VPC guest to not sync time with the host? This is easy in Hyper-V ;p

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  • Cannot delete a SharePoint web application

    - by Vijay
    What I have? I have normal web application and it has 3 site collections with name, "PDirectory". Other than this I have only Central administration web application in the farm. What I want? I want to delete that web application, "PDirectory". What problem am I facing? I am not able to delete the web application. I get below error when I try to delete it but, the site collections got deleted! Error: An object in the SharePoint administrative framework, "SPWebApplication Name=XXX Parent=SPWebService", could not be deleted because other objects depend on it. Update all of these dependants to point to null or different objects and retry this operation. The dependant objects are as follows: SPFarm Name=SharePoint_Config SPFarm Name=SharePoint_Config at Microsoft.SharePoint.Administration.SPConfigurationDatabase.DeleteObject(Guid id) at Microsoft.SharePoint.Administration.SPConfigurationDatabase.DeleteObject(SPPersistedObject obj) at Microsoft.SharePoint.Administration.SPPersistedObject.Delete() at Microsoft.SharePoint.Administration.SPWebApplication.Delete() at Microsoft.SharePoint.ApplicationPages.DeleteWebApplicationPage.BtnSubmit_Click(Object sender, EventArgs e) at System.Web.UI.WebControls.Button.OnClick(EventArgs e) at System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) at System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) Can somebody tell me how I can delete this web application? Thanks in advance!

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  • External DNS and IIS Webserver requirement for Outlook Anywhere 2007 ?

    - by Albert Widjaja
    Hi, I just would like some clarification about which External hostname / DNS entries that I need to publish in my external facing DNS server to enable Outlook Anywhere on my Exchange Server 2007 for external user: ExCAS01.domain.com - Exchange CAS A Record Autodiscover.domain.com - Autodiscover CNAME to the CAS Server above _autodiscover._tcp.domain.com - SRV type record and do I have to expect anything by typing this address in bowser "https://autodiscover.domain.com/AutoDiscover/AutoDiscover.xml" ? because i get request time out at the moment. here are the error log from https://testexchangeconnectivity.com: Host Excas01.domain.com couldn't be resolved in DNS Exception details: Message: The requested name is valid, but no data of the requested type was found Type: System.Net.Sockets.SocketException Stack trace: at System.Net.Dns.GetAddrInfo(String name) at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6) at System.Net.Dns.GetHostAddresses(String hostNameOrAddress) at Microsoft.Exchange.Tools.ExRca.Tests.ResolveHostTest.PerformTestReally() Host autodiscover.domain.com couldn't be resolved in DNS Exception details: Message: The requested name is valid, but no data of the requested type was found Type: System.Net.Sockets.SocketException Stack trace: at System.Net.Dns.GetAddrInfo(String name) at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6) at System.Net.Dns.GetHostAddresses(String hostNameOrAddress) at Microsoft.Exchange.Tools.ExRca.Tests.ResolveHostTest.PerformTestReally() Attempting to locate SRV record _autodiscover._tcp.domain.com in DNS. The Autodiscover SRV record wasn't found in DNS.

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  • Error in data view when connecting to an Oracle DB

    - by Mike Polen
    When using SharePoint Designer I found this link that stepped me through how to get it working: http://spsolution.blogspot.com/2008/12/how-to-insert-data-source-in-sharepoint.html That allowed SharePoint Designer to talk to Oracle, but when I placed a data view on a page it gave me the following error: Error while executing web part: System.Data.OracleClient.OracleException: ORA-00923: FROM keyword not found where expected at System.Data.OracleClient.OracleConnection.CheckError(OciErrorHandle errorHandle, Int32 rc) at System.Data.OracleClient.OracleCommand.Execute(OciStatementHandle statementHandle, CommandBehavior behavior, Boolean needRowid, OciRowidDescriptor& rowidDescriptor, ArrayList& resultParameterOrdinals) at System.Data.OracleClient.OracleCommand.Execute(OciStatementHandle statementHandle, CommandBehavior behavior, ArrayList& resultParameterOrdinals) at System.Data.OracleClient.OracleCommand.ExecuteReader(CommandBehavior behavior) at System.Data.OracleClient.OracleCommand.ExecuteDbDataReader(CommandBehavior behavior) at System.Data.Common.DbCommand.Syst... 09/14/2009 14:40:23.52* w3wp.exe (0x0FA0) 0x1A88 Windows SharePoint Services Web Parts 89a1 Monitorable ... em.Data.IDbCommand.ExecuteReader(CommandBehavior behavior) at System.Data.Common.DbDataAdapter.FillInternal(DataSet dataset, DataTable[] datatables, Int32 startRecord, Int32 maxRecords, String srcTable, IDbCommand command, CommandBehavior behavior) at System.Data.Common.DbDataAdapter.Fill(DataSet dataSet, Int32 startRecord, Int32 maxRecords, String srcTable, IDbCommand command, CommandBehavior behavior) at System.Data.Common.DbDataAdapter.Fill(DataSet dataSet, String srcTable) at System.Web.UI.WebControls.SqlDataSourceView.ExecuteSelect(DataSourceSelectArguments arguments) at System.Web.UI.DataSourceView.Select(DataSourceSelectArguments arguments, DataSourceViewSelectCallback callback) at Microsoft.SharePoint.WebControls.SingleDataSource.GetXPathNavigatorInternal() ... 09/14/2009 14:40:23.52* w3wp.exe (0x0FA0) 0x1A88 Windows SharePoint Services Web Parts 89a1 Monitorable ... at Microsoft.SharePoint.WebControls.SingleDataSource.GetXPathNavigator() at Microsoft.SharePoint.WebControls.SingleDataSource.GetXPathNavigator(IDataSource datasource, Boolean originalData) at Microsoft.SharePoint.WebPartPages.DataFormWebPart.GetXPathNavigator(String viewPath) at Microsoft.SharePoint.WebPartPages.DataFormWebPart.PrepareAndPerformTransform() I am mystified.

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  • 'Cannot get iis pickup directory' in Windows Server 2012

    - by Meat Popcicle
    Our system moved from Windows Server 2003(Enterprise SP2) & IIS 6. And new system is Windows Server 2012(Standard) and IIS 6(for smtp mail) & 8. I copied all of web application files and IIS settings, another function is ok but.. email system is something wrong. for example, --------------------------------------------------------------------------------------- exception: system.Net.Mail.SmtpException: cannot get iis pickup directory. line 284: SendMail sendmail = new SendMail(); line 285: sendmail.GetSendMail(messagefrom, Useremail, mailsubject, message); stack trace: [SmtpException: cannot get iis pickup directory.] System.Net.Mail.IisPickupDirectory.GetPickupDirectory() +1894 System.Net.Mail.SmtpClient.Send(MailMessage message) +1956518 CommonDll.SendMail.GetSendMail(String messagefrom, String Useremail, String mailsubject, String message) +466 ASP.common_users_courserecordadd_aspx.AddBtn_Click(Object sender, EventArgs e) in d:\"sourcefile.aspx":285 System.Web.UI.WebControls.Button.OnClick(EventArgs e) +115 System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) +140 System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +29 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +2981 Microsoft .NET Framework v:2.0.50727.6407; ASP.NET v:2.0.50727.6387 --------------------------------------------------------------------------------------- in Develop server(2008 R2 Ent SP1, IIS6 & 7.5), it works well. confused.

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  • Linux machine can't find its tape drive

    - by Kyle Hodgson
    I have an older HP NetServer LPr with what is apparently a Symbios SCSI card connecting to a Quantum SuperLoader 3 that is DLT based. From time to time, we seem to lose the connection to the autoloader. It's usually due to flaky power, but not totally sure why; sometimes when this happens the Autoloader's LED's are orange and it needs to be power cycled. The annoying workaround currently is to reboot the machine. As it is our production VPN and DNS server in addition to being our backup server, this is less than optimal. In Debian (Sarge) is there not some command one can type to get the card to notice that it has the autoloader connected again? dcr1:/proc# grep -i symbios /proc/pci SCSI storage controller: LSI Logic / Symbios Logic 53c895 (rev 1). dcr1:/proc# uname -a Linux dcr1 2.4.27-3-686 #1 Tue Dec 5 21:03:54 UTC 2006 i686 GNU/Linux dcr1:/proc# mt status mt: /dev/tape: No such device dcr1:/proc# ls -l /dev/tape lrwxrwxrwx 1 root root 8 2007-02-07 16:01 /dev/tape -> /dev/st0 dcr1:/proc# That mt status command will show the actual st0 status when things are working correctly. The No such device message is usually the second clue that we need to reboot - the first clue is usually that the backups didn't run.

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  • SeLinux blocking connection to sshd on Ubuntu 9.10

    - by Barton Chittenden
    When I try to log on to my laptop, which runs Ubuntu 9.10, the server rejects my login attempts. Checking /var/log/auth.log, I see the following: Feb 14 12:41:16 tiger-laptop sshd[6798]: error: ssh_selinux_getctxbyname: Failed to get default SELinux security context for tiger I googled for this, and ran across the following: http://www.spinics.net/lists/fedora-.../msg13049.html Here's the part that I think relates to the problem that I'm having: Quote: What's wrong on my system? Why it's not possible to login even if selinux is in permissive mode? Any suggestions? I'd start by trying to figure out why sshd isn't running in sshd_t (it seems to be running in sysadm_t). Paul. selinux mailing list selinux@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mail...stinfo/selinux Yes, sshd is running in sysadm_t: ps axZ | grep sshd system_u:system_r:sysadm_t 3632 ? Ss 0:00 /usr/sbin/sshd -o PidFile=/var/run/sshd.init.pi ls -Z /usr/sbin/sshd system_ubject_r:sshd_exec_t /usr/sbin/sshd Don't know why it's not sshd_t. I didn't modified something. It's a standard installation of sles11 with the default reference policy from tresys. Maybe this code snippet from policy/modules/services/ssh.te is responsible for that: Allow ssh logins as sysadm_r:sysadm_t gen_tunable(ssh_sysadm_login, true) Any ideas? Do you have boolean init_upstart set to on? if not try setting it to on. I do not believe ssh_sysadm_login boolean works currently but i may be mistaken. -- Yeah, setting init_upstart to on did the trick! THANK A LOT! Do you know why this prevents the user from logging in through ssh even if selinux is set to permissive?? Ok, so the million dollar question is "where do I set 'init_upstart=1'"? It's not clear from context which configuration file needs to be edited, and I'm not at all familiar with SELinux configuration.

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  • Passenger throwing undefined method `-@' for "master":String after Puppet 3.0.0 upgrade

    - by Andy Shinn
    My Puppet master is using Passenger to serve. After upgrading to Puppet 3.0.0 I am getting the following error: [ pid=17576 thr=70231398486460 file=utils.rb:176 time=2012-10-01 17:37:12.892 ]: *** Exception NoMethodError in PhusionPassenger::Rack::ApplicationSpawner (undefined method `-@' for "master":String) (process 17576, thread #): from config.ru:7 from /usr/lib/ruby/gems/1.8/gems/rack-1.4.1/lib/rack/builder.rb:51:in `instance_eval' from /usr/lib/ruby/gems/1.8/gems/rack-1.4.1/lib/rack/builder.rb:51:in `initialize' from config.ru:1:in `new' from config.ru:1 My config.ru is as follows: # a config.ru, for use with every rack-compatible webserver. # SSL needs to be handled outside this, though. # if puppet is not in your RUBYLIB: # $LOAD_PATH.unshift('/opt/puppet/lib') $0 = "master" # if you want debugging: # ARGV << "--debug" ARGV << "--rack" # Rack applications typically don't start as root. Set --confdir to prevent # reading configuration from ~/.puppet/puppet.conf ARGV << "--confdir" << "/etc/puppet" # NOTE: it's unfortunate that we have to use the "CommandLine" class # here to launch the app, but it contains some initialization logic # (such as triggering the parsing of the config file) that is very # important. We should do something less nasty here when we've # gotten our API and settings initialization logic cleaned up. # # Also note that the "$0 = master" line up near the top here is # the magic that allows the CommandLine class to know that it's # supposed to be running master. # # --cprice 2012-05-22 require 'puppet/util/command_line' # we're usually running inside a Rack::Builder.new {} block, # therefore we need to call run *here*. run Puppet::Util::CommandLine.new.execute Any idea what may be happening?

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  • MYSQL - Multiple set values in one update statement [migrated]

    - by Maurzank
    MYSQL - MULTIPLE SET VALUES IN ONE UPDATE STATEMENT USING 2 TABLES AS REFERENCE AND STORING VALUES IN ONE OF THOSE TABLES WITH A SPECIFIC LOGIC. Hello people, A problem came up by making an UPDATE. The example issue is as follows: CURRENUSRTABLE +------------+-------+ | ID | STATE | +------------+-------+ | 123 | 3 | | 456 | 3 | | 789 | 3 | +------------+-------+ HISTORYTABLE +------------+------------+-----+ | ID | TRDATE | ACT | +------------+------------+-----+ | 123 | 2013-11-01 | 5 | | 456 | 2013-11-01 | 5 | | 789 | 2013-11-01 | 5 | | 123 | 2013-11-02 | 4 | | 456 | 2013-11-02 | 4 | | 789 | 2013-11-02 | 4 | | 123 | 2013-11-03 | 3 | | 456 | 2013-11-03 | 3 | | 789 | 2013-11-03 | 3 | +------------+------------+-----+ I'm using these variables: @BA=3, @DE=5, @BL=4, What I'm trying to do is an update on CURRENUSRTABLE.STATE using HISTORYTABLE.ACT with the following logic: STATE value will be updated as ACT value, except when STATE value is 4 and ACT is 3, then STATE will be 5 I made this statement: UPDATE CURRENUSRTABLE RIGHT OUTER JOIN HISTORYTABLE ON HISTORYTABLE.ID=CURRENUSRTABLE.ID SET CURRENUSRTABLE.STATE= ( SELECT CASE HISTORYTABLE.ACT WHEN @DE THEN @DE WHEN @BL THEN @BL WHEN @BA THEN CASE CURRENUSRTABLE.STATE WHEN @BL THEN @DE ELSE @BA END END ORDER BY HISTORYTABLE.TRDATE,FIELD(HISTORYTABLE.ACT,@DE,@BL,@BA) ) WHERE HISTORYTABLE.TRDATE BETWEEN '2013-11-01' AND '2013-11-01' I'm intentionally using "RIGHT OUTER JOIN" and "HISTORYTABLE.TRDATE BETWEEN" because I'd like to change the values in CURRENUSRTABLE using a timeframe of more than one day. If I execute this statement many times using only one day (i.e. "BETWEEN '2013-11-01' AND '2013-11-01'" and then "BETWEEN '2013-11-02' AND '2013-11-02'"... etc ) it works perfectly, but if it is executed using the dates "BETWEEN '2013-11-01' AND '2013-11-03'" the results on CURRENUSRTABLE.STATE are 3, which is wrong, it should be 5. I think the problem relies on "CASE CURRENUSRTABLE.STATE" when uses "HISTORYTABLE.TRDATE BETWEEN '2013-11-01' AND '2013-11-03'", because it reads the STATE 9 times which has not been commited yet until the statement ends. Query OK, 9 rows affected (0.00 sec) Rows matched: 9 Changed: 9 Warnings: 0 Maybe the solution is very simple, but unfortunately I've not much practice on MySQL since I've worked with it less than 2 months :) Is there any suggestions to solve this issue? PD: MySQL version is 4.1.22, I know is very old an EOL, unfortunately I have to make these statements on this version. Thanks!

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  • NFS high CPU usage

    - by user269836
    Hello, I have a very strange issue. I have next server: Intel(R) Xeon(TM) MP CPU 3.16GHz cat /proc/cpuinfo | grep proce | wc -l 8 free -m total used free shared buffers cached Mem: 28203 27606 596 0 10789 9714 -/+ buffers/cache: 7103 21100 Swap: 24695 0 24695 RAID card *-storage description: RAID bus controller product: MegaRAID vendor: LSI Logic / Symbios Logic physical id: 7 bus info: pci@0000:13:07.0 logical name: scsi2 version: 01 width: 32 bits clock: 66MHz capabilities: storage pm bus_master cap_list rom configuration: driver=megaraid latency=32 resources: irq:134 memory:d8ff0000-d8ffffff(prefetchable) memory:df600000-df60ffff(prefetchable) HDD: 10x148Gb SCSI U320 15k - RAID5 /dev/sdb1 807G 674G 93G 88% /storage /dev/sdb1 /storage ext4 defaults,usrjquota=aquota.user,grpjquota=aquota.group,jqfmt=vfsv0,noatime,nodiratime,noacl,errors=remount-ro 0 1 network cards ethtool -i eth0 driver: tg3 version: 3.116 firmware-version: 5704-v3.36, ASFIPMIc v2.36 bus-info: 0000:10:02.0 ethtool -i eth1 driver: tg3 version: 3.116 firmware-version: 5704-v3.36, ASFIPMIc v2.36 bus-info: 0000:10:02.0 ifconfig bond0 Link encap:Ethernet HWaddr 00:0f:1f:ff:d6:4d inet addr:192.168.15.71 Bcast:192.168.15.255 Mask:255.255.255.0 inet6 addr: fe80::20f:1fff:feff:d64d/64 Scope:Link UP BROADCAST RUNNING MASTER MULTICAST MTU:1500 Metric:1 RX packets:1062818202 errors:0 dropped:3918 overruns:0 frame:0 TX packets:1041317321 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:10000 RX bytes:258867684559 (241.0 GiB) TX bytes:396569192650 (369.3 GiB) this server running only nfs-kernel-server uname -a Linux nas2-backup 2.6.32-5-amd64 #1 SMP Sun Sep 23 10:07:46 UTC 2012 x86_64 GNU/Linux Debian 6. What do I have, once per day or two, LA goes up, it can be reached around LA: 40 but if I do: nfs-kernel-server restart. Every thing is OK. But on the next day or a little bit later, LA goes up again. Servers are connected to d-link dgs 1016d with 24 GBits ports. I have tried everything to find out what the problem is. Why it's happening, but still I can not resolve this issue. Any ideas on what is happening here?

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