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  • Problem with Google Web Toolkit Maven Plugin

    - by arreche
    I got an error following the PetClinic GWT application in less then 30 minutes Any idea? C:\Users\user\Desktop\petclinic>mvn -e gwt:run + Error stacktraces are turned on. [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [INFO] Building petclinic [INFO] task-segment: [gwt:run] [INFO] ------------------------------------------------------------------------ [INFO] Preparing gwt:run [INFO] [aspectj:compile {execution: default}] [INFO] [resources:resources {execution: default-resources}] [WARNING] Using platform encoding (Cp1252 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 4 resources [INFO] [compiler:compile {execution: default-compile}] [INFO] Nothing to compile - all classes are up to date Downloading: http://repository.springsource.com/maven/bundles/release/org/codeha us/plexus/plexus-components/1.1.6/plexus-components-1.1.6.pom [INFO] Unable to find resource 'org.codehaus.plexus:plexus-components:pom:1.1.6' in repository com.springsource.repository.bundles.release (http://repository.sp ringsource.com/maven/bundles/release) Downloading: http://repository.springsource.com/maven/bundles/external/org/codeh aus/plexus/plexus-components/1.1.6/plexus-components-1.1.6.pom [INFO] Unable to find resource 'org.codehaus.plexus:plexus-components:pom:1.1.6' in repository com.springsource.repository.bundles.external (http://repository.s pringsource.com/maven/bundles/external) Downloading: http://repository.springsource.com/maven/bundles/milestone/org/code haus/plexus/plexus-components/1.1.6/plexus-components-1.1.6.pom [INFO] Unable to find resource 'org.codehaus.plexus:plexus-components:pom:1.1.6' in repository com.springsource.repository.bundles.milestone (http://repository. springsource.com/maven/bundles/milestone) Downloading: http://maven.springframework.org/milestone/org/codehaus/plexus/plex us-components/1.1.6/plexus-components-1.1.6.pom [INFO] Unable to find resource 'org.codehaus.plexus:plexus-components:pom:1.1.6' in repository spring-maven-milestone (http://maven.springframework.org/mileston e) Downloading: http://google-web-toolkit.googlecode.com/svn/2.1.0.M1/gwt/maven/org /codehaus/plexus/plexus-components/1.1.6/plexus-components-1.1.6.pom [INFO] Unable to find resource 'org.codehaus.plexus:plexus-components:pom:1.1.6' in repository gwt-repo (http://google-web-toolkit.googlecode.com/svn/2.1.0.M1/g wt/maven) Downloading: http://repo1.maven.org/maven2/org/codehaus/plexus/plexus-components /1.1.6/plexus-components-1.1.6.pom [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error building POM (may not be this project's POM). Project ID: org.codehaus.plexus:plexus-components:pom:1.1.6 Reason: Cannot find parent: org.codehaus.plexus:plexus for project: org.codehaus .plexus:plexus-components:pom:1.1.6 for project org.codehaus.plexus:plexus-compo nents:pom:1.1.6 [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.lifecycle.LifecycleExecutionException: Unable to get dependency information: Unable to read the metadata file for artifact 'org.codehaus.plexus :plexus-compiler-api:jar': Cannot find parent: org.codehaus.plexus:plexus for pr oject: org.codehaus.plexus:plexus-components:pom:1.1.6 for project org.codehaus. plexus:plexus-components:pom:1.1.6 org.codehaus.plexus:plexus-compiler-api:jar:1.5.3 from the specified remote repositories: com.springsource.repository.bundles.release (http://repository.springsource.co m/maven/bundles/release), com.springsource.repository.bundles.milestone (http://repository.springsource. com/maven/bundles/milestone), spring-maven-snapshot (http://maven.springframework.org/snapshot), com.springsource.repository.bundles.external (http://repository.springsource.c om/maven/bundles/external), spring-maven-milestone (http://maven.springframework.org/milestone), central (http://repo1.maven.org/maven2), gwt-repo (http://google-web-toolkit.googlecode.com/svn/2.1.0.M1/gwt/maven), codehaus.org (http://snapshots.repository.codehaus.org), JBoss Repo (http://repository.jboss.com/maven2) Path to dependency: 1) org.codehaus.mojo:gwt-maven-plugin:maven-plugin:1.3.1.google at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(Defa ultLifecycleExecutor.java:711) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeStandalone Goal(DefaultLifecycleExecutor.java:569) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(Defau ltLifecycleExecutor.java:539) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHan dleFailures(DefaultLifecycleExecutor.java:387) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegmen ts(DefaultLifecycleExecutor.java:348) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLi fecycleExecutor.java:180) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:6 0) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl. java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces sorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: org.apache.maven.artifact.resolver.ArtifactResolutionException: Unabl e to get dependency information: Unable to read the metadata file for artifact ' org.codehaus.plexus:plexus-compiler-api:jar': Cannot find parent: org.codehaus.p lexus:plexus for project: org.codehaus.plexus:plexus-components:pom:1.1.6 for pr oject org.codehaus.plexus:plexus-components:pom:1.1.6 org.codehaus.plexus:plexus-compiler-api:jar:1.5.3 from the specified remote repositories: com.springsource.repository.bundles.release (http://repository.springsource.co m/maven/bundles/release), com.springsource.repository.bundles.milestone (http://repository.springsource. com/maven/bundles/milestone), spring-maven-snapshot (http://maven.springframework.org/snapshot), com.springsource.repository.bundles.external (http://repository.springsource.c om/maven/bundles/external), spring-maven-milestone (http://maven.springframework.org/milestone), central (http://repo1.maven.org/maven2), gwt-repo (http://google-web-toolkit.googlecode.com/svn/2.1.0.M1/gwt/maven), codehaus.org (http://snapshots.repository.codehaus.org), JBoss Repo (http://repository.jboss.com/maven2) Path to dependency: 1) org.codehaus.mojo:gwt-maven-plugin:maven-plugin:1.3.1.google at org.apache.maven.artifact.resolver.DefaultArtifactCollector.recurse(D efaultArtifactCollector.java:430) at org.apache.maven.artifact.resolver.DefaultArtifactCollector.collect(D efaultArtifactCollector.java:74) at org.apache.maven.artifact.resolver.DefaultArtifactResolver.resolveTra nsitively(DefaultArtifactResolver.java:316) at org.apache.maven.artifact.resolver.DefaultArtifactResolver.resolveTra nsitively(DefaultArtifactResolver.java:304) at org.apache.maven.plugin.DefaultPluginManager.ensurePluginContainerIsC omplete(DefaultPluginManager.java:835) at org.apache.maven.plugin.DefaultPluginManager.getConfiguredMojo(Defaul tPluginManager.java:647) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPlugi nManager.java:468) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(Defa ultLifecycleExecutor.java:694) ... 17 more Caused by: org.apache.maven.artifact.metadata.ArtifactMetadataRetrievalException : Unable to read the metadata file for artifact 'org.codehaus.plexus:plexus-comp iler-api:jar': Cannot find parent: org.codehaus.plexus:plexus for project: org.c odehaus.plexus:plexus-components:pom:1.1.6 for project org.codehaus.plexus:plexu s-components:pom:1.1.6 at org.apache.maven.project.artifact.MavenMetadataSource.retrieveRelocat edProject(MavenMetadataSource.java:200) at org.apache.maven.project.artifact.MavenMetadataSource.retrieveRelocat edArtifact(MavenMetadataSource.java:94) at org.apache.maven.artifact.resolver.DefaultArtifactCollector.recurse(D efaultArtifactCollector.java:387) ... 24 more Caused by: org.apache.maven.project.ProjectBuildingException: Cannot find parent : org.codehaus.plexus:plexus for project: org.codehaus.plexus:plexus-components: pom:1.1.6 for project org.codehaus.plexus:plexus-components:pom:1.1.6 at org.apache.maven.project.DefaultMavenProjectBuilder.assembleLineage(D efaultMavenProjectBuilder.java:1396) at org.apache.maven.project.DefaultMavenProjectBuilder.assembleLineage(D efaultMavenProjectBuilder.java:1407) at org.apache.maven.project.DefaultMavenProjectBuilder.assembleLineage(D efaultMavenProjectBuilder.java:1407) at org.apache.maven.project.DefaultMavenProjectBuilder.buildInternal(Def aultMavenProjectBuilder.java:823) at org.apache.maven.project.DefaultMavenProjectBuilder.buildFromReposito ry(DefaultMavenProjectBuilder.java:255) at org.apache.maven.project.artifact.MavenMetadataSource.retrieveRelocat edProject(MavenMetadataSource.java:163) ... 26 more Caused by: org.apache.maven.project.InvalidProjectModelException: Parse error re ading POM. Reason: expected START_TAG or END_TAG not TEXT (position: TEXT seen . ..<role>Developer</role>\n 6878/?\r</... @163:16) for project org.codehaus .plexus:plexus at C:\Users\user\.m2\repository\org\codehaus\plexus\plexus\1.0.8\ plexus-1.0.8.pom at org.apache.maven.project.DefaultMavenProjectBuilder.readModel(Default MavenProjectBuilder.java:1610) at org.apache.maven.project.DefaultMavenProjectBuilder.readModel(Default MavenProjectBuilder.java:1571) at org.apache.maven.project.DefaultMavenProjectBuilder.findModelFromRepo sitory(DefaultMavenProjectBuilder.java:562) at org.apache.maven.project.DefaultMavenProjectBuilder.assembleLineage(D efaultMavenProjectBuilder.java:1392) ... 31 more Caused by: org.codehaus.plexus.util.xml.pull.XmlPullParserException: expected ST ART_TAG or END_TAG not TEXT (position: TEXT seen ...<role>Developer</role>\n 6878/?\r</... @163:16) at hidden.org.codehaus.plexus.util.xml.pull.MXParser.nextTag(MXParser.ja va:1095) at org.apache.maven.model.io.xpp3.MavenXpp3Reader.parseDeveloper(MavenXp p3Reader.java:1389) at org.apache.maven.model.io.xpp3.MavenXpp3Reader.parseModel(MavenXpp3Re ader.java:1944) at org.apache.maven.model.io.xpp3.MavenXpp3Reader.read(MavenXpp3Reader.j ava:3912) at org.apache.maven.project.DefaultMavenProjectBuilder.readModel(Default MavenProjectBuilder.java:1606) ... 34 more [INFO] ------------------------------------------------------------------------ [INFO] Total time: 11 seconds [INFO] Finished at: Fri May 21 20:28:23 BST 2010 [INFO] Final Memory: 45M/205M [INFO] ------------------------------------------------------------------------

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  • Project compilation requires a class that is not used anywhere

    - by Susei
    When I build with ant my project that uses libgdx, I get a strange error. It says that a class com.google.gwt.dom.client.ImageElement is not found, but it isn't used at all in the code. How can I find what makes this class necessary? Even searching over the whole project doesn't give any results. It says that error is at PixmapTextureAtlas.java:16 (class source), but there is no code that uses that ImageElement class. Adding the library containing com.google.gwt.dom.client.ImageElement class helps, of course, but I'd like to figure out why this class in needed. Here is the place in ant log that tells of the actual error: Compiling 3 source files to /home/suseika/Projects/tendiwa/client/bin /home/suseika/Projects/tendiwa/client/src/org/tendiwa/client/PixmapTextureAtlas.java:16: error: cannot access ImageElement class file for com.google.gwt.dom.client.ImageElement not found Here is the whole ant log: /usr/lib/jvm/java-7-oracle/bin/java -Xmx128m -Xss2m -Dant.home=/opt/intellijidea/lib/ant -Dant.library.dir=/opt/intellijidea/lib/ant/lib -Dfile.encoding=UTF-8 -classpath /opt/intellijidea/lib/ant/lib/ant-apache-regexp.jar:/opt/intellijidea/lib/ant/lib/ant-swing.jar:/opt/intellijidea/lib/ant/lib/ant-apache-xalan2.jar:/opt/intellijidea/lib/ant/lib/ant-jdepend.jar:/opt/intellijidea/lib/ant/lib/ant-apache-resolver.jar:/opt/intellijidea/lib/ant/lib/ant-jsch.jar:/opt/intellijidea/lib/ant/lib/ant.jar:/opt/intellijidea/lib/ant/lib/ant-testutil.jar:/opt/intellijidea/lib/ant/lib/ant-launcher.jar:/opt/intellijidea/lib/ant/lib/ant-apache-bsf.jar:/opt/intellijidea/lib/ant/lib/ant-commons-logging.jar:/opt/intellijidea/lib/ant/lib/ant-netrexx.jar:/opt/intellijidea/lib/ant/lib/ant-junit.jar:/opt/intellijidea/lib/ant/lib/ant-commons-net.jar:/opt/intellijidea/lib/ant/lib/ant-apache-bcel.jar:/opt/intellijidea/lib/ant/lib/ant-antlr.jar:/opt/intellijidea/lib/ant/lib/ant-apache-log4j.jar:/opt/intellijidea/lib/ant/lib/ant-jai.jar:/opt/intellijidea/lib/ant/lib/ant-apache-oro.jar:/opt/intellijidea/lib/ant/lib/ant-jmf.jar:/opt/intellijidea/lib/ant/lib/ant-javamail.jar:/usr/lib/jvm/java-7-oracle/lib/tools.jar:/opt/intellijidea/lib/idea_rt.jar com.intellij.rt.ant.execution.AntMain2 -logger com.intellij.rt.ant.execution.IdeaAntLogger2 -inputhandler com.intellij.rt.ant.execution.IdeaInputHandler -buildfile /home/suseika/Projects/tendiwa/client/build.xml jar build.xml property path description compile ant property property property description compile mkdir javac jar ant property description _core_src_available available ontology antcall property description _core_src_available available _build_core ant property property compile echo /home/suseika/Projects/tendiwa/client mkdir javac jar jar Building jar: /home/suseika/Projects/tendiwa/MainModule.jar description tempfile mkdir Created dir: /tmp/tendiwa373148820 unjar Expanding: /home/suseika/Projects/tendiwa/MainModule.jar into /tmp/tendiwa373148820 Expanding: /home/suseika/Projects/tendiwa/tendiwa-backend.jar into /tmp/tendiwa373148820 Expanding: /home/suseika/Projects/tendiwa/tendiwa-ontology.jar into /tmp/tendiwa373148820 copy Copying 1 file to /tmp/tendiwa373148820 java Created item short_sword Created item short_bow Created item bucket Created item boot Created item steel_morningstar Created item rifle_ammo Created item handAxe Created item iron_armor Created item steel_mace Created item jacket Created item fedora Created item wooden_arrow Saving sources to /tmp/tendiwa373148820/ontology/src tendiwa/resources/SoundTypes.java tendiwa/resources/CharacterTypes.java tendiwa/resources/ObjectTypes.java tendiwa/resources/FloorTypes.java tendiwa/resources/ItemTypes.java tendiwa/resources/MaterialTypes.java mkdir mkdir mkdir Created dir: /tmp/tendiwa373148820/ontology/bin javac jar Building jar: /home/suseika/Projects/tendiwa/tendiwa-ontology.jar echo Resources source code generated ant property property compile echo /home/suseika/Projects/tendiwa/client mkdir javac jar jar jar Building jar: /home/suseika/Projects/tendiwa/MainModule.jar mkdir javac /home/suseika/Projects/tendiwa/client/build.xml:25: Compile failed; see the compiler error output for details. at org.apache.tools.ant.taskdefs.Javac.compile(Javac.java:1150) at org.apache.tools.ant.taskdefs.Javac.execute(Javac.java:912) at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:291) at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:106) at org.apache.tools.ant.Task.perform(Task.java:348) at org.apache.tools.ant.Target.execute(Target.java:390) at org.apache.tools.ant.Target.performTasks(Target.java:411) at org.apache.tools.ant.Project.executeSortedTargets(Project.java:1399) at org.apache.tools.ant.Project.executeTarget(Project.java:1368) at org.apache.tools.ant.helper.DefaultExecutor.executeTargets(DefaultExecutor.java:41) at org.apache.tools.ant.Project.executeTargets(Project.java:1251) at org.apache.tools.ant.Main.runBuild(Main.java:809) at org.apache.tools.ant.Main.startAnt(Main.java:217) at org.apache.tools.ant.Main.start(Main.java:180) at org.apache.tools.ant.Main.main(Main.java:268) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.intellij.rt.ant.execution.AntMain2.main(AntMain2.java:30) /home/suseika/Projects/tendiwa/client/build.xml (25:46)'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds Compiling 3 source files to /home/suseika/Projects/tendiwa/client/bin /home/suseika/Projects/tendiwa/client/src/org/tendiwa/client/PixmapTextureAtlas.java:16: error: cannot access ImageElement class file for com.google.gwt.dom.client.ImageElement not found 1 error /home/suseika/Projects/tendiwa/client/build.xml:25: Compile failed; see the compiler error output for details. at org.apache.tools.ant.taskdefs.Javac.compile(Javac.java:1150) at org.apache.tools.ant.taskdefs.Javac.execute(Javac.java:912) at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:291) at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:106) at org.apache.tools.ant.Task.perform(Task.java:348) at org.apache.tools.ant.Target.execute(Target.java:390) at org.apache.tools.ant.Target.performTasks(Target.java:411) at org.apache.tools.ant.Project.executeSortedTargets(Project.java:1399) at org.apache.tools.ant.Project.executeTarget(Project.java:1368) at org.apache.tools.ant.helper.DefaultExecutor.executeTargets(DefaultExecutor.java:41) at org.apache.tools.ant.Project.executeTargets(Project.java:1251) at org.apache.tools.ant.Main.runBuild(Main.java:809) at org.apache.tools.ant.Main.startAnt(Main.java:217) at org.apache.tools.ant.Main.start(Main.java:180) at org.apache.tools.ant.Main.main(Main.java:268) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.intellij.rt.ant.execution.AntMain2.main(AntMain2.java:30) /home/suseika/Projects/tendiwa/client/build.xml:25: Compile failed; see the compiler error output for details. at org.apache.tools.ant.taskdefs.Javac.compile(Javac.java:1150) at org.apache.tools.ant.taskdefs.Javac.execute(Javac.java:912) at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:291) at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:106) at org.apache.tools.ant.Task.perform(Task.java:348) at org.apache.tools.ant.Target.execute(Target.java:390) at org.apache.tools.ant.Target.performTasks(Target.java:411) at org.apache.tools.ant.Project.executeSortedTargets(Project.java:1399) at org.apache.tools.ant.Project.executeTarget(Project.java:1368) at org.apache.tools.ant.helper.DefaultExecutor.executeTargets(DefaultExecutor.java:41) at org.apache.tools.ant.Project.executeTargets(Project.java:1251) at org.apache.tools.ant.Main.runBuild(Main.java:809) at org.apache.tools.ant.Main.startAnt(Main.java:217) at org.apache.tools.ant.Main.start(Main.java:180) at org.apache.tools.ant.Main.main(Main.java:268) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.intellij.rt.ant.execution.AntMain2.main(AntMain2.java:30) Ant build completed with 3 errors one warning in 4s at 10/30/13 3:09 AM Here is a part of ant file where this error appears: <path id="tendiwa.jars"> <fileset dir="../libs"> <include name="**/*.jar"/> </fileset> <pathelement path="../tendiwa-backend.jar"/> <pathelement path="../tendiwa-ontology.jar"/> <!--<fileset dir="/usr/share/java" includes="gwt*.jar"/>--> </path> <target name="compile"> <ant dir="../MainModule" target="jar"/> <mkdir dir="bin"/> <javac destdir="bin" failonerror="true"> <classpath> <path refid="tendiwa.jars"/> <!--temporary--> <pathelement path="../tendiwa-ontology.jar"/> <!--temporary--> <pathelement path="../MainModule.jar"/> <fileset dir="../libs" includes="**/*.jar"/> </classpath> <src> <pathelement path="Desktop/src"/> <pathelement path="src"/> </src> </javac> </target>

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  • rotating bitmaps. In code.

    - by Marco van de Voort
    Is there a faster way to rotate a large bitmap by 90 or 270 degrees than simply doing a nested loop with inverted coordinates? The bitmaps are 8bpp and typically 2048*2400*8bpp Currently I do this by simply copying with argument inversion, roughly (pseudo code: for x = 0 to 2048-1 for y = 0 to 2048-1 dest[x][y]=src[y][x]; (In reality I do it with pointers, for a bit more speed, but that is roughly the same magnitude) GDI is quite slow with large images, and GPU load/store times for textures (GF7 cards) are in the same magnitude as the current CPU time. Any tips, pointers? An in-place algorithm would even be better, but speed is more important than being in-place. Target is Delphi, but it is more an algorithmic question. SSE(2) vectorization no problem, it is a big enough problem for me to code it in assembler Duplicates How do you rotate a two dimensional array?. Follow up to Nils' answer Image 2048x2700 - 2700x2048 Compiler Turbo Explorer 2006 with optimization on. Windows: Power scheme set to "Always on". (important!!!!) Machine: Core2 6600 (2.4 GHz) time with old routine: 32ms (step 1) time with stepsize 8 : 12ms time with stepsize 16 : 10ms time with stepsize 32+ : 9ms Meanwhile I also tested on a Athlon 64 X2 (5200+ iirc), and the speed up there was slightly more than a factor four (80 to 19 ms). The speed up is well worth it, thanks. Maybe that during the summer months I'll torture myself with a SSE(2) version. However I already thought about how to tackle that, and I think I'll run out of SSE2 registers for an straight implementation: for n:=0 to 7 do begin load r0, <source+n*rowsize> shift byte from r0 into r1 shift byte from r0 into r2 .. shift byte from r0 into r8 end; store r1, <target> store r2, <target+1*<rowsize> .. store r8, <target+7*<rowsize> So 8x8 needs 9 registers, but 32-bits SSE only has 8. Anyway that is something for the summer months :-) Note that the pointer thing is something that I do out of instinct, but it could be there is actually something to it, if your dimensions are not hardcoded, the compiler can't turn the mul into a shift. While muls an sich are cheap nowadays, they also generate more register pressure afaik. The code (validated by subtracting result from the "naieve" rotate1 implementation): const stepsize = 32; procedure rotatealign(Source: tbw8image; Target:tbw8image); var stepsx,stepsy,restx,resty : Integer; RowPitchSource, RowPitchTarget : Integer; pSource, pTarget,ps1,ps2 : pchar; x,y,i,j: integer; rpstep : integer; begin RowPitchSource := source.RowPitch; // bytes to jump to next line. Can be negative (includes alignment) RowPitchTarget := target.RowPitch; rpstep:=RowPitchTarget*stepsize; stepsx:=source.ImageWidth div stepsize; stepsy:=source.ImageHeight div stepsize; // check if mod 16=0 here for both dimensions, if so -> SSE2. for y := 0 to stepsy - 1 do begin psource:=source.GetImagePointer(0,y*stepsize); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(target.imagewidth-(y+1)*stepsize,0); for x := 0 to stepsx - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; // 3 more areas to do, with dimensions // - stepsy*stepsize * restx // right most column of restx width // - stepsx*stepsize * resty // bottom row with resty height // - restx*resty // bottom-right rectangle. restx:=source.ImageWidth mod stepsize; // typically zero because width is // typically 1024 or 2048 resty:=source.Imageheight mod stepsize; if restx>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(source.ImageWidth-restx,0); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(Target.imagewidth-stepsize,Target.imageheight-restx); for y := 0 to stepsy - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize*RowPitchSource); dec(ptarget,stepsize); end; end; if resty>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(0,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,0); for x := 0 to stepsx - 1 do begin for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; if (resty>0) and (restx>0) then begin // another loop less, since only one block psource:=source.GetImagePointer(source.ImageWidth-restx,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,target.ImageHeight-restx); for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; end; end;

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  • My App crashes when launched on my Iphone

    - by Miky Mike
    hi guys, I have a problem here : my app crashed on my Iphone (JB) though Xcode doesn't complain about anything. The app works fine on the simulator though. However, there is this in the device logs : Thread 0 Crashed: 0 libSystem.B.dylib 0x00078ac8 kill + 8 1 libSystem.B.dylib 0x00078ab8 kill + 4 2 libSystem.B.dylib 0x00078aaa raise + 10 3 libSystem.B.dylib 0x0008d03a abort + 50 4 libstdc++.6.dylib 0x00044a20 __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x00005958 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042df2 _cxxabiv1::_terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e46 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f16 __cxa_throw + 78 9 libobjc.A.dylib 0x00004838 objc_exception_throw + 64 10 CoreFoundation 0x0009fd0e +[NSException raise:format:arguments:] + 62 11 CoreFoundation 0x0009fd48 +[NSException raise:format:] + 28 12 Foundation 0x000125d8 -[NSURL(NSURL) initFileURLWithPath:] + 64 13 Foundation 0x000371e0 +[NSURL(NSURL) fileURLWithPath:] + 24 14 TheLearningMachine 0x00002d08 0x1000 + 7432 15 TheLearningMachine 0x00002e8c 0x1000 + 7820 16 TheLearningMachine 0x00002be4 0x1000 + 7140 17 TheLearningMachine 0x000029b6 0x1000 + 6582 18 UIKit 0x0000e47a -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 766 19 UIKit 0x000049e0 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 200 20 UIKit 0x0005dfd6 -[UIApplication handleEvent:withNewEvent:] + 1390 21 UIKit 0x0005d8fa -[UIApplication sendEvent:] + 38 22 UIKit 0x0005d330 _UIApplicationHandleEvent + 5104 23 GraphicsServices 0x00005044 PurpleEventCallback + 660 24 CoreFoundation 0x00034cdc __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 20 25 CoreFoundation 0x00034ca0 __CFRunLoopDoSource1 + 160 26 CoreFoundation 0x00027566 __CFRunLoopRun + 514 27 CoreFoundation 0x00027270 CFRunLoopRunSpecific + 224 28 CoreFoundation 0x00027178 CFRunLoopRunInMode + 52 29 UIKit 0x000040fc -[UIApplication _run] + 364 30 UIKit 0x00002128 UIApplicationMain + 664 31 TheLearningMachine 0x00002948 0x1000 + 6472 32 TheLearningMachine 0x000028fc 0x1000 + 6396 Thread 1: 0 libSystem.B.dylib 0x0002d330 kevent + 24 1 libSystem.B.dylib 0x000d6b6c _dispatch_mgr_invoke + 88 2 libSystem.B.dylib 0x000d65bc _dispatch_queue_invoke + 96 3 libSystem.B.dylib 0x000d675c _dispatch_worker_thread2 + 120 4 libSystem.B.dylib 0x0007a67a _pthread_wqthread + 258 5 libSystem.B.dylib 0x00073190 start_wqthread + 0 Thread 2: 0 libSystem.B.dylib 0x0007b19c __workq_kernreturn + 8 1 libSystem.B.dylib 0x0007a790 _pthread_wqthread + 536 2 libSystem.B.dylib 0x00073190 start_wqthread + 0 Thread 3: 0 libSystem.B.dylib 0x00000c98 mach_msg_trap + 20 1 libSystem.B.dylib 0x00002d64 mach_msg + 44 2 CoreFoundation 0x00027c38 __CFRunLoopServiceMachPort + 88 3 CoreFoundation 0x000274c2 __CFRunLoopRun + 350 4 CoreFoundation 0x00027270 CFRunLoopRunSpecific + 224 5 CoreFoundation 0x00027178 CFRunLoopRunInMode + 52 6 WebCore 0x000024e2 RunWebThread(void*) + 362 7 libSystem.B.dylib 0x0007a27e _pthread_start + 242 8 libSystem.B.dylib 0x0006f2a8 thread_start + 0 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x3e0862b4 r4: 0x00000006 r5: 0x0015a2ec r6: 0x2fffe090 r7: 0x2fffe0a0 r8: 0x3e1a378c r9: 0x00000065 r10: 0x33028e5a r11: 0x3e1ab89c ip: 0x00000025 sp: 0x2fffe0a0 lr: 0x30277abf pc: 0x30277ac8 cpsr: 0x000f0010 Any idea what the problem can be ? I've already spent my whole day on that, but... I'm stuck. Thanks in advance... Miky Mike Ok, Here is more then from the console, I get this : This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys002 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-17280-65 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… Error launching remote program: failed to get the task for process 456. Error launching remote program: failed to get the task for process 456. The program being debugged is not being run. The program being debugged is not being run. [Session started at 2010-12-23 20:33:33 +0100.] GNU gdb 6.3.50-20050815 (Apple version gdb-1472) (Thu Aug 5 05:54:10 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys004 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-17280-72 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… Error launching remote program: failed to get the task for process 508. Error launching remote program: failed to get the task for process 508. The program being debugged is not being run. The program being debugged is not being run. And here is the code page that calls the URL import "TheLearningMachineAppDelegate.h" import "RootViewController.h" @implementation TheLearningMachineAppDelegate @synthesize window; @synthesize navigationController; pragma mark - pragma mark Application lifecycle (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { RootViewController *rootViewController = (RootViewController *)[navigationController topViewController]; rootViewController.managedObjectContext = self.managedObjectContext; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; return YES; } (void)applicationWillResignActive:(UIApplication )application { / Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ } (void)applicationDidEnterBackground:(UIApplication *)application { [self saveContext]; } (void)applicationWillEnterForeground:(UIApplication )application { / Called as part of the transition from the background to the inactive state: here you can undo many of the changes made on entering the background. */ } (void)applicationDidBecomeActive:(UIApplication )application { / Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. */ } // Method that saves the managed object context before the application terminates. (void)applicationWillTerminate:(UIApplication *)application { [self saveContext]; } (void)saveContext { NSError *error = nil; if (managedObjectContext != nil) { if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); //Replace this implementation with code to handle the error appropriately. //abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. } } } pragma mark - pragma mark Core Data stack // Returns the managed object context for the application. (NSManagedObjectContext *)managedObjectContext { if (managedObjectContext != nil) { return managedObjectContext; } NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator]; if (coordinator != nil) { managedObjectContext = [[NSManagedObjectContext alloc] init]; [managedObjectContext setPersistentStoreCoordinator:coordinator]; } return managedObjectContext; } // Returns the managed object model for the application. (NSManagedObjectModel *)managedObjectModel { if (managedObjectModel != nil) { return managedObjectModel; } NSString *modelPath = [[NSBundle mainBundle] pathForResource:@"TheLearningMachine" ofType:@"momd"]; NSURL *modelURL = [NSURL fileURLWithPath:modelPath]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:modelURL]; return managedObjectModel; } pragma mark - pragma mark Application's Documents directory // Returns the path to the application's Documents directory. - (NSString *)applicationDocumentsDirectory { return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]; } // Returns the persistent store coordinator for the application. - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeURL = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"TheLearningMachine.sqlite"]]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return persistentStoreCoordinator; } pragma mark - pragma mark Memory management (void)applicationDidReceiveMemoryWarning:(UIApplication )application { / Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later. */ } (void)dealloc { [managedObjectContext release]; [managedObjectModel release]; [persistentStoreCoordinator release]; [window release]; [super dealloc]; } @end

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  • PHP sorting issue with simpleXML

    - by tugbucket
    test.xml: <?xml version="1.0"?> <props> <prop> <state statename="Mississippi"> <info> <code>a1</code> <location>Jackson</location> </info> <info> <code>d2</code> <location>Gulfport</location> </info> <info> <code>g6</code> <location>Hattiesburg</location> </info> </state> <state statename="Texas"> <info> <code>i9</code> <location>Dallas</location> </info> <info> <code>a7</code> <location>Austin</location> </info> </state> <state statename="Maryland"> <info> <code>s5</code> <location>Mount Laurel</location> </info> <info> <code>f0</code> <location>Baltimore</location> </info> <info> <code>h4</code> <location>Annapolis</location> </info> </state> </prop> </props> test.php // start the sortCities function sortCities($a, $b){ return strcmp($a->location, $b->location); } // start the sortStates function sortStates($t1, $t2) { return strcmp($t1['statename'], $t2['statename']); } $props = simplexml_load_file('test.xml'); foreach ($props->prop as $prop) { $sortedStates = array(); foreach($prop->state as $states) { $sortedStates[] = $states; } usort($sortedStates, "sortStates"); // finish the sortStates /* --- */ echo '<pre>'."\n"; print_r($sortedStates); echo '</pre>'."\n"; /* --- */ foreach ($prop->children() as $stateattr) { // this doesn't do it //foreach($sortedStates as $hotel => @attributes){ // blargh! if(isset($stateattr->info)) { $statearr = $stateattr->attributes(); echo '<optgroup label="'.$statearr['statename'].'">'."\n"; $options = array(); foreach($stateattr->info as $info) { $options[] = $info; } usort($options, "sortCities"); // finish the sortCities foreach($options as $stateattr => $info){ echo '<option value="'.$info->code.'">'.$info->location.'</option>'."\n"; } echo '</optgroup>'."\n"; } else { //empty nodes don't do squat } } } ?> This is the array that: print_r($sortedStates); prints out: Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [statename] => Maryland ) [info] => Array ( [0] => SimpleXMLElement Object ( [code] => s5 [location] => Mount Laurel ) [1] => SimpleXMLElement Object ( [code] => f0 [location] => Baltimore ) [2] => SimpleXMLElement Object ( [code] => h4 [location] => Annapolis ) ) ) [1] => SimpleXMLElement Object ( [@attributes] => Array ( [statename] => Mississippi ) [info] => Array ( [0] => SimpleXMLElement Object ( [code] => a1 [location] => Jackson ) [1] => SimpleXMLElement Object ( [code] => d2 [location] => Gulfport ) [2] => SimpleXMLElement Object ( [code] => g6 [location] => Hattiesburg ) ) ) [2] => SimpleXMLElement Object ( [@attributes] => Array ( [statename] => Texas ) [info] => Array ( [0] => SimpleXMLElement Object ( [code] => i9 [location] => Dallas ) [1] => SimpleXMLElement Object ( [code] => a7 [location] => Austin ) ) ) ) this: // start the sortCities function sortCities($a, $b){ return strcmp($a->location, $b->location); } plus this part of code: $options = array(); foreach($stateattr->info as $info) { $options[] = $info; } usort($options, "sortCities"); // finish the sortCities foreach($options as $stateattr => $info){ echo '<option value="'.$info->code.'">'.$info->location.'</option>'."\n"; } is doing a fine job of sorting by the 'location' node within each optgroup. You can see that in the array I can make it sort by the attribute 'statename'. What I am having trouble with is echoing out and combining the two functions in order to have it auto sort both the states and the cities within and forming the needed optgroups. I tried copying the lines for the cities and changing the names called several ways to no avail.

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  • InputDispatcher Error

    - by StarDust
    INFO/ActivityManager(68): Process com.example (pid 390) has died. ERROR/InputDispatcher(68): channel '406ed580 com.example/com.example.afeTest (server)' ~ Consumer closed input channel or an error occurred. events=0x8 ERROR/InputDispatcher(68): channel '406ed580 com.example/com.example.afeTest (server)' ~ Channel is unrecoverably broken and will be disposed! ERROR/InputDispatcher(68): Received spurious receive callback for unknown input channel. fd=165, events=0x8 Can anyone tell what may be the reason behind this error? I've ported a native code on the Android-ndk. One thing I noticed regarding fd (that may be some reason :S) My code uses fd_sets which was defined in winsock2.h But I didn't find fd_sets defined in android-ndk. So I had included "select.h" where fd_set is a typedef in the android-ndk: typedef __kernel_fd_set fd_set; Here is the log cat: 04-06 11:15:32.405: INFO/DEBUG(31): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 04-06 11:15:32.405: INFO/DEBUG(31): Build fingerprint: 'generic/sdk/generic:2.3.3/GRI34/101070:eng/test-keys' 04-06 11:15:32.415: INFO/DEBUG(31): pid: 335, tid: 348 >>> com.example <<< 04-06 11:15:32.426: INFO/DEBUG(31): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadbaad 04-06 11:15:32.426: INFO/DEBUG(31): r0 deadbaad r1 0000000c r2 00000027 r3 00000000 04-06 11:15:32.445: INFO/DEBUG(31): r4 00000080 r5 afd46668 r6 0000a000 r7 00000078 04-06 11:15:32.445: INFO/DEBUG(31): r8 804ab00d r9 002a9778 10 00100000 fp 00000001 04-06 11:15:32.445: INFO/DEBUG(31): ip ffffffff sp 44295d10 lr afd19375 pc afd15ef0 cpsr 00000030 04-06 11:15:32.756: INFO/DEBUG(31): #00 pc 00015ef0 /system/lib/libc.so 04-06 11:15:32.756: INFO/DEBUG(31): #01 pc 00013852 /system/lib/libc.so 04-06 11:15:32.767: INFO/DEBUG(31): code around pc: 04-06 11:15:32.785: INFO/DEBUG(31): afd15ed0 68241c23 d1fb2c00 68dae027 d0042a00 04-06 11:15:32.785: INFO/DEBUG(31): afd15ee0 20014d18 6028447d 48174790 24802227 04-06 11:15:32.785: INFO/DEBUG(31): afd15ef0 f7f57002 2106eb56 ec92f7f6 0563aa01 04-06 11:15:32.796: INFO/DEBUG(31): afd15f00 60932100 91016051 1c112006 e818f7f6 04-06 11:15:32.807: INFO/DEBUG(31): afd15f10 2200a905 f7f62002 f7f5e824 2106eb42 04-06 11:15:32.815: INFO/DEBUG(31): code around lr: 04-06 11:15:32.815: INFO/DEBUG(31): afd19354 b0834a0d 589c447b 26009001 686768a5 04-06 11:15:32.825: INFO/DEBUG(31): afd19364 220ce008 2b005eab 1c28d003 47889901 04-06 11:15:32.836: INFO/DEBUG(31): afd19374 35544306 d5f43f01 2c006824 b003d1ee 04-06 11:15:32.836: INFO/DEBUG(31): afd19384 bdf01c30 000281a8 ffffff88 1c0fb5f0 04-06 11:15:32.846: INFO/DEBUG(31): afd19394 43551c3d a904b087 1c16ac01 604d9004 04-06 11:15:32.856: INFO/DEBUG(31): stack: 04-06 11:15:32.856: INFO/DEBUG(31): 44295cd0 00000408 04-06 11:15:32.867: INFO/DEBUG(31): 44295cd4 afd18407 /system/lib/libc.so 04-06 11:15:32.875: INFO/DEBUG(31): 44295cd8 afd4270c /system/lib/libc.so 04-06 11:15:32.875: INFO/DEBUG(31): 44295cdc afd426b8 /system/lib/libc.so 04-06 11:15:32.885: INFO/DEBUG(31): 44295ce0 00000000 04-06 11:15:32.896: INFO/DEBUG(31): 44295ce4 afd19375 /system/lib/libc.so 04-06 11:15:32.896: INFO/DEBUG(31): 44295ce8 804ab00d /data/data/com.example/lib/libAFE.so 04-06 11:15:32.896: INFO/DEBUG(31): 44295cec afd183d9 /system/lib/libc.so 04-06 11:15:32.906: INFO/DEBUG(31): 44295cf0 00000078 04-06 11:15:32.906: INFO/DEBUG(31): 44295cf4 00000000 04-06 11:15:32.906: INFO/DEBUG(31): 44295cf8 afd46668 04-06 11:15:32.906: INFO/DEBUG(31): 44295cfc 0000a000 [heap] 04-06 11:15:32.916: INFO/DEBUG(31): 44295d00 00000078 04-06 11:15:32.927: INFO/DEBUG(31): 44295d04 afd18677 /system/lib/libc.so 04-06 11:15:32.927: INFO/DEBUG(31): 44295d08 df002777 04-06 11:15:32.945: INFO/DEBUG(31): 44295d0c e3a070ad 04-06 11:15:32.945: INFO/DEBUG(31): #00 44295d10 002c43a0 [heap] 04-06 11:15:32.945: INFO/DEBUG(31): 44295d14 002a9900 [heap] 04-06 11:15:32.956: INFO/DEBUG(31): 44295d18 afd46608 04-06 11:15:32.966: INFO/DEBUG(31): 44295d1c afd11010 /system/lib/libc.so 04-06 11:15:32.976: INFO/DEBUG(31): 44295d20 002c4298 [heap] 04-06 11:15:32.976: INFO/DEBUG(31): 44295d24 fffffbdf 04-06 11:15:33.006: INFO/DEBUG(31): 44295d28 000000da 04-06 11:15:33.006: INFO/DEBUG(31): 44295d2c afd46450 04-06 11:15:33.006: INFO/DEBUG(31): 44295d30 000001b4 04-06 11:15:33.026: INFO/DEBUG(31): 44295d34 afd13857 /system/lib/libc.so 04-06 11:15:33.026: INFO/DEBUG(31): #01 44295d38 afd46450 04-06 11:15:33.035: INFO/DEBUG(31): 44295d3c afd13857 /system/lib/libc.so 04-06 11:15:33.056: INFO/DEBUG(31): 44295d40 804ab00d /data/data/com.example/lib/libAFE.so 04-06 11:15:33.056: INFO/DEBUG(31): 44295d44 44295e8c 04-06 11:15:33.056: INFO/DEBUG(31): 44295d48 804ab00d /data/data/com.example/lib/libAFE.so 04-06 11:15:33.056: INFO/DEBUG(31): 44295d4c 804bfec3 /data/data/com.example/lib/libAFE.so 04-06 11:15:33.056: INFO/DEBUG(31): 44295d50 002c43a0 [heap] 04-06 11:15:33.066: INFO/DEBUG(31): 44295d54 44295e8c 04-06 11:15:33.066: INFO/DEBUG(31): 44295d58 804ab00d /data/data/com.example/lib/libAFE.so 04-06 11:15:33.076: INFO/DEBUG(31): 44295d5c 002a9778 [heap] 04-06 11:15:33.085: INFO/DEBUG(31): 44295d60 00000078 04-06 11:15:33.085: INFO/DEBUG(31): 44295d64 afd14769 /system/lib/libc.so 04-06 11:15:33.085: INFO/DEBUG(31): 44295d68 44295e8c 04-06 11:15:33.085: INFO/DEBUG(31): 44295d6c 805d9763 /data/data/com.example/lib/libAFE.so 04-06 11:15:33.085: INFO/DEBUG(31): 44295d70 44295e8c 04-06 11:15:33.085: INFO/DEBUG(31): 44295d74 8051dc35 /data/data/com.example/lib/libAFE.so 04-06 11:15:33.085: INFO/DEBUG(31): 44295d78 0000003a 04-06 11:15:33.085: INFO/DEBUG(31): 44295d7c 002a9900 [heap] 04-06 11:15:37.126: DEBUG/Zygote(33): Process 335 terminated by signal (11) 04-06 11:15:37.146: INFO/ActivityManager(68): Process com.example (pid 335) has died. 04-06 11:15:37.178: ERROR/InputDispatcher(68): channel '406f03a0 com.example/com.example.afeTest (server)' ~ Consumer closed input channel or an error occurred. events=0x8 04-06 11:15:37.178: ERROR/InputDispatcher(68): channel '406f03a0 com.example/com.example.afeTest (server)' ~ Channel is unrecoverably broken and will be disposed! 04-06 11:15:37.185: INFO/BootReceiver(68): Copying /data/tombstones/tombstone_09 to DropBox (SYSTEM_TOMBSTONE) 04-06 11:15:37.576: DEBUG/dalvikvm(68): GC_FOR_MALLOC freed 266K, 47% free 4404K/8199K, external 3520K/3903K, paused 306ms 04-06 11:15:37.835: DEBUG/dalvikvm(68): GC_FOR_MALLOC freed 203K, 47% free 4457K/8391K, external 3520K/3903K, paused 120ms 04-06 11:15:37.886: INFO/WindowManager(68): WIN DEATH: Window{406f03a0 com.example/com.example.afeTest paused=false} 04-06 11:15:38.095: DEBUG/dalvikvm(68): GC_FOR_MALLOC freed 67K, 47% free 4518K/8391K, external 3511K/3903K, paused 94ms 04-06 11:15:38.095: INFO/dalvikvm-heap(68): Grow heap (frag case) to 10.575MB for 196628-byte allocation 04-06 11:15:38.126: DEBUG/dalvikvm(126): GC_EXPLICIT freed 110K, 51% free 2903K/5895K, external 4701K/5293K, paused 2443ms 04-06 11:15:38.217: DEBUG/dalvikvm(68): GC_FOR_MALLOC freed 1K, 46% free 4708K/8647K, external 3511K/3903K, paused 96ms 04-06 11:15:38.225: INFO/WindowManager(68): WIN DEATH: Window{406f72f8 com.example/com.example.afeTest paused=false} 04-06 11:15:38.405: DEBUG/dalvikvm(68): GC_FOR_MALLOC freed 492K, 50% free 4345K/8647K, external 3511K/3903K, paused 96ms 04-06 11:15:38.485: ERROR/InputDispatcher(68): Received spurious receive callback for unknown input channel. fd=164, events=0x8

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  • Can't figure out where race condition is occuring

    - by Nik
    I'm using Valgrind --tool=drd to check my application that uses Boost::thread. Basically, the application populates a set of "Book" values with "Kehai" values based on inputs through a socket connection. On a seperate thread, a user can connect and get the books send to them. Its fairly simple, so i figured using a boost::mutex::scoped_lock on the location that serializes the book and the location that clears out the book data should be suffice to prevent any race conditions. Here is the code: void Book::clear() { boost::mutex::scoped_lock lock(dataMutex); for(int i =NUM_KEHAI-1; i >= 0; --i) { bid[i].clear(); ask[i].clear(); } } int Book::copyChangedKehaiToString(char* dst) const { boost::mutex::scoped_lock lock(dataMutex); sprintf(dst, "%-4s%-13s",market.c_str(),meigara.c_str()); int loc = 17; for(int i = 0; i < Book::NUM_KEHAI; ++i) { if(ask[i].changed > 0) { sprintf(dst+loc,"A%i%-21s%-21s%-21s%-8s%-4s",i,ask[i].price.c_str(),ask[i].volume.c_str(),ask[i].number.c_str(),ask[i].postTime.c_str(),ask[i].status.c_str()); loc += 77; } } for(int i = 0; i < Book::NUM_KEHAI; ++i) { if(bid[i].changed > 0) { sprintf(dst+loc,"B%i%-21s%-21s%-21s%-8s%-4s",i,bid[i].price.c_str(),bid[i].volume.c_str(),bid[i].number.c_str(),bid[i].postTime.c_str(),bid[i].status.c_str()); loc += 77; } } return loc; } The clear() function and the copyChangedKehaiToString() function are called in the datagetting thread and data sending thread,respectively. Also, as a note, the class Book: struct Book { private: Book(const Book&); Book& operator=(const Book&); public: static const int NUM_KEHAI=10; struct Kehai; friend struct Book::Kehai; struct Kehai { private: Kehai& operator=(const Kehai&); public: std::string price; std::string volume; std::string number; std::string postTime; std::string status; int changed; Kehai(); void copyFrom(const Kehai& other); Kehai(const Kehai& other); inline void clear() { price.assign(""); volume.assign(""); number.assign(""); postTime.assign(""); status.assign(""); changed = -1; } }; std::vector<Kehai> bid; std::vector<Kehai> ask; tm recTime; mutable boost::mutex dataMutex; Book(); void clear(); int copyChangedKehaiToString(char * dst) const; }; When using valgrind --tool=drd, i get race condition errors such as the one below: ==26330== Conflicting store by thread 1 at 0x0658fbb0 size 4 ==26330== at 0x653AE68: std::string::_M_mutate(unsigned int, unsigned int, unsigned int) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x653AFC9: std::string::_M_replace_safe(unsigned int, unsigned int, char const*, unsigned int) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x653B064: std::string::assign(char const*, unsigned int) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x653B134: std::string::assign(char const*) (in /usr/lib/libstdc++.so.6.0.8) ==26330== by 0x8055D64: Book::Kehai::clear() (Book.h:50) ==26330== by 0x8094A29: Book::clear() (Book.cpp:78) ==26330== by 0x808537E: RealKernel::start() (RealKernel.cpp:86) ==26330== by 0x804D15A: main (main.cpp:164) ==26330== Allocation context: BSS section of /usr/lib/libstdc++.so.6.0.8 ==26330== Other segment start (thread 2) ==26330== at 0x400BB59: pthread_mutex_unlock (drd_pthread_intercepts.c:633) ==26330== by 0xC59565: pthread_mutex_unlock (in /lib/libc-2.5.so) ==26330== by 0x805477C: boost::mutex::unlock() (mutex.hpp:56) ==26330== by 0x80547C9: boost::unique_lock<boost::mutex>::~unique_lock() (locks.hpp:340) ==26330== by 0x80949BA: Book::copyChangedKehaiToString(char*) const (Book.cpp:134) ==26330== by 0x80937EE: BookSerializer::serializeBook(Book const&, std::string const&) (BookSerializer.cpp:41) ==26330== by 0x8092D05: BookSnapshotManager::getSnaphotDataList() (BookSnapshotManager.cpp:72) ==26330== by 0x8088179: SnapshotServer::getDataList() (SnapshotServer.cpp:246) ==26330== by 0x808870F: SnapshotServer::run() (SnapshotServer.cpp:183) ==26330== by 0x808BAF5: boost::_mfi::mf0<void, RealThread>::operator()(RealThread*) const (mem_fn_template.hpp:49) ==26330== by 0x808BB4D: void boost::_bi::list1<boost::_bi::value<RealThread*> >::operator()<boost::_mfi::mf0<void, RealThread>, boost::_bi::list0>(boost::_bi::type<void>, boost::_mfi::mf0<void, RealThread>&, boost::_bi::list0&, int) (bind.hpp:253) ==26330== by 0x808BB90: boost::_bi::bind_t<void, boost::_mfi::mf0<void, RealThread>, boost::_bi::list1<boost::_bi::value<RealThread*> > >::operator()() (bind_template.hpp:20) ==26330== Other segment end (thread 2) ==26330== at 0x400B62A: pthread_mutex_lock (drd_pthread_intercepts.c:580) ==26330== by 0xC59535: pthread_mutex_lock (in /lib/libc-2.5.so) ==26330== by 0x80546B8: boost::mutex::lock() (mutex.hpp:51) ==26330== by 0x805473B: boost::unique_lock<boost::mutex>::lock() (locks.hpp:349) ==26330== by 0x8054769: boost::unique_lock<boost::mutex>::unique_lock(boost::mutex&) (locks.hpp:227) ==26330== by 0x8094711: Book::copyChangedKehaiToString(char*) const (Book.cpp:113) ==26330== by 0x80937EE: BookSerializer::serializeBook(Book const&, std::string const&) (BookSerializer.cpp:41) ==26330== by 0x808870F: SnapshotServer::run() (SnapshotServer.cpp:183) ==26330== by 0x808BAF5: boost::_mfi::mf0<void, RealThread>::operator()(RealThread*) const (mem_fn_template.hpp:49) ==26330== by 0x808BB4D: void boost::_bi::list1<boost::_bi::value<RealThread*> >::operator()<boost::_mfi::mf0<void, RealThread>, boost::_bi::list0>(boost::_bi::type<void>, boost::_mfi::mf0<void, RealThread>&, boost::_bi::list0&, int) (bind.hpp:253) For the life of me, i can't figure out where the race condition is. As far as I can tell, clearing the kehai is done only after having taken the mutex, and the same holds true with copying it to a string. Does anyone have any ideas what could be causing this, or where I should look? Thank you kindly.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • value types in the vm

    - by john.rose
    value types in the vm p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times} p.p2 {margin: 0.0px 0.0px 14.0px 0.0px; font: 14.0px Times} p.p3 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times} p.p4 {margin: 0.0px 0.0px 15.0px 0.0px; font: 14.0px Times} p.p5 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Courier} p.p6 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Courier; min-height: 17.0px} p.p7 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times; min-height: 18.0px} p.p8 {margin: 0.0px 0.0px 0.0px 36.0px; text-indent: -36.0px; font: 14.0px Times; min-height: 18.0px} p.p9 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times; min-height: 18.0px} p.p10 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times; color: #000000} li.li1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times} li.li7 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times; min-height: 18.0px} span.s1 {font: 14.0px Courier} span.s2 {color: #000000} span.s3 {font: 14.0px Courier; color: #000000} ol.ol1 {list-style-type: decimal} Or, enduring values for a changing world. Introduction A value type is a data type which, generally speaking, is designed for being passed by value in and out of methods, and stored by value in data structures. The only value types which the Java language directly supports are the eight primitive types. Java indirectly and approximately supports value types, if they are implemented in terms of classes. For example, both Integer and String may be viewed as value types, especially if their usage is restricted to avoid operations appropriate to Object. In this note, we propose a definition of value types in terms of a design pattern for Java classes, accompanied by a set of usage restrictions. We also sketch the relation of such value types to tuple types (which are a JVM-level notion), and point out JVM optimizations that can apply to value types. This note is a thought experiment to extend the JVM’s performance model in support of value types. The demonstration has two phases.  Initially the extension can simply use design patterns, within the current bytecode architecture, and in today’s Java language. But if the performance model is to be realized in practice, it will probably require new JVM bytecode features, changes to the Java language, or both.  We will look at a few possibilities for these new features. An Axiom of Value In the context of the JVM, a value type is a data type equipped with construction, assignment, and equality operations, and a set of typed components, such that, whenever two variables of the value type produce equal corresponding values for their components, the values of the two variables cannot be distinguished by any JVM operation. Here are some corollaries: A value type is immutable, since otherwise a copy could be constructed and the original could be modified in one of its components, allowing the copies to be distinguished. Changing the component of a value type requires construction of a new value. The equals and hashCode operations are strictly component-wise. If a value type is represented by a JVM reference, that reference cannot be successfully synchronized on, and cannot be usefully compared for reference equality. A value type can be viewed in terms of what it doesn’t do. We can say that a value type omits all value-unsafe operations, which could violate the constraints on value types.  These operations, which are ordinarily allowed for Java object types, are pointer equality comparison (the acmp instruction), synchronization (the monitor instructions), all the wait and notify methods of class Object, and non-trivial finalize methods. The clone method is also value-unsafe, although for value types it could be treated as the identity function. Finally, and most importantly, any side effect on an object (however visible) also counts as an value-unsafe operation. A value type may have methods, but such methods must not change the components of the value. It is reasonable and useful to define methods like toString, equals, and hashCode on value types, and also methods which are specifically valuable to users of the value type. Representations of Value Value types have two natural representations in the JVM, unboxed and boxed. An unboxed value consists of the components, as simple variables. For example, the complex number x=(1+2i), in rectangular coordinate form, may be represented in unboxed form by the following pair of variables: /*Complex x = Complex.valueOf(1.0, 2.0):*/ double x_re = 1.0, x_im = 2.0; These variables might be locals, parameters, or fields. Their association as components of a single value is not defined to the JVM. Here is a sample computation which computes the norm of the difference between two complex numbers: double distance(/*Complex x:*/ double x_re, double x_im,         /*Complex y:*/ double y_re, double y_im) {     /*Complex z = x.minus(y):*/     double z_re = x_re - y_re, z_im = x_im - y_im;     /*return z.abs():*/     return Math.sqrt(z_re*z_re + z_im*z_im); } A boxed representation groups component values under a single object reference. The reference is to a ‘wrapper class’ that carries the component values in its fields. (A primitive type can naturally be equated with a trivial value type with just one component of that type. In that view, the wrapper class Integer can serve as a boxed representation of value type int.) The unboxed representation of complex numbers is practical for many uses, but it fails to cover several major use cases: return values, array elements, and generic APIs. The two components of a complex number cannot be directly returned from a Java function, since Java does not support multiple return values. The same story applies to array elements: Java has no ’array of structs’ feature. (Double-length arrays are a possible workaround for complex numbers, but not for value types with heterogeneous components.) By generic APIs I mean both those which use generic types, like Arrays.asList and those which have special case support for primitive types, like String.valueOf and PrintStream.println. Those APIs do not support unboxed values, and offer some problems to boxed values. Any ’real’ JVM type should have a story for returns, arrays, and API interoperability. The basic problem here is that value types fall between primitive types and object types. Value types are clearly more complex than primitive types, and object types are slightly too complicated. Objects are a little bit dangerous to use as value carriers, since object references can be compared for pointer equality, and can be synchronized on. Also, as many Java programmers have observed, there is often a performance cost to using wrapper objects, even on modern JVMs. Even so, wrapper classes are a good starting point for talking about value types. If there were a set of structural rules and restrictions which would prevent value-unsafe operations on value types, wrapper classes would provide a good notation for defining value types. This note attempts to define such rules and restrictions. Let’s Start Coding Now it is time to look at some real code. Here is a definition, written in Java, of a complex number value type. @ValueSafe public final class Complex implements java.io.Serializable {     // immutable component structure:     public final double re, im;     private Complex(double re, double im) {         this.re = re; this.im = im;     }     // interoperability methods:     public String toString() { return "Complex("+re+","+im+")"; }     public List<Double> asList() { return Arrays.asList(re, im); }     public boolean equals(Complex c) {         return re == c.re && im == c.im;     }     public boolean equals(@ValueSafe Object x) {         return x instanceof Complex && equals((Complex) x);     }     public int hashCode() {         return 31*Double.valueOf(re).hashCode()                 + Double.valueOf(im).hashCode();     }     // factory methods:     public static Complex valueOf(double re, double im) {         return new Complex(re, im);     }     public Complex changeRe(double re2) { return valueOf(re2, im); }     public Complex changeIm(double im2) { return valueOf(re, im2); }     public static Complex cast(@ValueSafe Object x) {         return x == null ? ZERO : (Complex) x;     }     // utility methods and constants:     public Complex plus(Complex c)  { return new Complex(re+c.re, im+c.im); }     public Complex minus(Complex c) { return new Complex(re-c.re, im-c.im); }     public double abs() { return Math.sqrt(re*re + im*im); }     public static final Complex PI = valueOf(Math.PI, 0.0);     public static final Complex ZERO = valueOf(0.0, 0.0); } This is not a minimal definition, because it includes some utility methods and other optional parts.  The essential elements are as follows: The class is marked as a value type with an annotation. The class is final, because it does not make sense to create subclasses of value types. The fields of the class are all non-private and final.  (I.e., the type is immutable and structurally transparent.) From the supertype Object, all public non-final methods are overridden. The constructor is private. Beyond these bare essentials, we can observe the following features in this example, which are likely to be typical of all value types: One or more factory methods are responsible for value creation, including a component-wise valueOf method. There are utility methods for complex arithmetic and instance creation, such as plus and changeIm. There are static utility constants, such as PI. The type is serializable, using the default mechanisms. There are methods for converting to and from dynamically typed references, such as asList and cast. The Rules In order to use value types properly, the programmer must avoid value-unsafe operations.  A helpful Java compiler should issue errors (or at least warnings) for code which provably applies value-unsafe operations, and should issue warnings for code which might be correct but does not provably avoid value-unsafe operations.  No such compilers exist today, but to simplify our account here, we will pretend that they do exist. A value-safe type is any class, interface, or type parameter marked with the @ValueSafe annotation, or any subtype of a value-safe type.  If a value-safe class is marked final, it is in fact a value type.  All other value-safe classes must be abstract.  The non-static fields of a value class must be non-public and final, and all its constructors must be private. Under the above rules, a standard interface could be helpful to define value types like Complex.  Here is an example: @ValueSafe public interface ValueType extends java.io.Serializable {     // All methods listed here must get redefined.     // Definitions must be value-safe, which means     // they may depend on component values only.     List<? extends Object> asList();     int hashCode();     boolean equals(@ValueSafe Object c);     String toString(); } //@ValueSafe inherited from supertype: public final class Complex implements ValueType { … The main advantage of such a conventional interface is that (unlike an annotation) it is reified in the runtime type system.  It could appear as an element type or parameter bound, for facilities which are designed to work on value types only.  More broadly, it might assist the JVM to perform dynamic enforcement of the rules for value types. Besides types, the annotation @ValueSafe can mark fields, parameters, local variables, and methods.  (This is redundant when the type is also value-safe, but may be useful when the type is Object or another supertype of a value type.)  Working forward from these annotations, an expression E is defined as value-safe if it satisfies one or more of the following: The type of E is a value-safe type. E names a field, parameter, or local variable whose declaration is marked @ValueSafe. E is a call to a method whose declaration is marked @ValueSafe. E is an assignment to a value-safe variable, field reference, or array reference. E is a cast to a value-safe type from a value-safe expression. E is a conditional expression E0 ? E1 : E2, and both E1 and E2 are value-safe. Assignments to value-safe expressions and initializations of value-safe names must take their values from value-safe expressions. A value-safe expression may not be the subject of a value-unsafe operation.  In particular, it cannot be synchronized on, nor can it be compared with the “==” operator, not even with a null or with another value-safe type. In a program where all of these rules are followed, no value-type value will be subject to a value-unsafe operation.  Thus, the prime axiom of value types will be satisfied, that no two value type will be distinguishable as long as their component values are equal. More Code To illustrate these rules, here are some usage examples for Complex: Complex pi = Complex.valueOf(Math.PI, 0); Complex zero = pi.changeRe(0);  //zero = pi; zero.re = 0; ValueType vtype = pi; @SuppressWarnings("value-unsafe")   Object obj = pi; @ValueSafe Object obj2 = pi; obj2 = new Object();  // ok List<Complex> clist = new ArrayList<Complex>(); clist.add(pi);  // (ok assuming List.add param is @ValueSafe) List<ValueType> vlist = new ArrayList<ValueType>(); vlist.add(pi);  // (ok) List<Object> olist = new ArrayList<Object>(); olist.add(pi);  // warning: "value-unsafe" boolean z = pi.equals(zero); boolean z1 = (pi == zero);  // error: reference comparison on value type boolean z2 = (pi == null);  // error: reference comparison on value type boolean z3 = (pi == obj2);  // error: reference comparison on value type synchronized (pi) { }  // error: synch of value, unpredictable result synchronized (obj2) { }  // unpredictable result Complex qq = pi; qq = null;  // possible NPE; warning: “null-unsafe" qq = (Complex) obj;  // warning: “null-unsafe" qq = Complex.cast(obj);  // OK @SuppressWarnings("null-unsafe")   Complex empty = null;  // possible NPE qq = empty;  // possible NPE (null pollution) The Payoffs It follows from this that either the JVM or the java compiler can replace boxed value-type values with unboxed ones, without affecting normal computations.  Fields and variables of value types can be split into their unboxed components.  Non-static methods on value types can be transformed into static methods which take the components as value parameters. Some common questions arise around this point in any discussion of value types. Why burden the programmer with all these extra rules?  Why not detect programs automagically and perform unboxing transparently?  The answer is that it is easy to break the rules accidently unless they are agreed to by the programmer and enforced.  Automatic unboxing optimizations are tantalizing but (so far) unreachable ideal.  In the current state of the art, it is possible exhibit benchmarks in which automatic unboxing provides the desired effects, but it is not possible to provide a JVM with a performance model that assures the programmer when unboxing will occur.  This is why I’m writing this note, to enlist help from, and provide assurances to, the programmer.  Basically, I’m shooting for a good set of user-supplied “pragmas” to frame the desired optimization. Again, the important thing is that the unboxing must be done reliably, or else programmers will have no reason to work with the extra complexity of the value-safety rules.  There must be a reasonably stable performance model, wherein using a value type has approximately the same performance characteristics as writing the unboxed components as separate Java variables. There are some rough corners to the present scheme.  Since Java fields and array elements are initialized to null, value-type computations which incorporate uninitialized variables can produce null pointer exceptions.  One workaround for this is to require such variables to be null-tested, and the result replaced with a suitable all-zero value of the value type.  That is what the “cast” method does above. Generically typed APIs like List<T> will continue to manipulate boxed values always, at least until we figure out how to do reification of generic type instances.  Use of such APIs will elicit warnings until their type parameters (and/or relevant members) are annotated or typed as value-safe.  Retrofitting List<T> is likely to expose flaws in the present scheme, which we will need to engineer around.  Here are a couple of first approaches: public interface java.util.List<@ValueSafe T> extends Collection<T> { … public interface java.util.List<T extends Object|ValueType> extends Collection<T> { … (The second approach would require disjunctive types, in which value-safety is “contagious” from the constituent types.) With more transformations, the return value types of methods can also be unboxed.  This may require significant bytecode-level transformations, and would work best in the presence of a bytecode representation for multiple value groups, which I have proposed elsewhere under the title “Tuples in the VM”. But for starters, the JVM can apply this transformation under the covers, to internally compiled methods.  This would give a way to express multiple return values and structured return values, which is a significant pain-point for Java programmers, especially those who work with low-level structure types favored by modern vector and graphics processors.  The lack of multiple return values has a strong distorting effect on many Java APIs. Even if the JVM fails to unbox a value, there is still potential benefit to the value type.  Clustered computing systems something have copy operations (serialization or something similar) which apply implicitly to command operands.  When copying JVM objects, it is extremely helpful to know when an object’s identity is important or not.  If an object reference is a copied operand, the system may have to create a proxy handle which points back to the original object, so that side effects are visible.  Proxies must be managed carefully, and this can be expensive.  On the other hand, value types are exactly those types which a JVM can “copy and forget” with no downside. Array types are crucial to bulk data interfaces.  (As data sizes and rates increase, bulk data becomes more important than scalar data, so arrays are definitely accompanying us into the future of computing.)  Value types are very helpful for adding structure to bulk data, so a successful value type mechanism will make it easier for us to express richer forms of bulk data. Unboxing arrays (i.e., arrays containing unboxed values) will provide better cache and memory density, and more direct data movement within clustered or heterogeneous computing systems.  They require the deepest transformations, relative to today’s JVM.  There is an impedance mismatch between value-type arrays and Java’s covariant array typing, so compromises will need to be struck with existing Java semantics.  It is probably worth the effort, since arrays of unboxed value types are inherently more memory-efficient than standard Java arrays, which rely on dependent pointer chains. It may be sufficient to extend the “value-safe” concept to array declarations, and allow low-level transformations to change value-safe array declarations from the standard boxed form into an unboxed tuple-based form.  Such value-safe arrays would not be convertible to Object[] arrays.  Certain connection points, such as Arrays.copyOf and System.arraycopy might need additional input/output combinations, to allow smooth conversion between arrays with boxed and unboxed elements. Alternatively, the correct solution may have to wait until we have enough reification of generic types, and enough operator overloading, to enable an overhaul of Java arrays. Implicit Method Definitions The example of class Complex above may be unattractively complex.  I believe most or all of the elements of the example class are required by the logic of value types. If this is true, a programmer who writes a value type will have to write lots of error-prone boilerplate code.  On the other hand, I think nearly all of the code (except for the domain-specific parts like plus and minus) can be implicitly generated. Java has a rule for implicitly defining a class’s constructor, if no it defines no constructors explicitly.  Likewise, there are rules for providing default access modifiers for interface members.  Because of the highly regular structure of value types, it might be reasonable to perform similar implicit transformations on value types.  Here’s an example of a “highly implicit” definition of a complex number type: public class Complex implements ValueType {  // implicitly final     public double re, im;  // implicitly public final     //implicit methods are defined elementwise from te fields:     //  toString, asList, equals(2), hashCode, valueOf, cast     //optionally, explicit methods (plus, abs, etc.) would go here } In other words, with the right defaults, a simple value type definition can be a one-liner.  The observant reader will have noticed the similarities (and suitable differences) between the explicit methods above and the corresponding methods for List<T>. Another way to abbreviate such a class would be to make an annotation the primary trigger of the functionality, and to add the interface(s) implicitly: public @ValueType class Complex { … // implicitly final, implements ValueType (But to me it seems better to communicate the “magic” via an interface, even if it is rooted in an annotation.) Implicitly Defined Value Types So far we have been working with nominal value types, which is to say that the sequence of typed components is associated with a name and additional methods that convey the intention of the programmer.  A simple ordered pair of floating point numbers can be variously interpreted as (to name a few possibilities) a rectangular or polar complex number or Cartesian point.  The name and the methods convey the intended meaning. But what if we need a truly simple ordered pair of floating point numbers, without any further conceptual baggage?  Perhaps we are writing a method (like “divideAndRemainder”) which naturally returns a pair of numbers instead of a single number.  Wrapping the pair of numbers in a nominal type (like “QuotientAndRemainder”) makes as little sense as wrapping a single return value in a nominal type (like “Quotient”).  What we need here are structural value types commonly known as tuples. For the present discussion, let us assign a conventional, JVM-friendly name to tuples, roughly as follows: public class java.lang.tuple.$DD extends java.lang.tuple.Tuple {      double $1, $2; } Here the component names are fixed and all the required methods are defined implicitly.  The supertype is an abstract class which has suitable shared declarations.  The name itself mentions a JVM-style method parameter descriptor, which may be “cracked” to determine the number and types of the component fields. The odd thing about such a tuple type (and structural types in general) is it must be instantiated lazily, in response to linkage requests from one or more classes that need it.  The JVM and/or its class loaders must be prepared to spin a tuple type on demand, given a simple name reference, $xyz, where the xyz is cracked into a series of component types.  (Specifics of naming and name mangling need some tasteful engineering.) Tuples also seem to demand, even more than nominal types, some support from the language.  (This is probably because notations for non-nominal types work best as combinations of punctuation and type names, rather than named constructors like Function3 or Tuple2.)  At a minimum, languages with tuples usually (I think) have some sort of simple bracket notation for creating tuples, and a corresponding pattern-matching syntax (or “destructuring bind”) for taking tuples apart, at least when they are parameter lists.  Designing such a syntax is no simple thing, because it ought to play well with nominal value types, and also with pre-existing Java features, such as method parameter lists, implicit conversions, generic types, and reflection.  That is a task for another day. Other Use Cases Besides complex numbers and simple tuples there are many use cases for value types.  Many tuple-like types have natural value-type representations. These include rational numbers, point locations and pixel colors, and various kinds of dates and addresses. Other types have a variable-length ‘tail’ of internal values. The most common example of this is String, which is (mathematically) a sequence of UTF-16 character values. Similarly, bit vectors, multiple-precision numbers, and polynomials are composed of sequences of values. Such types include, in their representation, a reference to a variable-sized data structure (often an array) which (somehow) represents the sequence of values. The value type may also include ’header’ information. Variable-sized values often have a length distribution which favors short lengths. In that case, the design of the value type can make the first few values in the sequence be direct ’header’ fields of the value type. In the common case where the header is enough to represent the whole value, the tail can be a shared null value, or even just a null reference. Note that the tail need not be an immutable object, as long as the header type encapsulates it well enough. This is the case with String, where the tail is a mutable (but never mutated) character array. Field types and their order must be a globally visible part of the API.  The structure of the value type must be transparent enough to have a globally consistent unboxed representation, so that all callers and callees agree about the type and order of components  that appear as parameters, return types, and array elements.  This is a trade-off between efficiency and encapsulation, which is forced on us when we remove an indirection enjoyed by boxed representations.  A JVM-only transformation would not care about such visibility, but a bytecode transformation would need to take care that (say) the components of complex numbers would not get swapped after a redefinition of Complex and a partial recompile.  Perhaps constant pool references to value types need to declare the field order as assumed by each API user. This brings up the delicate status of private fields in a value type.  It must always be possible to load, store, and copy value types as coordinated groups, and the JVM performs those movements by moving individual scalar values between locals and stack.  If a component field is not public, what is to prevent hostile code from plucking it out of the tuple using a rogue aload or astore instruction?  Nothing but the verifier, so we may need to give it more smarts, so that it treats value types as inseparable groups of stack slots or locals (something like long or double). My initial thought was to make the fields always public, which would make the security problem moot.  But public is not always the right answer; consider the case of String, where the underlying mutable character array must be encapsulated to prevent security holes.  I believe we can win back both sides of the tradeoff, by training the verifier never to split up the components in an unboxed value.  Just as the verifier encapsulates the two halves of a 64-bit primitive, it can encapsulate the the header and body of an unboxed String, so that no code other than that of class String itself can take apart the values. Similar to String, we could build an efficient multi-precision decimal type along these lines: public final class DecimalValue extends ValueType {     protected final long header;     protected private final BigInteger digits;     public DecimalValue valueOf(int value, int scale) {         assert(scale >= 0);         return new DecimalValue(((long)value << 32) + scale, null);     }     public DecimalValue valueOf(long value, int scale) {         if (value == (int) value)             return valueOf((int)value, scale);         return new DecimalValue(-scale, new BigInteger(value));     } } Values of this type would be passed between methods as two machine words. Small values (those with a significand which fits into 32 bits) would be represented without any heap data at all, unless the DecimalValue itself were boxed. (Note the tension between encapsulation and unboxing in this case.  It would be better if the header and digits fields were private, but depending on where the unboxing information must “leak”, it is probably safer to make a public revelation of the internal structure.) Note that, although an array of Complex can be faked with a double-length array of double, there is no easy way to fake an array of unboxed DecimalValues.  (Either an array of boxed values or a transposed pair of homogeneous arrays would be reasonable fallbacks, in a current JVM.)  Getting the full benefit of unboxing and arrays will require some new JVM magic. Although the JVM emphasizes portability, system dependent code will benefit from using machine-level types larger than 64 bits.  For example, the back end of a linear algebra package might benefit from value types like Float4 which map to stock vector types.  This is probably only worthwhile if the unboxing arrays can be packed with such values. More Daydreams A more finely-divided design for dynamic enforcement of value safety could feature separate marker interfaces for each invariant.  An empty marker interface Unsynchronizable could cause suitable exceptions for monitor instructions on objects in marked classes.  More radically, a Interchangeable marker interface could cause JVM primitives that are sensitive to object identity to raise exceptions; the strangest result would be that the acmp instruction would have to be specified as raising an exception. @ValueSafe public interface ValueType extends java.io.Serializable,         Unsynchronizable, Interchangeable { … public class Complex implements ValueType {     // inherits Serializable, Unsynchronizable, Interchangeable, @ValueSafe     … It seems possible that Integer and the other wrapper types could be retro-fitted as value-safe types.  This is a major change, since wrapper objects would be unsynchronizable and their references interchangeable.  It is likely that code which violates value-safety for wrapper types exists but is uncommon.  It is less plausible to retro-fit String, since the prominent operation String.intern is often used with value-unsafe code. We should also reconsider the distinction between boxed and unboxed values in code.  The design presented above obscures that distinction.  As another thought experiment, we could imagine making a first class distinction in the type system between boxed and unboxed representations.  Since only primitive types are named with a lower-case initial letter, we could define that the capitalized version of a value type name always refers to the boxed representation, while the initial lower-case variant always refers to boxed.  For example: complex pi = complex.valueOf(Math.PI, 0); Complex boxPi = pi;  // convert to boxed myList.add(boxPi); complex z = myList.get(0);  // unbox Such a convention could perhaps absorb the current difference between int and Integer, double and Double. It might also allow the programmer to express a helpful distinction among array types. As said above, array types are crucial to bulk data interfaces, but are limited in the JVM.  Extending arrays beyond the present limitations is worth thinking about; for example, the Maxine JVM implementation has a hybrid object/array type.  Something like this which can also accommodate value type components seems worthwhile.  On the other hand, does it make sense for value types to contain short arrays?  And why should random-access arrays be the end of our design process, when bulk data is often sequentially accessed, and it might make sense to have heterogeneous streams of data as the natural “jumbo” data structure.  These considerations must wait for another day and another note. More Work It seems to me that a good sequence for introducing such value types would be as follows: Add the value-safety restrictions to an experimental version of javac. Code some sample applications with value types, including Complex and DecimalValue. Create an experimental JVM which internally unboxes value types but does not require new bytecodes to do so.  Ensure the feasibility of the performance model for the sample applications. Add tuple-like bytecodes (with or without generic type reification) to a major revision of the JVM, and teach the Java compiler to switch in the new bytecodes without code changes. A staggered roll-out like this would decouple language changes from bytecode changes, which is always a convenient thing. A similar investigation should be applied (concurrently) to array types.  In this case, it seems to me that the starting point is in the JVM: Add an experimental unboxing array data structure to a production JVM, perhaps along the lines of Maxine hybrids.  No bytecode or language support is required at first; everything can be done with encapsulated unsafe operations and/or method handles. Create an experimental JVM which internally unboxes value types but does not require new bytecodes to do so.  Ensure the feasibility of the performance model for the sample applications. Add tuple-like bytecodes (with or without generic type reification) to a major revision of the JVM, and teach the Java compiler to switch in the new bytecodes without code changes. That’s enough musing me for now.  Back to work!

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  • Know more about Cache Buffer Handle

    - by Liu Maclean(???)
    ??????«latch free:cache buffer handles???SQL????»?????cache buffer handle latch?????,?????????: “?????pin?buffer header???????buffer handle,??buffer handle?????????cache buffer handles?,??????cache buffer handles??????,???????cache???buffer handles,?????(reserved set)?????????????_db_handles_cached(???5)???,?????????????????SQL??????????????????????,????pin??????,????????handle,?????????5?cached buffer handles???handle????????????????,Oracle?????????????????pin?”????“?buffer,????????????????handle???db_block_buffers/processes,????_cursor_db_buffers_pinned???????cache buffer handles?????,??????,????????????SQL,????cache?buffer handles?????????,??????????????,???????????/?????” ????T.ASKMACLEAN.COM????,??????cache Buffer handle?????: cache buffer handle ??: ------------------------------ | Buffer state object | ------------------------------ | Place to hang the buffer | ------------------------------ | Consistent Get? | ------------------------------ | Proc Owning SO | ------------------------------ | Flags(RIR) | ------------------------------ ???? cache buffer handle SO: 70000046fdfe530, type: 24, owner: 70000041b018630, flag: INIT/-/-/0×00(buffer) (CR) PR: 70000048e92d148 FLG: 0×500000lock rls: 0, class bit: 0kcbbfbp: [BH: 7000001c7f069b0, LINK: 70000046fdfe570]where: kdswh02: kdsgrp, why: 0BH (7000001c7f069b0) file#: 12 rdba: 0×03061612 (12/398866) class: 1 ba: 7000001c70ee000set: 75 blksize: 8192 bsi: 0 set-flg: 0 pwbcnt: 0dbwrid: 2 obj: 66209 objn: 48710 tsn: 6 afn: 12hash: [700000485f12138,700000485f12138] lru: [70000025af67790,700000132f69ee0]lru-flags: hot_bufferckptq: [NULL] fileq: [NULL] objq: [700000114f5dd10,70000028bf5d620]use: [70000046fdfe570,70000046fdfe570] wait: [NULL]st: SCURRENT md: SHR tch: 0flags: affinity_lockLRBA: [0x0.0.0] HSCN: [0xffff.ffffffff] HSUB: [65535]where: kdswh02: kdsgrp, why: 0 # Example:#   (buffer) (CR) PR: 37290 FLG:    0#   kcbbfbp    : [BH: befd8, LINK: 7836c] (WAITING) Buffer handle (X$KCBBF) kernel cache, buffer buffer_handles Query x$kcbbf  – lists all the buffer handles ???? _db_handles             System-wide simultaneous buffer operations ,no of buffer handles_db_handles_cached      Buffer handles cached each process , no of processes  default 5_cursor_db_buffers_pinned  additional number of buffers a cursor can pin at once_session_kept_cursor_pins       Number of cursors pins to keep in a session When a buffer is pinned it is attached to buffer state object. ??? ???????? cache buffer handles latch ? buffer pin???: SESSION A : SQL> select * from v$version; BANNER ---------------------------------------------------------------- Oracle Database 10g Enterprise Edition Release 10.2.0.5.0 - 64bi PL/SQL Release 10.2.0.5.0 - Production CORE    10.2.0.5.0      Production TNS for Linux: Version 10.2.0.5.0 - Production NLSRTL Version 10.2.0.5.0 - Production SQL> create table test_cbc_handle(t1 int); Table created. SQL> insert into test_cbc_handle values(1); 1 row created. SQL> commit; Commit complete. SQL> select rowid from test_cbc_handle; ROWID ------------------ AAANO6AABAAAQZSAAA SQL> select * from test_cbc_handle where rowid='AAANO6AABAAAQZSAAA';         T1 ----------          1 SQL> select addr,name from v$latch_parent where name='cache buffer handles'; ADDR             NAME ---------------- -------------------------------------------------- 00000000600140A8 cache buffer handles SQL> select to_number('00000000600140A8','xxxxxxxxxxxxxxxxxxxx') from dual; TO_NUMBER('00000000600140A8','XXXXXXXXXXXXXXXXXXXX') ----------------------------------------------------                                           1610694824 ??cache buffer handles????parent latch ??? child latch ???SESSION A hold ??????cache buffer handles parent latch ???? oradebug call kslgetl ??, kslgetl?oracle??get latch??? SQL> oradebug setmypid; Statement processed. SQL> oradebug call kslgetl 1610694824 1; Function returned 1 ?????SESSION B ???: SQL> select * from v$latchholder;        PID        SID LADDR            NAME                                                                   GETS ---------- ---------- ---------------- ---------------------------------------------------------------- ----------         15        141 00000000600140A8 cache buffer handles                                                    119 cache buffer handles latch ???session A hold??,????????acquire cache buffer handle latch SQL> select * from test_cbc_handle where rowid='AAANO6AABAAAQZSAAA';         T1 ----------          1 ?????Server Process?????? read buffer, ????????"_db_handles_cached", ??process?cache 5? cache buffer handle ??"_db_handles_cached"=0,?process????5????cache buffer handle , ???? process ???pin buffer,???hold cache buffer handle latch??????cache buffer handle SQL> alter system set "_db_handles_cached"=0 scope=spfile; System altered. ????? shutdown immediate; startup; session A: SQL> oradebug setmypid; Statement processed. SQL> oradebug call kslgetl 1610694824 1; Function returned 1 session B: select * from test_cbc_handle where rowid='AAANO6AABAAAQZSAAA'; session B hang!! WHY? SQL> oradebug setmypid; Statement processed. SQL> oradebug dump systemstate 266; Statement processed.   SO: 0x11b30b7b0, type: 2, owner: (nil), flag: INIT/-/-/0x00   (process) Oracle pid=22, calls cur/top: (nil)/0x11b453c38, flag: (0) -             int error: 0, call error: 0, sess error: 0, txn error 0   (post info) last post received: 0 0 0               last post received-location: No post               last process to post me: none               last post sent: 0 0 0               last post sent-location: No post               last process posted by me: none     (latch info) wait_event=0 bits=8       holding    (efd=4) 600140a8 cache buffer handles level=3   SO: 0x11b305810, type: 2, owner: (nil), flag: INIT/-/-/0x00   (process) Oracle pid=10, calls cur/top: 0x11b455ac0/0x11b450a58, flag: (0) -             int error: 0, call error: 0, sess error: 0, txn error 0   (post info) last post received: 0 0 0               last post received-location: No post               last process to post me: none               last post sent: 0 0 0               last post sent-location: No post               last process posted by me: none     (latch info) wait_event=0 bits=2         Location from where call was made: kcbzgs:       waiting for 600140a8 cache buffer handles level=3 FBD93353:000019F0    10   162 10005   1 KSL WAIT BEG [latch: cache buffer handles] 1610694824/0x600140a8 125/0x7d 0/0x0 FF936584:00002761    10   144 10005   1 KSL WAIT BEG [latch: cache buffer handles] 1610694824/0x600140a8 125/0x7d 0/0x0 PID=22 holding ??cache buffer handles latch PID=10 ?? cache buffer handles latch, ????"_db_handles_cached"=0 ?? process??????cache buffer handles ??systemstate???? kcbbfbp cache buffer handle??, ?? "_db_handles_cached"=0 ? cache buffer handles latch?hold ?? ????cache buffer handles latch , ??? buffer?pin?????????? session A exit session B: SQL> select * from v$latchholder; no rows selected SQL> insert into test_cbc_handle values(2); 1 row created. SQL> commit; Commit complete. SQL> SQL> select t1,rowid from test_cbc_handle;         T1 ROWID ---------- ------------------          1 AAANPAAABAAAQZSAAA          2 AAANPAAABAAAQZSAAB SQL> select spid,pid from v$process where addr = ( select paddr from v$session where sid=(select distinct sid from v$mystat)); SPID                PID ------------ ---------- 19251                10 ? GDB ? SPID=19215 ?debug , ?? kcbrls ????breakpoint ??? ????release buffer [oracle@vrh8 ~]$ gdb $ORACLE_HOME/bin/oracle 19251 GNU gdb (GDB) Red Hat Enterprise Linux (7.0.1-37.el5) Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.  Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-redhat-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /s01/oracle/product/10.2.0.5/db_1/bin/oracle...(no debugging symbols found)...done. Attaching to program: /s01/oracle/product/10.2.0.5/db_1/bin/oracle, process 19251 Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libskgxp10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libskgxp10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libhasgen10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libhasgen10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libskgxn2.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libskgxn2.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libocr10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libocr10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libocrb10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libocrb10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libocrutl10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libocrutl10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libjox10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libjox10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libclsra10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libclsra10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libdbcfg10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libdbcfg10.so Reading symbols from /s01/oracle/product/10.2.0.5/db_1/lib/libnnz10.so...(no debugging symbols found)...done. Loaded symbols for /s01/oracle/product/10.2.0.5/db_1/lib/libnnz10.so Reading symbols from /usr/lib64/libaio.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib64/libaio.so.1 Reading symbols from /lib64/libdl.so.2...(no debugging symbols found)...done. Loaded symbols for /lib64/libdl.so.2 Reading symbols from /lib64/libm.so.6...(no debugging symbols found)...done. Loaded symbols for /lib64/libm.so.6 Reading symbols from /lib64/libpthread.so.0...(no debugging symbols found)...done. [Thread debugging using libthread_db enabled] Loaded symbols for /lib64/libpthread.so.0 Reading symbols from /lib64/libnsl.so.1...(no debugging symbols found)...done. Loaded symbols for /lib64/libnsl.so.1 Reading symbols from /lib64/libc.so.6...(no debugging symbols found)...done. Loaded symbols for /lib64/libc.so.6 Reading symbols from /lib64/ld-linux-x86-64.so.2...(no debugging symbols found)...done. Loaded symbols for /lib64/ld-linux-x86-64.so.2 Reading symbols from /lib64/libnss_files.so.2...(no debugging symbols found)...done. Loaded symbols for /lib64/libnss_files.so.2 0x00000035c000d940 in __read_nocancel () from /lib64/libpthread.so.0 (gdb) break kcbrls Breakpoint 1 at 0x10e5d24 session B: select * from test_cbc_handle where rowid='AAANPAAABAAAQZSAAA'; select hang !! GDB (gdb) c Continuing. Breakpoint 1, 0x00000000010e5d24 in kcbrls () (gdb) bt #0  0x00000000010e5d24 in kcbrls () #1  0x0000000002e87d25 in qertbFetchByUserRowID () #2  0x00000000030c62b8 in opifch2 () #3  0x00000000032327f0 in kpoal8 () #4  0x00000000013b7c10 in opiodr () #5  0x0000000003c3c9da in ttcpip () #6  0x00000000013b3144 in opitsk () #7  0x00000000013b60ec in opiino () #8  0x00000000013b7c10 in opiodr () #9  0x00000000013a92f8 in opidrv () #10 0x0000000001fa3936 in sou2o () #11 0x000000000072d40b in opimai_real () #12 0x000000000072d35c in main () SQL> oradebug setmypid; Statement processed. SQL> oradebug dump systemstate 266; Statement processed. ?????? kcbbfbp buffer cache handle ?  SO state object ? BH BUFFER HEADER  link???     ----------------------------------------     SO: 0x11b452348, type: 3, owner: 0x11b305810, flag: INIT/-/-/0x00     (call) sess: cur 11b41bd18, rec 0, usr 11b41bd18; depth: 0       ----------------------------------------       SO: 0x1182dc750, type: 24, owner: 0x11b452348, flag: INIT/-/-/0x00       (buffer) (CR) PR: 0x11b305810 FLG: 0x108000       class bit: (nil)       kcbbfbp: [BH: 0xf2fc69f8, LINK: 0x1182dc790]       where: kdswh05: kdsgrp, why: 0       BH (0xf2fc69f8) file#: 1 rdba: 0x00410652 (1/67154) class: 1 ba: 0xf297c000         set: 3 blksize: 8192 bsi: 0 set-flg: 2 pwbcnt: 272         dbwrid: 0 obj: 54208 objn: 54202 tsn: 0 afn: 1         hash: [f2fc47f8,1181f3038] lru: [f2fc6b88,f2fc6968]         obj-flags: object_ckpt_list         ckptq: [1182ecf38,1182ecf38] fileq: [1182ecf58,1182ecf58] objq: [108712a28,108712a28]         use: [1182dc790,1182dc790] wait: [NULL]         st: XCURRENT md: SHR tch: 12         flags: buffer_dirty gotten_in_current_mode block_written_once                 redo_since_read         LRBA: [0xc7.73b.0] HSCN: [0x0.1cbe52] HSUB: [1]         Using State Objects           ----------------------------------------           SO: 0x1182dc750, type: 24, owner: 0x11b452348, flag: INIT/-/-/0x00           (buffer) (CR) PR: 0x11b305810 FLG: 0x108000           class bit: (nil)           kcbbfbp: [BH: 0xf2fc69f8, LINK: 0x1182dc790]           where: kdswh05: kdsgrp, why: 0         buffer tsn: 0 rdba: 0x00410652 (1/67154)         scn: 0x0000.001cbe52 seq: 0x01 flg: 0x02 tail: 0xbe520601         frmt: 0x02 chkval: 0x0000 type: 0x06=trans data tab 0, row 0, @0x1f9a tl: 6 fb: --H-FL-- lb: 0x0  cc: 1 col  0: [ 2]  c1 02 tab 0, row 1, @0x1f94 tl: 6 fb: --H-FL-- lb: 0x2  cc: 1 col  0: [ 2]  c1 15 end_of_block_dump         (buffer) (CR) PR: 0x11b305810 FLG: 0x108000 st: XCURRENT md: SHR tch: 12 ? buffer header?status= XCURRENT mode=KCBMSHARE KCBMSHR     current share ?????  x$kcbbf ????? cache buffer handle SQL> select distinct KCBBPBH from  x$kcbbf ; KCBBPBH ---------------- 00 00000000F2FC69F8            ==>0xf2fc69f8 SQL> select * from x$kcbbf where kcbbpbh='00000000F2FC69F8'; ADDR                   INDX    INST_ID KCBBFSO_TYP KCBBFSO_FLG KCBBFSO_OWN ---------------- ---------- ---------- ----------- ----------- ----------------   KCBBFFLG    KCBBFCR    KCBBFCM KCBBFMBR         KCBBPBH ---------- ---------- ---------- ---------------- ---------------- KCBBPBF          X0KCBBPBH        X0KCBBPBF        X1KCBBPBH ---------------- ---------------- ---------------- ---------------- X1KCBBPBF        KCBBFBH            KCBBFWHR   KCBBFWHY ---------------- ---------------- ---------- ---------- 00000001182DC750        748          1          24           1 000000011B452348    1081344          1          0 00               00000000F2FC69F8 00000001182DC750 00               00000001182DC750 00 00000001182DC7F8 00                      583          0 SQL> desc x$kcbbf;  Name                                      Null?    Type  ----------------------------------------- -------- ----------------------------  ADDR                                               RAW(8)  INDX                                               NUMBER  INST_ID                                            NUMBER  KCBBFSO_TYP                                        NUMBER  KCBBFSO_FLG                                        NUMBER  KCBBFSO_OWN                                        RAW(8)  KCBBFFLG                                           NUMBER  KCBBFCR                                            NUMBER  KCBBFCM                                            NUMBER  KCBBFMBR                                           RAW(8)  KCBBPBH                                            RAW(8)  KCBBPBF                                            RAW(8)  X0KCBBPBH                                          RAW(8)  X0KCBBPBF                                          RAW(8)  X1KCBBPBH                                          RAW(8)  X1KCBBPBF                                          RAW(8)  KCBBFBH                                            RAW(8)  KCBBFWHR                                           NUMBER  KCBBFWHY                                           NUMBER gdb ?? ?process??????kcbrls release buffer? ???cache buffer handle??? SQL> select distinct KCBBPBH from  x$kcbbf ; KCBBPBH ---------------- 00

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  • .htaccess not working (mod_rewrite)

    - by Mike Curry
    Edit: I am pretty sure my .htaccess file is NOT being executed, and the problem is NOT with my rewrite rules. I have not having any luck getting my .htaccess with mod_rewrite working. Basically all I am trying to do is remove 'www' from "http://www.site.com" and "https://www.site.com". If there is anything I am missing (conf files, etc let me know I willl update this) I jsut can't see whats wrong here... I am using a 1&1 VPS III Virtual private server... anyone ever have this issue? I am using Ubuntu 8.04 Server LTS. Here is my .htaccess file (located @ /var/www/site/trunk/html/) Options +FollowSymLinks RewriteEngine on RewriteCond %{HTTP_HOST} ^www\.(.*) [NC] RewriteRule (.*) //%1/$1 [L,R=301] My mod_rewrite is enabled: The auto regenerated sym link is there in mods-available and /usr/lib/apache2/modules/ contains mod_rewrite.so root@s15348441:/etc/apache2/mods-available# more rewrite.load LoadModule rewrite_module /usr/lib/apache2/modules/mod_rewrite.so root@s15348441:/var/log# apache2ctl -t -D DUMP_MODULES Loaded Modules: core_module (static) log_config_module (static) logio_module (static) mpm_prefork_module (static) http_module (static) so_module (static) alias_module (shared) auth_basic_module (shared) authn_file_module (shared) authz_default_module (shared) authz_groupfile_module (shared) authz_host_module (shared) authz_user_module (shared) autoindex_module (shared) cgi_module (shared) dir_module (shared) env_module (shared) mime_module (shared) negotiation_module (shared) php5_module (shared) rewrite_module (shared) setenvif_module (shared) ssl_module (shared) status_module (shared) Syntax OK My apache config files: apache2.conf # # Based upon the NCSA server configuration files originally by Rob McCool. # # This is the main Apache server configuration file. It contains the # configuration directives that give the server its instructions. # See http://httpd.apache.org/docs/2.2/ for detailed information about # the directives. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # The configuration directives are grouped into three basic sections: # 1. Directives that control the operation of the Apache server process as a # whole (the 'global environment'). # 2. Directives that define the parameters of the 'main' or 'default' server, # which responds to requests that aren't handled by a virtual host. # These directives also provide default values for the settings # of all virtual hosts. # 3. Settings for virtual hosts, which allow Web requests to be sent to # different IP addresses or hostnames and have them handled by the # same Apache server process. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "/var/log/apache2/foo.log" # with ServerRoot set to "" will be interpreted by the # server as "//var/log/apache2/foo.log". # ### Section 1: Global Environment # # The directives in this section affect the overall operation of Apache, # such as the number of concurrent requests it can handle or where it # can find its configuration files. # # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # NOTE! If you intend to place this on an NFS (or otherwise network) # mounted filesystem then please read the LockFile documentation (available # at <URL:http://httpd.apache.org/docs-2.1/mod/mpm_common.html#lockfile>); # you will save yourself a lot of trouble. # # Do NOT add a slash at the end of the directory path. # ServerRoot "/etc/apache2" # # The accept serialization lock file MUST BE STORED ON A LOCAL DISK. # #<IfModule !mpm_winnt.c> #<IfModule !mpm_netware.c> LockFile /var/lock/apache2/accept.lock #</IfModule> #</IfModule> # # PidFile: The file in which the server should record its process # identification number when it starts. # This needs to be set in /etc/apache2/envvars # PidFile ${APACHE_PID_FILE} # # Timeout: The number of seconds before receives and sends time out. # Timeout 300 # # KeepAlive: Whether or not to allow persistent connections (more than # one request per connection). Set to "Off" to deactivate. # KeepAlive On # # MaxKeepAliveRequests: The maximum number of requests to allow # during a persistent connection. Set to 0 to allow an unlimited amount. # We recommend you leave this number high, for maximum performance. # MaxKeepAliveRequests 100 # # KeepAliveTimeout: Number of seconds to wait for the next request from the # same client on the same connection. # KeepAliveTimeout 15 ## ## Server-Pool Size Regulation (MPM specific) ## # prefork MPM # StartServers: number of server processes to start # MinSpareServers: minimum number of server processes which are kept spare # MaxSpareServers: maximum number of server processes which are kept spare # MaxClients: maximum number of server processes allowed to start # MaxRequestsPerChild: maximum number of requests a server process serves <IfModule mpm_prefork_module> StartServers 5 MinSpareServers 5 MaxSpareServers 10 MaxClients 150 MaxRequestsPerChild 0 </IfModule> # worker MPM # StartServers: initial number of server processes to start # MaxClients: maximum number of simultaneous client connections # MinSpareThreads: minimum number of worker threads which are kept spare # MaxSpareThreads: maximum number of worker threads which are kept spare # ThreadsPerChild: constant number of worker threads in each server process # MaxRequestsPerChild: maximum number of requests a server process serves <IfModule mpm_worker_module> StartServers 2 MaxClients 150 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 </IfModule> # These need to be set in /etc/apache2/envvars User ${APACHE_RUN_USER} Group ${APACHE_RUN_GROUP} # # AccessFileName: The name of the file to look for in each directory # for additional configuration directives. See also the AllowOverride # directive. # AccessFileName .htaccess # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <Files ~ "^\.ht"> Order allow,deny Deny from all </Files> # # DefaultType is the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain # # HostnameLookups: Log the names of clients or just their IP addresses # e.g., www.apache.org (on) or 204.62.129.132 (off). # The default is off because it'd be overall better for the net if people # had to knowingly turn this feature on, since enabling it means that # each client request will result in AT LEAST one lookup request to the # nameserver. # HostnameLookups Off # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog /var/log/apache2/error.log # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn # Include module configuration: Include /etc/apache2/mods-enabled/*.load Include /etc/apache2/mods-enabled/*.conf # Include all the user configurations: Include /etc/apache2/httpd.conf # Include ports listing Include /etc/apache2/ports.conf # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # If you are behind a reverse proxy, you might want to change %h into %{X-Forwarded-For}i # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent # # ServerTokens # This directive configures what you return as the Server HTTP response # Header. The default is 'Full' which sends information about the OS-Type # and compiled in modules. # Set to one of: Full | OS | Minor | Minimal | Major | Prod # where Full conveys the most information, and Prod the least. # ServerTokens Full # # Optionally add a line containing the server version and virtual host # name to server-generated pages (internal error documents, FTP directory # listings, mod_status and mod_info output etc., but not CGI generated # documents or custom error documents). # Set to "EMail" to also include a mailto: link to the ServerAdmin. # Set to one of: On | Off | EMail # ServerSignature On # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # Putting this all together, we can internationalize error responses. # # We use Alias to redirect any /error/HTTP_<error>.html.var response to # our collection of by-error message multi-language collections. We use # includes to substitute the appropriate text. # # You can modify the messages' appearance without changing any of the # default HTTP_<error>.html.var files by adding the line: # # Alias /error/include/ "/your/include/path/" # # which allows you to create your own set of files by starting with the # /usr/share/apache2/error/include/ files and copying them to /your/include/path/, # even on a per-VirtualHost basis. The default include files will display # your Apache version number and your ServerAdmin email address regardless # of the setting of ServerSignature. # # The internationalized error documents require mod_alias, mod_include # and mod_negotiation. To activate them, uncomment the following 30 lines. # Alias /error/ "/usr/share/apache2/error/" # # <Directory "/usr/share/apache2/error"> # AllowOverride None # Options IncludesNoExec # AddOutputFilter Includes html # AddHandler type-map var # Order allow,deny # Allow from all # LanguagePriority en cs de es fr it nl sv pt-br ro # ForceLanguagePriority Prefer Fallback # </Directory> # # ErrorDocument 400 /error/HTTP_BAD_REQUEST.html.var # ErrorDocument 401 /error/HTTP_UNAUTHORIZED.html.var # ErrorDocument 403 /error/HTTP_FORBIDDEN.html.var # ErrorDocument 404 /error/HTTP_NOT_FOUND.html.var # ErrorDocument 405 /error/HTTP_METHOD_NOT_ALLOWED.html.var # ErrorDocument 408 /error/HTTP_REQUEST_TIME_OUT.html.var # ErrorDocument 410 /error/HTTP_GONE.html.var # ErrorDocument 411 /error/HTTP_LENGTH_REQUIRED.html.var # ErrorDocument 412 /error/HTTP_PRECONDITION_FAILED.html.var # ErrorDocument 413 /error/HTTP_REQUEST_ENTITY_TOO_LARGE.html.var # ErrorDocument 414 /error/HTTP_REQUEST_URI_TOO_LARGE.html.var # ErrorDocument 415 /error/HTTP_UNSUPPORTED_MEDIA_TYPE.html.var # ErrorDocument 500 /error/HTTP_INTERNAL_SERVER_ERROR.html.var # ErrorDocument 501 /error/HTTP_NOT_IMPLEMENTED.html.var # ErrorDocument 502 /error/HTTP_BAD_GATEWAY.html.var # ErrorDocument 503 /error/HTTP_SERVICE_UNAVAILABLE.html.var # ErrorDocument 506 /error/HTTP_VARIANT_ALSO_VARIES.html.var # Include of directories ignores editors' and dpkg's backup files, # see README.Debian for details. # Include generic snippets of statements Include /etc/apache2/conf.d/ # Include the virtual host configurations: Include /etc/apache2/sites-enabled/ My default config file for www on apache NameVirtualHost *:80 <VirtualHost *:80> ServerAdmin [email protected] #SSLEnable #SSLVerifyClient none #SSLCertificateFile /usr/local/ssl/crt/public.crt #SSLCertificateKeyFile /usr/local/ssl/private/private.key DocumentRoot /var/www/site/trunk/html <Directory /> Options FollowSymLinks AllowOverride all </Directory> <Directory /var/www/site/trunk/html> Options Indexes FollowSymLinks MultiViews AllowOverride all Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined ServerSignature On Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> My ssl config file NameVirtualHost *:443 <VirtualHost *:443> ServerAdmin [email protected] #SSLEnable #SSLVerifyClient none #SSLCertificateFile /usr/local/ssl/crt/public.crt #SSLCertificateKeyFile /usr/local/ssl/private/private.key DocumentRoot /var/www/site/trunk/html <Directory /> Options FollowSymLinks AllowOverride all </Directory> <Directory /var/www/site/trunk/html> Options Indexes FollowSymLinks MultiViews AllowOverride all Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn SSLEngine On SSLCertificateFile /usr/local/ssl/crt/public.crt SSLCertificateKeyFile /usr/local/ssl/private/private.key CustomLog /var/log/apache2/access.log combined ServerSignature On Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> My /etc/apache2/httpd.conf is blank The directory /etc/apache2/conf.d has nothing in it but one file (charset) contents of /etc/apache2/conf.dcharset # Read the documentation before enabling AddDefaultCharset. # In general, it is only a good idea if you know that all your files # have this encoding. It will override any encoding given in the files # in meta http-equiv or xml encoding tags. #AddDefaultCharset UTF-8 My apache error.log [Wed Jun 03 00:12:31 2009] [error] [client 216.168.43.234] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Wed Jun 03 05:03:51 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:03:54 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:13:48 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:13:51 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:13:54 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:13:57 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:17:28 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 05:26:23 2009] [notice] caught SIGWINCH, shutting down gracefully [Wed Jun 03 05:26:34 2009] [notice] Apache/2.2.8 (Ubuntu) PHP/5.2.4-2ubuntu5.6 with Suhosin-Patch mod_ssl/2.2.8 OpenSSL/0.9.8g configured -- resuming normal operations [Wed Jun 03 06:03:41 2009] [notice] caught SIGWINCH, shutting down gracefully [Wed Jun 03 06:03:51 2009] [notice] Apache/2.2.8 (Ubuntu) PHP/5.2.4-2ubuntu5.6 with Suhosin-Patch mod_ssl/2.2.8 OpenSSL/0.9.8g configured -- resuming normal operations [Wed Jun 03 06:25:07 2009] [notice] caught SIGWINCH, shutting down gracefully [Wed Jun 03 06:25:17 2009] [notice] Apache/2.2.8 (Ubuntu) PHP/5.2.4-2ubuntu5.6 with Suhosin-Patch mod_ssl/2.2.8 OpenSSL/0.9.8g configured -- resuming normal operations [Wed Jun 03 12:09:25 2009] [error] [client 61.139.105.163] File does not exist: /var/www/site/trunk/html/fastenv [Wed Jun 03 15:04:42 2009] [notice] Graceful restart requested, doing restart [Wed Jun 03 15:04:43 2009] [notice] Apache/2.2.8 (Ubuntu) PHP/5.2.4-2ubuntu5.6 with Suhosin-Patch mod_ssl/2.2.8 OpenSSL/0.9.8g configured -- resuming normal operations [Wed Jun 03 15:29:51 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 15:29:54 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 15:30:32 2009] [error] [client 99.247.237.46] File does not exist: /var/www/site/trunk/html/favicon.ico [Wed Jun 03 15:45:54 2009] [notice] caught SIGWINCH, shutting down gracefully [Wed Jun 03 15:46:05 2009] [notice] Apache/2.2.8 (Ubuntu) PHP/5.2.4-2ubuntu5.6 with Suhosin-Patch mod_ssl/2.2.8 OpenSSL/0.9.8g configured -- resuming normal operations

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • phonegap.js crashes android app

    - by peirix
    I'm having this weird problem, where including the phonegap.js file in my project causes the app to crash on both the android emulator and my phone. I got the latest file from GitHub, so I can't see why this isn't working. This happens even if I try to build the sample project that's included in the PhoneGap download... Console log: [2010-12-17 11:05:14 - sample] Android Launch! [2010-12-17 11:05:14 - sample] adb is running normally. [2010-12-17 11:05:14 - sample] Performing com.phonegap.sample.sample activity launch [2010-12-17 11:05:14 - sample] Automatic Target Mode: using existing emulator 'emulator-5554' running compatible AVD 'FirstDevice' [2010-12-17 11:05:16 - sample] Uploading sample.apk onto device 'emulator-5554' [2010-12-17 11:05:16 - sample] Installing sample.apk... [2010-12-17 11:05:21 - sample] Success! [2010-12-17 11:05:22 - sample] Starting activity com.phonegap.sample.sample on device emulator-5554 [2010-12-17 11:05:23 - sample] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=com.phonegap.sample/.sample } LogCat: 12-17 11:13:12.533: DEBUG/AndroidRuntime(373): >>>>>> AndroidRuntime START com.android.internal.os.RuntimeInit <<<<<< 12-17 11:13:12.533: DEBUG/AndroidRuntime(373): CheckJNI is ON 12-17 11:13:13.453: DEBUG/AndroidRuntime(373): Calling main entry com.android.commands.pm.Pm 12-17 11:13:13.503: DEBUG/AndroidRuntime(373): Shutting down VM 12-17 11:13:13.513: DEBUG/dalvikvm(373): GC_CONCURRENT freed 101K, 71% free 297K/1024K, external 0K/0K, paused 2ms+2ms 12-17 11:13:13.523: INFO/AndroidRuntime(373): NOTE: attach of thread 'Binder Thread #3' failed 12-17 11:13:13.523: DEBUG/dalvikvm(373): Debugger has detached; object registry had 1 entries 12-17 11:13:14.113: DEBUG/AndroidRuntime(383): >>>>>> AndroidRuntime START com.android.internal.os.RuntimeInit <<<<<< 12-17 11:13:14.113: DEBUG/AndroidRuntime(383): CheckJNI is ON 12-17 11:13:14.853: DEBUG/AndroidRuntime(383): Calling main entry com.android.commands.am.Am 12-17 11:13:14.894: INFO/ActivityManager(62): Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.phonegap.sample/.sample } from pid 383 12-17 11:13:14.973: INFO/ActivityManager(62): Start proc com.phonegap.sample for activity com.phonegap.sample/.sample: pid=391 uid=10031 gids={1006, 3003, 1015} 12-17 11:13:14.983: DEBUG/AndroidRuntime(383): Shutting down VM 12-17 11:13:15.053: DEBUG/dalvikvm(383): GC_CONCURRENT freed 102K, 69% free 319K/1024K, external 0K/0K, paused 2ms+2ms 12-17 11:13:15.093: INFO/AndroidRuntime(383): NOTE: attach of thread 'Binder Thread #3' failed 12-17 11:13:15.143: DEBUG/dalvikvm(383): Debugger has detached; object registry had 1 entries 12-17 11:13:15.523: DEBUG/dalvikvm(33): GC_EXPLICIT freed 11K, 54% free 2520K/5379K, external 716K/1038K, paused 467ms 12-17 11:13:15.663: DEBUG/dalvikvm(33): GC_EXPLICIT freed <1K, 54% free 2520K/5379K, external 716K/1038K, paused 132ms 12-17 11:13:15.772: DEBUG/dalvikvm(33): GC_EXPLICIT freed <1K, 54% free 2520K/5379K, external 716K/1038K, paused 113ms 12-17 11:13:16.333: INFO/ARMAssembler(62): generated scanline__00000177:03515104_00001002_00000000 [ 87 ipp] (110 ins) at [0x43aff6f0:0x43aff8a8] in 686000 ns 12-17 11:13:17.493: INFO/ActivityManager(62): Displayed com.phonegap.sample/.sample: +2s540ms 12-17 11:13:18.163: DEBUG/szipinf(391): Initializing inflate state 12-17 11:13:18.173: DEBUG/szipinf(391): Initializing zlib to inflate 12-17 11:13:18.573: WARN/dalvikvm(391): JNI WARNING: jarray 0x40567330 points to non-array object (Ljava/lang/String;) 12-17 11:13:18.593: INFO/dalvikvm(391): "WebViewCoreThread" prio=5 tid=9 NATIVE 12-17 11:13:18.603: INFO/dalvikvm(391): | group="main" sCount=0 dsCount=0 obj=0x4051b880 self=0x1af760 12-17 11:13:18.603: INFO/dalvikvm(391): | sysTid=400 nice=0 sched=0/0 cgrp=default handle=1778000 12-17 11:13:18.623: INFO/dalvikvm(391): | schedstat=( 851184092 892639082 140 ) 12-17 11:13:18.633: INFO/dalvikvm(391): at android.webkit.LoadListener.nativeFinished(Native Method) 12-17 11:13:18.633: INFO/dalvikvm(391): at android.webkit.LoadListener.nativeFinished(Native Method) 12-17 11:13:18.653: INFO/dalvikvm(391): at android.webkit.LoadListener.tearDown(LoadListener.java:1200) 12-17 11:13:18.653: INFO/dalvikvm(391): at android.webkit.LoadListener.handleEndData(LoadListener.java:721) 12-17 11:13:18.653: INFO/dalvikvm(391): at android.webkit.LoadListener.handleMessage(LoadListener.java:219) 12-17 11:13:18.672: INFO/dalvikvm(391): at android.os.Handler.dispatchMessage(Handler.java:99) 12-17 11:13:18.672: INFO/dalvikvm(391): at android.os.Looper.loop(Looper.java:123) 12-17 11:13:18.672: INFO/dalvikvm(391): at android.webkit.WebViewCore$WebCoreThread.run(WebViewCore.java:629) 12-17 11:13:18.672: INFO/dalvikvm(391): at java.lang.Thread.run(Thread.java:1019) 12-17 11:13:18.672: ERROR/dalvikvm(391): VM aborting 12-17 11:13:18.887: INFO/DEBUG(31): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 12-17 11:13:18.887: INFO/DEBUG(31): Build fingerprint: 'generic/sdk/generic:2.3/GRH55/79397:eng/test-keys' 12-17 11:13:18.893: INFO/DEBUG(31): pid: 391, tid: 400 >>> com.phonegap.sample <<< 12-17 11:13:18.893: INFO/DEBUG(31): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadd00d 12-17 11:13:18.893: INFO/DEBUG(31): r0 fffffebc r1 deadd00d r2 00000026 r3 00000000 12-17 11:13:18.893: INFO/DEBUG(31): r4 81da45c8 r5 40567330 r6 81d8592c r7 001b2a48 12-17 11:13:18.893: INFO/DEBUG(31): r8 43640b58 r9 42dd1ecc 10 42dd1eb4 fp 4168d82c 12-17 11:13:18.893: INFO/DEBUG(31): ip 81da4728 sp 43640410 lr afd19375 pc 81d45a02 cpsr 20000030 12-17 11:13:19.183: INFO/DEBUG(31): #00 pc 00045a02 /system/lib/libdvm.so 12-17 11:13:19.183: INFO/DEBUG(31): #01 pc 000376fc /system/lib/libdvm.so 12-17 11:13:19.183: INFO/DEBUG(31): #02 pc 000399c4 /system/lib/libdvm.so 12-17 11:13:19.193: INFO/DEBUG(31): #03 pc 0003a4a0 /system/lib/libdvm.so 12-17 11:13:19.203: INFO/DEBUG(31): #04 pc 0032b6d6 /system/lib/libwebcore.so 12-17 11:13:19.203: INFO/DEBUG(31): #05 pc 002a4da4 /system/lib/libwebcore.so 12-17 11:13:19.203: INFO/DEBUG(31): #06 pc 001a6136 /system/lib/libwebcore.so 12-17 11:13:19.213: INFO/DEBUG(31): #07 pc 002a5870 /system/lib/libwebcore.so 12-17 11:13:19.223: INFO/DEBUG(31): #08 pc 00359e36 /system/lib/libwebcore.so 12-17 11:13:19.223: INFO/DEBUG(31): #09 pc 0035d30e /system/lib/libwebcore.so 12-17 11:13:19.223: INFO/DEBUG(31): #10 pc 003638be /system/lib/libwebcore.so 12-17 11:13:19.233: INFO/DEBUG(31): #11 pc 0019f6fa /system/lib/libwebcore.so 12-17 11:13:19.233: INFO/DEBUG(31): #12 pc 0019f780 /system/lib/libwebcore.so 12-17 11:13:19.243: INFO/DEBUG(31): #13 pc 001a3d8a /system/lib/libwebcore.so 12-17 11:13:19.243: INFO/DEBUG(31): #14 pc 000d0dca /system/lib/libwebcore.so 12-17 11:13:19.253: INFO/DEBUG(31): #15 pc 000d0f28 /system/lib/libwebcore.so 12-17 11:13:19.253: INFO/DEBUG(31): #16 pc 000d106e /system/lib/libwebcore.so 12-17 11:13:19.253: INFO/DEBUG(31): #17 pc 000ddef0 /system/lib/libwebcore.so 12-17 11:13:19.263: INFO/DEBUG(31): #18 pc 000ddf62 /system/lib/libwebcore.so 12-17 11:13:19.263: INFO/DEBUG(31): #19 pc 000f3ce2 /system/lib/libwebcore.so 12-17 11:13:19.273: INFO/DEBUG(31): #20 pc 002739ae /system/lib/libwebcore.so 12-17 11:13:19.273: INFO/DEBUG(31): #21 pc 000eac5e /system/lib/libwebcore.so 12-17 11:13:19.273: INFO/DEBUG(31): #22 pc 001b152c /system/lib/libwebcore.so 12-17 11:13:19.283: INFO/DEBUG(31): #23 pc 00017d34 /system/lib/libdvm.so 12-17 11:13:19.283: INFO/DEBUG(31): #24 pc 00048ec0 /system/lib/libdvm.so 12-17 11:13:19.283: INFO/DEBUG(31): #25 pc 00041a6a /system/lib/libdvm.so 12-17 11:13:19.293: INFO/DEBUG(31): #26 pc 0001cf94 /system/lib/libdvm.so 12-17 11:13:19.303: INFO/DEBUG(31): #27 pc 0002209c /system/lib/libdvm.so 12-17 11:13:19.303: INFO/DEBUG(31): #28 pc 00020f90 /system/lib/libdvm.so 12-17 11:13:19.313: INFO/DEBUG(31): #29 pc 0005f328 /system/lib/libdvm.so 12-17 11:13:19.313: INFO/DEBUG(31): #30 pc 0005f54e /system/lib/libdvm.so 12-17 11:13:19.313: INFO/DEBUG(31): #31 pc 00053b06 /system/lib/libdvm.so 12-17 11:13:19.313: INFO/DEBUG(31): code around pc: 12-17 11:13:19.313: INFO/DEBUG(31): 81d459e0 447a4479 ed0cf7d1 20004c09 ee34f7d1 12-17 11:13:19.323: INFO/DEBUG(31): 81d459f0 447c4808 6bdb5823 d0002b00 49064798 12-17 11:13:19.323: INFO/DEBUG(31): 81d45a00 700a2226 eea0f7d1 0004355f 0004511d 12-17 11:13:19.323: INFO/DEBUG(31): 81d45a10 0005ebd2 fffffebc deadd00d b510b40e 12-17 11:13:19.323: INFO/DEBUG(31): 81d45a20 4c0a4b09 447bb083 aa05591b 6b5bca02 12-17 11:13:19.323: INFO/DEBUG(31): code around lr: 12-17 11:13:19.333: INFO/DEBUG(31): afd19354 b0834a0d 589c447b 26009001 686768a5 12-17 11:13:19.333: INFO/DEBUG(31): afd19364 220ce008 2b005eab 1c28d003 47889901 12-17 11:13:19.333: INFO/DEBUG(31): afd19374 35544306 d5f43f01 2c006824 b003d1ee 12-17 11:13:19.333: INFO/DEBUG(31): afd19384 bdf01c30 000281a8 ffffff88 1c0fb5f0 12-17 11:13:19.333: INFO/DEBUG(31): afd19394 43551c3d a904b087 1c16ac01 604d9004 12-17 11:13:19.333: INFO/DEBUG(31): stack: 12-17 11:13:19.333: INFO/DEBUG(31): 436403d0 00000015 12-17 11:13:19.333: INFO/DEBUG(31): 436403d4 afd18407 /system/lib/libc.so 12-17 11:13:19.333: INFO/DEBUG(31): 436403d8 afd4270c /system/lib/libc.so 12-17 11:13:19.343: INFO/DEBUG(31): 436403dc afd426b8 /system/lib/libc.so 12-17 11:13:19.343: INFO/DEBUG(31): 436403e0 00000000 12-17 11:13:19.343: INFO/DEBUG(31): 436403e4 afd19375 /system/lib/libc.so 12-17 11:13:19.353: INFO/DEBUG(31): 436403e8 001af760 [heap] 12-17 11:13:19.353: INFO/DEBUG(31): 436403ec afd183d9 /system/lib/libc.so 12-17 11:13:19.353: INFO/DEBUG(31): 436403f0 001b2a48 [heap] 12-17 11:13:19.353: INFO/DEBUG(31): 436403f4 0005ebd2 [heap] 12-17 11:13:19.353: INFO/DEBUG(31): 436403f8 40567330 /dev/ashmem/dalvik-heap (deleted) 12-17 11:13:19.363: INFO/DEBUG(31): 436403fc 81d8592c /system/lib/libdvm.so 12-17 11:13:19.363: INFO/DEBUG(31): 43640400 001b2a48 [heap] 12-17 11:13:19.363: INFO/DEBUG(31): 43640404 afd18437 /system/lib/libc.so 12-17 11:13:19.363: INFO/DEBUG(31): 43640408 df002777 12-17 11:13:19.363: INFO/DEBUG(31): 4364040c e3a070ad 12-17 11:13:19.363: INFO/DEBUG(31): #00 43640410 00000001 12-17 11:13:19.363: INFO/DEBUG(31): 43640414 81d37701 /system/lib/libdvm.so 12-17 11:13:19.363: INFO/DEBUG(31): #01 43640418 00000001 12-17 11:13:19.363: INFO/DEBUG(31): 4364041c 81d399c9 /system/lib/libdvm.so 12-17 11:13:22.753: INFO/BootReceiver(62): Copying /data/tombstones/tombstone_09 to DropBox (SYSTEM_TOMBSTONE) 12-17 11:13:22.943: DEBUG/dalvikvm(62): GC_CONCURRENT freed 876K, 48% free 4240K/8135K, external 2269K/3469K, paused 9ms+10ms 12-17 11:13:23.133: DEBUG/dalvikvm(62): GC_FOR_MALLOC freed 348K, 47% free 4318K/8135K, external 2269K/3469K, paused 147ms 12-17 11:13:23.243: DEBUG/Zygote(33): Process 391 terminated by signal (11) 12-17 11:13:23.253: ERROR/InputDispatcher(62): channel '406defc8 com.phonegap.sample/com.phonegap.sample.sample (server)' ~ Consumer closed input channel or an error occurred. events=0x8 12-17 11:13:23.253: ERROR/InputDispatcher(62): channel '406defc8 com.phonegap.sample/com.phonegap.sample.sample (server)' ~ Channel is unrecoverably broken and will be disposed! 12-17 11:13:23.323: DEBUG/dalvikvm(62): GC_FOR_MALLOC freed 134K, 47% free 4376K/8135K, external 2269K/3469K, paused 174ms 12-17 11:13:23.323: INFO/ActivityManager(62): Process com.phonegap.sample (pid 391) has died. 12-17 11:13:23.333: INFO/WindowManager(62): WIN DEATH: Window{406defc8 com.phonegap.sample/com.phonegap.sample.sample paused=false} 12-17 11:13:23.542: DEBUG/dalvikvm(124): GC_EXPLICIT freed 61K, 51% free 2836K/5767K, external 1973K/2288K, paused 907ms 12-17 11:13:23.693: WARN/InputManagerService(62): Got RemoteException sending setActive(false) notification to pid 391 uid 10031 Sorry about the gigantic log posts, but I don't know what is of importance here...

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  • gwt maven war plugin configuration problem

    - by Din
    I am developing a gwt application in maven. In this I am using maven war plugin. Everything works fine. When I give mvn install command it builds abc.war file in target folder. But it is not copying compiled javascript files ("module1" and "module2" directories present in target) to war directory. I want to get newly compiled javascript files in war directory. How to achieve this? pom.xml file <?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>example</groupId> <artifactId>example</artifactId> <packaging>war</packaging> <version>12</version> <name>gwt-maven-archetype-project</name> <properties> <!-- convenience to define GWT version in one place --> <gwt.version>2.1.0</gwt.version> <noServer>false</noServer> <skipTest>true</skipTest> <gwt.localWorkers>1</gwt.localWorkers> <JAVA_HOME>C:\Program Files\Java\jdk1.6.0_22</JAVA_HOME> <!-- convenience to define Spring version in one place --> </properties> <dependencies> <!-- Required dependencies--> </dependencies> <build> <finalName>abc</finalName> <outputDirectory>war/WEB-INF/classes</outputDirectory> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <verbose>true</verbose> <executable>${JAVA_HOME}\bin\java.exe</executable> <compilerVersion>1.6</compilerVersion> <source>1.6</source> <target>1.6</target> </configuration> </plugin> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>gwt-maven-plugin</artifactId> <version>2.1.0</version> <executions> <execution> <goals> <goal>compile</goal> <goal>generateAsync</goal> <goal>mergewebxml</goal> <goal>test</goal> </goals> </execution> </executions> <configuration> <servicePattern>**/client/**/*Service.java</servicePattern> <noServer>${noServer}</noServer> <noserver>${noServer}</noserver> <modules> <module>com.abc.example.Module1</module> <module>com.abc.example.Module2</module> </modules> <runTarget>com.abc.example.Module1/module1.jsp</runTarget> <port>8080</port> <extraJvmArgs>-Xmx1024m -Xms1024m -Xss1024k -Dgwt.jjs.permutationWorkerFactory=com.google.gwt.dev.ThreadedPermutationWorkerFactory</extraJvmArgs> <hostedWebapp>war</hostedWebapp> <warSourceDirectory>${basedir}/war</warSourceDirectory> <webXml>${basedir}/war/WEB-INF/web.xml</webXml> </configuration> </plugin> <plugin> <artifactId>maven-antrun-plugin</artifactId> <executions> <execution> <phase>process-classes</phase> <configuration> </configuration> <goals> <goal>run</goal> </goals> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-war-plugin</artifactId> <version>2.1-beta-1</version> <configuration> <warSourceDirectory>${basedir}/war</warSourceDirectory> <webXml>${basedir}/war/WEB-INF/web.xml</webXml> <!--<webXml>src/main/webapp/WEB-INF/web.xml</webXml>--> <containerConfigXML>war/WEB-INF/classes/context/context.xml</containerConfigXML> <warSourceExcludes>.gwt-tmp/**</warSourceExcludes> </configuration> </plugin> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>cobertura-maven-plugin</artifactId> <executions> <execution> <goals> <goal>clean</goal> </goals> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-surefire-plugin</artifactId> <version>2.4.2</version> <configuration> <argLine>-Xmx1024m</argLine> <skipTests>${skipTest}</skipTests> </configuration> </plugin> <plugin> <artifactId>maven-clean-plugin</artifactId> <version>2.2</version> <configuration> <filesets> <fileset> <directory>war/module1</directory> </fileset> <fileset> <directory>war/module2</directory> </fileset> <fileset> <directory>war/WEB-INF/lib</directory> </fileset> </filesets> </configuration> </plugin> </plugins> <resources> <resource> <directory>src/main/resources</directory> <excludes> <exclude>**/public/resources/**</exclude> <exclude>**/public/images/**</exclude> </excludes> <filtering>true</filtering> </resource> </resources> <filters> <filter>src/main/resources/build/build-${env}.properties</filter> </filters> </build> <profiles> <profile> <activation> <activeByDefault>true</activeByDefault> </activation> <id>dev</id> <properties> <env>dev</env> </properties> </profile> </profiles> <reporting> <plugins> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>cobertura-maven-plugin</artifactId> </plugin> </plugins> </reporting>

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • c++ queue template

    - by Dalton Conley
    ALright, pardon my messy code please. Below is my queue class. #include <iostream> using namespace std; #ifndef QUEUE #define QUEUE /*---------------------------------------------------------------------------- Student Class # Methods # Student() // default constructor Student(string, int) // constructor display() // out puts a student # Data Members # Name // string name Id // int id ----------------------------------------------------------------------------*/ class Student { public: Student() { } Student(string iname, int iid) { name = iname; id = iid; } void display(ostream &out) const { out << "Student Name: " << name << "\tStudent Id: " << id << "\tAddress: " << this << endl; } private: string name; int id; }; // define a typedef of a pointer to a student. typedef Student * StudentPointer; template <typename T> class Queue { public: /*------------------------------------------------------------------------ Queue Default Constructor Preconditions: none Postconditions: assigns default values for front and back to 0 description: constructs a default empty Queue. ------------------------------------------------------------------------*/ Queue() : myFront(0), myBack(0) {} /*------------------------------------------------------------------------ Copy Constructor Preconditions: requres a reference to a value for which you are copying Postconditions: assigns a copy to the parent Queue. description: Copys a queue and assigns it to the parent Queue. ------------------------------------------------------------------------*/ Queue(const T & q) { myFront = myBack = 0; if(!q.empty()) { // copy the first node myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } /*------------------------------------------------------------------------ Destructor Preconditions: none Postconditions: deallocates the dynamic memory for the Queue description: deletes the memory stored for a Queue. ------------------------------------------------------------------------*/ ~Queue() { NodePointer prev = myFront, ptr; while(prev != NULL) { ptr = prev->next; delete prev; prev = ptr; } } /*------------------------------------------------------------------------ Empty() Preconditions: none Postconditions: returns a boolean value. description: returns true/false based on if the queue is empty or full. ------------------------------------------------------------------------*/ bool empty() const { return (myFront == NULL); } /*------------------------------------------------------------------------ Enqueue Preconditions: requires a constant reference Postconditions: allocates memory and appends a value at the end of a queue description: ------------------------------------------------------------------------*/ void enqueue(const T & value) { NodePointer newNodePtr = new Node(value); if(empty()) { myFront = myBack = newNodePtr; newNodePtr->next = NULL; } else { myBack->next = newNodePtr; myBack = newNodePtr; newNodePtr->next = NULL; } } /*------------------------------------------------------------------------ Display Preconditions: requires a reference of type ostream Postconditions: returns the ostream value (for chaining) description: outputs the contents of a queue. ------------------------------------------------------------------------*/ void display(ostream & out) const { NodePointer ptr; ptr = myFront; while(ptr != NULL) { out << ptr->data << " "; ptr = ptr->next; } out << endl; } /*------------------------------------------------------------------------ Front Preconditions: none Postconditions: returns a value of type T description: returns the first value in the parent Queue. ------------------------------------------------------------------------*/ T front() const { if ( !empty() ) return (myFront->data); else { cerr << "*** Queue is empty -- returning garbage value ***\n"; T * temp = new(T); T garbage = * temp; delete temp; return garbage; } } /*------------------------------------------------------------------------ Dequeue Preconditions: none Postconditions: removes the first value in a queue ------------------------------------------------------------------------*/ void dequeue() { if ( !empty() ) { NodePointer ptr = myFront; myFront = myFront->next; delete ptr; if(myFront == NULL) myBack = NULL; } else { cerr << "*** Queue is empty -- " "can't remove a value ***\n"; exit(1); } } /*------------------------------------------------------------------------ pverloaded = operator Preconditions: requires a constant reference Postconditions: returns a const type T description: this allows assigning of queues to queues ------------------------------------------------------------------------*/ Queue<T> & operator=(const T &q) { // make sure we arent reassigning ourself // e.g. thisQueue = thisQueue. if(this != &q) { this->~Queue(); if(q.empty()) { myFront = myBack = NULL; } else { myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } return *this; } private: class Node { public: T data; Node * next; Node(T value, Node * first = 0) : data(value), next(first) {} }; typedef Node * NodePointer; NodePointer myFront, myBack, queueSize; }; /*------------------------------------------------------------------------ join Preconditions: requires 2 queue values Postconditions: appends queue2 to the end of queue1 description: this function joins 2 queues into 1. ------------------------------------------------------------------------*/ template <typename T> Queue<T> join(Queue<T> q1, Queue<T> q2) { Queue<T> q1Copy(q1), q2Copy(q2); Queue<T> jQueue; while(!q1Copy.empty()) { jQueue.enqueue(q1Copy.front()); q1Copy.dequeue(); } while(!q2Copy.empty()) { jQueue.enqueue(q2Copy.front()); q2Copy.dequeue(); } cout << jQueue << endl; return jQueue; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a Queue of type T Postconditions: returns the ostream (for chaining) description: this function is overloaded for outputing a queue with << ----------------------------------------------------------------------------*/ template <typename T> ostream & operator<<(ostream &out, Queue<T> &s) { s.display(out); return out; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of type Student Postconditions: none description: this function is overloaded for outputing an object of type Student. ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, Student &s) { s.display(out); } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of a pointer to a Student object. Postconditions: none description: this function is overloaded for outputing pointers to Students ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, StudentPointer &s) { s->display(out); } #endif Now I'm having some issues with it. For one, when I add 0 to a queue and then I output the queue like so.. Queue<double> qdub; qdub.enqueue(0); cout << qdub << endl; That works, it will output 0. But for example, if I modify that queue in any way.. like.. assign it to a different queue.. Queue<double> qdub1; Queue<double> qdub2; qdub1.enqueue(0; qdub2 = qdub1; cout << qdub2 << endl; It will give me weird values for 0 like.. 7.86914e-316. Help on this would be much appreciated!

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  • Zen and the Art of File and Folder Organization

    - by Mark Virtue
    Is your desk a paragon of neatness, or does it look like a paper-bomb has gone off? If you’ve been putting off getting organized because the task is too huge or daunting, or you don’t know where to start, we’ve got 40 tips to get you on the path to zen mastery of your filing system. For all those readers who would like to get their files and folders organized, or, if they’re already organized, better organized—we have compiled a complete guide to getting organized and staying organized, a comprehensive article that will hopefully cover every possible tip you could want. Signs that Your Computer is Poorly Organized If your computer is a mess, you’re probably already aware of it.  But just in case you’re not, here are some tell-tale signs: Your Desktop has over 40 icons on it “My Documents” contains over 300 files and 60 folders, including MP3s and digital photos You use the Windows’ built-in search facility whenever you need to find a file You can’t find programs in the out-of-control list of programs in your Start Menu You save all your Word documents in one folder, all your spreadsheets in a second folder, etc Any given file that you’re looking for may be in any one of four different sets of folders But before we start, here are some quick notes: We’re going to assume you know what files and folders are, and how to create, save, rename, copy and delete them The organization principles described in this article apply equally to all computer systems.  However, the screenshots here will reflect how things look on Windows (usually Windows 7).  We will also mention some useful features of Windows that can help you get organized. Everyone has their own favorite methodology of organizing and filing, and it’s all too easy to get into “My Way is Better than Your Way” arguments.  The reality is that there is no perfect way of getting things organized.  When I wrote this article, I tried to keep a generalist and objective viewpoint.  I consider myself to be unusually well organized (to the point of obsession, truth be told), and I’ve had 25 years experience in collecting and organizing files on computers.  So I’ve got a lot to say on the subject.  But the tips I have described here are only one way of doing it.  Hopefully some of these tips will work for you too, but please don’t read this as any sort of “right” way to do it. At the end of the article we’ll be asking you, the reader, for your own organization tips. Why Bother Organizing At All? For some, the answer to this question is self-evident. And yet, in this era of powerful desktop search software (the search capabilities built into the Windows Vista and Windows 7 Start Menus, and third-party programs like Google Desktop Search), the question does need to be asked, and answered. I have a friend who puts every file he ever creates, receives or downloads into his My Documents folder and doesn’t bother filing them into subfolders at all.  He relies on the search functionality built into his Windows operating system to help him find whatever he’s looking for.  And he always finds it.  He’s a Search Samurai.  For him, filing is a waste of valuable time that could be spent enjoying life! It’s tempting to follow suit.  On the face of it, why would anyone bother to take the time to organize their hard disk when such excellent search software is available?  Well, if all you ever want to do with the files you own is to locate and open them individually (for listening, editing, etc), then there’s no reason to ever bother doing one scrap of organization.  But consider these common tasks that are not achievable with desktop search software: Find files manually.  Often it’s not convenient, speedy or even possible to utilize your desktop search software to find what you want.  It doesn’t work 100% of the time, or you may not even have it installed.  Sometimes its just plain faster to go straight to the file you want, if you know it’s in a particular sub-folder, rather than trawling through hundreds of search results. Find groups of similar files (e.g. all your “work” files, all the photos of your Europe holiday in 2008, all your music videos, all the MP3s from Dark Side of the Moon, all your letters you wrote to your wife, all your tax returns).  Clever naming of the files will only get you so far.  Sometimes it’s the date the file was created that’s important, other times it’s the file format, and other times it’s the purpose of the file.  How do you name a collection of files so that they’re easy to isolate based on any of the above criteria?  Short answer, you can’t. Move files to a new computer.  It’s time to upgrade your computer.  How do you quickly grab all the files that are important to you?  Or you decide to have two computers now – one for home and one for work.  How do you quickly isolate only the work-related files to move them to the work computer? Synchronize files to other computers.  If you have more than one computer, and you need to mirror some of your files onto the other computer (e.g. your music collection), then you need a way to quickly determine which files are to be synced and which are not.  Surely you don’t want to synchronize everything? Choose which files to back up.  If your backup regime calls for multiple backups, or requires speedy backups, then you’ll need to be able to specify which files are to be backed up, and which are not.  This is not possible if they’re all in the same folder. Finally, if you’re simply someone who takes pleasure in being organized, tidy and ordered (me! me!), then you don’t even need a reason.  Being disorganized is simply unthinkable. Tips on Getting Organized Here we present our 40 best tips on how to get organized.  Or, if you’re already organized, to get better organized. Tip #1.  Choose Your Organization System Carefully The reason that most people are not organized is that it takes time.  And the first thing that takes time is deciding upon a system of organization.  This is always a matter of personal preference, and is not something that a geek on a website can tell you.  You should always choose your own system, based on how your own brain is organized (which makes the assumption that your brain is, in fact, organized). We can’t instruct you, but we can make suggestions: You may want to start off with a system based on the users of the computer.  i.e. “My Files”, “My Wife’s Files”, My Son’s Files”, etc.  Inside “My Files”, you might then break it down into “Personal” and “Business”.  You may then realize that there are overlaps.  For example, everyone may want to share access to the music library, or the photos from the school play.  So you may create another folder called “Family”, for the “common” files. You may decide that the highest-level breakdown of your files is based on the “source” of each file.  In other words, who created the files.  You could have “Files created by ME (business or personal)”, “Files created by people I know (family, friends, etc)”, and finally “Files created by the rest of the world (MP3 music files, downloaded or ripped movies or TV shows, software installation files, gorgeous desktop wallpaper images you’ve collected, etc).”  This system happens to be the one I use myself.  See below:  Mark is for files created by meVC is for files created by my company (Virtual Creations)Others is for files created by my friends and familyData is the rest of the worldAlso, Settings is where I store the configuration files and other program data files for my installed software (more on this in tip #34, below). Each folder will present its own particular set of requirements for further sub-organization.  For example, you may decide to organize your music collection into sub-folders based on the artist’s name, while your digital photos might get organized based on the date they were taken.  It can be different for every sub-folder! Another strategy would be based on “currentness”.  Files you have yet to open and look at live in one folder.  Ones that have been looked at but not yet filed live in another place.  Current, active projects live in yet another place.  All other files (your “archive”, if you like) would live in a fourth folder. (And of course, within that last folder you’d need to create a further sub-system based on one of the previous bullet points). Put some thought into this – changing it when it proves incomplete can be a big hassle!  Before you go to the trouble of implementing any system you come up with, examine a wide cross-section of the files you own and see if they will all be able to find a nice logical place to sit within your system. Tip #2.  When You Decide on Your System, Stick to It! There’s nothing more pointless than going to all the trouble of creating a system and filing all your files, and then whenever you create, receive or download a new file, you simply dump it onto your Desktop.  You need to be disciplined – forever!  Every new file you get, spend those extra few seconds to file it where it belongs!  Otherwise, in just a month or two, you’ll be worse off than before – half your files will be organized and half will be disorganized – and you won’t know which is which! Tip #3.  Choose the Root Folder of Your Structure Carefully Every data file (document, photo, music file, etc) that you create, own or is important to you, no matter where it came from, should be found within one single folder, and that one single folder should be located at the root of your C: drive (as a sub-folder of C:\).  In other words, do not base your folder structure in standard folders like “My Documents”.  If you do, then you’re leaving it up to the operating system engineers to decide what folder structure is best for you.  And every operating system has a different system!  In Windows 7 your files are found in C:\Users\YourName, whilst on Windows XP it was C:\Documents and Settings\YourName\My Documents.  In UNIX systems it’s often /home/YourName. These standard default folders tend to fill up with junk files and folders that are not at all important to you.  “My Documents” is the worst offender.  Every second piece of software you install, it seems, likes to create its own folder in the “My Documents” folder.  These folders usually don’t fit within your organizational structure, so don’t use them!  In fact, don’t even use the “My Documents” folder at all.  Allow it to fill up with junk, and then simply ignore it.  It sounds heretical, but: Don’t ever visit your “My Documents” folder!  Remove your icons/links to “My Documents” and replace them with links to the folders you created and you care about! Create your own file system from scratch!  Probably the best place to put it would be on your D: drive – if you have one.  This way, all your files live on one drive, while all the operating system and software component files live on the C: drive – simply and elegantly separated.  The benefits of that are profound.  Not only are there obvious organizational benefits (see tip #10, below), but when it comes to migrate your data to a new computer, you can (sometimes) simply unplug your D: drive and plug it in as the D: drive of your new computer (this implies that the D: drive is actually a separate physical disk, and not a partition on the same disk as C:).  You also get a slight speed improvement (again, only if your C: and D: drives are on separate physical disks). Warning:  From tip #12, below, you will see that it’s actually a good idea to have exactly the same file system structure – including the drive it’s filed on – on all of the computers you own.  So if you decide to use the D: drive as the storage system for your own files, make sure you are able to use the D: drive on all the computers you own.  If you can’t ensure that, then you can still use a clever geeky trick to store your files on the D: drive, but still access them all via the C: drive (see tip #17, below). If you only have one hard disk (C:), then create a dedicated folder that will contain all your files – something like C:\Files.  The name of the folder is not important, but make it a single, brief word. There are several reasons for this: When creating a backup regime, it’s easy to decide what files should be backed up – they’re all in the one folder! If you ever decide to trade in your computer for a new one, you know exactly which files to migrate You will always know where to begin a search for any file If you synchronize files with other computers, it makes your synchronization routines very simple.   It also causes all your shortcuts to continue to work on the other machines (more about this in tip #24, below). Once you’ve decided where your files should go, then put all your files in there – Everything!  Completely disregard the standard, default folders that are created for you by the operating system (“My Music”, “My Pictures”, etc).  In fact, you can actually relocate many of those folders into your own structure (more about that below, in tip #6). The more completely you get all your data files (documents, photos, music, etc) and all your configuration settings into that one folder, then the easier it will be to perform all of the above tasks. Once this has been done, and all your files live in one folder, all the other folders in C:\ can be thought of as “operating system” folders, and therefore of little day-to-day interest for us. Here’s a screenshot of a nicely organized C: drive, where all user files are located within the \Files folder:   Tip #4.  Use Sub-Folders This would be our simplest and most obvious tip.  It almost goes without saying.  Any organizational system you decide upon (see tip #1) will require that you create sub-folders for your files.  Get used to creating folders on a regular basis. Tip #5.  Don’t be Shy About Depth Create as many levels of sub-folders as you need.  Don’t be scared to do so.  Every time you notice an opportunity to group a set of related files into a sub-folder, do so.  Examples might include:  All the MP3s from one music CD, all the photos from one holiday, or all the documents from one client. It’s perfectly okay to put files into a folder called C:\Files\Me\From Others\Services\WestCo Bank\Statements\2009.  That’s only seven levels deep.  Ten levels is not uncommon.  Of course, it’s possible to take this too far.  If you notice yourself creating a sub-folder to hold only one file, then you’ve probably become a little over-zealous.  On the other hand, if you simply create a structure with only two levels (for example C:\Files\Work) then you really haven’t achieved any level of organization at all (unless you own only six files!).  Your “Work” folder will have become a dumping ground, just like your Desktop was, with most likely hundreds of files in it. Tip #6.  Move the Standard User Folders into Your Own Folder Structure Most operating systems, including Windows, create a set of standard folders for each of its users.  These folders then become the default location for files such as documents, music files, digital photos and downloaded Internet files.  In Windows 7, the full list is shown below: Some of these folders you may never use nor care about (for example, the Favorites folder, if you’re not using Internet Explorer as your browser).  Those ones you can leave where they are.  But you may be using some of the other folders to store files that are important to you.  Even if you’re not using them, Windows will still often treat them as the default storage location for many types of files.  When you go to save a standard file type, it can become annoying to be automatically prompted to save it in a folder that’s not part of your own file structure. But there’s a simple solution:  Move the folders you care about into your own folder structure!  If you do, then the next time you go to save a file of the corresponding type, Windows will prompt you to save it in the new, moved location. Moving the folders is easy.  Simply drag-and-drop them to the new location.  Here’s a screenshot of the default My Music folder being moved to my custom personal folder (Mark): Tip #7.  Name Files and Folders Intelligently This is another one that almost goes without saying, but we’ll say it anyway:  Do not allow files to be created that have meaningless names like Document1.doc, or folders called New Folder (2).  Take that extra 20 seconds and come up with a meaningful name for the file/folder – one that accurately divulges its contents without repeating the entire contents in the name. Tip #8.  Watch Out for Long Filenames Another way to tell if you have not yet created enough depth to your folder hierarchy is that your files often require really long names.  If you need to call a file Johnson Sales Figures March 2009.xls (which might happen to live in the same folder as Abercrombie Budget Report 2008.xls), then you might want to create some sub-folders so that the first file could be simply called March.xls, and living in the Clients\Johnson\Sales Figures\2009 folder. A well-placed file needs only a brief filename! Tip #9.  Use Shortcuts!  Everywhere! This is probably the single most useful and important tip we can offer.  A shortcut allows a file to be in two places at once. Why would you want that?  Well, the file and folder structure of every popular operating system on the market today is hierarchical.  This means that all objects (files and folders) always live within exactly one parent folder.  It’s a bit like a tree.  A tree has branches (folders) and leaves (files).  Each leaf, and each branch, is supported by exactly one parent branch, all the way back to the root of the tree (which, incidentally, is exactly why C:\ is called the “root folder” of the C: drive). That hard disks are structured this way may seem obvious and even necessary, but it’s only one way of organizing data.  There are others:  Relational databases, for example, organize structured data entirely differently.  The main limitation of hierarchical filing structures is that a file can only ever be in one branch of the tree – in only one folder – at a time.  Why is this a problem?  Well, there are two main reasons why this limitation is a problem for computer users: The “correct” place for a file, according to our organizational rationale, is very often a very inconvenient place for that file to be located.  Just because it’s correctly filed doesn’t mean it’s easy to get to.  Your file may be “correctly” buried six levels deep in your sub-folder structure, but you may need regular and speedy access to this file every day.  You could always move it to a more convenient location, but that would mean that you would need to re-file back to its “correct” location it every time you’d finished working on it.  Most unsatisfactory. A file may simply “belong” in two or more different locations within your file structure.  For example, say you’re an accountant and you have just completed the 2009 tax return for John Smith.  It might make sense to you to call this file 2009 Tax Return.doc and file it under Clients\John Smith.  But it may also be important to you to have the 2009 tax returns from all your clients together in the one place.  So you might also want to call the file John Smith.doc and file it under Tax Returns\2009.  The problem is, in a purely hierarchical filing system, you can’t put it in both places.  Grrrrr! Fortunately, Windows (and most other operating systems) offers a way for you to do exactly that:  It’s called a “shortcut” (also known as an “alias” on Macs and a “symbolic link” on UNIX systems).  Shortcuts allow a file to exist in one place, and an icon that represents the file to be created and put anywhere else you please.  In fact, you can create a dozen such icons and scatter them all over your hard disk.  Double-clicking on one of these icons/shortcuts opens up the original file, just as if you had double-clicked on the original file itself. Consider the following two icons: The one on the left is the actual Word document, while the one on the right is a shortcut that represents the Word document.  Double-clicking on either icon will open the same file.  There are two main visual differences between the icons: The shortcut will have a small arrow in the lower-left-hand corner (on Windows, anyway) The shortcut is allowed to have a name that does not include the file extension (the “.docx” part, in this case) You can delete the shortcut at any time without losing any actual data.  The original is still intact.  All you lose is the ability to get to that data from wherever the shortcut was. So why are shortcuts so great?  Because they allow us to easily overcome the main limitation of hierarchical file systems, and put a file in two (or more) places at the same time.  You will always have files that don’t play nice with your organizational rationale, and can’t be filed in only one place.  They demand to exist in two places.  Shortcuts allow this!  Furthermore, they allow you to collect your most often-opened files and folders together in one spot for convenient access.  The cool part is that the original files stay where they are, safe forever in their perfectly organized location. So your collection of most often-opened files can – and should – become a collection of shortcuts! If you’re still not convinced of the utility of shortcuts, consider the following well-known areas of a typical Windows computer: The Start Menu (and all the programs that live within it) The Quick Launch bar (or the Superbar in Windows 7) The “Favorite folders” area in the top-left corner of the Windows Explorer window (in Windows Vista or Windows 7) Your Internet Explorer Favorites or Firefox Bookmarks Each item in each of these areas is a shortcut!  Each of those areas exist for one purpose only:  For convenience – to provide you with a collection of the files and folders you access most often. It should be easy to see by now that shortcuts are designed for one single purpose:  To make accessing your files more convenient.  Each time you double-click on a shortcut, you are saved the hassle of locating the file (or folder, or program, or drive, or control panel icon) that it represents. Shortcuts allow us to invent a golden rule of file and folder organization: “Only ever have one copy of a file – never have two copies of the same file.  Use a shortcut instead” (this rule doesn’t apply to copies created for backup purposes, of course!) There are also lesser rules, like “don’t move a file into your work area – create a shortcut there instead”, and “any time you find yourself frustrated with how long it takes to locate a file, create a shortcut to it and place that shortcut in a convenient location.” So how to we create these massively useful shortcuts?  There are two main ways: “Copy” the original file or folder (click on it and type Ctrl-C, or right-click on it and select Copy):  Then right-click in an empty area of the destination folder (the place where you want the shortcut to go) and select Paste shortcut: Right-drag (drag with the right mouse button) the file from the source folder to the destination folder.  When you let go of the mouse button at the destination folder, a menu pops up: Select Create shortcuts here. Note that when shortcuts are created, they are often named something like Shortcut to Budget Detail.doc (windows XP) or Budget Detail – Shortcut.doc (Windows 7).   If you don’t like those extra words, you can easily rename the shortcuts after they’re created, or you can configure Windows to never insert the extra words in the first place (see our article on how to do this). And of course, you can create shortcuts to folders too, not just to files! Bottom line: Whenever you have a file that you’d like to access from somewhere else (whether it’s convenience you’re after, or because the file simply belongs in two places), create a shortcut to the original file in the new location. Tip #10.  Separate Application Files from Data Files Any digital organization guru will drum this rule into you.  Application files are the components of the software you’ve installed (e.g. Microsoft Word, Adobe Photoshop or Internet Explorer).  Data files are the files that you’ve created for yourself using that software (e.g. Word Documents, digital photos, emails or playlists). Software gets installed, uninstalled and upgraded all the time.  Hopefully you always have the original installation media (or downloaded set-up file) kept somewhere safe, and can thus reinstall your software at any time.  This means that the software component files are of little importance.  Whereas the files you have created with that software is, by definition, important.  It’s a good rule to always separate unimportant files from important files. So when your software prompts you to save a file you’ve just created, take a moment and check out where it’s suggesting that you save the file.  If it’s suggesting that you save the file into the same folder as the software itself, then definitely don’t follow that suggestion.  File it in your own folder!  In fact, see if you can find the program’s configuration option that determines where files are saved by default (if it has one), and change it. Tip #11.  Organize Files Based on Purpose, Not on File Type If you have, for example a folder called Work\Clients\Johnson, and within that folder you have two sub-folders, Word Documents and Spreadsheets (in other words, you’re separating “.doc” files from “.xls” files), then chances are that you’re not optimally organized.  It makes little sense to organize your files based on the program that created them.  Instead, create your sub-folders based on the purpose of the file.  For example, it would make more sense to create sub-folders called Correspondence and Financials.  It may well be that all the files in a given sub-folder are of the same file-type, but this should be more of a coincidence and less of a design feature of your organization system. Tip #12.  Maintain the Same Folder Structure on All Your Computers In other words, whatever organizational system you create, apply it to every computer that you can.  There are several benefits to this: There’s less to remember.  No matter where you are, you always know where to look for your files If you copy or synchronize files from one computer to another, then setting up the synchronization job becomes very simple Shortcuts can be copied or moved from one computer to another with ease (assuming the original files are also copied/moved).  There’s no need to find the target of the shortcut all over again on the second computer Ditto for linked files (e.g Word documents that link to data in a separate Excel file), playlists, and any files that reference the exact file locations of other files. This applies even to the drive that your files are stored on.  If your files are stored on C: on one computer, make sure they’re stored on C: on all your computers.  Otherwise all your shortcuts, playlists and linked files will stop working! Tip #13.  Create an “Inbox” Folder Create yourself a folder where you store all files that you’re currently working on, or that you haven’t gotten around to filing yet.  You can think of this folder as your “to-do” list.  You can call it “Inbox” (making it the same metaphor as your email system), or “Work”, or “To-Do”, or “Scratch”, or whatever name makes sense to you.  It doesn’t matter what you call it – just make sure you have one! Once you have finished working on a file, you then move it from the “Inbox” to its correct location within your organizational structure. You may want to use your Desktop as this “Inbox” folder.  Rightly or wrongly, most people do.  It’s not a bad place to put such files, but be careful:  If you do decide that your Desktop represents your “to-do” list, then make sure that no other files find their way there.  In other words, make sure that your “Inbox”, wherever it is, Desktop or otherwise, is kept free of junk – stray files that don’t belong there. So where should you put this folder, which, almost by definition, lives outside the structure of the rest of your filing system?  Well, first and foremost, it has to be somewhere handy.  This will be one of your most-visited folders, so convenience is key.  Putting it on the Desktop is a great option – especially if you don’t have any other folders on your Desktop:  the folder then becomes supremely easy to find in Windows Explorer: You would then create shortcuts to this folder in convenient spots all over your computer (“Favorite Links”, “Quick Launch”, etc). Tip #14.  Ensure You have Only One “Inbox” Folder Once you’ve created your “Inbox” folder, don’t use any other folder location as your “to-do list”.  Throw every incoming or created file into the Inbox folder as you create/receive it.  This keeps the rest of your computer pristine and free of randomly created or downloaded junk.  The last thing you want to be doing is checking multiple folders to see all your current tasks and projects.  Gather them all together into one folder. Here are some tips to help ensure you only have one Inbox: Set the default “save” location of all your programs to this folder. Set the default “download” location for your browser to this folder. If this folder is not your desktop (recommended) then also see if you can make a point of not putting “to-do” files on your desktop.  This keeps your desktop uncluttered and Zen-like: (the Inbox folder is in the bottom-right corner) Tip #15.  Be Vigilant about Clearing Your “Inbox” Folder This is one of the keys to staying organized.  If you let your “Inbox” overflow (i.e. allow there to be more than, say, 30 files or folders in there), then you’re probably going to start feeling like you’re overwhelmed:  You’re not keeping up with your to-do list.  Once your Inbox gets beyond a certain point (around 30 files, studies have shown), then you’ll simply start to avoid it.  You may continue to put files in there, but you’ll be scared to look at it, fearing the “out of control” feeling that all overworked, chaotic or just plain disorganized people regularly feel. So, here’s what you can do: Visit your Inbox/to-do folder regularly (at least five times per day). Scan the folder regularly for files that you have completed working on and are ready for filing.  File them immediately. Make it a source of pride to keep the number of files in this folder as small as possible.  If you value peace of mind, then make the emptiness of this folder one of your highest (computer) priorities If you know that a particular file has been in the folder for more than, say, six weeks, then admit that you’re not actually going to get around to processing it, and move it to its final resting place. Tip #16.  File Everything Immediately, and Use Shortcuts for Your Active Projects As soon as you create, receive or download a new file, store it away in its “correct” folder immediately.  Then, whenever you need to work on it (possibly straight away), create a shortcut to it in your “Inbox” (“to-do”) folder or your desktop.  That way, all your files are always in their “correct” locations, yet you still have immediate, convenient access to your current, active files.  When you finish working on a file, simply delete the shortcut. Ideally, your “Inbox” folder – and your Desktop – should contain no actual files or folders.  They should simply contain shortcuts. Tip #17.  Use Directory Symbolic Links (or Junctions) to Maintain One Unified Folder Structure Using this tip, we can get around a potential hiccup that we can run into when creating our organizational structure – the issue of having more than one drive on our computer (C:, D:, etc).  We might have files we need to store on the D: drive for space reasons, and yet want to base our organized folder structure on the C: drive (or vice-versa). Your chosen organizational structure may dictate that all your files must be accessed from the C: drive (for example, the root folder of all your files may be something like C:\Files).  And yet you may still have a D: drive and wish to take advantage of the hundreds of spare Gigabytes that it offers.  Did you know that it’s actually possible to store your files on the D: drive and yet access them as if they were on the C: drive?  And no, we’re not talking about shortcuts here (although the concept is very similar). By using the shell command mklink, you can essentially take a folder that lives on one drive and create an alias for it on a different drive (you can do lots more than that with mklink – for a full rundown on this programs capabilities, see our dedicated article).  These aliases are called directory symbolic links (and used to be known as junctions).  You can think of them as “virtual” folders.  They function exactly like regular folders, except they’re physically located somewhere else. For example, you may decide that your entire D: drive contains your complete organizational file structure, but that you need to reference all those files as if they were on the C: drive, under C:\Files.  If that was the case you could create C:\Files as a directory symbolic link – a link to D:, as follows: mklink /d c:\files d:\ Or it may be that the only files you wish to store on the D: drive are your movie collection.  You could locate all your movie files in the root of your D: drive, and then link it to C:\Files\Media\Movies, as follows: mklink /d c:\files\media\movies d:\ (Needless to say, you must run these commands from a command prompt – click the Start button, type cmd and press Enter) Tip #18. Customize Your Folder Icons This is not strictly speaking an organizational tip, but having unique icons for each folder does allow you to more quickly visually identify which folder is which, and thus saves you time when you’re finding files.  An example is below (from my folder that contains all files downloaded from the Internet): To learn how to change your folder icons, please refer to our dedicated article on the subject. Tip #19.  Tidy Your Start Menu The Windows Start Menu is usually one of the messiest parts of any Windows computer.  Every program you install seems to adopt a completely different approach to placing icons in this menu.  Some simply put a single program icon.  Others create a folder based on the name of the software.  And others create a folder based on the name of the software manufacturer.  It’s chaos, and can make it hard to find the software you want to run. Thankfully we can avoid this chaos with useful operating system features like Quick Launch, the Superbar or pinned start menu items. Even so, it would make a lot of sense to get into the guts of the Start Menu itself and give it a good once-over.  All you really need to decide is how you’re going to organize your applications.  A structure based on the purpose of the application is an obvious candidate.  Below is an example of one such structure: In this structure, Utilities means software whose job it is to keep the computer itself running smoothly (configuration tools, backup software, Zip programs, etc).  Applications refers to any productivity software that doesn’t fit under the headings Multimedia, Graphics, Internet, etc. In case you’re not aware, every icon in your Start Menu is a shortcut and can be manipulated like any other shortcut (copied, moved, deleted, etc). With the Windows Start Menu (all version of Windows), Microsoft has decided that there be two parallel folder structures to store your Start Menu shortcuts.  One for you (the logged-in user of the computer) and one for all users of the computer.  Having two parallel structures can often be redundant:  If you are the only user of the computer, then having two parallel structures is totally redundant.  Even if you have several users that regularly log into the computer, most of your installed software will need to be made available to all users, and should thus be moved out of the “just you” version of the Start Menu and into the “all users” area. To take control of your Start Menu, so you can start organizing it, you’ll need to know how to access the actual folders and shortcut files that make up the Start Menu (both versions of it).  To find these folders and files, click the Start button and then right-click on the All Programs text (Windows XP users should right-click on the Start button itself): The Open option refers to the “just you” version of the Start Menu, while the Open All Users option refers to the “all users” version.  Click on the one you want to organize. A Windows Explorer window then opens with your chosen version of the Start Menu selected.  From there it’s easy.  Double-click on the Programs folder and you’ll see all your folders and shortcuts.  Now you can delete/rename/move until it’s just the way you want it. Note:  When you’re reorganizing your Start Menu, you may want to have two Explorer windows open at the same time – one showing the “just you” version and one showing the “all users” version.  You can drag-and-drop between the windows. Tip #20.  Keep Your Start Menu Tidy Once you have a perfectly organized Start Menu, try to be a little vigilant about keeping it that way.  Every time you install a new piece of software, the icons that get created will almost certainly violate your organizational structure. So to keep your Start Menu pristine and organized, make sure you do the following whenever you install a new piece of software: Check whether the software was installed into the “just you” area of the Start Menu, or the “all users” area, and then move it to the correct area. Remove all the unnecessary icons (like the “Read me” icon, the “Help” icon (you can always open the help from within the software itself when it’s running), the “Uninstall” icon, the link(s)to the manufacturer’s website, etc) Rename the main icon(s) of the software to something brief that makes sense to you.  For example, you might like to rename Microsoft Office Word 2010 to simply Word Move the icon(s) into the correct folder based on your Start Menu organizational structure And don’t forget:  when you uninstall a piece of software, the software’s uninstall routine is no longer going to be able to remove the software’s icon from the Start Menu (because you moved and/or renamed it), so you’ll need to remove that icon manually. Tip #21.  Tidy C:\ The root of your C: drive (C:\) is a common dumping ground for files and folders – both by the users of your computer and by the software that you install on your computer.  It can become a mess. There’s almost no software these days that requires itself to be installed in C:\.  99% of the time it can and should be installed into C:\Program Files.  And as for your own files, well, it’s clear that they can (and almost always should) be stored somewhere else. In an ideal world, your C:\ folder should look like this (on Windows 7): Note that there are some system files and folders in C:\ that are usually and deliberately “hidden” (such as the Windows virtual memory file pagefile.sys, the boot loader file bootmgr, and the System Volume Information folder).  Hiding these files and folders is a good idea, as they need to stay where they are and are almost never needed to be opened or even seen by you, the user.  Hiding them prevents you from accidentally messing with them, and enhances your sense of order and well-being when you look at your C: drive folder. Tip #22.  Tidy Your Desktop The Desktop is probably the most abused part of a Windows computer (from an organization point of view).  It usually serves as a dumping ground for all incoming files, as well as holding icons to oft-used applications, plus some regularly opened files and folders.  It often ends up becoming an uncontrolled mess.  See if you can avoid this.  Here’s why… Application icons (Word, Internet Explorer, etc) are often found on the Desktop, but it’s unlikely that this is the optimum place for them.  The “Quick Launch” bar (or the Superbar in Windows 7) is always visible and so represents a perfect location to put your icons.  You’ll only be able to see the icons on your Desktop when all your programs are minimized.  It might be time to get your application icons off your desktop… You may have decided that the Inbox/To-do folder on your computer (see tip #13, above) should be your Desktop.  If so, then enough said.  Simply be vigilant about clearing it and preventing it from being polluted by junk files (see tip #15, above).  On the other hand, if your Desktop is not acting as your “Inbox” folder, then there’s no reason for it to have any data files or folders on it at all, except perhaps a couple of shortcuts to often-opened files and folders (either ongoing or current projects).  Everything else should be moved to your “Inbox” folder. In an ideal world, it might look like this: Tip #23.  Move Permanent Items on Your Desktop Away from the Top-Left Corner When files/folders are dragged onto your desktop in a Windows Explorer window, or when shortcuts are created on your Desktop from Internet Explorer, those icons are always placed in the top-left corner – or as close as they can get.  If you have other files, folders or shortcuts that you keep on the Desktop permanently, then it’s a good idea to separate these permanent icons from the transient ones, so that you can quickly identify which ones the transients are.  An easy way to do this is to move all your permanent icons to the right-hand side of your Desktop.  That should keep them separated from incoming items. Tip #24.  Synchronize If you have more than one computer, you’ll almost certainly want to share files between them.  If the computers are permanently attached to the same local network, then there’s no need to store multiple copies of any one file or folder – shortcuts will suffice.  However, if the computers are not always on the same network, then you will at some point need to copy files between them.  For files that need to permanently live on both computers, the ideal way to do this is to synchronize the files, as opposed to simply copying them. We only have room here to write a brief summary of synchronization, not a full article.  In short, there are several different types of synchronization: Where the contents of one folder are accessible anywhere, such as with Dropbox Where the contents of any number of folders are accessible anywhere, such as with Windows Live Mesh Where any files or folders from anywhere on your computer are synchronized with exactly one other computer, such as with the Windows “Briefcase”, Microsoft SyncToy, or (much more powerful, yet still free) SyncBack from 2BrightSparks.  This only works when both computers are on the same local network, at least temporarily. A great advantage of synchronization solutions is that once you’ve got it configured the way you want it, then the sync process happens automatically, every time.  Click a button (or schedule it to happen automatically) and all your files are automagically put where they’re supposed to be. If you maintain the same file and folder structure on both computers, then you can also sync files depend upon the correct location of other files, like shortcuts, playlists and office documents that link to other office documents, and the synchronized files still work on the other computer! Tip #25.  Hide Files You Never Need to See If you have your files well organized, you will often be able to tell if a file is out of place just by glancing at the contents of a folder (for example, it should be pretty obvious if you look in a folder that contains all the MP3s from one music CD and see a Word document in there).  This is a good thing – it allows you to determine if there are files out of place with a quick glance.  Yet sometimes there are files in a folder that seem out of place but actually need to be there, such as the “folder art” JPEGs in music folders, and various files in the root of the C: drive.  If such files never need to be opened by you, then a good idea is to simply hide them.  Then, the next time you glance at the folder, you won’t have to remember whether that file was supposed to be there or not, because you won’t see it at all! To hide a file, simply right-click on it and choose Properties: Then simply tick the Hidden tick-box:   Tip #26.  Keep Every Setup File These days most software is downloaded from the Internet.  Whenever you download a piece of software, keep it.  You’ll never know when you need to reinstall the software. Further, keep with it an Internet shortcut that links back to the website where you originally downloaded it, in case you ever need to check for updates. See tip #33 below for a full description of the excellence of organizing your setup files. Tip #27.  Try to Minimize the Number of Folders that Contain Both Files and Sub-folders Some of the folders in your organizational structure will contain only files.  Others will contain only sub-folders.  And you will also have some folders that contain both files and sub-folders.  You will notice slight improvements in how long it takes you to locate a file if you try to avoid this third type of folder.  It’s not always possible, of course – you’ll always have some of these folders, but see if you can avoid it. One way of doing this is to take all the leftover files that didn’t end up getting stored in a sub-folder and create a special “Miscellaneous” or “Other” folder for them. Tip #28.  Starting a Filename with an Underscore Brings it to the Top of a List Further to the previous tip, if you name that “Miscellaneous” or “Other” folder in such a way that its name begins with an underscore “_”, then it will appear at the top of the list of files/folders. The screenshot below is an example of this.  Each folder in the list contains a set of digital photos.  The folder at the top of the list, _Misc, contains random photos that didn’t deserve their own dedicated folder: Tip #29.  Clean Up those CD-ROMs and (shudder!) Floppy Disks Have you got a pile of CD-ROMs stacked on a shelf of your office?  Old photos, or files you archived off onto CD-ROM (or even worse, floppy disks!) because you didn’t have enough disk space at the time?  In the meantime have you upgraded your computer and now have 500 Gigabytes of space you don’t know what to do with?  If so, isn’t it time you tidied up that stack of disks and filed them into your gorgeous new folder structure? So what are you waiting for?  Bite the bullet, copy them all back onto your computer, file them in their appropriate folders, and then back the whole lot up onto a shiny new 1000Gig external hard drive! Useful Folders to Create This next section suggests some useful folders that you might want to create within your folder structure.  I’ve personally found them to be indispensable. The first three are all about convenience – handy folders to create and then put somewhere that you can always access instantly.  For each one, it’s not so important where the actual folder is located, but it’s very important where you put the shortcut(s) to the folder.  You might want to locate the shortcuts: On your Desktop In your “Quick Launch” area (or pinned to your Windows 7 Superbar) In your Windows Explorer “Favorite Links” area Tip #30.  Create an “Inbox” (“To-Do”) Folder This has already been mentioned in depth (see tip #13), but we wanted to reiterate its importance here.  This folder contains all the recently created, received or downloaded files that you have not yet had a chance to file away properly, and it also may contain files that you have yet to process.  In effect, it becomes a sort of “to-do list”.  It doesn’t have to be called “Inbox” – you can call it whatever you want. Tip #31.  Create a Folder where Your Current Projects are Collected Rather than going hunting for them all the time, or dumping them all on your desktop, create a special folder where you put links (or work folders) for each of the projects you’re currently working on. You can locate this folder in your “Inbox” folder, on your desktop, or anywhere at all – just so long as there’s a way of getting to it quickly, such as putting a link to it in Windows Explorer’s “Favorite Links” area: Tip #32.  Create a Folder for Files and Folders that You Regularly Open You will always have a few files that you open regularly, whether it be a spreadsheet of your current accounts, or a favorite playlist.  These are not necessarily “current projects”, rather they’re simply files that you always find yourself opening.  Typically such files would be located on your desktop (or even better, shortcuts to those files).  Why not collect all such shortcuts together and put them in their own special folder? As with the “Current Projects” folder (above), you would want to locate that folder somewhere convenient.  Below is an example of a folder called “Quick links”, with about seven files (shortcuts) in it, that is accessible through the Windows Quick Launch bar: See tip #37 below for a full explanation of the power of the Quick Launch bar. Tip #33.  Create a “Set-ups” Folder A typical computer has dozens of applications installed on it.  For each piece of software, there are often many different pieces of information you need to keep track of, including: The original installation setup file(s).  This can be anything from a simple 100Kb setup.exe file you downloaded from a website, all the way up to a 4Gig ISO file that you copied from a DVD-ROM that you purchased. The home page of the software manufacturer (in case you need to look up something on their support pages, their forum or their online help) The page containing the download link for your actual file (in case you need to re-download it, or download an upgraded version) The serial number Your proof-of-purchase documentation Any other template files, plug-ins, themes, etc that also need to get installed For each piece of software, it’s a great idea to gather all of these files together and put them in a single folder.  The folder can be the name of the software (plus possibly a very brief description of what it’s for – in case you can’t remember what the software does based in its name).  Then you would gather all of these folders together into one place, and call it something like “Software” or “Setups”. If you have enough of these folders (I have several hundred, being a geek, collected over 20 years), then you may want to further categorize them.  My own categorization structure is based on “platform” (operating system): The last seven folders each represents one platform/operating system, while _Operating Systems contains set-up files for installing the operating systems themselves.  _Hardware contains ROMs for hardware I own, such as routers. Within the Windows folder (above), you can see the beginnings of the vast library of software I’ve compiled over the years: An example of a typical application folder looks like this: Tip #34.  Have a “Settings” Folder We all know that our documents are important.  So are our photos and music files.  We save all of these files into folders, and then locate them afterwards and double-click on them to open them.  But there are many files that are important to us that can’t be saved into folders, and then searched for and double-clicked later on.  These files certainly contain important information that we need, but are often created internally by an application, and saved wherever that application feels is appropriate. A good example of this is the “PST” file that Outlook creates for us and uses to store all our emails, contacts, appointments and so forth.  Another example would be the collection of Bookmarks that Firefox stores on your behalf. And yet another example would be the customized settings and configuration files of our all our software.  Granted, most Windows programs store their configuration in the Registry, but there are still many programs that use configuration files to store their settings. Imagine if you lost all of the above files!  And yet, when people are backing up their computers, they typically only back up the files they know about – those that are stored in the “My Documents” folder, etc.  If they had a hard disk failure or their computer was lost or stolen, their backup files would not include some of the most vital files they owned.  Also, when migrating to a new computer, it’s vital to ensure that these files make the journey. It can be a very useful idea to create yourself a folder to store all your “settings” – files that are important to you but which you never actually search for by name and double-click on to open them.  Otherwise, next time you go to set up a new computer just the way you want it, you’ll need to spend hours recreating the configuration of your previous computer! So how to we get our important files into this folder?  Well, we have a few options: Some programs (such as Outlook and its PST files) allow you to place these files wherever you want.  If you delve into the program’s options, you will find a setting somewhere that controls the location of the important settings files (or “personal storage” – PST – when it comes to Outlook) Some programs do not allow you to change such locations in any easy way, but if you get into the Registry, you can sometimes find a registry key that refers to the location of the file(s).  Simply move the file into your Settings folder and adjust the registry key to refer to the new location. Some programs stubbornly refuse to allow their settings files to be placed anywhere other then where they stipulate.  When faced with programs like these, you have three choices:  (1) You can ignore those files, (2) You can copy the files into your Settings folder (let’s face it – settings don’t change very often), or (3) you can use synchronization software, such as the Windows Briefcase, to make synchronized copies of all your files in your Settings folder.  All you then have to do is to remember to run your sync software periodically (perhaps just before you run your backup software!). There are some other things you may decide to locate inside this new “Settings” folder: Exports of registry keys (from the many applications that store their configurations in the Registry).  This is useful for backup purposes or for migrating to a new computer Notes you’ve made about all the specific customizations you have made to a particular piece of software (so that you’ll know how to do it all again on your next computer) Shortcuts to webpages that detail how to tweak certain aspects of your operating system or applications so they are just the way you like them (such as how to remove the words “Shortcut to” from the beginning of newly created shortcuts).  In other words, you’d want to create shortcuts to half the pages on the How-To Geek website! Here’s an example of a “Settings” folder: Windows Features that Help with Organization This section details some of the features of Microsoft Windows that are a boon to anyone hoping to stay optimally organized. Tip #35.  Use the “Favorite Links” Area to Access Oft-Used Folders Once you’ve created your great new filing system, work out which folders you access most regularly, or which serve as great starting points for locating the rest of the files in your folder structure, and then put links to those folders in your “Favorite Links” area of the left-hand side of the Windows Explorer window (simply called “Favorites” in Windows 7):   Some ideas for folders you might want to add there include: Your “Inbox” folder (or whatever you’ve called it) – most important! The base of your filing structure (e.g. C:\Files) A folder containing shortcuts to often-accessed folders on other computers around the network (shown above as Network Folders) A folder containing shortcuts to your current projects (unless that folder is in your “Inbox” folder) Getting folders into this area is very simple – just locate the folder you’re interested in and drag it there! Tip #36.  Customize the Places Bar in the File/Open and File/Save Boxes Consider the screenshot below: The highlighted icons (collectively known as the “Places Bar”) can be customized to refer to any folder location you want, allowing instant access to any part of your organizational structure. Note:  These File/Open and File/Save boxes have been superseded by new versions that use the Windows Vista/Windows 7 “Favorite Links”, but the older versions (shown above) are still used by a surprisingly large number of applications. The easiest way to customize these icons is to use the Group Policy Editor, but not everyone has access to this program.  If you do, open it up and navigate to: User Configuration > Administrative Templates > Windows Components > Windows Explorer > Common Open File Dialog If you don’t have access to the Group Policy Editor, then you’ll need to get into the Registry.  Navigate to: HKEY_CURRENT_USER \ Software \ Microsoft  \ Windows \ CurrentVersion \ Policies \ comdlg32 \ Placesbar It should then be easy to make the desired changes.  Log off and log on again to allow the changes to take effect. Tip #37.  Use the Quick Launch Bar as a Application and File Launcher That Quick Launch bar (to the right of the Start button) is a lot more useful than people give it credit for.  Most people simply have half a dozen icons in it, and use it to start just those programs.  But it can actually be used to instantly access just about anything in your filing system: For complete instructions on how to set this up, visit our dedicated article on this topic. Tip #38.  Put a Shortcut to Windows Explorer into Your Quick Launch Bar This is only necessary in Windows Vista and Windows XP.  The Microsoft boffins finally got wise and added it to the Windows 7 Superbar by default. Windows Explorer – the program used for managing your files and folders – is one of the most useful programs in Windows.  Anyone who considers themselves serious about being organized needs instant access to this program at any time.  A great place to create a shortcut to this program is in the Windows XP and Windows Vista “Quick Launch” bar: To get it there, locate it in your Start Menu (usually under “Accessories”) and then right-drag it down into your Quick Launch bar (and create a copy). Tip #39.  Customize the Starting Folder for Your Windows 7 Explorer Superbar Icon If you’re on Windows 7, your Superbar will include a Windows Explorer icon.  Clicking on the icon will launch Windows Explorer (of course), and will start you off in your “Libraries” folder.  Libraries may be fine as a starting point, but if you have created yourself an “Inbox” folder, then it would probably make more sense to start off in this folder every time you launch Windows Explorer. To change this default/starting folder location, then first right-click the Explorer icon in the Superbar, and then right-click Properties:Then, in Target field of the Windows Explorer Properties box that appears, type %windir%\explorer.exe followed by the path of the folder you wish to start in.  For example: %windir%\explorer.exe C:\Files If that folder happened to be on the Desktop (and called, say, “Inbox”), then you would use the following cleverness: %windir%\explorer.exe shell:desktop\Inbox Then click OK and test it out. Tip #40.  Ummmmm…. No, that’s it.  I can’t think of another one.  That’s all of the tips I can come up with.  I only created this one because 40 is such a nice round number… Case Study – An Organized PC To finish off the article, I have included a few screenshots of my (main) computer (running Vista).  The aim here is twofold: To give you a sense of what it looks like when the above, sometimes abstract, tips are applied to a real-life computer, and To offer some ideas about folders and structure that you may want to steal to use on your own PC. Let’s start with the C: drive itself.  Very minimal.  All my files are contained within C:\Files.  I’ll confine the rest of the case study to this folder: That folder contains the following: Mark: My personal files VC: My business (Virtual Creations, Australia) Others contains files created by friends and family Data contains files from the rest of the world (can be thought of as “public” files, usually downloaded from the Net) Settings is described above in tip #34 The Data folder contains the following sub-folders: Audio:  Radio plays, audio books, podcasts, etc Development:  Programmer and developer resources, sample source code, etc (see below) Humour:  Jokes, funnies (those emails that we all receive) Movies:  Downloaded and ripped movies (all legal, of course!), their scripts, DVD covers, etc. Music:  (see below) Setups:  Installation files for software (explained in full in tip #33) System:  (see below) TV:  Downloaded TV shows Writings:  Books, instruction manuals, etc (see below) The Music folder contains the following sub-folders: Album covers:  JPEG scans Guitar tabs:  Text files of guitar sheet music Lists:  e.g. “Top 1000 songs of all time” Lyrics:  Text files MIDI:  Electronic music files MP3 (representing 99% of the Music folder):  MP3s, either ripped from CDs or downloaded, sorted by artist/album name Music Video:  Video clips Sheet Music:  usually PDFs The Data\Writings folder contains the following sub-folders: (all pretty self-explanatory) The Data\Development folder contains the following sub-folders: Again, all pretty self-explanatory (if you’re a geek) The Data\System folder contains the following sub-folders: These are usually themes, plug-ins and other downloadable program-specific resources. The Mark folder contains the following sub-folders: From Others:  Usually letters that other people (friends, family, etc) have written to me For Others:  Letters and other things I have created for other people Green Book:  None of your business Playlists:  M3U files that I have compiled of my favorite songs (plus one M3U playlist file for every album I own) Writing:  Fiction, philosophy and other musings of mine Mark Docs:  Shortcut to C:\Users\Mark Settings:  Shortcut to C:\Files\Settings\Mark The Others folder contains the following sub-folders: The VC (Virtual Creations, my business – I develop websites) folder contains the following sub-folders: And again, all of those are pretty self-explanatory. Conclusion These tips have saved my sanity and helped keep me a productive geek, but what about you? What tips and tricks do you have to keep your files organized?  Please share them with us in the comments.  Come on, don’t be shy… Similar Articles Productive Geek Tips Fix For When Windows Explorer in Vista Stops Showing File NamesWhy Did Windows Vista’s Music Folder Icon Turn Yellow?Print or Create a Text File List of the Contents in a Directory the Easy WayCustomize the Windows 7 or Vista Send To MenuAdd Copy To / Move To on Windows 7 or Vista Right-Click Menu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Track Daily Goals With 42Goals Video Toolbox is a Superb Online Video Editor Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics

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  • Why is there a /etc/init.d/mysql file on this Slackware machine? How could it have gotten there?

    - by jasonspiro
    A client of my IT-consulting service owns a web-development shop. He's been having problems with a Slackware 12.0 server running MySQL 5.0.67. The machine was set up by the client's sysadmin, who left on bad terms. My client no longer employs a sysadmin. As far as I can tell, the only copy of MySQL that's installed is the one described in /var/log/packages/mysql-5.0.67-i486-1: PACKAGE NAME: mysql-5.0.67-i486-1 COMPRESSED PACKAGE SIZE: 16828 K UNCOMPRESSED PACKAGE SIZE: 33840 K PACKAGE LOCATION: /var/slapt-get/archives/./slackware/ap/mysql-5.0.67-i486-1.tgz PACKAGE DESCRIPTION: mysql: mysql (SQL-based relational database server) mysql: mysql: MySQL is a fast, multi-threaded, multi-user, and robust SQL mysql: (Structured Query Language) database server. It comes with a nice API mysql: which makes it easy to integrate into other applications. mysql: mysql: The home page for MySQL is http://www.mysql.com/ mysql: mysql: mysql: mysql: FILE LIST: ./ var/ var/lib/ var/lib/mysql/ var/run/ var/run/mysql/ install/ install/doinst.sh install/slack-desc usr/ usr/include/ usr/include/mysql/ usr/include/mysql/my_alloc.h usr/include/mysql/sql_common.h usr/include/mysql/my_dbug.h usr/include/mysql/errmsg.h usr/include/mysql/my_pthread.h usr/include/mysql/my_list.h usr/include/mysql/mysql.h usr/include/mysql/sslopt-vars.h usr/include/mysql/my_config.h usr/include/mysql/mysql_com.h usr/include/mysql/m_string.h usr/include/mysql/sslopt-case.h usr/include/mysql/my_xml.h usr/include/mysql/sql_state.h usr/include/mysql/my_global.h usr/include/mysql/my_sys.h usr/include/mysql/mysqld_ername.h usr/include/mysql/mysqld_error.h usr/include/mysql/sslopt-longopts.h usr/include/mysql/keycache.h usr/include/mysql/my_net.h usr/include/mysql/mysql_version.h usr/include/mysql/my_no_pthread.h usr/include/mysql/decimal.h usr/include/mysql/readline.h usr/include/mysql/my_attribute.h usr/include/mysql/typelib.h usr/include/mysql/my_dir.h usr/include/mysql/raid.h usr/include/mysql/m_ctype.h usr/include/mysql/mysql_embed.h usr/include/mysql/mysql_time.h usr/include/mysql/my_getopt.h usr/lib/ usr/lib/mysql/ usr/lib/mysql/libmysqlclient_r.so.15.0.0 usr/lib/mysql/libmysqlclient_r.la usr/lib/mysql/libmyisammrg.a usr/lib/mysql/libmystrings.a usr/lib/mysql/libmyisam.a usr/lib/mysql/libmysqlclient.so.15.0.0 usr/lib/mysql/libmysqlclient_r.a usr/lib/mysql/libmysqlclient.a usr/lib/mysql/libheap.a usr/lib/mysql/libvio.a usr/lib/mysql/libmysqlclient.la usr/lib/mysql/libmysys.a usr/lib/mysql/libdbug.a usr/bin/ usr/bin/comp_err usr/bin/my_print_defaults usr/bin/resolve_stack_dump usr/bin/msql2mysql usr/bin/mysqltestmanager-pwgen usr/bin/myisampack usr/bin/replace usr/bin/mysqld_multi usr/bin/mysqlaccess usr/bin/mysql_install_db usr/bin/innochecksum usr/bin/myisam_ftdump usr/bin/mysqlcheck usr/bin/mysqltest usr/bin/mysql_upgrade_shell usr/bin/mysql_secure_installation usr/bin/mysql_fix_extensions usr/bin/mysqld_safe usr/bin/mysql_explain_log usr/bin/mysqlimport usr/bin/myisamlog usr/bin/mysql_tzinfo_to_sql usr/bin/mysql_upgrade usr/bin/mysqltestmanager usr/bin/mysql_fix_privilege_tables usr/bin/mysql_find_rows usr/bin/mysql_convert_table_format usr/bin/mysqltestmanagerc usr/bin/mysqlhotcopy usr/bin/mysqldump usr/bin/mysqlshow usr/bin/mysqlbug usr/bin/mysql_config usr/bin/mysqldumpslow usr/bin/mysql_waitpid usr/bin/mysqlbinlog usr/bin/mysql_client_test usr/bin/perror usr/bin/mysql usr/bin/myisamchk usr/bin/mysql_setpermission usr/bin/mysqladmin usr/bin/mysql_zap usr/bin/mysql_tableinfo usr/bin/resolveip usr/share/ usr/share/mysql/ usr/share/mysql/errmsg.txt usr/share/mysql/swedish/ usr/share/mysql/swedish/errmsg.sys usr/share/mysql/mysql_system_tables_data.sql usr/share/mysql/mysql.server usr/share/mysql/hungarian/ usr/share/mysql/hungarian/errmsg.sys usr/share/mysql/norwegian/ usr/share/mysql/norwegian/errmsg.sys usr/share/mysql/slovak/ usr/share/mysql/slovak/errmsg.sys usr/share/mysql/spanish/ usr/share/mysql/spanish/errmsg.sys usr/share/mysql/polish/ usr/share/mysql/polish/errmsg.sys usr/share/mysql/ukrainian/ usr/share/mysql/ukrainian/errmsg.sys usr/share/mysql/danish/ usr/share/mysql/danish/errmsg.sys usr/share/mysql/romanian/ usr/share/mysql/romanian/errmsg.sys usr/share/mysql/english/ usr/share/mysql/english/errmsg.sys usr/share/mysql/charsets/ usr/share/mysql/charsets/latin2.xml usr/share/mysql/charsets/greek.xml usr/share/mysql/charsets/koi8r.xml usr/share/mysql/charsets/latin1.xml usr/share/mysql/charsets/cp866.xml usr/share/mysql/charsets/geostd8.xml usr/share/mysql/charsets/cp1250.xml usr/share/mysql/charsets/koi8u.xml usr/share/mysql/charsets/cp852.xml usr/share/mysql/charsets/hebrew.xml usr/share/mysql/charsets/latin7.xml usr/share/mysql/charsets/README usr/share/mysql/charsets/ascii.xml usr/share/mysql/charsets/cp1251.xml usr/share/mysql/charsets/macce.xml usr/share/mysql/charsets/latin5.xml usr/share/mysql/charsets/Index.xml usr/share/mysql/charsets/macroman.xml usr/share/mysql/charsets/cp1256.xml usr/share/mysql/charsets/keybcs2.xml usr/share/mysql/charsets/swe7.xml usr/share/mysql/charsets/armscii8.xml usr/share/mysql/charsets/dec8.xml usr/share/mysql/charsets/cp1257.xml usr/share/mysql/charsets/hp8.xml usr/share/mysql/charsets/cp850.xml usr/share/mysql/korean/ usr/share/mysql/korean/errmsg.sys usr/share/mysql/german/ usr/share/mysql/german/errmsg.sys usr/share/mysql/mi_test_all.res usr/share/mysql/greek/ usr/share/mysql/greek/errmsg.sys usr/share/mysql/french/ usr/share/mysql/french/errmsg.sys usr/share/mysql/mysql_fix_privilege_tables.sql usr/share/mysql/dutch/ usr/share/mysql/dutch/errmsg.sys usr/share/mysql/serbian/ usr/share/mysql/serbian/errmsg.sys usr/share/mysql/mysql_system_tables.sql usr/share/mysql/my-huge.cnf usr/share/mysql/portuguese/ usr/share/mysql/portuguese/errmsg.sys usr/share/mysql/japanese/ usr/share/mysql/japanese/errmsg.sys usr/share/mysql/mysql_test_data_timezone.sql usr/share/mysql/russian/ usr/share/mysql/russian/errmsg.sys usr/share/mysql/czech/ usr/share/mysql/czech/errmsg.sys usr/share/mysql/fill_help_tables.sql usr/share/mysql/estonian/ usr/share/mysql/estonian/errmsg.sys usr/share/mysql/my-medium.cnf usr/share/mysql/norwegian-ny/ usr/share/mysql/norwegian-ny/errmsg.sys usr/share/mysql/my-small.cnf usr/share/mysql/mysql-log-rotate usr/share/mysql/italian/ usr/share/mysql/italian/errmsg.sys usr/share/mysql/my-large.cnf usr/share/mysql/ndb-config-2-node.ini usr/share/mysql/binary-configure usr/share/mysql/mi_test_all usr/share/mysql/mysqld_multi.server usr/share/mysql/my-innodb-heavy-4G.cnf usr/doc/ usr/doc/mysql-5.0.67/ usr/doc/mysql-5.0.67/README usr/doc/mysql-5.0.67/Docs/ usr/doc/mysql-5.0.67/Docs/INSTALL-BINARY usr/doc/mysql-5.0.67/COPYING usr/info/ usr/info/mysql.info.gz usr/libexec/ usr/libexec/mysqld usr/libexec/mysqlmanager usr/man/ usr/man/man8/ usr/man/man8/mysqlmanager.8.gz usr/man/man8/mysqld.8.gz usr/man/man1/ usr/man/man1/mysql_zap.1.gz usr/man/man1/mysql_setpermission.1.gz usr/man/man1/mysql_tzinfo_to_sql.1.gz usr/man/man1/msql2mysql.1.gz usr/man/man1/mysql_tableinfo.1.gz usr/man/man1/mysql_explain_log.1.gz usr/man/man1/mysqlcheck.1.gz usr/man/man1/comp_err.1.gz usr/man/man1/my_print_defaults.1.gz usr/man/man1/mysqlbinlog.1.gz usr/man/man1/myisam_ftdump.1.gz usr/man/man1/mysql_upgrade.1.gz usr/man/man1/mysql.1.gz usr/man/man1/mysql_client_test.1.gz usr/man/man1/resolve_stack_dump.1.gz usr/man/man1/mysql_fix_extensions.1.gz usr/man/man1/mysqlmanagerc.1.gz usr/man/man1/mysql_config.1.gz usr/man/man1/mysqlshow.1.gz usr/man/man1/myisamlog.1.gz usr/man/man1/replace.1.gz usr/man/man1/mysqlmanager-pwgen.1.gz usr/man/man1/mysqltest.1.gz usr/man/man1/innochecksum.1.gz usr/man/man1/mysqladmin.1.gz usr/man/man1/perror.1.gz usr/man/man1/mysql_waitpid.1.gz usr/man/man1/mysql_convert_table_format.1.gz usr/man/man1/mysqlman.1.gz usr/man/man1/mysqlimport.1.gz usr/man/man1/mysqlbug.1.gz usr/man/man1/mysql_find_rows.1.gz usr/man/man1/myisampack.1.gz usr/man/man1/myisamchk.1.gz usr/man/man1/mysql_fix_privilege_tables.1.gz usr/man/man1/mysql-stress-test.pl.1.gz usr/man/man1/resolveip.1.gz usr/man/man1/make_win_bin_dist.1.gz usr/man/man1/mysqlhotcopy.1.gz usr/man/man1/mysqld_multi.1.gz usr/man/man1/safe_mysqld.1.gz usr/man/man1/mysql_secure_installation.1.gz usr/man/man1/mysql_install_db.1.gz usr/man/man1/mysqldump.1.gz usr/man/man1/mysql-test-run.pl.1.gz usr/man/man1/mysqld_safe.1.gz usr/man/man1/mysqlaccess.1.gz usr/man/man1/mysql.server.1.gz usr/man/man1/make_win_src_distribution.1.gz etc/ etc/rc.d/ etc/rc.d/rc.mysqld.new etc/my-huge.cnf etc/my-medium.cnf etc/my-small.cnf etc/my-large.cnf /etc/rc.d/rc.mysqld is an ordinary Slackware-type start/stop script: #!/bin/sh # Start/stop/restart mysqld. # # Copyright 2003 Patrick J. Volkerding, Concord, CA # Copyright 2003 Slackware Linux, Inc., Concord, CA # # This program comes with NO WARRANTY, to the extent permitted by law. # You may redistribute copies of this program under the terms of the # GNU General Public License. # To start MySQL automatically at boot, be sure this script is executable: # chmod 755 /etc/rc.d/rc.mysqld # Before you can run MySQL, you must have a database. To install an initial # database, do this as root: # # su - mysql # mysql_install_db # # Note that step one is becoming the mysql user. It's important to do this # before making any changes to the database, or mysqld won't be able to write # to it later (this can be fixed with 'chown -R mysql.mysql /var/lib/mysql'). # To allow outside connections to the database comment out the next line. # If you don't need incoming network connections, then leave the line # uncommented to improve system security. #SKIP="--skip-networking" # Start mysqld: mysqld_start() { if [ -x /usr/bin/mysqld_safe ]; then # If there is an old PID file (no mysqld running), clean it up: if [ -r /var/run/mysql/mysql.pid ]; then if ! ps axc | grep mysqld 1> /dev/null 2> /dev/null ; then echo "Cleaning up old /var/run/mysql/mysql.pid." rm -f /var/run/mysql/mysql.pid fi fi /usr/bin/mysqld_safe --datadir=/var/lib/mysql --pid-file=/var/run/mysql/mysql.pid $SKIP & fi } # Stop mysqld: mysqld_stop() { # If there is no PID file, ignore this request... if [ -r /var/run/mysql/mysql.pid ]; then killall mysqld # Wait at least one minute for it to exit, as we don't know how big the DB is... for second in 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 \ 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 60 ; do if [ ! -r /var/run/mysql/mysql.pid ]; then break; fi sleep 1 done if [ "$second" = "60" ]; then echo "WARNING: Gave up waiting for mysqld to exit!" sleep 15 fi fi } # Restart mysqld: mysqld_restart() { mysqld_stop mysqld_start } case "$1" in 'start') mysqld_start ;; 'stop') mysqld_stop ;; 'restart') mysqld_restart ;; *) echo "usage $0 start|stop|restart" esac But there's also an unexpected init script on the machine, named /etc/init.d/mysql: #!/bin/sh # Copyright Abandoned 1996 TCX DataKonsult AB & Monty Program KB & Detron HB # This file is public domain and comes with NO WARRANTY of any kind # MySQL daemon start/stop script. # Usually this is put in /etc/init.d (at least on machines SYSV R4 based # systems) and linked to /etc/rc3.d/S99mysql and /etc/rc0.d/K01mysql. # When this is done the mysql server will be started when the machine is # started and shut down when the systems goes down. # Comments to support chkconfig on RedHat Linux # chkconfig: 2345 64 36 # description: A very fast and reliable SQL database engine. # Comments to support LSB init script conventions ### BEGIN INIT INFO # Provides: mysql # Required-Start: $local_fs $network $remote_fs # Should-Start: ypbind nscd ldap ntpd xntpd # Required-Stop: $local_fs $network $remote_fs # Default-Start: 2 3 4 5 # Default-Stop: 0 1 6 # Short-Description: start and stop MySQL # Description: MySQL is a very fast and reliable SQL database engine. ### END INIT INFO # If you install MySQL on some other places than /usr, then you # have to do one of the following things for this script to work: # # - Run this script from within the MySQL installation directory # - Create a /etc/my.cnf file with the following information: # [mysqld] # basedir=<path-to-mysql-installation-directory> # - Add the above to any other configuration file (for example ~/.my.ini) # and copy my_print_defaults to /usr/bin # - Add the path to the mysql-installation-directory to the basedir variable # below. # # If you want to affect other MySQL variables, you should make your changes # in the /etc/my.cnf, ~/.my.cnf or other MySQL configuration files. # If you change base dir, you must also change datadir. These may get # overwritten by settings in the MySQL configuration files. #basedir= #datadir= # Default value, in seconds, afterwhich the script should timeout waiting # for server start. # Value here is overriden by value in my.cnf. # 0 means don't wait at all # Negative numbers mean to wait indefinitely service_startup_timeout=900 # The following variables are only set for letting mysql.server find things. # Set some defaults pid_file=/var/run/mysql/mysql.pid server_pid_file=/var/run/mysql/mysql.pid use_mysqld_safe=1 user=mysql if test -z "$basedir" then basedir=/usr bindir=/usr/bin if test -z "$datadir" then datadir=/var/lib/mysql fi sbindir=/usr/sbin libexecdir=/usr/libexec else bindir="$basedir/bin" if test -z "$datadir" then datadir="$basedir/data" fi sbindir="$basedir/sbin" libexecdir="$basedir/libexec" fi # datadir_set is used to determine if datadir was set (and so should be # *not* set inside of the --basedir= handler.) datadir_set= # # Use LSB init script functions for printing messages, if possible # lsb_functions="/lib/lsb/init-functions" if test -f $lsb_functions ; then . $lsb_functions else log_success_msg() { echo " SUCCESS! $@" } log_failure_msg() { echo " ERROR! $@" } fi PATH=/sbin:/usr/sbin:/bin:/usr/bin:$basedir/bin export PATH mode=$1 # start or stop shift other_args="$*" # uncommon, but needed when called from an RPM upgrade action # Expected: "--skip-networking --skip-grant-tables" # They are not checked here, intentionally, as it is the resposibility # of the "spec" file author to give correct arguments only. case `echo "testing\c"`,`echo -n testing` in *c*,-n*) echo_n= echo_c= ;; *c*,*) echo_n=-n echo_c= ;; *) echo_n= echo_c='\c' ;; esac parse_server_arguments() { for arg do case "$arg" in --basedir=*) basedir=`echo "$arg" | sed -e 's/^[^=]*=//'` bindir="$basedir/bin" if test -z "$datadir_set"; then datadir="$basedir/data" fi sbindir="$basedir/sbin" libexecdir="$basedir/libexec" ;; --datadir=*) datadir=`echo "$arg" | sed -e 's/^[^=]*=//'` datadir_set=1 ;; --user=*) user=`echo "$arg" | sed -e 's/^[^=]*=//'` ;; --pid-file=*) server_pid_file=`echo "$arg" | sed -e 's/^[^=]*=//'` ;; --service-startup-timeout=*) service_startup_timeout=`echo "$arg" | sed -e 's/^[^=]*=//'` ;; --use-mysqld_safe) use_mysqld_safe=1;; --use-manager) use_mysqld_safe=0;; esac done } parse_manager_arguments() { for arg do case "$arg" in --pid-file=*) pid_file=`echo "$arg" | sed -e 's/^[^=]*=//'` ;; --user=*) user=`echo "$arg" | sed -e 's/^[^=]*=//'` ;; esac done } wait_for_pid () { verb="$1" manager_pid="$2" # process ID of the program operating on the pid-file i=0 avoid_race_condition="by checking again" while test $i -ne $service_startup_timeout ; do case "$verb" in 'created') # wait for a PID-file to pop into existence. test -s $pid_file && i='' && break ;; 'removed') # wait for this PID-file to disappear test ! -s $pid_file && i='' && break ;; *) echo "wait_for_pid () usage: wait_for_pid created|removed manager_pid" exit 1 ;; esac # if manager isn't running, then pid-file will never be updated if test -n "$manager_pid"; then if kill -0 "$manager_pid" 2>/dev/null; then : # the manager still runs else # The manager may have exited between the last pid-file check and now. if test -n "$avoid_race_condition"; then avoid_race_condition="" continue # Check again. fi # there's nothing that will affect the file. log_failure_msg "Manager of pid-file quit without updating file." return 1 # not waiting any more. fi fi echo $echo_n ".$echo_c" i=`expr $i + 1` sleep 1 done if test -z "$i" ; then log_success_msg return 0 else log_failure_msg return 1 fi } # Get arguments from the my.cnf file, # the only group, which is read from now on is [mysqld] if test -x ./bin/my_print_defaults then print_defaults="./bin/my_print_defaults" elif test -x $bindir/my_print_defaults then print_defaults="$bindir/my_print_defaults" elif test -x $bindir/mysql_print_defaults then print_defaults="$bindir/mysql_print_defaults" else # Try to find basedir in /etc/my.cnf conf=/etc/my.cnf print_defaults= if test -r $conf then subpat='^[^=]*basedir[^=]*=\(.*\)$' dirs=`sed -e "/$subpat/!d" -e 's//\1/' $conf` for d in $dirs do d=`echo $d | sed -e 's/[ ]//g'` if test -x "$d/bin/my_print_defaults" then print_defaults="$d/bin/my_print_defaults" break fi if test -x "$d/bin/mysql_print_defaults" then print_defaults="$d/bin/mysql_print_defaults" break fi done fi # Hope it's in the PATH ... but I doubt it test -z "$print_defaults" && print_defaults="my_print_defaults" fi # # Read defaults file from 'basedir'. If there is no defaults file there # check if it's in the old (depricated) place (datadir) and read it from there # extra_args="" if test -r "$basedir/my.cnf" then extra_args="-e $basedir/my.cnf" else if test -r "$datadir/my.cnf" then extra_args="-e $datadir/my.cnf" fi fi parse_server_arguments `$print_defaults $extra_args mysqld server mysql_server mysql.server` # Look for the pidfile parse_manager_arguments `$print_defaults $extra_args manager` # # Set pid file if not given # if test -z "$pid_file" then pid_file=$datadir/mysqlmanager-`/bin/hostname`.pid else case "$pid_file" in /* ) ;; * ) pid_file="$datadir/$pid_file" ;; esac fi if test -z "$server_pid_file" then server_pid_file=$datadir/`/bin/hostname`.pid else case "$server_pid_file" in /* ) ;; * ) server_pid_file="$datadir/$server_pid_file" ;; esac fi case "$mode" in 'start') # Start daemon # Safeguard (relative paths, core dumps..) cd $basedir manager=$bindir/mysqlmanager if test -x $libexecdir/mysqlmanager then manager=$libexecdir/mysqlmanager elif test -x $sbindir/mysqlmanager then manager=$sbindir/mysqlmanager fi echo $echo_n "Starting MySQL" if test -x $manager -a "$use_mysqld_safe" = "0" then if test -n "$other_args" then log_failure_msg "MySQL manager does not support options '$other_args'" exit 1 fi # Give extra arguments to mysqld with the my.cnf file. This script may # be overwritten at next upgrade. $manager --user=$user --pid-file=$pid_file >/dev/null 2>&1 & wait_for_pid created $!; return_value=$? # Make lock for RedHat / SuSE if test -w /var/lock/subsys then touch /var/lock/subsys/mysqlmanager fi exit $return_value elif test -x $bindir/mysqld_safe then # Give extra arguments to mysqld with the my.cnf file. This script # may be overwritten at next upgrade. pid_file=$server_pid_file $bindir/mysqld_safe --datadir=$datadir --pid-file=$server_pid_file $other_args >/dev/null 2>&1 & wait_for_pid created $!; return_value=$? # Make lock for RedHat / SuSE if test -w /var/lock/subsys then touch /var/lock/subsys/mysql fi exit $return_value else log_failure_msg "Couldn't find MySQL manager ($manager) or server ($bindir/mysqld_safe)" fi ;; 'stop') # Stop daemon. We use a signal here to avoid having to know the # root password. # The RedHat / SuSE lock directory to remove lock_dir=/var/lock/subsys/mysqlmanager # If the manager pid_file doesn't exist, try the server's if test ! -s "$pid_file" then pid_file=$server_pid_file lock_dir=/var/lock/subsys/mysql fi if test -s "$pid_file" then mysqlmanager_pid=`cat $pid_file` echo $echo_n "Shutting down MySQL" kill $mysqlmanager_pid # mysqlmanager should remove the pid_file when it exits, so wait for it. wait_for_pid removed "$mysqlmanager_pid"; return_value=$? # delete lock for RedHat / SuSE if test -f $lock_dir then rm -f $lock_dir fi exit $return_value else log_failure_msg "MySQL manager or server PID file could not be found!" fi ;; 'restart') # Stop the service and regardless of whether it was # running or not, start it again. if $0 stop $other_args; then $0 start $other_args else log_failure_msg "Failed to stop running server, so refusing to try to start." exit 1 fi ;; 'reload'|'force-reload') if test -s "$server_pid_file" ; then read mysqld_pid < $server_pid_file kill -HUP $mysqld_pid && log_success_msg "Reloading service MySQL" touch $server_pid_file else log_failure_msg "MySQL PID file could not be found!" exit 1 fi ;; 'status') # First, check to see if pid file exists if test -s "$server_pid_file" ; then read mysqld_pid < $server_pid_file if kill -0 $mysqld_pid 2>/dev/null ; then log_success_msg "MySQL running ($mysqld_pid)" exit 0 else log_failure_msg "MySQL is not running, but PID file exists" exit 1 fi else # Try to find appropriate mysqld process mysqld_pid=`pidof $sbindir/mysqld` if test -z $mysqld_pid ; then if test "$use_mysqld_safe" = "0" ; then lockfile=/var/lock/subsys/mysqlmanager else lockfile=/var/lock/subsys/mysql fi if test -f $lockfile ; then log_failure_msg "MySQL is not running, but lock exists" exit 2 fi log_failure_msg "MySQL is not running" exit 3 else log_failure_msg "MySQL is running but PID file could not be found" exit 4 fi fi ;; *) # usage echo "Usage: $0 {start|stop|restart|reload|force-reload|status} [ MySQL server options ]" exit 1 ;; esac exit 0 An unimportant aside: The previous users of the machine kept a messy home directory. Their home directory was /root. I've pasted a copy at http://www.pastebin.ca/2167496. My question: Why is there a /etc/init.d/mysql file on this Slackware machine? How could it have gotten there? P.S. This question is far from perfect. Please feel free to edit it.

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  • External USB drive is failing

    - by dma_k
    I have an external USB 2.0 drive WD My Book Mirror Edition, running in RAID 1 (mirroring) mode. A while ago the hard drive started to fail: it stops responding (directories are not listed returning an error after a big timeout). Sometimes it works for weeks before a failure, sometimes – few hours. Small write operations (like removing few files or editing a small file) do not harm, but when copying large files to the drive over the network, or creating the archive locally, the kernel dumps. Also interesting to note that once kernel has failed, Linux does not want to reboot normally (reboot hangs); when Linux box is shutdown with power button, WD drive does not go to sleep mode (as it usually does): leds continue to run, pressing and holding the "shutdown" button on drive's back panel does not do anything; only unplugging the power cord helps. Here goes the boot log: Aug 16 00:32:21 kernel: [ 1.514106] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver Aug 16 00:32:21 kernel: [ 1.657738] ehci_hcd 0000:00:1d.7: PCI INT A -> GSI 23 (level, low) -> IRQ 23 Aug 16 00:32:21 kernel: [ 1.673747] ehci_hcd 0000:00:1d.7: setting latency timer to 64 Aug 16 00:32:21 kernel: [ 1.673751] ehci_hcd 0000:00:1d.7: EHCI Host Controller Aug 16 00:32:21 kernel: [ 1.725224] ehci_hcd 0000:00:1d.7: new USB bus registered, assigned bus number 1 Aug 16 00:32:21 kernel: [ 1.741647] ehci_hcd 0000:00:1d.7: using broken periodic workaround Aug 16 00:32:21 kernel: [ 1.761790] ehci_hcd 0000:00:1d.7: cache line size of 32 is not supported Aug 16 00:32:21 kernel: [ 1.761873] ehci_hcd 0000:00:1d.7: irq 23, io mem 0xfdfff000 Aug 16 00:32:21 kernel: [ 1.796043] ehci_hcd 0000:00:1d.7: USB 2.0 started, EHCI 1.00 Aug 16 00:32:21 kernel: [ 1.879069] usb usb1: New USB device found, idVendor=1d6b, idProduct=0002 Aug 16 00:32:21 kernel: [ 1.895446] usb usb1: New USB device strings: Mfr=3, Product=2, SerialNumber=1 Aug 16 00:32:21 kernel: [ 1.911796] usb usb1: Product: EHCI Host Controller Aug 16 00:32:21 kernel: [ 1.928015] usb usb1: Manufacturer: Linux 2.6.32-5-686 ehci_hcd Aug 16 00:32:21 kernel: [ 1.944331] usb usb1: SerialNumber: 0000:00:1d.7 Aug 16 00:32:21 kernel: [ 1.961285] usb usb1: configuration #1 chosen from 1 choice Aug 16 00:32:21 kernel: [ 1.994412] hub 1-0:1.0: USB hub found Aug 16 00:32:21 kernel: [ 2.010864] hub 1-0:1.0: 8 ports detected Aug 16 00:32:21 kernel: [ 2.085939] uhci_hcd: USB Universal Host Controller Interface driver Aug 16 00:32:21 kernel: [ 2.191945] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 Aug 16 00:32:21 kernel: [ 2.226029] uhci_hcd 0000:00:1d.0: setting latency timer to 64 Aug 16 00:32:21 kernel: [ 2.226034] uhci_hcd 0000:00:1d.0: UHCI Host Controller Aug 16 00:32:21 kernel: [ 2.243237] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 2 Aug 16 00:32:21 kernel: [ 2.260390] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000fe00 Aug 16 00:32:21 kernel: [ 2.277517] usb usb2: New USB device found, idVendor=1d6b, idProduct=0001 Aug 16 00:32:21 kernel: [ 2.294815] usb usb2: New USB device strings: Mfr=3, Product=2, SerialNumber=1 Aug 16 00:32:21 kernel: [ 2.312173] usb usb2: Product: UHCI Host Controller Aug 16 00:32:21 kernel: [ 2.329534] usb usb2: Manufacturer: Linux 2.6.32-5-686 uhci_hcd Aug 16 00:32:21 kernel: [ 2.346828] usb usb2: SerialNumber: 0000:00:1d.0 Aug 16 00:32:21 kernel: [ 2.412989] usb usb2: configuration #1 chosen from 1 choice Aug 16 00:32:21 kernel: [ 2.430651] usb 1-2: new high speed USB device using ehci_hcd and address 2 Aug 16 00:32:21 kernel: [ 2.449046] hub 2-0:1.0: USB hub found Aug 16 00:32:21 kernel: [ 2.466514] hub 2-0:1.0: 2 ports detected Aug 16 00:32:21 kernel: [ 2.484639] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 Aug 16 00:32:21 kernel: [ 2.537750] uhci_hcd 0000:00:1d.1: setting latency timer to 64 Aug 16 00:32:21 kernel: [ 2.537756] uhci_hcd 0000:00:1d.1: UHCI Host Controller Aug 16 00:32:21 kernel: [ 2.555085] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 3 Aug 16 00:32:21 kernel: [ 2.572231] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000fd00 Aug 16 00:32:21 kernel: [ 2.589593] usb usb3: New USB device found, idVendor=1d6b, idProduct=0001 Aug 16 00:32:21 kernel: [ 2.606869] usb usb3: New USB device strings: Mfr=3, Product=2, SerialNumber=1 Aug 16 00:32:21 kernel: [ 2.624134] usb usb3: Product: UHCI Host Controller Aug 16 00:32:21 kernel: [ 2.641329] usb usb3: Manufacturer: Linux 2.6.32-5-686 uhci_hcd Aug 16 00:32:21 kernel: [ 2.658505] usb usb3: SerialNumber: 0000:00:1d.1 Aug 16 00:32:21 kernel: [ 2.675843] usb usb3: configuration #1 chosen from 1 choice Aug 16 00:32:21 kernel: [ 2.692864] hub 3-0:1.0: USB hub found Aug 16 00:32:21 kernel: [ 2.709651] hub 3-0:1.0: 2 ports detected Aug 16 00:32:21 kernel: [ 2.727378] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 Aug 16 00:32:21 kernel: [ 2.768252] uhci_hcd 0000:00:1d.2: setting latency timer to 64 Aug 16 00:32:21 kernel: [ 2.768258] uhci_hcd 0000:00:1d.2: UHCI Host Controller Aug 16 00:32:21 kernel: [ 2.806679] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 4 Aug 16 00:32:21 kernel: [ 2.824117] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000fc00 Aug 16 00:32:21 kernel: [ 2.841405] usb 1-2: New USB device found, idVendor=1058, idProduct=1104 Aug 16 00:32:21 kernel: [ 2.858448] usb 1-2: New USB device strings: Mfr=1, Product=2, SerialNumber=3 Aug 16 00:32:21 kernel: [ 2.875347] usb 1-2: Product: My Book Aug 16 00:32:21 kernel: [ 2.892113] usb 1-2: Manufacturer: Western Digital Aug 16 00:32:21 kernel: [ 2.908915] usb 1-2: SerialNumber: 575532553130303530353538 Aug 16 00:32:21 kernel: [ 2.943242] usb usb4: New USB device found, idVendor=1d6b, idProduct=0001 Aug 16 00:32:21 kernel: [ 2.960405] usb usb4: New USB device strings: Mfr=3, Product=2, SerialNumber=1 Aug 16 00:32:21 kernel: [ 2.977615] usb usb4: Product: UHCI Host Controller Aug 16 00:32:21 kernel: [ 2.994687] usb usb4: Manufacturer: Linux 2.6.32-5-686 uhci_hcd Aug 16 00:32:21 kernel: [ 3.011711] usb usb4: SerialNumber: 0000:00:1d.2 Aug 16 00:32:21 kernel: [ 3.029589] usb usb4: configuration #1 chosen from 1 choice Aug 16 00:32:21 kernel: [ 3.082027] sd 2:0:0:0: [sda] Attached SCSI disk Aug 16 00:32:21 kernel: [ 3.103953] usb 1-2: configuration #1 chosen from 1 choice Aug 16 00:32:21 kernel: [ 3.122625] hub 4-0:1.0: USB hub found Aug 16 00:32:21 kernel: [ 3.140484] hub 4-0:1.0: 2 ports detected Aug 16 00:32:21 kernel: [ 3.161680] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 Aug 16 00:32:21 kernel: [ 3.181257] uhci_hcd 0000:00:1d.3: setting latency timer to 64 Aug 16 00:32:21 kernel: [ 3.181263] uhci_hcd 0000:00:1d.3: UHCI Host Controller Aug 16 00:32:21 kernel: [ 3.198614] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 5 Aug 16 00:32:21 kernel: [ 3.216012] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000fb00 Aug 16 00:32:21 kernel: [ 3.249877] Uniform CD-ROM driver Revision: 3.20 Aug 16 00:32:21 kernel: [ 3.267765] usb usb5: New USB device found, idVendor=1d6b, idProduct=0001 Aug 16 00:32:21 kernel: [ 3.284947] usb usb5: New USB device strings: Mfr=3, Product=2, SerialNumber=1 Aug 16 00:32:21 kernel: [ 3.302023] usb usb5: Product: UHCI Host Controller Aug 16 00:32:21 kernel: [ 3.319215] usb usb5: Manufacturer: Linux 2.6.32-5-686 uhci_hcd Aug 16 00:32:21 kernel: [ 3.336298] usb usb5: SerialNumber: 0000:00:1d.3 Aug 16 00:32:21 kernel: [ 3.368377] Initializing USB Mass Storage driver... Aug 16 00:32:21 kernel: [ 3.390652] usbcore: registered new interface driver hiddev Aug 16 00:32:21 kernel: [ 3.408109] scsi4 : SCSI emulation for USB Mass Storage devices Aug 16 00:32:21 kernel: [ 3.425281] sr 0:0:1:0: Attached scsi CD-ROM sr0 Aug 16 00:32:21 kernel: [ 3.438978] sr 0:0:1:0: Attached scsi generic sg0 type 5 Aug 16 00:32:21 kernel: [ 3.456328] usbcore: registered new interface driver usb-storage Aug 16 00:32:21 kernel: [ 3.474564] usb-storage: device found at 2 Aug 16 00:32:21 kernel: [ 3.474567] usb-storage: waiting for device to settle before scanning Aug 16 00:32:21 kernel: [ 3.475320] sd 2:0:0:0: Attached scsi generic sg1 type 0 Aug 16 00:32:21 kernel: [ 3.492587] USB Mass Storage support registered. Aug 16 00:32:21 kernel: [ 3.510930] usb usb5: configuration #1 chosen from 1 choice Aug 16 00:32:21 kernel: [ 3.531076] hub 5-0:1.0: USB hub found Aug 16 00:32:21 kernel: [ 3.548399] hub 5-0:1.0: 2 ports detected Aug 16 00:32:21 kernel: [ 3.591743] input: Western Digital My Book as /devices/pci0000:00/0000:00:1d.7/usb1/1-2/1-2:1.1/input/input2 Aug 16 00:32:21 kernel: [ 3.609515] generic-usb 0003:1058:1104.0001: input,hidraw0: USB HID v1.11 Device [Western Digital My Book] on usb-0000:00:1d.7-2/input1 Aug 16 00:32:21 kernel: [ 3.627466] usbcore: registered new interface driver usbhid Aug 16 00:32:21 kernel: [ 8.581664] usb-storage: device scan complete Aug 16 00:32:21 kernel: [ 8.624270] scsi 4:0:0:0: Direct-Access WD My Book 1008 PQ: 0 ANSI: 4 Aug 16 00:32:21 kernel: [ 8.655135] scsi 4:0:0:1: Enclosure WD My Book Device 1008 PQ: 0 ANSI: 4 Aug 16 00:32:21 kernel: [ 8.675393] sd 4:0:0:0: Attached scsi generic sg2 type 0 Aug 16 00:32:21 kernel: [ 8.698669] scsi 4:0:0:1: Attached scsi generic sg3 type 13 Aug 16 00:32:21 kernel: [ 8.723370] sd 4:0:0:0: [sdb] 1953513472 512-byte logical blocks: (1.00 TB/931 GiB) Aug 16 00:32:21 kernel: [ 8.750477] sd 4:0:0:0: [sdb] Write Protect is off Aug 16 00:32:21 kernel: [ 8.769411] sd 4:0:0:0: [sdb] Mode Sense: 10 00 00 00 Aug 16 00:32:21 kernel: [ 8.769414] sd 4:0:0:0: [sdb] Assuming drive cache: write through Aug 16 00:32:21 kernel: [ 8.822971] sd 4:0:0:0: [sdb] Assuming drive cache: write through Aug 16 00:32:21 kernel: [ 8.841978] sdb: sdb1 Aug 16 00:32:21 kernel: [ 8.905580] sd 4:0:0:0: [sdb] Assuming drive cache: write through Aug 16 00:32:21 kernel: [ 8.924173] sd 4:0:0:0: [sdb] Attached SCSI disk Aug 16 00:32:21 kernel: [ 11.600492] XFS mounting filesystem sdb1 Aug 16 00:32:21 kernel: [ 12.222948] Ending clean XFS mount for filesystem: sdb1 After a while the following appears in a log: Aug 16 09:30:56 kernel: [32359.112029] usb 1-2: reset high speed USB device using ehci_hcd and address 2 Aug 16 09:31:59 kernel: [32422.112035] usb 1-2: reset high speed USB device using ehci_hcd and address 2 Aug 16 09:33:00 kernel: [32483.112029] usb 1-2: reset high speed USB device using ehci_hcd and address 2 And then it is followed by few kernel dumps, which I think, are not good: Aug 16 09:33:40 kernel: [32520.428027] INFO: task xfssyncd:1002 blocked for more than 120 seconds. Aug 16 09:33:40 kernel: [32520.462689] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Aug 16 09:33:40 kernel: [32520.497422] xfssyncd D c3d84a60 0 1002 2 0x00000000 Aug 16 09:33:40 kernel: [32520.532117] f6c9aa80 00000046 c1132742 c3d84a60 00000286 c1418100 c1418100 00000000 Aug 16 09:33:40 kernel: [32520.566867] f6c9ac3c c2808100 00000000 f653b18b 00001d76 00000001 f6c9aa80 c3c3f0e0 Aug 16 09:33:40 kernel: [32520.601343] 08e59242 f6c9ac3c 2e41392b 00000000 08e59242 00000000 c3f7fb48 0067385a Aug 16 09:33:40 kernel: [32520.635533] Call Trace: Aug 16 09:33:40 kernel: [32520.668991] [<c1132742>] ? cfq_set_request+0x0/0x290 Aug 16 09:33:40 kernel: [32520.702804] [<c126b532>] ? io_schedule+0x5f/0x98 Aug 16 09:33:40 kernel: [32520.736555] [<c1128be0>] ? get_request_wait+0xcb/0x146 Aug 16 09:33:40 kernel: [32520.770360] [<c10437ba>] ? autoremove_wake_function+0x0/0x2d Aug 16 09:33:40 kernel: [32520.804110] [<c112907c>] ? __make_request+0x2cc/0x3d9 Aug 16 09:33:40 kernel: [32520.837713] [<c1128230>] ? blk_peek_request+0x135/0x143 Aug 16 09:33:40 kernel: [32520.871265] [<f8582987>] ? scsi_dispatch_cmd+0x185/0x1e5 [scsi_mod] Aug 16 09:33:40 kernel: [32520.904407] [<c1127cf1>] ? generic_make_request+0x266/0x2b4 Aug 16 09:33:40 kernel: [32520.937007] [<c10cf821>] ? bvec_alloc_bs+0x95/0xaf Aug 16 09:33:40 kernel: [32520.969033] [<c1127dfb>] ? submit_bio+0xbc/0xd6 Aug 16 09:33:40 kernel: [32521.000485] [<c10cffd1>] ? bio_add_page+0x28/0x2e Aug 16 09:33:40 kernel: [32521.031403] [<f8918d38>] ? _xfs_buf_ioapply+0x206/0x22b [xfs] Aug 16 09:33:40 kernel: [32521.061888] [<f89197bd>] ? xfs_buf_iorequest+0x38/0x60 [xfs] Aug 16 09:33:40 kernel: [32521.091845] [<f8907230>] ? xlog_bdstrat_cb+0x16/0x3d [xfs] Aug 16 09:33:40 kernel: [32521.121222] [<f8905781>] ? XFS_bwrite+0x32/0x64 [xfs] Aug 16 09:33:40 kernel: [32521.150007] [<f89059be>] ? xlog_sync+0x20b/0x311 [xfs] Aug 16 09:33:40 kernel: [32521.178214] [<f89112fc>] ? xfs_trans_ail_tail+0x12/0x27 [xfs] Aug 16 09:33:40 kernel: [32521.205914] [<f8906261>] ? xlog_state_sync_all+0xa2/0x141 [xfs] Aug 16 09:33:40 kernel: [32521.233074] [<f8906611>] ? _xfs_log_force+0x51/0x68 [xfs] Aug 16 09:33:40 kernel: [32521.259664] [<c103abaf>] ? process_timeout+0x0/0x5 Aug 16 09:33:40 kernel: [32521.285662] [<f8906636>] ? xfs_log_force+0xe/0x27 [xfs] Aug 16 09:33:40 kernel: [32521.311171] [<f89202df>] ? xfs_sync_worker+0x17/0x5c [xfs] Aug 16 09:33:40 kernel: [32521.336117] [<f891fbb7>] ? xfssyncd+0x134/0x17d [xfs] Aug 16 09:33:40 kernel: [32521.360498] [<f891fa83>] ? xfssyncd+0x0/0x17d [xfs] Aug 16 09:33:40 kernel: [32521.384211] [<c1043588>] ? kthread+0x61/0x66 Aug 16 09:33:40 kernel: [32521.407890] [<c1043527>] ? kthread+0x0/0x66 Aug 16 09:33:40 kernel: [32521.430876] [<c1003d47>] ? kernel_thread_helper+0x7/0x10 Aug 16 09:33:40 kernel: [32521.453394] INFO: task flush-8:16:12945 blocked for more than 120 seconds. Aug 16 09:33:40 kernel: [32521.476116] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Aug 16 09:33:40 kernel: [32521.498579] flush-8:16 D 00000000 0 12945 2 0x00000000 Aug 16 09:33:40 kernel: [32521.520649] f4e4d540 00000046 e412e940 00000000 00000002 c1418100 c1418100 c14136ac Aug 16 09:33:40 kernel: [32521.542426] f4e4d6fc c2808100 00000000 00000000 000008b4 00000001 f4e4d540 c3c3f0e0 Aug 16 09:33:40 kernel: [32521.563745] 02e905a8 f4e4d6fc 007a5399 00000000 02e905a8 00000000 f4e2db48 00670b98 Aug 16 09:33:40 kernel: [32521.585077] Call Trace: Aug 16 09:33:40 kernel: [32521.605790] [<c126b532>] ? io_schedule+0x5f/0x98 Aug 16 09:33:40 kernel: [32521.626184] [<c1128be0>] ? get_request_wait+0xcb/0x146 Aug 16 09:33:40 kernel: [32521.646133] [<c10437ba>] ? autoremove_wake_function+0x0/0x2d Aug 16 09:33:40 kernel: [32521.665659] [<c112907c>] ? __make_request+0x2cc/0x3d9 Aug 16 09:33:40 kernel: [32521.684716] [<f891796e>] ? xfs_convert_page+0x30a/0x331 [xfs] Aug 16 09:33:40 kernel: [32521.703366] [<c1127cf1>] ? generic_make_request+0x266/0x2b4 Aug 16 09:33:40 kernel: [32521.721644] [<c10cf821>] ? bvec_alloc_bs+0x95/0xaf Aug 16 09:33:40 kernel: [32521.739465] [<c1127dfb>] ? submit_bio+0xbc/0xd6 Aug 16 09:33:40 kernel: [32521.756896] [<c10cfa45>] ? bio_alloc_bioset+0x7b/0xba Aug 16 09:33:40 kernel: [32521.774046] [<f8917af0>] ? xfs_submit_ioend_bio+0x3b/0x44 [xfs] Aug 16 09:33:40 kernel: [32521.790694] [<f8917ba3>] ? xfs_submit_ioend+0xaa/0xc4 [xfs] Aug 16 09:33:40 kernel: [32521.806736] [<f891817d>] ? xfs_page_state_convert+0x5c0/0x61c [xfs] Aug 16 09:33:40 kernel: [32521.822859] [<c113705b>] ? __lookup_tag+0x8e/0xee Aug 16 09:33:40 kernel: [32521.838958] [<f891840d>] ? xfs_vm_writepage+0x91/0xc4 [xfs] Aug 16 09:33:40 kernel: [32521.855039] [<c108bbcc>] ? __writepage+0x8/0x22 Aug 16 09:33:40 kernel: [32521.871067] [<c108c17b>] ? write_cache_pages+0x1af/0x29f Aug 16 09:33:40 kernel: [32521.886616] [<c108bbc4>] ? __writepage+0x0/0x22 Aug 16 09:33:40 kernel: [32521.901593] [<c108c285>] ? generic_writepages+0x1a/0x21 Aug 16 09:33:40 kernel: [32521.916455] [<f8918338>] ? xfs_vm_writepages+0x0/0x38 [xfs] Aug 16 09:33:40 kernel: [32521.931484] [<c108c2a5>] ? do_writepages+0x19/0x25 Aug 16 09:33:40 kernel: [32521.946648] [<c10c80d9>] ? writeback_single_inode+0xc7/0x273 Aug 16 09:33:40 kernel: [32521.961675] [<c10c8c44>] ? writeback_inodes_wb+0x3dd/0x49c Aug 16 09:33:40 kernel: [32521.976831] [<c10c8e18>] ? wb_writeback+0x115/0x178 Aug 16 09:33:40 kernel: [32521.991778] [<c10c901f>] ? wb_do_writeback+0x121/0x131 Aug 16 09:33:40 kernel: [32522.006538] [<c103abaf>] ? process_timeout+0x0/0x5 Aug 16 09:33:40 kernel: [32522.021091] [<c10c9050>] ? bdi_writeback_task+0x21/0x89 Aug 16 09:33:40 kernel: [32522.035493] [<c10979e5>] ? bdi_start_fn+0x59/0xa4 Aug 16 09:33:40 kernel: [32522.049765] [<c109798c>] ? bdi_start_fn+0x0/0xa4 Aug 16 09:33:40 kernel: [32522.063792] [<c1043588>] ? kthread+0x61/0x66 Aug 16 09:33:40 kernel: [32522.077612] [<c1043527>] ? kthread+0x0/0x66 Aug 16 09:33:40 kernel: [32522.091260] [<c1003d47>] ? kernel_thread_helper+0x7/0x10 Aug 16 09:33:40 kernel: [32522.104966] INFO: task smartctl:13098 blocked for more than 120 seconds. Aug 16 09:33:40 kernel: [32522.118883] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Aug 16 09:33:40 kernel: [32522.133012] smartctl D 00000020 0 13098 13097 0x00000000 Aug 16 09:33:40 kernel: [32522.147221] e50b9540 00000086 c11d28a8 00000020 00000770 c1418100 c1418100 c14136ac Aug 16 09:33:40 kernel: [32522.161720] e50b96fc c2808100 00000000 e53e8800 00000000 00000020 c3cec000 c13886c0 Aug 16 09:33:40 kernel: [32522.176217] f99dab68 e50b96fc 007a4f1e 00000001 c4082f24 c4082ed8 00000001 c3c3f0e0 Aug 16 09:33:40 kernel: [32522.190737] Call Trace: Aug 16 09:33:40 kernel: [32522.205038] [<c11d28a8>] ? __netdev_alloc_skb+0x14/0x2d Aug 16 09:33:40 kernel: [32522.219605] [<c126b799>] ? schedule_timeout+0x20/0xb0 Aug 16 09:33:40 kernel: [32522.234144] [<c112820d>] ? blk_peek_request+0x112/0x143 Aug 16 09:33:40 kernel: [32522.248649] [<f85873b6>] ? scsi_request_fn+0x3c1/0x47a [scsi_mod] Aug 16 09:33:40 kernel: [32522.263233] [<c103aba8>] ? del_timer+0x55/0x5c Aug 16 09:33:40 kernel: [32522.277773] [<c126b6a2>] ? wait_for_common+0xa4/0x100 Aug 16 09:33:40 kernel: [32522.292342] [<c102cd8d>] ? default_wake_function+0x0/0x8 Aug 16 09:33:40 kernel: [32522.306958] [<c112b3d1>] ? blk_execute_rq+0x8b/0xb2 Aug 16 09:33:40 kernel: [32522.321569] [<c112b2ac>] ? blk_end_sync_rq+0x0/0x23 Aug 16 09:33:40 kernel: [32522.336070] [<c112b58b>] ? blk_recount_segments+0x13/0x20 Aug 16 09:33:40 kernel: [32522.350583] [<c1127307>] ? blk_rq_bio_prep+0x44/0x74 Aug 16 09:33:40 kernel: [32522.365059] [<c112b0b2>] ? blk_rq_map_kern+0xc5/0xee Aug 16 09:33:40 kernel: [32522.379439] [<c112e2a5>] ? sg_scsi_ioctl+0x221/0x2aa Aug 16 09:33:40 kernel: [32522.393801] [<c112e672>] ? scsi_cmd_ioctl+0x344/0x39a Aug 16 09:33:40 kernel: [32522.408140] [<c1024c87>] ? update_curr+0x106/0x1b3 Aug 16 09:33:40 kernel: [32522.422566] [<c1024c87>] ? update_curr+0x106/0x1b3 Aug 16 09:33:40 kernel: [32522.436832] [<f87676aa>] ? sd_ioctl+0x90/0xb5 [sd_mod] Aug 16 09:33:40 kernel: [32522.451228] [<c112c35f>] ? __blkdev_driver_ioctl+0x53/0x63 Aug 16 09:33:40 kernel: [32522.465689] [<c112cbbf>] ? blkdev_ioctl+0x850/0x891 Aug 16 09:33:40 kernel: [32522.479982] [<c1020474>] ? __wake_up_common+0x34/0x59 Aug 16 09:33:40 kernel: [32522.494138] [<c10244cd>] ? complete+0x28/0x36 Aug 16 09:33:40 kernel: [32522.507986] [<c1086c64>] ? find_get_page+0x1f/0x81 Aug 16 09:33:40 kernel: [32522.521671] [<c10abed5>] ? add_partial+0xe/0x40 Aug 16 09:33:40 kernel: [32522.535285] [<c1086e68>] ? lock_page+0x8/0x1d Aug 16 09:33:40 kernel: [32522.548797] [<c1087432>] ? filemap_fault+0xb5/0x2e6 Aug 16 09:33:40 kernel: [32522.562141] [<c109941c>] ? __do_fault+0x381/0x3b1 Aug 16 09:33:40 kernel: [32522.575441] [<c10d0c30>] ? block_ioctl+0x27/0x2c Aug 16 09:33:40 kernel: [32522.588708] [<c10d0c09>] ? block_ioctl+0x0/0x2c Aug 16 09:33:40 kernel: [32522.601858] [<c10bcd78>] ? vfs_ioctl+0x1c/0x5f Aug 16 09:33:40 kernel: [32522.614917] [<c10bd30c>] ? do_vfs_ioctl+0x4aa/0x4e5 Aug 16 09:33:40 kernel: [32522.627961] [<c10350db>] ? __do_softirq+0x115/0x151 Aug 16 09:33:40 kernel: [32522.640901] [<c126e270>] ? do_page_fault+0x2f1/0x307 Aug 16 09:33:40 kernel: [32522.653803] [<c10bd388>] ? sys_ioctl+0x41/0x58 Aug 16 09:33:40 kernel: [32522.666674] [<c10030fb>] ? sysenter_do_call+0x12/0x28 Then again few messages reset high speed USB device using ehci_hcd and address 2. I have browsed and read similar error reports here and there and I tried: I have upgraded the kernel from v2.6.26-2 to 2.6.32-5, which has not solved the problem. They say, this might a cable problem. I have tried to replace the USB-to-miniUSB cable (that connects external drive with computer) with another one. No changes. Somebody suggests to try another USB port. I have only 4 external USB ports, tried another one with no success. They say to try uhci_hcd. I have unmounted the device, unloaded ehci_hcd and mounted again. The difference was that now in log I get reset full speed USB device using uhci_hcd and address 2 and similar kernel dumps after a while. They say to echo 128 > /sys/block/sdb/device/max_sectors. I tried it with ehci_hcd with no success (note: I have issued this command after the drive was mounted but before using it actively). I have lauched smartmond and checking periodically the output of smartctl: drive temperature is OK, number of bad sectors and uncorrectable errors is 0. Nothing suspicious is reported by S.M.A.R.T. except maybe the following: Aug 16 12:40:12 kernel: [43715.314566] program smartctl is using a deprecated SCSI ioctl, please convert it to SG_IO Aug 16 12:40:13 kernel: [43715.705622] program smartctl is using a deprecated SCSI ioctl, please convert it to SG_IO Of course, I have not tried all combinations of above. But unfortunately, I am run out of cardinal ideas. If anybody can advice something specific about the problem, you are very welcome.

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  • How to solve "403 Forbidden" on CentOS6 with SELinux Disabled?

    - by André
    I have a machine on Linode that is driving me crazy. Linode does not have SELinux on CentOS6... I'm trying to configure to put my website in "/home/websites/public_html/mysite.com/public" As I don´t have SELinux enable, how can I avoid the "403 Forbidden" that I get when trying to access the webpage? Sorry for my english. Best Regards, Update1, ERROR_LOG [Mon Oct 17 14:04:16 2011] [error] [client 127.0.0.1] (13)Permission denied: access to / denied [Mon Oct 17 14:08:07 2011] [error] [client 127.0.0.1] (13)Permission denied: access to / denied [Mon Oct 17 14:10:25 2011] [error] [client 127.0.0.1] (13)Permission denied: access to / denied [Mon Oct 17 14:10:41 2011] [error] [client 127.0.0.1] (13)Permission denied: access to / denied [Mon Oct 17 14:32:35 2011] [error] [client 127.0.0.1] (13)Permission denied: access to / denied [Mon Oct 17 14:34:45 2011] [error] [client 58.218.199.227] (13)Permission denied: access to /proxy-1.php denied [Mon Oct 17 15:32:25 2011] [error] [client 127.0.0.1] (13)Permission denied: access to / denied [Mon Oct 17 15:37:26 2011] [error] [client 127.0.0.1] (13)Permission denied: access to / denied [Mon Oct 17 15:37:43 2011] [error] [client 127.0.0.1] (13)Permission denied: access to / denied [Mon Oct 17 15:38:32 2011] [error] [client 127.0.0.1] (13)Permission denied: access to / denied [Mon Oct 17 15:42:56 2011] [crit] [client 127.0.0.1] (13)Permission denied: /home/websites/.htaccess pcfg_openfile: unable to check htaccess file, ensure it is readable [Mon Oct 17 15:43:12 2011] [crit] [client 127.0.0.1] (13)Permission denied: /home/websites/.htaccess pcfg_openfile: unable to check htaccess file, ensure it is readable [Mon Oct 17 15:45:34 2011] [crit] [client 127.0.0.1] (13)Permission denied: /home/websites/.htaccess pcfg_openfile: unable to check htaccess file, ensure it is readable [Mon Oct 17 15:51:25 2011] [crit] [client 127.0.0.1] (13)Permission denied: /home/websites/.htaccess pcfg_openfile: unable to check htaccess file, ensure it is readable Upadate2, /home/websites directory drwx------ 3 websites websites 4096 Oct 17 14:52 . drwxr-xr-x. 3 root root 4096 Oct 17 13:42 .. -rw------- 1 websites websites 372 Oct 17 14:52 .bash_history -rw-r--r-- 1 websites websites 18 May 30 11:46 .bash_logout -rw-r--r-- 1 websites websites 176 May 30 11:46 .bash_profile -rw-r--r-- 1 websites websites 124 May 30 11:46 .bashrc drwxrwxr-x 3 websites apache 4096 Oct 17 13:45 public_html Update3, httpd.conf ### Section 1: Global Environment ServerTokens OS ServerRoot "/etc/httpd" PidFile run/httpd.pid Timeout 60 KeepAlive Off MaxKeepAliveRequests 100 KeepAliveTimeout 15 <IfModule prefork.c> StartServers 8 MinSpareServers 5 MaxSpareServers 20 ServerLimit 256 MaxClients 256 MaxRequestsPerChild 4000 </IfModule> <IfModule worker.c> StartServers 4 MaxClients 300 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 </IfModule> #Listen 12.34.56.78:80 Listen 80 LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule authn_file_module modules/mod_authn_file.so LoadModule authn_alias_module modules/mod_authn_alias.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule ldap_module modules/mod_ldap.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule include_module modules/mod_include.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule expires_module modules/mod_expires.so LoadModule deflate_module modules/mod_deflate.so LoadModule headers_module modules/mod_headers.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule info_module modules/mod_info.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule substitute_module modules/mod_substitute.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_ajp_module modules/mod_proxy_ajp.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule cache_module modules/mod_cache.so LoadModule suexec_module modules/mod_suexec.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule cgi_module modules/mod_cgi.so LoadModule version_module modules/mod_version.so Include conf.d/*.conf #ExtendedStatus On User apache Group apache ServerAdmin root@localhost #ServerName www.example.com:80 UseCanonicalName Off DocumentRoot "/var/www/html" # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # <Directory /> Options FollowSymLinks AllowOverride None </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # This should be changed to whatever you set DocumentRoot to. # <Directory "/home/websites/public_html"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # AllowOverride None # # Controls who can get stuff from this server. # Order allow,deny Allow from all </Directory> # # UserDir: The name of the directory that is appended onto a user's home # directory if a ~user request is received. # # The path to the end user account 'public_html' directory must be # accessible to the webserver userid. This usually means that ~userid # must have permissions of 711, ~userid/public_html must have permissions # of 755, and documents contained therein must be world-readable. # Otherwise, the client will only receive a "403 Forbidden" message. # # See also: http://httpd.apache.org/docs/misc/FAQ.html#forbidden # <IfModule mod_userdir.c> # # UserDir is disabled by default since it can confirm the presence # of a username on the system (depending on home directory # permissions). # UserDir disabled # # To enable requests to /~user/ to serve the user's public_html # directory, remove the "UserDir disabled" line above, and uncomment # the following line instead: # #UserDir public_html </IfModule> # # Control access to UserDir directories. The following is an example # for a site where these directories are restricted to read-only. # #<Directory /home/*/public_html> # AllowOverride FileInfo AuthConfig Limit # Options MultiViews Indexes SymLinksIfOwnerMatch IncludesNoExec # <Limit GET POST OPTIONS> # Order allow,deny # Allow from all # </Limit> # <LimitExcept GET POST OPTIONS> # Order deny,allow # Deny from all # </LimitExcept> #</Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # # The index.html.var file (a type-map) is used to deliver content- # negotiated documents. The MultiViews Option can be used for the # same purpose, but it is much slower. # DirectoryIndex index.html index.html.var # # AccessFileName: The name of the file to look for in each directory # for additional configuration directives. See also the AllowOverride # directive. # AccessFileName .htaccess # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <Files ~ "^\.ht"> Order allow,deny Deny from all Satisfy All </Files> # # TypesConfig describes where the mime.types file (or equivalent) is # to be found. # TypesConfig /etc/mime.types # # DefaultType is the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # <IfModule mod_mime_magic.c> # MIMEMagicFile /usr/share/magic.mime MIMEMagicFile conf/magic </IfModule> # # HostnameLookups: Log the names of clients or just their IP addresses # e.g., www.apache.org (on) or 204.62.129.132 (off). # The default is off because it'd be overall better for the net if people # had to knowingly turn this feature on, since enabling it means that # each client request will result in AT LEAST one lookup request to the # nameserver. # HostnameLookups Off #EnableMMAP off #EnableSendfile off # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog logs/error_log LogLevel warn # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent # "combinedio" includes actual counts of actual bytes received (%I) and sent (%O); this # requires the mod_logio module to be loaded. #LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # #CustomLog logs/access_log common # # If you would like to have separate agent and referer logfiles, uncomment # the following directives. # #CustomLog logs/referer_log referer #CustomLog logs/agent_log agent # # For a single logfile with access, agent, and referer information # (Combined Logfile Format), use the following directive: # CustomLog logs/access_log combined ServerSignature On Alias /icons/ "/var/www/icons/" <Directory "/var/www/icons"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> # # WebDAV module configuration section. # <IfModule mod_dav_fs.c> # Location of the WebDAV lock database. DAVLockDB /var/lib/dav/lockdb </IfModule> # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the realname directory are treated as applications and # run by the server when requested rather than as documents sent to the client. # The same rules about trailing "/" apply to ScriptAlias directives as to # Alias. # ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" # # "/var/www/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "/var/www/cgi-bin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> IndexOptions FancyIndexing VersionSort NameWidth=* HTMLTable Charset=UTF-8 AddIconByEncoding (CMP,/icons/compressed.gif) x-compress x-gzip AddIconByType (TXT,/icons/text.gif) text/* AddIconByType (IMG,/icons/image2.gif) image/* AddIconByType (SND,/icons/sound2.gif) audio/* AddIconByType (VID,/icons/movie.gif) video/* AddIcon /icons/binary.gif .bin .exe AddIcon /icons/binhex.gif .hqx AddIcon /icons/tar.gif .tar AddIcon /icons/world2.gif .wrl .wrl.gz .vrml .vrm .iv AddIcon /icons/compressed.gif .Z .z .tgz .gz .zip AddIcon /icons/a.gif .ps .ai .eps AddIcon /icons/layout.gif .html .shtml .htm .pdf AddIcon /icons/text.gif .txt AddIcon /icons/c.gif .c AddIcon /icons/p.gif .pl .py AddIcon /icons/f.gif .for AddIcon /icons/dvi.gif .dvi AddIcon /icons/uuencoded.gif .uu AddIcon /icons/script.gif .conf .sh .shar .csh .ksh .tcl AddIcon /icons/tex.gif .tex AddIcon /icons/bomb.gif core AddIcon /icons/back.gif .. AddIcon /icons/hand.right.gif README AddIcon /icons/folder.gif ^^DIRECTORY^^ AddIcon /icons/blank.gif ^^BLANKICON^^ # # DefaultIcon is which icon to show for files which do not have an icon # explicitly set. # DefaultIcon /icons/unknown.gif # # AddDescription allows you to place a short description after a file in # server-generated indexes. These are only displayed for FancyIndexed # directories. # Format: AddDescription "description" filename # #AddDescription "GZIP compressed document" .gz #AddDescription "tar archive" .tar #AddDescription "GZIP compressed tar archive" .tgz # # ReadmeName is the name of the README file the server will look for by # default, and append to directory listings. # # HeaderName is the name of a file which should be prepended to # directory indexes. ReadmeName README.html HeaderName HEADER.html # # IndexIgnore is a set of filenames which directory indexing should ignore # and not include in the listing. Shell-style wildcarding is permitted. # IndexIgnore .??* *~ *# HEADER* README* RCS CVS *,v *,t # # DefaultLanguage and AddLanguage allows you to specify the language of # a document. You can then use content negotiation to give a browser a # file in a language the user can understand. # # Specify a default language. This means that all data # going out without a specific language tag (see below) will # be marked with this one. You probably do NOT want to set # this unless you are sure it is correct for all cases. # # * It is generally better to not mark a page as # * being a certain language than marking it with the wrong # * language! # # DefaultLanguage nl # # Note 1: The suffix does not have to be the same as the language # keyword --- those with documents in Polish (whose net-standard # language code is pl) may wish to use "AddLanguage pl .po" to # avoid the ambiguity with the common suffix for perl scripts. # # Note 2: The example entries below illustrate that in some cases # the two character 'Language' abbreviation is not identical to # the two character 'Country' code for its country, # E.g. 'Danmark/dk' versus 'Danish/da'. # # Note 3: In the case of 'ltz' we violate the RFC by using a three char # specifier. There is 'work in progress' to fix this and get # the reference data for rfc1766 cleaned up. # # Catalan (ca) - Croatian (hr) - Czech (cs) - Danish (da) - Dutch (nl) # English (en) - Esperanto (eo) - Estonian (et) - French (fr) - German (de) # Greek-Modern (el) - Hebrew (he) - Italian (it) - Japanese (ja) # Korean (ko) - Luxembourgeois* (ltz) - Norwegian Nynorsk (nn) # Norwegian (no) - Polish (pl) - Portugese (pt) # Brazilian Portuguese (pt-BR) - Russian (ru) - Swedish (sv) # Simplified Chinese (zh-CN) - Spanish (es) - Traditional Chinese (zh-TW) # AddLanguage ca .ca AddLanguage cs .cz .cs AddLanguage da .dk AddLanguage de .de AddLanguage el .el AddLanguage en .en AddLanguage eo .eo AddLanguage es .es AddLanguage et .et AddLanguage fr .fr AddLanguage he .he AddLanguage hr .hr AddLanguage it .it AddLanguage ja .ja AddLanguage ko .ko AddLanguage ltz .ltz AddLanguage nl .nl AddLanguage nn .nn AddLanguage no .no AddLanguage pl .po AddLanguage pt .pt AddLanguage pt-BR .pt-br AddLanguage ru .ru AddLanguage sv .sv AddLanguage zh-CN .zh-cn AddLanguage zh-TW .zh-tw # # LanguagePriority allows you to give precedence to some languages # in case of a tie during content negotiation. # # Just list the languages in decreasing order of preference. We have # more or less alphabetized them here. You probably want to change this. # LanguagePriority en ca cs da de el eo es et fr he hr it ja ko ltz nl nn no pl pt pt-BR ru sv zh-CN zh-TW # # ForceLanguagePriority allows you to serve a result page rather than # MULTIPLE CHOICES (Prefer) [in case of a tie] or NOT ACCEPTABLE (Fallback) # [in case no accepted languages matched the available variants] # ForceLanguagePriority Prefer Fallback # # Specify a default charset for all content served; this enables # interpretation of all content as UTF-8 by default. To use the # default browser choice (ISO-8859-1), or to allow the META tags # in HTML content to override this choice, comment out this # directive: # AddDefaultCharset UTF-8 # # AddType allows you to add to or override the MIME configuration # file mime.types for specific file types. # #AddType application/x-tar .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # Despite the name similarity, the following Add* directives have nothing # to do with the FancyIndexing customization directives above. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # MIME-types for downloading Certificates and CRLs # AddType application/x-x509-ca-cert .crt AddType application/x-pkcs7-crl .crl # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi # # For files that include their own HTTP headers: # #AddHandler send-as-is asis # # For type maps (negotiated resources): # (This is enabled by default to allow the Apache "It Worked" page # to be distributed in multiple languages.) # AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # AddType text/html .shtml AddOutputFilter INCLUDES .shtml # # Action lets you define media types that will execute a script whenever # a matching file is called. This eliminates the need for repeated URL # pathnames for oft-used CGI file processors. # Format: Action media/type /cgi-script/location # Format: Action handler-name /cgi-script/location # # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # Putting this all together, we can internationalize error responses. # # We use Alias to redirect any /error/HTTP_<error>.html.var response to # our collection of by-error message multi-language collections. We use # includes to substitute the appropriate text. # # You can modify the messages' appearance without changing any of the # default HTTP_<error>.html.var files by adding the line: # # Alias /error/include/ "/your/include/path/" # # which allows you to create your own set of files by starting with the # /var/www/error/include/ files and # copying them to /your/include/path/, even on a per-VirtualHost basis. # Alias /error/ "/var/www/error/" <IfModule mod_negotiation.c> <IfModule mod_include.c> <Directory "/var/www/error"> AllowOverride None Options IncludesNoExec AddOutputFilter Includes html AddHandler type-map var Order allow,deny Allow from all LanguagePriority en es de fr ForceLanguagePriority Prefer Fallback </Directory> # ErrorDocument 400 /error/HTTP_BAD_REQUEST.html.var # ErrorDocument 401 /error/HTTP_UNAUTHORIZED.html.var # ErrorDocument 403 /error/HTTP_FORBIDDEN.html.var # ErrorDocument 404 /error/HTTP_NOT_FOUND.html.var # ErrorDocument 405 /error/HTTP_METHOD_NOT_ALLOWED.html.var # ErrorDocument 408 /error/HTTP_REQUEST_TIME_OUT.html.var # ErrorDocument 410 /error/HTTP_GONE.html.var # ErrorDocument 411 /error/HTTP_LENGTH_REQUIRED.html.var # ErrorDocument 412 /error/HTTP_PRECONDITION_FAILED.html.var # ErrorDocument 413 /error/HTTP_REQUEST_ENTITY_TOO_LARGE.html.var # ErrorDocument 414 /error/HTTP_REQUEST_URI_TOO_LARGE.html.var # ErrorDocument 415 /error/HTTP_UNSUPPORTED_MEDIA_TYPE.html.var # ErrorDocument 500 /error/HTTP_INTERNAL_SERVER_ERROR.html.var # ErrorDocument 501 /error/HTTP_NOT_IMPLEMENTED.html.var # ErrorDocument 502 /error/HTTP_BAD_GATEWAY.html.var # ErrorDocument 503 /error/HTTP_SERVICE_UNAVAILABLE.html.var # ErrorDocument 506 /error/HTTP_VARIANT_ALSO_VARIES.html.var </IfModule> </IfModule> # # The following directives modify normal HTTP response behavior to # handle known problems with browser implementations. # BrowserMatch "Mozilla/2" nokeepalive BrowserMatch "MSIE 4\.0b2;" nokeepalive downgrade-1.0 force-response-1.0 BrowserMatch "RealPlayer 4\.0" force-response-1.0 BrowserMatch "Java/1\.0" force-response-1.0 BrowserMatch "JDK/1\.0" force-response-1.0 # # The following directive disables redirects on non-GET requests for # a directory that does not include the trailing slash. This fixes a # problem with Microsoft WebFolders which does not appropriately handle # redirects for folders with DAV methods. # Same deal with Apple's DAV filesystem and Gnome VFS support for DAV. # BrowserMatch "Microsoft Data Access Internet Publishing Provider" redirect-carefully BrowserMatch "MS FrontPage" redirect-carefully BrowserMatch "^WebDrive" redirect-carefully BrowserMatch "^WebDAVFS/1.[0123]" redirect-carefully BrowserMatch "^gnome-vfs/1.0" redirect-carefully BrowserMatch "^XML Spy" redirect-carefully BrowserMatch "^Dreamweaver-WebDAV-SCM1" redirect-carefully # # Allow server status reports generated by mod_status, # with the URL of http://servername/server-status # Change the ".example.com" to match your domain to enable. # #<Location /server-status> # SetHandler server-status # Order deny,allow # Deny from all # Allow from .example.com #</Location> # # Allow remote server configuration reports, with the URL of # http://servername/server-info (requires that mod_info.c be loaded). # Change the ".example.com" to match your domain to enable. # #<Location /server-info> # SetHandler server-info # Order deny,allow # Deny from all # Allow from .example.com #</Location> # # Proxy Server directives. Uncomment the following lines to # enable the proxy server: # #<IfModule mod_proxy.c> #ProxyRequests On # #<Proxy *> # Order deny,allow # Deny from all # Allow from .example.com #</Proxy> # # Enable/disable the handling of HTTP/1.1 "Via:" headers. # ("Full" adds the server version; "Block" removes all outgoing Via: headers) # Set to one of: Off | On | Full | Block # #ProxyVia On # # To enable a cache of proxied content, uncomment the following lines. # See http://httpd.apache.org/docs/2.2/mod/mod_cache.html for more details. # #<IfModule mod_disk_cache.c> # CacheEnable disk / # CacheRoot "/var/cache/mod_proxy" #</IfModule> # #</IfModule> # End of proxy directives. ### Section 3: Virtual Hosts # # VirtualHost: If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn't need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # <URL:http://httpd.apache.org/docs/2.2/vhosts/> # for further details before you try to setup virtual hosts. # # You may use the command line option '-S' to verify your virtual host # configuration. # # Use name-based virtual hosting. # NameVirtualHost *:80 # # NOTE: NameVirtualHost cannot be used without a port specifier # (e.g. :80) if mod_ssl is being used, due to the nature of the # SSL protocol. # # # VirtualHost example: # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for requests without a known # server name. # #<VirtualHost *:80> # ServerAdmin [email protected] # DocumentRoot /www/docs/dummy-host.example.com # ServerName dummy-host.example.com # ErrorLog logs/dummy-host.example.com-error_log # CustomLog logs/dummy-host.example.com-access_log common #</VirtualHost> # domain: mysite.com # public: /home/websites/public_html/mysite.com/ <VirtualHost *:80> # Admin email, Server Name (domain name) and any aliases ServerAdmin [email protected] ServerName mysite.com ServerAlias www.mysite.com # Index file and Document Root (where the public files are located) DirectoryIndex index.html DocumentRoot /home/websites/public_html/mysite.com/public # Custom log file locations LogLevel warn ErrorLog /home/websites/public_html/mysite.com/log/error.log CustomLog /home/websites/public_html/mysite.com/log/access.log combined </VirtualHost>

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  • $_POST data returns empty when headers are > POST_MAX_SIZE

    - by Jared
    Hi Hopefully someone here might have an answer to my question. I have a basic form that contains simple fields, like name, number, email address etc and 1 file upload field. I am trying to add some validation into my script that detects if the file is too large and then rejects the user back to the form to select/upload a smaller file. My problem is, if a user selects a file that is bigger than my validation file size rule and larger than php.ini POST_MAX_SIZE/UPLOAD_MAX_FILESIZE and pushes submit, then PHP seems to try process the form only to fail on the POST_MAX_SIZE settings and then clears the entire $_POST array and returns nothing back to the form. Is there a way around this? Surely if someone uploads something than the max size configured in the php.ini then you can still get the rest of the $_POST data??? Here is my code. <?php function validEmail($email) { $isValid = true; $atIndex = strrpos($email, "@"); if (is_bool($atIndex) && !$atIndex) { $isValid = false; } else { $domain = substr($email, $atIndex+1); $local = substr($email, 0, $atIndex); $localLen = strlen($local); $domainLen = strlen($domain); if ($localLen < 1 || $localLen > 64) { // local part length exceeded $isValid = false; } else if ($domainLen < 1 || $domainLen > 255) { // domain part length exceeded $isValid = false; } else if ($local[0] == '.' || $local[$localLen-1] == '.') { // local part starts or ends with '.' $isValid = false; } else if (preg_match('/\\.\\./', $local)) { // local part has two consecutive dots $isValid = false; } else if (!preg_match('/^[A-Za-z0-9\\-\\.]+$/', $domain)) { // character not valid in domain part $isValid = false; } else if (preg_match('/\\.\\./', $domain)) { // domain part has two consecutive dots $isValid = false; } else if (!preg_match('/^(\\\\.|[A-Za-z0-9!#%&`_=\\/$\'*+?^{}|~.-])+$/', str_replace("\\\\","",$local))) { // character not valid in local part unless // local part is quoted if (!preg_match('/^"(\\\\"|[^"])+"$/', str_replace("\\\\","",$local))) { $isValid = false; } } } return $isValid; } //setup post variables @$name = htmlspecialchars(trim($_REQUEST['name'])); @$emailCheck = htmlspecialchars(trim($_REQUEST['email'])); @$organisation = htmlspecialchars(trim($_REQUEST['organisation'])); @$title = htmlspecialchars(trim($_REQUEST['title'])); @$phone = htmlspecialchars(trim($_REQUEST['phone'])); @$location = htmlspecialchars(trim($_REQUEST['location'])); @$description = htmlspecialchars(trim($_REQUEST['description'])); @$fileError = 0; @$phoneError = ""; //setup file upload handler $target_path = 'uploads/'; $filename = basename( @$_FILES['uploadedfile']['name']); $max_size = 8000000; // maximum file size (8mb in bytes) NB: php.ini max filesize upload is 10MB on test environment. $allowed_filetypes = Array(".pdf", ".doc", ".zip", ".txt", ".xls", ".docx", ".csv", ".rtf"); //put extensions in here that should be uploaded only. $ext = substr($filename, strpos($filename,'.'), strlen($filename)-1); // Get the extension from the filename. if(!is_writable($target_path)) die('You cannot upload to the specified directory, please CHMOD it to 777.'); //Check if we can upload to the specified upload folder. //display form function function displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError) { //make $emailCheck global so function can get value from global scope. global $emailCheck; global $max_size; echo '<form action="geodetic_form.php" method="post" name="contact" id="contact" enctype="multipart/form-data">'."\n". '<fieldset>'."\n".'<div>'."\n"; //name echo '<label for="name"><span class="mandatory">*</span>Your name:</label>'."\n". '<input type="text" name="name" id="name" class="inputText required" value="'. $name .'" />'."\n"; //check if name field is filled out if (isset($_REQUEST['submit']) && empty($name)) { echo '<label for="name" class="error">Please enter your name.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //Email echo '<label for="email"><span class="mandatory">*</span>Your email:</label>'."\n". '<input type="text" name="email" id="email" class="inputText required email" value="'. $emailCheck .'" />'."\n"; // check if email field is filled out and proper format if (isset($_REQUEST['submit']) && validEmail($emailCheck) == false) { echo '<label for="email" class="error">Invalid email address entered.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //organisation echo '<label for="phone">Organisation:</label>'."\n". '<input type="text" name="organisation" id="organisation" class="inputText" value="'. $organisation .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //title echo '<label for="phone">Title:</label>'."\n". '<input type="text" name="title" id="title" class="inputText" value="'. $title .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //phone echo '<label for="phone"><span class="mandatory">*</span>Phone <br /><span class="small">(include area code)</span>:</label>'."\n". '<input type="text" name="phone" id="phone" class="inputText required" value="'. $phone .'" />'."\n"; // check if phone field is filled out that it has numbers and not characters if (isset($_REQUEST['submit']) && $phoneError == "true" && empty($phone)) echo '<label for="email" class="error">Please enter a valid phone number.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //Location echo '<label class="location" for="location"><span class="mandatory">*</span>Location:</label>'."\n". '<textarea name="location" id="location" class="required">'. $location .'</textarea>'."\n"; //check if message field is filled out if (isset($_REQUEST['submit']) && empty($_REQUEST['location'])) echo '<label for="location" class="error">This field is required.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //description echo '<label class="description" for="description">Description:</label>'."\n". '<textarea name="description" id="queryComments">'. $description .'</textarea>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //file upload echo '<label class="uploadedfile" for="uploadedfile">File:</label>'."\n". '<input type="file" name="uploadedfile" id="uploadedfile" value="'. $filename .'" />'."\n"; // Check if the filetype is allowed, if not DIE and inform the user. switch ($fileError) { case "1": echo '<label for="uploadedfile" class="error">The file you attempted to upload is not allowed.</label>'; break; case "2": echo '<label for="uploadedfile" class="error">The file you attempted to upload is too large.</label>'; break; } echo '</div>'."\n". '</fieldset>'; //end of form echo '<div class="submit"><input type="submit" name="submit" value="Submit" id="submit" /></div>'. '<div class="clear"><p><br /></p></div>'; } //end function //setup error validations if (isset($_REQUEST['submit']) && !empty($_REQUEST['phone']) && !is_numeric($_REQUEST['phone'])) $phoneError = "true"; if (isset($_REQUEST['submit']) && $_FILES['uploadedfile']['error'] != 4 && !in_array($ext, $allowed_filetypes)) $fileError = 1; if (isset($_REQUEST['submit']) && $_FILES["uploadedfile"]["size"] > $max_size) $fileError = 2; echo "this condition " . $fileError; $POST_MAX_SIZE = ini_get('post_max_size'); $mul = substr($POST_MAX_SIZE, -1); $mul = ($mul == 'M' ? 1048576 : ($mul == 'K' ? 1024 : ($mul == 'G' ? 1073741824 : 1))); if ($_SERVER['CONTENT_LENGTH'] > $mul*(int)$POST_MAX_SIZE && $POST_MAX_SIZE) echo "too big!!"; echo $POST_MAX_SIZE; if(empty($name) || empty($phone) || empty($location) || validEmail($emailCheck) == false || $phoneError == "true" || $fileError != 0) { displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError); echo $fileError; echo "max size is: " .$max_size; echo "and file size is: " . $_FILES["uploadedfile"]["size"]; exit; } else { //copy file from temp to upload directory $path_of_uploaded_file = $target_path . $filename; $tmp_path = $_FILES["uploadedfile"]["tmp_name"]; echo $tmp_path; echo "and file size is: " . filesize($_FILES["uploadedfile"]["tmp_name"]); exit; if(is_uploaded_file($tmp_path)) { if(!copy($tmp_path,$path_of_uploaded_file)) { echo 'error while copying the uploaded file'; } } //test debug stuff echo "sending email..."; exit; } ?> PHP is returning this error in the log: [29-Apr-2010 10:32:47] PHP Warning: POST Content-Length of 57885895 bytes exceeds the limit of 10485760 bytes in Unknown on line 0 Excuse all the debug stuff :) FTR, I am running PHP 5.1.2 on IIS. TIA Jared

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  • Tuesday + 3 = Friday? C++ Programming Problem

    - by lampshade
    Looking at the main function, we can see that I've Hard Coded the "Monday" into my setDay public function. It is easy to grab a day of the week from the user using a c-string (as I did in setDay), but how would I ask the user to add n to the day that is set, "Monday" and come up with "Thursday"? It is hard because typdef enum { INVALID, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY, SUNDAY} doesn't interpret 9 is 0 and/or 10 as 1. #include <iostream> using std::cout; using std::endl; class DayOfTheWeek //class is encapsulation of functions and members that manipulate the data. { public: DayOfTheWeek(); // Constructor virtual ~DayOfTheWeek(); // Destructor void setDay(const char * day); // Function to set the day void printDay() const; // Function to Print the day. const char * getDay() const; // Function to get the day. const char * plusOneDay(); // Next day function const char * minusOneDay(); // Previous day function const char * addDays(int addValue); // function that adds days based on parameter value private: char * day; // variable for the days of the week. }; DayOfTheWeek::DayOfTheWeek() : day(0) { // Usually I would allocate pointer member variables // Here in the construction of the Object } const char * DayOfTheWeek::getDay() const { return day; // we can get the day simply by returning it. } const char * DayOfTheWeek::minusOneDay() { if ( strcmp( day, "Monday" ) == 0) { cout << "The day before " << day << " is "; return "Sunday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << "The day before " << day << " is "; return "Monday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << "The day before " << day << " is "; return "Tuesday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << "The day before " << day << " is "; return "Wednesday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << "The day before " << day << " is "; return "Thursday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << "The day before " << day << " is "; return "Friday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << "The day before " << day << " is "; return "Saturday"; } else { cout << "'" << day << "'"; return "is an invalid day of the week!"; } } const char * DayOfTheWeek::plusOneDay() { if ( strcmp( day, "Monday" ) == 0) { cout << "The day after " << day << " is "; return "Tuesday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << "The day after " << day << " is "; return "Wednesday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << "The day after " << day << " is "; return "Thursday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << "The day after " << day << " is "; return "Friday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << "The day after " << day << " is "; return "Saturday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << "The day after " << day << " is "; return "Sunday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << "The day after " << day << " is "; return "Monday"; } else { cout << "'" << day << "'"; return " is an invalid day of the week!"; } } const char * DayOfTheWeek::addDays(int addValue) { if ( addValue < 0 ) { if ( strcmp( day, "Monday" ) == 0) { cout << day << " - " << -addValue << " = "; return "Friday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Saturday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Sunday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Monday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Tuesday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Wednesday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Thursday"; } else { cout << "'" << day << "' "; return "is an invalid day of the week! "; } } else // if our parameter is greater than 0 (positive) { if ( strcmp( day, "Monday" ) == 0) { cout << day << " + " << addValue << " = "; return "Thursday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Friday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Saturday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Sunday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Monday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Tuesday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Wednesday"; } else { cout << "'" << day << "' "; return "is an invalid day of the week! "; } } } void DayOfTheWeek::printDay() const { cout << "The Value of the " << day; } void DayOfTheWeek::setDay(const char * day) { if (day) {// Here I am allocating the object member char day pointer this->day = new char[strlen(day)+1]; size_t length = strlen(day)+1; // +1 for trailing null char strcpy_s(this->day , length , day); // copying c-strings } else day = NULL; // If their was a problem with the parameter 'day' } DayOfTheWeek::~DayOfTheWeek() { delete day; // Free the memory allocated in SetDay } int main() { DayOfTheWeek MondayObject; // declare an object MondayObject.setDay("Monday"); // Call our public function 'setDay' to set a day of the week MondayObject.printDay(); // Call our public function 'printDay' to print the day we set cout << " object is " << MondayObject.getDay() << endl; // Print the value of the object cout << MondayObject.plusOneDay() << endl; cout << MondayObject.minusOneDay() << endl; cout << MondayObject.addDays(3) << endl; MondayObject.printDay(); cout << " object is still " << MondayObject.getDay() << endl; // Print the value of the object cout << MondayObject.addDays(-3) << endl; return 0; }

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