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  • Implementing hoverIntent for Drop Down Menu (coming from click_event)

    - by stormeTrooper
    I've just recently started programming, I was hoping for some help. I have a drop down menu that was originally activated by click_event, however I want to now implement hoverIntent in order to make the menu drop. The issue I am having now is being able to use the menu, because whenever I invoke the menu now, once I leave the area that activates the menu, the menu closes. If you could explain to me like I'm five, I'd appreciate it, thanks :) The code I am using as follows: JavaScript: function setupUserConfigMenu() { $('.user_profile_btn').hoverIntent( function (event) { $('#user_settings_dropdown').animate({height:['toggle', 'swing'] }, 225); }, function (event) { $('#user_settings_dropdown').animate({height:['toggle', 'swing'] }, 225); }) } HTML: <li> <a href="<%= "#" %>" class="user_profile_btn" title="Your profile page"><%= truncate(current_user.full_name || current_user.name, :length => 28) %> <div class="arrow_down"></div></a> <ul id="user_settings_dropdown"> <li> <a href="<%= current_user.get_url(true) %>"> <%= image_tag current_user.get_thumb_url, :size => "30x30" %> <div> <%= truncate(current_user.full_name || current_user.name, :length => 40) %> <br> View profile </div> </a> </li> <div class="grey_line"></div> <li class="settings_list_item"> <%= link_to "Settings", edit_user_registration_path %> </li> <li class="settings_list_item"> <%= link_to "About", "/about" %> </li> <li class="settings_list_item"> <%= link_to "Logout", destroy_user_session_path, :method => :delete %> </li> </ul> </li>

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  • Can JavaScript load raw bytes to use in HTML 5 Canvas?

    - by whiskeyspider
    Say I had a file like... http://my.website.com/myfile.raw and this file was just raw bytes, representing an intensity image. Is it possible to grab this data and read the bytes in JavaScript? And then using it with HTML 5 canvas (e.g., putImageData) to draw an image? Or is there some other way to do this in the browser without Java or Flash?

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  • Implementing zoom on a fixed point, javascript/canvas

    - by csiz
    I want to implement zooming on the mouse pointer with the mouse wheel. That is scaling the image while the point under the mouse pointer stays fixed. Here is my code, which doesn't work very well var scala = 1 + event.wheelDelta / 1000; canvas.context.translate(-canvas.mouse.x * ( scala - 1 ) / canvas.scale,-canvas.mouse.y * ( scala - 1 ) / canvas.scale); canvas.context.scale(scala,scala); canvas.scale *= scala; //canvas.scale is my variable that is initially set to 1. //canvas.mouse is my variable that represents the mouse position relative to the canvas

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  • CSS Drop Down Menu

    - by cvandal
    I'm trying to make a simple CSS drop down menu that when you mouse over a link, the sub menu appears. I've managed to achieve this when you mouse over an li but can't figure out how to do it using a link. The reason why I'm trying to do this using a link rather than the li is that my menu width is 100% and the li spans a greater area than the link so if you mouse over that area, the sub menu appears when you don't want it to. My CSS is as follows: .menu { border: solid 1px red; font-size: 5em; font-family: 'Raleway', arial, serif; } .menu ul { } .menu ul.children { display: none; } .menu ul li { margin: 20px 0 10px 0; } .menu ul li:hover ul.children { display: block; position: absolute; } .menu ul li a { padding: 10px 10px 0 40px; background: rgba(0,0,0,0.5); color: #fff; text-decoration: none; }

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  • Bind event to shape on canvas

    - by Ben Shelock
    How can I bind an event to a shape drawn on a canvas? I presumed this would work but I get an error. <html> <head> <script type="application/javascript"> function draw() { var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.fillStyle = "rgb(200,0,0)"; var rec = ctx.fillRect (0, 0, 55, 50); rec.onclick = function(){ alert('something'); } } </script> </head> <body onLoad="draw()"> <canvas id="canvas" width="300" height="300"></canvas> </body> </html>

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  • HTML 5 <video> tag vs Flash video. What are the pros and cons?

    - by Vilx-
    Seems like the new <video> tag is all the hype these days, especially since Firefox now supports it. News of this are popping up in blogs all over the place, and everyone seems to be excited. But what about? As much as I searched I could not find anything that would make it better than the good old Flash video. In fact, I see only problems with it: It will still be some time before all the browsers start supporting it, and much more time before most people upgrade; Flash is available already and everyone has it; You can couple Flash with whatever fancy UI you want for controlling the playback. I gather that the tag will be controllable as well (via JavaScript probably), but will it be able to go fullscreen? The only two pros for a <video> tag that I can see are: It is more "semantic" - which probably holds no importance to a whole lot of people, including me; It is not dependent on a single commercial 3rd party entity (Adobe) - which I also don't see as a compelling reason to switch, because free players and video converters are already available, and Adobe is not hindering the whole process in any way (it's not in their interests even). So... what's the big deal? Added: OK, so there is one more Pro... maybe. Support for mobile devices. Hard to say though. A number of thoughts race through my head about the subject: How many mobile devices are actually able to decode video at a decent speed anyway, Flash or otherwise? How long until mainstream mobile devices get the <video> support? Even if it is available through updates, how many people actually do that? How many people watch videos on web pages on their mobile phones at all? As for the semantics part - I understand that search engines might be able to detect videos better now, but... what will they do with them anyway? OK, so they know that there is a video in the page. And? They can't index a video! I'd like some more arguments here. Added: Just thought of another Cons. This opens up a whole new area of cross-browser incompatibility. HTML and CSS is quite messy already in this aspect. Flash at least is the same everywhere. But it's enough for at least one major browser vendor to decide against the <video> tag (can anyone say "Internet Explorer"?) and we have a nice new area of hell to explore. Added: A Pro just came in. More competition = more innovation. That's true. Giving Adobe more competition will probably force them to improve Flash in areas it has been lacking so far. Linux seems to be a weak spot for it, cited by many.

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  • Returning the Name of a column header

    - by Jason Kelly
    I need your help, Given the html table below, how can I create a javascript function that will, at the click of a mouse, alert me the name of the column header? Ie. if I click on the COLORS header, a javascript box will popup and alert("COLORS")? <html> <head> </head> <body> <table border="1" cellspacing="1" width="500"> <tr> <td>FRUITS</td> <td>COLORS</td> <td>VEGGIES</td> <td>NUMBERS</td> </tr> <tr> <td>apples</td> <td>red</td> <td>carrots</td> <td>123</td> </tr> <tr> <td>oranges</td> <td>blue</td> <td>celery</td> <td>456</td> </tr> <tr> <td>pears</td> <td>green</td> <td>brocoli</td> <td>789</td> </tr> <tr> <td>mangos</td> <td>yellow</td> <td>lettuce</td> <td>098</td> </tr> </table> </body> </html>

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  • Is html/javascript equivalent to as3/flex?

    - by DJ.
    Hello my fellow coders, As i notice for a while now (like everybody else in the industry), the RIA market is shifting from AS3/Flex to HTML/Javascript. What i would like to know is? Is html/javascript as powerfull as as3/Flex or are they entirely different. With other words can i build the exact same applictions with HTML(4/5) and Javascript as i can do with AS3/Flex? I'm not looking for the speed comparison? or bashing one technology over the other? I just want to know if is good for me to dive into javascript, JQuery...... PS. If there is a nother post on stackoverflow with the exacte question. please share the link. Thanks. Thank you.

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  • My javascript doesn't work on IE. What should I change?

    - by klm
    I'm making simple site for my school project. My code doesn't work on my teacher's PC (he has IE 6 or 7 - I don't remember). I use it to change content on site (kind of menu). html: <ul> <li onclick="run(1)"> ... </li> <li onclick="run(2)"> ... </li> <li onclick="run(3)"> ... </li> <li onclick="run(4)"> .... </li> <li onclick="run(5)"> .... </li> <li onclick="run(6)"> .... </li> </ul> Script: function run(x) { ///New Content: var a = ... var e = "<a href='xxxx'> aaaaaa</a>" //example ///////////////////// var p = document.getElementById("content"); if(x === 1) { p.innerHTML=a; } else if(x === 2) { p.innerHTML=b; } else if(x === 3) { p.innerHTML=c; } else if(x === 4) { p.innerHTML=d; } else if(x === 5) { p.innerHTML=e; } else { p.innerHTML=f; } };

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  • Strange attribute in DIV tag

    - by user433500
    I am seeing some attribute I have never seen before in a div tag. I haven't touch html for a while but googling the attribute didn't return much useful info. <div dataquery="#item_1306" comp="box.components.Flashplayer" id="box_Flashplayer_2" propertyquery="#box_Flashplaye_2" class="box_Flashplaye_style2"... My question is, do you know what are these "dataquery" "comp" and "propertyquery" attributes? Thanks alot folks.

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  • multiple form submission with one submit

    - by skylab
    I've been trying to think this through and figure out if it is possible or not. I'm using zen-cart as shopping cart software, but what I'd like to do, is hard code a page that is basically a list of 7-9 products, next to each product is a checkbox, so I'd like to figure out a way, via html,javascript or jquery to submit whichever forms(products) are checked to the cart. The typical form submission for a product looks something like this(sometimes there may be one or two additional hidden fields): <form name="cart_quantity" action="index.php?action=add_product" method="post" enctype="multipart/form-data"> <input type="hidden" name="cart_quantity" value="1"> <input type="hidden" name="products_id" value="7"> <input type="hidden" name="id[6]" value="9" id="attrib-6-9"> <input type="image" src="buy_button.png" alt="Add to Cart" title="Instructional Video Part 1: Add to Cart"> </form> There would be 7-9 of these on the page, each with a checkbox, so I'm assuming a script would need to figure out which ones where checked and submit them via the form action? Maybe there is a better way of going about this that I'm not thinking of because a)it's over my head or b)just haven't figured it out yet. Anyway is something like this possible?

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  • Designing entire webpages as SVG files

    - by user1311390
    Disclaimer I realize that given the absurdity of the title, this sounds like a troll. However, it's a genuine question. My background involves OpenGL / x86 assembly. I've recently started learning web programming. I really like SVG + CSS, and was wondering -- why do people not design entire webpages in SVG? Context SVG provides beautiful primitive: quadratic + cubic bezier curves; lines + filling -- all as vector graphics SVG provides text SVG provides affine transformations Questions Are there examples of people designing entire websites as a giant SVG file? If not, what the limitations? Are there performance hits when using SVG primitives as opposed to divs/tables?

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  • Detect what is selected (highlighted) or clicked within an element on a page?

    - by Fog Cook
    How would one go about detecting what has been selected on a page in a browser? Example: Click, hold, select 3 words and 1 image on a page, release. Sub-question: How to detect what letter someone clicked on? Without using: A span injector breaking everything up OR a WYSIWYG plugin I'm hoping this isn't just a type of browser interaction you can't detect. There could be many uses, but my goal is a simple 'live' page editor, or at least a way to know what someone is clicking on/selecting aside from just the id of an element.

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  • single page for mobile/iphone and desktop

    - by henna
    i have developed a mobile version of a page and it uses some mobile specific java and css i have come across many solutions to point mobile/iphone users to that specific page and desktop users to original webpage. but what i want is that i get both things in one page and when user is on mobile that certain part of javascript and css run while on same page without user being redirected to other pages. is this possible

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  • file upload using progress element in HTML 5

    - by UNNI
    I am using progress element while displaying the progress of a file upload in javascript. But the problem that I am facing is it is not completely loading huge file.when I checked evet.total attribute it gives the total size of the file in bytes.But when it loads physically event.loaded attribute loads only 70 to 75 %.So I want to know is there any pre-requisite when use progress event? Has anybody faced this kind of issue before?.Thanks in advance.

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  • Canvas scalable arc position

    - by Amay
    http://jsfiddle.net/cs5Sg/11/ I want to do the scalable canvas. I created two circles (arcs) and one line, when you click on circle and move it, the line will follow and change position. The problem is when I added code for resize: var canvas = document.getElementById('myCanvas'), context = canvas.getContext('2d'), radius = 12, p = null, point = { p1: { x:100, y:250 }, p2: { x:400, y:100 } }, moving = false; window.addEventListener("resize", OnResizeCalled, false); function OnResizeCalled() { var gameWidth = window.innerWidth; var gameHeight = window.innerHeight; var scaleToFitX = gameWidth / 800; var scaleToFitY = gameHeight / 480; var currentScreenRatio = gameWidth / gameHeight; var optimalRatio = Math.min(scaleToFitX, scaleToFitY); if (currentScreenRatio >= 1.77 && currentScreenRatio <= 1.79) { canvas.style.width = gameWidth + "px"; canvas.style.height = gameHeight + "px"; } else { canvas.style.width = 800 * optimalRatio + "px"; canvas.style.height = 480 * optimalRatio + "px"; } } function init() { return setInterval(draw, 10); } canvas.addEventListener('mousedown', function(e) { for (p in point) { var mouseX = e.clientX - 1, mouseY = e.clientY - 1, distance = Math.sqrt(Math.pow(mouseX - point[p].x, 2) + Math.pow(mouseY - point[p].y, 2)); if (distance <= radius) { moving = p; break; } } }); canvas.addEventListener('mouseup', function(e) { moving = false; }); canvas.addEventListener('mousemove', function(e) { if(moving) { point[moving].x = e.clientX - 1; point[moving].y = e.clientY - 1; } }); function draw() { context.clearRect(0, 0, canvas.width, canvas.height); context.beginPath(); context.moveTo(point.p1.x,point.p1.y); context.lineTo(point.p2.x,point.p2.y); context.closePath(); context.fillStyle = '#8ED6FF'; context.fill(); context.stroke(); for (p in point) { context.beginPath(); context.arc(point[p].x,point[p].y,radius,0,2*Math.PI); context.fillStyle = 'red'; context.fill(); context.stroke(); } context.closePath(); } init(); The canvas is scalable, but the problem is with the points (circles). When you change the window size, they still have the same position on the canvas area, but the distance change (so the click option fails). How to fix that?

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  • How do I delete files in a class?

    - by user3682906
    I want to have a CRUD management on my gallery but I have no idea how. I have searched the internet but I did not find what I was looking for. This is my class: class Gallery { public function renderImages($map) { $images = ""; foreach (glob($map ."*.{jpeg,jpg,png,gif}", GLOB_BRACE) as $image){ $images .= "<a href='".$image."' data-lightbox='afbeelding'><img src='".$image."' class='thumbnail'></img></a>"; } return $images; } } and this is my gallery: <div class="gallery"> <center> <a href="index.php">Back:</a> <style> body { margin:0; padding:0; background:#efefef; font-family: "Helvetica Neue", helvetica, arial, sans-serif; color: black; text-align:center; /* used to center div in IE */ } </style> <?php $gallery = new Gallery(); echo $gallery -> renderImages("../images/"); $connection = new DatabaseConnection(); $render = new RenderData(); $page = 1; if(isset($_GET['page'])) { $check = new CheckData(); if($check->PageCheck($_GET['page'])) { $page = $_GET['page']; } } ?> <table> <div id="Intro"> <tr> <td>Hieronder kan je uploaden.</td> </tr> </div> <tr> <td>Max. 500000000Bytes</td> </tr> <tr> <form action="pages/upload_file.php" method="post" enctype="multipart/form-data"> <td><label for="file">Filename:</label></td> </tr> <tr> <td><input type="file" name="file" id="file"></td> </tr> <tr> <td><input type="submit" name="submit" value="Submit"></td> </tr> <tr> <td><input type="submit" name="delete" value="Delete"></td> </tr> </form> </table> How do I make a CRUD management on this? I want to select the photo and then delete it from my computer. I hope you guys can help me out...

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  • How to read loaded image into a blob?

    - by Gajus Kuizinas
    I am facing same-origin policy restrictions when loading remote images. However DOM 0 Image object can be used to load a remote resource (this is essentially the same as creating an <img /> tag). var fr = new FileReader(), img = new Image(); img.src = 'http://distilleryimage8.s3.amazonaws.com/6cf25568491a11e2af8422000a9e28e9_7.jpg'; img.onload = function () { // how to get this image as a Blob object? }; Is there a way to read this resource into a Blob/arraybuffer object? This is not a duplicate of How to convert an image object to a binary blob as the latter does not rise with same-origin issues.

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  • Track only iframe history

    - by evanwong
    I have a page which contains an iframe and I want to track the history of the iframe only. I tried to use the history object like this: <!DOCTYPE html> <html> <head> <title></title> <script type="text/javascript"> function checkFrameHistory() { alert(window.frames["test2"].history.length); } function checkThisHistory() { alert(history.length); } </script> </head> <body> <iframe name="test2" src="test2.html"></iframe> <div> <input type="button" onclick="checkFrameHistory()" value="Frame history"/> <input type="button" onclick="checkThisHistory()" value="This history"/> </div> </body> </html> test2.html <!DOCTYPE html> <html> <head> <title></title> <script type="text/javascript"> function checkMyHistory() { alert(history.length); } </script> </head> <body> <div> Test2 </div> <div> <input type="button" onclick="checkMyHistory()" value="My history"/> </div> </body> </html> but it actually gave me the history including the parent window. For instance, I went to another site in the main window and came back to my iframe test site. Both window.frames["test2"].history.length and history.length still gave me the same count by increasing the length by 2. Did I do it wrong? Is there a way to track only the iframe history?

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