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  • Learning HTML - What is the BEST ONLINE RESOURCE?

    - by Chris Jacob
    The Goal: Use votes to rank nominated sites. The first answer to reach 100+ votes will be accepted. Please answer following these 5 simple rules: ONE SITE per answer. Link to each page if nominating a "series" of resources on a SITE. No "offline" books. Only online resources (tutorials, API references, blogs, screencasts, etc). Don't add "subjective" details/notes in your answer. Add them as a comment to the answer. Don't post duplicates. If your favourite is already listed Up Vote It! Example Answer: Site Name http://www.example.com Example Answer (site with a series of resources): Site Name http://www.example.com Series Name A http://www.example.com/video/a/1 http://www.example.com/video/a/2 Series Name B http://www.example.com/video/b/1

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  • Just a random basic OO javascript qn

    - by Reno Yeo
    I am coding an external Javascript slideshow file, which i want to load and display on my HTML/CSS webpage. How do i go about doing that? I understand that i need to load the .js file in the header of the HTML, but what do i call inside the body's DIV that will make the javascript file understand that i want it to load at that area? I'm extremely confused with working with Javascript here. If anyone has any helpful links to implementing a complete slideshow on a webpage it would be appreciated as well.

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  • What is the current state of the art in HTML canvas JavaScript libraries and frameworks?

    - by Toby Hede
    I am currently investigating options for working with the canvas in a new HTML 5 application, and was wondering what is the current state of the art in HTML canvas JavaScript libraries and frameworks? In particular, are there frameworks that support the kind of things needed for game development - complex animation, managing scene graphs, handling events and user interactions? Also willing to consider both commercial and open source products.

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  • Multiple storages using localStorage

    - by Blondie
    Hey, Is it possible that the same name used can have many different values stored separately and to be shown in a list? e.g. function save() { var inputfield = document.getElementById('field').innerHTML; localStorage['justified'] = inputfield; } <input type="text" id="field" onclick="save();" /> Everytime someone enters something in the input field, and click on save, the localstorage will only save the value in the same name, however, does this conflict the way storage are saved, like being replaced with the latest input value? Also, is there anyway to prevent clearing the localstorage when clearing the cache? Thanks.

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  • Twitter Bootstrap Navbar blocking svg viewBox

    - by user1167650
    I have a navbar fixed to the bottom and I have page that has a title and a giant svg (created by d3.js). I would like the svg to take up the entire screen (whatever is left over), but it always seems to have some part appear behind the bottom nav bar. I've tried: 1) using viewBox to auto-resize, setting the parent div and the svg to be block elements 2) adding padding-bottom to the body element But the svg still appears behind the navbar on wide screen monitors.

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  • How to use input type="tel" in a contact form

    - by user1678664
    PHP newbie here trying to use a simple contact form. The fields I have are: "Name", "Email", "Phone", and "Message". I am trying to figure out what to do with the "Phone" field – I want it to output to the same place that "Message" does, so that when the email is received it will output both the message and the phone number to the body of the email. How do I do this? if( isset( $_POST['submit'] ) ) : wp_mail( get_option( 'admin_email' ), 'Website Contact Form', ( isset($_POST['message'] ) ? $_POST['message'] : '(blank)' ), 'From: ' . ( isset( $_POST['from_name'] ) ? $_POST['from_name'] : 'Website Contact Form' ) . ' <' . ( isset( $_POST['from_email'] ) ? $_POST['from_email'] : get_option( 'admin_email' ) ). '>' . "\r\n" ); $output = '<p>Thank you! Your message has been sent.</p>'; else : $output = ' <form action="" method="post"><ul> <li> <label for="from_name">Name</label> <input type="text" name="from_name" id="from_name" /> </li> <li> <label for="from_email">Email</label> <input type="email" name="from_email" id="from_email" /> </li> <li> <label for="from_tel">Phone</label> <input type="tel" name="from_tel" id="from_tel" /> </li> <li> <textarea name="message" id="message"></textarea> </li> <li class="submit"> <input name="submit" type="submit" value="Say Hello!" /> </li> </ul></form>'; endif; return $output;

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  • Anchors requiring multiple clicks to fire

    - by novaurora
    'This is bizarre bug. I have CSS3 anchors/buttons, which I've continued to strip properties out of, that sometimes require multiple clicks to fire. I've never seen anything like it. http://votizen.com Sometimes it happens, sometimes it doesn't. So it's very tough to pin down. If anyone is interested in helping me, check out the page and the source code on the large 'Sign in with Facebook' or 'Sign in with Twitter' buttons. Thank you!

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  • html5media & flowplayer wmode issues...

    - by minusidea
    I'm working on our new homepage and need to implement a solution that will run a video across iphone/ipad and the standard web browsers. I found a pretty decent solution with html5media - http://code.google.com/p/html5media/ but ran across an issue with a jquery dropdown falling behind the the swf object (this only happens on FF & IE - works fine on Safari & Chrome because it's loading mp4 instead of a swf object). I know the issue is the wmode setting but can not for the life of me figure out where to set it in the html5media (http://html5media.googlecode.com/svn/trunk/src/html5media.min.js). I'm hoping someone can help me or possibly give me a better solution of implementing the video. You can see the development page at idssite(dot)com/development/index.php - Sorry I can't link I'm being stopped by the spam prevention mechanism. Thanks

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  • DOM Storage and locks

    - by user535759
    Since DOM storage and its equivalencies persist in between tabs and windows, I've thought about using it for message passing. The problem is that fetch and store are different operations, and therefore not atomic. I have models that rely on UUID generation, conflict resolutions, and beaconing to do the small subset of what I need to do, but my real question is this: Since the local storage is a shared memory resource, what are the locking mechanisms available for mutual access?

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  • How to debug web workers

    - by Zachary K
    I have been working with web workers in HTML 5 and am looking for ways to debug them. Ideally something like the firebug or chrome debuggers. Does anyone have any good solution to this. with no access to the console or DOM its kind of hard to debug iffy code

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  • dotted stroke in <canvas>

    - by Sam
    I guess it is not possible to set stroke property such as CSS which is quite easy. With CSS we have dashed, dotted, solid but on canvas when drawing lines/or strokes this doesn't seem to be an option. How have you implemented this? I've seen some examples but they are really long for such a silly function. For example: http://groups.google.com/group/javascript-information-visualization-toolkit/browse_thread/thread/22000c0d0a1c54f9?pli=1

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  • Rotating png images using css in IE

    - by Ernest Shulikovski
    Here is a mockup for something called "Diversity Disc": http://diversity.iest.pl/ It is just three disks that you can rotate and read "results". I am using there just four png images, and rotate using jQuery f.i: $.fn.rleft = function() { return this.animate({ rotate: '-=45deg' }); }; It works not so bad in most new browser. But in all versions of IE things go terribly wrong. There is problem with rotation, and with png: after rotation, there is happening something very ugly with alpha transparency of those images. So my question is, is this possible to make it work in IE 8 and 7 (and, more or less IE 6?). If no I will be forced to order it in Flash. But I would like first to try to do it using just css and javascript (svg?). So what I am doing wrong? Do you have any tips, for using different technology, or js library? Thank you in advance for any answers.

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  • Working with Multiple Layers - KineticJS

    - by Bruno Sampaio
    I'm using KineticJS 4.0.5 and I'm currently trying to draw the contents of several layers but only the last one added to stage is drawn... If I understood the documentation correctly this should be possible, otherwise why would we need a layer? I have three different layers: a background layer with just a Kinectic.Rect object; a elements layer with several types of shapes; and a top layer with elements I want to be always on top of everything. I populate those layers inside a draw function I have inside a object I created, this object also has a shape attribute which refers to the background and a contents attribute with the elements to add to the elements layer. My code for the draw function is the following: this.draw = function() { var stage = E.game.stage, layers = E.game.layers; stage.clear(); // Add Background this.shape.setSize(stage.getWidth(), stage.getHeight()); layers.background.add(this.shape); // Iterate over contents for(var i = 0; i < this.contents.length; i++) { layers.elements.add(this.contents[i].shape); } // Draw Everything stage.add(layers.background); stage.add(layers.elements); stage.add(layers.top); // This one is currently empty stage.draw(); } After running this function, only layers.top is drawn in the canvas, and if I comment the line where it is added only layers.elements is drawn. However the stage has 3 childrens (I checked it with inspect element on chrome) and in the documentation it says the draw function draws all layers... Am I doing something wrong here? Or it isn't possible? And if it's not possible why would I need a layer and a stage? Wouldn't one be enough? Thank you in advance. Edit: I was able to solve the problem, I was applying a white background color with css to the canvas element and since each layer creates a new canvas element above the others I could only see the contents for the top most layer (in this case just white). However, I still have a problem related with multiple layers that I didn't have before with just one layer. When I use the clear function on the stage it should clear the layers right? But instead the layers remain exactly the same, even if I try to call clear on each individual layer they won't change... I'm also using the stage draw function after clearing them but still no changes at all... The only solution I found until now was by removing the layer from the stage and adding it again :s Is there a better way to reset the layers contents? Thank you again and sorry for the confusion with the first question.

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  • Canvas is stretch when using CSS but normal with old "width" and "height" properties

    - by Sirber
    I have 2 canvas, one use old html "width" and "height" to size it, the other use CSS <canvas id="compteur1" width="300" height="300" onmousedown="compteurClick(this.id);"></canvas> <canvas id="compteur2" style="width: 300px; height: 300px;" onmousedown="compteurClick(this.id);"></canvas> compteur1 display like it should, but not compteur2. the content is drawn using javascript on a 300x300 canvas. why is there a display difference? Thanks! Screenshot:

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  • JavaScript onClick() Display

    - by junaidkaps
    I have an array consisting of several objects containing Strings. I am successfully able to display the array by using: <td><p onclick="theMiddle(this)">The Middle</td> As you see from the td tag this is part of a table. Issue is that the browser opens up a new page to display my text. I have been trying to display the array above my table in a p tag. //JavaScript var arrayTheMiddle = new Array (showName.theMiddle, beginingTime.theMiddle, network.abc, duration.thirty, rating.general, description.theMiddle, showImage.theMiddle); function theMiddle(obj){ for(i=0; i < arrayTheMiddle.length; i++) { document.write(arrayTheMiddle[i] + "<br>"); } } //HTML File <p>Would like the array/function displayed here while the user clicks within the table below (entire table has not been listed)</p> <td><p onclick="theMiddle(this)">The Middle</td> Unfortunately I am constantly failing at utilizing get element by id to call my function which consists of an array. I have searched for all sorts of stuff, yet frankly I'm lost. Not even sure if my approach is correct at this point. I'm sure this is one of those simple things that are blowing over my head!

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  • Are all <canvas> tag dimensions in pixels?

    - by Simon Omega
    Are all tag dimensions in pixels? I am asking because I understood them to be. But my math is broken or I am just not grasping something here. I have been doing python mostly and just jumped back into Java Scripting. If I am just doing something stupid let me know. For a game I am writing, I wanted to have a blocky gradient. I have the following: HTML <canvas id="heir"></canvas> CSS @media screen { body { font-size: 12pt } /* Game Rendering Space */ canvas { width: 640px; height: 480px; border-style: solid; border-width: 1px; } } JavaScript (Shortened) function testDraw ( thecontext ) { var myblue = 255; thecontext.save(); // Save All Settings (Before this Function was called) for (var i = 0; i < 480; i = i + 10 ) { if (myblue.toString(16).length == 1) { thecontext.fillStyle = "#00000" + myblue.toString(16); } else { thecontext.fillStyle = "#0000" + myblue.toString(16); } thecontext.fillRect(0, i, 640, 10); myblue = myblue - 2; }; thecontext.restore(); // Restore Settings to Save Point (Removing Styles, etc...) } function main () { var targetcontext = document.getElementById(“main”).getContext("2d"); testDraw(targetcontext); } To me this should produce a series of 640w by 10h pixel bars. In Google Chrome and Fire Fox I get 15 bars. To me that means ( 480 / 15 ) is 32 pixel high bars. So I change the code to: function testDraw ( thecontext ) { var myblue = 255; thecontext.save(); // Save All Settings (Before this Function was called) for (var i = 0; i < 16; i++ ) { if (myblue.toString(16).length == 1) { thecontext.fillStyle = "#00000" + myblue.toString(16); } else { thecontext.fillStyle = "#0000" + myblue.toString(16); } thecontext.fillRect(0, (i * 10), 640, 10); myblue = myblue - 10; }; thecontext.restore(); // Restore Settings to Save Point (Removing Styles, etc...) } And get a true 32 pixel height result for comparison. Other than the fact that the first code snippet has shades of blue rendering in non-visible portions of the they are measuring 32 pixels. Now back to the Original Java Code... If I inspect the tag in Chrome it reports 640 x 480. If I inspect it in Fire Fox it reports 640 x 480. BUT! Fire Fox exports the original code to png at 300 x 150 (which is 15 rows of 10). Is it some how being resized to 640 x 480 by the CSS instead of being set to a true 640 x 480? Why, how, what? O_o I confused...

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  • Max size of localStorage values?

    - by user269386
    Hi, since the localStorage (currently) only supports strings as values and in order to that the objects have to be stringified (stored as JSON-string), before they can be stored, i wondered if there is a defined limitation regarding the length of the values. Does anyone know if there is a definition which applies to all browsers, respectively does anyone know the limitations for Chrome5? Thanks, in advance, for your help

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  • Dash surrounding text

    - by Brandon Hansen
    Given the above dynamically generated text (meaning that I can't just use an image), I am trying to recreate the design using just html and css selectors. I would like to just use a single h4 with the containing text, but am open to other solutions. I would prefer to not use absolute positioning, but again, if that is the only way, then so be it. I have tried surrounding with span tags, but those are inline elements that don't have an inherent width. The h4 will be nested within a div, though not always of the same class or id. Any ideas or resources to get me started?

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  • CSS to create curved corner between two elements?

    - by Tauren
    My UI has an unordered list on the left. When a list item is selected, a div appears on the right of it. I'd like to have a curved outer corner where the <li> and the <div> meet. See the white arrow in the image below. To extend the blue <li> to the edge of the <ul>, I'm planning to do something like this: li { right-margin: 2em; border-radius: 8px; } li.active { right-margin: 0; border-bottom-right-radius: 0; border-top-right-radius: 0; } Is there a better way to extend the <li> to the edge of the <ul>? Obviously, I'll include the webkit and mozilla border radius CSS as well. The main thing I'm unsure about is that outer corner underneath the bottom right corner of the active <li>. I have some ideas, but they seem like hacks. Any suggestions? NOTE that the <ul> is indicated in grey, but it would be white in the real design. Also, I'm planning to use Javascript to position the <div> correctly when an <li> is selected.

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