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  • Only the last run in a for loop in Javascript works

    - by Mengfei Murphy
    Here is a for loop written by Javascript. It is trying to apply queries for websql. for (var i = 0; i < 10; i++){ db.transaction(function (tx){ tx.executeSql('INSERT INTO ProjSetsT (ProjID) VALUES (?);', [i]); }); } The attempt is obvious, I tried to add values "0, 1, 2, ... 9" into column ProjID in table ProjSetsT. It does not work. I only got the last element, i.e. "9" inserted, but not the first eight numbers. Is there any syntax mistakes?

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  • mediaelement.js play/pause on click controls don't work

    - by iKode
    I need to play and pause the video player if any part of the video is clicked, so I implemented something like: $("#promoPlayer").click(function() { $("#promoPlayer").click(function() { if(this.paused){ this.play(); } else { this.pause(); } }); ...but now the controls of the video won't pause/play. You can see it in action here(http://175.107.134.113:8080/). The video is the second slide on the main carousel at the top. I suspect I'm now getting 2 onclick events one from my code above and a second on the actual pause/play button. I don't understand how the actual video controls work, because when I inspect the element, I just see a tag. If I could differentiate the controls, then perhaps I might have figured out a solution by now. Anyone know how I should have done this, or is my solution ok. If my solutions ok, how do I intercept a click on the control, so that I only have one click event to pause / play? If you look on the media element home page, they have a big play button, complete with mouseOver, but I can't see how they have done that? Can someone else help?

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  • How can I use HTML 5?

    - by Doug
    I want to get ready for HTML 5 and start playing around with it. Do I need to install it or something before using it? How does it work? I'm currently on shared hosting.

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  • How to not cache a php file where a cachemanifest is beeing called?

    - by Volmar
    Hi, i'm building a iphone app with jqtouch and i use a cachemanifest to cache all the static files (images, css, javascript) to make it load faster. However the page uses php for the dynamic content and i don't want to cache that. So i'm generating the cachemanifest with this php-script(manifest.php): <?php header('Content-Type: text/cache-manifest'); echo "CACHE MANIFEST\n"; $hashes = ""; $lastFileWasDynamic = FALSE; $dir = new RecursiveDirectoryIterator("."); foreach(new RecursiveIteratorIterator($dir) as $file) { if ($file->IsFile() && $file != "./manifest.php" && substr($file->getFilename(), 0, 1) != ".") { if(preg_match('/.php$/', $file)) { if(!$lastFileWasDynamic) { echo "\n\nNETWORK:\n"; } $lastFileWasDynamic = TRUE; } else { if($lastFileWasDynamic) { echo "\n\nCACHE:\n"; $lastFileWasDynamic = FALSE; } } echo $file . "\n"; $hashes .= md5_file($file); } } echo "\nNETWORK:\nhttp://chart.apis.google.com/\n\n# Hash: " . md5($hashes) . "\n"; ?> This actually works really good except for one irritating thing: From what i read somewhere the file that calls the cachemanifest is automaticly included in the manifest and is beeing cached. Wich means that my start-page index.php, where i call the cachemanifest is beeing cached. This leads to very irritating problems. is there any way to deal with this or any smart workaround? The page is in the cachemanifest listed as NETWORK, but it looks like this is beeing overruled by the fact that the cachemanifest is called from the file.

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  • IOS Paypal Phonegap Plugin errors

    - by Paul
    I'm trying to implement the Paypal Plugin for Phonegap (Iphone) - (https://github.com/phonegap/phonegap-plugins/tree/master/iPhone/PayPalPlugin). I've followed all the instructions but I get thefollowing error on build from the SAIOSPaypalPlugin.h file - Lexical or Preprocessor issue - PGPlugin.h not found I'm using latest Cordova version freshly downloaded from Phonegap site just weeks ago, so I'm not sure whats missing?

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  • HTML 5 Canvas - Get pixel data for a path

    - by Mikey S.
    I wonder if is there any way I can get pixel data for the currently drawn path in the canvas tag. I can calculate the pixel data on my own when drawing simple shapes like square or a line, but things get messy with more complicated shapes like ellipse or even a simple circle. The reason i'm asking this is because I'm working on a web application which involves sending canvas pixels data to the server when I add a path to the canvas. The server needs to keep it's own copy of the entire canvas, and I really don't want to send the ENTIRE canvas image every single change, but only the delta for efficiency reasons... Thanks.

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  • Canvas scroll animation not working correctly

    - by pedalpete
    I'm building a gantt chart style timeline using html canvas element. I am currently attempting to add the functionality which allows the user to click a next/prev button to have the gantt chart scroll to display earlier or later times. The way I am doing this is to have a span.adjustTime where the id holds a value in seconds for the time to be adjusted (eg 86400 for one day). I am trying to animate the scrolling so it looks like a scroll, rather than jumping ahead by one day. I have a small problem in my timing calculation, but the script below is not animating, but rather jumping directly to the final time. I do have the draw function running on a separate setInterval which updates every second, so I'm hoping it isn't an issue of conflicting timers on the same function on the same element and data. jQuery('span.adjustTime').click(function() { var adjustBy = parseInt(jQuery(this).attr('id').replace('a', '')); var data = jQuery('img#logo').data(); for(var m = 1; m >= 30; m++) { gantt.startUnixTime = gantt.startUnixTime + (adjustBy * (m * 0.001)); var moveTimer = setTimeout(function() { draw(document.getElementById('gantt'), data, gantt); }, 1000); if (m == 30) { clearTimeout(moveTimer); } } });

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  • HTML: Include, or exclude, optional closing tags?

    - by Ian Boyd
    Some HTML1 closing tags are optional, i.e.: </HTML> </HEAD> </BODY> </P> </DT> </DD> </LI> </OPTION> </THEAD> </TH> </TBODY> </TR> </TD> </TFOOT> </COLGROUP> Note: Not to be confused with closing tags that are forbidden to be included, i.e.: </IMG> </INPUT> </BR> </HR> </FRAME> </AREA> </BASE> </BASEFONT> </COL> </ISINDEX> </LINK> </META> </PARAM> Note: xhtml is different from HTML. xhtml is a form of xml, which requires every element have a closing tag. A closing tag can be forbidden in html, yet mandatory in xhtml. Are the optional closing tags ideally included, but we'll accept them if you forgot them, or ideally not included, but we'll accept them if you put them in In other words, should i include them, or should i not include them? The HTML 4.01 spec talks about closing element tags being optional, but doesn't say if it's preferable to include them, or preferable to not include them. On the other hand, a random article on DevGuru says: The ending tag is optional. However, it is recommended that it be included. The reason i ask is because you just know it's optional for compatibility reasons; and they would have made them (mandatory | forbidden) if they could have. Put it another way: What did HTML 1, 2, 3 do with regards to these, now optional, closing tags. What does HTML 5 do? And what should i do? Footnotes 1HTML 4.01

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  • video tag in iphone status

    - by David
    Is there any movie that actually works in iPhone/iPad safari using the video tag? We tried so many formats and code snippets. I've heard that mp4/h264 should work, but not for us. Can anyone point me to a working example online? If you know the code or specs/formats for the videotag on iphone, that would be great.

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  • Creating an array & outputting its code definition for preloading

    - by user422318
    I want to create a 2d array that represents my 2d canvas. For each pixel, I will look up the value and then save an integer {0, 1, 2, 3, 4} as each element of the array. Unfortunately, this takes way too friggin' long to run each time I load the game. How can I write a script that creates this array for me and outputs the array code so I can just paste it in a js file and have it preloaded? (I'm prototyping a game, so I just need to run this for my test map or two.)

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  • Make accordeon/toggle menu using jquery or javascript

    - by Souza
    Found a solution: $('div.divname').not(':eq(0)').hide(); Check this page: http://www.iloja.pt/index.php?_a=viewDoc&docId=19 I would like to have ONLY the first text (faqtexto) open, and the one bellow, hidden on loading (by default) This is the HTML: <div class="agendarfaq"> <div class="topfaq"></div> <div class="faqtopics"><p class="textopics">Recolha e entrega, quanto tempo?</p></div> <div class="faqtexto"> Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem</div> <div class="faqtopics"><p class="textopics">Recolha e entrega, quanto tempo?</p></div> <div class="faqtexto"> Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem</div> </div> The jQuery I propose: $(".faqtopics").click(function(event) { $("div.faqtexto").slideUp(100); $(this).next("div.faqtexto").slideToggle(); }); Do you suggest any other cleaner jQuery code? Any help would be welcome! Thank you very much!

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  • Hyperlinks and iPad videos

    - by bhan
    Hello everybody, I'm trying to develop something in the cloud incorporating video, text and images. However, any hyperlinked content that appears above or below the video is unclickable, as the video takes the focus on the iPad. This isn't a problem with Safari in general, as it works on Desktop Safari. Thankyou, BH

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  • Validating Time & Date To Be At Least A Certain Amount Of Time In The Future

    - by MJH
    I've built a reservation form for a taxi company which works fine, but I'm having an issue with users making reservations that are due too soon in the future. Since the entire form is kind of long, I first want to make sure the user is not trying to make a reservation for less than an hour ahead of time, without them having to fill out the whole form. This is what I have come up with so far, but it's just not working: <?php //Set local time zone. date_default_timezone_set('America/New_York'); //Get current date and time. $current_time = date('Y-m-d H:i:s'); //Set reservation time variable $res_datetime = $_POST['res_datetime']; //Set event time. $event_time = strtotime($res_datetime); ?> <!doctype html> <html> <head> <meta charset="utf-8"> <title>Check Date and Time</title> </head> <?php //Check to be sure reservation time is at least one hour in the future. if (($current_time - $event_time) <= (3600)) { echo "You must make a reservation at least one hour ahead of time."; } ?> <form name="datetime" action="" method="post"> <input name="res_datetime" type="datetime-local" id="res_datetime"> <input type="submit"> </form> <body> </body> </html> How can I create a validation check to make sure the date and time of the reservation is at least one hour ahead of time?

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  • How to load array values into tableview in iphone app using phonegap

    - by user1586650
    Am new to phonegap. Now am using phonegap2.0 in my Lion mac. My xcode version is 4.3. Now i created Tableview for iphone app using html. And i created array with some values using JavaScript. Please see this below link: In this below link i have attach my html file and my Javascript file. "http://pastie.org/4779045" Now i want to load the array values in tableview. Please some body help me to load done this issue.

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  • how do I call a javacript function every 60 seconds?

    - by William
    So I'm trying to work on a Canvas demo, and I want this square to move from one side to the other, but I can't figure out how to call javascript in a way that repeats every 60 seconds. Here's what I got so far: <!DOCTYPE html> <html lang="en"> <head> <title>Canvas test</title> <meta charset="utf-8" /> <link href="/bms/style.css" rel="stylesheet" /> <style> body { text-align: center; background-color: #000000;} canvas{ background-color: #ffffff;} </style> <script type="text/javascript"> var x = 50; var y = 250; function update(){ draw(); x = x + 5; } function draw(){ var canvas = document.getElementById('screen1'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); ctx.fillStyle = 'rgb(236,138,68)'; ctx.fillRect(x,y,24,24); } } </script> </head> <body onLoad="setTimeout(update(), 0);"> <canvas id="screen1" width="500" height="500"></canvas> </body> </html>

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  • Get latlng and draw a polyline between that two latlng

    - by anup sharma
    I have some issue in my code in that first I want to get latlng of my given address/city name from two text boxes after that i converts it to from position's latlng and to position's latlng and at last i want to draw a polyline between these point and markers on both point also, But now i am trying to draw a line between these points. But still not working this code also no any error in console also. code is here for your help. function getRoute(){ var from_text = document.getElementById("travelFrom").value; var to_text = document.getElementById("travelTo").value; if(from_text == ""){ alert("Enter travel from field") document.getElementById("travelFrom").focus(); } else if(to_text == ""){ alert("Enter travel to field"); document.getElementById("travelTo").focus(); } else{ //google.maps.event.addListener(map, "", function (e) { var myLatLng = new google.maps.LatLng(28.6667, 77.2167); var mapOptions = { zoom: 3, center: myLatLng, mapTypeId: google.maps.MapTypeId.TERRAIN }; var map = new google.maps.Map(document.getElementById('map-canvas'), mapOptions); var geocoder = new google.maps.Geocoder(); var address1 = from_text; var address2 = to_text; var from_latlng,to_latlng; //var prepath = path; //if(prepath){ // prepath.setMap(null); //} geocoder.geocode( { 'address': address1}, function(results, status) { if (status == google.maps.GeocoderStatus.OK) { // do something with the geocoded result // alert(results[0].geometry.location); from_latlng = results[0].geometry.location; // from_lat = results[0].geometry.location.latitude; // from_lng = results[0].geometry.location.longitude; // alert(from_latlng); } }); geocoder.geocode( { 'address': address2}, function(results, status) { if (status == google.maps.GeocoderStatus.OK) { // do something with the geocoded result to_latlng = results[0].geometry.location; // to_lat = results[0].geometry.location.latitude; // to_lng = results[0].geometry.location.longitude; // results[0].geometry.location.longitude // alert(to_latlng) } }); setTimeout(function(){ var flightPlanCoordinates = [ new google.maps.LatLng(from_latlng), new google.maps.LatLng(to_latlng) ]; //alert("123") var polyline; polyline = new google.maps.Polyline({ path: flightPlanCoordinates, strokeColor: "#FF0000", strokeOpacity: 1.0, strokeWeight: 2 }); polyline.setMap(map); // assign to global var path // path = polyline; },4000); // }); } }

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  • How would one rotate an image around itself using Canvas?

    - by Wolfr
    I'm having trouble roating an image around itself using Canvas. Since you can't rotate an image you have to rotate the canvas: if I rotate the canvas by a degree the origin around which I want to rotate changes. I don't get how to track this change. This is my current code: http://pastie.org/669023 And a demo is at http://preview.netlashproject.be/cog/ If you want to give things a shot the zipped up code and image is at http://preview.netlashproject.be/cog/cog.zip

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  • Flip <canvas> (rotate 180deg) after being published on page.

    - by smallmeans
    I'm trying to rotate a canvas element AFTER it's been appended to the DOM. Canvas is 600x50 and this is the code at hand: var canvas = document.getElementsByTagName('canvas')[2]; var ctx = canvas.getContext('2d'); ctx.translate(300, 25); // rotate @ center ctx.rotate(angle * Math.PI/180); which isn't accomplishing the task. Am I missing something? Thanks

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  • Why aren't these Canvases rendering?

    - by bpapa
    I'm creating a web app that allows users to enter a number of colors, by specifying RGB values. Upon submission, the user will see a canvas with a solid rectangle drawn in the color chosen. On this page, I have 7 canvases. The first one draws just fine, but none of the rest show up. The browser is Safari. Here's the relevant code: First, the script element in the header, which defines the function I use to draw to the canvas. <script language="JavaScript" TYPE="text/javascript"><!-- function drawCanvas(canvasId, red, green, blue) { var theCanvas = document.getElementById("canvas" + canvasId); var context = theCanvas.getContext("2d"); context.clearRect(0,0,100,100); context.setFillColor(red,green,blue,1.0); context.fillRect(0,0,100,100); } // --> </script> Next, the HTML source, where I have my canvas tags and some embedded Javascript to call my drawCanvas function <canvas id="canvas0" width="100" height="100"> </canvas> <script language="JavaScript" TYPE="text/javascript"><!-- drawCanvas(0,250,0,0); // --> </script> . . //more source . <canvas id="canvas1" width="100" height="100"> </canvas> <script language="JavaScript" TYPE="text/javascript"><!-- drawCanvas(1,4,250,6); // --> </script> Also provided is a screenshot. As you can see, the "red" canvas comes up just fine, but the second one, which should be green, doesn't show up at all. Any ideas?

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  • delete row from result set in web sql with javascript

    - by Kaijin
    I understand that the result set from web sql isn't quite an array, more of an object? I'm cycling through a result set and to speed things up I'd like to remove a row once it's been found. I've tried "delete" and "splice", the former does nothing and the latter throws an error. Here's a piece of what I'm trying to do, notice the delete on line 18: function selectFromReverse(reverseRay,suggRay){ var reverseString = reverseRay.toString(); db.transaction(function (tx) { tx.executeSql('SELECT votecount, comboid FROM counterCombos WHERE comboid IN ('+reverseString+') AND votecount>0', [], function(tx, results){ processSelectFromReverse(results,suggRay); }); }, function(){onError}); } function processSelectFromReverse(results,suggRay){ var i = suggRay.length; while(i--){ var j = results.rows.length; while(j--){ console.log('searching'); var found = 0; if(suggRay[i].reverse == results.rows.item(j).comboid){ delete results.rows.item(j); console.log('found'); found++; break; } } if(found == 0){ console.log('lost'); } } }

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  • Doctype, HTML 5

    - by MB1
    Hi, i have two questions: 1) was HTML released and if yes, when? 2) is doctype HTML 5 in use? or is it better to use one of these: - HTML 4.01 Strict, - HTML 4.01 Transitional, - HTML 4.01 Frameset, - XHTML 1.0 Strict, - XHTML 1.0 Transitional, - XHTML 1.0 Frameset, - XHTML 1.1

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  • how to work with javascript typed arrays without using for

    - by ramesh babu
    var sendBuffer = new ArrayBuffer(4096); var dv = new DataView(sendBuffer); dv.setInt32(0, 1234); var service = svcName; for (var i = 0; i < service.length; i++) { dv.setUint8(i + 4, service.charCodeAt(i)); } ws.send(sendBuffer); how to workout this wihout using for loop. for loop decreasing performance while works with huge amount of data.

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  • What are pros and cons, If I choose HTML 5 for all new projects?

    - by jitendra
    Everyone, every blog is talking about HTML 5 and giving solution to use HTML in all browsers including IE6. Should we leave XHTML 1.0 now and go for HTML 5 and use JavaScript for IE6 support? Does all other desktop/mobile browser except IE6 supports HTML 5 without adding JavaScript? Will every browser render CSS written for HTML 5 elements? What about Screen- readers? What are pros and cons to choose HTML 5 for all new projects?

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