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  • Brightness issues on MSI GT683

    - by Mitu
    I'm experiencing brightness related issues on my MSI GT683 (Intel Core i5-2410M, nVidia GeForce GTX 560M, Ubuntu 12.04 LTS x64, nVidia driver version 295.40). To start with, when I open brightness settings, the slider is working incorrectly - screen is the dimmest on about 1/3 of a bar, moving it to the left side increases brightness. Next, while pressing the keyboard buttons (Fn+up, Fn+down), brightness changes incorrectly - sometimes 2 steps up/down, but sometimes it's totally irregular - ex. in order to set the lowest brightness, I have to set the maximum, then hit Fn+down, then Fn+up. (after 2 moves from 8 to 2... What's even more strange, while changing brightness from keyboard on boot and on login screen, it works perfect. Tried adding acpi related switches to GRUB, but the brightness settings wouldn't work at all. Any help appreciated.

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  • is there a bug with restart in edubuntu 12.04

    - by Ket
    After a clean install of edubuntu 12.04 on an Acer AO531-h netbook, restart doesn't work. The process starts normally but just before it shuts down the netbook freezes and I have to force shut down. The command "sudo reboot" has the same problem. I have no issues with shut down, only with restart. I'm absolute beginner. Netbook specs: Acer, intel atom CPU N270 @1.60GHz, 1.05 GHz 0.98GB RAM Dual booting with windows xp. No problems with windows.

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  • Why don't mails show up in the recipient's mailspool?

    - by Jason
    I have postfix dovecot running with local email system on thunderbird. I have two users on by ubuntu, mailuser 1 and mailuser 2 whom i added to thunderbird. Everything went fine, except the users dont have anything on their inbox on thunderbird and sent mails dont get through. Im using maildir as well. Checking /var/log/mail.log reveals this This what is happining: Restarting postfix and dovecot and then sending mail from one user to another user... I believe this line is the problem May 30 18:31:55 postfix/smtpd[12804]: disconnect from localhost[127.0.0.1] Why is it not connecting ? What could be wrong ? /var/log/mail.log May 30 18:30:21 dovecot: imap: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) May 30 18:30:21 dovecot: master: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) May 30 18:30:21 dovecot: imap: Server shutting down. in=467 out=475 May 30 18:30:21 dovecot: config: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) May 30 18:30:21 dovecot: log: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) May 30 18:30:21 dovecot: anvil: Warning: Killed with signal 15 (by pid=1 uid=0 code=kill) May 30 18:30:21 dovecot: master: Dovecot v2.2.9 starting up (core dumps disabled) May 30 18:30:54 dovecot: imap-login: Login: user=<mailuser2>, method=PLAIN, rip=::1, lip=::1, mpid=12638, TLS, session=<xUfQkaD66gAAAAAAAAAAAAAAAAAAAAAB> May 30 18:31:04 postfix/master[12245]: terminating on signal 15 May 30 18:31:04 postfix/master[12795]: daemon started -- version 2.11.0, configuration /etc/postfix May 30 18:31:55 postfix/postscreen[12803]: CONNECT from [127.0.0.1]:33668 to [127.0.0.1]:25 May 30 18:31:55 postfix/postscreen[12803]: WHITELISTED [127.0.0.1]:33668 May 30 18:31:55 postfix/smtpd[12804]: connect from localhost[127.0.0.1] May 30 18:31:55 postfix/smtpd[12804]: 1ED7120EB9: client=localhost[127.0.0.1] May 30 18:31:55 postfix/cleanup[12809]: 1ED7120EB9: message-id=<[email protected]> May 30 18:31:55 postfix/qmgr[12799]: 1ED7120EB9: from=<[email protected]>, size=546, nrcpt=1 (queue active) May 30 18:31:55 postfix/local[12810]: 1ED7120EB9: to=<mailuser2@mysitecom>, relay=local, delay=0.03, delays=0.02/0.01/0/0, dsn=2.0.0, status=sent (delivered to maildir) May 30 18:31:55 postfix/qmgr[12799]: 1ED7120EB9: removed May 30 18:31:55 postfix/smtpd[12804]: disconnect from localhost[127.0.0.1] May 30 18:31:55 dovecot: imap-login: Login: user=<mailuser1>, method=PLAIN, rip=127.0.0.1, lip=127.0.0.1, mpid=12814, TLS, session=<sD9plaD6PgB/AAAB> This is my postfix main.cf See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key smtpd_use_tls=yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache # See /usr/share/doc/postfix/TLS_README.gz in the postfix-doc package for # information on enabling SSL in the smtp client. smtpd_relay_restrictions = permit_mynetworks permit_sasl_authenticated defer_unauth_destination myhostname = server mydomain = mysite.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = $mydomain mydestination = mysite.com #relayhost = smtp.192.168.10.1.com mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 192.168.10.0/24 mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all home_mailbox = Maildir / mailbox_command= All ports are listening tcp 0 0 *:imaps *:* LISTEN tcp 0 0 *:submission *:* LISTEN tcp 0 0 *:imap2 *:* LISTEN tcp 0 0 s148134.s148134.:domain *:* LISTEN tcp 0 0 192.168.56.101:domain *:* LISTEN tcp 0 0 10.0.2.15:domain *:* LISTEN tcp 0 0 localhost:domain *:* LISTEN tcp 0 0 *:ssh *:* LISTEN tcp 0 0 *:smtp *:* LISTEN tcp 0 0 localhost:953 *:* LISTEN tcp6 0 0 [::]:imaps [::]:* LISTEN tcp6 0 0 [::]:submission [::]:* LISTEN tcp6 0 0 [::]:imap2 [::]:* LISTEN tcp6 0 0 [::]:domain [::]:* LISTEN tcp6 0 0 [::]:ssh [::]:* LISTEN tcp6 0 0 [::]:smtp [::]:* LISTEN tcp6 0 0 localhost:953 [::]:* LISTEN

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  • Failure to boot after suspending

    - by kosmonavt
    I have two issues with Ubuntu 12.04 (upgraded from 11.04, 11.10) on my ASUS K52De laptop. First issue: Booting fails, if it follows a suspension, then a wake-up and finally a shut down. If I realize this sequence, then, during the boot I see the Asus logo and after that I see only a blinking cursor instead of grub2. Then I have to recover grub2. Second issue: Sometimes, my laptop doesn't shut down. It freezes on the Ubuntu logo and I must turn it down with power buttom. Thank you.

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  • How do I set Ctrl+Alt+something for Audacious global hokeys?

    - by Jim
    I want to set up global hotkeys in Audacious as follows. When I try and set these up it doesn't allow two mask keys. Ctrl+Alt+Insert for play. Ctrl+Alt+Home for pause. Ctrl+Alt+End for stop. Ctrl+Alt+Page Up for previous track. Ctrl+Alt+Page Down for next track. Ctrl+Alt+Up Arrow for volume up. Ctrl+Alt+Down for volume down. Ctrl+Alt+Left for skip back. Ctrl+Alt+Right for skip forward.

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  • Nvidia Fullscreen Metanode "Sliding" Issue

    - by user68202
    i have 2 monitors, the left one is my "main" monitor with 1920x1080_120, the right one my second with 1680x1050_60. (i have a nvidia card setup with twinview) when i play a game or something in fullscreen mode, the full resolution is used in fullscreen (monitor 1 + monitor 2). i read something about the metanodes i can use to shut down the one monitor that i dont need durning a "fullscreen session". i used the following: Option "metamodes" "DFP-0: 1920x1080_120 +0+0, DFP-2: 1680x1050_60 +1920+0; DFP: 1920x1080_120 +0+0, NULL" Its working great, the second (right) monitor is shutting down when i press "CTRL ALT +" and is starting agin when i press the same keystroke. But in the second mode when the second monitor is "down", i got the full "monitor 1 + monitor 2" resolution on my first (left) monitor, i can move my mouse to the right to see the contents of the second monitor and move it again to the left to the what is normally seen on the first monitor. Its something sliding between the 2 monitors on one display. How can i avoid this?

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  • Component based design, but components rely on eatchother

    - by MintyAnt
    I've begun stabbing at a "Component Based" game system. Basically, each entity holds a list of components to update (and render) I inherit the "Component" class and break each game system into it. Examples: RenderComponent - Draws the entity MovementComponent - Moves the entity, deals with velocity and speed checks DamageComponent - Deals with how/if the entity gets damaged... So. My system has this: MovementComponent InputComponent Now maybe my design is off, but the InputComponent should say things like if (w key is down) add y speed to movement if (x key is down) Trigger primary attack This means that the InputComponent sort of relies on these other components. I have to do something alone the lines of: if (w key is down) { MovementComponent* entityMovement = mEntity->GetMovement(); if (entityMovement != NULL) add y speed to movement } which seems kinda crappy every update. Other options? Better design? Is this the best way? Thanks!

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  • mouse and mousepad not working properly

    - by snake
    Ubuntu 12.04 LTS Samsung Q35 The mouse pad has stopped working, only the buttons work. The external mouse is also behaving very oddly, the mouse pointer works, but the button is not working properly, it has to be pressed many times or held down to select anything, and when anything that I select behaves as though the mouse is being clicked all the screen, settings will keep changing, the page will scroll, sliders will move up and down, tabs will toggle etc, so everything is unusable with the mouse, cannot even use the browser as it keeps scrolling the page up and down. I have tested the mouse on another computer, and it works fine. Please bear in mind that I am also a complete Linux novice, I installed Ubuntu on an old laptop for my kids, that is the limit of my experience.

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  • Keyboard Shortcuts no longer working on Ubuntu 12.04 with GNOME 3.4.1 [closed]

    - by Peter
    Possible Duplicate: What is the keyboard shortcut to minimise a window to launcher in unity? I upgraded from Ubuntu 11.10 (with Gnome 3.2 I think), to Ubuntu 12.04 with Gnome 3.4.1, and my custom shortcuts have stopped working. Opening up the All Settings - Keyboard - Shortcuts, I can see that my shortcuts are still there. All of the shortcuts that I didn't change are working, and my shortcuts in the custom section are working (eg Ctrl+Alt+G to open gedit), its just that the shortcuts I had customised before the upgrade no longer work. Under Launchers, I had changed "Launch Terminal" to Ctrl+Alt+T, and under Navigation I had changed move to workspace above/below to Shift+Ctrl+Up/Down. Investigating further, it looks like the default shortcuts for these actions work (Ctrl+Alt+Up/ Down moves me up and down workpaces), so I'm guessing that there is some discrepancy between what I am seeing on the Keyboard Settings and what my computer is reading from. Any help would be appreciated.

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  • Writing Ubuntu shell scripts

    - by Lukesh
    Write a script that will shut down one of your server called “appsserver” every night in order to preserve power. But before the appsserver is brought down, your script should do the following: Check if there are any users logged into the appsserver Check the size of the directory /usr/tmp is bigger than 1G and delete all its content. If (a) is true, send a broadcast message to all user that the machine will shut down in 20 minutes and that they should log out of the appsserver All the output of the commands in your script should be sent to a log file with the script running date appended to the log file itself (e.g. shutdown_14_Nov_2011.log).

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  • Label not properly centered in TextButton

    - by Kees de Bruin
    I'm using LibGDX v1.1.0 and I see that the label of a TextButton is not properly centered. I have the following code: m_resumeButton = new TextButton("resume", skin); m_resumeButton.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { m_state = GameState.RUNNING; getGame().getWorld().pauseWorld(false); } }); The default TextButtonStyle is defined as: "com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle": { "default": { "up": "menu-button", "down": "menu-button-down", "checked": "menu-button-down", "disabled": "menu-button-disabled", "font": "font24", "fontColor": "white" } } The menu button images are simple 240x48 bitmaps saved as 9-patch images. An image can be found here to illustrate the problem: https://www.dropbox.com/s/cwuhu5xb9ro5w6m/screenshot001.jpg Am I doing something wrong? Or is there a problem with the button images I'm using?

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  • cursor jumps when moving (and some other times)

    - by nyne
    i updated to 12.10 beta 1 when it was released (coming from 12.04 fresh install, i skipped the alpha releases of 12.10) since then i've done all the usual updates but ive had an issue with my cursor jumping. it does not jump when typing, i've done a lot of searching and cant find an answer, it tends to happen most when i move the cursor the jump is maybe 15-20 pixels down and to the right it seems like a display issue because if i hover over a link or the x to close a window the cursor will settle in it's down/right position, but the whatever im hovering over will still act as if that's where the mouse is, and clicking still works on the item. so the mouse is actually in its original location, but it's displaying offset and flickering back and forth from its down/right position and its correct position this makes use very difficult because the mouse is never displayed where it actually is and i have to estimate my clicks any ideas?

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  • The input doesn't recognize that I release the key?

    - by joapet99
    I'm creating a window (JOptionPane), in response to a collision. However, if the player is holding a key down when the window pops up, the input doesn't trigger a key release when the key is released. I don't think you can just check it with a isRelease function in the input, since the input is kind of corrupt. Can you help me? The way I check if the key is down: if(input.isKeyDown(Input.KEY_A)&& TestLevel.isFighting == false){ if(owner.canMoveLeft){ position.x -= speed * delta; } } I am not handling the key release by myself, but if I check if the key is down it should work. But it doesn't.

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  • Shutdown issues on my Dell XPS M1530

    - by CppLearner
    On my Dell XPS M1530 lapttop, I am facing issues with shut-down option after upgrading to 12.04 LTS from 11.10. Sometimes it shutdowns "cleanly". But other times everything goes down but I can still see the power LED glowing (even after removing the power cord). If I keep it like that laptop temperature increases. So finally I opt for "hard shut-down" (i.e. pressing the power button on). Any thoughts what is happening here?. Edit: I just found this link to already reported bug https://bugs.launchpad.net/ubuntu/+source/linux/+bug/987933

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  • Tile transitions - external vs internal

    - by omgnoseat
    I've been looking at a couple of games and noticed that the transitions between tiles are handled somewhat different. I was wondering which methods are to be used in different situations and why. I'm currently using internal edges in a top-down game, and it's working out so far. But I don't want to run into problems later on, and have to redo the whole tileset. I noticed that platforming games mostly use the internal edges, and top-down games mostly use external and hybrid transitions. I can see how these tiles are used to create "depth" in top-down games, where the player apears to be standing in front of a wall for example. But it seems unlikely that such a small feature decides the entire method for tile transitions. You could always alter the bounding box to create the same effect.

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  • ASP.NET MVC2 and AJAX

    - by Jason
    I am currently developing a new website utilizing ASP.NET MVC2. Much of what I want to do with the website (from a front-end standpoint) involves AJAX-y-type tasks. Two examples: I want to display forms, and switch between them via a drop-down menu (or through links) without having to go back and hit the server every single time. I want the user to be able to select points on a Chart Control and have portions of the page refresh with the appropriate data depending on what he/she selects (partial page refresh). In both these cases, I am able to accomplish what I wish to accomplish using the traditional web forms event handlers, etc. Unfortunately, the use of a ScriptManager violates the spirit of MVC. It seems as if MVC prevents the use of many of the controls that are available to ASP.NET. So, my question is: how do I use AJAX and make AJAX calls without utilizing ScriptManager and the web forms method of utilizing event handlers?

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  • XCode 3.2.1 and Instruments: Useless Stack Trace

    - by Jason George
    I've reached the stage where it's time to start tracking down memory leaks and, to my dismay, Instruments is giving me very little to go on (other than the fact that I definitely have leaks). My stack trace contains no information other than memory addresses. Since I'm working on a new project and I've transitioned to version 3.2.1 of XCode in tandem, I'm not sure if it's my program configuration or XCode that's causing the problem. I have found one reference to the issue coupled with a post on the dyld leak that seems to be prevalent with the 3.2.1 release. Since I haven't been able to find much on the problem I'm guessing it's something I've created rather than a systematic issue with XCode. If someone has any idea where I might have thrown a wrench in the works, I would love some pointers. Also, if someone could just verify that the stack trace is indeed functioning properly in 3.2.1 that would be useful as well.

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  • Can you tune C runtime heap segment reservation size on XP?

    - by Jason
    When the VC6 C runtime on XP can't serve an allocation request within an existing heap segment, it reserves a new segment. The size of these new segments increase by factors of 2 (until there are not large enough free areas to do that, at which point it falls down to smaller segments.) In any case, is there any way to control this behavior on XP with the VC6 runtime? For example, doubling up to a point, but capping at 64MB segments. If there is no way on XP but there is on 7, that would be good to know too. Or if there is no way on VC6 but there is on VC8 or up would be interesting.

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  • How to debug CSS/Javascript hover issues

    - by Jason Creighton
    I often find myself wanting to debug CSS layout issues that involve DOM changes caused by Javascript in reaction to a hover event or different CSS rules applying due to the :hover selector. Normally, I'd use Firebug to inspect the element that's giving me trouble and see what its CSS properties were, and where those properties come from. However, when hovering is involved, it becomes impossible, because as soon as you move your mouse down to the Firebug panel, the elements you're interested in are no longer hovered, the CSS rules that apply are different, and (in the case of JS hovers) the DOM is changed. Is there any way I can "freeze" the state of the DOM and application of :hover in order to inspect the DOM as it was during a hover event? Any other ideas on how to debug this sort of issue are welcome, of course.

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  • Django remove list_editable on a per row basis.

    - by Jason Leveille
    On the back of Django 1.2RC1, I have built a great administrator for my client! It's awesome. The client has one request that, if not satisfied, could bring this house of cards crashing down. I have a list of swim meet results. A meet result is added by a superuser. A team rep can edit a meet result (which they must be able to do inline, with list_editable), but after they edit the meet result inline and save, they should no longer be able to edit that result inline. They can only perform one edit. So, my question ... can I turn off list_editable on a per row basis?

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  • Need a push in the write direction, to write my first functional test in Rails?

    - by Jason
    Hi, I've read quiet a bit of documentation over the last few days about testing in Rails, I'm sitting down to write my first real test and not 100% sure how to tie what I have learned together to achieve the following functional test (testing a controller) I need to send a GET request to a URL and pass 3 parameters (simple web-service), if the functionality works the keyword "true" is simply returned, otherwise the keyword "false" is returned - its in only value returned & not contained in any , or other tags. The test should assert that if "true" is returned the test is successful. This is probably very simple so apologies for such a non-challenging question. If anyone could point me in the write direction on how I can get started, particularly how I can test the response, I'd be very grateful! Thanks!

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  • Need a push in the right direction, to write my first functional test in Rails

    - by Jason
    I've read quiet a bit of documentation over the last few days about testing in Rails, I'm sitting down to write my first real test and not 100% sure how to tie what I have learned together to achieve the following functional test (testing a controller) I need to send a GET request to a URL and pass 3 parameters (simple web-service), if the functionality works the keyword true is simply returned, otherwise the keyword false is returned - its in only value returned & not contained in any <div>, <span> or other tags. The test should assert that if "true" is returned the test is successful. This is probably very simple so apologies for such a non-challenging question. If anyone could point me in the write direction on how I can get started, particularly how I can test the response, I'd be very grateful!

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  • I'm using the jQuery .scroll() function, why can't I override its effects with another function?

    - by Jason Rhodes
    I'm using the jQuery .scroll() function to make a certain element fade to 0.2 opacity. Since there is no native "scrollstop" indicator, I decided to make the element fade back to 1.0 opacity on hover. However, it doesn't work. Here's my code: $(document).ready(function() { $(window).scroll(function() { $("#navlist").animate({ opacity: 0.2 }, 2000); }); $("#navlist").hover( function() { $(this).animate({ opacity: 1 }, 500); }, function() { $(this).animate({ opacity: 1 }, 500); // just to be safe? } ); }); When I scroll, the #navlist element fades, but when you hover over it nothing happens. But if you refresh the page when you're half way down, the element automatically fades as soon as you refresh, before I've scrolled, and if you try to hover to fade it back in, nothing happens. Any thoughts?

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  • C++: Define simple string?

    - by Jason
    This thing is really wracking my mind. I'm learning C++ and I wanted to define a constant that I can use in another function, A short answer on how to do this will be fine.. Lets say at the beginning of my code I want to define this constant: //After #includes bool OS = 1; //1 = linux if (OS) { const ??? = "clear"; } else { const ??? = "cls"; } I don't know what type to use to define the "clear" string... I'm so confused. Later on I want to use it within a function: int foo() { system(::cls); //:: for global return 0; } How would I define the string up top, and use the string down below? I heard char only had one character and things... I'm not sure how to use , since it says it's converting string into const char or something.

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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