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  • iOS app with a lot of text

    - by rdurand
    I just asked a question on StackOverflow, but I'm thinking that a part of it belongs here, as questions about design pattern are welcomed by the faq. Here is my situation. I have developed almost completely a native iOS app. The last section I need to implement is all the rules of a sport, so that's a lot of text. It has one main level of sections, divided in subsections, containing a lot of structured text (paragraphs, a few pictures, bulleted/numbered lists, tables). I have absolutely no problem with coding, I'm just looking for advice to improve and make the best design pattern possible for my app. My first shot (the last one so far) was a UITableViewController containing the sections, sending the user to another UITableViewController with the subsections of the selected section, and then one strange last UITableViewController where the cells contain UITextViews, sections header help structure the content, etc. What I would like is your advice on how to improve the structure of this section. I'm perfectly ready to destroy/rebuild the whole thing, I'm really lost in my design here.. As I said on SO, I've began to implement a UIWebView in a UIViewController, showing a html page with JQuery Mobile to display the content, and it's fine. My question is more about the 2 views taking the user to that content. I used UITableViewControllers because that's what seemed the most appropriate for a structured hierarchy like this one. But that doesn't seem like the best solution in term of user experience.. What structure / "view-flow" / kind of presentation would you try to implement in my situation? As always, any help would be greatly appreciated! Just so you can understand better the hierarchy, with a simple example : -----> Section 1 -----> SubSection 1.1 -----> Content | -----> SubSection 1.2 -----> Content | -----> SubSection 1.3 -----> Content | | | UINavigationController -------> Section 2 -----> SubSection 2.1 -----> Content | -----> SubSection 2.2 -----> Content | -----> SubSection 2.3 -----> Content | -----> SubSection 2.4 -----> Content | -----> SubSection 2.5 -----> Content | -----> Section 3 -----> SubSection 3.1 -----> Content -----> SubSection 3.2 -----> Content |------------------| |--------------------| |-------------| 1 UITableViewController 3 UITableViewControllers 10 UIViewControllers (3 rows) (with different with a UIWebView number of rows)

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  • HTML/CSS plagiarism

    - by luqita
    Hi!! I'm facing an issue here. A customer asked me to copy an exact site, and even though I'm trying to convince him of going for a new design he does not accept it. He loves this design so much (on a side note it's horrible and outdated, but I wouldn't say that to him!) It's been a couple of weeks since we are discussing this and I don't know what to do. Do you have similar experiences? I don't want to lose the customer, he pays well and his jobs are really easy. At the same time, I don't want to put my signature on someone else's work. Any suggestions? Similar experiences? Thank you!

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  • Advice on approaching a significant rearrangement/refactoring?

    - by Prog
    I'm working on an application (hobby project, solo programmer, small-medium size), and I have recently redesigned a significant part of it. The program already works in it's current state, but I decided to reimplement things to improve the OO design. I'm about to implement this new design by refactoring a big part of the application. Thing is I'm not sure where to start. Obviously, by the nature of a rearrangement, the moment you change one part of the program several other parts (at least temporarily) break. So it's a little 'scary' to rearrange something in a piece of software that already works. I'm asking for advice or some general guidelines: how should I approach a significant refactoring? When you approach rearranging large parts of your application, where do you start? Note that I'm interested only in re-arranging the high-level structure of the app. I have no intention of rewriting local algorithms.

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  • iPhone: Using static library in an application crashes the device but not the iphone simulator

    - by spin-docta
    I have a library I made, and now I want to utilize it in an application. I've believe I've properly linked to the library. Here are all the things I've done: Set the header search path Set other linker flags to "-ObjC" Added the static library xcode project Made sure the lib.a was listed as a framework target Added the library as a direct dependency Like I said in the title, I've successfully run the app with the static library in the simulator. Once I try testing the app using the device, it crashes the second it has to use a function from the library: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSDate firstOfCurrentMonth]: unrecognized selector sent to class 0x3841bb44' 2009-10-10 12:45:31.159 Basement[2372:207] Stack:

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  • Assembly reference in Silverlight class library and used only in xaml is not packaged in XAP

    - by Brandon Copeland
    I have a 3rd party library (A). That library is referenced in my Silverlight class library (B). That Silverlight class library is referenced in my Silverlight application (C). The 3rd party library is not explicitly referenced in the Silverlight application. It seems that "A" is added to my XAP if "A" is used in any class in "B" because of a chain in dependencies (C - B - A). This is the behavior I would expect and need. If "A" is never explicitly used in a C# class but only defined in Xaml, the assembly is not packaged to the XAP. Maybe "A" includes a control that is only used declaratively and never referenced otherwise. Is this behavior by design? Am I missing a property somewhere that controls this? I would prefer to not explicitly reference the third party library in my Silverlight application. What's to best practice to ensure all necessary assemblies are packaged in the XAP?

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  • Trying to include a library, but keep getting 'undefined reference to' messages

    - by KU1
    I am attempting to use the libtommath library. I'm using the NetBeans IDE for my project on Ubuntu linux. I have downloaded and built the library, I have done a 'make install' to put the resulting .a file into /usr/lib/ and the .h files into /usr/include It appears to be finding the files appropriately (since I no longer get those errors, which I did before installing into the /usr directories). However, when I create a simple main making a call to mp_init (which is in the library), I get the following error when I attempt to make my project: mkdir -p build/Debug/GNU-Linux-x86 rm -f build/Debug/GNU-Linux-x86/main.o.d gcc -c -g -MMD -MP -MF build/Debug/GNU-Linux-x86/main.o.d -o build/Debug/GNU-Linux-x86/main.o main.c mkdir -p dist/Debug/GNU-Linux-x86 gcc -o dist/Debug/GNU-Linux-x86/cproj1 build/Debug/GNU-Linux-x86/main.o build/Debug/GNU-Linux-x86/main.o: In function 'main': /home/[[myusername]]/NetBeansProjects/CProj1/main.c:18: undefined reference to `mp_init' collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-Linux-x86/cproj1] Error 1 So, it looks like the linker can't find the function within the library, however it IS there, so I just don't know what could be causing this. Any help would be appreciated. I get the same error if I type the gcc command directly and skip the makefile, I also made sure the static library got compiled with gcc as well. Edited to Add: I get these same errors if I do the compile directly and add the library with -l or -L: $ gcc -l /usr/lib/libtommath.a main.c /usr/bin/ld: cannot find -l/usr/lib/libtommath.a collect2: ld returned 1 exit status $ gcc -llibtommath.a main.c /usr/bin/ld: cannot find -llibtommath.a collect2: ld returned 1 exit status $ gcc -Llibtommath.a main.c /tmp/ccOxzclw.o: In function `main': main.c:(.text+0x18): undefined reference to `mp_init' collect2: ld returned 1 exit status $ gcc -Llibtommath.a main.c /tmp/ccOxzclw.o: In function `main': main.c:(.text+0x18): undefined reference to `mp_init' collect2: ld returned 1 exit status I am very rusty on this stuff, so I'm not sure I'm using the right command here, in the -L examples are the libraries being found? If the library isn't being found how on earth do I get it to find the library? It's in /usr/lib, I've tried it with the .a file in the current directory, etc. Is there an environment variable I need to set? If so, how, etc. Thanks so much for the help. I've tried a completely different library (GMP) and had the EXACT same problem. This has got to be some kind of Ubuntu environment issue? Anyone have any idea how to fix this?

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  • Exposing headers on iPhone static library

    - by leolobato
    Hello guys, I've followed this tutorial for setting up a static library with common classes from 3 projects we are working on. It's pretty simple, create a new static library project on xcode, add the code there, a change some headers role from project to public. The tutorial says I should add my library folder to the header search paths recursively. Is this the right way to go? I mean, on my library project, I have files separated in folders like Global/, InfoScreen/, Additions/. I was trying to setup one LOKit.h file on the root folder, and inside that file #import everything I need to expose. So on my host project I don't need to add the folder recursively to the header search path, and would just #import "LOKit.h". But I couldn't get this to work, the host project won't build complaining about all the classes I didn't add to LOKit.h, even though the library project builds. So, my question is, what is the right way of exposing header files when I setup a Cocoa Touch Static Library project on xCode?

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  • does adding static library need xcode project of static library for linking?

    - by mirdad
    I have seen some static library projects in iOS.I see two different types of linking static library. 1)adding .a static library to new xcode project and its header files only. 2)adding .a static library to new xcode project and adding the xcode project through which static library has created. when I remove the the xcode project through which static library has created from the 2nd project, it gives error.I tried first approach for 2nd one.But it is not working. Can you please explain why it is differed? Will it be differed by the xcode versions we use? is The second approach for old xcode versions?

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  • Whats the best way to design this database scenario?

    - by ankimal
    I want to setup 2 MySQL databases which differ in schema in that, one is normalized and the other is flat for quicker reads and writes. The information being stored in both DBs is the same, but the representation is obviously different owing to the different design approaches. I need to find a robust solution to sync information in real time from my normalized version to my flatter version.

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  • What method do you use to identify the Aggregate Roots in Domain Drive Design?

    - by Robert
    When applying Domain Driven Design to a project, how do you identify the Aggregate Roots? For example, in a standard E-Commerce website, you might say that the Order is one, and the User is the other. But what if your Users belong to a Company? Does that make your Company the aggregate root? I'm interested in hearing people's approaches to working out the Aggregate roots, and how to identify poorly chosen aggregate roots.

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