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  • Game Institute Math Courses

    - by W3Geek
    I'm 21 years old and I suck at math, I mean really bad. I don't have the necessary logic to apply it towards programming. I would like to learn the math and logic of applying it. I found Game Institute (http://www.gameinstitute.com) awhile back and heard a lot of praise about them. Are there Math courses any good? Thank you. Edit: My high school was terrible and did not prepare me for any math. I am fairly decent at programming, I just don't have the logic to apply any mathematics to programming, as an example I don't understand the algorithm of finding the size of a user's screen. Yes I have heard of KhanAcademy (http://www.khanacademy.org/) and I have completed a lot of maths on his website but I still don't have the logic to apply any of it to programming.

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  • How do I implement a fibonacci sequence in java using try/catch logic?

    - by Lars Flyger
    I know how to do it using simple recursion, but in order to complete this particular assignment I need to be able to accumulate on the stack and throw an exception that holds the answer in it. So far I have: public static int fibo(int index) { int sum = 0; try { fibo_aux(index, 1, 1); } catch (IntegerException me) { sum = me.getIntValue(); } return sum; } fibo_aux is supposed to throw an IntegerException (which holds the value of the answer that is retireved via getIntValue) and accumulates the answer on the stack, but so far I can't figure it out. Can anyone help?

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  • I made a horrible loop.... help fix my logic please

    - by Webnet
    I know I'm doing this a bad way... but I'm having trouble seeing any alternatives. I have an array of products that I need to select 4 of randomly. $rawUpsellList is an array of all of the possible upsells based off of the items in their cart. Each value is a product object. I know this is horribly ugly code but I don't see an alternative now.... someone please put me out of my misery so this code doesn't make it to production..... $rawUpsellList = array(); foreach ($tru->global->cart->getItemList() as $item) { $product = $item->getProduct(); $rawUpsellList = array_merge($rawUpsellList, $product->getUpsellList()); } $upsellCount = count($rawUpsellList); $showItems = 4; if ($upsellCount < $showItems) { $showItems = $upsellCount; } $maxLoop = 20; $upsellList = array(); for ($x = 0; $x <= $showItems; $x++) { $key = rand(0, $upsellCount); if (!array_key_exists($key, $upsellList) && is_object($rawUpsellList[$key])) { $upsellList[$key] = $rawUpsellList[$key]; $x++; } if ($x == $maxLoop) { break; } } Posting this code was highly embarassing...

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  • Why do we use Pythagoras in game physics?

    - by Starkers
    I've recently learned that we use Pythagoras a lot in our physics calculations and I'm afraid I don't really get the point. Here's an example from a book to make sure an object doesn't travel faster than a MAXIMUM_VELOCITY constant in the horizontal plane: MAXIMUM_VELOCITY = <any number>; SQUARED_MAXIMUM_VELOCITY = MAXIMUM_VELOCITY * MAXIMUM_VELOCITY; function animate(){ var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; x_velocity = x_velocity / scalar; z_velocity = x_velocity / scalar; } } Let's try this with some numbers: An object is attempting to move 5 units in x and 5 units in z. It should only be able to move 5 units horizontally in total! MAXIMUM_VELOCITY = 5; SQUARED_MAXIMUM_VELOCITY = 5 * 5; SQUARED_MAXIMUM_VELOCITY = 25; function animate(){ var x_velocity = 5; var z_velocity = 5; var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); var squared_horizontal_velocity = 5 * 5 + 5 * 5; var squared_horizontal_velocity = 25 + 25; var squared_horizontal_velocity = 50; // if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ if( 50 <= 25 ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; scalar = 50 / 25; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Now this works well, but we can do the same thing without Pythagoras: MAXIMUM_VELOCITY = 5; function animate(){ var x_velocity = 5; var z_velocity = 5; var horizontal_velocity = x_velocity + z_velocity; var horizontal_velocity = 5 + 5; var horizontal_velocity = 10; // if( horizontal_velocity >= MAXIMUM_VELOCITY ){ if( 10 >= 5 ){ scalar = horizontal_velocity / MAXIMUM_VELOCITY; scalar = 10 / 5; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Benefits of doing it without Pythagoras: Less lines Within those lines, it's easier to read what's going on ...and it takes less time to compute, as there are less multiplications Seems to me like computers and humans get a better deal without Pythagoras! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagoras to a maths newbie. Does this have anything to do with unit vectors? To me a unit vector is when we normalize a vector and turn it into a fraction. We do this by dividing the vector by a larger constant. I'm not sure what constant it is. The total size of the graph? Anyway, because it's a fraction, I take it, a unit vector is basically a graph that can fit inside a 3D grid with the x-axis running from -1 to 1, z-axis running from -1 to 1, and the y-axis running from -1 to 1. That's literally everything I know about unit vectors... not much :P And I fail to see their usefulness. Also, we're not really creating a unit vector in the above examples. Should I be determining the scalar like this: // a mathematical work-around of my own invention. There may be a cleverer way to do this! I've also made up my own terms such as 'divisive_scalar' so don't bother googling var divisive_scalar = (squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY); var divisive_scalar = ( 50 / 25 ); var divisive_scalar = 2; var multiplicative_scalar = (divisive_scalar / (2*divisive_scalar)); var multiplicative_scalar = (2 / (2*2)); var multiplicative_scalar = (2 / 4); var multiplicative_scalar = 0.5; x_velocity = x_velocity * multiplicative_scalar x_velocity = 5 * 0.5 x_velocity = 2.5 Again, I can't see why this is better, but it's more "unit-vector-y" because the multiplicative_scalar is a unit_vector? As you can see, I use words such as "unit-vector-y" so I'm really not a maths whiz! Also aware that unit vectors might have nothing to do with Pythagoras so ignore all of this if I'm barking up the wrong tree. I'm a very visual person (3D modeller and concept artist by trade!) and I find diagrams and graphs really, really helpful so as many as humanely possible please!

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  • Unit testing authorization in a Pylons app fails; cookies aren't been correctly set or recorded

    - by Ian Stevens
    I'm having an issue running unit tests for authorization in a Pylons app. It appears as though certain cookies set in the test case may not be correctly written or parsed. Cookies work fine when hitting the app with a browser. Here is my test case inside a paste-generated TestController: def test_good_login(self): r = self.app.post('/dologin', params={'login': self.user['username'], 'password': self.password}) r = r.follow() # Should only be one redirect to root assert 'http://localhost/' == r.request.url assert 'Dashboard' in r This is supposed to test that a login of an existing account forwards the user to the dashboard page. Instead, what happens is that the user is redirected back to the login. The first POST works, sets the user in the session and returns cookies. Although those cookies are sent in the follow request, they don't seem to be correctly parsed. I start by setting a breakpoint at the beginning of the above method and see what the login response returns: > nosetests --pdb --pdb-failure -s foo.tests.functional.test_account:TestMainController.test_good_login Running setup_config() from foo.websetup > /Users/istevens/dev/foo/foo/tests/functional/test_account.py(33)test_good_login() -> r = self.app.post('/dologin', params={'login': self.user['username'], 'password': self.password}) (Pdb) n > /Users/istevens/dev/foo/foo/tests/functional/test_account.py(34)test_good_login() -> r = r.follow() # Should only be one redirect to root (Pdb) p r.cookies_set {'auth_tkt': '"4c898eb72f7ad38551eb11e1936303374bd871934bd871833d19ad8a79000000!"'} (Pdb) p r.request.environ['REMOTE_USER'] '4bd871833d19ad8a79000000' (Pdb) p r.headers['Location'] 'http://localhost/?__logins=0' A session appears to be created and a cookie sent back. The browser is redirected to the root, not the login, which also indicates a successful login. If I step past the follow(), I get: > /Users/istevens/dev/foo/foo/tests/functional/test_account.py(35)test_good_login() -> assert 'http://localhost/' == r.request.url (Pdb) p r.request.headers {'Host': 'localhost:80', 'Cookie': 'auth_tkt=""\\"4c898eb72f7ad38551eb11e1936303374bd871934bd871833d19ad8a79000000!\\"""; '} (Pdb) p r.request.environ['REMOTE_USER'] *** KeyError: KeyError('REMOTE_USER',) (Pdb) p r.request.environ['HTTP_COOKIE'] 'auth_tkt=""\\"4c898eb72f7ad38551eb11e1936303374bd871934bd871833d19ad8a79000000!\\"""; ' (Pdb) p r.request.cookies {'auth_tkt': ''} (Pdb) p r <302 Found text/html location: http://localhost/login?__logins=1&came_from=http%3A%2F%2Flocalhost%2F body='302 Found...y. '/149> This indicates to me that the cookie was passed in on the request, although with dubious escaping. The environ appears to be without the session created on the prior request. The cookie has been copied to the environ from the headers, but the cookies in the request seems incorrectly set. Lastly, the user is redirected to the login page, indicating that the user isn't logged in. Authorization in the app is done via repoze.who and repoze.who.plugins.ldap with repoze.who_friendlyform performing the challenge. I'm using the stock tests.TestController created by paste: class TestController(TestCase): def __init__(self, *args, **kwargs): if pylons.test.pylonsapp: wsgiapp = pylons.test.pylonsapp else: wsgiapp = loadapp('config:%s' % config['__file__']) self.app = TestApp(wsgiapp) url._push_object(URLGenerator(config['routes.map'], environ)) TestCase.__init__(self, *args, **kwargs) That's a webtest.TestApp, by the way. The encoding of the cookie is done in webtest.TestApp using Cookie: >>> from Cookie import _quote >>> _quote('"84533cf9f661f97239208fb844a09a6d4bd8552d4bd8550c3d19ad8339000000!"') '"\\"84533cf9f661f97239208fb844a09a6d4bd8552d4bd8550c3d19ad8339000000!\\""' I trust that that's correct. My guess is that something on the response side is incorrectly parsing the cookie data into cookies in the server-side request. But what? Any ideas?

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  • After I apply custom logic, next UI action crashes my app.

    - by DanF
    I've got an team (eveningRoster) that I'm making a button add employees to. The team is really a relationship to that night's event, but it's represented with an AC. I wanted to make sure an employee did not belong to the team before it adds, so I added a method to MyDocument to check first. It seems to work, the error logs complete, but after I've added a member, the next time I click anything, the program crashes. Any guesses why? Here's the code: -(IBAction)playsTonight:(id)sender { NSArray *selection = [fullRoster selectedObjects]; NSArray *existing = [eveningRoster arrangedObjects]; //Result will be within each loop. BOOL result; //noDuplicates will stay YES until a duplicate is found. BOOL noDuplicates = YES; //For the loop: int count; for (count = 0; count < [selection count]; count++){ result = [existing containsObject:[selection objectAtIndex:count]]; if (result == YES){ NSLog(@"Duplicate found!"); noDuplicates = NO; } } if (noDuplicates == YES){ [eveningRoster addObjects:[fullRoster selectedObjects]]; NSLog(@"selected objects added."); [eveningTable reloadData]; NSLog(@"Table reloaded."); } [selection release]; [existing release]; return; }

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  • Custom permalinks switching function. Please check this logic...

    - by Scott B
    I've got a setting in my theme options panel to allow the user to switch the permalinks setting to support friendly URLs. I'm only allowing /%postname%/ and /%postname%.html as options. I don't want to be triggering an htaccess rewrite everytime someone accesses a page on the site or views theme options, so I'm trying to code this to avoid that. I've got an input field in theme options that's called $myTheme_permalinks. The default value for this is "/%postname%/" but the user can also change it to "/%postname%.html" Here's the code at the top of theme options to handle this setting. Does this look sound? if(get_option('myTheme_permalinks') =="/%postname%/" && get_option('permalink_structure') !== "/%postname%/" || !get_option('myTheme_permalinks')) { require_once(ABSPATH . '/wp-admin/includes/misc.php'); require_once(ABSPATH . '/wp-admin/includes/file.php'); global $wp_rewrite; $wp_rewrite->set_permalink_structure('/%postname%/'); $wp_rewrite->flush_rules(); update_option('permalink_structure','/%postname%/'); update_option('myTheme_permalinks','/%postname%/'); } else if (get_option('myTheme_permalinks') =="/%postname%.html" && get_option('permalink_structure') !== "/%postname%.html" && ) { require_once(ABSPATH . '/wp-admin/includes/misc.php'); require_once(ABSPATH . '/wp-admin/includes/file.php'); global $wp_rewrite; $wp_rewrite->set_permalink_structure('/%postname%.html'); $wp_rewrite->flush_rules(); update_option('permalink_structure','/%postname%.html'); }

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  • get user selection and convert it to a String [Android]

    - by Kira
    Hello, I just got a Droid, and after having used it for a while, I felt like I wanted to make a program for it. The program that I am trying to make calculates the actual storage capacity of secondary storage mediums. The user select from a list of units that ranges from KB to YB and the size the entered gets put into a formula depending on the chosen unit. However, there is a bit of a problem with the program. From my testing, I have narrowed it down to the fact that the user's selection is not really being obtained from the spinner. Everything I look up seems to point me to a method quite similar to how it works in J2SE, but it does nothing. How am I actually supposed to get that data? Here is the Java source code for the app: package com.Actual.android; import android.app.Activity; import android.os.Bundle; import android.widget.*; import android.view.*; public class ActualStorageActivity extends Activity { Spinner selection; /* declare variable, in order to control spinner (ComboBox) */ ArrayAdapter adapter; /* declare an array adapter object, in order for spinner to work */ EditText size; /* declare variable to control textfield */ EditText result; /* declare variable to control textfield */ Button calculate; /* declare variable to control button */ Storage capacity = new Storage(); /* import custom class for formulas */ /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // load content from XML selection = (Spinner)findViewById(R.id.spinner); adapter = ArrayAdapter.createFromResource(this, R.array.choices_array, android.R.layout.simple_spinner_dropdown_item); size = (EditText)findViewById(R.id.size); result = (EditText)findViewById(R.id.result); calculate = (Button)findViewById(R.id.submit); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); /* set resource for dropdown */ selection.setAdapter(adapter); // attach adapter to spinner result.setEnabled(false); // make read-only result.setText("usable storage"); } public void calcAction(View view) { String initial = size.getText().toString(); String unit = selection.getSelectedItem().toString(); String end = "Nothing"; double convert = Double.parseDouble(initial); capacity.setStorage(convert); if (unit == "KB") { end = Double.toString(capacity.getKB()); } else if (unit == "MB") { end = Double.toString(capacity.getMB()); } else if (unit == "GB") { end = Double.toString(capacity.getGB()); } else if (unit == "TB") { end = Double.toString(capacity.getTB()); } else if (unit == "PB") { end = Double.toString(capacity.getPB()); } else if (unit == "EB") { end = Double.toString(capacity.getEB()); } else if (unit == "ZB") { end = Double.toString(capacity.getZB()); } else if (unit == "YB") { end = Double.toString(capacity.getYB()); } else; result.setText(end); } }

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  • Why do we use the Pythagorean theorem in game physics?

    - by Starkers
    I've recently learned that we use Pythagorean theorem a lot in our physics calculations and I'm afraid I don't really get the point. Here's an example from a book to make sure an object doesn't travel faster than a MAXIMUM_VELOCITY constant in the horizontal plane: MAXIMUM_VELOCITY = <any number>; SQUARED_MAXIMUM_VELOCITY = MAXIMUM_VELOCITY * MAXIMUM_VELOCITY; function animate(){ var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; x_velocity = x_velocity / scalar; z_velocity = x_velocity / scalar; } } Let's try this with some numbers: An object is attempting to move 5 units in x and 5 units in z. It should only be able to move 5 units horizontally in total! MAXIMUM_VELOCITY = 5; SQUARED_MAXIMUM_VELOCITY = 5 * 5; SQUARED_MAXIMUM_VELOCITY = 25; function animate(){ var x_velocity = 5; var z_velocity = 5; var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); var squared_horizontal_velocity = 5 * 5 + 5 * 5; var squared_horizontal_velocity = 25 + 25; var squared_horizontal_velocity = 50; // if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ if( 50 <= 25 ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; scalar = 50 / 25; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Now this works well, but we can do the same thing without Pythagoras: MAXIMUM_VELOCITY = 5; function animate(){ var x_velocity = 5; var z_velocity = 5; var horizontal_velocity = x_velocity + z_velocity; var horizontal_velocity = 5 + 5; var horizontal_velocity = 10; // if( horizontal_velocity >= MAXIMUM_VELOCITY ){ if( 10 >= 5 ){ scalar = horizontal_velocity / MAXIMUM_VELOCITY; scalar = 10 / 5; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Benefits of doing it without Pythagoras: Less lines Within those lines, it's easier to read what's going on ...and it takes less time to compute, as there are less multiplications Seems to me like computers and humans get a better deal without Pythagorean theorem! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagorean theorem to a maths newbie. Does this have anything to do with unit vectors? To me a unit vector is when we normalize a vector and turn it into a fraction. We do this by dividing the vector by a larger constant. I'm not sure what constant it is. The total size of the graph? Anyway, because it's a fraction, I take it, a unit vector is basically a graph that can fit inside a 3D grid with the x-axis running from -1 to 1, z-axis running from -1 to 1, and the y-axis running from -1 to 1. That's literally everything I know about unit vectors... not much :P And I fail to see their usefulness. Also, we're not really creating a unit vector in the above examples. Should I be determining the scalar like this: // a mathematical work-around of my own invention. There may be a cleverer way to do this! I've also made up my own terms such as 'divisive_scalar' so don't bother googling var divisive_scalar = (squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY); var divisive_scalar = ( 50 / 25 ); var divisive_scalar = 2; var multiplicative_scalar = (divisive_scalar / (2*divisive_scalar)); var multiplicative_scalar = (2 / (2*2)); var multiplicative_scalar = (2 / 4); var multiplicative_scalar = 0.5; x_velocity = x_velocity * multiplicative_scalar x_velocity = 5 * 0.5 x_velocity = 2.5 Again, I can't see why this is better, but it's more "unit-vector-y" because the multiplicative_scalar is a unit_vector? As you can see, I use words such as "unit-vector-y" so I'm really not a maths whiz! Also aware that unit vectors might have nothing to do with Pythagorean theorem so ignore all of this if I'm barking up the wrong tree. I'm a very visual person (3D modeller and concept artist by trade!) and I find diagrams and graphs really, really helpful so as many as humanely possible please!

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  • How would I strip an '&' symbol out of an ESRI dropdown before any of it's default control logic is

    - by Carter
    I have an ESRI dropdown control inside of an ESRI toolbar. One of the items in the dropdown needs to have an '&' symbol in it. As it turns out ESRI stuff builds it's callback strings as & delimited strings, so when an item is selected the parent toolbar immediately builds and handles the callback string. At one point it splits strings based on the '&' crashing the app. In effect, having an ampersand in an esri dropdown causes nasty stuff to happen when you select the item. What I need to do is find out how I can hop in before the callback stuff starts happening and strip that & out. I was thinking that perhaps I'd have to create a custom esri toolbar control, but I'm not sure and that'd be pretty undesirable. Any ideas?

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  • What is the logic behind to use Semantic meaningful markup?

    - by metal-gear-solid
    Is it only for screen reader software? because browser renders both type of tags semantic and presentational in same manner. For example: for browser for us and for css <strong> and <b> is same. what is the purpose to semantic tag over presentational tag. is it for screen readers only or it's for better management of code? if it's for developer strong and b both can produce same result on browser.

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  • How do you keep application logic separate from UI when UI components have built-in functionality?

    - by Al C
    I know it's important to keep user interface code separated from domain code--the application is easier to understand, maintain, change, and (sometimes) isolate bugs. But here's my mental block ... Delphi comes with components with methods that do what I want, e.g., a RichText Memo component lets me work with rich text. Other components, like TMS's string grid not only do what I want, but I paid extra for the functionality. These features put the R in RAD. It seems illogical to write my own classes to do things somebody else has already done for me. It's reinventing the wheel [ever tried working directly with rich text? :-) ] But if I use the functionality built into components like these, then I will end up with lots of intermingled UI and domain code--I'll have a form with most of my code built into its event handlers. How do you deal with this issue? ... Or, if I want to continue using the code others have already written for me, how would you suggest I deal with the issue?

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  • How do I DRY up business logic between sever-side Ruby and client-side Javascript?

    - by James A. Rosen
    I have a Widget model with inheritance (I'm using Single-Table Inheritance, but it's equally valid for Class-per-Table). Some of the subclasses require a particular field; others do not. class Widget < ActiveRecord ALL_WIDGET_TYPES = [FooWidget, BarWidget, BazWidget] end class FooWidget < Widget validates_presence_of :color end class BarWidget < Widget # no color field end class BazWidget < Widget validates_presence_of :color end I'm building a "New Widget" form (app/views/widgets/new.html.erb) and would like to dynamically show/hide the color field based on a <select> for widget_type. <% form_for @widget do |f| %> <%= f.select :type, Widget::ALL_WIDGET_TYPES %> <div class='hiddenUnlessWidgetTypeIsFooOrBaz'> <%= f.label :color %> <%= f.text_field :color %> </div> <% end %> I can easily write some jQuery to watch for onChange events on widget_type, but that would mean putting some sort of WidgetTypesThatRequireColor constant in my Javascript. Easy enough to do manually, but it is likely to get disconnected from the Widget model classes. I would prefer not to output Javascript directly in my view, though I have considered using content_for(:js) and have a yield :js in my template footer. Any better ideas?

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  • How to handle Win+Shift+LEft/Right on Win7 with custom WM_GETMINMAXINFO logic?

    - by Steven Robbins
    I have a custom windows implementation in a WPF app that hooks WM_GETMINMAXINFO as follows: private void MaximiseWithTaskbar(System.IntPtr hwnd, System.IntPtr lParam) { MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO)); System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero) { MONITORINFO monitorInfo = new MONITORINFO(); GetMonitorInfo(monitor, monitorInfo); RECT rcWorkArea = monitorInfo.rcWork; RECT rcMonitorArea = monitorInfo.rcMonitor; mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left); mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top); mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left); mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top); mmi.ptMinTrackSize.x = Convert.ToInt16(this.MinWidth * (desktopDpiX / 96)); mmi.ptMinTrackSize.y = Convert.ToInt16(this.MinHeight * (desktopDpiY / 96)); } Marshal.StructureToPtr(mmi, lParam, true); } It all works a treat and it allows me to have a borderless window maximized without having it sit on to of the task bar, which is great, but it really doesn't like being moved between monitors with the new Win7 keyboard shortcuts. Whenever the app is moved with Win+Shift+Left/Right the WM_GETMINMAXINFO message is received, as I'd expect, but MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) returns the monitor the application has just been moved FROM, rather than the monitor it is moving TO, so if the monitors are of differing resolutions the window end up the wrong size. I'm not sure if there's something else I can call, other then MonitorFromWindow, or whether there's a "moving monitors" message I can hook prior to WM_GETMINMAXINFO. I'm assuming there is a way to do it because "normal" windows work just fine.

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  • [C#]How to introduce retry logic into LINQ to SQL to deal with timeouts?

    - by codemonkie
    I need to find ways to add retry mechanism to my DB calls in case of timeouts, LINQ to SQL is used to call some sprocs in my code... using (MyDataContext dc = new MyDataContext()) { int result = -1; //denote failure int count = 0; while ((result < 0) && (count < MAX_RETRIES)) { result = dc.myStoredProc1(...); count++; } result = -1; count = 0; while ((result < 0) && (count < MAX_RETRIES)) { result = dc.myStoredProc2(...); count++; } ... ... } Not sure if the code above is right or posed any complications. It'll be nice to throw an exception after MAX_RETRIES has reached, but I dunno how and where to throw them appropriately :-) Any helps appreciated.

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  • General approach for posting business logic status messages to UI?

    - by generalt
    Hello all. I have been struggling with this question for awhile now, and I haven't reached a conclusion. I'm not typically a UI programmer, so forgive the noobishness. I'm writing a typical application with a UI layer (WPF) and a business layer. I want to post status messages to the UI from the business layer (perhaps deep within the business layer), but I don't want the business layer to have any knowledge of the UI. Is there a generally accepted pattern for this? I was thinking to have a message queue of some sort to which the business layer posts status messages, and have the view model of the UI subscribe to that queue and intercept messages from the queue and route them to the UI. Is that a good approach? Is there somewhere else I should start? Thank you.

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  • Why would the same web form control render different "onclick" logic based on the page structure?

    - by zk812
    It was hard to title this question. :) I have a user control that is used to display a list of lookup items in my database and a delete button for each item (Editor User Control below). The delete button has an onClientClick event used to display a confirmation dialog in JavaScript. On page one, the confirmation pops up and functions correctly. The overall structure is: Master Page Page Editor User Control List of items with delete button On page two, the confirmation pops up but regardless of the answer, the page posts back anyway. The structure of this page is: Master Page Page User Control Editor User Control List of items with delete button For some reason, this makes a difference in how the delete button is rendered. Page one: <input type="image" name="ctl00...RequestTypesDataList$ctl01$ctl01" src="Images/Disable.png" alt="Delete" onclick="return ProcessDeleteCommand(1);" /> Page two: <input type="image" name="ctl00...RequestTypesDataList$ctl07$ctl01" src="Images/Disable.png" alt="Delete" onclick="return ProcessDeleteCommand(2);WebForm_DoPostBackWithOptions(new WebForm_PostBackOptions(&quot;ctl00$ContentPlaceHolder1$RequestCreator1$RequestTypeEditor1$RequestTypesDataList$ctl07$ctl01&quot;, &quot;&quot;, true, &quot;&quot;, &quot;&quot;, false, false))" /> Does anyone know why page two renders WebForm_DoPostBackWithOptions after my JS check? It's causing the postback regardless of the confirmation choice.

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  • Effecient finding of long-range spotting targets

    - by nihohit
    I'm creating a top-down 2d strategy game, with a square grid map. So far, I've used Bresenham's line drawing algorithm in a circle to determine what's in LOS of each unit, and then targedt one of the targets in the circle. Now I find that this limits my units to shoot only at targets that they see. I want to extend my targeting algorithm to target any other unit in range of my weapon, even if they're out of sight range of this given unit, if they're "spotted" by another friendly unit. In other words, I want to enable usage of weapons with ranges longer than sight range. Is there a better way than iterating over all sighted units and computing range and LOSto each of them?

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  • Booking logic and architecture, database sync: Hotels, tennis courts reservation system ...

    - by coulix
    Hello Stackers, Imagine that you want to design a tennis booking system. You have 5 tennis clubs as partenrs with no online api allowing you to check on their side if a court is booked or not: You have to build this part as well. Every time a booking is done on their side you want it to be know by our system. Probably using a POST request form tennis partner to our server. Every time a booking is done on our website, we want to push the booking to their system. The difficulty is that their system need to be online and accessible from outside. Ip may change, we have to use a dns updater. In case their system is not available we still accept the booking and fallback to an async email with 'i confirm booking/reject booking' link sent to the club. I find the whole process quite complex and was wondering about the way online hotel booking system and hotel were working. Do they all have their data open and online ? The good thing is that the data will grow large and fits nicely to some no SQL ;) like couch db

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  • How to morph from a programmer noob to a guru?

    - by didxga
    I have been a programmer for two years, and i am getting hard to level up my skill especially working at legacy code maintenance right now. I think working hard is not enough to elevate my skill, because there are ton of opensource around us, the preoject i have been involved are all mixture of opensources --- from front end to back end from presentation tier to business logic tier. My work is just gluing all these together or something fewer complex which is to collect data from UI to logic module then retrieve the data processed and put it to UI. Sometime there is a need to add some simple logic(like assembling the data to a form that fit business logic interface) while transport data. Could you please give me any suggestion what should i do on the side to improve my skill? Thanks!

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