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  • jquery/javascript - image resize to fit screen

    - by alberto
    not an expert programmer. i created this code to resize photos/images to fit the screen, considering the space available for the nav bar. the script happens on load of image, and on click of the navigation. is it a good piece of code, or could it be done better? any browser issues? in the html: $(document).ready(function(){ $("#photo").load(function(){ resize(); }); $(".navigation img").click(function(){ var imgPath = $(this).attr("src"); $("#photo").attr({ src: imgPath }); resize(); return false; }); }); while this is my function resize: resize = function() { var borderVt=150; //value based on css style. bottom bar + padding of photoContain var borderHz=40; //value based on css style photoContain padding $("#photo").css("width", "auto").css("height", "auto"); // Remove existing CSS $("#photo").removeAttr("width").removeAttr("height"); // Remove HTML attributes var origSizeW = $("#photo").width(); var origSizeH = $("#photo").height(); var ratioVt=(origSizeW/origSizeH); var ratioHz=(origSizeH/origSizeW); var winW = $(window).width(); var winH = $(window).height(); var screenSizeW=Math.round(winW-borderHz); var screenSizeH=Math.round(winH-borderVt); if (origSizeW>=origSizeH){ var newHeight = Math.round(screenSizeW*ratioHz); if (newHeight <= screenSizeH){ $("#photo").css("width", screenSizeW); // Set new width $("#photo").css("height", newHeight); } else{ $("#photo").css("height", screenSizeH); } } else{ $("#photo").css("height", screenSizeH); // Set new height } };

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  • UIView: how to do non-destructive drawing?

    - by Caffeine Coma
    My original question: I'm creating a simple drawing application and need to be able to draw over existing, previously drawn content in my drawRect. What is the proper way to draw on top of existing content without entirely replacing it? Based on answers received here and elsewhere, here is the deal. You should be prepared to redraw the entire rectangle whenever drawRect is called. You cannot prevent the contents from being erased by doing the following: [self setClearsContextBeforeDrawing: NO]; This is merely a hint to the graphics engine that there is no point in having it pre-clear the view for you, since you will likely need to re-draw the whole area anyway. It may prevent your view from being automatically erased, but you cannot depend on it. To draw on top of your view without erasing, do your drawing to an off-screen bitmap context (which is never cleared by the system.) Then in your drawRect, copy from this off-screen buffer to the view. Example: - (id) initWithCoder: (NSCoder*) coder { if (self = [super initWithCoder: coder]) { self.backgroundColor = [UIColor clearColor]; CGSize size = self.frame.size; drawingContext = [self createDrawingBufferContext: size]; } return self; } - (CGContextRef) createOffscreenContext: (CGSize) size { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, 8, size.width*4, colorSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colorSpace); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0, -1.0); return context; } - (void)drawRect:(CGRect) rect { UIGraphicsPushContext(drawingContext); CGImageRef cgImage = CGBitmapContextCreateImage(drawingContext); UIImage *uiImage = [[UIImage alloc] initWithCGImage:cgImage]; UIGraphicsPopContext(); CGImageRelease(cgImage); [uiImage drawInRect: rect]; [uiImage release]; } TODO: can anyone optimize the drawRect so that only the (usually tiny) modified rectangle region is used for the copy?

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  • app burns numbers into iPad screens, how can I prevent this?

    - by Andrew Johnson
    EDIT: My code for this is actually open source, if anyone would be able to look and comment. Things I can think of that might be an issue: using a custom font, using bright green, updating the label too fast? The repo is: https://github.com/andrewljohnson/StopWatch-of-Gaia The class for the time label: https://github.com/andrewljohnson/StopWatch-of-Gaia/blob/master/src/SWPTimeLabel.m The class that runs the timer to update the label: https://github.com/andrewljohnson/StopWatch-of-Gaia/blob/master/src/SWPViewController.m ============= My StopWatch app reportedly screen burns a number of iPads, for temporary periods. Does anyone have a suggestion about how I might prevent this screen persistence? Some known workaround to blank the pixels occasionally? I get emails all the time about it, and you can see numerous reviews here: http://itunes.apple.com/us/app/stopwatch+-timer-for-gym-kitchen/id518178439?mt=8 Apple can not advise me. I sent an email to appreview, and I was told to file a technical support request (DTS). When I filled the DTS, they told me it was not a code issue, and when I further asked for help from DTS, a "senior manager" told me that this was not an issue Apple knew about. He further advised me to file a bug with the Apple Radar bug tracker if I considered it to be a real issue. I filed the Radar bug a few weeks ago, but it has not been acknowledged. Updated radar link for Apple employees, per commenter's notes rdar://12173447

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  • JME: How to get the complete screen in WHITE without buttons, etc etc

    - by Sepala
    Please have a look at the following code /* * To change this template, choose Tools | Templates * and open the template in the editor. */ import javax.microedition.midlet.*; import javax.microedition.lcdui.*; /** */ public class Midlet extends MIDlet{ private Form f; private Display d; private Command start,stop; private Thread t; public Midlet() { t = new Thread(new TurnLightOn()); } public void startApp() { f = new Form("Back Light On"); d = Display.getDisplay(this); d.setCurrent(f); start = new Command("Turn On",Command.OK,0); stop = new Command("Turn Off",Command.OK,1); f.addCommand(start); f.setCommandListener(new Action()); } public void pauseApp() { } public void destroyApp(boolean unconditional) { this.notifyDestroyed(); } private class Action implements CommandListener { public void commandAction(Command c, Displayable dis) { f.append("Light is Turnning On"); t.start(); } } private class ActionOff implements CommandListener { public void commandAction(Command c, Displayable dis) { } } private class TurnLightOn implements Runnable { public void run() { f.append("Working"); for(int i=0;i<100;i++) { try { d.flashBacklight(200); d.vibrate(200); Thread.sleep(1000); } catch (InterruptedException ex) { ex.printStackTrace(); } } } } } First, Please note I am a 100% newbie to Java Mobile. In here, I am making the light on and vibrate on when user click the button. However, I really wanted to create a SOS application which turn the whole screen into white, and go to black, like that, in the thread. I guess I didn't achieve that by this app because even the lights are on, the buttons are still there. I tried to turn the "Form" color to "white" but it seems like JME has no "Color" class! Please help!

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  • How do I launch background jobs w/ paramiko?

    - by sophacles
    Here is my scenario: I am trying to automate some tasks using Paramiko. The tasks need to be started in this order (using the notation (host, task)): (A, 1), (B, 2), (C, 2), (A,3), (B,3) -- essentially starting servers and clients for some testing in the correct order. Further, because in the tests networking may get mucked up, and because I need some of the output from the tests, I would like to just redirect output to a file. In similar scenarios the common response is to use 'screen -m -d' or to use 'nohup'. However with paramiko's exec_cmd, nohup doesn't actually exit. Using: bash -c -l nohup test_cmd & doesnt work either, exec_cmd still blocks to process end. In the screen case, output redirection doesn't work very well, (actually, doesnt work at all the best I can figure out). So, after all that explanation, my question is: is there an easy elegant way to detach processes and capture output in such a way as to end paramiko's exec_cmd blocking? Update The dtach command works nicely for this!

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  • Multiple on-screen view controllers in iPhone apps

    - by Felixyz
    I'm creating a lot of custom views and controllers in a lot of my apps and so far I've mostly set them up programmatically, with adjustments and instantiations being controlled from plists. However, now I'm transitioning to using Interface Builder as much as possible (wish I had done that before, was always on my back-list). Apple is recommending against having many view controllers being simultaneously active in iPhone apps, with a couple of well-known exceptions. I've never fully understood why it should be bad to have different parts of the interface belong to different controllers, if they have no interdependent functionality at all. Does having multiple controllers risk messing up the responder chain, or is there some other reason that it's not recommended, except for the fact that it's usually not needed? What I want to be able to do is design reusable views and controls in IB, but since a nib is not associated with a view, but with a view controller, it seems I'd have to have different parts of the screen be connected to different controllers. I know it's possible to have other objects than view controllers being instantiated from nibs. Should I look into how to create my own alternative more light-weight controllers (that could be sub-controllers of a UIViewController) which could be instantiated from nibs?

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  • Website does not automatically fit to iphone screen

    - by Ploetzeneder
    Hello, The following code does not fit onto the iphone screen; how do I have to define the viewport? <html> <body> <center> <div id="karteu" style="background: url('../customer/Karten/karte1.jpg') no-repeat left center;width:714px;height:540px;" > </div> </body> </html> Normally the site should be zoomed, so i first should see the website in small, and then be able to zoom that i see it in the original size, but in my case it does not, when i call the site, the zoom is, that the image has this original size already, and that i have to scroll, but i dont want to scroll,...i want to use the normal safari mobile zoom and then scroll The solution at the bottom does not zoom anything. I want to see the overview of the image at the beginning. Then i want to be able to zoom with the normal safari zoom functions,..

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  • CALayer and Off-Screen Rendering

    - by Luke Mcneice
    I have a Paging UIScrollView with a contentSize large enough to hold a number of small UIScrollViews for zooming, The viewForZoomingInScrollView is a viewController that holds a CALayer for drawing a PDF page onto. This allows me to navigate through a PDF much like the ibooks PDF reader. The code that draws the PDF (Tiled Layers) is located in: - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx; And simply adding a 'page' to the visible screen calls this method automatically. When I change page there is some delay before all the tiles are drawn, even though the object (page) has already been created. What i want to be able to do is render the next page before the user scrolls to it, thus preventing the visible tiling effect. However, i have found that if the layer is located offscreen adding it to the scrollview doesn't call the drawLayer. Any Ideas/common gotchas here? I have tried: [viewController.view.layer setNeedsLayout]; [viewController.view.layer setNeedsDisplay]; NB: The fact that this is replicating the ibooks functionally is irrelevant within the context of the full app.

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  • how to play an audio soundclip when a nib is loaded - welcome screen - xcode

    - by Pavan
    I would like to do the following two things: 1) I would like to play an audio file qhen a nib is loaded 2) After that i would like to switch views when the audio file has finished playing. This will be easy as i just need to call the event that initiates the change of view by using the delegate method -(void) audioPlayerDidFinishPlaying{ //code to change view } I dont know how to to play the audio file when a nib is loaded. Using the AVFoundation framework, I tried doing the following after setting up the audio player and the variables associated with it in the appropriate places i wrote the following: - (void)viewDidLoad { [super viewDidLoad]; NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"sound" ofType: @"mp3"]; NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error:nil]; [fileURL release]; self.player = newPlayer; [newPlayer release]; [player prepareToPlay]; [player setDelegate: self]; [player play]; } Although this does not play the file as the viewdidload method gets called before the nib is shown so the audio is never played or heard. What do i need to do so that i can play the audio file AFTER the nib has loaded and is shown on the screen? can someone please help me as ive been working on this for 3 hours now. Thanks in advance.

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  • Positioning decorated series of div tags on screen using offset, DOM JQUERY RELATED

    - by Calibre2010
    Hi, I am using JQuery to position a series of div tags which basically use a class inside of the tag which decorates the divs as bars. So the div is a green box based on its css specifications to the glass. I have a list of STARTING postions, a list of left coordiantes- for the starting points I wish to position my DIV say 556, 560, 600 these automatically are generated as left positions in a list I have a list of ENDING postions, a list of left coordiantes- for the ending points I wish to position my DIV say 570, 590, 610 these automatically are generated as left positions in a list now for each start and end position, the bar(green box) i want to be drawn with its appropriate width as follows. so say f is the offset or position of the start and ff the offset or position of the end : Below draws the green box based on only one start and end position LEFT. if (f.left != 0) { $("#test").html($("<div>d</div>")).css({ position: 'absolute', left: (f.left) + "px", top: (f.top + 35) + "px", width: (ff.left - f.left) + 25 + "px" }).addClass("option1"); } I am looking to loop through the list of positons in the list and draw multiple green boxs based on the positions on the screen. The above code draws just one green box from the last offset position.

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  • How do i get the screen to pause?

    - by Dakota
    So im learning c++ and i was given this example and i wanted to run it. But i cannot get it to stay up, unless i change it. How do i get Microsoft visual 2010 to keep up the screen when it gets to the end of the program after I release it? include using namespace std; int area(int length, int width); /* function declaration */ /* MAIN PROGRAM: */ int main() { int this_length, this_width; cout << "Enter the length: "; /* <--- line 9 */ cin >> this_length; cout << "Enter the width: "; cin >> this_width; cout << "\n"; /* <--- line 13 */ cout << "The area of a " << this_length << "x" << this_width; cout << " rectangle is " << area(this_length, this_width); return 0; } /* END OF MAIN PROGRAM */ /* FUNCTION TO CALCULATE AREA: */ int area(int length, int width) /* start of function definition */ { int number; number = length * width; return number; } /* end of function definition */ /* END OF FUNCTION */

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  • White Screen of Death (WSOD) in Browser

    - by nickyt
    Here's the specs: ASP.NET 3.5 using ASP.NET AJAX AJAX Control Toolkit jQuery 1.3.2 web services IIS6 on Windows Server 2003 SP1 SP1 SQLServer 2005 SP3 Site is SSL Here's the problem: I'm getting the White Screen of Death (WSOD) in pretty much any browser (at least FireFox and IE 7/8). We have an application that uses one popup window for updating records. Most of the time when you click on the [Edit] button to edit a record, the popup window opens and loads the update page. However, after editing records for a while, all of a sudden the popup window will open, but it stays blank and just hangs. The URL is in the address bar. Loading up Fiddler I noticed that the request for the update page is never sent which leads me to believe it's some kind of lockup on the client-side. If I copy the same URL that's in the popup window into a new browser window, the page generally loads fine. Observations: - Since the request is never sent to the server, it's definitely something client-side - Only appears to happen when there is some semblance of traffic on the site which is weird because this appears to be contained within client-side code - There is a web service being called in the background every few seconds checking if the user is logged on, but this doesn't cause the freeze. I'm really at a loss here. I've googled WSOD but not much seems to appear related to my specific WSOD. Any ideas?

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  • Why doesn't my text be bold when displaying on device screen

    - by john123
    My string.xml: <!--I try to bold my argument %s, like below:--> <string name="hello">Hello to: <b>%s</b> !</string> My layout main.xml: <LinearLayout ...> <TextView android:id="@+id/hello_txt" ... .../> </LinearLayout> My Fragment class: public class MyFragment extends Fragment{ TextView helloTxt; @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { super.onCreateView(inflater, container, savedInstanceState); helloTxt = (TextView) findViewById(R.id.hello_txt); } @Override public void onStart() { super.onStart(); //pass "Monday" as the argument to my string helloTxt.setText(String.format(getString(R.string.hello), "Monday")); } } When I run my app on my device, I got "Hello to: Monday !" displaying on screen, but the "Monday" is not bold, but I used <b> in my string.xml. Why it is not bold??

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  • Scratch the screen to display an image in android

    - by user1008497
    i am working on a android project for my assignment. i am trying to make a scratch image application, you know it's like we scratch the screen to get rid the blocking layer to display the image. but the problem is i don't know where to start. i have searching in stackoverflow's questions that related to this but that's not help. from my search there, i found a clue for this project is using Bitmap.getPixel(int x, int y). so, in my thought i have to get pixel from bitmap and paint it to canvas. but i don't know how to implement it? or anyone has a better method for this? Could anyone please help me? Any tutorials on this kind of thing or related topics? Thanks in advance! here's my sample code: @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); tw = w; th = h; eraseableBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(eraseableBitmap); Bitmap muteableBitmap = Bitmap.createBitmap(eraseableBitmap.getWidth(), eraseableBitmap.getHeight(), Bitmap.Config.ARGB_8888); } @Override public boolean onTouchEvent(MotionEvent event) { static_x = event.getX(); static_y = event.getY(); if (event.getAction() == MotionEvent.ACTION_DOWN) { touch_start(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_MOVE) { touch_move(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_UP) { touch_up(); } return true; }

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  • How to remove a "green screen" portrait background

    - by danbystrom
    I'm looking for a way to automatically remove (=make transparent) a "green screen" portrait background from a lot of pictures. My own attempts this far have been... ehum... less successful. I'm looking around for any hints or solutions or papers on the subject. Commercial solutions are just fine, too. And before you comment and say that it is impossible to do this automatically: no it isn't. There actually exists a company which offers exactly this service, and if I fail to come up with a different solution we're going to use them. The problem is that they guard their algorithm with their lives, and therefore won't sell/license their software. Instead we have to FTP all pictures to them where the processing is done and then we FTP the result back home. (And no, they don't have an underpaid staff hidden away in the Philippines which handles this manually, since we're talking several thousand pictures a day...) However, this approach limits its usefulness for several reasons. So I'd really like a solution where this could be done instantly while being offline from the internet.

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  • WindowsFormsApplicationBase SplashScreen makes login form ignore keypresses until I click on it - how to debug?

    - by Tom Bushell
    My WinForms app has a simple modal login form, invoked at startup via ShowDialog(). When I run from inside Visual Studio, everything works fine. I can just type in my User ID, hit the Enter key, and get logged in. But when I run a release build directly, everything looks normal (the login form is active, there's a blinking cursor in the User ID MaskedEditBox), but all keypresses are ignored until I click somewhere on the login form. Very annoying if you are used to doing everything from the keyboard. I've tried to trace through the event handlers, and to set the focus directly with code, to no avail. Any suggestions how to debug this (outside of Visual Studio), or failing that - a possible workaround? Edit Here's the calling code, in my Main Form: private void OfeMainForm_Shown(object sender, EventArgs e) { OperatorLogon(); } private void OperatorLogon() { // Modal dialogs should be in a "using" block for proper disposal using (var logonForm = new C21CfrLogOnForm()) { var dr = logonForm.ShowDialog(this); if (dr == DialogResult.OK) SaveOperatorId(logonForm.OperatorId); else Application.Exit(); } } Edit 2 Didn't think this was relevant, but I'm using Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase for it's splash screen and SingleInstanceController support. I just commented out the splash screen code, and the problem has disappeared. So that's opened up a whole new line of inquiry... Edit 3 Changed title to reflect better understanding of the problem

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  • Adding fields until screen is full

    - by Eric
    For the sake of this question, let us suppose that I want a row of buttons. I want to put as many buttons in that row as I can fit on the screen, but no more. In other words, as long as a prospective button will not be cut off or have its text shortened, add it. It seems that I should be able to do something like: HorizontalFieldManager hfm = new HorizontalFieldManager(); int remainingWidth = Display.getWidth(); int i =0; while(true) { ButtonField bf = new ButtonField("B " + i); remainingWidth -= bf.getWidth(); if(remainingWidth<0) break; hfm.add(bf); i++; } add(hfm); But this doesn't work. bf.getWidth() is always 0. I suspect that this is because the button has not yet been laid out when I query for the width. So, perhaps I could just make sure the buttons are always the same size. But this won't work for a few reasons: Different BB platforms have different looks for buttons and text that will fit on a button on a Curve won't fit on a button on a Storm. 3rd party themes may change the look of buttons, so I can't even count on buttons being a certain size on a certain platform. Is there no way for me to actually check the remaining space before adding a button? It feels like a fairly useful feature; am I just missing something?

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  • AndEngine: Black screen when using LayoutGameActivity

    - by Lemuel Hogben
    I used to use SimpleBaseGameActivity for my app and everything was ok, but now I want to add some ads into the app, so I tried to use LayoutGameActivity. But I get the screen completely black and I don't know why. That's my code: public class AcGame extends LayoutGameActivity { [...] @Override protected int getLayoutID() { return R.layout.ad; } @Override protected int getRenderSurfaceViewID() { return R.id.layout_render; } @Override public EngineOptions onCreateEngineOptions() { [...] return new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, resolution, camera); } @Override public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception { createResources(); pOnCreateResourcesCallback.onCreateResourcesFinished(); } @Override public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception { pOnCreateSceneCallback.onCreateSceneFinished(createScene()); } @Override public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception { pOnPopulateSceneCallback.onPopulateSceneFinished(); } And that's my layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="top" android:id="@+id/layout_ad" > <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Ad Sample"/> </LinearLayout> <org.andengine.opengl.view.RenderSurfaceView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:id="@+id/layout_render" /> </LinearLayout> When I'm trying to debug, I can see that EngineOptions are creating, but no one of the LayoutGameActivity's methods was called (onCreateResources, onCreateScene or onPopulateScene). Can someone tell me what I've missed?

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  • OpenLayers eraseFeatures doesn't erase features from map screen.

    - by Jenny
    I'm using OpenLayers, and have a layer for my Map, and a single Vector Layer. In this vector layer, I am using the DrawFeature control to draw a square. I have a listener waiting for a feature to be added, and then deleting any existing features (I only want one square at a time), like so: polygonLayer.events.register("beforefeatureadded", feature, function(evt){ console.log("Clearing existing polygons"); console.log(polygonLayer.features.length); polygonLayer.destroyFeatures(); polygonLayer.redraw(); });//end attempt at events registration When I check my layer.features.size, I can see that it's always 1, just like I expect, but the squares on the screen are still displayed. Even when I call .redraw() on the layer, the squares are still there. Is there some extra step I'm missing? Edit: You can find my code here: http://pastie.org/909644 Edit: Just realized: If I draw a square from previously existing coordinates, I can clear it just fine. It seems to be just the squares drawn from the controller that are an issue?

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  • how to pass arraylist as parameter to another screen

    - by user2867267
    how to pass arraylist as parameter to another activity in my condition im not using listview and checkif arraylist contain single element then pass that arrraylist as parameter toanother screen see thisline Category_name.get(position).toString()); how i remove position?? how to passs arraylist parameter toanother activity static ArrayList<Long> Menu_ID = new ArrayList<Long>(); static ArrayList<String> Category_name = new ArrayList<String>(); JSONArray school = json2.getJSONArray("data"); for (int i = 0; i < school.length(); i++) { JSONObject object = school.getJSONObject(i); Category_ID.add((long) i); Menu_ID.add(Long.parseLong(object.getString("menu_id"))); Category_name.add(object.getString("menu_title")); } Intent iMenuList = new Intent(MenuGroup.this, thirdstep.class); menuidvalue=""; menuidvalue =( Menu_ID.get(position)).toString(); iMenuList.putExtra("Menu_ID",menuidvalue); iMenuList.putExtra("menu_group", Category_name.get(position).toString()); startActivity(iMenuList);

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  • Making a ViewFlipper like the Home Screen using MotionEvent.ACTION_MOVE

    - by DJTripleThreat
    Ok I have a ViewFlipper with three LinearLayouts nested inside it. It defaults to showing the first one. This code: // Assumptions in my Activity class: // oldTouchValue is a float // vf is my view flipper @Override public boolean onTouchEvent(MotionEvent touchEvent) { switch (touchEvent.getAction()) { case MotionEvent.ACTION_DOWN: { oldTouchValue = touchEvent.getX(); break; } case MotionEvent.ACTION_UP: { float currentX = touchEvent.getX(); if (oldTouchValue < currentX) { vf.setInAnimation(AnimationHelper.inFromLeftAnimation()); vf.setOutAnimation(AnimationHelper.outToRightAnimation()); vf.showNext(); } if (oldTouchValue > currentX) { vf.setInAnimation(AnimationHelper.inFromRightAnimation()); vf.setOutAnimation(AnimationHelper.outToLeftAnimation()); vf.showPrevious(); } break; } case MotionEvent.ACTION_MOVE: { // TODO: Some code to make the ViewFlipper // act like the home screen. break; } } return false; } public static class AnimationHelper { public static Animation inFromRightAnimation() { Animation inFromRight = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, +1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); inFromRight.setDuration(350); inFromRight.setInterpolator(new AccelerateInterpolator()); return inFromRight; } public static Animation outToLeftAnimation() { Animation outtoLeft = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, -1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); outtoLeft.setDuration(350); outtoLeft.setInterpolator(new AccelerateInterpolator()); return outtoLeft; } // for the next movement public static Animation inFromLeftAnimation() { Animation inFromLeft = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, -1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); inFromLeft.setDuration(350); inFromLeft.setInterpolator(new AccelerateInterpolator()); return inFromLeft; } public static Animation outToRightAnimation() { Animation outtoRight = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, +1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); outtoRight.setDuration(350); outtoRight.setInterpolator(new AccelerateInterpolator()); return outtoRight; } } ... handles the view flipping but the animations are very "on/off". I'm wondering if someone can help me out with the last part. Assuming that I can access the LinearLayouts, is there a way where I can set the position of the layouts based on deltaX and deltaY? Someone gave me this link: https://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=core/java/android/view/animation/TranslateAnimation.java;h=d2ff754ac327dda0fe35e610752abb78904fbb66;hb=HEAD and said I should refer to the applyTransformation method for hints on how to do this but I don't know how to repeat this same behavior.

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  • Disable Windows 8 edge gestures/hot corners for multi-touch applications while running in full screen

    - by Bondye
    I have a full screen AS3 game maby with Adobe AIR that runs in Windows 7. In this game it may not be easy to exit (think about kiosk mode, only exit by pressing esc and enter a password). Now I want this game to run in Windows 8. The game is working like expected but the anoying things are these edge gestures/hot corners (left, top, right, bottom) and the shortcuts. I've read articles but none helped me. People talk about registery edits, but I dont get this working + the user needs to restart his/hers computer. I want to open my game, turn off gestures/hot corners and when the game closes the gestures/hot corners need to come back available again. I have seen some applications doing the same what I want to accomplish. I found this so I am able to detect the gestures. But how to ignore they're actions? I also read ASUS Smart Gestures but this is for the touch-pad. And I have tried Classic Shell but I need to disable the edge gestures/hot corners without such programs, just on-the-fly. I also found this but I don't know how to implement this. HRESULT SetTouchDisableProperty(HWND hwnd, BOOL fDisableTouch) { IPropertyStore* pPropStore; HRESULT hrReturnValue = SHGetPropertyStoreForWindow(hwnd, IID_PPV_ARGS(&pPropStore)); if (SUCCEEDED(hrReturnValue)) { PROPVARIANT var; var.vt = VT_BOOL; var.boolVal = fDisableTouch ? VARIANT_TRUE : VARIANT_FALSE; hrReturnValue = pPropStore->SetValue(PKEY_EdgeGesture_DisableTouchWhenFullscreen, var); pPropStore->Release(); } return hrReturnValue; } Does anyone know how I can do this? Or point me into the right direction? I have tried some in C# and C++, but I aint a skilled C#/C++ developer. Also the game is made in AS3 so it will be hard to implement this in C#/C++. I work on the Lenovo aio (All in one) with Windows 8.

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  • Full Screen Video Tumblr

    - by Kodi Lane
    I have a tumblr theme seen on http://www.kodilane.com and i am trying to make my Video Posts full screen. I have tried editing the code but i can only get the pictures to stretch. I have attached the template i have so far, if you can spot the changes that need to be done to make the video posts stretch full screen like the pictures do i would really appreciate it. Thank You - Kodi <!DOCTYPE html> <html lang="en"> <head> <title>{Title} {block:PostSummary}- {PostSummary}{/block:PostSummary}</title> <link rel="shortcut icon" href="{Favicon}"> <link rel="alternate" type="application/rss+xml" href="{RSS}"> {block:Description} <meta name="description" content="{MetaDescription}" /> {/block:Description} <meta http-equiv="content-type" content="text/html; charset=utf-8" /> {block:Posts} <meta name="if:Reverse Description" content="0"/> <meta name="if:Include Attribution" content="1"/> <meta name="image:Background" content="http://static.tumblr.com/ffvtarv/QxLlmnswt/kims4.jpeg"/> <meta name="font:Body" content="Arial, Helvetica, sans"/> <meta name="color:Body Text" content="#fff"/> <meta name="color:Link" content="#d5d5d5"/> <meta name="color:Hover" content="#fff"/> <style type="text/css"> html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, canvas, details, embed, figure, figcaption, footer, header, hgroup, menu, nav, output, ruby, section, summary, time, mark, audio, video { margin: 0; padding: 0; border: 0; font-size: 100%; font: inherit; vertical-align: baseline; } /* HTML5 display-role reset for older browsers */ article, aside, details, figcaption, figure, footer, header, hgroup, menu, nav, section { display: block; } body { line-height: 1; font-family: {font:Body}; } ol, ul, .bigcats li { list-style: none; } .main ol{ list-style:decimal; margin-left:25px; margin-bottom:10px; } .main ul{ list-style: disc; margin-left:25px; margin-bottom:10px; } blockquote, q { quotes: none; font-style: italic; padding:7px 7px; display:block; } ol.notes blockquote a{ line-height:22px; } blockquote:before, blockquote:after, q:before, q:after { content: ''; content: none; } table { border-collapse: collapse; border-spacing: 0; } strong{ color:#9d9d9d; font-weight: bold; } em{ font-style: italic; } {block:IfNotReverseDescription} .article{ max-width:420px; position:fixed; bottom:43px; right:0; } {/block:IfNotReverseDescription} {block:IfReverseDescription} .article{ max-width:420px; position:fixed; bottom:43px; left:0; } {/block:IfReverseDescription} h1, h2{ position:absolute; top:-9999px; left:-9999px; } .nav{ width:100%; padding: 10px 0px 10px 0px; text-align:left; z-index: 10; color:{color:Link}; margin-left:5px; } .navwrap{ background-color:#000; position:fixed; width:100%; bottom:0px; clear:both; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .5)), to(rgba(0, 0, 0, 0.8))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .5), rgba(0, 0, 0, 0.8)); padding-bottom:2px; box-shadow:0px 0px 3px #000000; } .nav ul li{ display:inline; font-size:13px; text-transform:uppercase; color:{color:Link}; list-style:none; text-align:center; } .nav li{ list-style: none; } .nav ul li a, .nav ul li a:visited { color:{color:Link}; padding: 10px 10px 3px 10px; } .nav ul li a:hover{ color:{color:Hover}; } a{ text-decoration:none; } .main a{ border-bottom: 1px {color:Link} dotted; color: {color:Link}; padding: 0 1px; } .main a:hover, .main a:focus{ color:{color:Hover}; border-bottom: transparent 1px solid; } a:visited, .main a:visited, { color: {color:Link}; } a:active {outline: none;} ol.notes, ol.notes li{ margin-bottom:2px; line-height:16px; } .audiometa{ padding-bottom:10px; } h3.push{ margin-bottom:10px; } h3{ margin-bottom:10px; } h3 a{ margin-bottom:10px; font-size:16px; color:{color:Hover}; } .main, .tags{ color:{color:Body Text}; display:block; padding: 15px; font-size: 12px; line-height: 16px; text-align: left; /* fallback */ background-color: #000; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .8)), to(rgba(0, 0, 0, 0.6))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); margin-top:5px; box-shadow:0px 0px 3px #000000 } .tags{ padding: 5px 15px; padding-bottom:7px; } .main iframe, .main embed{ margin-left:-5px; margin-top:-5px; } a.more-link, .tags a, .meta a{ line-height:18px; font-size:10px; border-bottom: 1px #888 dotted; color: {color:Link}; padding: 0 1px; margin: 0 2px; } p.meta{ margin-bottom:5px; } .tags a:hover, a.more-link:hover{ color:{color:Hover}; border-bottom: 1px #FFF dotted; } .pagination{ color: {color:Body Text}; padding: 10px 15px; font-size: 10px; line-height: 16px; text-align: left; /* fallback */ background-color: #000; /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .8)), to(rgba(0, 0, 0, 0.6))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .8), rgba(0, 0, 0, 0.6)); margin-top:5px; box-shadow:0px 0px 3px #000000 } .pagination:hover{ /* Firefox 3.6+ */ background: -moz-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); /* Safari 4-5, Chrome 1-9 */ background: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .6)), to(rgba(0, 0, 0, 0.8))); /* Safari 5.1+, Chrome 10+ */ background: -webkit-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); /* Opera 11.10+ */ background: -o-linear-gradient(left, rgba(0, 0, 0, .6), rgba(0, 0, 0, 0.8)); } #nextslide { width:48%; height:100%; background: url(http://static.tumblr.com/szanjxb/vI6lmo15u/forward.png) no-repeat right center, url(http://static.tumblr.com/ffvtarv/gemlmnsks/next-shadow.png) repeat-y right; position:fixed; top:0; right:0; float:left; opacity:0; filter:alpha(opacity=0); -webkit-transition: opacity .5s ease-out; -moz-transition: opacity .5s ease-out; -o-transition: opacity .5s ease-out; overflow:none; } p{ margin-bottom: 10px; } p:last-child{ margin-bottom: 0px; } #prevslide{ width:48%; float:left; height:100%; background: url(http://static.tumblr.com/szanjxb/MSClmo15g/back.png) no-repeat left center, url(http://static.tumblr.com/ffvtarv/bKulmnsl6/prev-shadow.png) repeat-y left; position:fixed; top: 0; left: 0; opacity:0; filter:alpha(opacity=0); -webkit-transition: opacity .5s ease-out; -moz-transition: opacity .5s ease-out; -o-transition: opacity .5s ease-out; } #nextslide:hover, #prevslide:hover{ filter:alpha(opacity=100); opacity:1.0; -webkit-transition: opacity .2s ease-out; -moz-transition: opacity .2s ease-out; -o-transition: opacity .2s ease-out; } p.time{ padding-bottom:10px; margin-bottom:10px; text-align: right; } .left{ float:left; } .right{ float:right; } .button{ position:fixed; bottom: 9px; right: 15px; line-height:12px; font-size:13px; color:{color:Link}; cursor: pointer; float:left; padding-bottom:1px; border-bottom: 2px solid transparent; } .button:hover{ color:{color:Link}; } .notes{ line-height: 11px; } ol.notes li{ list-style: none; } .clear { clear: both; display: block; overflow: hidden; visibility: hidden; width: 0; height: 0; } .hidden{ display:none; } {block:Photo} body {background: url({PhotoURL-HighRes}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Photo} {block:Text} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Text} {block:Video} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Video} {block:Quote} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Quote} {block:Link} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Link} {block:Audio} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {block:AlbumArt} body{ background: url({AlbumArtURL}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover; } {/block:AlbumArt} {/block:Audio} {block:Answer} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Answer} {block:Chat} body {background: url({image:Background}) no-repeat center center fixed black; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover;} {/block:Chat} {CustomCSS} </style> <script src="http://static.tumblr.com/ffvtarv/W6Llmnske/jquery-git.js"></script> <script src="http://static.tumblr.com/ffvtarv/QpUlmnsje/jquery.cookie.js"></script> <script> var uiStatus = $.cookie("uiStatus") $(document).ready(function(){ if(uiStatus == 'hidden') { $(".article,.navwrap").hide() }; $(".button").click(function () { $(".article,.navwrap").fadeToggle("slow", "swing"); if(uiStatus == 'hidden') { $.cookie("uiStatus", "visible"); } else { $.cookie("uiStatus", "hidden"); }; }); }); </script> </head> <h1><a href="/">{Title}</a></h1> <h2>{Description}</h2> <!-- Main Side Navigation --> {block:Pagination} {block:PreviousPage} <a href="{PreviousPage}" title="Next Post"><div id="nextslide"></div></a> {/block:PreviousPage} {block:NextPage} <a href="{NextPage}" title="Previous Post"><div id="prevslide"></div></a> {/block:NextPage} {/block:Pagination} {block:PermalinkPagination} {block:PreviousPost} <a href="{PreviousPost}" title="Previous Post"><div id="prevslide"></div></a> {/block:PreviousPost} {block:NextPost} <a href="{NextPost}" title="Next Post"><div id="nextslide"></div></a> {/block:NextPost} {/block:PermalinkPagination} <div class="article"> {block:Pagination} {block:PreviousPage} <a href="{PreviousPage}" title="Newer Post"><div class="pagination">Newer Post</div></a> {/block:PreviousPage} {block:NextPage} <a href="{NextPage}" title="Older Post"><div class="pagination">Older Post</div></a> {/block:NextPage} {/block:Pagination} {block:PermalinkPagination} {block:NextPost} <a href="{NextPost}" title="Newer Post"><div class="pagination">Newer Post</div></a> {/block:NextPost} {block:PreviousPost} <a href="{PreviousPost}" title="Older Post"><div class="pagination">Older Post</div></a> {/block:PreviousPost} {/block:PermalinkPagination} {block:HasTags} <div class="tags"> {block:Tags} <a href="{TagURL}">{Tag}</a> {/block:Tags} </div> {/block:HasTags} <div class="main"> {block:Photo} {block:Caption} {Caption} {/block:Caption} {/block:Photo} {block:Video} {Video-400} {block:Caption} {Caption} {/block:Caption} {/block:Video} {block:Link} <h3><a href="{URL}" target="{Target}">{Name}</a></h3> {block:Description} {Description} {/block:Description} {/block:Link} {block:Quote} <h3>{Quote}</h3> {block:Source} <strong><p>{Source}</p></strong> {/block:Source} {/block:Quote} {block:Audio} {AudioPlayerBlack} <div class="audiometa"> {block:Artist} {Artist} {/block:Artist} {block:Album} {Album} {/block:Album} {block:TrackName} {TrackName} {/block:TrackName} </div> {block:Caption} {Caption} {/block:Caption} {/block:Audio} {block:Chat} <h3 class="push">{Title}</h3> {block:Lines} <p class="chat {Alt}"><strong>{block:Label}{Label}{/block:Label}</strong> {Line}</p> {/block:Lines} {/block:Chat} {block:Text} {Body} {block:Text} <p class="meta"> <a href="http://tmv.proto.jp/reblog.php?post_url={Permalink};" title="Reblog this" class="more-link left">Reblog</a> <span class="hidden">{block:Photo}{LinkOpenTag}Source{LinkCloseTag}{/block:Photo}</span> <a href="{Permalink}" title="Permalink{PhotoAlt}" class="more-link right notes">{NoteCountWithLabel}</a> </p> <div class="clear"></div> </div> </div> <script type="text/javascript"> document.onkeyup = KeyCheck; function KeyCheck(e) { var KeyID = (window.event) ? event.keyCode : e.keyCode; switch(KeyID) { {block:Pagination} {block:PreviousPage} case 39: window.location = "{PreviousPage}"; break; {/block:PreviousPage} {block:NextPage} case 37: window.location = "{NextPage}"; break; {/block:NextPage} {/block:Pagination} {block:PermalinkPagination} {block:PreviousPost} case 39: window.location = "{NextPost}"; break; {/block:PreviousPost} {block:NextPost} case 37: window.location = "{PreviousPost}"; break; {/block:NextPost} {/block:PermalinkPagination} } } </script> <div class="navwrap"> <div class="nav"> <ul> <li><a href="/" title="{Title}">KODI LANE</a></li> <li><a href="/archive" title="Archive of posts">Archive</a></li> {block:AskEnabled}<li><a href="/ask" title="Ask">{AskLabel}</a></li>{/block:AskEnabled} {block:SubmissionsEnabled}<li><a href="/submit" title="Submit">{SubmitLabel}</a></li>{/block:SubmissionsEnabled} {block:HasPages}{block:Pages}<li><a href="{URL}">{Label}</a></li>{/block:Pages}{/block:HasPages} {block:IfIncludeAttribution}<li><a href="http://jonathanhaggard.com/">Theme by Jon</a></li>{/block:IfIncludeAttribution} </ul> </div> </div> <div class="button">HIDE/SHOW UI</div> {/block:Posts}

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  • Unable to stretch TableLayout to screen width

    - by Rendrik
    I've tried unsuccessfully for quite a few hours now to simply get a TableLayout to scale to the full screen. I've tried stretchColumns, shrinkColumns, (specifying the column index or using *) you name it. It's almost as if the parent element (TableLayout) is completely ignoring 'android:layout_width="fill_parent"'. I've read through similar questions here, though they haven't solved it for me. The XML below has 3 rows, and the table always shrink wraps to the size of the content. Apparently I'm too new to post pictures(?) Here is the XML rendered into the project i'm working on. http://www.dashiva.com/images/Capture.png What am I missing here, it's quite frustrating! <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:stretchColumns="*"> <TableRow> <TextView android:id="@+id/AmountText" android:text="@string/general_amount" android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:id="@+id/CardText" android:text="@string/general_card" android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:text="@string/general_date" android:id="@+id/DateText" android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:id="@+id/ErrorText" android:text="@string/general_error" android:paddingRight="8dip" android:layout_gravity="center"></TextView> </TableRow> <TableRow> <TextView android:text="Amount here..." android:id="@+id/AmountNum" android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:id="@+id/CardNum" android:text="Num here..." android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:text="date here..." android:id="@+id/DateDate" android:paddingRight="8dip" android:layout_gravity="center"></TextView> <TextView android:text="Code here..." android:id="@+id/ErrorCode" android:paddingRight="8dip" android:layout_gravity="center"></TextView> </TableRow> <TableRow> <ImageView android:id="@+id/cc_image" android:src="@drawable/mastercard" android:background="@drawable/row_bg2" android:layout_gravity="center" android:layout_weight="1"></ImageView> <TextView android:id="@+id/ResponseText" android:layout_span="4" android:text="Response text here..." android:textSize="18dip" android:layout_weight="1"></TextView> </TableRow> <ImageView android:layout_gravity="center_vertical" android:background="@drawable/gradient_bg" android:layout_height="3dip" android:layout_width="fill_parent"></ImageView> </TableLayout>

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  • Window out of the screen when maximized using WPF shell integration library

    - by Eduardo Molteni
    I'm using the WPF Shell Integration Library to create a custom chrome of my wpf app. All is good, but when maximizing the app, 6 or 7 pixels are out of the screen. This is the code I'm using: <Style TargetType="{x:Type local:MainWindow}"> <Setter Property="shell:WindowChrome.WindowChrome"> <Setter.Value> <shell:WindowChrome ResizeBorderThickness="6" CaptionHeight="10" CornerRadius="0" GlassFrameThickness="1"/> </Setter.Value> </Setter> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:MainWindow}"> <Grid> <Border BorderThickness="1" BorderBrush="#389FD1" Background="#389FD1"> <ContentPresenter Margin="0,22,0,0" Content="{TemplateBinding Content}"/> </Border> <StackPanel Orientation="Horizontal" HorizontalAlignment="Right" VerticalAlignment="Top" > <TextBlock Text="{Binding NombreUsuario}" Foreground="White" Margin="5,5,20,5" Opacity=".8" /> <Button Style="{StaticResource ImageButton}" Height="20" Width="20" Margin="0" Click="WindowMinimize" shell:WindowChrome.IsHitTestVisibleInChrome="True"> <Image Height="10" Width="10" Source="/Resources/Images/minimize.png" /> </Button> <Button Style="{StaticResource ImageButton}" Height="20" Width="20" Margin="0" Click="WindowMaximizeRestore" shell:WindowChrome.IsHitTestVisibleInChrome="True" > <Image Height="10" Width="10" Source="/Resources/Images/maximize.png" /> </Button> <Button Style="{StaticResource ImageButton}" Height="20" Width="20" Margin="0" Click="WindowClose" shell:WindowChrome.IsHitTestVisibleInChrome="True"> <Image Height="10" Width="10" Source="/Resources/Images/close.png" /> </Button> </StackPanel> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style>

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