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  • How to display/add play button on youtube image?

    - by Zakir Sajib
    I have embedded the youtube image from youtube server which is "http://img.youtube.com/vi/0.jpg", now there is no play button shows up on middle of the image as we see usually any youtube videos! I tried to use the following code to get an image on top of the youtube image but it shows bigger picture, i know why <a class="fancybox" href="#video"> <img src="/wp-content/themes/mytheme/images/play_button.png" no-repeat width: 0px height:0px; style="background: url(http://img.youtube.com/vi/<?php echo $youtubeid ; ?>/0.jpg) transparent" width="180" height="150"/> <div id ="video"> // here is my embedded youtube usual code </div> both images shown in 180 x 150 size, but thats not what i want. I want youtube image will be shown in 180 x 150 size and play button image (play_button.png) will be display in middle of the youtube image in small size. Any clue in css or coding in php will be great favour.

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  • How to make an "import image" button/field in a PDF form?

    - by Joe
    How to make an "import image" button/field in a PDF form? I am designing a "Lost Pet" poster for a local animal shelter. The idea is to make a PDF file that users of the shelter's website can download, insert their pet's information, and then print it out if their pet goes missing. I will be designing the poster in InDesign CS3, and then exporting it to a PDF file. I will then add form fields for the user to fill out. I am ok with making text entry form fields. That is a simple matter. What's not so simple is figuring out a way to allow the user to insert a photo of their lost pet into the PDF, save the file, and then print it out with the photo in it. I am running Adobe Acrobat Professional 8. I am running it on a Mac. All of the searches I've done have told me that if I was running Acrobat in Windows, I'd have access to this other program called LiveCycle Designer which has pre-built form item libraries, including a Image Field. But I cannot find any similar option on the Mac version. Has anyone has any experience doing something like this? If so, I could certainly use some tips on making this work. Just a quick clarification... This is a volunteer design project that I am doing for the shelter, so I don't want to spend money on any extra software/addons at all. I am hoping this can be done somehow with the pre-existing software I have.

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  • How do you link a time stamp to a cell using a userform button control? [migrated]

    - by Chad Cochrane
    Hello fellow VB Developers/Users/Hobbyists/What-Have-You! I have a user form that has two buttons: 1. Start 2. Stop When I press start, I would like it to record the current time with this format: (dd/mm/yy hh:nn:ss:) in a specific column. Then when I press the Stop Button I would like it to record the time again in the cell next to it. Then if I press start Again I would like it to record below the first cells current record. Basically I am building a timer to record data to see how long certain tasks take. I will post the excel file and provide more information were necessary. Thanks for any help provided. CURRENT CODE Public runTimer As Double Public startTime As Date Dim counter As Date Sub setStart() counter = 0 startTime = Now runTimer = Now + TimeSerial(0, 0, 1) Application.OnTime runTimer, "setStart", , True Set myTime = Sheet4.Range("F1") Set timeRng = Sheet4.Range("C8:C100") i = WorksheetFunction.CountA(timeRng) i = i + 1 Cells(i, "C") = myTime Sheet4.Cells(i, "C").NumberFormat = "yyyy/mm/dd HH:mm:ss" If i >= 2 Then Cells(i, "D8") = Cells(i, "C8") - Cells(i - 1, "C8") Sheet4.Cells(i, "C").NumberFormat = "yyyy/mm/dd HH:mm:ss" End If Application.EnableEvents = False End Sub Sub setStop() Application.OnTime runTimer, "setStop", , True Set myTime = Sheet4.Range("F1") Set timeRng = Sheet4.Range("D8:D100") i = WorksheetFunction.CountA(timeRng) i = i + 1 Application.EnableEvents = False Cells(i, "D") = myTime Sheet4.Cells(i, "D").NumberFormat = "yyyy/mm/dd HH:mm:ss" End Sub

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  • How to get desired FireFox last tab behavior?

    - by JustJeff
    All tabs should be the same; so if any of the have a 'close' button, they all should, including the last tab. I see no reason that a tab's close button should suddenly vanish simply b/c that tab has become the last one open. If I have N tabs open, and park the mouse over the left-most tab's close button, this vanishing close button trick means now I have to make a large mouse move to get to the app's close button. Unsat. Mouse moves = too many milliseconds wasted. Closing the last tab should NOT take me to my home page, or any other page whatsoever. I want the browser to close with the last tab. I do not expect or want "new tab" behavior when I click a Close button. Now, I've gone into about:config and played with browser.tabs.closeWindoWithLastTab, but this setting oversteps its purpose; while it does make the browser close, for some inexplicable reason, it also suppresses the last tab's close button! I have tried the "last tab close button" add-on, and while this does restore the close button, the add-on oversteps by taking the liberty of turning closeWindowWithLastTab off. Is there some way out of this pickle? Is it too hard to just code things to provide simple, orthogonal actions, so that everybody can config the UI to their liking, and not just to a few pre-fab configurations that the developers think everyone should like? Btw, FF 13.0.1 on ms windows

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  • Programmatically closing a dialog box - win32 [migrated]

    - by user1697579
    I'm working on an application to detect a pop-up dialog and then automatically dismiss it. I'm writing this as a C++/Win32 app. The dialog box is generated by IE 7 and I can detect the window, but several methods to get the OK button to "click" have failed. Doing searches for other people's solutions, sending these messages to the button handle seems to have worked in a lot of situations: PostMessage( handle, WM_LBUTTONDOWN, 0, 0 ); PostMessage( handle, WM_LBUTTONUP, 0, 0 ); PostMessage( handle, BM_SETSTATE, 1, 0 ); It has no effect on the button state in my tests though. I can send tab characters to the main window and see that the OK button gets focus, but then sending return characters does nothing. To learn more about this I used Spy++ to get information about the window hierarchy and what messages are delievered when I manually click the OK button. Looking at the message log and reading about WM_MOUSEACTIVATE seamed to offer a solution. The log info shows that 0002166C was the button window. So in my code I tried this: GetClassNameA( handle, str, str_size ); if( strcmp( str, "Internet Explorer_Server" ) != 0 ) return TRUE; // Not the window we're interested in. // Send a message to activate the button window and have it process a mouse click. PostMessage( handle, WM_MOUSEACTIVATE, (WPARAM) dialog_handle, MAKELPARAM( HTCLIENT, WM_LBUTTONDOWN ); Based on the window hierarchy and message log, I think the window with the class name "Internet Explorer_Server" is the button. Maybe I'm wrong, because it does seem like an odd class name for a button... Below is a link to the window hierarchy image, message log when I manually click the OK button. Last is the code that's executed on a 1 second timer ticket, looking for the window. Any insight and help is appreciated! Image of the window hierarchy, source, window messages, and test dialog source are available here: https://sites.google.com/site/matthewmillersmiscellanea/Home/

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  • Can you manually add to an iPhone/iPad Navigation Bar a back button item?

    - by MikeN
    I have a reference to a "UIBarButtonItem", is there a way I can add a custom "Back Navigation Button" to that item when it is not part of a Navigation based view? I can add a left button: UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Custom Back" style:UIBarButtonItemStylePlain target:self action:@selector(backAction:)]; menuItem.backBarButtonItem = backButton; //This doesn't seem to work. menuItem.popOverNavigationItem.leftBarButtonItem = backButton; //This shows a normal button So how could I make the leftmost button look like a back navigation button?

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  • Using listpreference and getting the key works but no ok button...

    - by Allan
    I'm using listpreference in my android app and getting my key values and all is well and works good (now that you guys have helped me) BUT - when my listpreference menus popup, they only contain a cancel button. Let's say the user is choosing between red, blue, and green. When the listpreference dialog first pops-up, the dialog only shows a cancel button. Because of that, the dialog disappears as soon as the user selects their choice. I would like it so that when the user chooses their setting, they see the radio button get highlighted and then they go ahead and click the ok button...but I don't have an ok button and can't figure out why. Any help would be awesome...al

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  • How to change *.ico for button in running mode?

    - by karikari
    I am currently doing visual c++ for an Internet Explorer toolbar button. I have a registration script file (*.rgs) that defines or maybe register the features of my button inside the Windows registry. My objective is, I want my button to change its *.ico image, based on certain conditions process from my *.cpp file. My problem is, I don't understand, how can I somehow change the *.ico file for my button in real time, during my application is running? For example, IF f = 1, ico_file = green.ico; ELSE ico_file = red.ico; Any idea, that you guys can point to me, how can I change the *.ico file for my Internet Explorer toolbar button while the IE is running.

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  • How to add jQuery UI Button icons to input buttons?

    - by jrummell
    Is it possible to use jQuery UI Button icons with <input type="submit"> elements? The documentation example uses <button> elements, but it does not explicitly say whether or not icons work with input buttons. I'd like to add icons to ASP.NET Button controls which render as <input type="submit">. This is what I've tried: $("input.add").button({ icons: { primary: "ui-icon-circle-plus" } }); The button is styled correctly except for the missing icon. Am I missing something?

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  • How can keep track of the index path of a button in a tableview cell?

    - by Jake
    I have a table view where each cell has a button accessory view. The table is managed by a fatchedresults controller and is frequently reordered. I want to be able to press a button and be able to obtain the index path of the pressed button's tableviewcell. I've been trying to get this working for days by storing the row of the button in it's tag, but when the table get's reordered the row becomes incorrect and I keep failing at reordering the tags correctly when a change is made. Any new ideas on how to keep track of the button's cell's index path? Thanks so much for any help.

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  • How to add Image On 'more' Button of UITabBarController in iOS 6?

    - by iPatel
    I know That How to add UITabBarController and how it used, I already done it. My Problem is only that I am no able to add image on 'more' button of UITabBarController. I know There are may Question That Similar to my Question but no one can help me. After googling I found that we can't add images on 'More' button in UITabBarController Because more button is autometically displayed by UITabBarController when UITabBarItem more Then 5. I also find that how to change SELECTION COLOR AND TITLE OF 'more' Button But I can not find abut 'more' button Image. So may be i need to Custom UITabBarController so, I also searching for any Custom UITabBarController but also I can not find it. Please help me on this Issue.

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  • How can I reset my UI when the user presses a button?

    - by Fasttracks
    I have 1 scrollview that contain 18 buttons. 1) when a user taps on any button, a button is added to a second UIScrollView. 2) Then, when a user taps on that button on second scrollview the button is removed from second scrollview. both uiscrollviews contain a list of their buttons. Afree both of these steps, I have to reload my scrollview. Can I do the same task by adding observer, so that it will automatically reload when any action done on button, and if yes then how?

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • jQuery multiple class selection

    - by morpheous
    I am a bit confused with this: I have a page with a set of buttons (i.e. elements with class attribute 'button'. The buttons belong to one of two classes (grp1 and grp2). These are my requirements For buttons with class enabled, when the mouse hovers over them, a 'button-hover' class is added to them (i.e. the element the mouse is hovering over). Otherwise, the hover event is ignored When one of the buttons with class grp2 is clicked on (it has to be 'enabled' first), then I disable (i.e. remove the 'enabled' class for all elements with class 'enabled' (should probably selecting for elements with class 'button' AND 'enabled' - but I am having enough problems as it is, so I need to keep things simple for now). This is what my page looks like: <html> <head> <title>Demo</title> <style type="text/css" .button {border: 1px solid gray; color: gray} .enabled {border: 1px solid red; color: red} .button-hover {background-color: blue; } </style> <script type="text/javascript" src="jquery.js"></script> </head> <body> <div class="btn-cntnr"> <span class="grp1 button enabled">button 1</span> <span class="grp2 button enabled">button 2</span> <span class="grp2 button enabled">button 3</span> <span class="grp2 button enabled">button 4</span> </div> <script type="text/javascript"> /* <![CDATA[ */ $(document).ready(function(){ $(".button.enabled").hover(function(){ $(this).toggleClass('button-hover'); }, function() { $(this).toggleClass('button-hover'); }); $('.grp2.enabled').click(function(){ $(".grp2").removeClass('enabled');} }); /* ]]> */ </script> </body> </html> Currently, when a button with class 'grp2' is clicked on, the other elements with class 'grp2' have the 'enabled' class removed (works correctly). HOWEVER, I notice that even though the class no longer have a 'enabled' class, SOMEHOW, the hover behaviour is still applied to these elemets (WRONG). Once an element has been 'disabled', I no longer want it to respond to the hover() event. How may I implement this behavior, and what is wrong with the code above (i.e. why is it not working? (I am still learning jQuery)

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  • How do I style buttons in a LinearLayout like a ListView

    - by Mannaz
    I have a vertically orientated LinearLayout with some Buttons in it: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <Button android:layout_height="wrap_content" android:layout_width="fill_parent" android:id="@+id/bt1" android:text="Button 1"></Button> <Button android:layout_height="wrap_content" android:layout_width="fill_parent" android:id="@+id/bt2" android:text="Button 2"></Button> <Button android:layout_height="wrap_content" android:layout_width="fill_parent" android:id="@+id/bt3" android:text="Button 3"></Button> <Button android:layout_height="wrap_content" android:layout_width="fill_parent" android:id="@+id/bt4" android:text="Button 4"></Button> </LinearLayout> and I want this "List" of buttons to inherit the current style for ListView items. This is my current status of the stylesheet. The CKButton style gets applied over the Activity Theme. <style name="CKButton" parent="android:style/Widget.Button"> <item name="android:textSize">21sp</item> <item name="android:layout_margin">0dip</item> <!--<item name="android:background">@drawable/button_background</item>--> <item name="android:textColor">@color/button_text_normal</item> <item name="android:padding">10dip</item> <item name="android:gravity">left|center_horizontal</item> </style> As you see I tried to draw the button background myself, but depending on the system default theme the background-color changes and therefore defining a static color is not an option. Is there a way to inherit the default ListView Row background within that buttons?

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  • Utility that helps in file locking - expert tips wanted

    - by maix
    I've written a subclass of file that a) provides methods to conveniently lock it (using fcntl, so it only supports unix, which is however OK for me atm) and b) when reading or writing asserts that the file is appropriately locked. Now I'm not an expert at such stuff (I've just read one paper [de] about it) and would appreciate some feedback: Is it secure, are there race conditions, are there other things that could be done better … Here is the code: from fcntl import flock, LOCK_EX, LOCK_SH, LOCK_UN, LOCK_NB class LockedFile(file): """ A wrapper around `file` providing locking. Requires a shared lock to read and a exclusive lock to write. Main differences: * Additional methods: lock_ex, lock_sh, unlock * Refuse to read when not locked, refuse to write when not locked exclusivly. * mode cannot be `w` since then the file would be truncated before it could be locked. You have to lock the file yourself, it won't be done for you implicitly. Only you know what lock you need. Example usage:: def get_config(): f = LockedFile(CONFIG_FILENAME, 'r') f.lock_sh() config = parse_ini(f.read()) f.close() def set_config(key, value): f = LockedFile(CONFIG_FILENAME, 'r+') f.lock_ex() config = parse_ini(f.read()) config[key] = value f.truncate() f.write(make_ini(config)) f.close() """ def __init__(self, name, mode='r', *args, **kwargs): if 'w' in mode: raise ValueError('Cannot open file in `w` mode') super(LockedFile, self).__init__(name, mode, *args, **kwargs) self.locked = None def lock_sh(self, **kwargs): """ Acquire a shared lock on the file. If the file is already locked exclusively, do nothing. :returns: Lock status from before the call (one of 'sh', 'ex', None). :param nonblocking: Don't wait for the lock to be available. """ if self.locked == 'ex': return # would implicitly remove the exclusive lock return self._lock(LOCK_SH, **kwargs) def lock_ex(self, **kwargs): """ Acquire an exclusive lock on the file. :returns: Lock status from before the call (one of 'sh', 'ex', None). :param nonblocking: Don't wait for the lock to be available. """ return self._lock(LOCK_EX, **kwargs) def unlock(self): """ Release all locks on the file. Flushes if there was an exclusive lock. :returns: Lock status from before the call (one of 'sh', 'ex', None). """ if self.locked == 'ex': self.flush() return self._lock(LOCK_UN) def _lock(self, mode, nonblocking=False): flock(self, mode | bool(nonblocking) * LOCK_NB) before = self.locked self.locked = {LOCK_SH: 'sh', LOCK_EX: 'ex', LOCK_UN: None}[mode] return before def _assert_read_lock(self): assert self.locked, "File is not locked" def _assert_write_lock(self): assert self.locked == 'ex', "File is not locked exclusively" def read(self, *args): self._assert_read_lock() return super(LockedFile, self).read(*args) def readline(self, *args): self._assert_read_lock() return super(LockedFile, self).readline(*args) def readlines(self, *args): self._assert_read_lock() return super(LockedFile, self).readlines(*args) def xreadlines(self, *args): self._assert_read_lock() return super(LockedFile, self).xreadlines(*args) def __iter__(self): self._assert_read_lock() return super(LockedFile, self).__iter__() def next(self): self._assert_read_lock() return super(LockedFile, self).next() def write(self, *args): self._assert_write_lock() return super(LockedFile, self).write(*args) def writelines(self, *args): self._assert_write_lock() return super(LockedFile, self).writelines(*args) def flush(self): self._assert_write_lock() return super(LockedFile, self).flush() def truncate(self, *args): self._assert_write_lock() return super(LockedFile, self).truncate(*args) def close(self): self.unlock() return super(LockedFile, self).close() (the example in the docstring is also my current use case for this) Thanks for having read until down here, and possibly even answering :)

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  • Binding ElementName

    - by zvi
    Hello First Sorry for my English. I wanted to ask why ElementName does not work the first case, and work in the second. I give the two sections of code . the firts not work <Button Name="button1" Width="100" > <Button.LayoutTransform> <ScaleTransform x:Name="ttt" ScaleX="3" ScaleY="6"/> </Button.LayoutTransform> <Button.Triggers> <EventTrigger RoutedEvent="Path.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard RepeatBehavior="Forever"> <DoubleAnimation Storyboard.Target="{Binding ElementName=ttt}" Storyboard.TargetProperty="ScaleX" From="10" To="5" Duration="0:0:1" /> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> Button </Button> But it does work <Button Name="button1" Width="100" > <Button.LayoutTransform> <ScaleTransform x:Name="ttt" ScaleX="3" ScaleY="6"/> </Button.LayoutTransform> <Button.Triggers> <EventTrigger RoutedEvent="Path.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard RepeatBehavior="Forever"> <DoubleAnimation Storyboard.Target="{Binding ElementName=button1}" Storyboard.TargetProperty="Width" From="100" To="50" Duration="0:0:1" /> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> Button </Button> I know I can use Storyboard.TargetName .

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  • WPF - binding ElementName problem...

    - by zvi
    Hello First Sorry for my English. I wanted to ask why ElementName does not work the first case, and work in the second. I give the two sections of code . the firts not work <Button Name="button1" Width="100" > <Button.LayoutTransform> <ScaleTransform x:Name="ttt" ScaleX="3" ScaleY="6"/> </Button.LayoutTransform> <Button.Triggers> <EventTrigger RoutedEvent="Path.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard RepeatBehavior="Forever"> <DoubleAnimation Storyboard.Target="{Binding ElementName=ttt}" Storyboard.TargetProperty="ScaleX" From="10" To="5" Duration="0:0:1" /> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> Button </Button> But it does work <Button Name="button1" Width="100" > <Button.LayoutTransform> <ScaleTransform x:Name="ttt" ScaleX="3" ScaleY="6"/> </Button.LayoutTransform> <Button.Triggers> <EventTrigger RoutedEvent="Path.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard RepeatBehavior="Forever"> <DoubleAnimation Storyboard.Target="{Binding ElementName=button1}" Storyboard.TargetProperty="Width" From="100" To="50" Duration="0:0:1" /> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> Button </Button> I know I can use Storyboard.TargetName .

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  • Android Phonegap - TIMEOUT ERROR when trying to set a WebViewClient

    - by Spike777
    I'm working with Android and Phonegap, and at the moment I'm having trouble with one simple thing. I need to setup a webViewClient to the PhoneGap webView in order to capture the URL of a page finished and to work with that. This is the code: public class PhoneGapTest extends DroidGap { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); super.setBooleanProperty("loadInWebView", true); super.clearCache(); super.keepRunning = false; super.loadUrl("file:///android_asset/www/index.html"); super.appView.setWebViewClient(new WebViewClient(){ @Override public void onPageStarted(WebView view, String url, Bitmap bitmap) { Log.i("TEST", "onPageStarted: " + url); } @Override public void onPageFinished(WebView view, String url) { Log.i("TEST", "onPageFinished: " + url); } }); } That code doesn't seems to work, the page never loads and I get a TIMEOUT ERROR, but if I remove the "setWebViewClient" part the page loads perfectly. I saw that there is a class CordovaWebViewClient, do I have to use that instead of WebViewClient? I found this way on the web: this.appView.setWebViewClient(new CordovaWebViewClient(this){ @Override public boolean shouldOverrideUrlLoading(final WebView view, String url) { Log.i("BugTest", "shouldOverrideUrlLoading: " + url); return true; } @Override public void onPageStarted(WebView view, String url, Bitmap bitmap) { Log.i("TEST", "onPageStarted: " + url); } @Override public void onPageFinished(WebView view, String url) { Log.i("TEST", "onPageFinished: " + url); } @Override public void doUpdateVisitedHistory(WebView view, String url, boolean isReload){ } }); But that code isn't working either, I still got a TIMEOUT ERROR. I also saw that there is already a webVieClient member, but I don't if I have to use it and how. I'm working with Phonegap version 1.9.0 Thanks for reading Answer to Simon: This doesn't work either, I still receive a TIMEOUT ERROR, there is something wrong? public class MainActivity extends DroidGap { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); super.init(); super.appView.clearCache(true); super.appView.clearHistory(); this.appView.setWebViewClient(new CustomCordovaWebViewClient(this)); super.loadUrl("file:///android_asset/www/index.html"); } public class CustomCordovaWebViewClient extends CordovaWebViewClient { public CustomCordovaWebViewClient(DroidGap ctx) { super(ctx); } @Override public void onPageStarted(WebView view, String url, Bitmap bitmap) { Log.i("TEST", "onPageStarted: " + url); } @Override public void onPageFinished(WebView view, String url) { Log.i("TEST", "onPageFinished: " + url); } @Override public void doUpdateVisitedHistory(WebView view, String url, boolean isReload){ } @Override public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { } } }

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  • Why is there a time lag when trying to change the text on a button in IE using JQuery?

    - by Deane
    I have some Ajax that runs on a button click. Sometimes it takes a few seconds to return, so I wanted a visual clue to the user that the browser was doing something. So, I have this: $('#SubmitButton').attr("value", "Working..."); $('#SubmitButton').attr("disabled", true); //Synchronous Ajax call goes here $('#SubmitButton').attr("value", "Submit"); $('#SubmitButton').attr("disabled", false); As you can see, it changes the text on the button, and disables it. When the Ajax call comes back (it's synchronous, remember), the button changes back. In Firefox, this works great. In IE, it's...odd. It doesn't run the code in order. It doesn't change the text of the button and launches right into the Ajax call. The browser blocks with the Submit active and saying "Submit." Right after the Ajax comes back, the button quickly flashes "Working..." then back to Submit." So, for some reason, IE isn't changing the text of the button until after the Ajax call, even though the code for it is before the Ajax call. It's acting like this: //Synchronous Ajax call goes here $('#SubmitButton').attr("value", "Working..."); $('#SubmitButton').attr("disabled", true); $('#SubmitButton').attr("value", "Submit"); $('#SubmitButton').attr("disabled", false); Again, this works perfectly in Firefox. But in IE, there's some kind of...lag?

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  • Python 2.6, 3 abstract base class misunderstanding

    - by Aaron
    I'm not seeing what I expect when I use ABCMeta and abstractmethod. This works fine in python3: from abc import ABCMeta, abstractmethod class Super(metaclass=ABCMeta): @abstractmethod def method(self): pass a = Super() TypeError: Can't instantiate abstract class Super ... And in 2.6: class Super(): __metaclass__ = ABCMeta @abstractmethod def method(self): pass a = Super() TypeError: Can't instantiate abstract class Super ... They both also work fine (I get the expected exception) if I derive Super from object, in addition to ABCMeta. They both "fail" (no exception raised) if I derive Super from list. I want an abstract base class to be a list but abstract, and concrete in sub classes. Am I doing it wrong, or should I not want this in python?

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  • What shall be the code in xaml which makes a particular image to act as a button?

    - by Abhi
    Dear all I am new to Silverlight. And i have to make a demo application where in designing is done by using Microsoft Expression Blend 2 and developing should be done using Visual Studio(c++). Now i am first trying to become familiar with xaml files. So i was trying to make a simple demo where in i have to create a button and that button should be replace with an png image. In order to do so i tried with the mentioned below example. But i was not able to see anything in the screen. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="SilverlightApplication1.Page" Width="640" Height="480"> <Grid x:Name="LayoutRoot" Background="White"> <Button x:Name="LogoutButton" > <Button.Template> <ControlTemplate> <Image Source="SilverlightApplication1\bounce_photo.png" /> </ControlTemplate> </Button.Template> </Button> </Grid> Please let me know where i am wrong and what shall i do to obtain the result. With regards Abhineet Agarwal

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  • How to accept an incoming call by clicking a button?

    - by upright
    HI, all! I'm trying to implement my own phone call handling UI. What I want to do is, if a call comes in, the incoming telephone number and a picture are displayed, and, if I press a button, the incoming call will be accepted/answered. The related codes are: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); answerButton = (Button) findViewById(R.id.pickup); answerButton.setOnClickListener(new OnClickListener() { public void onClick(final View v) { Intent intent = new Intent("android.intent.action.ANSWER"); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(intent); } }); Sadly, the code does not work. At first, an exception is thrown if I press my answer button: ActivityNotFoundException: No Activity found to handle Intent { act=android.intent.action.ANSWER Then I added an entry in the AndroidManifest.xml: I run the app again, there is no exception anymore. However, I doubt the incoming call is not really accepted. Because if the press the Android's screen answer button (green button), the incoming call is accepted and a green button is also displayed on the upper left corner of the emulator screen, while my app doesn't. I also read the Phone app's source code in android source. There is method such as acceptCall() in the Phone class. But these codes seem difficult for me to use, because there are many imports declaration in the code, such as : import com.android.internal.telephony.Call; import com.android.internal.telephony.CallStateException; import com.android.internal.telephony.CallerInfo; import com.android.internal.telephony.CallerInfoAsyncQuery; import com.android.internal.telephony.Connection; import com.android.internal.telephony.MmiCode; import com.android.internal.telephony.Phone; And, if I add these imports in my code, there will be too many errors, such as : "The import com.android.internal.telephony cannot be resolved" What is the right and simple way for my problem? Thanks in advance!

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  • Why is my jQuery event not being triggered when the button is clicked?

    - by Ankur
    I am trying to call the .ajax() method when a button with id=go is clicked. This button is displayed when another jQuery event is triggered, namely that a button with a class called predicate is clicked. The button with id=go is displayed without any problems but on clicking it, there is no call to the alert() or getResults() method which are supposed to occur. Howver if I hard code the button with id=go into the page and don't have it generated by jQuery then the thing works fine. Why does the generated code cause a problem. $(document).ready( function() { $(".predicate").click( function() { makeQuery(this.id); //alert(this.id); }); $(".object").click( function() { //alert(this.id); }); var variables = 0; var queryString = ""; var noOfResults; var formValues=""; var goBegin = ""; var goEnd = "<br/><input name='go' id='go' type='button' value='go'/>"; function makeQuery(value) { queryString = queryString + "val" + variables + "=" + value + "&"; formValues=formValues+"<input type='hidden' name='val"+variables+"' value='"+value+"' />"; variables = variables + 1; $("#resultCount").html(goBegin+formValues+queryString+goEnd); } function getResults(){ $.ajax( { type : "GET", url : "ObjectCount", data : queryString + "count=" + variables, success : function(results) { noOfResults = results; $("#resultCount").html(results - 1 + " results"); } }); } $("#go").click( function() { alert("We have been alerted"); getResults(); }); });

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  • How can I get the mouse wheel to work correctly with the Silverlight 4 ScrollViewer

    - by Ian Oakes
    When I use the following xaml in Silverlight 4, the ScrollViewer will not recognize the mouse wheel unless I click once on the scroll bar thumb, and keep the mouse over the scroll bar, while turning the mouse wheel. <Grid x:Name="LayoutRoot" Background="White"> <ScrollViewer> <StackPanel Name="stackPanel1"> <Button Content="Button 1" Width="150" /> <Button Content="Button 2" Width="150" Margin="0,20,0,0" /> <Button Content="Button 3" Width="150" Margin="0,20,0,0" /> <Button Content="Button 4" Width="150" Margin="0,20,0,0" /> <Button Content="Button 5" Width="150" Margin="0,20,0,0" /> <Button Content="Button 6" Width="150" Margin="0,20,0,0" /> <Button Content="Button 7" Width="150" Margin="0,20,0,0" /> </StackPanel> </ScrollViewer> </Grid> Has anyone else experience this, and is there any work around?

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