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  • SEO/PHP: How to Convert Form-Submit URL (Get-Method) without Javascript SEO-Friendly?

    - by elmas
    hello, i have this code <form action="index.php" method="get" class="search-form"><input type="text" size="35" name="search" class="searchBox" value="" /><input type="submit" value="Start Searching!" /></form> and actually i convert the url with javascript <script type="text/javascript"> $(document).ready(function() { $('.search-form').submit(function() { var value = $('.search-form input:text').val(); value = value = value.replace(/\W/,''); // replace window.location.href = value + "-keyword" + ".html"; return false; }); }); </script> is there a method to convert the url seo-friendly without javascript? maybe with php?

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  • Search-friendly way to store checkbox values in MySQL?

    - by Alex
    What is a search-friendly way to store checkbox values in the database? Currently, checkboxes are processed as an array and values are separated by a ";" As such: <input type="checkbox" name="frequency[]" value="Daily"/> Daily <input type="checkbox" name="frequency[]" value="Weekly"/> Weekly <input type="checkbox" name="frequency[]" value="Monthly"/> Monthly The PHP backend runs implode(';', $frequency) and adds the string to the database. This works fine but it's a nightmare when it comes to searching. Is there a better way to approach this?

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  • How to show a live Presentation from an Android phone?

    - by Pentium10
    This is not closely related to programming stuff, so I marked as community wiki. I am wondering how can I show a live Presentation from an Android phone? I want to put on a big screen my app, while I am presenting at a conference. I will directly interact with the phone during the presentation and I want the mobile screen visible on the big screen. Are there any apps that does this, or this is possible by the USB cable?

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  • The future for Microsoft

    - by Scott Dorman
    Originally posted on: http://geekswithblogs.net/sdorman/archive/2013/10/16/the-future-for-microsoft.aspxMicrosoft is in the process of reinventing itself. While some may argue that it’s “too little, too late” or that their growing consumer-focused strategy is wrong, the truth of the situation is that Microsoft is reinventing itself into a new company. While Microsoft is now calling themselves a “devices and services” company, that’s not entirely accurate. Let’s look at some facts: Microsoft will always (for the long-term foreseeable future) be financially split into the following divisions: Windows/Operating Systems, which for FY13 made up approximately 24% of overall revenue. Server and Tools, which for FY13 made up approximately 26% of overall revenue. Enterprise/Business Products, which for FY13 made up approximately 32% of overall revenue. Entertainment and Devices, which for FY13 made up approximately 13% of overall revenue. Online Services, which for FY13 made up approximately 4% of overall revenue. It is important to realize that hardware products like the Surface fall under the Windows/Operating Systems division while products like the Xbox 360 fall under the Entertainment and Devices division. (Presumably other hardware, such as mice, keyboards, and cameras, also fall under the Entertainment and Devices division.) It’s also unclear where Microsoft’s recent acquisition of Nokia’s handset division will fall, but let’s assume that it will be under Entertainment and Devices as well. Now, for the sake of argument, let’s assume a slightly different structure that I think is more in line with how Microsoft presents itself and how the general public sees it: Consumer Products and Devices, which would probably make up approximately 9% of overall revenue. Developer Tools, which would probably make up approximately 13% of overall revenue. Enterprise Products and Devices, which would probably make up approximately 47% of overall revenue. Entertainment, which would probably make up approximately 13% of overall revenue. Online Services, which would probably make up approximately 17% of overall revenue. (Just so we’re clear, in this structure hardware products like the Surface, a portion of Windows sales, and other hardware fall under the Consumer Products and Devices division. I’m assuming that more of the income for the Windows division is coming from enterprise/volume licenses so 15% of that income went to the Enterprise Products and Devices division. Most of the enterprise services, like Azure, fall under the Online Services division so half of the Server and Tools income went there as well.) No matter how you look at it, the bulk of Microsoft’s income still comes from not just the enterprise but also software sales, and this really shouldn’t surprise anyone. So, now that the stage is set…what’s the future for Microsoft? The future I see for Microsoft (again, this is just my prediction based on my own instinct, gut-feel and publicly available information) is this: Microsoft is becoming a consumer-focused enterprise company. Let’s look at it a different way. Microsoft is an enterprise-focused company trying to create a larger consumer presence.  To a large extent, this is the exact opposite of Apple, who is really a consumer-focused company trying to create a larger enterprise presence. The major reason consumer-focused companies (like Apple) have started making in-roads into the enterprise is the “bring your own device” phenomenon. Yes, Apple has created some “game-changing” products but their enterprise influence is still relatively small. Unfortunately (for this blog post at least), Apple provides revenue in terms of hardware products rather than business divisions, so it’s not possible to do a direct comparison. However, in the interest of transparency, from Apple’s Quarterly Report (filed 24 July 2013), their revenue breakdown is: iPhone, which for the 3 months ending 29 June 2013 made up approximately 51% of revenue. iPad, which for the 3 months ending 29 June 2013 made up approximately 18% of revenue. Mac, which for the 3 months ending 29 June 2013 made up approximately 14% of revenue. iPod, which for the 3 months ending 29 June 2013 made up approximately 2% of revenue. iTunes, Software, and Services, which for the 3 months ending 29 June 2013 made up approximately 11% of revenue. Accessories, which for the 3 months ending 29 July 2013 made up approximately 3% of revenue. From this, it’s pretty clear that Apple is a consumer-and-hardware-focused company. At this point, you may be asking yourself “Where is all of this going?” The answer to that lies in Microsoft’s shift in company focus. They are becoming more consumer focused, but what exactly does that mean? The biggest change (at least that’s been in the news lately) is the pending purchase of Nokia’s handset division. This, in combination with their Surface line of tablets and the Xbox, will put Microsoft squarely in the realm of a hardware-focused company in addition to being a software-focused company. That can (and most likely will) shift the revenue split to looking at revenue based on software sales (both consumer and enterprise) and also hardware sales (mostly on the consumer side). If we look at things strictly from a Windows perspective, Microsoft clearly has a lot of irons in the fire at the moment. Discounting the various product SKUs available and painting the picture with broader strokes, there are currently 5 different Windows-based operating systems: Windows Phone Windows Phone 7.x, which runs on top of the Windows CE kernel Windows Phone 8.x+, which runs on top of the Windows 8 kernel Windows RT The ARM-based version of Windows 8, which runs on top of the Windows 8 kernel Windows (Pro) The Intel-based version of Windows 8, which runs on top of the Windows 8 kernel Xbox The Xbox 360, which runs it’s own proprietary OS. The Xbox One, which runs it’s own proprietary OS, a version of Windows running on top of the Windows 8 kernel and a proprietary “manager” OS which manages the other two. Over time, Windows Phone 7.x devices will fade so that really leaves 4 different versions. Looking at Windows RT and Windows Phone 8.x paints an interesting story. Right now, all mobile phone devices run on some sort of ARM chip and that doesn’t look like it will change any time soon. That means Microsoft has two different Windows based operating systems for the ARM platform. Long term, it doesn’t make sense for Microsoft to continue supporting that arrangement. I have long suspected (since the Surface was first announced) that Microsoft will unify these two variants of Windows and recent speculation from some of the leading Microsoft watchers lends credence to this suspicion. It is rumored that upcoming Windows Phone releases will include support for larger screen sizes, relax the requirement to have a hardware-based back button and will continue to improve API parity between Windows Phone and Windows RT. At the same time, Windows RT will include support for smaller screen sizes. Since both of these operating systems are based on the same core Windows kernel, it makes sense (both from a financial and development resource perspective) for Microsoft to unify them. The user interfaces are already very similar. So similar in fact, that visually it’s difficult to tell them apart. To illustrate this, here are two screen captures: Other than a few variations (the Bing News app, the picture shown in the Pictures tile and the spacing between the tiles) these are identical. The one on the left is from my Windows 8.1 laptop (which looks the same as on my Surface RT) and the one on the right is from my Windows Phone 8 Lumia 925. This pretty clearly shows that from a consumer perspective, there really is no practical difference between how these two operating systems look and how you interact with them. For the consumer, your entertainment device (Xbox One), phone (Windows Phone) and mobile computing device (Surface [or some other vendors tablet], laptop, netbook or ultrabook) and your desktop computing device (desktop) will all look and feel the same. While many people will denounce this consistency of user experience, I think this will be a good thing in the long term, especially for the upcoming generations. For example, my 5-year old son knows how to use my tablet, phone and Xbox because they all feature nearly identical user experiences. When Windows 8 was released, Microsoft allowed a Windows Store app to be purchased once and installed on as many as 5 devices. With Windows 8.1, this limit has been increased to over 50. Why is that important? If you consider that your phone, computing devices, and entertainment device will be running the same operating system (with minor differences related to physical hardware chipset), that means that I could potentially purchase my sons favorite Angry Birds game once and be able to install it on all of the devices I own. (And for those of you wondering, it’s only 7 [at the moment].) From an app developer perspective, the story becomes even more compelling. Right now there are differences between the different operating systems, but those differences are shrinking. The user interface technology for both is XAML but there are different controls available and different user experience concepts. Some of the APIs available are the same while some are not. You can’t develop a Windows Phone app that can also run on Windows (either Windows Pro or RT). With each release of Windows Phone and Windows RT, those difference become smaller and smaller. Add to this mix the Xbox One, which will also feature a Windows-based operating system and the same “modern” (tile-based) user interface and the visible distinctions between the operating systems will become even smaller. Unifying the operating systems means one set of APIs and one code base to maintain for an app that can run on multiple devices. One code base means it’s easier to add features and fix bugs and that those changes become available on all devices at the same time. It also means a single app store, which will increase the discoverability and reach of your app and consolidate revenue and app profile management. Now, the choice of what devices an app is available on becomes a simple checkbox decision rather than a technical limitation. Ultimately, this means more apps available to consumers, which is always good for the app ecosystem. Is all of this just rumor, speculation and conjecture? Of course, but it’s not unfounded. As I mentioned earlier, some of the prominent Microsoft watchers are also reporting similar rumors. However, Microsoft itself has even hinted at this future with their recent organizational changes and by telling developers “if you want to develop for Xbox One, start developing for Windows 8 now.” I think this pretty clearly paints the following picture: Microsoft is committed to the “modern” user interface paradigm. Microsoft is changing their release cadence (for all products, not just operating systems) to be faster and more modular. Microsoft is going to continue to unify their OS platforms both from a consumer perspective and a developer perspective. While this direction will certainly concern some people it will excite many others. Microsoft’s biggest failing has always been following through with a strong and sustained marketing strategy that presents a consistent view point and highlights what this unified and connected experience looks like and how it benefits consumers and enterprises. We’ve started to see some of this over the last few years, but it needs to continue and become more aggressive and consistent. In the long run, I think Microsoft will be able to pull all of these technologies and devices together into one seamless ecosystem. It isn’t going to happen overnight, but my prediction is that we will be there by the end of 2016. As both a consumer and a developer, I, for one, am excited about the future of Microsoft.

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  • Windows 8: Everything from design, build, and how to sell a Metro style app

    - by Thomas Mason
    For me, there are a lot of similarities between an application developed for Windows Phone and a Metro style app developed for Windows 8. A Windows Phone 7 application (rather than an XNA game) is built in .NET and XAML against a subset of the .NET framework and the application has a lifecycle which needs to be conscious of battery life and so is split out into foreground/background pieces. The application is sandboxed in terms of its interactions with the local device and is packaged with a manifest which describes those interactions. The app needs to be aware of network connectivity status and its work on the network is done asynchronously to preserve the user experience.The app is packaged and deployed to a Marketplace which the user browses to find the app, read reviews, perhaps purchase it and then install it and receive updates over time. Quite a lot of those statements are as true of a Windows 8 Metro style app as they are for a Windows Phone app and so a Windows Phone app developer already has a good head start when it comes to building Metro style apps for Windows 8. With that in mind, there is an event to help developers with a Windows Phone app in Marketplace to begin the process of looking at Windows 8 and whether you can get a quick win by bringing your Phone application onto Windows. The idea of the event was to provide a space where developers can get together over 2 days and take the time out to look at what it means to take their app from Windows Phone to Windows 8. Kicking off on Saturday 16th June at 10am, we are told they have plenty of power sockets, WiFi, whiteboards, drinks, pizza, games, prizes and some quiet space that you can work in. Including people on hand with Windows Phone and Windows 8 experience to help everything along the way. There will be an attendee-voted schedule of talks but we’ll keep these out of your way if you just want to get on and code. We’ll also provide information around submitting your app to the Windows Store If you have a Windows Phone app in Marketplace, now’s a great time to look at getting it onto Windows 8. Sign up. Bring your laptop. Bring your app. Bring Windows 8 and Visual Studio 11. And everyone will their best to help you get your app onto Windows 8. Location & Venue TBA but it will be in central London, accessible by major railway and underground transportation. Day 1 Saturday 16th June 10am – 9pm Day 2 Sunday 17th June 10am – 4pm

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  • Silverlight Cream for June 19, 2011 -- #1109

    - by Dave Campbell
    In this Issue: Kunal Chowdhury(-2-), Oren Gal, Rudi Grobler, Stephen Price, Erno de Weerd, Joost van Schaik, WindowsPhoneGeek, Andrea Boschin, and Vikram Pendse. Above the Fold: Silverlight: "Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions" Oren Gal WP7: "Prototyping Windows Phone 7 Applications using SketchFlow" Vikram Pendse Shoutouts: Not Silverlight, but darned cool... Michael Crump has just what you need to get going with Kinect: The busy developers guide to the Kinect SDK Beta Rudi Grobler replies to a few questions about how he gets great WP7 screenshots: Screenshot Tools for WP7 From SilverlightCream.com: Windows Phone 7 (Mango) Tutorial - 14 - Detecting Network Information of the Device Squeaking in just under the posting wire with 2 more WP7.1 posts is Kunal Chowdhury ... first up is this one on grabbing the mobile operator and othe rnetwork info in WP7.1 Windows Phone 7 (Mango) Tutorial - 15 - Detecting Device Information Kunal Chowdhury's latest is on using the DeviceStatus class in WP7.1 to detect device information such as is there is a physical keyboard installed, Memory Usage, Total Memory, etc. Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions Oren Gal has the final episode in his Multiple Page Printing Tutorial Trilogy up... and this is *way* cool... Printing the driving directions. AgFx hidden gem - PhoneApplicationFrameEx Rudi Grobler continues his previous post about AgFX with this one talking about the PhoneApplicationFrameEx class inside AgFx.Controls.Phone.dll.. a RootFrame replacement. Binding to ActualHeight or ActualWidth Stephen Price's latest XAML snippet is about Binding to ActualHeight or ActualWidth... you've probably tried to without luck... check out the workaround. Windows Phone 7: Drawing graphics for your application with Inkscape – Part I: Tiles Erno de Weerd decided to try the 'free' route to Drawing graphics for his WP7 app, and has part 1 of a tutorial series on doing that with Inkscape. Mogade powered Live Tile high score service for Windows Phone 7 Joost van Schaik expounds on his "Catch 'em Birds" WP7 game in the Marketplace... specifically the online leaderboard using the services of Mogade. Building a Reusable ICommand implementation for Windows Phone Mango MVVM apps WindowsPhoneGeek's latest post is discussing the ICommand interface available in WP7.1, and he demontstrates how to implement a reusable ICommand Implementation and how to use it. A TCP Server with Reactive Extensions Andrea Boschin is back posting about Rx, and promises this post *will be* Silverlight related eventually :) First up though is a socket server using Rx. Prototyping Windows Phone 7 Applications using SketchFlow Vikram Pendse has a tutorial up for prototyping your WP7* apps in Sketchflow including a 5 minute video Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How do i start Game programming in windows phone xna?

    - by Ankit Rathod
    Hello, I am very much interested in Game programming in Xna. However during my college days i did not take Physics or Maths. Does that mean i can't create games in xna? I just know basics of trignometry. Can you all point me to few links where i can learn xna as well as the basic stuff of Maths that is bound to be required in most of the games? Are all game programmers excellent in Maths and Physics ? Thanks in advance :)

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  • Quick run through of the WP7 Developer Tools January 2011

    - by mbcrump
    In case you haven’t heard the latest WP7 Developers Tool update was released yesterday and contains a few goodies. First you need to go and grab the bits here. You can install them in any order, but I installed the WindowsPhoneDeveloperResources_en-US_Patch1.msp first. Then the VS10-KB2486994-x86.exe. They install silently. In other words, you would need to check Programs and Features and look in Installed Updates to see if they installed successfully. Like the screenshot below: Once you get them installed you can try out a few new features. Like Copy and Paste. Just fire up your application and put a TextBox on it and Select the Text and you will have the option highlighted in red above the text. Once you select it you will have the option to paste it. (see red rectangle below). Another feature is the Windows Phone Capability Detection Tool – This tool detects the phone capabilities used by your application. This will prevent you from submitting an app to the marketplace that says it uses x feature but really does not. How do you use it? Well navigate out to either directory: %ProgramFiles%\Microsoft SDKs\Windows Phone\v7.0\Tools\CapDetect %ProgramFiles (x86)%\Microsoft SDKs\Windows Phone\v7.0\Tools\CapDetect and run the following command: CapabilityDetection.exe Rules.xml YOURWP7XAPFILEOUTPUTDIRECTORY So, in my example you will see my app only requires the ID_CAP_MICROPHONE. Let’s see what the WmAppManifest.xml says in our WP7 Project: Whoa! That’s a lot of extra stuff we don’t need. We can delete unused capabilities safely now. Some of the other fixes are: (Copied straight from Microsoft) Fixes a text selection bug in pivot and panorama controls. In applications that have pivot or panorama controls that contain text boxes, users can unintentionally change panes when trying to copy text. To prevent this problem, open your application, recompile it, and then resubmit it to the Windows Phone Marketplace. Windows Phone Connect Tool – Allows you to connect your phone to a PC when Zune® software is not running and debug applications that use media APIs. For more information, see How to: Use the Connect Tool. Updated Bing Maps Silverlight Control – Includes improvements to gesture performance when using Bing™ Maps Silverlight® Control. Windows Phone Developer Tools Fix allowing deployment of XAP files over 64 MB in size to physical phone devices for testing and debugging. That’s pretty much it. Thanks again for reading my blog!  Subscribe to my feed CodeProject

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  • Windows Phone 7 Apps ? Iphone Killer?

    It';s not that long since Microsoft revamped Windows with their Windows 7 and made casual users and reviewers rejoice over the stunning looks and functionality. Of course, not many people understood a... [Author: Huey Davis - Computers and Internet - June 12, 2010]

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  • Windows Phone : Nokia sort une pub pleine de zombies pour se moquer des appareils photo des smartphones concurrents, et de l'iPhone 5 ?

    Nokia sort une publicité pleine de zombies inspirée des films d'horreur Pour se moquer de l'appareil photo des smartphones concurrentsOn aimera ou pas le style, mais force est de constater que la nouvelle publicité de Nokia est très bien réalisée. Musique prenante, atmosphère sombre, montage au rythme parfait.Le tout pour un message direct : les Lumia sont les meilleurs appareils photos embarqués dans des smartphones. Et si vous vous risquer à en utilisez un autre, vous (et vos victimes) aurez des têtes de zombies.Très deuxième degré, la publicité a malheureusement été prise au premier par plusieurs observateurs.Le fait que le mort-vivant de fin possède un téléphone 4 pouces qui ressemb...

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  • Nokia aurait abandonné le développement de son Smartphone sous MeeGo et aurait opté pour Windows Phone 7

    Nokia aurait abandonné le développement de son Smartphone sous MeeGo et se serait allié à Microsoft Les rumeurs ne font que s'enchainer sur le net concernant l'avenir de l'OS mobile de Nokia MeeGo depuis la publication d'un memo interne expédié à tous les employés de la firme par son PDG Stephen Elop. Dans ce memo le PDG de Nokia fait une comparaison extrême en présentant sa firme comme étant une entreprise sur une plate-forme pétrolière en flamme, avant de conclure que des changements radicaux de comportements doivent être effectués. Elop fait un constat plutôt mitigé de la situation actuelle : « La première génération d'iPhone est sortie en 2007, et nous n'avons ...

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  • Firefox OS : les premiers smartphones arrivent en Espagne et en Pologne, Mozilla veut convertir 78% d'utilisateurs de feature phone

    Le projet de « Smartphone Open Web » de plus en plus soutenu Mozilla veut prouver la puissance du HTML5 et en faire une technologie de développement natif pour mobilesLe projet de smartphone « ouvert » de Mozilla semble trouver de plus en plus de soutiens au sein de l'industrie mobile. De là à dire qu'il sera un succès, il y a une étape qui n'est pas encore franchie, mais le Mobile World Congress (MWC) de Barcelone reste prometteur pour la fondation.Première bonne nouvelle pour Mozilla, à l'occasion d'une conférence de presse conjointe, l'opérateur espagnol Telefónica a dévoilé son intention de commercialiser dès 2012 les tous premiers appareils « Open Web ». Il s'agit, en clair, de terminaux sous Boot To...

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  • MS TechDays &ndash; My WP7 Talk&rsquo;s Links and Notes

    - by D'Arcy Lussier
    I hope those that attended my Windows Phone 7 talk this morning at Winnipeg TechDays enjoyed it! As promised, below are relevant links and info from my session. Differences Between Silverlight on Windows and Windows Phone http://msdn.microsoft.com/en-us/library/ff426930(VS.96).aspx#Controls Isolated Storage Best Practices for Windows Phone http://msdn.microsoft.com/en-us/library/ff769544(v=VS.92).aspx Class Library Support for Windows Phone http://msdn.microsoft.com/en-us/library/dd470087(v=VS.96).aspx AppHub and Windows Phone 7 Development Tools http://create.msdn.com Windows Phone 7 Application Certification Requirements (PDF Document) http://go.microsoft.com/fwlink/?LinkID=183220 My Blog Post on WP7 and Micro SD Cards – What You Need To Know http://geekswithblogs.net/dlussier/archive/2010/11/10/142667.aspx If there’s anything else from my presentation that you’d like to know, please comment and let me know!

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  • Can I use my prepaid phone balance (in pesos) to buy from the Software Centre?

    - by obetus
    Using local network broadband, we can use it to buy games and applications from load balance. Is there any possible ways to use it also in Ubuntu software Center? additional: I'm using mobile broadband for the internet connection,this broadband has a sim card and account number where you can download money from buying a prepaid card worth 100 pesos,300 pesos or 500 pesos, provided by our local network. We use this mobile broadband when there is no wifi connection. There are two kinds of mobile broadband, one is postpaid account and the other is prepaid account. I use prepaid account, this kind of account can load a money for transaction like data plans, from 10 pesos for 30 minutes internet connection or 200 pesos for 5 days internet connection., and this prepaid account can load 5 pesos up to thousands of pesos. Now, if this prepaid mobile broadband can provide money in pesos and has internet connection, I think it can also use it for buying goods or applications or games via internet. i think its only need a software that can detect the sim card number and the money balance for transactions. Sorry for my bad english but I hope you got my point.

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  • Affaire Apple - Samsung : le Coréen se tourne vers Windows Phone 8 et modifiera ses modèles Android menacés d'interdiction de vente

    Le procès débuté aux États-Unis il y a bientôt un mois entre Apple et Samsung s'est terminé cette nuit. Dans cette guerre des brevets opposant les deux géants de la téléphonie, ce ne sont pas moins de 100 pages d'instructions qu'ont dû examiner les 9 jurés du tribunal fédéral de Californie. Samsung a été condamné à verser plus d'1 milliard (1 049 343 540) de dollars à Apple pour avoir violé une multitude de brevets. Le tribunal a par ailleurs jugé que certaines violations ont été réalisées volontairement et en toute connaissance de cause par Samsung. Cette décision concerne d'une part les brevets du design des appareils mais également des brevets logiciels comme le rebond au scroll, ou encore le zoom à deux doigts. Ce jugement ouvre donc la voie à Apple pour at...

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  • Building Enterprise Smartphone App &ndash; Part 1: Why Build Smart Phone Apps

    - by Tim Murphy
    This is part 1 in a series of post based on a talk I gave recently at the Chicago Information Technology Architects Group.  Feel free to leave feedback. Intro Most of us already carry smartphones. We play games on them. We keep up with what is going on with our friends and our favorite teams. We take pictures of our kids at their events. But the question is if that is all they are good for. Many companies have aspects of their business that lend themselves to being performed by mobile devices. Some of them lean toward larger device such as tablets, but many can be executed on smartphones. This and the following articles will discuss some of the possible applications of smartphone technology for businesses, the platforms that are available and the considerations you need to make when building them. I'll take a look at some specific scenarios and wrap up with a couple of capabilities that are just emerging that can be used in the future. Why Build Enterprise Smartphone Applications So what are some of the ways that you can leverage smartphone technology to gain efficiency in your business or a clients business. There are a few major areas that I have seen mobile platforms being an advantage to. Your mobile sales force is a key candidate for leveraging smartphone apps.  They can visit clients in their retail location and place orders on site. It is a more personal approach which can gain you customer loyalty.  A sales person may also gather information about the way a client does business or who their target market is. This allows them you to focus marketing information or build customized support for your customer. You may also have need to track physical inventory in a store. This is something that has historically been done with laser scanners, but with the camera capabilities in today's phones and tablets it is possible to use more general multi-purpose devices.  This can save costs on both hardware and telecommunication contracts. Delivery verification is another area that historically has been the domain of specialized devices but can now be accomplished with smartphones.  This also reduces costs because it is also used for communicating with the driver and other operations.  Add to that the navigation capability of smartphones and you can see how the return on investment increases. Executives are always on the go. They spend most of their time in meetings and yet they need access to decision making information at their finger tips. With a smartphone app they can get alerts when major sales are closed or critical accounting process are completed that may need their attention. They can also answer questions by instantly pulling up BI reports. I have often heard operations support people say that they need things like VPN and RDP from their phones. If they can also have notifications of outages or critical support requests they can be react to situations without needing to be tied to their desks. These are all valid reasons to need smartphone applications.  In the next installment I will discuss platforms and features. del.icio.us Tags: Smartphones,Enterprise Smartphone Apps,Architecture

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  • Are there specific benefits to using XNA for 2D development if you don't plan on releasing on xbox/windows phone?

    - by ssb
    I've been using XNA for a while to tinker with 2D game development, but I can't help but feel constrained by the content pipeline when targeting PC only. Things like no vector fonts or direct use of graphics files make it a pain while other frameworks do these things with no problem. I like XNA because it's robust and has a lot of support, but what are the specific benefits that I'd get developing exclusively for PC, if there are any at all?

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  • iPhone UITableView populateing from connectionDidFinishLoading

    - by fourfour
    Hey all. I have been trying for hours to figure this out. I have some JSON from a NSURLConnection. This is working fine and I have parsed it into an array. But I can't seem to get the array out of the connectionDidFinishLoading method. I an am getting (null) in the UITableViewCell method. I am assuming this is a scope of retain issue, but I am so new to ObjC I am not sure what to do. Any help would be greatly appreciated. Cheers. -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; SBJSON *json = [[SBJSON alloc] init]; NSDictionary *results = [json objectWithString:responseString]; self.dataArray = [results objectForKey:@"data"]; NSMutableArray *tableArray = [[NSMutableArray alloc] initWithObjects:nil]; for (NSString *element in dataArray) { //NSLog(@"%@", [element objectForKey:@"name"]); NSString *tmpString = [[NSString alloc] initWithString:[element objectForKey:@"name"]]; [tableArray addObject:tmpString]; } } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. //cell.textLabel.text = [self.tableView objectAtIndex:indexPath.row]; cell.textLabel.text = [self.tableArray objectAtIndex:indexPath.row]; NSLog(@"%@", tableArray); return cell; }

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  • ASIHTTP: multi threads and multi UIPorgressView

    - by user262325
    Hello everyone I have a project to download multi files (fileurl). It display the each thread on a UITableView. In UITableView - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger row=[indexPath row]; NSInteger section=[indexPath section]; //UITableViewCell *cell=[tableView dequeueReusableCellWithIdentifier:@"any-cell"]; static NSString *SimpleTableIdentifier1 = @"SimpleTableIdentifier1"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier1]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier: SimpleTableIdentifier1] autorelease]; } UIProgressView *aUIProgressView; aUIProgressView =[[UIProgressView alloc] initWithFrame:CGRectMake( 10.9f,48.0f,300.0f,28.0f)]; [aUIProgressView setTag:row]; [aUIProgressView setProgress:0]; [cell addSubview:aUIProgressView]; [self startADownloadThread : [[downloadArray objectAtIndex:row] getURL] progressview:switchView ]; [aUIProgressView release]; [cell setText: [[downloadArray objectAtIndex:row] getURL]]; return cell; } It calls 'startADownloadThread' - (IBAction)startADownloadThread:(NSString *)fileurl progressview:(UIProgressView *)a { [a setProgress:0]; NSLog(@"Value: %f", [a progress]); [networkQueue cancelAllOperations]; [networkQueue setDownloadProgressDelegate:a]; [networkQueue setDelegate:self]; [networkQueue setRequestDidFinishSelector:@selector(requestDone:)]; [networkQueue setShowAccurateProgress:true]; NSURL *url = [NSURL URLWithString:fileurl]; ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url]; [request setDelegate:self]; [networkQueue addOperation:request]; [networkQueue go]; } I hope each aUIProgressView display the download progress of each download thread. The above source codes : Display the aUIProgressView list correctly, but only the last aUIProgressView link to a thread display the correct progress, others' value are 0 Welcome any comment Thanks interdev

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  • cellForRowAtIndexPath: crashes when trying to access the indexPath.row/[indexPath row]

    - by Emil
    Hey. I am loading in data to a UITableView, from a custom UITableViewCell (own class and nib). It works great, until I try to access the indexPath.row/[indexPath.row]. I'll post my code first, it will probably be easier for you to understand what I mean then. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CustomCell"; CustomCell *cell = (CustomCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id currentObject in topLevelObjects){ if ([currentObject isKindOfClass:[CustomCell class]]){ cell = (CustomCell *) currentObject; break; } } } NSLog(@"%@", indexPath.row); // Configure the cell... NSUInteger row = indexPath.row; cell.titleLabel.text = [postsArrayTitle objectAtIndex:indexPath.row]; cell.dateLabel.text = [postsArrayDate objectAtIndex:indexPath.row]; cell.cellImage.image = [UIImage imageWithContentsOfFile:[postsArrayImg objectAtIndex:indexPath.row]]; NSLog(@"%@", indexPath.row); return cell; } The odd thing is, it does work when it loads in the first three cells (they are 125px high), but crashes when I try to scroll down. The indexPath is always avaliable, but not the indexPath.row, and I have no idea why it isn't! Please help me.. Thanks. Additional error code: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString objectAtIndex:]: unrecognized selector sent to instance 0x5d10c20' *** Call stack at first throw: ( 0 CoreFoundation 0x0239fc99 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x024ed5de objc_exception_throw + 47 2 CoreFoundation 0x023a17ab -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x02311496 ___forwarding___ + 966 4 CoreFoundation 0x02311052 _CF_forwarding_prep_0 + 50 5 MyFancyAppName 0x00002d1c -[HomeTableViewController tableView:cellForRowAtIndexPath:] + 516 [...])

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