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  • Help! GUI design tool for web & windows applications (2 replies)

    Hi All, We are currently looking to buy a Windows &amp; Web GUI design tool. Our company is doing softwares for Windows &amp; Web application with Visual Studio 2008. Our clients will be using this tool to build screenshots. Projects delivery should be faster with this tool. Do you have any suggestions ? Of course, a Microsoft Parter product is better... Thanks for your help! Simon Levesque Sonim6 Inc.

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  • HTML5 apps

    Right now nobody’s interested in a mobile solution that does not contain the words “iPhone” and “app” and that is not submitted to a closed environment where it competes with approximately 2,437 similar mobile solutions.Compared to the current crop of mobile clients and developers, lemmings marching off a cliff follow a solid, sensible strategy. Startling them out of this obsession requires nothing short of a new buzzword.Therefore I’d like to re-brand standards-based mobile websites and applications,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SharePoint 2010: Architecture and Planning information

    - by Enrique Lima
    Recently I have been delivering Design and Planning Sessions at client sites, and as of recent SharePoint 2010 has been part of that mix. After the activity that goes on during those sessions getting towards the end of them is always a cross roads for clients.  Why?  Because it is time to kick the wheels.  Remind them, and remember, this is not a 1 or 4 weeks ordeal.  This has to be very well planned. If I am looking for information that is worth while and a great conversation starter, my landing point is the TechNet Library.  Here is focus on the Planning and Architecture documentation.  There are some great pieces of info, and a great set of planning worksheets. Here is the link to this section … http://technet.microsoft.com/en-us/library/cc261834.aspx

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  • Database in the cloud?

    - by Jlouro
    Some of my recent clients are asking for remote connections to the office server, for standalone work, etc, in winForm applications. Since the concept of the web is remote connection to a server both of data and resources, it should be possible to place both of this in cloud and have the winForm apps connect to it as if web Apps. As any one tested this, is working like this? Is it fast enough? Is it secure? What is the best cloud host for this type of work ?

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  • Should I keep separate client codebases and databases for a software-as-a-service application?

    - by John
    My question is about the architecture of my application. I have a Rails application where companies can administrate all things related to their clients. Companies would buy a subscription and their users can access the application online. Hopefully I will get multiple companies subscribing to my application/service. What should I do with my code and database? Seperate app code base and database per company One app code base but seperate database per company One app code base and one database The decision involves security (e.g. a user from company X should not see any data from company Y) performance (let's suppose it becomes successful, it should have a good performance) and scalability (again, if successful, it should have a good performance but also easy for me to handle all the companies, code changes, etc). For the sake of maintainability, I tend to opt for the one code base, but for the database I really don't know. What do you think is the best option?

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  • Adding multiplayer to an HTML5 game

    - by espais
    I am interested in making a game that I currently have a co-op experience, however I'm curious as to the best method of implementing this in HTML5. I have made games before using straight C sockets, and also with the Net library for SDL. What are some of my best options for doing this in a canvas-based environment? At present, all I can come up with are either AJAX/database solutions (with a high refresh rate), or somehow implementing a PHP server that would funnel the data through sockets. The overall gameplay would be a 2.5D platformer-ish type of game, so both clients would need to be continually updated with player positions, enemy positions, projectiles, environmental data, etc.

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  • Managing client passwords [closed]

    - by C.Johns
    I am just starting up a small website development business and one of the issues I am having is remembering passwords and account information for clients hosting, cpanel, ftp accounts etc. I was wondering what is the most suitable system / industry standard for controlling such information? Pretty marginal on the close there... I read the FAQ and I felt list this could be a common issue for webmasters, its defiantly not a coding questions so stackoverflow is out of the question and its not a broad question its focused on one particular aspect of being a webmaster.

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  • Windows Phone 7 : Microsoft autorise des applications open-source sur le Marketplace, la galerie approche les 10.000 applications

    Windows Phone 7 : mise à jour du Marketplace Microsoft autorise des applications open-source, la galerie approche les 10.000 applications Microsoft a annoncé une mise à jour du Marketplace pour Windows Phone 7 avec une amélioration de certaines politiques et programme d'ouverture de galerie d' applications pour les développeurs. Dans un billet de blog, Todd Brix, directeur principal du Marketplace, annonce une fonctionnalité (« Trial User») qui permet aux développeurs de donner facilement la possibilité aux clients de tester leurs applications avant l'achat. Pour Brix, les applications en ventes disposant de cette fonctionnalité sont téléchargées 70 plus que les autres. M...

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  • HTTPS : Google anticipe les attaques par décryptage rétrospectif sur ses services, et promeut la confidentialité persistante

    HTTPS : Google anticipe les attaques par décryptage rétrospectif Sur ses services et promeut la confidentialité persistante Google anticipe un risque lointain et néanmoins palpable qui pèse sur les connexions sécurisées. Il annonce l'activation sur ses services de la technique dite de Confidentialité persistante. La majorité des implémentations actuelles du HTTPS reposent sur une clé privée connue uniquement par le serveur. Ce dernier l'utilise pour générer des clés de sessions et chiffrer ses échanges avec les clients. Que se passera-t-il dans 10 ans, quand les ordinateurs seront tellement plus puissants que casser une clé privée sera plus facile ? Des attaques de décrypta...

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  • Best way to make a safe deal when delivering websites and other digital material [closed]

    - by AntonNiklasson
    I have a small business where I create websites. Lately I have been trying to evaluate the way I handle everything besides writing code and picking nice colors etc. I am trying to come up with a decent contract which keeps me safe and makes sure I get paid and so on. I would like to hear from more experienced people how they handle clients. How do you agree on what is supposed to be delivered? Is it a good idea to make sure you get paid say 30% before doing any work at all? Any other helpful tips or routines you can think of are of course gratefully appreciated.

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  • Adobe confirme une attaque de son site Connectusers.com, ayant entraîné une fuite de 150 000 fichiers sur les utilisateurs

    Adode confirme une attaque de son site Connectusers.com ayant entrainé une fuite de 150 000 fichiers sur les utilisateurs Adode a confirmé que la base de données de son forum Connectusers.com a été compromise, exposant les mots de passe des utilisateurs. Cette réaction fait suite à la publication par un hacker du pseudo de « Virus HimA » sur le site Pastebin des informations sur les utilisateurs du forum. Ce hacker a déclaré qu'il avait à sa disposition près de 150 000 fichiers contenant des informations personnelles sur les clients, le personnel et les partenaires de l'éditeur. Pour appuyer ses propos, celui-ci a publié les fichiers contenant les adresses mails, identifiants et autres do...

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  • Next step after first few years at work [closed]

    - by juniordeveloper87
    Its been 2 years since graduating from uni and working in a IT solutions company as a programmer. My initial year was particularly exciting when we were trying to get a fresh product up to speed. The product has now gone live and are in the maintenance phase. My current day job involves merely bug fixing and also small designing/implementing change requests and also helping resolve issues faced from clients. Slowly I feel a little 'normal' in my role. I wonder how I can make myself stand out. (I work in a company of no more than 200 people) Or what should be the next step I take after 2 years doing programming? Thanks!

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  • Defaulting internet requests to wlan0 when also connected to eth0

    - by Dudemcman
    I am trying to configure an Ubuntu 10.04 desktop edition as a server. I currently have the DHCP server working through eth0. My problem is that I only have one Ethernet port, and am receiving Internet though a mobile hotspot on my phone through wlan0, and whenever I attempt to connect through wlan0 and eth0 I am unable to access the Internet through the server or the clients. When I disconnect from eth0 I then regain access. I have searched extensively for a solution, and have come up short. Any help is appreciated.

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  • Microsoft dévoile Dynamics AX 2012 R2, la prochaine évolution majeure de sa plateforme ERP sortira le 1er décembre

    Microsoft dévoile Dynamics AX 2012 R2 la prochaine évolution majeure de son outil ERP sortira le 1er décembre À l'occasion de la Dynamics AX Technical Conference 2012, Microsoft a présenté Dynamics AX 2012 R2, la prochaine évolution majeure de sa solution ERP (Enterprise Resource Planning). Cette version mettra à la disposition des clients dans 36 pays du monde (dont 11 nouveaux pays) des nouvelles fonctionnalités et outils dont ils ont besoin pour être plus agiles et améliorer leur gestion centralisée. Dynamics AX 2012 R2 a été développé essentiellement autour d'une meilleure prise en charge des capacités de chaque secteur d'activité. Ainsi, les entreprises industrielles auront de...

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  • Exploring TCP throughput with DTrace (2)

    - by user12820842
    Last time, I described how we can use the overlap in distributions of unacknowledged byte counts and send window to determine whether the peer's receive window may be too small, limiting throughput. Let's combine that comparison with a comparison of congestion window and slow start threshold, all on a per-port/per-client basis. This will help us Identify whether the congestion window or the receive window are limiting factors on throughput by comparing the distributions of congestion window and send window values to the distribution of outstanding (unacked) bytes. This will allow us to get a visual sense for how often we are thwarted in our attempts to fill the pipe due to congestion control versus the peer not being able to receive any more data. Identify whether slow start or congestion avoidance predominate by comparing the overlap in the congestion window and slow start distributions. If the slow start threshold distribution overlaps with the congestion window, we know that we have switched between slow start and congestion avoidance, possibly multiple times. Identify whether the peer's receive window is too small by comparing the distribution of outstanding unacked bytes with the send window distribution (i.e. the peer's receive window). I discussed this here. # dtrace -s tcp_window.d dtrace: script 'tcp_window.d' matched 10 probes ^C cwnd 80 10.175.96.92 value ------------- Distribution ------------- count 1024 | 0 2048 | 4 4096 | 6 8192 | 18 16384 | 36 32768 |@ 79 65536 |@ 155 131072 |@ 199 262144 |@@@ 400 524288 |@@@@@@ 798 1048576 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 3848 2097152 | 0 ssthresh 80 10.175.96.92 value ------------- Distribution ------------- count 268435456 | 0 536870912 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 5543 1073741824 | 0 unacked 80 10.175.96.92 value ------------- Distribution ------------- count -1 | 0 0 | 1 1 | 0 2 | 0 4 | 0 8 | 0 16 | 0 32 | 0 64 | 0 128 | 0 256 | 3 512 | 0 1024 | 0 2048 | 4 4096 | 9 8192 | 21 16384 | 36 32768 |@ 78 65536 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 5391 131072 | 0 swnd 80 10.175.96.92 value ------------- Distribution ------------- count 32768 | 0 65536 |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 5543 131072 | 0 Here we are observing a large file transfer via http on the webserver. Comparing these distributions, we can observe: That slow start congestion control is in operation. The distribution of congestion window values lies below the range of slow start threshold values (which are in the 536870912+ range), so the connection is in slow start mode. Both the unacked byte count and the send window values peak in the 65536-131071 range, but the send window value distribution is narrower. This tells us that the peer TCP's receive window is not closing. The congestion window distribution peaks in the 1048576 - 2097152 range while the receive window distribution is confined to the 65536-131071 range. Since the cwnd distribution ranges as low as 2048-4095, we can see that for some of the time we have been observing the connection, congestion control has been a limiting factor on transfer, but for the majority of the time the receive window of the peer would more likely have been the limiting factor. However, we know the window has never closed as the distribution of swnd values stays within the 65536-131071 range. So all in all we have a connection that has been mildly constrained by congestion control, but for the bulk of the time we have been observing it neither congestion or peer receive window have limited throughput. Here's the script: #!/usr/sbin/dtrace -s tcp:::send / (args[4]-tcp_flags & (TH_SYN|TH_RST|TH_FIN)) == 0 / { @cwnd["cwnd", args[4]-tcp_sport, args[2]-ip_daddr] = quantize(args[3]-tcps_cwnd); @ssthresh["ssthresh", args[4]-tcp_sport, args[2]-ip_daddr] = quantize(args[3]-tcps_cwnd_ssthresh); @unacked["unacked", args[4]-tcp_sport, args[2]-ip_daddr] = quantize(args[3]-tcps_snxt - args[3]-tcps_suna); @swnd["swnd", args[4]-tcp_sport, args[2]-ip_daddr] = quantize((args[4]-tcp_window)*(1 tcps_snd_ws)); } One surprise here is that slow start is still in operation - one would assume that for a large file transfer, acknowledgements would push the congestion window up past the slow start threshold over time. The slow start threshold is in fact still close to it's initial (very high) value, so that would suggest we have not experienced any congestion (the slow start threshold is adjusted when congestion occurs). Also, the above measurements were taken early in the connection lifetime, so the congestion window did not get a changes to get bumped up to the level of the slow start threshold. A good strategy when examining these sorts of measurements for a given service (such as a webserver) would be start by examining the distributions above aggregated by port number only to get an overall feel for service performance, i.e. is congestion control or peer receive window size an issue, or are we unconstrained to fill the pipe? From there, the overlap of distributions will tell us whether to drill down into specific clients. For example if the send window distribution has multiple peaks, we may want to examine if particular clients show issues with their receive window.

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  • possible to use an IP derived from Dynamic DNS in htaccess IP allow/deny commands?

    - by user115745
    On a website I manage, I want to use an .htaccess file to allow access to a certain administrative directory only from my home IP address, which is dynamically assigned by my ISP and therefore changes -- not regularly, but it does happen. I also have an account from DynDNS and have one of the auto-update clients making sure it always points to my actual home IP address. I don't actually host anything at home; I just have set up the Dynamic DNS account. Is there any way to combine these features: that is, is it possible write the .htaccess allow/deny commands at my outside webhost in a way that my home IP address is not hard coded into the command, but instead is somehow derived from the Domain Name that the DynDNS has assigned me, by doing a real-time lookup every time the directory's .htaccess file is hit? Thank you.

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  • How can I convince a project manager that there is no way to solve all the compatibility issues?

    - by SAFAD
    I have been working on this project for more than a year now, and we are close to release, the project manager wants the product to be perfect and working in every single aspect. I like that and I love working under the perfection idea, but it seems he is delaying the launch too much because of compatibility issues, he wants the product to work in every single installation, every single configuration possible, and in most cases, the product just works without issues when it's on the hands of the client. UPDATE : yes the product doesn't work properly when there are conflicts, for example, other products that don't use guidelines nor standards to load libraries (causes double library load which leads to failure), cache is another example and so on..... but we warn the clients about the conflict before purchasing and help them fixing it after purchasing I've tried to explain it by giving some examples on major products, he understands the situation, but can not believe that it is near impossible (if it is not impossible) to do what he wants. Hope it is clarified enough for the community to answer.

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  • processing gamestate with a window of commands across time?

    - by rook2pawn
    I have clients sending client updates at a 100ms intervals. i pool the command inputs and create a client command frame. the commands come into the server in these windows and i tag them across time as they come in. when i do a server tick i intend to process this list of commands i.e. [ {command:'duck',timestamp:350,player:'a'}, {command:'shoot',timestamp:395,player:'b'}, {command:'move', timestamp:410,player:'c'} {command:'cover',timestamp:420,player:'a'} ] how would i efficiently update the gamestate based on this list? the two solutions i see are 1) simulate time via direct equation to figure out how far everyone would move or change as if the real gameupdate was ticking on the worldtick..but then unforseen events that would normally trigger during real update would not get triggered such as powerups or collissions 2) prepare to run the worldupdate multiple times and figure out which commands get sent to which worldupdate. this seems better but a little more costly is there a canonical way to do this?

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  • Google devient une entreprise plus chère que Microsoft, changement d'époque ou sous-évaluation du premier éditeur mondial ?

    Google devient une entreprise plus chère que Microsoft Changement d'époque ou signe que les marchés sous-évaluent le premier éditeur mondial ? Le fait est simple. Google a aujourd'hui une capitalisation boursière supérieure à celle de Microsoft. Son interprétation, elle, est beaucoup plus complexe. Certains y verront un changement de paradigme (vers le 100% Web, l'abonnement, le contenu et le mobile). D'autres, le signe que les marchés sous-estiment l'assise de Microsoft dont le portefeuille produits et les clients sont beaucoup plus diversifiés. Le Wall Street Journal pour sa part remarque que l'action de Google était au plus bas depuis 4 ans au début de l'été. Les analyst...

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  • When choosing a domain does including your brand affect SEO performance?

    - by bpeterson76
    I've been asked to build a "landing page" for a local branch of an international corporation. While the corporation has a well-established domain name, the local office wants to use a unique, separate url that will be easy for them to relay to clients. However, the corporation is considered a category leader, so the local office is also concerned about the importance to carrying over the company's brand to the URL. Questions that have arisen: From an SEO perspective, is there a benefit to including the brand name in the URL? Would it be more beneficial to buy a domain that relates generically to the INDUSTRY as opposed to the specific brand name? Would the benefits of an easy-to-remember, short domain outweigh any SEO benefits that might be gained by a longer, brand-specific domain?

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  • Access Token Verification

    - by DecafCoder
    I have spent quite a few days reading up on Oauth and token based security measures for REST API's and I am currently looking at implementing an Oauth based authentication approach almost exactly like the one described in this post (OAuth alternative for a 2 party system). From what I understand, the token is to be verified upon each request to the resource server. This means the resource server would need to retrieve the token from a datastore to verify the clients token. Given this would have to happen upon every request I am concerned about the speed implications of hitting a datastore like MySQL or NoSQL upon every request just to verify the token. Is this the standard way to verify tokens by having them stored in a RDBMS or NoSQL database and retrieved upon each request? Or is it a suitable solution to have them cached (baring in mind that we are talking millions of users)?

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  • Quels points prendre en compte avant de se lancer vers la mobilité ? Réponse dans un livre blanc par les développeurs du CMS DotNetNuke

    Découvrez les six points à prendre en compte avant de se lancer vers la mobilité selon DotNetNuke, dans un livre blanc publié par le CMS ASP.NET Le secteur du mobile a le vent en poupe. D'ici 2014, le nombre de pages affichées par les personnes utilisant les terminaux mobiles sera plus élevé que le nombre de visites effectuées depuis les ordinateurs de bureau et portables, selon une estimation de Morgan Stanley Research. Les entreprises pour maintenir leur présence sur Internet doivent donc songer à fournir dès à présent un accès rationalisé et facile à l'information pour les clients qui utilisent les smartphones et les tablettes. Comment préparer sa présence sur le mobile...

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • Embarcadero lance C++Builder XE3, la nouvelle plateforme de développement C++ multi-OS s'enrichit d'un compilateur 64 bits

    Embarcadero lance C++Builder XE3 La nouvelle plateforme de développement C++ multi-OS s'enrichit d'un compilateur 64 bits Embarcadero vient d'annoncer le lancement de C++Builder XE3, sa nouvelle plateforme de développement C++ multi-OS et multi-appareils. C++Builder XE3 s'appuie sur une nouvelle architecture de compilation native multi-ciblage. La nouvelle architecture du compilateur 64 bits fournit également certains des meilleurs standards C++11. L'outil intègre également un compilateur 64 bits et une mise à jour VCL pour les clients C++Builder existants, ce qui permet une mise à jour 64 bits pour les applications Windows existantes.

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  • SAP et Microsoft annoncent Duet Enterprise, une solution de travail collaboratif qui connecte SharePoint 2010 et les applications SAP

    SAP et Microsoft annoncent Duet Enterprise Une solution de travail collaboratif qui connecte SharePoint 2010 et les applications SAP SAP et Microsoft se sont associés dans le cadre d'un programme commun pour développer un portefeuilles de solutions et « adresser davantage de clients ». Ce programme commun a été baptisé « SAP-Microsoft Unite Partner Connection ». Le président de la division Microsoft Office, Kurt DelBene, et Vishal Sikka, membre du Comite Executif de SAP, ont ainsi annoncé Duet Enterprise, en détaillant la manière dont les deux entreprises font converger leurs stratégies dans le domaine du logiciel. Le but est de proposer une plus grande valeur ajouté...

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