Search Results

Search found 9348 results on 374 pages for 'flash trace'.

Page 97/374 | < Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >

  • How to process AJAX requests more securely in PHP?

    - by animuson
    Ok, so I want to send AJAX requests to my website from my Flash games to process data, but I don't want people downloading them, decompiling them, then sending fake requests to be processed, so I'm trying to figure out the most secure way to process in the PHP files. My first idea was to use Apache's built in Authorization module to require a username and password to access the pages on a separate subdomain of my website, but then you'd have to include that username and password in the AJAX request anyway so that seems kind of pointless to even try. My current option looks pretty promising but I want to make sure it will work. Basically it just checks the IP address being sent using REMOTE_ADDR to make sure it's the IP address that my server runs on. <? $allowed = new Array("64.120.211.89", "64.120.211.90"); if (!in_array($_SERVER['REMOTE_ADDR'], $allowed)) header("HTTP/1.1 403 Forbidden"); ?> Both of those IP addresses point to my server. Things I'm worried about: 1) If I send a request from Flash/ActionScript, will that affect the IP address in any way? 2) Is it possible for malicious users to change the IP address that is being sent with REMOTE_ADDR to one of my IP addresses? Any other ways you would suggest that might be more secure?

    Read the article

  • Scrollbar with Sprite and Rectangle won't move text, just the Rectangle it's painted on.

    - by WebDevHobo
    Warning: school assignment. For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you. So I needed to get a Scrollbar, which I got here: http://kirupa.com/forum/showthread.php?t=245468 (all files in a zip linked at the end of this text) The thing is, it works with Sprites. After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have. So I tried adding the TextFieldExtended instance to a Sprite instance using addchild. A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it. My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible? If so, any scrollbars you can recommend, because it's too extended for me at this point. All files: http://www.mediafire.com/?q2ium22gmox This was made in Flash CS4 using ActionScript3. The Example class is the final implementation

    Read the article

  • SoundChannel, removeEventHandler, AS3

    - by pixelGreaser
    Is there a better way to use the sound channel is AS3? This works, but I hate it when I tap the play button twice and it starts doubling. Please advise. var mySound:Sound = new Sound(); playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler); var myChannel:SoundChannel = new SoundChannel(); function myPlayButtonHandler (e:MouseEvent):void { myChannel = mySound.play(); } stopButton.addEventListener(MouseEvent.CLICK, onClickStop); function onClickStop(e:MouseEvent):void{ myChannel.stop(); } /*-----------------------------------------------------------------*/ //global sound buttons, add instance of 'killswitch' and 'onswitch' to stage killswitch.addEventListener(MouseEvent.CLICK, clipKillSwitch); function clipKillSwitch(e:MouseEvent):void{ var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; } onswitch.addEventListener(MouseEvent.CLICK, clipOnSwitch); function clipOnSwitch(e:MouseEvent):void{ var transform1_:SoundTransform=new SoundTransform(); transform1_.volume=1; flash.media.SoundMixer.soundTransform=transform1_; }

    Read the article

  • movieClip in Array displays null, and aren't showing up on stage.addChild(Array[i])

    - by jtdino
    i am new to Actionscript3, i need to know why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one. any tips and help will be much appreciated. thanks in advance. returns: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at flash.display::Stage/addChild() at BlockDrop_fla::MainTimeline/EnemyBlockPos() at BlockDrop_fla::MainTimeline/frame2() // declare varibles var isEnemyMoving:Boolean = false; var enemyArray:Array; var enemyBlock:MovieClip = new EnemyBlock(); // assign EnemyBlock class to enemyBlock var enemyBlockMC:MovieClip; var count:int = 5; var mapWidth:Number = 800; var mapHeight:Number = 600; function EnemyBlockPos() :void { // assign new MovieClip not null enemyBlockMC = new MovieClip; enemyArray = new Array(); for(var i=1; i<= count; i++){ // add class to MC enemyBlockMC.addChild(enemyBlock); // randomize position enemyBlock.x = Math.round(Math.random()*mapWidth); enemyBlock.y = Math.round(Math.random()*mapHeight); // set motion enemyBlock.movement = 5; // add MC to array enemyArray.push(enemyBlockMC); } for (var w = 1; w <= enemyArray.length; w++) { addChild(enemyArray[w]); } } // endOf EnemyBlockPos

    Read the article

  • Building a system that allows users to see a video only once

    - by Bart van Heukelom
    My client wants to distribute a video to some people, specifically car dealers, but he doesn't want the video to end up on Youtube or something like that. Therefore he wants the recipients of the video to be able to see it only once. My idea to implement this is: Generate a unique key per viewer Send each viewer a link to a page with a Flash based video player, with their key in the URL Have Flash get the video from the server. On the server the key is checked and the file sent (using php's readfile or something equivalent). Then the key is invalidated. I was thinking this wouldn't take more than a day to build. I know that if you want somebody to be able to play something, you implicitly give them the power to record it as well, but the client just wants me to make it as hard as possible. Do you think this is secure enough for the intended audience? Anything else I can do to add some security without exceeding the development time of 1 day? I'm also interested in ready made solutions, if they exist.

    Read the article

  • Lightbox-style dialog shows below YouTube movie on Mac OS 10.6

    - by Mark
    This is a "but it works on my machine" one and could be tricky: I have a lightbox-style HTML dialog that shows a menu on top of a web page. It can be injected into any web page via a JavaScript bookmarklet. One of my users is trying to use it on YouTube.com with the result that the flash movie is rendered on top of the dialog (a div with high z-index). I can't reproduce this. It works just fine for me. The dialog shows up on top of everything else on youtube.com, the video included. I had him save the page in Safari as Webarchive and send it to me. Even that shows the menu rendered correctly for me. I use the exact same version of Safari (4.0.5/531.22.7) and Flash (10.1 r53, latest beta). Only difference I could find is that he uses Snow Leopard (10.6.6) and I "only" 10.5.8. Has anybody noticed similar problems? I'm afraid that the usual wmode recommendation won't solve this (I tried & it works on my machine anyway)... Thanks! Mark

    Read the article

  • Context.Items.Add on an XML return type?

    - by Scott Schluer
    So I have the following code contained within an HttpModule in an application I've been asked to support: app.Context.Response.ContentType = "text/xml"; app.Context.Items.Add("IpixRoomId", ipixRoomId); app.Context.Items.Add("IpixId", ipixId); app.Context.Response.Cache.SetCacheability(HttpCacheability.NoCache); app.Context.RewritePath(rewriteUrl, true); What's the purpose of adding data to Context.Items when the content type is XML? EDIT: For clarification, I'm calling up this URL: http://website.com/virtualtour/1971/6284/panorama2flash.swf I assume the SWF file (I know very little about Flash) makes another call to http://website.com/virtualtour/config.xml. The code I pasted above only executes on calls to config.xml. So since it's only the SWF file and config.xml being requested from the server, I'm a little confused. Can the .SWF file have access to HttpContext.Current.Items? Other than the HttpModule, there is no .NET involved in the code, it's a straight request to the SWF file which triggers a call to config.xml but it seems that those Context.Items contain the data needed to make the SWF file display the right virtual tour. I'm just missing where that link happens. It can't happen in the XML, so maybe in Flash?

    Read the article

  • Writing a program which uses voice recogniton... where should I start?

    - by Katsideswide
    Hello! I'm a design student currently dabbling with Arduino code (based on c/c++) and flash AS3. What I want to do is to be able to write a program with a voice control input. So, program prompts user to spell a word. The user spells out the word. The program recognizes if this is right, adds one to a score if it's correct, and corrects the user if it's wrong. So I'm seeing a big list of words, each with an audio file of the word being read out, with the voice recognition part checking to see if the reply matches the input. Ideally i'd like to be able to interface this with an Arduino microcontroller so that a physical output with a motor could be achieved in reaction also. Thing is i'm not sure if I can make this program in flash, in Processing (associated with arduino) or if I need another CS3 program-making-program. I guess I need to download a good voice recognizing program, but how can I interface this with anything else? Also, I'm on a mac. (not sure if this makes a difference) I apologize for my cluelessness, any hints would be great! -Susan

    Read the article

  • AS3---TypeError: Error #1009: Cannot access a property or method of a null object reference

    - by user571620
    I'm very new to flash and I really have no idea what I'm doing. Thank you in advance. its giving me that error after I click a button to go to another frame. After I get the error, some buttons do not go to its destination and instead it just does nothing. The error is as follows: TypeError: Error #1009: Cannot access a property or method of a null object reference. at wmhssports_fla::MainTimeline/frame39() Here is the code for frame 39: stop(); winter_btn.addEventListener(MouseEvent.CLICK, buttonClick1); function buttonClick1(event:MouseEvent):void{ gotoAndPlay(39); }; spring_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick10); function buttonClick10(event:MouseEvent):void{ gotoAndPlay(114); }; fall_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick11); function buttonClick11(event:MouseEvent):void{ gotoAndPlay(135); }; Edit: I could email the file to someone, if they could look at it for me? Its REALLY sketchy due to my inexperience with flash, but then again its not that big of a clip. email me at: [email protected]

    Read the article

  • TypeError #1009, XML and AS3

    - by VideoDnd
    My animation is advanced forward, but it's frozen. It throws a TypeError #1009. How do I get rid of this error and get it to play? ERROR TypeError: Error #1009: Cannot access a property or method of a null object reference. at _fla::MainTimeline/frame1() TypeError: Error #1009: Cannot access a property or method of a null object reference. at _fla::MainTimeline/incrementCounter() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() download http://sandboxfun.weebly.com/ XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">1000</TIMER> <COUNT TITLE="starting position">10000</COUNT> </SESSION> FLA //DynamicText 'Count' var timer:Timer = new Timer(10); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count = myXML.COUNT.text(); count++; fcount=int(count*count/1000); mytext.text = formatCount(fcount); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); /*------CHANGED TIMER VALUE WITH XML------*/ timer = new Timer( Number(myXML.TIMER.text()) ); //timer.start(); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.text()); trace(myXML.TIMER.text()); } //var count:int = 0;//give it a value type /*------CHANGED COUNT VALUE WITH XML------*/ count = myXML.COUNT.text();

    Read the article

  • Loading external pngs into an AS2 swf that is loaded into an AS3 swf wrapper

    - by James Fassett
    I have a Wrapper SWF that loads a series of AS2 movies. Each AS2 movie loads a series of .png files. AS3_wrapper.swf |-> AS2_1.swf |-> image_1.png |-> image_2.png |-> AS2_2.swf |-> image_1.png |-> image_2.png Inside of the AS2 I listen for the load of the pngs using onLoadInit and update my UI. This works fine for the first AS2 swf. But when I load the second AS2 swf the onLoadInit isn't triggered for the pngs. My guess is that the images are in a cache or something like that. I put a random string on the end of the request to try and avoid the cache but that doesn't seem to work. The code in the as2 looks roughly like this: var flagLoader:MovieClipLoader = new MovieClipLoader(); var listener:Object = new Object(); listener.onLoadInit = Delegate.create(this, handleImageLoad); flagLoader.addListener(listener); var row:MovieClip = frame1["row" + (numLoaded + 1)]; flagLoader.loadClip(predictionData[numLoaded].flag + "?r="+Math.random(), row.flag); I'm making sure to load only one image at a time (I've read anecdotal evidence loading more than one thing at a time can confuse the MovieClipLoader). For the first as2 file everything works great. When I load the second as2 file the handleImageLoad never gets called. Update: Even more perplexing is if I reload the first AS2 movie (after the second AS2 movie fails to load the images) the first AS2 movie loads the images again fine. Update 2: After trying to change from using a MovieClipLoader to polling (as was helpfully suggested) I have found some more evidence that is relevant. When I load the first AS2 files and trace from the top level clip it prints out _root. The second AS2 file when loaded traces the same _root. This lead me to check if they were clashing on names and they are. Both have a child called frame. The first one, when I trace it comes out as _root.frame as expected. The second AS2 file traces _level0.instance3.instance118.instance111.frame. I'm guessing this is related to the problem. Flash is keeping the _root of the two files the same but it is changing the locations of their children (for subsequently loaded files that have children with the same names). So either the onLoad is going to the wrong clip or the events about it loading are.

    Read the article

  • i can't get variable in function.

    - by kaym
    i can't read the variable in the function, i want to use it outside the function, here is my code. var contentLoader:URLLoader = new URLLoader(); contentLoader.load(new URLRequest("http://localhost/data.php")); function onComplete(event:Event):void { var txtu:String = event.target.data; } contentLoader.addEventListener(Event.COMPLETE, onComplete); trace(txtu); thanks.

    Read the article

  • In ActionScript3 runtime, is there a way to get a list of all static members from a Class

    - by ty
    Let's say we have following class public class PlayerEvent extends Event { public static const PLAYER_INIT:String = "playerInit"; public static const PLAYER_MOVE:String = "playerMove"; public static const PLAYER_USE_SKILL:String = "playerUseSkill"; public function PlayerEvent(type:String) { super(type, false, true); } } } In Flash Player runtime, is there a way I can get a list of all the static members of lass PlayerEvent. Something like: trace(PlayerEvent.staticMethods) // ["PLAYER_INIT", "PLAYER_MOVE", "PLAYER_USE_SKILL"]...

    Read the article

  • Can I get debug symbols for flash player? Or any other way to get support for flash?

    - by Tim
    The company I am working for has a flash component (using flex and cs4) that crashes intermittently in chrome, FF and IE. (so far only win32 platforms) I submitted a bug report to Adobe but have not heard anything back from them. Their support process seems like a black hole. WE can get a dump from Flash using these steps but after submitting the bug we got no help at all. We loaded this into MS visual studio but can;t get decent stack information because there are no symbols for the flash stuff. Microsoft and other companies provide symbols to help with debugging and we would like to get that from adobe. Is there any way to make progress on this? Does anyone know where to get flash symbols or how else we can make progress? It is hard to debug the process if the container just dies. the binary is flash10c.ocx I just spent a painful hour on the phone with adobe folks - and the final answer from one of them (I spoke to about 8 people) was that they do not have a per incident purchase plan for developer support for flash. I find that hard to believe. Does anyone know how to get support for Flash?

    Read the article

  • Which E-commerce Platform works well with Flash Product Customization+Social?

    - by Artur
    What's the best platform out there that is flexible enough to easily integrate this: Custom Flash App I would like customers to : 1 - Select a t-shirt from a gallery of artists. 2 - Customize it ( using a Flash tool i created ) 3 - Select a T-shirt size 4 - Order it. All this flash widget does is generate a JPG on the server. the ecommerce app should assign it to that Order/Customer, and add it to their shopping cart. Social Features Customers should also be able to comment on the t-shirts and artist bios. I was thinking of trying Wordpress plugins like Shopp or Getshopped or Cart66. ----- then BuddyPRess for social features. Or is Magento a better choice? thanks!

    Read the article

  • Can I run Ubuntu Live from a USB flash-drive without destroying the data on it?

    - by Lucian
    I already have a number of files on a flash drive (8 gb) that I would prefer to keep, but I would like to try Ubuntu even if merely for the aesthetics. I use Windows XP. I know that it's definitely possible to run Ubuntu from a bootable drive like my flash drive to try Ubuntu but I would much rather keep my files intact not only on my flash drive but also my hard drive, if that's possible. I also want to know if it's entirely possible that while running Ubuntu from the USB if I can switch back to Windows while my computer is still on. If I'm missing something, please let me know. I'm very grateful for any assistance in this matter.

    Read the article

  • How to make Ubuntu LiveCD be able to use USB Flash drive and external hard drive?

    - by ????
    I am booting up Ubuntu 2012.04 LiveCD... and was able to do /sudo mount /dev/sda1 /mnt and be able to see files in /mnt, which is the main hard drive that can't boot up any more. So to copy files from /mnt to an external hard drive or USB flash drive, I connected a 1TB external hard drive and 2 USB flash drives to the computer, but for some reason, in "File Systems", I can't drag and drop files from /mnt into those external hard drive or USB flash drives? I can't open or look into those drives either... How to make it work?

    Read the article

  • Adobe suspend temporairement le développement du lecteur Flash 10.1 64 bits pour Linux, à cause de p

    Mise à jour du 18.06.2010 par Katleen Adobe suspends temporairement le développement du lecteur Flash 10.1 64 bits pour Linux, à cause de problèmes avec le runtime Abode vient d'indiquer avoir suspendu son programme Labs de développement du lecteur Flash 10.1 en version 64 bits pour Linux. La compagnie déclare cependant rester "entièrement engagée dans la livraison d'un lecteur Flash 64 bits natif pour le bureau, via un support natif pour les plateformes Windows, Macintosh et Linux, dans une prochaine mise à jour majeure". D'après l'annonce officielle, cet arrêt ne serait que temporaire et dû a de gros problèmes survenus dans le runtime. Adobe réaliserait actuellement une refonte architectu...

    Read the article

  • Hardware question; booting ubuntu off of USB flash drive?

    - by Kon
    I'm currently running ubuntu off of a USB 3.0 flash drive on my laptop, and I have another USB 3.0 flash drive I use for storing larger files that I need to access and whatnot. But the issue is that both of the usb 3.0 flash drives don't fit next to each other at all, so I'm forced to use another usb 2.0 port located in a different spot on my laptop. Now my question is that if I use a USB 3.0 hub will that slow my connections down at all? or cause some sort of interference? Another question I had which I was unable to find anywhere on the internet is if there was a USB 3.0 hub with more than one upstream connection? Thanks for your time!

    Read the article

  • Flash 10.1 dépasse les 85% de part de marché, et pourrait atteindre 90% dans six mois d'après Adobe

    Flash 10.1 dépasse les 85% de part de marché, et pourrait atteindre 90% dans six mois d'après Adobe Mise à jour du 10.01.2011 par Katleen Adobe vient de révéler ses dernières statistiques concernant Flash. Si le plug-in est devenu un incontournable sur les ordinateurs du globe (il équipe plus de 98% des PC), toutes les machines ne sont malheureusement pas à jour. Et pourtant, il est important d'avoir la dernière mouture en date : pour des questions de sécurité, mais aussi de compatibilité avec les applications les plus récentes. Adobe a donc demandé à Millward Brown de voir ce qu'il en était. C'est chose faite, et les résultats sont là : en décembre 2010, Flash 10.1 était installé sur 85.3% des PCs présents su...

    Read the article

  • Flash Player 11.5 et AIR 3.5 en betas : meilleur débogage pour les deux et support de Jelly Beans pour AIR

    Flash Player 11.5 et AIR 3.5 en betas Meilleur débogage pour les deux et support de Jelly Beans pour AIR Adobe vient de confirmer l'arrivée de la bêta de son Flash Player 11.5. Au menu de cette préversion, on notera surtout un nouvel outil de déboggage pour les développeurs ou la possibilité de partager la mémoire pour les ActionScript Workers. Si Adobe ne supportera plus la technologie dans le mobile, elle n'a cependant pas abandonné AIR dont la version 3.5 passe elle aussi en beta. Mieux, depuis que les runtimes d'Adobe partagent la même base il est possible de reprendre le code d'applications Rich Media pour les porter de Flash vers Air et inversement.

    Read the article

  • Le chef de produit Flash explique les raisons de la fin du Player sur mobiles, il pointe Apple du doigt

    Le chef de produit Flash explique les raisons de la fin du Player Sur Mobiles, il pointe Apple du doigt Mise à jour du 14 novembre 2011 Les arguments avancés par Adobe pour justifier l'arrêt de son Flash Player sur mobiles n'ont pas convaincu les observateurs, pressés de tracer d'autres corrélations. Ils ne s'avèrent pas non plus du goût de certains employés de l'entreprise, principaux concernés par une décision qui leur coûte 750 postes (lire ci-devant). « Je pense que les deux derniers jours étaient les plus difficiles de ma carrière », déclare Mike Chambers, chef de la plateforme Flash à Adobe. « Je voulais ...

    Read the article

  • howto mount usb disk on esxi

    - by maruti
    have a USB drive NTFS attached to ESXi4 host. fdisk -l shows the device as /dev/mpx.... but when i try to mount that using mount /dev/xxx /mnt/usbdisk....it fails with message "no such file or dir" could anyone help with correct entry in etc/fstab? all that i am trying to do is backup the vms on esxi host to usb disk...thanks in advance

    Read the article

  • Prevent a partition on a USB drive auto-mounting in Linux

    - by nomount
    On Linux (Gnome desktop) how do you prevent one of the partitions on an external USB drive auto-mounting when it attached to the machine? I don't just want to prevent the Nautilus window from popping up -- I want that partition not to mount. Fiddling with /etc/fstab is not acceptable, as this is a removable drive that is attached to different machines. I seem to remember that you create a hidden file in the root of the file system, but I can't remember what it's called. Something like: touch /media/usbdisk/.no-mount How do you actually make this work?

    Read the article

  • USB Drive Not recognized

    - by user36582
    My Friend's Pen Drive, which was working well very well just few days ago, is not being recognized after getting used by a virus affected machine. Its not on fdisk -l or lsusb However in dmesg I can see the following: [ 977.300013] usb 5-2: new full speed USB device using uhci_hcd and address 2 [ 977.420014] usb 5-2: device descriptor read/64, error -71 [ 977.644023] usb 5-2: device descriptor read/64, error -71 [ 977.860013] usb 5-2: new full speed USB device using uhci_hcd and address 3 [ 977.980013] usb 5-2: device descriptor read/64, error -71 [ 978.204013] usb 5-2: device descriptor read/64, error -71 [ 978.420013] usb 5-2: new full speed USB device using uhci_hcd and address 4 [ 978.828015] usb 5-2: device not accepting address 4, error -71 [ 978.940015] usb 5-2: new full speed USB device using uhci_hcd and address 5 [ 979.348013] usb 5-2: device not accepting address 5, error -71 [ 979.348292] hub 5-0:1.0: unable to enumerate USB device on port 2 [ 1017.848015] usb 5-2: new full speed USB device using uhci_hcd and address 6 [ 1017.968012] usb 5-2: device descriptor read/64, error -71 [ 1018.192017] usb 5-2: device descriptor read/64, error -71 [ 1018.408014] usb 5-2: new full speed USB device using uhci_hcd and address 7 [ 1018.528012] usb 5-2: device descriptor read/64, error -71 [ 1018.752023] usb 5-2: device descriptor read/64, error -71 [ 1018.968012] usb 5-2: new full speed USB device using uhci_hcd and address 8 [ 1019.376019] usb 5-2: device not accepting address 8, error -71 [ 1019.488011] usb 5-2: new full speed USB device using uhci_hcd and address 9 [ 1019.896016] usb 5-2: device not accepting address 9, error -71 [ 1019.896308] hub 5-0:1.0: unable to enumerate USB device on port 2 [ 1049.984016] usb 5-1: new full speed USB device using uhci_hcd and address 10 [ 1050.104014] usb 5-1: device descriptor read/64, error -71 [ 1050.328014] usb 5-1: device descriptor read/64, error -71 [ 1050.544014] usb 5-1: new full speed USB device using uhci_hcd and address 11 [ 1050.664018] usb 5-1: device descriptor read/64, error -71 [ 1050.888019] usb 5-1: device descriptor read/64, error -71 [ 1051.104025] usb 5-1: new full speed USB device using uhci_hcd and address 12 [ 1051.512014] usb 5-1: device not accepting address 12, error -71 [ 1051.624101] usb 5-1: new full speed USB device using uhci_hcd and address 13 [ 1052.032014] usb 5-1: device not accepting address 13, error -71 [ 1052.032991] hub 5-0:1.0: unable to enumerate USB device on port 1 What these Errors actually mean and how Can I get this pen drive Back to work ??

    Read the article

< Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >