boolean operations on meshes
- by lathomas64
given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform boolean operations on said meshes and get a set of vertices and triangle for the resulting mesh? Of particular interest are subtraction and union.
Example pictures: http://www.rhino3d.com/4/help/Commands/Booleans.htm