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  • Temporarily disabled NSArrayController filterPredicate, or consult ManagedObjectContext?

    - by ndg
    I have an NSArrayController which is bound to a class in my Managed Object Context. During runtime the NSArrayController can have a number of different filter predicates applied. At certain intervals, I want to iterate through my NSArrayController's contents regardless of the filter predicate applied to it. To do this, I set the filterPredicate to nil and then reinstate it after having iterated through my array. This seems to work, but I'm wondering if it's best practice? Should I instead be polling my Managed Object Context manually? NSPredicate *predicate = nil; predicate = [myArrayController filterPredicate]; [myArrayController setFilterPredicate:nil]; for(MyManagedObject *object in [myArrayController arrangedObjects]) { // ... } [myArrayController setFilterPredicate:predicate];

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  • Problem of Sprites and labels are displayed by white boxes.

    - by srikanth rongali
    I am writing a game in cocos2d. I am using a function restartDirector in AppDelegate class. -(void)restartDirector{ [[CCDirector sharedDirector] end]; [[CCDirector sharedDirector] release]; if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; [[CCDirector sharedDirector] attachInView:window]; } This function I called in one of the game Scene . -(void)PracticeMethod:(id)sender { [MY_DELEGATE restartDirector]; CCScene *endPageScene = [CCScene node]; CCLayer *endPageLayer = [DummyScene node]; [endPageScene addChild:endPageLayer]; [[CCDirector sharedDirector] runWithScene:endPageScene]; // [[CCDirector sharedDirector] replaceScene:endPageScene]; } When used the replaceScene, there is no problem in game but the memory of abject allocation is high(I checked in leaks tool). So I used runWithScene. But , while using these when the scene DummyScene is loaded the sprites, labels in it are displayed by white boxes. I cannot see the sprites and labels. If I am using replaceScene everything thing is working fine but the memory allocation is high. this is my problem. Thank you.

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • How to wait until location is completely found? (Core Location)

    - by sudo rm -rf
    Hello. I have a problem within my app. I'm trying to find the user's location to the best preciseness in order to determine their zip-code. Currently I have a button that, when pressed, starts a method named locateMe. -(IBAction)locateMe; { self.locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; Then I've implemented didUpdateToLocation: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation; { NSLog(@"Found location! %f,%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude); } I had previously done much more complicated stuff in didUpdateToLocation but as I tested some things I realized that the first location it found was not precise in the least. So, I put the NSLog call in there and it gave me an output similar to below... Found location! 39.594093,-98.614834 Found location! 39.601372,-98.592171 Found location! 39.601372,-98.592171 Found location! 39.611444,-98.538196 Found location! 39.611444,-98.538196 As you can see, it first gives me a value which is not correct, which was causing problems within my app because it wasn't giving the correct location. So, here's my question. Is there any way I can wait for the location manager to finish finding the most precise location? Thanks in advance! EDIT: I'm wanting something like this: if (newLocation.horizontalAccuracy <= locationManager.desiredAccuracy) { } But it never gets called!

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  • How do you populate a NSArrayController with CoreData rows programmatically?

    - by Andrew McCloud
    After several hours/days of searching and diving into example projects i've concluded that I need to just ask. If I bind the assetsView (IKImageBrowserView) directly to an IB instance of NSArrayController everything works just fine. - (void) awakeFromNib { library = [[NSArrayController alloc] init]; [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; } Both NSLogs are empty. I know i'm missing something... I just don't know what. The goal is to eventually allow multiple instances of this view's "library" filtered programmatically with a predicate. For now i'm just trying to have it display all of the rows for the "Asset" entity. Addition: If I create the NSArrayController in IB and then try to log [library arrangedObjects] or manually set the data source for assetsView I get the same empty results. Like I said earlier, if I bind library.arrangedObjects to assetsView.content (IKImageBrowserView) in IB - with same managed object context and same entity name set by IB - everything works as expected. - (void) awakeFromNib { // library = [[NSArrayController alloc] init]; // [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; // [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; }

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  • NSTableView don't display data

    - by Tomas Svoboda
    HI, I have data in NSMutableArray and I want to display it in NSTableView, but only the number of cols has changed. This use of NSTableView is based on tutorial: http://www.youtube.com/watch?v=5teN5pMf-rs FinalImageBrowser is IBOutlet to NSTableView @implementation AppController NSMutableArray *listData; - (void)awakeFromNib { [FinalImageBrowser setDataSource:self]; } - (IBAction)StartReconstruction:(id)sender { NSMutableArray *ArrayOfFinals = [[NSMutableArray alloc] init]; //Array of list with final images NSString *FinalPicture; NSString *PicNum; int FromLine = [TextFieldFrom intValue]; //read number of start line int ToLine = [TextFieldTo intValue]; //read number of finish line int RecLine; for (RecLine = FromLine; RecLine < ToLine; RecLine++) //reconstruct from line to line { Start(RecLine); //start reconstruction //Create path of final image FinalPicture = @"FIN/final"; PicNum = [NSString stringWithFormat: @"%d", RecLine]; FinalPicture = [FinalPicture stringByAppendingString:PicNum]; FinalPicture = [FinalPicture stringByAppendingString:@".bmp"]; [ArrayOfFinals addObject:FinalPicture]; // add path to array } listData = [[NSMutableArray alloc] init]; [listData autorelease]; [listData addObjectsFromArray:ArrayOfFinals]; [FinalImageBrowser reloadData]; NSBeep(); //make some noise NSImage *fin = [[NSImage alloc] initWithContentsOfFile:FinalPicture]; [FinalImage setImage:fin]; } - (int)numberOfRowsInTableView:(NSTableView *)tv { return [listData count]; } - (id)tableView:(NSTableView *)tv objectValueFromTableColumn:(NSTableColumn *)tableColumn row:(int)row { return (NSString *)[listData objectAtIndex:row]; } @end when the StartReconstruction end the number of cols have changed right, but they're empty. When I debug app, items in listData is rigth. Thanks

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  • How to permanently leave a CALayer rotated at its final location?

    - by David
    Hello, I am trying to rotate a CALayer to a specific angle however, once the animation is done, the layer jumps back to its original position. How would I rotate the layer properly so that it stays at its final destination? Here is the code that I am using CABasicAnimation *rotationAnimation =[CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; //Rotate about z-axis [rotationAnimation setFromValue:[NSNumber numberWithFloat:fromDegree]]; [rotationAnimation setToValue:[NSNumber numberWithFloat:toDegree]]; [rotationAnimation setDuration:0.2]; [rotationAnimation setRemovedOnCompletion:YES]; [rotationAnimation setFillMode:kCAFillModeForwards]; Any suggestions? Thank you.

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  • Catching the redirected address from NSURLConnection

    - by Vic
    I'm working on a software which follows the HTTP redirection which is dynamically calculated by the server depending on a pparameter. I don't want to show the primary server in Mobile Safari but rather the redirected address only. The following code workks: request = [NSMutableURLRequest requestWithURL:originalUrl cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10]; [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; // Extract the redirected URL target = [response URL]; The problem is that the server requires several seconds to answer. The sendSynchronousRequest blocks the app for this time completely which is messy, I can't even display the "Busy" animation. Does anyone know how I can retrieve the redirected address asynchronously without safari appearance in the meanwhile with the redirecting server URL or display some sort of the "Be patient" animation during the sendSynchronousRequest? What disadvantages would have the passing of sendSynchronousRequest in another thread?

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  • callbacks via objective-c selectors

    - by codemonkey
    I have a "BSjax" class that I wrote that lets me make async calls to our server to get json result sets, etc using the ASIHTTPRequest class. I set it up so that the BSjax class parses my server's json response, then passes control back to the calling view controller via this call: [[self delegate] performSelectorOnMainThread:@selector(bsRequestFinished:) withObject:self waitUntilDone:YES]; ... where "bsRequestFinished" is the callback method in the calling view controller. This all worked fine and well until I realized that some pages are going to need to make different types of requests... i.e. I'll want to do different types of things in that callback function depending on which type of request was made. To me it seems like being able to pass different callback function names to my BSjax class would be the cleanest fix... but I'm having trouble (and am not even sure if it's possible) to pass in a variable that holds the callback function name and then replace the call above with something like this: [[self delegate] performSelectorOnMainThread:@selector(self.variableCallbackFunctionName) withObject:self waitUntilDone:YES]; ... where "self.variableCallbackFunctionName" is set by the calling view controller when it calls BSjax to make a new request. Is this even possible? If so, advisable? If not, alternatives? EDIT: Note that whatever fix I arrive at will need to take into account the reality that this class is making async requests... so I need to make sure that the callback function processing is correctly tied to the specific requests... as I can't rely on FIFO processing sequence.

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  • Reach the end of the tableview without using 'numberOfRowsInSection' delegate method iphone sdk

    - by neha
    Hi all, I want to add a view after the last cell of tableview. I need to define the frame for it. If I want to add something before the first cell, then I can set the frame as refreshHeaderView = [[EGORefreshTableHeaderView alloc] initWithFrame:CGRectMake(0.0f, 0.0f - self.view.bounds.size.height,320.0f, self.view.bounds.size.height)]; But how to find the y coordinate of the frame of view to be set after the last cell. Thanx in advance.

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  • What's the proper way to use sqlite on the iPhone?

    - by Elliot Chen
    Hi, Experts: Can you please give some suggestions on sqlite using on the iPhone? Within my application, I use a sqlite DB to store all local data. Two methods can be used to retrieve those data during running time. 1, Load all the data into memory at initialization stage. (More memory used, less DB open/close operation needed) 2, Read corresponding records when necessary, free the occupied memory after using. (Good habit for memory using, but much DB open/close operations needs). I prefer to use method 2, but not sure whether too many DB opening/closing operations could affect app's efficiency. Or do you think I can 'upgrade' method 2 by opening DB when app launches and closing DB when app quits? Thanks for your suggestions very much!

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  • remove image from tableViewCell created programatically

    - by Ruthy
    Hello, I would like to move an imageView contained on a cell and it works but creating a new image at new position keeping old image (then two are shown). How could I remove old one?? used code: UIImage *cellImage = [UIImage imageNamed:(@"%@", showIconName)]; UIImageView *imageViewToPutInCell = [[UIImageView alloc] initWithImage:cellImage]; imageViewToPutInCell.frame = CGRectMake(iconPos, 7, cellImage.size.width, cellImage.size.height); [cell.contentView addSubview:imageViewToPutInCell]; every time that I reload tableView, it creates a new overlapped image. [cell.contentView removeFromSuperview]; used before, removes it but then new image is not created. Please help!! Thanx

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  • How can I replace a UITableViewController with a UIViewController that contains a UITableView?

    - by Dr Dork
    I created a new SplitView iPad project in Xcode and setup the code to populate the TableView (in the RootView on the left) with data. Now I'd like to customize the RootView to contain a DatePicker view along with the TableView, but I'm unsure how to accomplish this. Since the default RootViewController is a subclass of a UITableViewController, I couldn't add a DatePicker view to it in IB (since you can't add a DatePicker to a UITableView). The only way I understand to accomplish my goal of adding a DatePicker to the "Left" RootView is to change the RootViewController from a subclass of a UITableViewController to a subclass of a UIViewController, then I'll be able to add a view to it that contains a DatePicker view and a TableView using IB. Questions... Is this the correct approach to add a DatePicker to the "Left" RootView? If so and I change the RootViewController to a subclass of a UIViewController (instead of a UITableViewController) and add to it a TableView (along with the DatePicker), how will that affect the code I currently have in place for populating my current TableView? Thanks so much for all your help! Below is my current interface code for my RootViewController, if it'll help any. @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate> { DetailViewController *detailViewController; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @property (nonatomic, retain) IBOutlet DetailViewController *detailViewController; @property (nonatomic, retain) NSFetchedResultsController *fetchedResultsController; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; - (void)insertNewObject:(id)sender; @end

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  • EASY: How does one release memory correctly in the attached C array?

    - by Tricky
    Hi, I'm just trying to work out why the following code is leaking memory and I have a funny feeling that i'm not releasing the array memory correctly. This is a C function in a wider objective-c app and I'm not native to C... i've tried just using free() on the array, but have a feeling this isn't the whole story... Could someone have a look and see what I'm missing here. Thanks! CFIndex theNumberOfSettings = 3; CTParagraphStyleSetting theSettings[3] = { {kCTParagraphStyleSpecifierAlignment, sizeof(CTTextAlignment), &alignment}, {kCTParagraphStyleSpecifierLineSpacing, sizeof(lineSpacing), &lineSpacing}, {kCTParagraphStyleSpecifierHeadIndent, sizeof(headIndent), &headIndent} }; CTParagraphStyleRef theParagraphRef = CTParagraphStyleCreate(theSettings, theNumberOfSettings); CFAttributedStringSetAttribute(attrString, CFRangeMake(0, CFAttributedStringGetLength(attrString)-1), kCTParagraphStyleAttributeName, theParagraphRef); CFRelease(theParagraphRef); free(theSettings);

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  • Why for only some actions must I call setTarget?

    - by Max Pierce
    For most actions, I just click and drag in InterfaceBuilder to "wire up" a call from some interface object to my code. For example, if I want to know when the user single-clicks a row in a table, I drag a connection from the table's action to my controller's action. But now let's consider the user double-clicking a row. If I want one of my actions to be called when this happens, I need to call not only -[NSTableView setDoubleAction] but also -[NSControl setTarget]. Why? To be clear, I am not asking why Interface Builder doesn't support setDoubleAction. All tools have limitations. I am trying to gain a greater understanding about how and why setTarget doesn't seem to be necessary unless and until I want setDoubleAction to work. Another way to ask this question would be: Why don't I need to do anything in Interface Builder to set the target of the table's (single-click) action?

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  • iPhone Using a Modal View from a TabBar View

    - by mbarron
    Using a Modal View from a TabBar View I always get the following error: Error from Debugger: Previous Frame identical to this frame (gdb could not unwind past this frame) I have an App using a TabBar. From one of the TabViews I need to display a View modally. I try: if(self.gmailController == nil) { self.gmailController = [[GMailViewController alloc] initWithNibName:@"GMailView" bundle:nil]; } [[self.navigationController] presentModalViewController:gmailController animated:YES]; //////// And I have tried: [self.parentViewController presentModalViewController:gmailController animated:YES]; and [self.tabBarController presentModalViewController:gmailController animated:YES]; and [self presentModalViewController:gmailController animated:YES]; Thanks for reading! Any comments welcome. Mark

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  • PresentModalViewController from within UISplitViewController: weird behavior in landscape mode

    - by Krumelur
    Hi, I've been using PresentModalViewController a lot and never had any issues. But when showing a modal controller from within any controller hosted by a UISplitViewController I get strange orientation bugs. In my table view (which is root controller of the UISplitView), when a cell is touched, I call: MyController oModal = new MyController(); oModal.ModalPresentationStyle = UIModalPresentationStyle.FormSheet; oModal.ModalTransitionStyle = UIModalTransitionStyle.CrossDissolve; this.PresentModalViewControll(oModal, true); If the iPad is in Portrait, all is okay. If it is in landscape however, the modal controller fades in but its orientation is incorrect. Then, after fading in has finished, it suddenly flips 90 degrees and adjusts to correct orientation. I have overriden ShouldAutoRotateToInterfaceOrientation(), so that cannot be it. Ideas? René

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  • Downloading large files with AFNetworking

    - by goodfella
    I'm trying to implement downloading of a large file and show to user current progress, but block in: -[AFURLConnectionOperation setDownloadProgressBlock:] returns incorrect bytesRead and totalBytesRead values (they are smaller than they should be). For example: If I have a 90MB file and when it downloads completely, latest block invocation in setDownloadProgressBlock: gives me totalBytesRead value about 30MB. On other side, if file is 2MB large, latest block invocation gives correct totalBytesRead 2MB value. AFNetworking is updated to the latest version from github. If AFNetworking can't do it correctly, what solution can I use? Edit: I've determined that even if file is not downloaded completely (and this happens every time with relatively big file) AFNetworking calls success block in: -[AFHTTPRequestOperation setCompletionBlockWithSuccess:failure] I asked a similar question here about this situation, but didn't get any answers. I can check in code downloaded and real file sizes, but AFNetworking has no API for continuation of partial download.

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  • Get touches from UIScrollView

    - by Peter Lapisu
    Basically i want to subclass UIScrollView and hande the touches, however, the touch methods dont get called (i searched the web for a solution and i found out people pointing to override the hit test, what i did, but with no result :( ) .h @interface XScroller : UIScrollView @end .m - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *result = nil; for (UIView *child in self.subviews) { if ([child pointInside:point withEvent:event]) { if ((result = [child hitTest:point withEvent:event]) != nil) { break; } } } return result; } - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"BEGAN"); [super touchesBegan:touches withEvent:event]; } - (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"MOVED"); [super touchesMoved:touches withEvent:event]; } - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"ENDED"); [super touchesEnded:touches withEvent:event]; } - (void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"CANCELED"); [super touchesCancelled:touches withEvent:event]; } none of the - (void) touches* methods get called, the scrolling works ok

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  • iPad Camera Connection kit?

    - by Adam
    Does anyone know if it is possible to access the iPad's camera connection kit? I would like to read the files off the connected mass storage device. Would this be possible or is this something that only Apple can do in there apps. Thanks

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  • iPhone: Create a single UIView from multiple clicks

    - by Cuzog
    I'm making a partial overlay modal in my app with the code from “Semi-Modal (Transparent) Dialogs on the iPhone” at ramin.firoozye.com. In doing so, the button that calls the modal is still visible and clickable. I will hide this button when the modal spawns, but I want to be sure if the user clicks very quickly twice, a new modal doesn't come up for each click. What is the best way to check that the modal doesn't already exist when calling it from the button click? You can download the test project here. For those that don't have xcode, the relevant functions are below: I call forth the modal on button click with this: - (IBAction)displayModal:(id)sender { ModalViewController *modalController = [[ModalViewController alloc] initWithNibName:@"ModalViewController" bundle:nil]; modalController.view.frame = CGRectOffset(modalController.view.frame, 0, 230); [self showModal:modalController.view]; } Then use this function to animate the custom modal over the current view: - (void)showModal:(UIView*) modalView { UIWindow* mainWindow = (((TestAppDelegate*) [UIApplication sharedApplication].delegate).window); CGPoint middleCenter = modalView.center; CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; // animation duration in seconds modalView.center = middleCenter; [UIView commitAnimations]; } Then I dismiss the modal on button click with this: - (IBAction)dismissModal:(id)sender { [self hideModal:self.view]; } And then use these functions to animate the modal offscreen and clean itself up: - (void)hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.7]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } - (void)hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView* modalView = (UIView *)context; [modalView removeFromSuperview]; [self release]; } Any help is greatly appreciated!

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