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  • What's a good way to create an Event Calendar

    - by iFloh
    Hi, I want to create an Event Calendar for my iPhone App. In a first instance the Event Calendar is supposed to list the Events and have a Details View with additional info. It is also supposed to contain an action to trasfer a specific event to the iPhone Calendar. First thoughts go towards using a UITableView where I make the event dates as sections. Since the Calendar is supposed to span many month I am unsure whether this really is the best way to go about it. Any suggestions? Do you probably know some sample code that I might use ? thanks in advance

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  • Writing multiple NSData to File

    - by user326943
    I need a hint on how to write multiple NSData chunks to single file. Downloading a file using NSURLConnection in chunks. Each chunk is downloaded in a separate NSOperation thread. As the chunks finish downloading they need to be written to a file so combined result is the file downloaded. What would be the best way to manage the NSData that is returned and writing it to a single file?

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  • Dump UIImage on iPhone

    - by Leon
    I wonder how to save the UIImage object from UIImagePickerController into the App Document directory. I tried to use UIImageJPEGRepresentation() method and UIImagePNGRepresentation(), but it seemed the image data was changed. Is there any method to keep the original image content without any compression?

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  • @property, setter and getter question?

    - by fuzzygoat
    NSString *statusValue; NSString *currentValue; @property(retain, nonatomic) NSString *statusValue; @property(retain, nonatomic) NSString *currentValue; @synthesize statusValue; @sythnesize currentValue; Given the above, if I am setting one variable to another is it work doing ... [self setStatusValue: currentValue]; or should I use the property again and use [self setStatusValue: [self currentValue]]; I suppose the latter (although maybe overkill) does tell the reader that we are using one of the objects instance variables and not some local variable. just curious really ... gary

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  • Custom UITextField blurred text

    - by David
    When a UITextField with custom frame (200 × 54 px) loses focus, the text looks a little bit blurry. example screenshot Is this a common problem? Any workaround / solution or am I doing something wrong?

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  • Showing tokens in UITextField

    - by Miraaj
    Hi all, I want to get tokens appearance in UITextField as we have in NSTokenField ie. as soon as user enters some name in UITextField it gets enclosed within a token. We have this control in to-cc fields in mail in iPhone / iPod and I want to get similar feature in my application. Can anyone suggest me some solution for it?? Thanks, Miraaj

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  • Why does addSubview load the view asynchronously

    - by moshe
    I have a UIView that I want to load when the user clicks a button. There happens to be some data processing that happens as well after I call addSubview that involves parsing an XML file retrieved from the web. The problem is the view doesn't show up until after the data processing even if addSuview is called first. I think I'm missing something here, can anyone help? Code: I have a "Loading..." view I'm adding as a custom modal (meaning I'm not using the modalViewController). This action is linked to a button in the navigationController. - (IBAction)parseXml:(id)sender { LoadingModalViewController *loadingModal = [[LoadingModalViewController alloc] initWithNibName:@"LoadingModalViewController" bundle:nil]; [navigationController.view addSubview:loadingModal.view]; [xmlParser parse]; }

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  • How to create skype like message window?

    - by Miraaj
    Hi all, I am just trying to design skype like message window , for this I have taken the NSDrawer element. It contains : a table view on left, menu items on top, text field on right bottom and text view at central portion on right side. Using text view I can play with string being displayed but I cannot draw the line between messages or round rectangle surrounding user name and time stamp. Can anyone suggest me how can I achieve same look and feel for central message view as in skype?? or is there any better control then NSTextView to be used for it?? Thanks, for any suggestion... Miraaj

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  • typeInteger undeclared in EyeTunes framework

    - by Chris
    I copied the EyeTunes framework into my project and it says that is not declared. In the original project I go to definition and it takes me to AEDataModel.h where it is defined. However in my project it doesn't do that and it's not found. How do I add AEDataModel to my project? Thanks

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  • How to handle duplicate symbol error from 3rd party libraries?

    - by brettr
    I have two 3rd party libraries that seem to use the same class. That should be fine but I'm getting this type of error when building: ld: duplicate symbol .objc_class_name_CJSONScanner in /Users/myappOne/TapjoyConnect/Frameworks/libTapjoyConnectSimulatorRewardInstall_Ads_Pinch.a(CJSONScanner.o) and /Developer/Projects/BuildOutput/Debug-iphonesimulator/OtherLibrary_d.a(CJSONScanner.o) How can I handle this issue?

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  • pushScene and popScene or replaceScene . which should we use and when ?

    - by srikanth rongali
    I am using push scene to get the next scene. But, I read that for each PushScene the scene is stored in stack. The memory usage is more. So, I am using the replaceScene in place of pushScene. But, with replace scene I am getting the memory-bad-access message in debugger. So, I want to popScene after using it, so that the retain count is zero. But, I am confused in using popScene. If I have a Scene1 and Scene2. I used the following to go in to Scene2. Now I need to remove Scene1 from stack. [[CCDirector sharedDirector] pushScene:Scene2]; Where should I write the popScene to popScene1. How to get the previous scene in current running scene ? Thank you/

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  • Add UIView Above All Other Views, Including StatusBar

    - by Mike Stead
    I'm wanting to create a view (UIControl) which blocks all input and shows a UIActivityIndicatorView while authenticating a user. The UIActionSheet and UIAlertView both manage to add a black semi-transparent view over the top of all other views to block input and I'd like to do similar. I've tried adding my view to the top UIWindow in the [[UIApplication sharedApplication] windows] array, and while this does place it above the UIKeyboard if it's visible, it doesn't place it over the StatusBar (which makes sense). My next attempt was to extend UIAlertView, remove all of its subviews and set its layer.contents = nil, then add the ActivityIndicator as a subview. This works well, but I can't seem to kill the default bouncy transition of the UIAlertView when you call it to "show". Does anyone have any pointers towards the best way tackle this problem that gives me full control? Oh and I know blocking input is not great but I do ensure it's for a short period of time and it has the benefit of making it clear to the user that their action, which must complete for them to progress, is processing.

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  • Navigation Items in Navigation Bar are not appearing?

    - by Sheehan Alam
    I am displaying a UITableViewController inside of a UITabBarController that is being presented modally: -(IBAction)arButtonClicked:(id)sender{ ARViewController* arViewController = [[[ARViewController alloc] initWithNibName:@"ARViewController" bundle:nil]autorelease]; LeaderBoardTableViewController* lbViewController = [[[LeaderBoardTableViewController alloc] initWithNibName:@"LeaderBoardTableViewController" bundle:nil]autorelease]; lbViewController.title = @"Leaderboard"; arTabBarController = [[UITabBarController alloc] initWithNibName:nil bundle:nil]; arTabBarController.viewControllers = [NSArray arrayWithObjects:arViewController, lbViewController, nil]; arTabBarController.selectedViewController = arViewController; [self presentModalViewController:arTabBarController animated:YES]; } In my viewDidLoad for arViewController method I am setting the navigation items: - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to preserve selection between presentations. self.clearsSelectionOnViewWillAppear = NO; self.title = @"AR"; leaderBoardButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemOrganize target:self action:@selector(leaderBoardButtonClicked:)]; self.navigationItem.rightBarButtonItem = leaderBoardButton; } My navigation bar doesn't appear when it is inside of the UITabBarController, but when I push the view itself I am able to see it. What am I missing?

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  • UIViewController memory management

    - by jAmi
    Hi I have a very basic issue of memory management with my UIViewController (or any other object that I create); The problem is that in Instruments my Object allocation graph is always rising even though I am calling release on then assigning them nil. I have 2 UIViewController sub-classes each initializing with a NIB; I add the first ViewController to the main window like [window addSubView:first.view]; Then in my first ViewController nib file I have a Button which loads the second ViewController like : -(IBAction)loadSecondView{ if(second!=nil){ //second is set as an iVar and @property (nonatomic, retain)ViewController2* sceond; [second release]; second=nil; } second=[[ViewController2* second]initWithNibName:@"ViewController2" bundle:nil]; [self.view addSubView:second.view]; } In my (second) ViewController2 i have a button with an action method -(IBAction) removeSecond{ [self.view removeFromSuperView]; } Please let me know if the above scheme works in a managed way for memory...? In Instruments It does not show release of any allocation and keeps the bar status graph keeps on rising.

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  • Memory management with Objective-C Distributed Objects: my temporary instances live forever!

    - by jkp
    I'm playing with Objective-C Distributed Objects and I'm having some problems understanding how memory management works under the system. The example given below illustrates my problem: Protocol.h #import <Foundation/Foundation.h> @protocol DOServer - (byref id)createTarget; @end Server.m #import <Foundation/Foundation.h> #import "Protocol.h" @interface DOTarget : NSObject @end @interface DOServer : NSObject < DOServer > @end @implementation DOTarget - (id)init { if ((self = [super init])) { NSLog(@"Target created"); } return self; } - (void)dealloc { NSLog(@"Target destroyed"); [super dealloc]; } @end @implementation DOServer - (byref id)createTarget { return [[[DOTarget alloc] init] autorelease]; } @end int main() { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; DOServer *server = [[DOServer alloc] init]; NSConnection *connection = [[NSConnection new] autorelease]; [connection setRootObject:server]; if ([connection registerName:@"test-server"] == NO) { NSLog(@"Failed to vend server object"); } else [[NSRunLoop currentRunLoop] run]; [pool drain]; return 0; } Client.m #import <Foundation/Foundation.h> #import "Protocol.h" int main() { unsigned i = 0; for (; i < 3; i ++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; id server = [NSConnection rootProxyForConnectionWithRegisteredName:@"test-server" host:nil]; [server setProtocolForProxy:@protocol(DOServer)]; NSLog(@"Created target: %@", [server createTarget]); [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]]; [pool drain]; } return 0; } The issue is that any remote objects created by the root proxy are not released when their proxy counterparts in the client go out of scope. According to the documentation: When an object’s remote proxy is deallocated, a message is sent back to the receiver to notify it that the local object is no longer shared over the connection. I would therefore expect that as each DOTarget goes out of scope (each time around the loop) it's remote counterpart would be dellocated, since there is no other reference to it being held on the remote side of the connection. In reality this does not happen: the temporary objects are only deallocate when the client application quits, or more accurately, when the connection is invalidated. I can force the temporary objects on the remote side to be deallocated by explicitly invalidating the NSConnection object I'm using each time around the loop and creating a new one but somehow this just feels wrong. Is this the correct behaviour from DO? Should all temporary objects live as long as the connection that created them? Are connections therefore to be treated as temporary objects which should be opened and closed with each series of requests against the server? Any insights would be appreciated.

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  • Autoselect, focus and highlight a new NSOutlineView row

    - by coneybeare
    This is probably just lack of experience with the NSOutlineView but I can't see a way to do this. I have a NSOutlineView (implemented with the excellent PXSourceList) with an add button that is totally functional in the aspect that I save/write/insert/delete rows correctly. I do not use a NSTreeController, and I don't use bindings. I add the entity using the following code: - (void)addEntity:(NSNotification *)notification { // Create the core data representation, and add it as a child to the parent node UABaseNode *node = [[UAModelController defaultModelController] createBaseNode]; [sourceList reloadData]; for (int i = 0; i < [sourceList numberOfRows]; i++) { if (node == [sourceList itemAtRow:i]) { [sourceList selectRowIndexes:[NSIndexSet indexSetWithIndex:i] byExtendingSelection:NO]; [sourceList editColumn:0 row:i withEvent:nil select:NO]; break; } } } When the add button is pressed, a new row is inserted like this: If I click away, then select the row and press enter to edit it, it now looks like this: My question is: How can I programmatically get the same state (focus, selected, highlighted) the first time, to make the user experience better?

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  • How can I release this NSXMLParser without crashing my app?

    - by prendio2
    Below is the @interface for an MREntitiesConverter object I use to strip all html tags from a string using an NSXMLParser. @interface MREntitiesConverter : NSObject { NSMutableString* resultString; NSString* xmlStr; NSData *data; NSXMLParser* xmlParser; } @property (nonatomic, retain) NSMutableString* resultString; - (NSString*)convertEntitiesInString:(NSString*)s; @end And this is the implementation: @implementation MREntitiesConverter @synthesize resultString; - (id)init { if([super init]) { self.resultString = [NSMutableString string]; } return self; } - (NSString*)convertEntitiesInString:(NSString*)s { xmlStr = [NSString stringWithFormat:@"<data>%@</data>", s]; data = [xmlStr dataUsingEncoding:NSUTF8StringEncoding allowLossyConversion:YES]; xmlParser = [[NSXMLParser alloc] initWithData:data]; [xmlParser setDelegate:self]; [xmlParser parse]; return [resultString autorelease]; } - (void)dealloc { [data release]; //I want to release xmlParser here but it crashes the app [super dealloc]; } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)s { [self.resultString appendString:s]; } @end If I release xmlParser in the dealloc method I am crashing my app but without releasing I am quite obviously leaking memory. I am new to Instruments and trying to get the hang of optimising this app. Any help you can offer on this particular issue will likely help me solve other memory issues in my app. Yours in frustrated anticipation: ) Oisin

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  • Migrating a Core Data Store from iCloud to local

    - by schmok
    I'm currently struggling with Core Data iCloud migration. I want to move a store from an iCloud ubiquity container (.nosync) to a local URL. Problem is whenever I call something like this: NSPersistentStore *newStore = [self.persistentStoreCoordinator migratePersistentStore: currentiCloudStore toURL: localURL options: nil withType: NSSQLiteStoreType error: &error]; I get this error: -[NSPersistentStoreCoordinator addPersistentStoreWithType:configuration:URL:options:error:](1055): CoreData: Ubiquity: Error: A persistent store which has been previously added to a coordinator using the iCloud integration options must always be added to the coordinator with the options present in the options dictionary. If you wish to use the store without iCloud, migrate the data from the iCloud store file to a new store file in local storage. file://localhost/Users/sch/Library/Containers/bla/Data/Documents/tmp.sqlite. This will be a fatal error in a future release Anyone ever seen this error? Maybe I'm just missing the right migration options?

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  • FBPermissionDialog bug, showing "Welcome to Facebook" page

    - by Oliver
    I'm experiencing a weird bug that I can replicate pretty consistently with the FBConnect iPhone SDK, more specifically with the class FBPermissionDialog. The result is that instead of seeing the standard extended permissions dialog, the user is shown this: http://cl.ly/15Lx. The only way around it is for the user to delete the app and reinstall. This is how I have replicated it: On first login, the user is asked for extended permissions on something (the dialog displays correctly). The user declines the permission. User quits the app. The user relaunches the app and since we still need the permission, we ask again. Instead of the permission dialog, the user is shown the "Welcome to Facebook" page. The only way for the user to get asked again is to delete the app and reinstall. Has anyone else experienced this? Is there a workaround? Here is the code I use to ask for permission, I believe it's pretty standard. // Create a permission dialog FBPermissionDialog *dialog = [[[FBPermissionDialog alloc] init] autorelease]; dialog.delegate = self; dialog.permission = @"read_stream"; [dialog show];

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  • UIActionSheet cancel button strange behaviour

    - by nevan
    I have a UIBarButtonItem opening an action sheet to offer users choices about what to do. Everything works as expected unless I try to click on the "Cancel" button. The target of the button appears to have moved up from where it should be. I can only activate it by clicking somewhere in the middle of the "Cancel" and "Ok" buttons. I've tried at action sheets in other applications and they work fine, so it's not just my big thumb. The action sheet is opening in a UIViewController - (void)showOpenOptions { UIActionSheet *sheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Open link in external application?", @"Open in external application") delegate:self cancelButtonTitle:NSLocalizedString(@"Cancel", @"Cancel") destructiveButtonTitle:NSLocalizedString(@"Open Link", @"Open Link") otherButtonTitles:nil]; [sheet showInView:self.view]; [sheet release]; }

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  • Application crashing in the iPad but working fine in iPad simulator.

    - by srikanth rongali
    Hi, I am writing a game in cocos2d. In the iPad Simulator the application is running good. While I am running the application in the iPad. But it was crashing by giving the following message in terminal. I am using 2048x2048 CCSpriteSheets in my code. I used instruments tool there is sudden increase in memory to 32MB before crashing. It is crashing at CCSpriteFrameCache . Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-6258-64 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none continue The program is not being run. The program is not being run. Thank you.

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