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  • Biased Random Number Generator

    - by cmptrer
    I am looking for a random number generator that can be biased. For instance, say I want a random number between 1-5, with the probability being: 1: Comes up 20% of the time 2: Comes up 10% of the time 3: Comes up 40% of the time 4: Comes up 25% of the time 5: Comes up 5% of the time Is there anything in the standard library, or other libraries out there that would do this? Alternatively, is there an efficient way to do this myself?

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  • Creating GUI desktop applications that call into either OCaml or Haskell -- Is it a fool's errand?

    - by Rob Lachlan
    In both Haskell and OCaml, it's possible to call into the language from C programs. How feasible would it be to create Native applications for either Windows, Mac, or Linux which made extensive use of this technique? (I know that there are GUI libraries like wxHaskell, but suppose one wanted to just have a portion of your application logic in the foreign language.) Or is this a terrible idea?

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  • Boost::binary<>

    - by atch
    Hi, Is there anything in boost libraries like binary? For example I would like to write: binary<10101> a; I'm ashamed to admit that I've tried to find it (Google, Boost) but no results. They're mention something about binary_int< but I couldn't find neither if it is available nor what header file shall I include; Thanks for help.

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  • Portability among mobile platforms

    - by ElectricDialect
    Do any libraries or other development resources exist that can help reduce the effort involved in porting applications between various mobile platforms? In particular, I am interested in supporting iPhone, Android, and Windows Mobile. Some areas of concern include UI, client-server communication, and hardware support (e.g., camera, GPS, etc).

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  • Can't install thin by using rubygems on Ubuntu 9.10

    - by skyfive
    How can I fix this error, and install thin or other gems? $ sudo gem install thin Building native extensions. This could take a while... ERROR: Error installing thin: ERROR: Failed to build gem native extension. /usr/bin/ruby1.9.1 extconf.rb checking for rb_trap_immediate in ruby.h,rubysig.h... *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --without-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=/usr/bin/ruby1.9.1 /usr/lib/ruby/1.9.1/mkmf.rb:362:in `try_do': The complier failed to generate an executable file. (RuntimeError) You have to install development tools first. from /usr/lib/ruby/1.9.1/mkmf.rb:425:in `try_compile' from /usr/lib/ruby/1.9.1/mkmf.rb:543:in `try_var' from /usr/lib/ruby/1.9.1/mkmf.rb:791:in `block in have_var' from /usr/lib/ruby/1.9.1/mkmf.rb:668:in `block in checking_for' from /usr/lib/ruby/1.9.1/mkmf.rb:274:in `block (2 levels) in postpone' from /usr/lib/ruby/1.9.1/mkmf.rb:248:in `open' from /usr/lib/ruby/1.9.1/mkmf.rb:274:in `block in postpone' from /usr/lib/ruby/1.9.1/mkmf.rb:248:in `open' from /usr/lib/ruby/1.9.1/mkmf.rb:270:in `postpone' from /usr/lib/ruby/1.9.1/mkmf.rb:667:in `checking_for' from /usr/lib/ruby/1.9.1/mkmf.rb:790:in `have_var' from extconf.rb:16:in `' Gem files will remain installed in /var/lib/gems/1.9.1/gems/eventmachine-0.12.10 for inspection. Results logged to /var/lib/gems/1.9.1/gems/eventmachine-0.12.10/ext/gem_make.out Addtional Infomation as below $ cat /etc/issue Ubuntu 9.10 \n \l $ dpkg -l | grep ruby ii libreadline-ruby1.9.1 1.9.1.243-2 Readline interface for Ruby 1.9.1 ii libruby1.9.1 1.9.1.243-2 Libraries necessary to run Ruby 1.9.1 ii ruby1.9.1 1.9.1.243-2 Interpreter of object-oriented scripting lan ii ruby1.9.1-dev 1.9.1.243-2 Header files for compiling extension modules ii rubygems1.9.1 1.3.5-1ubuntu2 package management framework for Ruby librar $ ruby -v ruby 1.9.1p243 (2009-07-16 revision 24175) [x86_64-linux] $ gem list *** LOCAL GEMS *** rack (1.1.0) sinatra (1.0)

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  • Implementing SSL tunnel in C#

    - by RaYell
    As a part of a larger application I need to implement an SSL tunnel in C#. I was wondering if there's a better way of doing that instead of writing each step of SSL negotiation myself which sounds like reinventing the wheel. Do you know if there are any libraries that I could use to minimize the code I need to write or any tutorials which show how this or similar thing can be implemented most efficiently in .NET?

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  • API for parse/update UNIX configuration files

    - by Chen Levy
    Unix configuration files come in all shapes and forms. I know that Webmin has a Perl API that makes it easy to parse and modify most common configuration pro grammatically, while preserving changes that might have been made by hand. Are there any other libraries that has similar functionality, perhaps for other languages (Python, Ruby, C, C++, etc)?

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  • parsec-3.1.0 with custom token datatype

    - by Tener
    parsec-3.1.0 ( http://hackage.haskell.org/package/parsec-3.1.0 ) works with any token type. However there are combinators like Text.Parsec.Char.satisfy that are only defined for Char datatype. There doesn't seem to be any more general counterpart available. Should I define my own versions or did I miss something? Perhaps there are different parser libraries in Haskell that allows: custom token types custom parser state (I need to parse stateful format - Wavefront OBJ)

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  • Java keyboard hook

    - by Jason S
    I would like to write a Java app that counts how long I have been using the keyboard or mouse w/o a break. Are there any built-in classes or 3rd party libraries that can detect global keyboard/mouse use?

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  • Will Python 3.0's backwards-incompatibility affect adoption?

    - by George Stocker
    I visited Slashdot this morning to find out that Python 3.0 has been released. I know C# and Perl, but have wanted to learn Python for some time, especially after I saw its ease of use to create useful tools, not to mention its use in game scripting. My question is, how does the intentionally backwards-incompatible release of Python 3.0 affect adoption, and should I learn Python 2? Or should I take the dive and learn Python 3.0 first, and wait for the libraries to be ported?

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  • What's the best library to do a URL hash/history in JQuery?

    - by alex
    I've been looking around JQuery libraries for the URL hash, but found none that were good. There is the "history plugin", but we all know it's buggy and isn't flexible. I am loading my pages inside a div. I'll need a way to do back/forward along with the url hashing. mydomain.com/#home mydomain.com/#aboutus mydomain.com/#register What's the best library that can handle all of this?

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  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

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  • Android FTP Library

    - by Darthg8r
    I'm looking for a java library library that works on the android that can download and resume files from an FTP server. Does anyone know of such a library. I've found lots of client apps, but no stand alone libraries.

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  • Artificial Inteligence library in python

    - by João Portela
    I was wondering if there are any python AI libraries similar to aima-python but for a more recent version of python... and how they are in comparison to aima-python. I was particularly interested in search algorithms such as hill-climbing, simulated annealing, tabu search and genetic algorithms. edit: made the question more clear.

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  • How to begin with augmented reality/compvision?

    - by Terri
    I'm currently an undergrad in computer science and I'll be entering my final year next year. Augmented reality is something I find to be a really interesting topic, but I have no idea where to start learning about it. Where do you start learning about this topic and what libraries are available?

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  • Are wrapper classes banned in the iPhone OS Developer Agreement?

    - by barfoon
    Hey everyone, I am a little confused after reading this thread on the revisions to the iPhone Developer Agreement. While it lists the languages that are permitted, I don't understand what classifies as falling under what is banned. Does this include wrapper classes? What if the code is written in Objective C but is not an official Apple class/library? I'm wondering about things like: Three20 from Facebook SQLite Wrappers such as this one Charting / Graphing Libraries If anyone could clarify this, I'd greatly appreciate it.

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  • Single Instance Storage layers

    - by Moo
    Hi, I have a data storage requirement which is an excellent candidate for single instance storage and deduplication. Can anyone suggest any .Net compatible libraries or systems which handles SIS and deduplication, either with SQL Server as an actual back end or its own high performance storage engine? What have peoples experiences been with such engines, and are there any pit falls to watch out for? Regards Moo

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  • Raw Sockets on Android

    - by Tingo
    I want to create an application that runs on Android and uses Raw Sockets. I see there isn't any raw socket support in the java.net.* or the android.net.* libraries. Are raw sockets possible on Android?

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  • Perl - Encoding String for XML

    - by Sho Minamimoto
    I'm not too fluent with the perl XML libraries (actually, I really suck at understanding encoding in general), all I'm doing is taking a string that possibly has characters such as "à" and putting it in an XML file, but when I open the file, I get an encoding error at the line containing such a character. So I just need a lightweight way to take a string and encode it for XML.

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  • Fastest python/C++ multimedia library

    - by Matthew Mitchell
    I'm using pyglet for my OpenGL based game but is it the fastest library out there which has a python wrapper? I could create a C++ extension and use any C++ multimedia library. Are there any C++ libraries that are worth investing time into or is it not worth the extra work? Thank you.

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