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  • [gtk+] error: undeclared function

    - by sterh
    Hello, In my gtk+ application i have function in mainwin.c: void on_prev( GtkWidget* btn, MainWin* mw ) { ... } And in file ui.h i have: #include "mainwin.h" static const GtkActionEntry entries[] = { { "Go Back", GTK_STOCK_GO_BACK, "Go Back", "<control>b", "Go Back", G_CALLBACK(on_prev) }, } But when i try to compile this application, i see error: ui.h:error: 'on_prev' undeclared here (not in a function). What's wrong? Thank you.

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  • find out the origin of function calls

    - by user560343
    Hi all, I wonder if there is a software that can help us determine all possible origins of a function call. For example: /* in file f1.c */ int f1() { x_func(); } /* in file f2.c */ int f2() { x_func(); } If we want to trace the origin of all function calls to x_func(), the output will be: f1.c:f1() f2.c:f2() This is very useful when reading the source code. All answers are appreciated. Thank in advance :D

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  • Using closes sql connection brought over by a function

    - by iefpw
    Would this using close this _connection? using(SqlConnection _connection = Class1.GetSqlConnection()) { //code inside the connection } //connection should be closed/ended? I'm just wondering because GetSqlConnection() is a static function of Class1 and the whole connection might not be closed because it is calling outside class' static function instead of straight? using(SqlConnection _connection = new SqlConnection(_connectionString) { //code inside the connection }

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  • ? and function javascript

    - by Rixius
    is there any way to map the ? key to the function keyword? so that these work: var rFalse = ?() { return false; } (?(){ var str = "i'm in a closure"; }()); window.onload = ?() { alert('window loaded'); } I know that they are attempting to put a shortened function keyword in ecmascript v6, but I'm wondering if it is possible to do it now.

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  • R: outlier cleaning for each column in a dataframe by using quantiles 0.05 and 0.95

    - by Rainer
    hi, I am a R-novice. I want to do some outlier cleaning and over-all-scaling from 0 to 1 before putting the sample into a random forest. g<-c(1000,60,50,60,50,40,50,60,70,60,40,70,50,60,50,70,10) If i do a simple scaling from 0 - 1 the result would be: > round((g - min(g))/abs(max(g) - min(g)),1) [1] 1.0 0.1 0.0 0.1 0.0 0.0 0.0 0.1 0.1 0.1 0.0 0.1 0.0 0.1 0.0 0.1 0.0 So my idea is to replace the values of each column that are greater than the 0.95-quantile with the next value smaller than the 0.95-quantile - and the same for the 0.05-quantile. So the pre-scaled result would be: g<-c(**70**,60,50,60,50,40,50,60,70,60,40,70,50,60,50,70,**40**) and scaled: > round((g - min(g))/abs(max(g) - min(g)),1) [1] 1.0 0.7 0.3 0.7 0.3 0.0 0.3 0.7 1.0 0.7 0.0 1.0 0.3 0.7 0.3 1.0 0.0 I need this formula for a whole dataframe, so the functional implementation within R should be something like: > apply(c, 2, function(x) x[x`<quantile(x, 0.95)]`<-max(x[x, ... max without the quantile(x, 0.95)) Can anyone help? Spoken beside: if there exists a function that does this job directly, please let me know. I already checked out cut and cut2. cut fails because of not-unique breaks; cut2 would work, but only gives back string values or the mean value, and I need a numeric vector from 0 - 1. for trial: a<-c(100,6,5,6,5,4,5,6,7,6,4,7,5,6,5,7,1) b<-c(1000,60,50,60,50,40,50,60,70,60,40,70,50,60,50,70,10) c<-cbind(a,b) c<-as.data.frame(c) Regards and thanks for help, Rainer

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  • jQuery Cycle - #next #prev, goto nextGallery after final slide of currentGallery

    - by FHP
    I am using jQuery cycle in several galleries with #next #prev navigation and a image counter output. Now I am trying to connect all these galleries together. If the user reaches the final slide of gallery A (galleryA.html), the #next anchor should point to gallery B (galleryB.html) / the #prev anchor should point to gallery C (galleryC.html). How can I combine my 2 functions to do that? // slideshow fx $(function() { $('#slideshow').cycle({ fx: 'fade', speed: 350, prev: '#prev', next: '#next', timeout: 0, after: onAfter }); }); //image counter output function onAfter(curr,next,opts) { var caption = (opts.currSlide + 1) + opts.slideCount; $('#counter').html(caption); } html: <div id="slideshow-container"> <div class="slideshow-nav"><a id="prev" href=""></a></div> <div class="slideshow-nav"><a id="next" href=""></a></div> <div id="slideshow" class="pics"> <img src="galleryA/01.jpg" /> <img src="galleryA/02.jpg" /> <img src="galleryA/03.jpg" /> <img src="galleryA/04.jpg" /> <img src="galleryA/05.jpg" /> <img src="galleryA/06.jpg" /> </div> </div>

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  • php funciton problem

    - by Holian
    Hello, i have this little script, which should ping the IPs in the host_to_ping array. This php is called with JS in the index.html. But somethin' wrong, 'coz the $rval is always 1 (which mean the host is unreachable). But i know that the first two host is alive. So i print the $res variable, and i see the message: Need to give the IP. I dont understand why dont replace the $host variable to the actual IP address in the function. <?php function ping($host) { exec(sprintf('ping -n 4', escapeshellarg($host)), $res, $rval); print_r($res); return $rval === 0; } $hosts_to_ping = array('10.54.23.254', '10.22.23.254', '10.23.66.134'); ?> <ul> <?php foreach ($hosts_to_ping as $host): ?> <li> <?php echo $host; ?> <?php $up = ping($host); ?> (<img src="<?php echo $up ? 'on' : 'off'; ?>" alt="<?php echo $up ? 'up' : 'down'; ?>">) </li> <?php endforeach; ?> </ul>

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  • Haskell: "how much" of a type should functions receive? and avoiding complete "reconstruction"

    - by L01man
    I've got these data types: data PointPlus = PointPlus { coords :: Point , velocity :: Vector } deriving (Eq) data BodyGeo = BodyGeo { pointPlus :: PointPlus , size :: Point } deriving (Eq) data Body = Body { geo :: BodyGeo , pict :: Color } deriving (Eq) It's the base datatype for characters, enemies, objects, etc. in my game (well, I just have two rectangles as the player and the ground right now :p). When a key, the characters moves right, left or jumps by changing its velocity. Moving is done by adding the velocity to the coords. Currently, it's written as follows: move (PointPlus (x, y) (xi, yi)) = PointPlus (x + xi, y + yi) (xi, yi) I'm just taking the PointPlus part of my Body and not the entire Body, otherwise it would be: move (Body (BodyGeo (PointPlus (x, y) (xi, yi)) wh) col) = (Body (BodyGeo (PointPlus (x + xi, y + yi) (xi, yi)) wh) col) Is the first version of move better? Anyway, if move only changes PointPlus, there must be another function that calls it inside a new Body. I explain: there's a function update which is called to update the game state; it is passed the current game state, a single Body for now, and returns the updated Body. update (Body (BodyGeo (PointPlus xy (xi, yi)) wh) pict) = (Body (BodyGeo (move (PointPlus xy (xi, yi))) wh) pict) That tickles me. Everything is kept the same within Body except the PointPlus. Is there a way to avoid this complete "reconstruction" by hand? Like in: update body = backInBody $ move $ pointPlus body Without having to define backInBody, of course.

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  • Calling SDL/OpenGL from Assembly code on Linux

    - by Lie Ryan
    I'm write a simple graphic-based program in Assembly for learning purpose; for this, I intended to use either OpenGL or SDL. I'm trying to call OpenGL/SDL's function from assembly. The problem is, unlike many assembly and OpenGL/SDL tutorials I found in the internet, the OpenGL/SDL in my machine apparently doesn't use C calling convention. I wrote a simple program in C, compile it to assembly (using -S switch), and apparently the assembly code that is generated by GCC calls the OpenGL/SDL functions by passing parameters in the registers instead of being pushed to the stack. Now, the question is, how do I determine how to pass arguments to these OpenGL/SDL functions? That is, how do I figure out which argument corresponds to which registers? Obviously since GCC can compile C code to call OpenGL/SDL, so therefore there must be a way to figure out the correspondence between function arguments and registers. In C calling conventions, the rule is easy, push parameters backwards and return value in eax/rax, I can simply read their C documentation and I can easily figure out how to pass the parameters. But how about these? Is there a way to call OpenGL/SDL using C calling convention? btw, I'm using yasm, with gcc/ld as the linker on Gentoo Linux amd64.

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  • Get index values for an array to print in value attribute for radio buttons

    - by kexxcream
    Problem: To get the index values of an array to print accordingly in value attribute of radio buttons. The array $_SESSION['items']: Array ( [2] => Array ( [category] => 2 [question] => Array ( [6] => Källorna refereras separat [7] => Vissa försök till sammanbindning [8] => En del sammanfattningar [9] => Olika forskningslinjer jämförs och sammanfattas [10] => Kontraster, jämförelser, sammanfattningar; centrala likheter och skillnader framhävs ) [title] => Integration av källorna ) ) I have a PHP function that looks like this: function itemsLayout ($array) { for ($i = 1; $i <= count($array['question']); $i++) { $form .= '<input type="radio" name="'.$array['category'].'" id="'.$array['category'].'" value="INDEX VALUE FOR QUESTION ARRAY HERE">'; } return $form; } PHP code: I get the index by using the following: $key = key($_SESSION['items']); $current = $_SESSION['items'][$key]; And I print the first index by using: echo itemsLayout($current); Question: How do I get the index values 6, 7, 8, 9, 10 to print in the value attribute for each radio button?

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  • Truncating a string while storing it in an array in c

    - by Nick
    I am trying to create an array of 20 character strings with a maximum of 17 characters that are obtained from a file named "words.dat". After that the program should truncate the string only showing the first 17 characters and completely ignore the rest of that string. However My question is: I am not quite sure how to accomplish this, can anyone give me some insight on how to accomplish this task? Here is my current code as is: #include <stdio.h> #include <stdlib.h> #define WORDS 20 #define LENGTH 18 char function1(char[WORDS][LENGTH]); int main( void ) { char word_array [WORDS] [LENGTH]; function1(word_array); return ( 0 ) ; } char function1(char word_array[WORDS][LENGTH]) { FILE *wordsfile = fopen("words.dat", "r"); int i = 0; if (wordsfile == NULL) printf("\nwords.dat was not properly opened.\n"); else { for (i = 0; i < WORDS; i++) { fscanf(wordsfile, "%17s", word_array[i]); printf ("%s \n", word_array[i]); } fclose(wordsfile); } return (word_array[WORDS][LENGTH]); } words.dat file: Ninja DragonsFury failninja dragonsrage leagueoflegendssurfgthyjnu white black red green yellow green leagueoflegendssughjkuj dragonsfury Sword sodas tiger snakes Swords Snakes sage Sample output: blahblah@fang:~>a.out Ninja DragonsFury failninja dragonsrage leagueoflegendssu rfgthyjnu white black red green yellow green leagueoflegendssu ghjkuj dragonsfury Sword sodas tiger snakes Swords blahblah@fang:~> What will be accomplished afterwards with this program is: After function1 works properly I will then create a second function name "function2" that will look throughout the array for matching pairs of words that match "EXACTLY" including case . After I will create a third function that displays the 20 character strings from the words.dat file that I previously created and the matching words.

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  • typedef a functions prototype

    - by bitmask
    I have a series of functions with the same prototype, say int func1(int a, int b) { // ... } int func2(int a, int b) { // ... } // ... Now, I want to simplify their definition and declaration. Of course I could use a macro like that: #define SP_FUNC(name) int name(int a, int b) But I'd like to keep it in C, so I tried to use the storage specifier typedef for this: typedef int SpFunc(int a, int b); This seems to work fine for the declaration: SpFunc func1; // compiles but not for the definition: SpFunc func1 { // ... } which gives me the following error: error: expected '=', ',', ';', 'asm' or '__attribute__' before '{' token Is there a way to do this correctly or is it impossible? To my understanding of C this should work, but it doesn't. Why? Note, gcc understands what I am trying to do, because, if I write SpFunc func1 = { /* ... */ } it tells me error: function 'func1' is initialized like a variable Which means that gcc understands that SpFunc is a function type.

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  • return specific values from youtube

    - by user1631487
    I am trying to write a small function that will allow a user to submit a specific youtube channel url, and then return the number of views on the channel. Anyobne have any ideas? <!DOCTYPE html> <html> <head> </head> <body> <p id="demo">Click the button to get the value of the attribute with the specified namespaceURI and name</p> <button onclick="myFunction()">Try it</button> <script> function myFunction() { var http; if (window.XMLHttpRequest) {xhttp=new XMLHttpRequest();} else {xhttp=new ActiveXObject("Microsoft.XMLHTTP");} xhttp.open("GET","booksns.xml",false); xhttp.send(); var xmlDoc=xhttp.responseXML; var price=xmlDoc.getElementsByTagName("price")[0]; var x=document.getElementById("demo"); x.innerHTML=price.getAttributeNS("http://www.w3schools.com/NS","currency"); }; </script> </body> </html>

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  • Disabling Text field with Javascript when value in drop down box is from mysql

    - by SteveJ313
    Hi I have a simple script in HTML, using a dropdown menu. When the value 1 is selected, the user can write in the text field, if value 2 is selected, it disables the text field. However, i changed the values of the dropdown menu, so that one value was from a mysql table(using PHP) and the other remained 'option value='1''. Yet now neither text field is disabled. Below is the code. `<script type="text/javascript"> function findselected() { if (document.form.selmenu.value == <?php echo $id; ?>) { document.form.txtField.disabled=true; // return false; // not sure this line is needed } else { document.form.txtField.disabled=false; // return false; // not sure this line is needed } } ` And the PHP section if(mysql_num_rows($SQL) == 1) { echo "<select name='selmenu' onChange='findselected()'>"; echo "<label>TCA_Subject</label>"; while ($row=mysql_fetch_array($SQL)) { echo "<option value='$id'>$thing</option>"; echo "<option value='2'>Choice 2</option>"; } } echo "<option value=$userid>'Choice 1'</option>"; ?> <option value='2'>Choice 2</option>"; </select> I have tried taking the second option value out of the loop, putting it into html, editing the variable in the javascript function. There is not a fault with the PHP as it is retrieving the right results and displaying it, yet the text field doesnt become disabled. Does anyone know of a possible solution? Thanks

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  • Can't access form elements

    - by linkcool
    Hi, my problem is that my variables are not working in javascript. all variables need names without some character at the beginning, this is the stupid thing...Anyways, im trying to make a funtion that makes "select all checkboxes". It is not working so i looked at the page source/info and found out that the variables were not changing. this is my input: echo "<input onclick='checkAll(1);' type='checkbox' name='master'/><br/>"; My function: function checkAll(i) { for(var i=1; i < <?php echo $num; ?>; i++) { if(document.demo.master[i].checked == true) { document.demo.message[i].checked = true; } else { document.demo.message[i].checked = false; } } } so yes that's it. I can tell you that i also tried without the <i> in: checkAll("i") Thanks for the help. EDIT: each checkbox for each messsage has this code:echo "<input style='margin-left:-15px;margin-top:20px;' type='checkbox' name='message' value='$rid' /><br/>";

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  • Javascript variables are not working

    - by linkcool
    Hi, my problem is that my variables are not working in javascript. all variables need names without some character at the beginning, this is the stupid thing...Anyways, im trying to make a funtion that makes "select all checkboxes". It is not working so i looked at the page source/info and found out that the variables were not changing. this is my input: echo "<input onclick='checkAll(1);' type='checkbox' name='master'/><br/>"; My function: function checkAll(i) { for(var i=1; i < <?php echo $num; ?>; i++) { if(document.demo.master[i].checked == true) { document.demo.message[i].checked = true; } else { document.demo.message[i].checked = false; } } } so yes that's it. I can tell you that i also tried without the <i> in: checkAll("i") Thanks for the help.

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  • php, how to get a array varible value ?

    - by NovaYear
    $lang['profil_basic_medeni'] = array( 1 => 'Bekâr', 2 => 'Evli', 3 => 'Nisanli', 4 => 'Iliskide', 5 => 'Ayrilmis', 6 => 'Bosanmis' ); $lang['profil_basic_sac'] = array( 1 => 'Normal', 2 => 'Kisa', 3 => 'Orta', 4 => 'Uzun', 5 => 'Fönlü', 6 => 'Saçsiz (Dazlak)', 7 => 'Karisik/Daginik', 8 => 'Her Zaman Bol Jöleli :)' ); function sGetVAL($item,$valno) { $sonuc = $lang[$item][$valno]; return $sonuc; } $tempVAL1 = sGetVAL('profil_basic_medeni','3'); // return null //or $tempVAL2 = sGetVAL('profil_basic_sac','7'); // return null $tempVAL1 or $tempVAL2 always return null. why ? how to fix function sGetVAL ???

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  • Python: Determine whether list of lists contains a defined sequence

    - by duhaime
    I have a list of sublists, and I want to see if any of the integer values from the first sublist plus one are contained in the second sublist. For all such values, I want to see if that value plus one is contained in the third sublist, and so on, proceeding in this fashion across all sublists. If there is a way of proceeding in this fashion from the first sublist to the last sublist, I wish to return True; otherwise I wish to return False. In other words, for each value in sublist one, for each "step" in a "walk" across all sublists read left to right, if that value + n (where n = number of steps taken) is contained in the current sublist, the function should return True; otherwise it should return False. (Sorry for the clumsy phrasing--I'm not sure how to clean up my language without using many more words.) Here's what I wrote. a = [ [1,3],[2,4],[3,5],[6],[7] ] def find_list_traversing_walk(l): for i in l[0]: index_position = 0 first_pass = 1 walking_current_path = 1 while walking_current_path == 1: if first_pass == 1: first_pass = 0 walking_value = i if walking_value+1 in l[index_position + 1]: index_position += 1 walking_value += 1 if index_position+1 == len(l): print "There is a walk across the sublists for initial value ", walking_value - index_position return True else: walking_current_path = 0 return False print find_list_traversing_walk(a) My question is: Have I overlooked something simple here, or will this function return True for all true positives and False for all true negatives? Are there easier ways to accomplish the intended task? I would be grateful for any feedback others can offer!

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  • Metro: Namespaces and Modules

    - by Stephen.Walther
    The goal of this blog entry is to describe how you can use the Windows JavaScript (WinJS) library to create namespaces. In particular, you learn how to use the WinJS.Namespace.define() and WinJS.Namespace.defineWithParent() methods. You also learn how to hide private methods by using the module pattern. Why Do We Need Namespaces? Before we do anything else, we should start by answering the question: Why do we need namespaces? What function do they serve? Do they just add needless complexity to our Metro applications? After all, plenty of JavaScript libraries do just fine without introducing support for namespaces. For example, jQuery has no support for namespaces and jQuery is the most popular JavaScript library in the universe. If jQuery can do without namespaces, why do we need to worry about namespaces at all? Namespaces perform two functions in a programming language. First, namespaces prevent naming collisions. In other words, namespaces enable you to create more than one object with the same name without conflict. For example, imagine that two companies – company A and company B – both want to make a JavaScript shopping cart control and both companies want to name the control ShoppingCart. By creating a CompanyA namespace and CompanyB namespace, both companies can create a ShoppingCart control: a CompanyA.ShoppingCart and a CompanyB.ShoppingCart control. The second function of a namespace is organization. Namespaces are used to group related functionality even when the functionality is defined in different physical files. For example, I know that all of the methods in the WinJS library related to working with classes can be found in the WinJS.Class namespace. Namespaces make it easier to understand the functionality available in a library. If you are building a simple JavaScript application then you won’t have much reason to care about namespaces. If you need to use multiple libraries written by different people then namespaces become very important. Using WinJS.Namespace.define() In the WinJS library, the most basic method of creating a namespace is to use the WinJS.Namespace.define() method. This method enables you to declare a namespace (of arbitrary depth). The WinJS.Namespace.define() method has the following parameters: · name – A string representing the name of the new namespace. You can add nested namespace by using dot notation · members – An optional collection of objects to add to the new namespace For example, the following code sample declares two new namespaces named CompanyA and CompanyB.Controls. Both namespaces contain a ShoppingCart object which has a checkout() method: // Create CompanyA namespace with ShoppingCart WinJS.Namespace.define("CompanyA"); CompanyA.ShoppingCart = { checkout: function (){ return "Checking out from A"; } }; // Create CompanyB.Controls namespace with ShoppingCart WinJS.Namespace.define( "CompanyB.Controls", { ShoppingCart: { checkout: function(){ return "Checking out from B"; } } } ); // Call CompanyA ShoppingCart checkout method console.log(CompanyA.ShoppingCart.checkout()); // Writes "Checking out from A" // Call CompanyB.Controls checkout method console.log(CompanyB.Controls.ShoppingCart.checkout()); // Writes "Checking out from B" In the code above, the CompanyA namespace is created by calling WinJS.Namespace.define(“CompanyA”). Next, the ShoppingCart is added to this namespace. The namespace is defined and an object is added to the namespace in separate lines of code. A different approach is taken in the case of the CompanyB.Controls namespace. The namespace is created and the ShoppingCart object is added to the namespace with the following single line of code: WinJS.Namespace.define( "CompanyB.Controls", { ShoppingCart: { checkout: function(){ return "Checking out from B"; } } } ); Notice that CompanyB.Controls is a nested namespace. The top level namespace CompanyB contains the namespace Controls. You can declare a nested namespace using dot notation and the WinJS library handles the details of creating one namespace within the other. After the namespaces have been defined, you can use either of the two shopping cart controls. You call CompanyA.ShoppingCart.checkout() or you can call CompanyB.Controls.ShoppingCart.checkout(). Using WinJS.Namespace.defineWithParent() The WinJS.Namespace.defineWithParent() method is similar to the WinJS.Namespace.define() method. Both methods enable you to define a new namespace. The difference is that the defineWithParent() method enables you to add a new namespace to an existing namespace. The WinJS.Namespace.defineWithParent() method has the following parameters: · parentNamespace – An object which represents a parent namespace · name – A string representing the new namespace to add to the parent namespace · members – An optional collection of objects to add to the new namespace The following code sample demonstrates how you can create a root namespace named CompanyA and add a Controls child namespace to the CompanyA parent namespace: WinJS.Namespace.define("CompanyA"); WinJS.Namespace.defineWithParent(CompanyA, "Controls", { ShoppingCart: { checkout: function () { return "Checking out"; } } } ); console.log(CompanyA.Controls.ShoppingCart.checkout()); // Writes "Checking out" One significant advantage of using the defineWithParent() method over the define() method is the defineWithParent() method is strongly-typed. In other words, you use an object to represent the base namespace instead of a string. If you misspell the name of the object (CompnyA) then you get a runtime error. Using the Module Pattern When you are building a JavaScript library, you want to be able to create both public and private methods. Some methods, the public methods, are intended to be used by consumers of your JavaScript library. The public methods act as your library’s public API. Other methods, the private methods, are not intended for public consumption. Instead, these methods are internal methods required to get the library to function. You don’t want people calling these internal methods because you might need to change them in the future. JavaScript does not support access modifiers. You can’t mark an object or method as public or private. Anyone gets to call any method and anyone gets to interact with any object. The only mechanism for encapsulating (hiding) methods and objects in JavaScript is to take advantage of functions. In JavaScript, a function determines variable scope. A JavaScript variable either has global scope – it is available everywhere – or it has function scope – it is available only within a function. If you want to hide an object or method then you need to place it within a function. For example, the following code contains a function named doSomething() which contains a nested function named doSomethingElse(): function doSomething() { console.log("doSomething"); function doSomethingElse() { console.log("doSomethingElse"); } } doSomething(); // Writes "doSomething" doSomethingElse(); // Throws ReferenceError You can call doSomethingElse() only within the doSomething() function. The doSomethingElse() function is encapsulated in the doSomething() function. The WinJS library takes advantage of function encapsulation to hide all of its internal methods. All of the WinJS methods are defined within self-executing anonymous functions. Everything is hidden by default. Public methods are exposed by explicitly adding the public methods to namespaces defined in the global scope. Imagine, for example, that I want a small library of utility methods. I want to create a method for calculating sales tax and a method for calculating the expected ship date of a product. The following library encapsulates the implementation of my library in a self-executing anonymous function: (function (global) { // Public method which calculates tax function calculateTax(price) { return calculateFederalTax(price) + calculateStateTax(price); } // Private method for calculating state tax function calculateStateTax(price) { return price * 0.08; } // Private method for calculating federal tax function calculateFederalTax(price) { return price * 0.02; } // Public method which returns the expected ship date function calculateShipDate(currentDate) { currentDate.setDate(currentDate.getDate() + 4); return currentDate; } // Export public methods WinJS.Namespace.define("CompanyA.Utilities", { calculateTax: calculateTax, calculateShipDate: calculateShipDate } ); })(this); // Show expected ship date var shipDate = CompanyA.Utilities.calculateShipDate(new Date()); console.log(shipDate); // Show price + tax var price = 12.33; var tax = CompanyA.Utilities.calculateTax(price); console.log(price + tax); In the code above, the self-executing anonymous function contains four functions: calculateTax(), calculateStateTax(), calculateFederalTax(), and calculateShipDate(). The following statement is used to expose only the calcuateTax() and the calculateShipDate() functions: // Export public methods WinJS.Namespace.define("CompanyA.Utilities", { calculateTax: calculateTax, calculateShipDate: calculateShipDate } ); Because the calculateTax() and calcuateShipDate() functions are added to the CompanyA.Utilities namespace, you can call these two methods outside of the self-executing function. These are the public methods of your library which form the public API. The calculateStateTax() and calculateFederalTax() methods, on the other hand, are forever hidden within the black hole of the self-executing function. These methods are encapsulated and can never be called outside of scope of the self-executing function. These are the internal methods of your library. Summary The goal of this blog entry was to describe why and how you use namespaces with the WinJS library. You learned how to define namespaces using both the WinJS.Namespace.define() and WinJS.Namespace.defineWithParent() methods. We also discussed how to hide private members and expose public members using the module pattern.

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  • Where is the virtual function call overhead?

    - by Semen Semenych
    Hello everybody, I'm trying to benchmark the difference between a function pointer call and a virtual function call. To do this, I have written two pieces of code, that do the same mathematical computation over an array. One variant uses an array of pointers to functions and calls those in a loop. The other variant uses an array of pointers to a base class and calls its virtual function, which is overloaded in the derived classes to do absolutely the same thing as the functions in the first variant. Then I print the time elapsed and use a simple shell script to run the benchmark many times and compute the average run time. Here is the code: #include <iostream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p) { return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) - ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec); } void function_not( double *d ) { *d = sin(*d); } void function_and( double *d ) { *d = cos(*d); } void function_or( double *d ) { *d = tan(*d); } void function_xor( double *d ) { *d = sqrt(*d); } void ( * const function_table[4] )( double* ) = { &function_not, &function_and, &function_or, &function_xor }; int main(void) { srand(time(0)); void ( * index_array[100000] )( double * ); double array[100000]; for ( long int i = 0; i < 100000; ++i ) { index_array[i] = function_table[ rand() % 4 ]; array[i] = ( double )( rand() / 1000 ); } struct timespec start, end; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start); for ( long int i = 0; i < 100000; ++i ) { index_array[i]( &array[i] ); } clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end); unsigned long long time_elapsed = timespecDiff(&end, &start); cout << time_elapsed / 1000000000.0 << endl; } and here is the virtual function variant: #include <iostream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p) { return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) - ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec); } class A { public: virtual void calculate( double *i ) = 0; }; class A1 : public A { public: void calculate( double *i ) { *i = sin(*i); } }; class A2 : public A { public: void calculate( double *i ) { *i = cos(*i); } }; class A3 : public A { public: void calculate( double *i ) { *i = tan(*i); } }; class A4 : public A { public: void calculate( double *i ) { *i = sqrt(*i); } }; int main(void) { srand(time(0)); A *base[100000]; double array[100000]; for ( long int i = 0; i < 100000; ++i ) { array[i] = ( double )( rand() / 1000 ); switch ( rand() % 4 ) { case 0: base[i] = new A1(); break; case 1: base[i] = new A2(); break; case 2: base[i] = new A3(); break; case 3: base[i] = new A4(); break; } } struct timespec start, end; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start); for ( int i = 0; i < 100000; ++i ) { base[i]->calculate( &array[i] ); } clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end); unsigned long long time_elapsed = timespecDiff(&end, &start); cout << time_elapsed / 1000000000.0 << endl; } My system is LInux, Fedora 13, gcc 4.4.2. The code is compiled it with g++ -O3. The first one is test1, the second is test2. Now I see this in console: [Ignat@localhost circuit_testing]$ ./test2 && ./test2 0.0153142 0.0153166 Well, more or less, I think. And then, this: [Ignat@localhost circuit_testing]$ ./test2 && ./test2 0.01531 0.0152476 Where are the 25% which should be visible? How can the first executable be even slower than the second one? I'm asking this because I'm doing a project which involves calling a lot of small functions in a row like this in order to compute the values of an array, and the code I've inherited does a very complex manipulation to avoid the virtual function call overhead. Now where is this famous call overhead?

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  • C# Memoization of functions with arbitrary number of arguments

    - by Lirik
    I'm trying to create a memoization interface for functions with arbitrary number of arguments, but I'm failing miserably. The first thing I tried is to define an interface for a function which gets memoized automatically upon execution: class EMAFunction:IFunction { Dictionary<List<object>, List<object>> map; class EMAComparer : IEqualityComparer<List<object>> { private int _multiplier = 97; public bool Equals(List<object> a, List<object> b) { List<object> aVals = (List<object>)a[0]; int aPeriod = (int)a[1]; List<object> bVals = (List<object>)b[0]; int bPeriod = (int)b[1]; return (aVals.Count == bVals.Count) && (aPeriod == bPeriod); } public int GetHashCode(List<object> obj) { // Don't compute hash code on null object. if (obj == null) { return 0; } // Get length. int length = obj.Count; List<object> vals = (List<object>) obj[0]; int period = (int) obj[1]; return (_multiplier * vals.GetHashCode() * period.GetHashCode()) + length;; } } public EMAFunction() { NumParams = 2; Name = "EMA"; map = new Dictionary<List<object>, List<object>>(new EMAComparer()); } #region IFunction Members public int NumParams { get; set; } public string Name { get; set; } public object Execute(List<object> parameters) { if (parameters.Count != NumParams) throw new ArgumentException("The num params doesn't match!"); if (!map.ContainsKey(parameters)) { //map.Add(parameters, List<double> values = new List<double>(); List<object> asObj = (List<object>)parameters[0]; foreach (object val in asObj) { values.Add((double)val); } int period = (int)parameters[1]; asObj.Clear(); List<double> ema = TechFunctions.ExponentialMovingAverage(values, period); foreach (double val in ema) { asObj.Add(val); } map.Add(parameters, asObj); } return map[parameters]; } public void ClearMap() { map.Clear(); } #endregion } Here are my tests of the function: private void MemoizeTest() { DataSet dataSet = DataLoader.LoadData(DataLoader.DataSource.FROM_WEB, 1024); List<String> labels = dataSet.DataLabels; Stopwatch sw = new Stopwatch(); IFunction emaFunc = new EMAFunction(); List<object> parameters = new List<object>(); int numRuns = 1000; long sumTicks = 0; parameters.Add(dataSet.GetValues("open")); parameters.Add(12); // First call for(int i = 0; i < numRuns; ++i) { emaFunc.ClearMap();// remove any memoization mappings sw.Start(); emaFunc.Execute(parameters); sw.Stop(); sumTicks += sw.ElapsedTicks; } Console.WriteLine("Average ticks not-memoized " + (sumTicks/numRuns)); sumTicks = 0; // Repeat call for (int i = 0; i < numRuns; ++i) { sw.Start(); emaFunc.Execute(parameters); sw.Stop(); sumTicks += sw.ElapsedTicks; } Console.WriteLine("Average ticks memoized " + (sumTicks/numRuns)); } The performance is confusing me... I expected the memoized function to be faster, but it didn't work out that way: Average ticks not-memoized 106,182 Average ticks memoized 198,854 I tried doubling the data instances to 2048, but the results were about the same: Average ticks not-memoized 232,579 Average ticks memoized 446,280 I did notice that it was correctly finding the parameters in the map and it going directly to the map, but the performance was still slow... I'm either open for troubleshooting help with this example, or if you have a better solution to the problem then please let me know what it is.

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  • FFMpeg-PHP Installation Error

    - by tundoopani
    While installing FFmpeg-PHP, I got this interesting error: /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function 'zim_ffmpeg_movie_getAudioStreamId': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1051: error: 'CODEC_TYPE_AUDIO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function 'zim_ffmpeg_movie_getAudioChannels': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1089: error: 'CODEC_TYPE_AUDIO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function 'zim_ffmpeg_movie_getAudioSampleRate': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1125: error: 'CODEC_TYPE_AUDIO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function 'zim_ffmpeg_movie_getAudioBitRate': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1161: error: 'CODEC_TYPE_AUDIO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function 'zim_ffmpeg_movie_getVideoBitRate': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1181: error: 'CODEC_TYPE_VIDEO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function '_php_read_av_frame': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1204: error: 'CODEC_TYPE_VIDEO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1215: warning: implicit declaration of function 'avcodec_decode_video' /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1219: error: 'PKT_FLAG_KEY' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function '_php_get_av_frame': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1246: error: 'CODEC_TYPE_VIDEO' undeclared (first use in this function) /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1282: error: 'AVCodecContext' has no member named 'hurry_up' /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1284: error: 'AVCodecContext' has no member named 'hurry_up' /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c: In function '_php_get_sample_aspect_ratio': /usr/downloads/ffmpeg-php-0.6.0/ffmpeg_movie.c:1443: error: 'CODEC_TYPE_VIDEO' undeclared (first use in this function) make: *** [ffmpeg_movie.lo] Error 1 When I ran php -r 'phpinfo();' | grep ffmpeg, I got this: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/modules/ffmpeg.so' - libavformat.so.52: cannot open shared object file: No such file or directory in Unknown on line 0 Any idea how I can fix this? I am running on Centos. Thanks in advance :)

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  • Help improving a simple assembly function

    - by MPelletier
    I just handed in this function in an assignment. It is done (hence no homework tag). But I would like to see how this can be improved. Essentially, the function sums the squares of all the integers between 1 and the given number, using the following formula: n(n+1)(2n+1)/6 Where n is the maximum number. The function below is made to catch any overflow and return 0 should any occur. UInt32 sumSquares(const UInt32 number) { int result = 0; __asm { mov eax, number //move number in eax mov edx, 2 //move 2 in edx mul edx //multiply (2n) jo end //jump to end if overflow add eax, 1 //addition (2n+1) jo end //jump to end if overflow mov ecx, eax //move (2n+1) in ecx mov ebx, number //move number in ebx add ebx, 1 //addition (n+1) jo end //jump to end if overflow mov eax, number //move number in eax for multiplication mul ebx //multiply n(n+1) jo end //jump to end if overflow mul ecx //multiply n(n+1)(2n+1) jo end //jump to end if overflow mov ebx, 6 //move 6 in ebx div ebx //divide by 6, the result will be in eax mov result, eax //move eax in result end: } return result; } Basically, I want to know what I can improve in there. In terms of best-practices mostly. One thing sounds obvious: smarter overflow check (with a single check for whatever maximum input would cause an overflow).

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