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  • Microsoft ajoute un nouveau service de Build à la version hébergée de Team Foundation Server permettant de compiler sur Windows Azure

    Microsoft ajoute nouveau service de Build à la version hébergée de Team Foundation Server permettant de compiler le code source sur Windows Azure Microsoft a procédé à une mise à jour de la version hébergée de Team Foundation Server sur Windows Azure. Team Foundation Server est une solution de travail collaboratif permettant la gestion des sources, des builds, le suivi des éléments de travail, la planification et l'analyse des performances. Il y a un an de cela, Microsoft avait porté la solution sur sa plateforme d'hébergement Cloud Windows Azure. La société vient d'annoncer qu'un nouveau service de Build a été ajouté à Team Foundation. Ce service réduit le...

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  • How to make CMake to generate KDE-style makefiles with progress tracking?

    - by mhambra
    Generating moc_krvfshandler.cpp [ 2%] [ 2%] Building CXX object krusader/GUI/CMakeFiles/GUI.dir/GUI_automoc.o Building CXX object krusader/DiskUsage/CMakeFiles/DiskUsage.dir/DiskUsage_automoc.o [ 2%] Building CXX object krusader/Dialogs/CMakeFiles/Dialogs.dir/Dialogs_automoc.o Generating moc_krmousehandler.cpp [ 3%] Building CXX object krusader/ActionMan/CMakeFiles/ActionMan.dir/actionman.o Generating moc_packjob.cpp [ 4%] Building CXX object krusader/Dialogs/CMakeFiles/Dialogs.dir/krsqueezedtextlabel.o Generating moc_krpreviews.cpp [ 4%] Built target VFS_automoc [ 4%] Generating moc_krvfsmodel.cpp Wanted the same thing.

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  • How can you build a C++ library to produce a .lib file for use in another project?

    - by Codereview
    I tried to use Cmake for the first time, I tried adding a library to my project (Specifically, PhysFS) but then I understood that the library had no .lib file or .a file at all, so I have to build those somehow. I have no clue where to even start around going this, what should I do? Someone suggested I'd go to the project folder and type "Cmake ..." then "Make ..." but I was clueless as to how I'd do that. How would I build the library headers and source files in a .lib file that I can link in C::B? I'm using Windows XP SP3

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  • Automated generation of the "What's new in this version" reading

    - by lunohodov
    We all know it - this is the reading that lists the changes brought by each new version of our favorite software. Whenever it comes bundled as a file (Changes.txt, CHANGES, WhatsNew.txt, etc) or is presented within an installer this is usually the first thing we read before installing/updating. On a current project we have a Changelog.txt file that gets updated by hand every time a notable change occurs. However this often leads to "I forgot to update the changelog". So I am looking for a way to automate this. I am thinking of a script that extracts the changes from our commit messages (using a convention) and generates the file. For example a commit message like Updated json-glib to 0.7.6 [changes] - Fix crash on Windows - Fix issues with facebook contacts with very large UIDs. Would produce the following Changes.txt Version 1.9.18 (03/10/2010) Fix crash on Windows Fix issues with facebook contacts with very large UIDs. Does anyone know a better solution/tool for this or am I going to write my own? Thanks!

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  • How to copy referenced assembly's dependecies to ASP.NET output bin folder?

    - by LD2008
    Hi all, In Visual Studio 2010, I have project A (asp.net application). Project A references project B (class library). Project B references assembly C (direct reference to a DLL). When building project A, only project A and project B binaries are present in the /bin directory of project A, but not the assembly C. Why is that? If project B depends on assembly C, why is assembly C not copied together to the output folder? "Copy local" is already set to "true" for assembly C. Any information would be appreciated. Thanks!

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  • jQuery 1.8 permettra de construire son propre build du framework JavaScript, sa déclinaison pour UI mobile également

    JQuery 1.8 permettra de construire son propre build Du framework JavaScript, sa déclinaison pour UI mobile également Nous l'avouons sans détour, c'est avec un peu de retard que nous nous faisons l'écho de la sortie de la pré-version de JQuery 1.8 et de la version officielle de JQuery Mobile 1.1.0. Mais comme dit le dicton, mieux vaut tard que jamais. Principale nouveauté de la pré-version 1.8 du Framework JavaScript, la possibilité de construire son propre build pour ajouter ou ne garder que les modules voulus (ajax, css, dimensions, effects, offset). Du côté de la version pour navigateurs mobiles du framework - qui permet de réaliser des UI tactiles (fortement inspirées d'...

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  • How to upgrade to 12.10 daily build from 12.04? [closed]

    - by Forbidden Overseer
    Possible Duplicate: How do I upgrade to the development release (aka. Ubuntu+1)? I was suggested these commands when I searched for it on Google: sudo sed -i 's/precise/quantal/g' /etc/apt/sources.list sudo apt-get update && sudo apt-get dist-upgrade But, I don't know whether that works or not. So my question is: How to upgrade 12.04 to the 12.10 daily build? How to rollback to 12.04 if the daily build breaks? You might ask me why I want to try something like that... it's probably because I want to check out all the new upgrades that have been done in quantal. Another bonus question: If I select the "precise-proposed" updates in Update Manager, how close will my 12.04 come off to the 12.10? Are these precise proposed updates same as "quantal-proposed"? What are the differences?

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  • Problem running firefox built from source (on Ubuntu 9.10)

    - by Markus O'Reilly
    The title of the question sums it up pretty well. I've downloaded the source for firefox 3.6 and built it (no errors), but when I try to run it, I get a warning that says: (firefox-bin:2857): GLib-WARNING **: g_set_prgname() called multiple times I'm not sure what to try now. Any suggestions? Or even a better place to ask this question? *EDIT - It's not that I only get a warning, that wouldn't bother me. The problem is that the warning is the only thing that ever happens (no firefox windows show up or anything). When I run it from the terminal, that warning shows up twice and then nothing else happens (it just hangs and I have to Ctrl-C it).

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  • QuickBuild: How can I create a builder to open a tarball package (tar.gz) whose name will change wit

    - by Jin Kim
    I'm using PMEase QuickBuild to perform automated builds of our Maven2 projects and a nightly sanity test to ensure nothing is broken. The test needs to untar packages which are created by the automated Maven2 projects. The problem is that the package names change frequently due to project versions being incremented all the time. Does anyone know how I can configure QuickBuild to pick up the version (ideally from the POM file of the individual components), if this is possible at all?

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  • How can I build pyv8 from source on FreeBSD against the v8 port?

    - by Utkonos
    I am unable to build pyv8 from source on FreeBSD. I have installed the /usr/ports/lang/v8 port, and I'm running into the following error. It seems that pyv8 wants to build v8 itself even though v8 is already built and installed. How can I point pyv8 to the already installed location of v8? # python setup.py build Found Google v8 base on V8_HOME , update it to the latest SVN trunk at running build ==================== INFO: Installing or updating GYP... -------------------- INFO: Check out GYP from SVN ... DEBUG: make dependencies ERROR: Check out GYP from SVN failed: code=2 DEBUG: "Makefile", line 43: Missing dependency operator "Makefile", line 45: Need an operator "Makefile", line 46: Need an operator "Makefile", line 48: Need an operator "Makefile", line 50: Need an operator "Makefile", line 52: Need an operator "Makefile", line 54: Missing dependency operator "Makefile", line 56: Need an operator "Makefile", line 58: Missing dependency operator "Makefile", line 60: Need an operator "Makefile", line 62: Missing dependency operator "Makefile", line 64: Need an operator "Makefile", line 66: Missing dependency operator "Makefile", line 68: Need an operator "Makefile", line 70: Missing dependency operator "Makefile", line 72: Need an operator "Makefile", line 73: Missing dependency operator "Makefile", line 75: Need an operator "Makefile", line 77: Missing dependency operator "Makefile", line 79: Need an operator "Makefile", line 81: Missing dependency operator "Makefile", line 83: Need an operator "Makefile", line 85: Missing dependency operator "Makefile", line 87: Need an operator "Makefile", line 89: Need an operator "Makefile", line 91: Missing dependency operator "Makefile", line 93: Need an operator "Makefile", line 95: Need an operator "Makefile", line 97: Need an operator "Makefile", line 99: Missing dependency operator "Makefile", line 101: Need an operator "Makefile", line 103: Missing dependency operator "Makefile", line 105: Need an operator "Makefile", line 107: Missing dependency operator "Makefile", line 109: Need an operator "Makefile", line 111: Missing dependency operator "Makefile", line 113: Need an operator "Makefile", line 115: Missing dependency operator "Makefile", line 117: Need an operator Error expanding embedded variable. ==================== INFO: Patching the GYP scripts INFO: patch the Google v8 build/standalone.gypi file to enable RTTI and C++ Exceptions ==================== INFO: building Google v8 with GYP for x64 platform with release mode -------------------- INFO: build v8 from SVN ... DEBUG: make verifyheap=off component=shared_library visibility=on gdbjit=off liveobjectlist=off regexp=native disassembler=off objectprint=off debuggersupport=on extrachecks=off snapshot=on werror=on x64.release ERROR: build v8 from SVN failed: code=2 DEBUG: "Makefile", line 43: Missing dependency operator "Makefile", line 45: Need an operator "Makefile", line 46: Need an operator "Makefile", line 48: Need an operator "Makefile", line 50: Need an operator "Makefile", line 52: Need an operator "Makefile", line 54: Missing dependency operator "Makefile", line 56: Need an operator "Makefile", line 58: Missing dependency operator "Makefile", line 60: Need an operator "Makefile", line 62: Missing dependency operator "Makefile", line 64: Need an operator "Makefile", line 66: Missing dependency operator "Makefile", line 68: Need an operator "Makefile", line 70: Missing dependency operator "Makefile", line 72: Need an operator "Makefile", line 73: Missing dependency operator "Makefile", line 75: Need an operator "Makefile", line 77: Missing dependency operator "Makefile", line 79: Need an operator "Makefile", line 81: Missing dependency operator "Makefile", line 83: Need an operator "Makefile", line 85: Missing dependency operator "Makefile", line 87: Need an operator "Makefile", line 89: Need an operator "Makefile", line 91: Missing dependency operator "Makefile", line 93: Need an operator "Makefile", line 95: Need an operator "Makefile", line 97: Need an operator "Makefile", line 99: Missing dependency operator "Makefile", line 101: Need an operator "Makefile", line 103: Missing dependency operator "Makefile", line 105: Need an operator "Makefile", line 107: Missing dependency operator "Makefile", line 109: Need an operator "Makefile", line 111: Missing dependency operator "Makefile", line 113: Need an operator "Makefile", line 115: Missing dependency operator "Makefile", line 117: Need an operator Error expanding embedded variable. The files that are installed by the v8 port are the following (in /usr/local): bin/d8 include/v8.h include/v8-debug.h include/v8-preparser.h include/v8-profiler.h include/v8-testing.h include/v8stdint.h lib/libv8.so lib/libv8.so.1

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  • Given a debian source package - How do I install the build-deps?

    - by Rory McCann
    I have a debian (well technically ubuntu) source package, i.e. the .dsc, the .tar.gz, etc., I want to build this. The dpkg-buildpackage fails, since I don't have all the build dependencies. Normally I'd use apt-get build-dep, but this package isn't in apt. Is there a 'clean', 'proper' way to install all the build dependencies, given a source package. I know I could just open the debian/control file, but I'm curious if there's a 'proper' way.

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  • Has anyone managed to build php5-xapian on Ubuntu 12.04?

    - by jetboy
    As Xapian's been dropped from the Ubuntu repositories, I'm attempting to build my own .deb from the instructions here: http://article.gmane.org/gmane.comp.search.xapian.general/8855 http://beeznest.wordpress.com/2011/07/06/howto-build-your-own-binaries-of-php-xapian-bindings-for-debian/ I can only get things to progress beyond the first few seconds by leaving out 'rm debian/control', but if I do, it looks as if the Python and Ruby bindings are building and passing their versions of smoketest correctly. However, the PHP part of the build is failing with this error: /home/charlie/xapian-bindings-1.2.8/php/smoketest.php:38: include(xapian.php): failed to open stream: No such file or directory FAIL: smoketest.php There's a xapian.php file in /home/charlie/xapian-bindings-1.2.8/php/php5/ but if I copy it to /home/charlie/xapian-bindings-1.2.8/php/ or change the path to it in smoketest.php, the build fails right near the start with: dpkg-source: error: aborting due to unexpected upstream changes Unfortunately I'm out of my comfort zone building from source. Anyone got any ideas? Edit post James' answer: Builds fine if I follow instructions exactly. I built it on a test VM initially, but that didn't build the PHP package as PHP itself wasn't installed. Obvious gotcha, but worth mentioning. Installing generated the following error: Setting up php5-xapian (1.2.8-1) ... Processing triggers for libapache2-mod-php5 ... dpkg (subprocess): unable to execute installed post-installation script (/var/lib/dpkg/info/libapache2-mod-php5.postinst): Permission denied ssion denied dpkg: error processing libapache2-mod-php5 (--install): subprocess installed post-installation script returned error exit status 2 Errors were encountered while processing: libapache2-mod-php5 It's only a script for restarting Apache. Stopping Apache before running sudo dpkg -i php5-xapian_*.deb prevents the error. Xapian now shows up in phpinfo(). Job done. Thanks.

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  • How can I change the user identity that runs a build agent in TeamCity?

    - by Chris Farmer
    I am trying to get a build process set up in TeamCity 5, and I am encountering an access denied error when trying to copy some files. I see that my build agent is running as "SYSTEM" now, and I think that's part of the problem. I'd like to change that user identity. The trouble is that I can't figure out how to change those settings on the build agent. How can I change the build user identity?

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  • How can one request a debug build from javac without changing the ant scripts?

    - by mark
    I have a complex build system involving many ant scripts, some targets of which invoke the javac task. These ant scripts do not provide for a way to request a debug build from javac, i.e. neither debug nor debuglevel parameters of the javac task are specified. Is it still possible to instruct javac to build with debugging support without changing the build scripts themselves? The scripts are invoked from console.

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  • Multiple branch merges, stick with Subversion or move to Mercurial or Git?

    - by casualcoder
    Given a situation where there are three branches, A, B and C, where A is merged to both B and C on a regular basis. From time to time B is merged to C. With Subversion, B apparently must be removed and recreated after every merge to C. This raises groans from colleagues, but would any alternative do any better? It would seem to me that Mercurial would not. Perhaps Git? Does anyone else run into this problem?

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  • TFS Build Server not finding 'Microsoft.Expression.Interactions&rsquo;

    - by Chris Skardon
    We’ve been trying to get the build server to pick up the Microsoft.Expression.Interactions.dll needed so we can use things like the ExtendedVisualStateManager and the DataStateBehavior. Adding the DataStateBehavior in Blend adds the reference to the project, so it all compiles fine on the local machine. Checking in the code into a CI server throws up some ugliness: d:\Builds\6\Source\MyFile.xaml (290): The tag 'DataStateBehavior' does not exist in XML namespace 'http://schemas.microsoft.com/expression/2010/interactions'. Errr, it should do…?? The reference is there, so… ahhhhh! A quick check of the properties and we’re using the dll from the c:\program files (x86)\ location, no wonder the build server can’t find it – let’s add the dll into our (ever expanding) ‘lib’ folder, reference that version, and check that bad boy in… No. Still No. Still get the same error. What the??? The reference is still pointing to the program files location?? Ok, so let’s modify the csproj file using the wonderful notepad, changing the reference from <Reference Include="Microsoft.Expression.Interactions, /* loadsa shizzle here */ /> to <Reference Include="Microsoft.Expression.Interactions">     <HintPath>..\Lib\Microsoft.Expression.Interactions.dll</HintPath> </Reference> Check that in, aaaand… Success!!! The reason for this (from what I can gather from here) is that we’re using the Productivity Power Tools, and they try to be clever about referencing dlls, and changed what we’d asked (i.e. for the local version) to use the original program files location.. Editing the file in notepad (sweet sweet notepad) gets around this issue… Irritating, took a while to figure this out… Meh :)

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  • Platform Builder: Removing the Version Information from the Desktop

    - by Bruce Eitman
    The question of how to remove the version information from the desktop has been around for a long time. It came up again today. The question is about the string displayed on the desktop that looks like one of these, depending on the OS verison: Windows Embedded CE v6.00 (Build xxxx on xxxx) Microsoft Windows CE v5.00 (Build xxxx on xxxx) Microsoft Windows CE .NET v4.20 (Build xxxx on xxxx) I have looked into this in the past, but never really had a definitive answer. I have an answer now. The short answer is that the version information is displayed if the code is built without SHIP_BUILD defined.  I have to be honest, I have given this answer in the newsgroups in the past, but I still had questions. My questions have come from different build machines giving different results.   I have noticed that some engineer’s workstations would have the version information displayed, while others did not. I always stopped short of spending time investigating further because our release build machines never resulted in the version information being displayed. But, we do not typically define SHIP_BUILD for our releases because our customers want or need the debug output. So today I dug further into the question. The answer is actually quite simple. Microsoft builds the retail shell libraries with SHIP_BUILD defined and releases the libraries with Platform Builder. Normally the source code does not need to be built during Sysgen, so the libraries that Microsoft delivered are linked to create the Explorer shell. So typically the Explorer shell displays the version information for debug builds, but does not for retail builds. The trouble comes when the source code is forced to be rebuilt for a retail build. This might happen if an engineer uses “Build and Sysgen” or builds the Public\Shell folder from the command line with the clean flag. I am not sure if Build and Sysgen will cause the problem or not – I have never used Build and Sysgen and I strongly advise against using it (see Platform Builder: Don’t use Build and Sysgen) Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • Lenovo X220 right click does not work with ubuntu 12.04

    - by fulop
    I am unable to right click with my new X220 Lenovo sub-notebook. I have read several workaround but even not know which one would help me. Can someone help me to find the solution or workaround? dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): -D_FORTIFY_SOURCE=2 dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions -Wl,-z,relro dpkg-buildpackage: source package xserver-xorg-input-synaptics dpkg-buildpackage: source version 1.6.2-1ubuntu1~precise2 dpkg-buildpackage: source changed by Timo Aaltonen <[email protected]> dpkg-buildpackage: host architecture amd64 dpkg-source --before-build xserver-xorg-input-synaptics-1.6.2 fakeroot debian/rules clean dh clean --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_auto_clean -O--builddirectory=build/ dh_quilt_unpatch -O--builddirectory=build/ Removing patch 131_reset-num_active_touches-on-deviceoff.patch Restoring src/synaptics.c Removing patch 130_dont_enable_rightbutton_area.patch Restoring conf/50-synaptics.conf Removing patch 129_disable_three_touch_tap.patch Restoring src/synaptics.c Removing patch 128_disable_three_click_action.patch Restoring src/synaptics.c Removing patch 126_ubuntu_xi22.patch Restoring configure.ac Removing patch 125_option_rec_revert.patch Restoring test/fake-symbols.h Restoring test/fake-symbols.c Removing patch 124_syndaemon_events.patch Restoring tools/syndaemon.c Removing patch 118_quell_error_msg.patch Restoring tools/synclient.c Restoring tools/syndaemon.c Removing patch 115_evdev_only.patch Restoring conf/50-synaptics.conf Removing patch 106_always_enable_vert_edge_scroll.patch Restoring src/synaptics.c Removing patch 104_always_enable_tapping.patch Restoring src/synaptics.c Removing patch 103_enable_cornertapping.patch Restoring src/synaptics.c Removing patch 101_resolution_detect_option.patch Restoring include/synaptics-properties.h Restoring man/synaptics.man Restoring src/synapticsstr.h Restoring src/properties.c Restoring src/synaptics.c Restoring tools/synclient.c Removing patch 02-do-not-use-synaptics-for-keyboards.patch Restoring conf/11-x11-synaptics.fdi No patches applied dh_autoreconf_clean -O--builddirectory=build/ dh_clean -O--builddirectory=build/ dpkg-source -b xserver-xorg-input-synaptics-1.6.2 dpkg-source: warning: no source format specified in debian/source/format, see dpkg-source(1) dpkg-source: info: using source format `1.0' dpkg-source: info: building xserver-xorg-input-synaptics using existing xserver-xorg-input-synaptics_1.6.2.orig.tar.gz dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.diff.gz dpkg-source: warning: the diff modifies the following upstream files: autogen.sh docs/README.alps docs/tapndrag.dia docs/trouble-shooting.txt dpkg-source: info: use the '3.0 (quilt)' format to have separate and documented changes to upstream files, see dpkg-source(1) dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.dsc debian/rules build dh build --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_quilt_patch -O--builddirectory=build/ Applying patch 02-do-not-use-synaptics-for-keyboards.patch patching file conf/11-x11-synaptics.fdi Hunk #1 succeeded at 9 (offset 7 lines). Applying patch 101_resolution_detect_option.patch patching file include/synaptics-properties.h patching file man/synaptics.man patching file src/properties.c Hunk #3 succeeded at 787 (offset 6 lines). patching file src/synaptics.c Hunk #2 succeeded at 1403 (offset 3 lines). Hunk #3 succeeded at 1421 (offset 3 lines). patching file src/synapticsstr.h patching file tools/synclient.c Applying patch 103_enable_cornertapping.patch patching file src/synaptics.c Hunk #1 succeeded at 762 with fuzz 1 (offset 202 lines). Applying patch 104_always_enable_tapping.patch patching file src/synaptics.c Hunk #1 succeeded at 662 with fuzz 2 (offset 6 lines). Applying patch 106_always_enable_vert_edge_scroll.patch patching file src/synaptics.c Hunk #1 succeeded at 673 (offset 174 lines). Applying patch 115_evdev_only.patch patching file conf/50-synaptics.conf Hunk #1 succeeded at 14 with fuzz 2. Applying patch 118_quell_error_msg.patch patching file tools/synclient.c patching file tools/syndaemon.c Applying patch 124_syndaemon_events.patch patching file tools/syndaemon.c Applying patch 125_option_rec_revert.patch patching file test/fake-symbols.c patching file test/fake-symbols.h Applying patch 126_ubuntu_xi22.patch patching file configure.ac Applying patch 128_disable_three_click_action.patch patching file src/synaptics.c Hunk #1 succeeded at 671 (offset 174 lines). Applying patch 129_disable_three_touch_tap.patch patching file src/synaptics.c Hunk #1 succeeded at 665 (offset 32 lines). Applying patch 130_dont_enable_rightbutton_area.patch patching file conf/50-synaptics.conf Applying patch 131_reset-num_active_touches-on-deviceoff.patch patching file src/synaptics.c Applying patch 201-wait.patch patching file src/eventcomm.c Hunk #1 FAILED at 750. Hunk #2 FAILED at 775. Hunk #3 FAILED at 784. 3 out of 3 hunks FAILED -- rejects in file src/eventcomm.c Patch 201-wait.patch does not apply (enforce with -f) dh_quilt_patch: quilt --quiltrc /dev/null push -a || test $? = 2 returned exit code 1 make: *** [build] Error 25 dpkg-buildpackage: error: debian/rules build gave error exit status 2

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  • I want to build a Virtual Machine, are there any good references?

    - by Michael Stum
    I'm looking to build a Virtual Machine as a platform independent way to run some game code (essentially scripting). The Virtual Machines that I'm aware of in games are rather old: Infocom's Z-Machine, LucasArts' SCUMM, id Software's Quake 3. As a .net Developer, I'm familiar with the CLR and looked into the CIL Instructions to get an overview of what you actually implement on a VM Level (vs. the language level). I've also dabbled a bit in 6502 Assembler during the last year. The thing is, now that I want¹ to implement one, I need to dig a bit deeper. I know that there are stack based and register based VMs, but I don't really know which one is better at what and if there are more or hybrid approaches. I need to deal with memory management, decide which low level types are part of the VM and need to understand why stuff like ldstr works the way it does. My only reference book (apart from the Z-Machine stuff) is the CLI Annotated Standard, but I wonder if there is a better, more general/fundamental lecture for VMs? Basically something like the Dragon Book, but for VMs? I'm aware of Donald Knuth's Art of Computer Programming which uses a register-based VM, but I'm not sure how applicable that series still is, especially since it's still unfinished? Clarification: The goal is to build a specialized VM. For example, Infocom's Z-Machine contains OpCodes for setting the Background Color or playing a sound. So I need to figure out how much goes into the VM as OpCodes vs. the compiler that takes a script (language TBD) and generates the bytecode from it, but for that I need to understand what I'm really doing. ¹ I know, modern technology would allow me to just interpret a high level scripting language on the fly. But where is the fun in that? :) It's also a bit hard to google because Virtual Machines is nowadays often associated with VMWare-type OS Virtualization...

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  • Speed up loading of test results from builds in Visual Studio

    - by Jakob Ehn
    I still see people complaining about the long time it takes to load test results from a TFS build in Visual Studio. And they make a valid point, it does take a very long time to load the test results, even for a small number of tests. The reason for this is that the test results is not just the result of the test run but also all the binaries that were part of the test run. This often also means that the debug symbols (*.pdb) will be downloaded to your local machine. This reason for this behaviour is that it letsyou re-run the tests locally. However, most of the times this is not what the developer will do, they just want to know which tests failed and why. They can then fix the tests and rerun them locally. It turns out there is a way to load only the test results, which is much faster. The only tricky bit is to find the location of the .trx file that is generated during the build. Particularly in TFS 2010 where you often have multiple build agents, which of corse results in different paths to the trx file. Note: To use this you must have read permission to the build folder on the build agent where the build was executed. Open the build result for the build Click View Log Locate the part where MSTest is invoked. When using test containers, it looks like this:   Note: You can actually search in the log window, press Ctrl+F and you will get a little search box at the bottom. Nice! On the MSTest command line call, locate the /resultsfileroot parameter, which points to the folder where the test results are stored Note that this path is local for the build server, so you need to replace the drive letter with the server name: D:\Builds\Project\TestResults to \Project\TestResults">\\<BuildServer>\Project\TestResults Double-click on the .trx file and you will notice that it loads much faster compared to opening it from the build log window

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  • Is it possible to build a single game to run in Facebook & Google+?

    - by Songo
    I was asked by my customer to build a Facebook game. The game would be something similar to Mafiawars.com where the game is hosted on a server and run through a frame on Facebook. The thing is after several days of negotiations with the customer and near the finalization of the requirements he mentioned something strange. He said that if the game was successful on Facebook then we may add it to Google+ too. I thought he meant that we'll develop a new version for Google+, but he refused as he argued that the game should be able to support both sites and he won't pay for the same game twice. Now I haven't developed neither Facebook nor Google+ games before, so I don't know if it is possible to build a single Facebook/Google+ game. How would you react to such requirement? How would you design such an application? Notes I confirmed with the customer that he wasn't talking about using Open ID he wanted full integration (sharing post, friend requests,..etc.) I really don't want to lose that customer for numerous reasons (He even agreed to extend the project time to compensate for the time I need to learn Facebook/Google+ APIs)

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