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  • How to calculate the y-pixels of someones weight on a graph? (math+programming question)

    - by RexOnRoids
    I'm not that smart like some of you geniuses. I need some help from a math whiz. My app draws a graph of the users weight over time. I need a surefire way to always get the right pixel position to draw the weight point at for a given weight. For example, say I want to plot the weight 80.0(kg) on the graph when the range of weights is 80.0 to 40.0kg. I want to be able to plug in the weight (given I know the highest and lowest weights in the range also) and get the pixel result 400(y) (for the top of the graph). The graph is 300 pixels high (starts at 100 and ends at 400). The highest weight 80kg would be plot at 400 while the lowest weight 40kg would be plot at 100. And the intermediate weights should be plotted appropriately. I tried this but it does not work: -(float)weightToPixel:(float)theWeight { float graphMaxY = 400; //The TOP of the graph float graphMinY = 100; //The BOTTOM of the graph float yOffset = 100; //Graph itself is offset 100 pixels in the Y direction float coordDiff = graphMaxY-graphMinY; //The size in pixels of the graph float weightDiff = self.highestWeight-self.lowestWeight; //The weight gap float pixelIncrement = coordDiff/weightDiff; float weightY = (theWeight*pixelIncrement)-(coordDiff-yOffset); //The return value return weightYpixel; }

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  • Question about permute-by-sorting

    - by davit-datuashvili
    In the book "Introduction to Algorithms", second edition, there is the following problem: Suppose we have some array: int a[] = {1,2,3,4} and some random priorities array: P = {36,3,97,19} and the goal is to permute the array a randomly using this priorities array. This is the pseudo code: PERMUTE-BY-SORTING (A) 1 n ? length[A] 2 for i ? 1 to n 3 do P[i] = RANDOM (1, n 3) 4 sort A, using P as sort keys 5 return A The result should be the permuted array: B={2, 4, 1, 3}; I have written this code: import java.util.*; public class Permute { public static void main (String[] args) { Random r = new Random(); int a[] = new int[] {1,2,3,4}; int n = a.length; int b[] = new int[a.length]; int p[] = new int[a.length]; for (int i=0; i<p.length; i++) { p[i] = r.nextInt(n*n*n) + 1; } // for (int i=0;i<p.length;i++){ // System.out.println(p[i]); //} } } How do I continue?

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  • question about Batcher odd-even sort

    - by davit-datuashvili
    hi i ave question about Batcher's odd-even sort i have following code public class Batcher{ public static void batchsort(int a[],int l,int r){ int n=r-l+1; for (int p=1;p<n;p+=p) for (int k=p;k>0;k/=2) for (int j=k%p;j+k<n;j+=(k+k)) for (int i=0;i<n-j-k;i++) if ((j+i)/(p+p)==(j+i+k)/(p+p)) exch(a,l+j+i,l+j+i+k); } public static void main(String[]args){ int a[]=new int[]{2,4,3,4,6,5,3}; batchsort(a,0,a.length-1); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } public static void exch(int a[],int i,int j){ int t=a[i]; a[i]=a[j]; a[j]=t; } } //result is 3 3 4 4 5 2 6 what i missed ? hat is wrong?

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  • question about tree

    - by davit-datuashvili
    i have question for example i want to implement binary tree with array i want understand what will indexes for left child and rigth child ?my array is 0 based i want implement searching in tree using array can anybody help me?

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  • Trie vs B+ tree

    - by Fakrudeen
    How does Trie and B+ tree compare for indexing lexicographically sorted strings [on the order some billions]? It should support range queries as well. From perf. as well as implementation complexity point of view.

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  • java random percentages

    - by erw
    I need to generate n percentages (integers between 0 and 100) such that the sum of all n numbers adds up to 100. If I just do nextInt() n times, each time ensuring that the parameter is 100 minus the previously accumulated sum, then my percentages are biased (i.e. the first generated number will usually be largest etc.). How do I do this in an unbiased way?

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  • Word Counter Implementation

    - by kenny
    Is there a better way than the following brute foce implementation of a c# word counting class? UPDATED CODE: Sorry! /// <summary> /// A word counting class. /// </summary> public class WordCounter { Dictionary<string, int> dictTest = new Dictionary<string, int> (); /// <summary> /// Enters a word and returns the current number of times that word was found. /// </summary> /// <param name="word">The word or string found.</param> /// <returns>Count of times Found() was called with provided word.</returns> public int Found ( string word ) { int count = 1; return dictTest.TryGetValue ( word, out count ) ? ++dictTest[word] : dictTest[word] = 1; } }

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  • question about quicksort 3 way partition

    - by davit-datuashvili
    i want implement quicksort 3 way partition here is code public class quick3{ public static void quicksort3(int a[],int l,int r){ int k; int v=a[r]; if (r<=l) return; int i=l; int j=r; int p=l-1; int q=r; for (;;) { while (a[++i]<v); while (v<a[--j]) if (j==i) break; if (i>=j) break; swap( a,i, j); if (a[i]==v){ p++; swap(a,p,i);} if (v==a[j]){ q--; swap( a,q,j); } } swap(a,i,r); j=i-1; i=i+1; for (k=1;k<=p;k++,j--) swap(a,k,j); for (k=r-1;k>=q;k--,i++) swap(a,k,i); quicksort3(a,l,j); quicksort3(a,i,r); } public static void main(String[]args){ int a[]=new int[]{4,6,5,9,7,8,3}; quicksort3(a,0,a.length-1); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } public static void swap(int a[],int i,int j){ int t=a[i]; a[i]=a[j]; a[j]=t; } } after change result is 4 8 7 6 3 5 9 any suggestion?please help

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  • question on HyperOperation

    - by davit-datuashvili
    i am trying to solve following recurence program http://en.wikipedia.org/wiki/Hyper_operator here is my code i know it has mistakes but i have done what i could public class hyper{ public static int Hyper(int a,int b,int n){ int t=0; if ( n==0) return b+1; if ((n==1) &&(b==0)) return a; if ((n==2) && (b==0)) return 0; if ((n>=3) && (b==0)) return 1; t=Hyper(a,b-1,n); return Hyper (a,t,n-1); } public static void main(String[]args){ int n=3; int a=5; int b=7; System.out.println(Hyper(a,b,n)); } } please help

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  • Shortest distance between points on a toroidally wrapped (x- and y- wrapping) map?

    - by mstksg
    I have a toroidal-ish Euclidean-ish map. That is the surface is a flat, Euclidean rectangle, but when a point moves to the right boundary, it will appear at the left boundary (at the same y value), given by x_new = x_old % width Basically, points are plotted based on: (x_new, y_new) = ( x_old % width, y_old % height) Think Pac Man -- walking off one edge of the screen will make you appear on the opposite edge. What's the best way to calculate the shortest distance between two points? The typical implementation suggests a large distance for points on opposite corners of the map, when in reality, the real wrapped distance is very close. The best way I can think of is calculating Classical Delta X and Wrapped Delta X, and Classical Delta Y and Wrapped Delta Y, and using the lower of each pair in the Sqrt(x^2+y^2) distance formula. But that would involve many checks, calculations, operations -- some that I feel might be unnecessary. Is there a better way?

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  • Minimizing distance to a weighted grid

    - by Andrew Tomazos - Fathomling
    Lets suppose you have a 1000x1000 grid of positive integer weights W. We want to find the cell that minimizes the average weighted distance.to each cell. The brute force way to do this would be to loop over each candidate cell and calculate the distance: int best_x, best_y, best_dist; for x0 = 1:1000, for y0 = 1:1000, int total_dist = 0; for x1 = 1:1000, for y1 = 1:1000, total_dist += W[x1,y1] * sqrt((x0-x1)^2 + (y0-y1)^2); if (total_dist < best_dist) best_x = x0; best_y = y0; best_dist = total_dist; This takes ~10^12 operations, which is too long. Is there a way to do this in or near ~10^8 or so operations?

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  • All possibilities in 2d array

    - by valli-R
    I have this array: $array = array ( array('1', '2', '3'), array('!', '@'), array('a', 'b', 'c', 'd'), ); And I want to know all character combination of sub arrays.. for example : 1!a 1!b 1!c 1!d 1@a 1@b 1@c 1@d 2!a 2!b 2!c 2!d 2@a 2@b ... Currently I am having this code : for($i = 0; $i < count($array[0]); $i++) { for($j = 0; $j < count($array[1]); $j++) { for($k = 0; $k < count($array[2]); $k++) { echo $array[0][$i].$array[1][$j].$array[2][$k].'<br/>'; } } } It works, but I think it is ugly, and when I am adding more arrays, I have to add more for. I am pretty sure there is a way to do this recursively, but I don't know how to start/how to do it. A little help could be nice! Thanks you!

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  • What is the complexity of this c function

    - by Bunny Rabbit
    what is the complexity of the following c Function ? double foo (int n) { int i; double sum; if (n==0) return 1.0; else { sum = 0.0; for (i =0; i<n; i++) sum +=foo(i); return sum; } } Please don't just post the complexity can you help me in understanding how to go about it . EDIT: It was an objective question asked in an exam and the Options provided were 1.O(1) 2.O(n) 3.O(n!) 4.O(n^n)

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  • How to implement Pentago AI algorithm

    - by itsho
    Hi, i'm trying to develop Pentago-game in c#. right now i'm having 2 players mode which working just fine. the problem is, that i want One player mode (against computer), but unfortunately, all implements of minimax / negamax are for one step calculated. butin Pentago, every player need to do two things (place marble, and rotate one of the inner-boards) I didn't figure out how to implement both rotate part & placing the marble, and i would love someone to guide me with this. if you're not familiar with the game, here's a link to the game. if anyone want's, i can upload my code somewhere if that's relevant. thank you very much in advance

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  • Fastest method to define whether a number is a triangular number

    - by psihodelia
    A triangular number is the sum of the n natural numbers from 1 to n. What is the fastest method to find whether a given positive integer number is a triangular one? I suppose, there must be a hidden pattern in a binary representation of such numbers (like if you need to find whether a number is even/odd you check its least significant bit). Here is a cut of the first 1200th up to 1300th triangular numbers, you can easily see a bit-pattern here (if not, try to zoom out): (720600, '10101111111011011000') (721801, '10110000001110001001') (723003, '10110000100000111011') (724206, '10110000110011101110') (725410, '10110001000110100010') (726615, '10110001011001010111') (727821, '10110001101100001101') (729028, '10110001111111000100') (730236, '10110010010001111100') (731445, '10110010100100110101') (732655, '10110010110111101111') (733866, '10110011001010101010') (735078, '10110011011101100110') (736291, '10110011110000100011') (737505, '10110100000011100001') (738720, '10110100010110100000') (739936, '10110100101001100000') (741153, '10110100111100100001') (742371, '10110101001111100011') (743590, '10110101100010100110') (744810, '10110101110101101010') (746031, '10110110001000101111') (747253, '10110110011011110101') (748476, '10110110101110111100') (749700, '10110111000010000100') (750925, '10110111010101001101') (752151, '10110111101000010111') (753378, '10110111111011100010') (754606, '10111000001110101110') (755835, '10111000100001111011') (757065, '10111000110101001001') (758296, '10111001001000011000') (759528, '10111001011011101000') (760761, '10111001101110111001') (761995, '10111010000010001011') (763230, '10111010010101011110') (764466, '10111010101000110010') (765703, '10111010111100000111') (766941, '10111011001111011101') (768180, '10111011100010110100') (769420, '10111011110110001100') (770661, '10111100001001100101') (771903, '10111100011100111111') (773146, '10111100110000011010') (774390, '10111101000011110110') (775635, '10111101010111010011') (776881, '10111101101010110001') (778128, '10111101111110010000') (779376, '10111110010001110000') (780625, '10111110100101010001') (781875, '10111110111000110011') (783126, '10111111001100010110') (784378, '10111111011111111010') (785631, '10111111110011011111') (786885, '11000000000111000101') (788140, '11000000011010101100') (789396, '11000000101110010100') (790653, '11000001000001111101') (791911, '11000001010101100111') (793170, '11000001101001010010') (794430, '11000001111100111110') (795691, '11000010010000101011') (796953, '11000010100100011001') (798216, '11000010111000001000') (799480, '11000011001011111000') (800745, '11000011011111101001') (802011, '11000011110011011011') (803278, '11000100000111001110') (804546, '11000100011011000010') (805815, '11000100101110110111') (807085, '11000101000010101101') (808356, '11000101010110100100') (809628, '11000101101010011100') (810901, '11000101111110010101') (812175, '11000110010010001111') (813450, '11000110100110001010') (814726, '11000110111010000110') (816003, '11000111001110000011') (817281, '11000111100010000001') (818560, '11000111110110000000') (819840, '11001000001010000000') (821121, '11001000011110000001') (822403, '11001000110010000011') (823686, '11001001000110000110') (824970, '11001001011010001010') (826255, '11001001101110001111') (827541, '11001010000010010101') (828828, '11001010010110011100') (830116, '11001010101010100100') (831405, '11001010111110101101') (832695, '11001011010010110111') (833986, '11001011100111000010') (835278, '11001011111011001110') (836571, '11001100001111011011') (837865, '11001100100011101001') (839160, '11001100110111111000') (840456, '11001101001100001000') (841753, '11001101100000011001') (843051, '11001101110100101011') (844350, '11001110001000111110') For example, can you also see a rotated normal distribution curve, represented by zeros between 807085 and 831405?

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  • Java: Efficient Equivalent to Removing while Iterating a Collection

    - by Claudiu
    Hello everyone. We all know you can't do this: for (Object i : l) if (condition(i)) l.remove(i); ConcurrentModificationException etc... this apparently works sometimes, but not always. Here's some specific code: public static void main(String[] args) { Collection<Integer> l = new ArrayList<Integer>(); for (int i=0; i < 10; ++i) { l.add(new Integer(4)); l.add(new Integer(5)); l.add(new Integer(6)); } for (Integer i : l) { if (i.intValue() == 5) l.remove(i); } System.out.println(l); } This, of course, results in: Exception in thread "main" java.util.ConcurrentModificationException ...even though multiple threads aren't doing it... Anyway. What's the best solution to this problem? "Best" here means most time and space efficient (I realize you can't always have both!) I'm also using an arbitrary Collection here, not necessarily an ArrayList, so you can't rely on get.

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  • question about heapsearch order

    - by davit-datuashvili
    ia have meet following problem suppose we have sorted array of size 2^k-1 where k is given number we should copy this array into heapsearch array b the elements in odd positions of a go in order into last half of the positions of b positions congruent to 2 modul0 4 go into b's secodn quarter and so on this is not homework and please nobody tag it as homework it is from programming pearls please any ideas

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  • Doubling a number - shift left vs. multiplication

    - by ToxicAvenger
    What are the differences between int size = (int)((length * 200L) / 100L); // (1) and int size = length << 1; // (2) (length is int in both cases) I assume both code snippets want to double the length parameter. I'd be tempted to use (2) ... so are there any advantages for using (1)? I looked at the edge cases when overflow occurs, and both versions seem to have the same behavior. Please tell me what am I missing.

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