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  • maya "export all" window blocks my plugins script UI

    - by Hinchy
    I'm writing a custom File Translator for Maya which can export only (I have only declared the writer function). Currently having a problem with the MEL script which defines the plugin's options as a GUI. Currently I have a blank Maya scene, go to "file-export all". This creates the "File Export All" dialog, I then select my plugin exporter which runs my MEL script to create the bespoke options window. This new window is created behind the "File Export All" dialog and is not selectable! Do I have to place my export plugin specific options within the export all dialog rather than placing them in a separate window? Thanks for any links, tips or pointers you can provide.

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  • What does setting the GL color before doing a texture mapping operation do?

    - by quixoto
    I am looking at some sample code in a book that creates a jittered antialiasing effect by repeatedly rendering a scene (at different offsets) onto a offscreen texture, then using that texture to repeatedly draw a quad in the main view with some blend stuff set up. To accumulate the color "correctly", the code is setting the color like so: glColor4f(f, f, f, 1); where f is 1.0/number_of_samples, and then binding the offscreen texture and rendering it. Since textures come with their own color and alpha data, what is the effect (mathematically and intuitively) that setting the overall "color" in advance achieves? Thanks.

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  • Performance of DirectX and Recent Windows Mobile Version

    - by Kevin
    I'm seeing very poor performance while using the managed DirectDraw wrappers for WindowsMobile. Microsoft.WindowsMobile.DirectX.Direct3D I would appear the biggest bottle neck is calling Device.Present() after building up the scene. When using the System.Diagnostics.Stopwatch and running this very trivial exmaple Using Sprites on MSDN I'm seeing it's taking approximately 150ms to call the Device.Present() method. I'm seeing this on my AT&T Tilt and on the emulator. In larger applications such as the UltimateGMan sample it's taking over a second to call this method. Does anyone have any experience with using DirectX on mobile devices? What am I missing? I would prefer to stay in the managed world but if I drop back into C++ would I see better performance?

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  • iPhone Input with Stacked Views

    - by Forrest
    Hi, I've got a situation in an iphone application where buttons are not receiving input as I expect. Here's the setup: ViewMain - The main view full of various images and labels ViewOverlay - A HUD like overlay view with two UIButton objects. To create my scene I do the following: viewController.view = ViewMain [ViewMain addsubview:ViewOverlay] This view renders as expected, with ViewOverlay correctly rendered ontop of ViewMain. However the two buttons found inside ViewOverlay do not receive touch events and can not be pressed. Tapping them does nothing at all. I very well may be going about this in the entirely wrong direction. Any ideas?

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  • Accessing a Clip Inside Another Clip in a Loaded SWF-File

    - by Anders
    I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this: - Scene - CardGraphics (Movie Clip) - CardFront - CardBack - CardValueImage (Movie Clip) ... In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call). This is basically what I want to do: // Card Class [Embed(source = 'CardGraphics.swf')] private static var CardsClip:Class; private var clip:MovieClip = new CardsClip; // Card Constructor this.valueImageFrame = suit * 13 + rank; // Calculate which frame contains the // graphical representation of this card this.clip.CardValueImage.gotoAndStop(valueImageFrame);

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  • External SWF Loading problem

    - by Glycerine
    I have an SWF loading in an SWF containing a papervision scene. I've done it before yet problem is, I get an error - I'm not sure what the issue really is. private function downloadSWF(url:String):void { trace(url); var urlRequest:URLRequest = new URLRequest(url); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loaderProgressEventHandler); loader.load(urlRequest); } private function loaderProgressEventHandler(ev:ProgressEvent):void { loader.preloaderCircle.percent = ev.bytesLoaded / ev.bytesTotal; } When the application runs the code - I get the error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.dehash.pv3d.examples.physics::WowDemo() Why am I getting this if the loading hasn't even complete yet? Thanks in advance guys.

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  • Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )

    - by afriza
    I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore). 1) Real-Time Dynamic Level of Detail Terrain Rendering 2) Discrete LoD 3) Others? And please advice some considerations/algorithms/resources/source codes. something like LoD book also Okay. Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book. Related posts: - Distant 3D object rendering [games]

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  • fscommand2 support in Actionscript 3.0 ?

    - by Andhravaala
    Hi All, I am very new to Action Script. I am using Flash Professional CS5 with ActionScript 3.0. The problem is, When I am trying use fscommand2 function, Compiler throwing an error saying: Scene 1, Layer 'Layer 1', Frame 1, Line 7 1180: Call to a possibly undefined method fscommand2. But, I am able to use fscommand. But, it will not fulfill my requirement to get Device(Mobile) properties like DeviceID etc. Please help me in using fscommand2 or any equivalent API support in ActionScript 3.0. Thanks in advance.

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  • WPF custom user widgets. Will UI components be standardized?

    - by Andrew Florko
    There are lots of articles and video lessons that describe how to create your unique user widget (graphical control) with WPF. There are tons of technical details what is behind the scene and I feel people enthusiasm with ability to customize widgets as never before. I remember those days when VCL library (Delphi) appeared and there was the same enthusiasm in VCL widgets area. Ability to create VCL controls was nearly the must when you was applying for a job as Delphi developer. This situation continued for several years till professional sophisticated 3'd party UI libraries appeared. Hardly you'll have to create your own VCL widget nowadays. Will WPF widgets enthusiasm die as VCL one?

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  • OpenGL Performance Questions

    - by Daniel
    This subject, as with any optimisation problem, gets hit on a lot, but I just couldn't find what I (think) I want. A lot of tutorials, and even SO questions have similar tips; generally covering: Use GL face culling (the OpenGL function, not the scene logic) Only send 1 matrix to the GPU (projectionModelView combination), therefore decreasing the MVP calculations from per vertex to once per model (as it should be). Use interleaved Vertices Minimize as many GL calls as possible, batch where appropriate And possibly a few/many others. I am (for curiosity reasons) rendering 28 million triangles in my application using several vertex buffers. I have tried all the above techniques (to the best of my knowledge), and received almost no performance change. Whilst I am receiving around 40FPS in my implementation, which is by no means problematic, I am still curious as to where these optimisation 'tips' actually come into use? My CPU is idling around 20-50% during rendering, therefore I assume I am GPU bound for increasing performance. Note: I am looking into gDEBugger at the moment Cross posted at Game Development

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  • OpenGL - lighting of vertices outside clip range

    - by hmp
    I have a problem with lighting in my OpenGL application. When one of the vertices of a drawn polygon goes outside the front clip plane (or has z<0, I'm not sure which), the polygon stops being lighted properly. This however happens on only one machine I tested, with Intel GMA950 card. On nVidia and ATI cards everything looks fine. I guess I am breaking some OpenGL rule here? How should I deal with it? I'd try dividing the scene into smaller polygons, but I'm not sure if it guarantees the case is eliminated (all polygons stepping outside the clipping range are offscreen).

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  • How can I use Three20 to create a dynamic TTThumbsViewController that feeds from a website directory?

    - by Cory Robbins
    Hello, I'm pretty new to the iPhone developing scene, and I am designing an app for a high school band program. Part of the app needs to be an image gallery that retrieves photos from a directory on the band's website and lists them in the thumbnail view. I can't figure out how to create a thumsview that isn't directly linked to specific pictures. I currently have this setup to work with a UIWebView that points to a PHP photo album designed to look like the iPhone Photo Album. This method works, but it is not ideal, and the navigation is obviously a bit less than what would be expected. Is Three20 the right tool for this job? If not, what should I be using? Thanks!

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  • iPhone - Drawing 2D with OpenGL ES, fast and simple.

    - by Johannes Jensen
    I'm going to make a game for the iPhone, and I'm mostly going to be using images. I've read that using Quartz only is slow for actual games with high frame rates, so I was wondering if you guys had any good ideas for using OpenGL for rendering a game scene? I'm going to be using a lot of images, and I want to be able to freely rotate them. I've looked at Apple's examples GLSprite and GLPaint, but I don't really see anything I could use. All I want to do is be able to render images at specific positions, and want to be able to rotate them. I'm a noob at OpenGL, but I know Quartz.

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  • help regarding dynamic redirect rule in htaccess

    - by user251336
    hi all, I need ur help for given subject. I am playing with htaccess rules first time in life. here is the scene - i want to redirect the urls - http://www.abc.com/var1 http://www.abc.com/var2 to follwing urls - http://www.abc.com/index.php?u=var1 http://www.abc.com/index.php?u=var2 In this case the values var1 & var2 can be anything (i.e. string which will contain only alphanumeric characters.) One more thing - I want to skip this rule if the url is - http://www.abc.com/SKIPME Please help me to write this rule! Regards, Shahu!

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  • In cocos2D how to write a selector for a sprite.

    - by srikanth rongali
    Hello, I got problem in cocos2D application. I have a sprite and text in one screen. The text should be able to move up/down when we swipe. And when we select on the sprite it should take to next scene. So, both should have the istouchEnabled to YES. But text should take the touchesMoved and sprite should take touchesEnded. But my problem is either one is working. If am able to swipe the text, I am not able to select the sprite.( touchesEnded for sprite is not called). Please guide me, I am stuck here.

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  • LINQ-like or SQL-like DSL for end-users to run queries to select (not modify) data?

    - by Mark Rushakoff
    For a utility I'm working on, the client would like to be able to generate graphic reports on the data that has been collected. I can already generate a couple canned graphs (using ZedGraph, which is a very nice library); however, the utility would be much more flexible if the graphs were more programmable or configurable by the end-user. TLDR version I want users to be able to use something like SQL to safely extract and select data from a List of objects that I provide and can describe. What free tools or libraries will help me accomplish this? Full version I've given thought to using IronPython, IronRuby, and LuaInterface, but frankly they're all a bit overpowered for what I want to do. My classes are fairly simple, along the lines of: class Person: string Name; int HeightInCm; DateTime BirthDate; Weight[] WeighIns; class Weight: int WeightInKg; DateTime Date; Person Owner; (exact classes have been changed to protect the innocent). To come up with the data for the graph, the user will choose whether it's a bar graph, scatter plot, etc., and then to actually obtain the data, I would like to obtain some kind of List from the user simply entering something SQL-ish along the lines of SELECT Name, AVG(WeighIns) FROM People SELECT WeightInKg, Owner.HeightInCm FROM Weights And as a bonus, it would be nice if you could actually do operations as well: SELECT WeightInKg, (Date - Owner.BirthDate) AS Age FROM Weights The DSL doesn't have to be compliant SQL in any way; it doesn't even have to resemble SQL, but I can't think of a more efficient descriptive language for the task. I'm fine filling in blanks; I don't expect a library to do everything for me. What I would expect to exist (but haven't been able to find in any way, shape, or form) is something like Fluent NHibernate (which I am already using in the project) where I can declare a mapping, something like var personRequest = Request<Person>(); personRequest.Item("Name", (p => p.Name)); personRequest.Item("HeightInCm", (p => p.HeightInCm)); personRequest.Item("HeightInInches", (p => p.HeightInCm * CM_TO_INCHES)); // ... var weightRequest = Request<Weight>(); weightRequest.Item("Owner", (w => w.Owner), personRequest); // Indicate a chain to personRequest // ... var people = Table<Person>("People", GetPeopleFromDatabase()); var weights = Table<Weight>("Weights", GetWeightsFromDatabase()); // ... TryRunQuery(userInputQuery); LINQ is so close to what I want to do, but AFAIK there's no way to sandbox it. I don't want to expose any unnecessary functionality to the end user; meaning I don't want the user to be able to send in and process: from p in people select (p => { System.IO.File.Delete("C:\\something\\important"); return p.Name }) So does anyone know of any free .NET libraries that allow something like what I've described above? Or is there some way to sandbox LINQ? cs-script is close too, but it doesn't seem to offer sandboxing yet either. I'd be hesitant to expose the NHibernate interface either, as the user should have a read-only view of the data at this point in the usage. I'm using C# 3.5, and pure .NET solutions would be preferred. The bottom line is that I'm really trying to avoid writing my own parser for a subset of SQL that would only apply to this single project.

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  • Fluent NHibernate ExportSchema without connexion string

    - by Vince
    Hi all, I want to propose to user a way to generate database table script creation. To do this for now i use NHibernate ExportSchema bases on a NHibernate configuration generated with Fluent NHibernate this way (during my ISessionFactory creation method): FluentConfiguration configuration = Fluently.Configure(); ... Mapping conf ... configuration.Database(fluentDatabaseProvider); this.nhibernateConfiguration = configuration.BuildConfiguration(); returnSF = configuration.BuildSessionFactory(); ... Later new SchemaExport(this.nhibernateConfiguration) .SetOutputFile(filePath) .Execute(false, false, false); fluentDatabaseProvider is a FluentNHibernate IPersistenceConfigurer which is needed to get proper sql dialect for database creation. When factory is created with an existing database, everything works fine. But what i want to do is to create an NHibernate Configuration object on a selected database engine without a real database behind the scene... And i don't manage to do this. If anybody has some idea.

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  • Getting normal information from OpenGL render output

    - by okamiueru
    I'll try to keep this simple. I want a way to access the normal information of the scene, from the Frame Buffer output (or similar). The same way one is able to access the Depth Buffer using glGetTexImage and GL_DEPTH_COMPONENT. I know I could set up a fragment shader which outputs the normal information in RGB color space, which could in turn be read from the rendered image. I'm wondering however if there is a way to do this within the openGL API. I'll clarify anything upon request as best as I can, Thank you

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  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

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  • How to programaticly access min and Max values defined in a core-data model designed with XCode ?

    - by Xav
    I was expecting to find that in the NSAttributeDescription class, but only the default value is there. Behind the scene I tought a validationPredicate was created but trying to reach it using NSDictionary* dico= [[myManagedObject entity] propertiesByName]; NSAttributeDescription* attributeDescription=[dico objectForKey:attributeKey]; for (NSString* string in [attributeDescription validationWarnings]) just get me nowhere, no validationWarnings, no validationPredicates... any thoughts on this ? Edit1: It seems that getting the entity straight from the managedObject doesn't give you the full picture. Getting the Entity from the NSManagedObjectModel permits to reach the validationWarnings & validationPredicates...

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  • 2D Engine scrolling on OpenGL via hardware?

    - by drudru
    hi, I'm using OpenGL as the bottom end for a 2D tiling engine. When everything is 2D, it is simple to optimize certain issues. For example, scrolling. If I know a certain section of the screen needs to scroll off the bottom, then I can just blit over that portion. I'm evening moving more than 1 pixel at a time. Without explicit hardware support (think old nintendo hw), this requires a lot of pixel writes. An on chip bitblt would be the next best thing. Essentially, I'm looking at how I can optimize my GL calls to use VRAM texture renders as efficient hardware blits. Is it possible to have GL scroll the framebuffer, or should I just resign myself to double-buffering and re-rendering an entire scene for each frame? Thx

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  • some thing wrong with memory?

    - by Rocker
    Hi there I am developing a game using Cocos2D. I got some error out of sudden after few time successfully played the game. And When i debugged it gives the error called EXC_BAD_ACCESS. here is the code. -(void) winGame { //the debug stopped here... WinningScene *winner = [WinningScene node]; [[Director sharedDirector] replaceScene:[FadeTransition transitionWithDuration:1.0 scene:winner]]; } if ((touchCount > 0 && touchCount ==2) && (rangeY2 > 0.0 && rangeY2 < 20.0)) { bras++; if (bras == 1) { //[self winGame]; [self runAction:[Sequence actionOne:[DelayTime actionWithDuration:0.5] two: [CallFunc actionWithTarget:self selector:@selector(winGame)]]]; } Could u guys tell me why ?

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  • Tool or library for end-users to run queries to select (not modify) data?

    - by Mark Rushakoff
    For a utility I'm working on, the client would like to be able to generate graphic reports on the data that has been collected. I can already generate a couple canned graphs (using ZedGraph, which is a very nice library); however, the utility would be much more flexible if the graphs were more programmable or configurable by the end-user. TLDR version I want users to be able to use something like SQL to safely extract and select data from a List of objects that I provide and can describe. What free tools or libraries will help me accomplish this? Full version I've given thought to using IronPython, IronRuby, and LuaInterface, but frankly they're all a bit overpowered for what I want to do. My classes are fairly simple, along the lines of: class Person: string Name; int HeightInCm; DateTime BirthDate; Weight[] WeighIns; class Weight: int WeightInKg; DateTime Date; Person Owner; (exact classes have been changed to protect the innocent). To come up with the data for the graph, the user will choose whether it's a bar graph, scatter plot, etc., and then to actually obtain the data, I would like to obtain some kind of List from the user simply entering something SQL-ish along the lines of SELECT Name, AVG(WeighIns) FROM People SELECT WeightInKg, Owner.HeightInCm FROM Weights And as a bonus, it would be nice if you could actually do operations as well: SELECT WeightInKg, (Date - Owner.BirthDate) AS Age FROM Weights The DSL doesn't have to be compliant SQL in any way; it doesn't even have to resemble SQL, but I can't think of a more efficient descriptive language for the task. I'm fine filling in blanks; I don't expect a library to do everything for me. What I would expect to exist (but haven't been able to find in any way, shape, or form) is something like Fluent NHibernate (which I am already using in the project) where I can declare a mapping, something like var personRequest = Request<Person>(); personRequest.Item("Name", (p => p.Name)); personRequest.Item("HeightInCm", (p => p.HeightInCm)); personRequest.Item("HeightInInches", (p => p.HeightInCm * CM_TO_INCHES)); // ... var weightRequest = Request<Weight>(); weightRequest.Item("Owner", (w => w.Owner), personRequest); // Indicate a chain to personRequest // ... var people = Table<Person>("People", GetPeopleFromDatabase()); var weights = Table<Weight>("Weights", GetWeightsFromDatabase()); // ... TryRunQuery(userInputQuery); LINQ is so close to what I want to do, but AFAIK there's no way to sandbox it. I don't want to expose any unnecessary functionality to the end user; meaning I don't want the user to be able to send in and process: from p in people select (p => { System.IO.File.Delete("C:\\something\\important"); return p.Name }) So does anyone know of any free .NET libraries that allow something like what I've described above? Or is there some way to sandbox LINQ? cs-script is close too, but it doesn't seem to offer sandboxing yet either. I'd be hesitant to expose the NHibernate interface either, as the user should have a read-only view of the data at this point in the usage. I'm using C# 3.5, and pure .NET solutions would be preferred. The bottom line is that I'm really trying to avoid writing my own parser for a subset of SQL that would only apply to this single project.

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  • how to make this "action-packed, random data" being echoed in a terminal?

    - by RiMMER
    OK, this isn't really a question to achieve anything practical, but still it is a serious question and I hope it will be taken seriously and mods won't punish me for this :) I'm sure majority of you have seen some good action movie, where CIA or FBI or hackers or any other "pc nerds" are "retrieving some information" and when they actually show their screens/monitors/desktops, there is a lot of random data being displayed and it's just so thrilling :D So, we're shooting a movie and I need to reconstruct such a scene. My OS is ubuntu 10.10. I think i've read somewhere on the internet once that shell can actually be recorded and then played back, but I'm not sure how it worked. If there's anyone who could come up with a solution, it would be so cool! Let's make this fun, shall we?

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  • Samsung TV Emulator font size

    - by jperovic
    Can someone please help me with this issue. I've been banging my head to find the solution but no help... The problem is that Samsung TV Emulator displays everything enlarged (line font-size 30ish pixels) and there does seem to have a way to override it. This only happens within Samsung UI components. To make sure it wasn't something with my project I've downloaded sample project from Brightcove: Sample project but noticed the same behavior with that as well. Here is the screenshot of my "project". It only one scene with two UI components: http://tinypic.com/r/124evqc/6 Opposed to that, here's what I see in my IDE view: http://tinypic.com/r/ezmn4l/6. As a side-note, I had to put height: 20px in both of my UI components' CSS in order for IDE to show them that way. Can anyone suggest what am I supposed to do?

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