Search Results

Search found 10883 results on 436 pages for 'thread timeout'.

Page 98/436 | < Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >

  • WF 4.0 can't get to resume workflow on the staging/production environment

    - by Yasmine Atta Hajjaj
    I have developed various registeration workflows using WF4.0. Each work flow has various bookmarks. I am using the registeration wf for an asp.net application. I tested the asp.net application locally and it is working fine( Starting WF, Persisting to db and resuming bookmarks). When I try to test it on the staging server, everything goes messy. I can no longer resume wfs and I get an error message : System.Runtime.DurableInstancing.InstancePersistenceCommandException was unhandled by user code Message=The execution of the InstancePersistenceCommand named {urn:schemas-microsoft-com:System.Activities.Persistence/command}LoadWorkflow was interrupted by an error. Source=System.Runtime.DurableInstancing StackTrace: at System.Runtime.AsyncResult.End[TAsyncResult](IAsyncResult result) at System.Runtime.DurableInstancing.InstancePersistenceContext.OuterExecute(InstanceHandle initialInstanceHandle, InstancePersistenceCommand command, Transaction transaction, TimeSpan timeout) at System.Runtime.DurableInstancing.InstanceStore.Execute(InstanceHandle handle, InstancePersistenceCommand command, TimeSpan timeout) at System.Activities.WorkflowApplication.PersistenceManager.Load(TimeSpan timeout) at System.Activities.WorkflowApplication.LoadCore(TimeSpan timeout, Boolean loadAny) at System.Activities.WorkflowApplication.Load(Guid instanceId, TimeSpan timeout) at System.Activities.WorkflowApplication.Load(Guid instanceId) at CEO_StartUpCEORegisterationTest.LoadInstance(Guid wfInstanceId) in c:\Users\Kunoichi\Documents\Visual Studio 2010\Projects\CMERegistrationSystem\RegistrationPortal\CEO\StartUpCEORegisterationTest.aspx.cs:line 64 at CEO_StartUpCEORegisterationTest.Page_Load(Object sender, EventArgs e) in c:\Users\Kunoichi\Documents\Visual Studio 2010\Projects\CMERegistrationSystem\RegistrationPortal\CEO\StartUpCEORegisterationTest.aspx.cs:line 44 at System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) at System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) at System.Web.UI.Control.OnLoad(EventArgs e) at System.Web.UI.Control.LoadRecursive() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) InnerException: System.Data.SqlClient.SqlException Message=Index 'NCIX_KeysTable_SurrogateInstanceId' on table 'KeysTable' (specified in the FROM clause) does not exist. Source=.Net SqlClient Data Provider ErrorCode=-2146232060 Class=16 LineNumber=211 Number=308 Procedure=LoadInstance Server= State=1 StackTrace: at System.Runtime.AsyncResult.End[TAsyncResult](IAsyncResult result) at System.Activities.DurableInstancing.SqlWorkflowInstanceStoreAsyncResult.SqlCommandAsyncResultCallback(IAsyncResult result) I know that this is quite verbose. But I have been banging my head against the wall for more than a week. I did search and all I came to know was to work on ms dtc. I enabled it on the staging server , I installed application server on the staging server and I am still getting the same error. I would appreciate if anyone could help with the problem. Thanks in advance :)

    Read the article

  • WCF fails to deserialize correct(?) response message security headers (Security header is empty)

    - by Soeteman
    I'm communicating with an OC4J webservice, using a WCF client. The client is configured as follows: <basicHttpBinding> <binding name="MyBinding"> <security mode="TransportWithMessageCredential"> <transport clientCredentialType="None" proxyCredentialType="None" realm=""/> <message clientCredentialType="UserName" algorithmSuite="Default"/> </security> </binding> My clientcode looks as follows: ServicePointManager.CertificatePolicy = new AcceptAllCertificatePolicy(); string username = ConfigurationManager.AppSettings["user"]; string password = ConfigurationManager.AppSettings["pass"]; // client instance maken WebserviceClient client = new WebserviceClient(); client.Endpoint.Binding = new BasicHttpBinding("MyBinding"); // credentials toevoegen client.ClientCredentials.UserName.UserName = username; client.ClientCredentials.UserName.Password = password; //uitvoeren request var response = client.Ping(); I've altered the CertificatePolicy to accept all certificates, because I need to insert Charles (ssl proxy) in between client and server to intercept the actual Xml that is sent across te wire. My request looks as follows: <s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" xmlns:u="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd"> <s:Header> <o:Security s:mustUnderstand="1" xmlns:o="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd"> <u:Timestamp u:Id="_0"> <u:Created>2010-04-01T09:47:01.161Z</u:Created> <u:Expires>2010-04-01T09:52:01.161Z</u:Expires> </u:Timestamp> <o:UsernameToken u:Id="uuid-9b39760f-d504-4e53-908d-6125a1827aea-21"> <o:Username>user</o:Username> <o:Password o:Type="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-username- token-profile-1.0#PasswordText">pass</o:Password> </o:UsernameToken> </o:Security> </s:Header> <s:Body> <getPrdStatus xmlns="http://mynamespace.org/wsdl"> <request xmlns="" xmlns:a="http://mynamespace.org/wsdl" xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <a:IsgrStsRequestTypeUser> <a:prdCode>LEPTO</a:prdCode> <a:sequenceNumber i:nil="true" /> <a:productionType i:nil="true" /> <a:statusDate>2010-04-01T11:47:01.1617641+02:00</a:statusDate> <a:ubn>123456</a:ubn> <a:animalSpeciesCode>RU</a:animalSpeciesCode> </a:IsgrStsRequestTypeUser> </request> </getPrdStatus> </s:Body> </s:Envelope> In return, I receive the following response: <env:Envelope xmlns:env="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ns0="http://mynamespace.org/wsdl"> <env:Header> <wsse:Security xmlns:wsse="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd" xmlns="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd" xmlns:env="http://schemas.xmlsoap.org/soap/envelope/" env:mustUnderstand="1" /> </env:Header> <env:Body> <ns0:getPrdStatusResponse> <result> <ns0:IsgrStsResponseTypeUser> <ns0:prdCode>LEPTO</ns0:prdCode> <ns0:color>green</ns0:color> <ns0:stsCode>LEP1</ns0:stsCode> <ns0:sequenceNumber xsi:nil="1" /> <ns0:productionType xsi:nil="1" /> <ns0:IAndRCode>00</ns0:IAndRCode> <ns0:statusDate>2010-04-01T00:00:00.000+02:00</ns0:statusDate> <ns0:description>Gecertificeerd vrij</ns0:description> <ns0:ubn>123456</ns0:ubn> <ns0:animalSpeciesCode>RU</ns0:animalSpeciesCode> <ns0:name>gecertificeerd vrij</ns0:name> <ns0:ranking>17</ns0:ranking> </ns0:IsgrStsResponseTypeUser> </result> </ns0:getPrdStatusResponse> </env:Body> </env:Envelope> Why can't WCF deserialize this response header? I'm getting a "Security header is empty" exception: Server stack trace: at System.ServiceModel.Security.ReceiveSecurityHeader.Process(TimeSpan timeout) at System.ServiceModel.Security.TransportSecurityProtocol.VerifyIncomingMessageCore(Message& message, TimeSpan timeout) at System.ServiceModel.Security.TransportSecurityProtocol.VerifyIncomingMessage(Message& message, TimeSpan timeout) at System.ServiceModel.Security.SecurityProtocol.VerifyIncomingMessage(Message& message, TimeSpan timeout, SecurityProtocolCorrelationState[] correlationStates) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.ProcessReply(Message reply, SecurityProtocolCorrelationState correlationState, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Who knows what is going on here? I've already tried Rick Strahl's suggestion and removed the timestamp from the request header. Any help greatly appreciated!

    Read the article

  • .NET 4 SpinLock

    - by Jon Harrop
    The following test code (F#) is not returning the result I'd expect: let safeCount() = let n = 1000000 let counter = ref 0 let spinlock = ref <| SpinLock(false) let run i0 i1 () = for i=i0 to i1-1 do let locked = ref false try (!spinlock).Enter locked if !locked then counter := !counter + 1 finally if !locked then (!spinlock).Exit() let thread = System.Threading.Thread(run 0 (n/2)) thread.Start() run (n/2) n () thread.Join() !counter I'd expect the SpinLock to mutually exclude the counter and, therefore, for it to return counts of 1,000,000 but, instead, it returns smaller values as if no mutual exclusion is occurring. Any ideas what's wrong?

    Read the article

  • Auto load a specific link at various time intervals

    - by user228837
    Here's what I need to do. I'm using Google Chrome. I have page that auto-reloads every 5 seconds using a script: javascript: timeout=prompt("Set timeout [s]"); current=location.href; if(timeout>0) setTimeout('reload()',1000*timeout); else location.replace(current); function reload() { setTimeout('reload()',1000*timeout); fr4me='<frameset cols=\'*\'>\n<frame src=\''+current+'\'/>'; fr4me+='</frameset>'; with(document){write(fr4me);void(close())}; } I found that script by Googling. The reason why the page auto-reloads every 5 seconds is I'm waiting for a specific link or url to appear in the page. It appears at random times. Once I see the link I'm waiting for, I immediately click the link. That's fine. But I want more. What I want is the page will auto-reload and I want it to auto-detect the the link I'm waiting for. Once the script finds the link I'm waiting for, it automatically loads that link on a new tab or page. For example, I'm auto-reloading www.example.com. I'm waiting for a specific url "BUY NOW". When the page auto-reloads, it checks if there's a url "BUY NOW". If it sees one, it should automatically open that link. Thanks.

    Read the article

  • What is the fastest cyclic synchronization in Java (ExecutorService vs. CyclicBarrier vs. X)?

    - by Alex Dunlop
    Which Java synchronization construct is likely to provide the best performance for a concurrent, iterative processing scenario with a fixed number of threads like the one outlined below? After experimenting on my own for a while (using ExecutorService and CyclicBarrier) and being somewhat surprised by the results, I would be grateful for some expert advice and maybe some new ideas. Existing questions here do not seem to focus primarily on performance, hence this new one. Thanks in advance! The core of the app is a simple iterative data processing algorithm, parallelized to the spread the computational load across 8 cores on a Mac Pro, running OS X 10.6 and Java 1.6.0_07. The data to be processed is split into 8 blocks and each block is fed to a Runnable to be executed by one of a fixed number of threads. Parallelizing the algorithm was fairly straightforward, and it functionally works as desired, but its performance is not yet what I think it could be. The app seems to spend a lot of time in system calls synchronizing, so after some profiling I wonder whether I selected the most appropriate synchronization mechanism(s). A key requirement of the algorithm is that it needs to proceed in stages, so the threads need to sync up at the end of each stage. The main thread prepares the work (very low overhead), passes it to the threads, lets them work on it, then proceeds when all threads are done, rearranges the work (again very low overhead) and repeats the cycle. The machine is dedicated to this task, Garbage Collection is minimized by using per-thread pools of pre-allocated items, and the number of threads can be fixed (no incoming requests or the like, just one thread per CPU core). V1 - ExecutorService My first implementation used an ExecutorService with 8 worker threads. The program creates 8 tasks holding the work and then lets them work on it, roughly like this: // create one thread per CPU executorService = Executors.newFixedThreadPool( 8 ); ... // now process data in cycles while( ...) { // package data into 8 work items ... // create one Callable task per work item ... // submit the Callables to the worker threads executorService.invokeAll( taskList ); } This works well functionally (it does what it should), and for very large work items indeed all 8 CPUs become highly loaded, as much as the processing algorithm would be expected to allow (some work items will finish faster than others, then idle). However, as the work items become smaller (and this is not really under the program's control), the user CPU load shrinks dramatically: blocksize | system | user | cycles/sec 256k 1.8% 85% 1.30 64k 2.5% 77% 5.6 16k 4% 64% 22.5 4096 8% 56% 86 1024 13% 38% 227 256 17% 19% 420 64 19% 17% 948 16 19% 13% 1626 Legend: - block size = size of the work item (= computational steps) - system = system load, as shown in OS X Activity Monitor (red bar) - user = user load, as shown in OS X Activity Monitor (green bar) - cycles/sec = iterations through the main while loop, more is better The primary area of concern here is the high percentage of time spent in the system, which appears to be driven by thread synchronization calls. As expected, for smaller work items, ExecutorService.invokeAll() will require relatively more effort to sync up the threads versus the amount of work being performed in each thread. But since ExecutorService is more generic than it would need to be for this use case (it can queue tasks for threads if there are more tasks than cores), I though maybe there would be a leaner synchronization construct. V2 - CyclicBarrier The next implementation used a CyclicBarrier to sync up the threads before receiving work and after completing it, roughly as follows: main() { // create the barrier barrier = new CyclicBarrier( 8 + 1 ); // create Runable for thread, tell it about the barrier Runnable task = new WorkerThreadRunnable( barrier ); // start the threads for( int i = 0; i < 8; i++ ) { // create one thread per core new Thread( task ).start(); } while( ... ) { // tell threads about the work ... // N threads + this will call await(), then system proceeds barrier.await(); // ... now worker threads work on the work... // wait for worker threads to finish barrier.await(); } } class WorkerThreadRunnable implements Runnable { CyclicBarrier barrier; WorkerThreadRunnable( CyclicBarrier barrier ) { this.barrier = barrier; } public void run() { while( true ) { // wait for work barrier.await(); // do the work ... // wait for everyone else to finish barrier.await(); } } } Again, this works well functionally (it does what it should), and for very large work items indeed all 8 CPUs become highly loaded, as before. However, as the work items become smaller, the load still shrinks dramatically: blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.7% 78% 6.1 16k 5.5% 52% 25 4096 9% 29% 64 1024 11% 15% 117 256 12% 8% 169 64 12% 6.5% 285 16 12% 6% 377 For large work items, synchronization is negligible and the performance is identical to V1. But unexpectedly, the results of the (highly specialized) CyclicBarrier seem MUCH WORSE than those for the (generic) ExecutorService: throughput (cycles/sec) is only about 1/4th of V1. A preliminary conclusion would be that even though this seems to be the advertised ideal use case for CyclicBarrier, it performs much worse than the generic ExecutorService. V3 - Wait/Notify + CyclicBarrier It seemed worth a try to replace the first cyclic barrier await() with a simple wait/notify mechanism: main() { // create the barrier // create Runable for thread, tell it about the barrier // start the threads while( ... ) { // tell threads about the work // for each: workerThreadRunnable.setWorkItem( ... ); // ... now worker threads work on the work... // wait for worker threads to finish barrier.await(); } } class WorkerThreadRunnable implements Runnable { CyclicBarrier barrier; @NotNull volatile private Callable<Integer> workItem; WorkerThreadRunnable( CyclicBarrier barrier ) { this.barrier = barrier; this.workItem = NO_WORK; } final protected void setWorkItem( @NotNull final Callable<Integer> callable ) { synchronized( this ) { workItem = callable; notify(); } } public void run() { while( true ) { // wait for work while( true ) { synchronized( this ) { if( workItem != NO_WORK ) break; try { wait(); } catch( InterruptedException e ) { e.printStackTrace(); } } } // do the work ... // wait for everyone else to finish barrier.await(); } } } Again, this works well functionally (it does what it should). blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.4% 80% 6.3 16k 4.6% 60% 30.1 4096 8.6% 41% 98.5 1024 12% 23% 202 256 14% 11.6% 299 64 14% 10.0% 518 16 14.8% 8.7% 679 The throughput for small work items is still much worse than that of the ExecutorService, but about 2x that of the CyclicBarrier. Eliminating one CyclicBarrier eliminates half of the gap. V4 - Busy wait instead of wait/notify Since this app is the primary one running on the system and the cores idle anyway if they're not busy with a work item, why not try a busy wait for work items in each thread, even if that spins the CPU needlessly. The worker thread code changes as follows: class WorkerThreadRunnable implements Runnable { // as before final protected void setWorkItem( @NotNull final Callable<Integer> callable ) { workItem = callable; } public void run() { while( true ) { // busy-wait for work while( true ) { if( workItem != NO_WORK ) break; } // do the work ... // wait for everyone else to finish barrier.await(); } } } Also works well functionally (it does what it should). blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.2% 81% 6.3 16k 4.2% 62% 33 4096 7.5% 40% 107 1024 10.4% 23% 210 256 12.0% 12.0% 310 64 11.9% 10.2% 550 16 12.2% 8.6% 741 For small work items, this increases throughput by a further 10% over the CyclicBarrier + wait/notify variant, which is not insignificant. But it is still much lower-throughput than V1 with the ExecutorService. V5 - ? So what is the best synchronization mechanism for such a (presumably not uncommon) problem? I am weary of writing my own sync mechanism to completely replace ExecutorService (assuming that it is too generic and there has to be something that can still be taken out to make it more efficient). It is not my area of expertise and I'm concerned that I'd spend a lot of time debugging it (since I'm not even sure my wait/notify and busy wait variants are correct) for uncertain gain. Any advice would be greatly appreciated.

    Read the article

  • How to marshall COM object on the server side in visual c++?

    - by dos
    I have a out-of-process COM server with an ATL Simple Object which creates another thread. The new thread will need to make calls to ATL Simple object. Since ATL Simple Object and new thread are created different apartments, ATL Simple Object needs to be marshalled in the new thread, otherwise error 0x8001010e will be generated. How do I marshall COM Object on the server side or Am I missing something? Many thanks.

    Read the article

  • WCF webservice stop working after upgrade to framework 3.5 sp1

    - by Victor
    I have a wcf webservice on one of my testing servers. Everything worked fine until I upgraded frome framework 3.5 to 3.5 sp1. the wcf web service stoped working and returns the error: "Failed to invoke the service. The service may be offline or inaccessible. Refer to the stack trace for details." "The remote server returned an unexpected response: (502) Proxy Error ( The specified network name is no longer available. ). Server stack trace: at System.ServiceModel.Channels.HttpChannelUtilities.ValidateRequestReplyResponse(HttpWebRequest request, HttpWebResponse response, HttpChannelFactory factory, WebException responseException) at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)" Does anyone know what is going on here?

    Read the article

  • How do I run gtk demos?

    - by Runner
    They are located under: share\gtk-2.0\demo But none of them contains a main function, how can I make the following textscroll.c actually work: /* Text Widget/Automatic scrolling * * This example demonstrates how to use the gravity of * GtkTextMarks to keep a text view scrolled to the bottom * while appending text. */ #include <gtk/gtk.h> #include "demo-common.h" /* Scroll to the end of the buffer. */ static gboolean scroll_to_end (GtkTextView *textview) { GtkTextBuffer *buffer; GtkTextIter iter; GtkTextMark *mark; char *spaces; static int count; buffer = gtk_text_view_get_buffer (textview); /* Get "end" mark. It's located at the end of buffer because * of right gravity */ mark = gtk_text_buffer_get_mark (buffer, "end"); gtk_text_buffer_get_iter_at_mark (buffer, &iter, mark); /* and insert some text at its position, the iter will be * revalidated after insertion to point to the end of inserted text */ spaces = g_strnfill (count++, ' '); gtk_text_buffer_insert (buffer, &iter, "\n", -1); gtk_text_buffer_insert (buffer, &iter, spaces, -1); gtk_text_buffer_insert (buffer, &iter, "Scroll to end scroll to end scroll " "to end scroll to end ", -1); g_free (spaces); /* Now scroll the end mark onscreen. */ gtk_text_view_scroll_mark_onscreen (textview, mark); /* Emulate typewriter behavior, shift to the left if we * are far enough to the right. */ if (count > 150) count = 0; return TRUE; } /* Scroll to the bottom of the buffer. */ static gboolean scroll_to_bottom (GtkTextView *textview) { GtkTextBuffer *buffer; GtkTextIter iter; GtkTextMark *mark; char *spaces; static int count; buffer = gtk_text_view_get_buffer (textview); /* Get end iterator */ gtk_text_buffer_get_end_iter (buffer, &iter); /* and insert some text at it, the iter will be revalidated * after insertion to point to the end of inserted text */ spaces = g_strnfill (count++, ' '); gtk_text_buffer_insert (buffer, &iter, "\n", -1); gtk_text_buffer_insert (buffer, &iter, spaces, -1); gtk_text_buffer_insert (buffer, &iter, "Scroll to bottom scroll to bottom scroll " "to bottom scroll to bottom", -1); g_free (spaces); /* Move the iterator to the beginning of line, so we don't scroll * in horizontal direction */ gtk_text_iter_set_line_offset (&iter, 0); /* and place the mark at iter. the mark will stay there after we * insert some text at the end because it has right gravity. */ mark = gtk_text_buffer_get_mark (buffer, "scroll"); gtk_text_buffer_move_mark (buffer, mark, &iter); /* Scroll the mark onscreen. */ gtk_text_view_scroll_mark_onscreen (textview, mark); /* Shift text back if we got enough to the right. */ if (count > 40) count = 0; return TRUE; } static guint setup_scroll (GtkTextView *textview, gboolean to_end) { GtkTextBuffer *buffer; GtkTextIter iter; buffer = gtk_text_view_get_buffer (textview); gtk_text_buffer_get_end_iter (buffer, &iter); if (to_end) { /* If we want to scroll to the end, including horizontal scrolling, * then we just create a mark with right gravity at the end of the * buffer. It will stay at the end unless explicitely moved with * gtk_text_buffer_move_mark. */ gtk_text_buffer_create_mark (buffer, "end", &iter, FALSE); /* Add scrolling timeout. */ return g_timeout_add (50, (GSourceFunc) scroll_to_end, textview); } else { /* If we want to scroll to the bottom, but not scroll horizontally, * then an end mark won't do the job. Just create a mark so we can * use it with gtk_text_view_scroll_mark_onscreen, we'll position it * explicitely when needed. Use left gravity so the mark stays where * we put it after inserting new text. */ gtk_text_buffer_create_mark (buffer, "scroll", &iter, TRUE); /* Add scrolling timeout. */ return g_timeout_add (100, (GSourceFunc) scroll_to_bottom, textview); } } static void remove_timeout (GtkWidget *window, gpointer timeout) { g_source_remove (GPOINTER_TO_UINT (timeout)); } static void create_text_view (GtkWidget *hbox, gboolean to_end) { GtkWidget *swindow; GtkWidget *textview; guint timeout; swindow = gtk_scrolled_window_new (NULL, NULL); gtk_box_pack_start (GTK_BOX (hbox), swindow, TRUE, TRUE, 0); textview = gtk_text_view_new (); gtk_container_add (GTK_CONTAINER (swindow), textview); timeout = setup_scroll (GTK_TEXT_VIEW (textview), to_end); /* Remove the timeout in destroy handler, so we don't try to * scroll destroyed widget. */ g_signal_connect (textview, "destroy", G_CALLBACK (remove_timeout), GUINT_TO_POINTER (timeout)); } GtkWidget * do_textscroll (GtkWidget *do_widget) { static GtkWidget *window = NULL; if (!window) { GtkWidget *hbox; window = gtk_window_new (GTK_WINDOW_TOPLEVEL); g_signal_connect (window, "destroy", G_CALLBACK (gtk_widget_destroyed), &window); gtk_window_set_default_size (GTK_WINDOW (window), 600, 400); hbox = gtk_hbox_new (TRUE, 6); gtk_container_add (GTK_CONTAINER (window), hbox); create_text_view (hbox, TRUE); create_text_view (hbox, FALSE); } if (!gtk_widget_get_visible (window)) gtk_widget_show_all (window); else gtk_widget_destroy (window); return window; }

    Read the article

  • Benefit of using multiple SIMD instruction sets simultaneously

    - by GenTiradentes
    I'm writing a highly parallel application that's multithreaded. I've already got an SSE accelerated thread class written. If I were to write an MMX accelerated thread class, then run both at the same time (one SSE thread and one MMX thread per core) would the performance improve noticeably? I would think that this setup would help hide memory latency, but I'd like to be sure before I start pouring time into it.

    Read the article

  • Getting HAPROXY to redirect http to https in users browser session

    - by Jon
    We are currently using a Internet cloud provider to host our SaaS platform. The platform consists of a Firewall - Cloud Provider SLB - - Apache Web Server - HAPROXY SLB - Liferay Platform We have had to use HAPROXY because of an issue with the cloud providers SLB that meant we were unable to use it for load balancing the Liferay platform applications. I have implemented HAPROXY in our secure tier and that seems to do the trick of load balancing the requests quite adequately. However during testing we encountered a functional issue whereby selecting a sub-menu from the web portal resulted in the application hanging, using an http analyser we saw that the request being passed back to the users browser was in http, from discussing this with the software vendor it transpires that the Liferay application has some hard-coded http links, and that other customers have worked around this by using physical NLB's such as F5 and redirecting the http traffic to https. The entry in the HAPROXY logs reads: haproxy[2717]: haproxy[2717]: <Apache Web Agent>:37957 [11/Apr/2013:08:07:00.128] http-uapi uapi/<ServerName> 0/0/0/9/10 200 4912 - - ---- 4/2/1/2/0 0/0 "GET /servicedesk/controller?docommand=renderradform&!key=esd_sfb001_frm_feedback_forms_list&isportalintegratedmode=true&USR=joe.bloggs%40gmail.com&_dc=1365667773097&redirecturl=controller%3Fdocommand%3Drenderbody%26%21key%3DESD_SFB001_FRM_FEEDBACK_FORMS_LIST%26isportalintegratedmode%3Dtrue&sso_token=ALiYv2UqzLsAhSw1ZchRDlCHlq44Bhj9&ONERROR=%2Fweb%2Fjsp%2Fapps%2Fportal-integration-error.jsp&itype=login&slicetoken=NW51O%242aRo%2C_Zz%2476P_9DTtnFmz6%28bhk&AUTOFORWARDURL=controller%3Fdocommand%3Drenderbody%26%21key%3DESD_SFB001_FRM_FEEDBACK_FORMS_LIST%26isportalintegratedmode%3Dtrue&LOGINPAGE=https%3A%2F%2F<FQDN of Web Portal>%2Fweb%2F4732cf01-82c3-4bc5-b6c9-552253e672cf%2Fworkflow-tools&appid=1&!uid=1&!redownloadToken=7.0.3.1.1363611301.0&userlocale=en_US&!datechanged=2012-05-18%2015:05:31.38 HTTP/1.1" :37957 [11/Apr/2013:08:07:00.128] http-uapi uapi/<ServerName> 0/0/0/9/10 200 4912 - - ---- 4/2/1/2/0 0/0 "GET /servicedesk/controller?docommand=renderradform&!key=esd_sfb001_frm_feedback_forms_list&isportalintegratedmode=true&USR=joe.bloggs%40gmail.com&_dc=1365667773097&redirecturl=controller%3Fdocommand%3Drenderbody%26%21key%3DESD_SFB001_FRM_FEEDBACK_FORMS_LIST%26isportalintegratedmode%3Dtrue&sso_token=ALiYv2UqzLsAhSw1ZchRDlCHlq44Bhj9&ONERROR=%2Fweb%2Fjsp%2Fapps%2Fportal-integration-error.jsp&itype=login&slicetoken=NW51O%242aRo%2C_Zz%2476P_9DTtnFmz6%28bhk&AUTOFORWARDURL=controller%3Fdocommand%3Drenderbody%26%21key%3DESD_SFB001_FRM_FEEDBACK_FORMS_LIST%26isportalintegratedmode%3Dtrue&LOGINPAGE=https%3A%2F%2F<FQDN of Web Portal>%2Fweb%2F4732cf01-82c3-4bc5-b6c9-552253e672cf%2Fworkflow-tools&appid=1&!uid=1&!redownloadToken=7.0.3.1.1363611301.0&userlocale=en_US&!datechanged=2012-05-18%2015:05:31.38 HTTP/1.1" The corresponding HTTP browser entry shows: http://<FQDN of ServiceDesk>/servicedesk/controller?docommand=renderradform&!key=esd_org019_frm_contact_list&isportalintegratedmode=true&USR=joe.bloggs%40gmail.com&_dc=1365665987887&redirecturl=controller%3Fdocommand%3Drenderbody%26%21key%3DESD_ORG019_FRM_CONTACT_LIST%26isportalintegratedmode%3Dtrue&sso_token=3NxsXYORMPp32SwL8ftVUCMH2QdWLH82&ONERROR=%2Fweb%2Fjsp%2Fapps%2Fportal-integration-error.jsp&itype=login&slicetoken=NW51O%242aRo%2C_Zz%2476P_9DTtnFmz6%28bhk&AUTOFORWARDURL=controller%3Fdocommand%3Drenderbody%26%21key%3DESD_ORG019_FRM_CONTACT_LIST%26isportalintegratedmode%3Dtrue&LOGINPAGE=https%3A%2F%2F<FQDN of Web Portal>>%2Fweb%2F4732cf01-82c3-4bc5-b6c9-552253e672cf%2Fapplication-setup&appid=1&!uid=1&!redownloadToken=7.0.3.1.1363611301.0&userlocale=en_US&!datechanged=2012-10-26%2019:00:25.08 From reading through the forums and other sites it looks like we should be use to use HAPROXY to redirect the traffic to https, but try as I might I cant get it to work. This is our HAPROXY configuration: global log 127.0.0.1 local2 chroot /var/lib/haproxy pidfile /var/run/haproxy.pid maxconn 4000 user haproxy group haproxy daemon stats socket /var/lib/haproxy/stats defaults mode http log global option httplog option dontlognull option http-server-close option forwardfor except 127.0.0.0/8 option redispatch retries 3 timeout http-request 10s timeout queue 1m timeout connect 10s timeout client 1m timeout server 1m timeout http-keep-alive 10s timeout check 10s maxconn 3000 frontend http-openfire bind *:7070 default_backend openfire backend openfire balance roundrobin server <serverName> <IPv4 Address>:7070 check server <serverName> <IPv4 Address>:7070 check frontend http-uapi bind *:7080 default_backend uapi backend uapi balance roundrobin server <serverName> <IPv4 Address>:7080 check server <serverName> <IPv4 Address>:7080 check frontend http-sec bind *:8080 default_backend sec backend sec balance roundrobin server <serverName> <IPv4 Address>:8080 check server <serverName> <IPv4 Address>:8080 check frontend http-wall bind *:9080 default_backend wall backend wall balance roundrobin server <serverName> <IPv4 Address>:9080 check server <serverName> <IPv4 Address>:9080 check frontend http-xmpp bind *:9090 default_backend xmpp backend xmpp balance roundrobin server <serverName> <IPv4 Address>:9090 check server <serverName> <IPv4 Address>:9090 check frontend http-aim bind *:10080 default_backend aim backend aim balance roundrobin server <serverName> <IPv4 Address>:10080 check server <serverName> <IPv4 Address>:10080 check frontend http-servicedesk bind *:8081 default_backend servicedesk backend servicedesk balance roundrobin server <serverName> <IPv4 Address>:8081 check server <serverName> <IPv4 Address>:8081 check listen stats :1936 mode http stats enable stats hide-version stats realm Haproxy\ Statistics stats uri / stats auth haproxy:<Password> I have tried following the articles listed posted on http://stackoverflow.com/questions/13227544/haproxy-redirecting-http-to-https-ssl and http://parsnips.net/haproxy-http-to-https-redirect/ but that hasn't made any difference. Am I on the right track with this or are we trying to achieve the impossible?, I'm hoping I'm just being an idiot and one of you good people can point me in the right direction.

    Read the article

  • ubuntu: sem_timedwait not waking (C)

    - by gillez
    I have 3 processes which need to be synchronized. Process one does something then wakes process two and sleeps, which does something then wakes process three and sleeps, which does something and wakes process one and sleeps. The whole loop is timed to run around 25hz (caused by an external sync into process one before it triggers process two in my "real" application). I use sem_post to trigger (wake) each process, and sem_timedwait() to wait for the trigger. This all works successfully for several hours. However at some random time (usually after somewhere between two and four hours), one of the processes starts timing out in sem_timedwait(), even though I am sure the semaphore is being triggered with sem_post(). To prove this I even use sem_getvalue() immediately after the timeout, and the value is 1, so the timedwait should have been triggered. Please see following code: #include <stdio.h> #include <time.h> #include <string.h> #include <errno.h> #include <semaphore.h> sem_t trigger_sem1, trigger_sem2, trigger_sem3; // The main thread process. Called three times with a different num arg - 1, 2 or 3. void *thread(void *arg) { int num = (int) arg; sem_t *wait, *trigger; int val, retval; struct timespec ts; struct timeval tv; switch (num) { case 1: wait = &trigger_sem1; trigger = &trigger_sem2; break; case 2: wait = &trigger_sem2; trigger = &trigger_sem3; break; case 3: wait = &trigger_sem3; trigger = &trigger_sem1; break; } while (1) { // The first thread delays by 40ms to time the whole loop. // This is an external sync in the real app. if (num == 1) usleep(40000); // print sem value before we wait. If this is 1, sem_timedwait() will // return immediately, otherwise it will block until sem_post() is called on this sem. sem_getvalue(wait, &val); printf("sem%d wait sync sem%d. val before %d\n", num, num, val); // get current time and add half a second for timeout. gettimeofday(&tv, NULL); ts.tv_sec = tv.tv_sec; ts.tv_nsec = (tv.tv_usec + 500000); // add half a second if (ts.tv_nsec > 1000000) { ts.tv_sec++; ts.tv_nsec -= 1000000; } ts.tv_nsec *= 1000; /* convert to nanosecs */ retval = sem_timedwait(wait, &ts); if (retval == -1) { // timed out. Print value of sem now. This should be 0, otherwise sem_timedwait // would have woken before timeout (unless the sem_post happened between the // timeout and this call to sem_getvalue). sem_getvalue(wait, &val); printf("!!!!!! sem%d sem_timedwait failed: %s, val now %d\n", num, strerror(errno), val); } else printf("sem%d wakeup.\n", num); // get value of semaphore to trigger. If it's 1, don't post as it has already been // triggered and sem_timedwait on this sem *should* not block. sem_getvalue(trigger, &val); if (val <= 0) { printf("sem%d send sync sem%d. val before %d\n", num, (num == 3 ? 1 : num+1), val); sem_post(trigger); } else printf("!! sem%d not sending sync, val %d\n", num, val); } } int main(int argc, char *argv[]) { pthread_t t1, t2, t3; // create semaphores. val of sem1 is 1 to trigger straight away and start the whole ball rolling. if (sem_init(&trigger_sem1, 0, 1) == -1) perror("Error creating trigger_listman semaphore"); if (sem_init(&trigger_sem2, 0, 0) == -1) perror("Error creating trigger_comms semaphore"); if (sem_init(&trigger_sem3, 0, 0) == -1) perror("Error creating trigger_vws semaphore"); pthread_create(&t1, NULL, thread, (void *) 1); pthread_create(&t2, NULL, thread, (void *) 2); pthread_create(&t3, NULL, thread, (void *) 3); pthread_join(t1, NULL); pthread_join(t2, NULL); pthread_join(t3, NULL); } The following output is printed when the program is running correctly (at the start and for a random but long time after). The value of sem1 is always 1 before thread1 waits as it sleeps for 40ms, by which time sem3 has triggered it, so it wakes straight away. The other two threads wait until the semaphore is received from the previous thread. [...] sem1 wait sync sem1. val before 1 sem1 wakeup. sem1 send sync sem2. val before 0 sem2 wakeup. sem2 send sync sem3. val before 0 sem2 wait sync sem2. val before 0 sem3 wakeup. sem3 send sync sem1. val before 0 sem3 wait sync sem3. val before 0 sem1 wait sync sem1. val before 1 sem1 wakeup. sem1 send sync sem2. val before 0 [...] However, after a few hours, one of the threads begins to timeout. I can see from the output that the semaphore is being triggered, and when I print the value after the timeout is is 1. So sem_timedwait should have woken up well before the timeout. I would never expect the value of the semaphore to be 1 after the timeout, save for the very rare occasion (almost certainly never but it's possible) when the trigger happens after the timeout but before I call sem_getvalue. Also, once it begins to fail, every sem_timedwait() on that semaphore also fails in the same way. See the following output, which I've line-numbered: 01 sem3 wait sync sem3. val before 0 02 sem1 wakeup. 03 sem1 send sync sem2. val before 0 04 sem2 wakeup. 05 sem2 send sync sem3. val before 0 06 sem2 wait sync sem2. val before 0 07 sem1 wait sync sem1. val before 0 08 !!!!!! sem3 sem_timedwait failed: Connection timed out, val now 1 09 sem3 send sync sem1. val before 0 10 sem3 wait sync sem3. val before 1 11 sem3 wakeup. 12 !! sem3 not sending sync, val 1 13 sem3 wait sync sem3. val before 0 14 sem1 wakeup. [...] On line 1, thread 3 (which I have confusingly called sem1 in the printf) waits for sem3 to be triggered. On line 5, sem2 calls sem_post for sem3. However, line 8 shows sem3 timing out, but the value of the semaphore is 1. thread3 then triggers sem1 and waits again (10). However, because the value is already 1, it wakes straight away. It doesn't send sem1 again as this has all happened before control is given to thread1, however it then waits again (val is now 0) and sem1 wakes up. This now repeats for ever, sem3 always timing out and showing that the value is 1. So, my question is why does sem3 timeout, even though the semaphore has been triggered and the value is clearly 1? I would never expect to see line 08 in the output. If it times out (because, say thread 2 has crashed or is taking too long), the value should be 0. And why does it work fine for 3 or 4 hours first before getting into this state? This is using Ubuntu 9.4 with kernel 2.6.28. The same procedure has been working properly on Redhat and Fedora. But I'm now trying to port to ubuntu! Thanks for any advice, Giles

    Read the article

  • Does python's httplib.HTTPConnection block?

    - by python_noob
    Hello, I am unsure whether or not the following code is a blocking operation in python: import httplib import urllib def do_request(server, port, timeout, remote_url): conn = httplib.HTTPConnection(server, port, timeout=timeout) conn.request("POST", remote_url, urllib.urlencode(query_dictionary, True)) conn.close() return True do_request("http://www.example.org", 80, 30, "foo/bar") print "hi!" And if it is, how would one go about creating a non-blocking asynchronous http request in python? Thanks from a python noob.

    Read the article

  • Why does BeginReceiveFrom never time out?

    - by James Hugard
    I am writing an asynchronous Ping using Raw Sockets in F#, to enable parallel requests using as few threads as possible ("System.Net.NetworkInformation.Ping" appears to use one thread per request, but have not tested this... also am interested in using F# async workflows). The synchronous version below correctly times out when the target host does not exist/respond, but the asynchronous version hangs. Both work when the host does respond... Any ideas? (note: the process must run as Admin for this code to work) This throws a timeout: let result = Ping.Ping ( IPAddress.Parse( "192.168.33.22" ), 1000 ) However, this hangs: let result = Ping.PingAsync ( IPAddress.Parse( "192.168.33.22" ), 1000 ) |> Async.RunSynchronously Here's the code... module Ping open System open System.Net open System.Net.Sockets open System.Threading //---- ICMP Packet Classes type IcmpMessage (t : byte) = let mutable m_type = t let mutable m_code = 0uy let mutable m_checksum = 0us member this.Type with get() = m_type member this.Code with get() = m_code member this.Checksum = m_checksum abstract Bytes : byte array default this.Bytes with get() = [| m_type m_code byte(m_checksum) byte(m_checksum >>> 8) |] member this.GetChecksum() = let mutable sum = 0ul let bytes = this.Bytes let mutable i = 0 // Sum up uint16s while i < bytes.Length - 1 do sum <- sum + uint32(BitConverter.ToUInt16( bytes, i )) i <- i + 2 // Add in last byte, if an odd size buffer if i <> bytes.Length then sum <- sum + uint32(bytes.[i]) // Shuffle the bits sum <- (sum >>> 16) + (sum &&& 0xFFFFul) sum <- sum + (sum >>> 16) sum <- ~~~sum uint16(sum) member this.UpdateChecksum() = m_checksum <- this.GetChecksum() type InformationMessage (t : byte) = inherit IcmpMessage(t) let mutable m_identifier = 0us let mutable m_sequenceNumber = 0us member this.Identifier = m_identifier member this.SequenceNumber = m_sequenceNumber override this.Bytes with get() = Array.append (base.Bytes) [| byte(m_identifier) byte(m_identifier >>> 8) byte(m_sequenceNumber) byte(m_sequenceNumber >>> 8) |] type EchoMessage() = inherit InformationMessage( 8uy ) let mutable m_data = Array.create 32 32uy do base.UpdateChecksum() member this.Data with get() = m_data and set(d) = m_data <- d this.UpdateChecksum() override this.Bytes with get() = Array.append (base.Bytes) (this.Data) //---- Synchronous Ping let Ping (host : IPAddress, timeout : int ) = let mutable ep = new IPEndPoint( host, 0 ) let socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let mutable buffer = packet.Bytes try if socket.SendTo( buffer, ep ) <= 0 then raise (SocketException()) buffer <- Array.create (buffer.Length + 20) 0uy let mutable epr = ep :> EndPoint if socket.ReceiveFrom( buffer, &epr ) <= 0 then raise (SocketException()) finally socket.Close() buffer //---- Entensions to the F# Async class to allow up to 5 paramters (not just 3) type Async with static member FromBeginEnd(arg1,arg2,arg3,arg4,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,iar,state)), endAction, ?cancelAction=cancelAction) static member FromBeginEnd(arg1,arg2,arg3,arg4,arg5,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,arg5,iar,state)), endAction, ?cancelAction=cancelAction) //---- Extensions to the Socket class to provide async SendTo and ReceiveFrom type System.Net.Sockets.Socket with member this.AsyncSendTo( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginSendTo, this.EndSendTo ) member this.AsyncReceiveFrom( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginReceiveFrom, (fun asyncResult -> this.EndReceiveFrom(asyncResult, remoteEP) ) ) //---- Asynchronous Ping let PingAsync (host : IPAddress, timeout : int ) = async { let ep = IPEndPoint( host, 0 ) use socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let outbuffer = packet.Bytes try let! result = socket.AsyncSendTo( outbuffer, 0, outbuffer.Length, SocketFlags.None, ep ) if result <= 0 then raise (SocketException()) let epr = ref (ep :> EndPoint) let inbuffer = Array.create (outbuffer.Length + 256) 0uy let! result = socket.AsyncReceiveFrom( inbuffer, 0, inbuffer.Length, SocketFlags.None, epr ) if result <= 0 then raise (SocketException()) return inbuffer finally socket.Close() }

    Read the article

  • Django - Threading in views without hanging the server

    - by bobthabuilda
    One of my applications in my Django project require each request/visitor to that instance to have their own thread. This might sound confusing, so I'll describe what I'm looking to accomplish in a case based scenario, with steps: User visits application Thread starts Until the thread finishes, that user's server instance hangs Once the thread completes, a response is delivered to the user Other visitors to the site should not be affected by any other users using the application How can I accomplish something like this? If possible, I'd like to find a lightweight solution.

    Read the article

  • C# threading question

    - by MusiGenesis
    Is there any essential difference between this code: ThreadStart starter = new ThreadStart(SomeMethod); starter.Invoke(); and this? ThreadStart starter = new ThreadStart(SomeMethod); Thread th = new Thread(starter); th.Start(); Or does the first invoke the method on the current thread while the second invokes it on a new thread?

    Read the article

  • How can Swing dialogs even work?

    - by Bart van Heukelom
    If you open a dialog in Swing, for example a JFileChooser, it goes somewhat like this pseudocode: swing event thread { create dialog add listener to dialog close event { returnValue = somethingFromDialog } show dialog (wait until it is closed) return returnValue } My question is: how can this possibly work? As you can see the thread waits to return until the dialog is closed. This means the Swing event thread is blocked. Yet, one can interact with the dialog, which AFAIK requires this thread to run. So how does that work?

    Read the article

  • man kaio: No manual entry for kaio.

    - by Daniel
    I trussed a process, and they are lines as below. And I want to know the definition of kaio, but there is no manual entry for kaio, so whether can I get the definition? /1: kaio(AIOWRITE, 259, 0x3805B2A00, 8704, 0x099C9E000755D3C0) = 0 /1: kaio(AIOWRITE, 259, 0x380CF9200, 14336, 0x099CC0000755D5B8) = 0 /1: kaio(AIOWRITE, 259, 0x381573600, 8704, 0x099CF8000755D7B0) = 0 /1: kaio(AIOWRITE, 259, 0x381ACA600, 8192, 0x099D1A000755D9A8) = 0 /1: kaio(AIOWAIT, 0xFFFFFFFF7FFFD620) = 4418032576 /1: timeout: 600.000000 sec /1: kaio(AIOWAIT, 0xFFFFFFFF7FFFD620) = 4418033080 /1: timeout: 600.000000 sec /1: kaio(AIOWAIT, 0xFFFFFFFF7FFFD620) = 4418033584 /1: timeout: 600.000000 sec

    Read the article

  • WPF Dispatcher.BeginInvoke crash on Windows XP

    - by amr-ne
    Hi, I have a WPF application and a worker thread. The worker thread invokes a callback on the UI thread, which opens a new dialog. Works fine on Win7, but on XP it will crash. In worker thread: someWpfDialogInstance.Dispatcher.BeginInvoke(openSomeDialogCallback, null); Does someone knows a solution or a workaround for this problem?

    Read the article

  • junit annotation

    - by lamisse
    I wish to launch the GUI appli 2 times from java test how should we use @annotation in this case? example : @BeforeClass public static void setupOnce() { final Thread thread = new Thread() { public void run() { //launche appli } }; try { thread.start(); when I call this function from test @test public void test(){ setuponce(); } to launch it a second time which annotation should I use? @afterclass? thanks

    Read the article

  • .NET threading question

    - by MusiGenesis
    Is there any essential difference between this code: ThreadStart starter = new ThreadStart(SomeMethod); starter.Invoke(); and this? ThreadStart starter = new ThreadStart(SomeMethod); Thread th = new Thread(starter); th.Start(); Or does the first invoke the method on the current thread while the second invokes it on a new thread?

    Read the article

  • iPhone App is leaking memory; Instruments and Clang cannot find the leak

    - by Norbert
    Hi, i've developed an iPhone program which is kind of an image manipulation program: The user get an UIImagePickerController and selects an image. Then the program does some heavy calculating in a new thread (for responsiveness of the application). The thread has, of course, its own autorelease pool. When calculation is done, the seperated thread signals the main thread that the result can be presented. The app creates a new view controller, pushes it onto the navigation controller. In short: UIImagePickerController new thread (autorelease pool) does some heavy calculation with image data signal to main thread that it's done main thread creates view controller and pushes it onto navigation controller view controller presents image result My program works well, but if I dismiss the navigation controller's top view controller by tapping on the back button and repeat the whole process several times, my app crashes. But only on the device! Instruments cannot find any leaks (except for some minor ones which I don't feel responsible for: thread creation, NSCFString; overall about 10 kB). Even Clang static analyzer tells me that my could seems to be all right. I know that the UIImage class can cache images and objects returned from convenience methods get freed only whet their autorelease pool gets drained. But most of the time I work with CGImageRef and I use UIImage' alloc, init & release methods to free memory as soon as possible. Currently, I don't know how to isolate the problem. How would you approach this problem? Crash Log: Incident Identifier: F4C202C9-1338-48FC-80AD-46248E6C7154 CrashReporter Key: bb6f526d8b9bb680f25ea8e93bb071566ccf1776 OS Version: iPhone OS 3.1.1 (7C145) Date: 2009-09-26 14:18:57 +0200 Free pages: 372 Wired pages: 7754 Purgeable pages: 0 Largest process: _MY_APP_ Processes Name UUID Count resident pages _MY_APP_ <032690e5a9b396058418d183480a9ab3> 17766 (jettisoned) (active) debugserver <ec29691560aa0e2994f82f822181bffd> 107 syslog_relay <21e13fa2b777218bdb93982e23fb65d3> 62 notification_pro <8a7725017106a28b545fd13ed58bf98c> 64 notification_pro <8a7725017106a28b545fd13ed58bf98c> 64 afcd <98b45027fbb1350977bf1ca313dee527> 65 mediaserverd <eb8fe997a752407bea573cd3adf568d3> 319 ptpd <b17af9cf6c4ad16a557d6377378e8a1e> 142 syslogd <ec8a5bc4483638539fa1266363dee8b8> 68 BTServer <1bb74831f93b1d07c48fb46cc31c15da> 119 apsd <a639ba83e666cc1d539223923ce59581> 165 notifyd <2ed3a1166da84d8d8868e64d549cae9d> 101 CommCenter <f4239480a623fb1c35fa6c725f75b166> 161 SpringBoard <8919df8091fdfab94d9ae05f513c0ce5> 2681 (active) accessoryd <b66bcf6e77c3ee740c6a017f54226200> 90 configd <41e9d763e71dc0eda19b0afec1daee1d> 275 fairplayd <cdce5393153c3d69d23c05de1d492bd4> 108 mDNSResponder <f3ef7a6b24d4f203ed147f476385ec53> 103 lockdownd <6543492543ad16ff0707a46e512944ff> 297 launchd <73ce695fee09fc37dd70b1378af1c818> 71 **End**

    Read the article

  • Watching setTimeout loops so that only one is running at a time.

    - by DA
    I'm creating a content rotator in jQuery. 5 items total. Item 1 fades in, pauses 10 seconds, fades out, then item 2 fades in. Repeat. Simple enough. Using setTimeout I can call a set of functions that create a loop and will repeat the process indefinitely. I now want to add the ability to interrupt this rotator at any time by clicking on a navigation element to jump directly to one of the content items. I originally started going down the path of pinging a variable constantly (say every half second) that would check to see if a navigation element was clicked and, if so, abandon the loop, then restart the loop based on the item that was clicked. The challenge I ran into was how to actually ping a variable via a timer. The solution is to dive into JavaScript closures...which are a little over my head but definitely something I need to delve into more. However, in the process of that, I came up with an alternative option that actually seems to be better performance-wise (theoretically, at least). I have a sample running here: http://jsbin.com/uxupi/14 (It's using console.log so have fireBug running) Sample script: $(document).ready(function(){ var loopCount = 0; $('p#hello').click(function(){ loopCount++; doThatThing(loopCount); }) function doThatOtherThing(currentLoopCount) { console.log('doThatOtherThing-'+currentLoopCount); if(currentLoopCount==loopCount){ setTimeout(function(){doThatThing(currentLoopCount)},5000) } } function doThatThing(currentLoopCount) { console.log('doThatThing-'+currentLoopCount); if(currentLoopCount==loopCount){ setTimeout(function(){doThatOtherThing(currentLoopCount)},5000); } } }) The logic being that every click of the trigger element will kick off the loop passing into itself a variable equal to the current value of the global variable. That variable gets passed back and forth between the functions in the loop. Each click of the trigger also increments the global variable so that subsequent calls of the loop have a unique local variable. Then, within the loop, before the next step of each loop is called, it checks to see if the variable it has still matches the global variable. If not, it knows that a new loop has already been activated so it just ends the existing loop. Thoughts on this? Valid solution? Better options? Caveats? Dangers? UPDATE: I'm using John's suggestion below via the clearTimeout option. However, I can't quite get it to work. The logic is as such: var slideNumber = 0; var timeout = null; function startLoop(slideNumber) { ...do stuff here to set up the slide based on slideNumber... slideFadeIn() } function continueCheck(){ if (timeout != null) { // cancel the scheduled task. clearTimeout(timeout); timeout = null; return false; }else{ return true; } }; function slideFadeIn() { if (continueCheck){ // a new loop hasn't been called yet so proceed... // fade in the LI $currentListItem.fadeIn(fade, function() { if(multipleFeatures){ timeout = setTimeout(slideFadeOut,display); } }); }; function slideFadeOut() { if (continueLoop){ // a new loop hasn't been called yet so proceed... slideNumber=slideNumber+1; if(slideNumber==features.length) { slideNumber = 0; }; timeout = setTimeout(function(){startLoop(slideNumber)},100); }; startLoop(slideNumber); The above kicks of the looping. I then have navigation items that, when clicked, I want the above loop to stop, then restart with a new beginning slide: $(myNav).click(function(){ clearTimeout(timeout); timeout = null; startLoop(thisItem); }) If I comment out 'startLoop...' from the click event, it, indeed, stops the initial loop. However, if I leave that last line in, it doesn't actually stop the initial loop. Why? What happens is that both loops seem to run in parallel for a period. So, when I click my navigation, clearTimeout is called, which clears it.

    Read the article

  • Threading questions

    - by JK
    If I spawn a secondary thread and the threaded method calls other methods, are those methods run in the secondary thread or the main thread? Is there a way to determine on which thread a specified piece of code is being run?

    Read the article

  • How to do the processing and keep GUI refreshed using databinding?

    - by macias
    History of the problem This is continuation of my previous question How to start a thread to keep GUI refreshed? but since Jon shed new light on the problem, I would have to completely rewrite original question, which would make that topic unreadable. So, new, very specific question. The problem Two pieces: CPU hungry heavy-weight processing as a library (back-end) WPF GUI with databinding which serves as monitor for the processing (front-end) Current situation -- library sends so many notifications about data changes that despite it works within its own thread it completely jams WPF data binding mechanism, and in result not only monitoring the data does not work (it is not refreshed) but entire GUI is frozen while processing the data. The aim -- well-designed, polished way to keep GUI up to date -- I am not saying it should display the data immediately (it can skip some changes even), but it cannot freeze while doing computation. Example This is simplified example, but it shows the problem. XAML part: <StackPanel Orientation="Vertical"> <Button Click="Button_Click">Start</Button> <TextBlock Text="{Binding Path=Counter}"/> </StackPanel> C# part (please NOTE this is one piece code, but there are two sections of it): public partial class MainWindow : Window,INotifyPropertyChanged { // GUI part public MainWindow() { InitializeComponent(); DataContext = this; } private void Button_Click(object sender, RoutedEventArgs e) { var thread = new Thread(doProcessing); thread.IsBackground = true; thread.Start(); } // this is non-GUI part -- do not mess with GUI here public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string property_name) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(property_name)); } long counter; public long Counter { get { return counter; } set { if (counter != value) { counter = value; OnPropertyChanged("Counter"); } } } void doProcessing() { var tmp = 10000.0; for (Counter = 0; Counter < 10000000; ++Counter) { if (Counter % 2 == 0) tmp = Math.Sqrt(tmp); else tmp = Math.Pow(tmp, 2.0); } } } Known workarounds (Please do not repost them as answers) Those two first are based on Jon ideas: pass GUI dispatcher to library and use it for sending notifications -- why it is ugly? because it could be no GUI at all give up with data binding COMPLETELY (one widget with databinding is enough for jamming), and instead check from time to time data and update the GUI manually -- well, I didn't learn WPF just to give up with it now ;-) and this is mine, it is ugly, but simplicity of it kills -- before sending notification freeze a thread -- Thread.Sleep(1) -- to let the potential receiver "breathe" -- it works, it is minimalistic, it is ugly though, and it ALWAYS slows down computation even if no GUI is there So... I am all ears for real solutions, not some tricks.

    Read the article

  • Two questions on ensuring EndInvoke() gets called on a list of IAsyncResult objects

    - by RobV
    So this question is regarding the .Net IAsyncResult design pattern and the necessity of calling EndInvoke as covered in this question Background I have some code where I'm firing off potentially many asynchronous calls to a particular function and then waiting for all these calls to finish before using EndInvoke() to get back all the results. Question 1 I don't know whether any of the calls has encountered an exception until I call EndInvoke() and in the event that an exception occurs in one of the calls the entire method should fail and the exception gets wrapped into an API specific exception and thrown upwards. So my first question is what's the best way then to ensure that the remainder of the async calls get properly terminated? Is a finally block which calls EndInvoke() on the remainder of the unterminated calls (and ignores any further exceptions) the best way to do this? Question 2 Secondly when I first fire off all my asyc calls I then call WaitHandle.WaitAll() on the array of WaitHandle instances that I've got from my IAsyncResult instances. The method which is firing all these async calls has a timeout to adhere to so I provide this to the WaitAll() method. Then I test whether all the calls have completed, if not then the timeout must have been reached so the method should also fail and throw another API specific exception. So my second question is what should I do in this case? I need to call EndInvoke() to terminate all these async calls before I throw the error but at the same time I don't want the code to get stuck since EndInvoke() is blocking. In theory at least if the WaitAll() call times out then all the async calls should themselves have timed out and thrown exceptions (thus completing the call) since they are also governed by a timeout but this timeout is potentially different from the main timeout

    Read the article

< Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >