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Search found 4929 results on 198 pages for 'character'.

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  • Megaman and Protoman versus Decepticon Transformers [Video]

    - by Asian Angel
    What happens when Megaman infiltrates a Decepticon stronghold? Trouble with a capital S when Starscream shows up! Watch as Protoman arrives to help even up the odds in the battle against the Decepticons. Rockman and Transformers Stop motion : Go! Rockman! [via Geeks are Sexy] HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Vertex data split into separate buffers or one one structure?

    - by kiba2
    Is it better to have all vertex data in one structure like this: class MyVertex { int x,y,z; int u,v; int normalx, normaly, normalz; } Or to have each component (location, normal, texture coordinates) in separate arrays/buffers? To me it always seemed logical to keep the data grouped together in one structure because they'd always be the same for each instance of a shared vertex and that seems to be true for things like character models (ex: the normal should be an average of adjacent normals for smooth lighting). One instance where this doesn't seem to work is other kinds of meshes like say a cube where the texture coordinates for each may be the same but that causes them to be different where the vertices are shared. Does everybody normally keep them separate? Won't this make them less space efficient if there needs to be an instance of texture coordinates and normals for each triangle vertex (They won't be indexed)? Can OpenGL even handle this mixing of indexed (for location) vs non-indexed buffers in the same VBO?

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  • How to create a scripted sequence

    - by igrad
    Like countless other video games, I'd like to have scripted sequences in my game. Character 1 says something, the player replies, then a rock falls, that sorta stuff. I could find a way to do it, but I would like to use a common method, assuming there is one. My current thought is to have a separate file for each level of the game that contains all the possible scripted actions for that level. When the corresponding trigger is activated, the function is called. I think early Call of Duty games (up to CoD4) used something similar, but I'm not entirely sure.

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  • Release Notes 12/12/2012

    This past week the CodePlex team worked on several fixes to improve the stability of our TFS infrastructure, including applying TFS 2012 Update 1. We apologize for the recent downtime. We are not completely out of the woods, but we appreciate your patience as we work through the issues. Additional Bug Fixes: Fixed several issues with character encoding within file paths. Fixed issue where the number of pull requests and forks were disappearing after selecting either link. Fixed issue blocking license changes when special characters exist in copyright holder field. Have ideas on how to improve CodePlex? Please visit our suggestions page! Vote for existing ideas or submit a new one. As always you can reach out to the CodePlex team on Twitter @codeplex or reach me directly @mgroves84

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  • Keyboard is not detecting as3

    - by Kaoru
    i got this problem, when i press 1 in keyboard, the function does not run, even i already declared it. How do i solve this? Here is the code: public function Character() { Constant.loaderMario.load(new URLRequest("mario.swf")); addEventListener(KeyboardEvent.KEY_DOWN, selectingPlayer); } private function selectingPlayer(event:KeyboardEvent):void { isoTextMario = new Word(); isoTextChocobo = new Word(); if (event.keyCode == Keyboard.NUMBER_1|| event.keyCode == 49) { Constant.marioSelected = true; if (Constant.marioSelected == true) { isoTextMario.marioCharacter(); addChild(isoTextMario); } } else if (event.keyCode == Keyboard.NUMBER_2 || event.keyCode == 50) { Constant.chocoboSelected = true; if (Constant.chocoboSelected == true) { isoTextChocobo.chocoboCharacter(); addChild(isoTextChocobo); } } }

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  • How do you deal with transitions in animating walking?

    - by Aerovistae
    I'm pretty new to this whole animating models thing. Just learning the ropes. I got a nice walking animation going, which I can loop while a character is walking, but what about when they stop walking? I mean, they could be at any point in the animation at the time the player stops walking. How do I get them to smoothly return to a standing still position without having them snap into that position? The same goes for starting walking from a standing still position. Do you need a separate animation? How is this dealt with?

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  • Human powered document processing

    - by Denivic
    I want to create a "Human powered document processing" website in a formed as a gaming mechanic that will prompt volunteers to weed out text missed by OCR (optical character reader) The challenge is that the OCR output often contains errors and omissions, which hampers searches. Manual corrections is needed to weed out these mistakes, so that the text become machine readable.. I want to accomplish these task by splitting dull repetitive task into tiny microtasks and distributing then to register contributors on my site. I want to digitalized pedigree books into an online database. I want to recreate recaptcha and http://www.digitalkoot.fi/en/splash all roll into one.. Help!!!! What programing languages is best needed to create a recapctch type website and is there any open source project similar to this I can use? I need a some directions to begin this project, so all and any help will be great.

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  • Cocos 2D - Hold down CCMenuItem

    - by Will Youmans
    I am using the following code to move a CCSprite left and right. -(id)init{ CCMenuItemImage * moveLeftButton = [CCMenuItemImage itemFromNormalImage:@"Move Left Button.png" selectedImage:@"Move Left Button.png" target:self selector:@selector(moveLeftVoid:)]; } -(void)moveLeftVoid{ id moveLeft = [CCMoveBy actionWithDuration:.3 position:ccp(-10, 0)]; [_mainSprite runAction:moveLeft]; } This does work, but only as a single tap. What I want for the CCSprite to move continously in that direction when the CCMenuItem is held down. Then when it's released the character stops moving. If you need to see more code, please just ask. :) Thanks

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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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  • Why is it an issue that it takes 2 digits to represent the number 10 in decimal?

    - by Crizly
    So we use hexadecimal which has the advantage of going up to 15 in single digits A-F, but why is it an issue that it takes 2 digits to represent the number 10 in decimal? I was reading up about hexadecimal and I came across these 2 lines: Base 16 suggests the digits 0 to 15, but the problem we face is that it requires 2 digits to represent 10 to 15. Hexadecimal solves this problem by using the letters A to F. My question is, why do we care how many digits it takes to represent 15? What is the importance of this number, and how does denoting it with a single character have any value?

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  • Mouse on screen lags

    - by Jeggy
    I just made a fresh install of Ubuntu 13.10 64bit on my Dell XPS 15 laptop. My mouse lags/glitches/blinks each time something is loading in Ubuntu. when a youtube video is playing in the background it blinks all the time, and it also blinks for each character that I write, it's very annoying. It also blinks for each time the Blinking Cursor in a text field blinks. When I have just booted up my laptop it can be away for a second or more (than after it comes back it goes away for a second or more and this happends for awhile), so I have no chance of seeing the mouse on my screen.

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  • SQL binary value to PHP variable leading zeros

    - by Agony
    Using sql query to pull data from a mssql database results in a value that still has leading zeros. The data in database is stored as binary(13) - so it will pull all 13 digits. However the value is a text, so any leading zeros will generally show up as '?' in a form on the site - and in return will update wrong data to the database later. So what i need is to only select/display the text itself, not all 13 bytes. using: SELECT CONVERT(char,uilock_pw) AS uipwd FROM tbl_UserAccount or SELECT uilock_pw FROM tbl_UserAccount still adds the leading zeros to the char array. Example in database: 0x71776531323300000000000000 Would show up as: qwe123??????? But should be: qwe123 Im not even sure what character those ? represent. Using Echo results in a normal qwe123 - but not in a form.

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  • Does an inventory limit in an MMORPG make sense?

    - by Philipp
    I am currently developing a simple 2d MMORPG. My current focus is the inventory system. I am currently wondering if I should implement a limit on what a player character can carry. Either in form of a maximum weight, a limited number of inventory slots, or a combination of both. Almost every MMORPG I ever played limits inventory space. But plausibility aside, is this really necessary from a gameplay point of view? Maybe it would in fact improve the game experience when I just let the players carry as much stuff as they want. tl;dr: What is the game development rationale behind limiting carrying capacity of player characters?

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  • Don’t Panic! Hides Applications, Erases Browser History, and More

    - by Jason Fitzpatrick
    Don’t Panic! is a free and portable Windows application that makes it easy to quickly hide windows, clear document and browser history, and otherwise mask your goofing off. It includes options for hiding and closing applications, clearing browser history as well as recent clearing the Recent Documents menu and the Recycle Bin. Application closure/hiding is governed by as simple blacklist; populate the blacklist and hit the panic button (or the user-customizable panic button shortcut, CTRL+P by default). Don’t Panic! is free portable application, Windows only. Hit up the link below to read more and grab a copy. Don’t Panic! [Portable Apps] How To Make a Youtube Video Into an Animated GIFHTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear Monitors

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  • background animation algorithm for single screen

    - by becool_max
    I’m writing simple strategy game (in xna), and would like to have an animated background. In my game all the actions happens inside one screen and thus standard parallax effect does not look appropriate. However, I found a video of a game with suitable background animation for my game http://www.youtube.com/watch?v=Vcxdbjulf90&feature=share&list=PLEEF9ABAB913946E6 (from 3 to 6s, while main character stays at the same place). What is the algorithm to do this stuff? It would be nice if someone can provide a reference for a similar example (language is not important).

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  • Long lines of text in source code [closed]

    - by ale
    Possible Duplicate: Is the 80 character limit still relevant in times of widescreen monitors? I used to set a vertical line set at 80 characters in my text editor and then I added carriage returns if the lines got too long. I later increased the value to 135 characters. I started using word wrap and not giving myself a limit but tried to keep lines short if I could because it took a lot of time shortening my lines. People at work use word wrap and don't give themselves a limit.. is this the correct way? What are you meant to do ? Many thanks.

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  • Using replacement to get possible outcomes to then search through HUGE amount of data

    - by Samuel Cambridge
    I have a database table holding 40 million records (table A). Each record has a string a user can search for. I also have a table with a list of character replacements (table B) i.e. i = Y, I = 1 etc. I need to be able to take the string a user is searching for, iterate through each letter and create an array of every possible outcome (the users string, then each outcome with alternative letters used). I need to check for alternatives on both lower and uppercase letters in the word A search string can be no longer than 10 characters long. I'm using PHP and a MySQL database. Does anyone have any thoughts / articles / guidance on doing this in an efficient way?

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  • Test if char is '0'-'9' [migrated]

    - by Chris Okyen
    My Java code is // if the first character is not 0-9 if( (((input.substring(0,0)).compareTo("1")) < 0 || (((input.substring(0,0)).compareTo("9")) < 0)); { System.out.println("Error: The first digit of the temperature is not 1-9. Force Exiting Program. "); System.exit(1); // exit the program } But it slips through even with input like '1123' or '912' or '222', and gives this error message. Whether I have it 0 for first and < 0 for the second, or 0 and 0, or < 0 and < 0, or even < o and 0... How come?

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  • C++ function returning pointer, why does this work ? [migrated]

    - by nashmaniac
    So heres a simple c++ function what it does it take an array of characters as its argument and a integer n and then creates a new character array with only n elements of the array. char * cutString(char * ch , int n){ char * p = new char[n]; int i ; for(i = 0 ; i < n ; i++) p[i] = ch[i]; while(i <= n ){ p[i++] = '\0'; } return p ; } this works just fine but if I change char * p = new char[n]; to char p[n]; I see funny characters what happens ? What difference does the former make also p is a temporary variable then how does the function returns it alright ?

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  • using ubuntu command line to replace text in huge file

    - by user299331
    hi i have a huge xml file that i must work with. right now the file is only 1 line that contains about 2 million characters which represent 30,000 records. there are no carriage returns or linefeeds whatsoever. what i need to do is make each record on its own line. new records begin with "" and end with "". i've been looking around here and it seems the tools to use are: sed, tr or awk but i'm not sure which is most appropriate. i've tried this to no avail: tr '<ROW' '\012 <ROW' <source.xml |tee destination.xml above seems to output some pretty weird stuff so i must be way off here. maybe its that "<" character that is the problem?

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  • ssh:connection timed out

    - by user1155299
    I am trying the following command on ubuntu ssh [email protected] and I get the following error: ssh: connect to host xx.xx.xxx.xxx port 22: Connection timed out so, I tried the following: telnet xx.xx.xxx.xxx 22xx and I got the following message: Trying xx.xx.xxx.xxx... Connected to xx.xx.xxx.xxx. Escape character is '^]'. SSH-2.0-OpenSSH_5.5 Connection closed by foreign host. Can anyone help me understand what the problem is and how I can fix it.

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  • Temporary animations

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. aslong as im using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

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  • What is the proper way to use string::find to look for a word? [migrated]

    - by RubyKing
    How would I look through a string for a word rather then each character in that word. I have my code here and it always seems to find everything that is .obj even if its o or b or j or "." I checked the docuementation here but was unable to find an answer. Here is my code: string &str = *it; if(it->find(".obj")) { cout << "Found .Obj" << endl; } I also tried to use string::compare but that failed.

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  • Convert Delphi 7 code to work with Delphi 2009

    - by Brad
    I have a String that I needed access to the first character of, so I used stringname[1]. With the unicode support this no longer works. I get an error: [DCC Error] sndkey32.pas(420): E2010 Incompatible types: 'Char' and 'AnsiChar' Example code: //vkKeyScan from the windows unit var KeyString: string; MKey : Word; mkey:=vkKeyScan(KeyString[1]) How would I write this in modern versions of Delphi Thanks -Brad

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  • iphone app custom images inside UILabel

    - by Ayaz Alavi
    Hi, I have got scenario where i would like to find where text in UILabel is ending and get its coordinates in terms of x and y. Then I need to insert image right after last word of UILabel text. This event will be fired when I click on particular image in app. How can I find what are the x and y of ending character of UILabel text? Regards ayaz alavi

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